Visual Spatial Reasoning
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19 papers in the last four weeks, up 171% on the four weeks before. 0.2% of all new papers.
Latest papers 165
Multimodal large language models (MLLMs) remain unreliable on spatial multiple-choice questions, and their failures are often attributed to poorly attended visual information. We identify a complementary failure mode, spatial lexical bias: a spatial relation word added to the answer options can act as a lexical-semantic distractor that draws the model's decision toward that option. Using nine open-weight MLLMs, we show that this phenomenon is widespread. We then isolate diagnostic cases in which a model answers a binary spatial question correctly yet consistently chooses a newly added third spatial option, which we call binary-stable but ternary-fragile cases. Leveraging mechanistic interpretability tools on these cases, we find that the failure arises on the language side rather than the visual side: visual attention analyses and residual-stream probes show the correct spatial relation remains internally available, while irrelevant-option controls, activation patching, and sparse component interventions trace the bias to specific LLM-side channels and neurons. Accordingly, we show that a lightweight LLM-only DPO update on tiny single-object-pair synthetic data mitigates the bias, lifting four-way robust accuracy by up to 100 points on synthetic data, and by 68.0, 32.6, and 20.1 points on broader evaluation datasets WhatsUp, SpatialMQA-Direct, and VSR.
Perception First: A Frontier Native-Video Model with Self-Consistency for Implicit Video Question Answering
We describe our submission to the VRR Challenge @ CVPR 2026, built on the \emph{ImplicitQA} / \emph{VRR-QA} benchmark~\cite{implicitqa}: multiple-choice video question answering in which answers are deliberately \emph{not} observable in any single frame and must be inferred from spatial layout, motion, depth, viewpoint, causality, and social context across discontinuous frames of creative video. We conduct a systematic, training-free study spanning open-source Video-LMMs (Qwen2.5-VL~\cite{qwen25vl}, Qwen3-VL~\cite{qwen3vl}, InternVL3, Gemma-3, and the RL-tuned video reasoners Video-R1~\cite{videor1} and VideoChat-R1.5~\cite{videochatr15}) and a battery of inference-time strategies (chain-of-thought, question decomposition, describe-then-reason cascades, audio transcripts, spatial state prompting, self-consistency~\cite{selfconsistency}, multi-model ensembling, and category routing). Our central finding is that this benchmark is \emph{perception-bound rather than reasoning-bound}: reasoning-side augmentations are neutral-to-harmful, whereas base-model perceptual capability and lightweight test-time denoising are the only reliable levers. A per-category error analysis localizes the difficulty to low-level perception -- relative depth, viewpoint, and counting are the hardest categories, while causal and social reasoning are nearly solved -- and a prompt that explicitly injects monocular depth cues to attack the weakest category \emph{lowers} test accuracy by points, confirming that the model needs a better \emph{percept}, not a better \emph{procedure}.
Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?
Humans can reproduce the viewpoint specified by a target image through active head and body motion, yet spatial intelligence in foundation models has largely been studied as passive understanding of pre-collected observations. We introduce Target Viewpoint Reproduction (TVR) -- an active task where an agent adjusts its viewpoint in a 3D environment until its observation matches a given target image -- and TVRBench, an indoor-simulation benchmark spanning scene scale and target-view visual richness. TVR is far from solved: on the evaluation split, the strongest open-source and closed-source models reach only 7.8% and 12.0% success. Fine-grained analysis identifies two consistent bottlenecks: off-the-shelf models struggle with multi-turn visual history, and performance drops sharply when viewpoint reproduction requires body translation rather than in-place rotation, exposing a gap in mapping spatial discrepancies to embodied movement. To study reducing this gap, we build a unified TVR post-training framework covering expert-trajectory SFT, rationale-supervised CoT-SFT, offline Single-turn GRPO, and on-policy Multi-turn GRPO from live simulator rollouts. Visual-action SFT supplies the main gain, raising a 9B open-source model to 50.8% success; Multi-turn GRPO provides targeted multi-room refinement and reaches 51.4% overall, while CoT supervision and Single-turn GRPO degrade closed-loop performance. These results establish TVRBench as a testbed for measuring and training foundation models that actively perceive and act in 3D environments. Our code, data, and models are available at https://github.com/aim-uofa/TVRBench.
Adaptive Dense Evidence Refinement for Video Relational Reasoning for VRR-QA Challenge
VRR-QA evaluates whether video-language systems can infer spatial, temporal, viewpoint, depth, and visibility relations that are not always resolved by a single frame. We present an inference-only system built around adaptive test-time computation. The system first answers each question with a direct video-language model pass, then uses multiple lightweight views to find unstable questions. Only these difficult questions are routed to a high-budget dense evidence module that constructs timestamped frame observations, relation-specific probes, candidate verification, and conservative temporal aggregation. This design separates two problems that are often confused in video question answering: finding plausible alternative answers and deciding when a current answer should actually be changed. On the test split, the final system obtains 90.07 average accuracy and 87.81 macro average accuracy. The report focuses on the final test system and the implementation settings required to reproduce the adaptive dense verifier.
Multi-Turn Multi-Agent Dialogue for Collaborative Reconstruction Improves VLM Performance on Spatial Reasoning, But Only Barely
Robots operating in diverse environments rely on visual input to interpret objects and spatial layouts. In human-collaborative tasks, they are expected to communicate this understanding through language. Vision-language models (VLMs) support robotic tasks involving visual interpretation, question answering, and instruction following, but their capabilities in collaborative dialogue tasks requiring spatial reasoning remain underexplored. We study this gap through a collaborative structure-building task that combines visual interpretation, grounding, language-guided interaction, and action generation. We develop a framework in which VLMs use dialogue to reconstruct a target structure from visual and textual inputs. We evaluate open-weight and closed VLMs across interaction settings, input modalities, and image representations. Results show that spatial reasoning over visual representations remains difficult for the evaluated VLMs. Detailed text representations of the target yield higher reconstruction success across modality conditions, while decomposed image representations improve performance. These findings reveal limits in visual spatial grounding and grounded instruction generation for collaborative VLM agents.
ERGeoBench:A Comprehensive Benchmark for Embodied Reasoning and Geo-localization in Multimodal Large Language Models
Multimodal large language models (MLLMs) have shown strong potential as embodied agents, yet embodied geo-localization remains underexplored due to the lack of fine-grained evaluation. We introduce ERGeoBench, a diagnostic benchmark for vision-driven embodied geo-localization. ERGeoBench evaluates models under three progressive settings -- single-view, panorama-view, and embodied-view -- where agents may actively acquire observations through sequential changes in yaw, pitch, and zoom. The benchmark contains 2,207 globally distributed street-view panoramas and measures four complementary capabilities: foundational perception, spatial awareness, common sense reasoning, and geo-localization reasoning. Evaluations of leading proprietary and open-source MLLMs show that current models can infer high-level geographic semantics, but still struggle with fine-grained perceptual operations, metric localization, and spatial consistency across views. We further observe that geo-localization is strongly correlated with the other capability dimensions, suggesting that accurate localization depends on integrated perception, spatial reasoning, and commonsense inference rather than isolated visual recognition. Overall, ERGeoBench provides a unified framework for diagnosing and advancing human-like embodied geo-localization. Project Page: https://kaixuewen.github.io/ERGeoBench/
SpatialAct: Probing Spatial Reasoning-to-Action Capabilities of VLM Agents in 3D Scenes
Humans can effortlessly perceive spatial layouts, form cognitive representations, reason about spatial relations, and translate such reasoning into actions in everyday 3D environments. Although recent vision-language models (VLMs) have shown promising performance on observation-conditioned spatial perception and reasoning tasks, it remains unclear whether they can build coherent spatial understanding, act upon it, and refine their actions through multi-turn feedback. To study this problem, we introduce \textbf{SpatialAct}, a simulator-grounded benchmark for probing \textit{action-conditioned spatial reasoning} in 3D scenes. Starting from the most challenging setting, Multi-turn Interactive Refinement, we further design its decomposed counterpart, Single-step Error Detection and Fix, together with five fundamental spatial ability tasks to diagnose the underlying causes of model failures. Experiments reveal a clear reasoning-to-action gap: current VLMs can perform well on isolated spatial reasoning tasks, but struggle to maintain coherent spatial beliefs and produce reliable actions during multi-turn feedback, substantially underperforming humans. These results suggest that current VLM agents still lack robust spatial state tracking under action-induced environment changes, even when low-level control is abstracted away.
Sample-Efficient Post-Training for LEGO Spatial-Physics Reasoning
LLM-based LEGO assembly generation requires both semantic grounding and physical feasibility. We identify a data-induced failure mode, PhysHack, in which the assemblies satisfy physical-validity constraints while producing structures that are geometrically misaligned, semantically inconsistent, or poorly calibrated. To address this challenge, we propose a model-based data selection approach that uses only a small fraction of the training data while improving physically grounded LEGO assembly generation. Building on the selected trajectories, we introduce PVPO, a sample-efficient reinforcement learning method that couples physical feasibility with voxel-space geometric rewards. Our results show that physical validity alone is an insufficient proxy for reliable physical reasoning: models can learn to generate valid structures without preserving semantic or geometric fidelity. Experiments across model backbones and test-time scaling settings demonstrate that PVPO improves structural and semantic alignment, physical validity, structural stability, and calibration, while reducing reliance on extensive post-hoc rejection sampling. In particular, results on calibration show that PVPO mitigates PhysHack by making test-time selection more predictive of semantic and structural quality.
MechVQA: Benchmarking and Enhancing Multimodal LLMs on Comprehensive Mechanical Drawing Understanding
Multimodal Large Language Models (MLLMs) have demonstrated significant achievements in general visual question answering (VQA) tasks. However, they remain brittle on mechanical engineering drawings, where high annotation density and weak domain knowledge, compounded by unreliable spatial relation reasoning under strict projection rules and geometric constraints, make decisive cues easy to miss and frequently lead to wrong answers. To bridge this gap, we introduce the first comprehensive mechanical drawing understanding dataset, MechVQA, created through a semi-automated construction and quality-control pipeline. MechVQA contains 3.3k high-density pictures with 21K question-answer pairs, spanning 10 different fine-grained tasks across three capability levels: Recognition, Reasoning, and Judging, providing a testbed to evaluate and improve MLLM understanding on real-world mechanical drawings. On top of MechVQA, we then develop the MechVL model through a multi-stage training paradigm, building a strong domain-specialized baseline. Extensive experimental results demonstrate that MechVL outperforms the strongest closed-source baseline by 7.57 percentage points on the MechVQA total score, significantly enhancing mechanical drawing understanding ability and providing a reusable foundation for deploying MLLMs in mechanical design and inspection scenarios.
Why Far Looks Up: Probing Spatial Representation in Vision-Language Models
Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.
Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models
Spatial intelligence requires visual representations that capture both semantic objects and geometric structure in the physical world. To support this, two major pre-training schemes are now widely used as foundation backbones: Vision-Language Models (VLMs), which use language supervision to align visual observations with semantic concepts, and Video Generation Models (VGMs), which learn from temporally evolving visual worlds. However, it still remains unclear which pre-training scheme provides a better representation substrate for spatial intelligence. In this paper, we present the first systematic frozen-feature probing study of VLMs and VGMs across three representative axes of spatial intelligence: semantic tagging, instance grouping, and 3D geometry prediction. Using the lightweight probe, our framework enables a controlled comparison of what information is already encoded in frozen representations from two model families. Experimental results reveal a clear complementarity: VLMs are stronger at semantic tagging and instance grouping, while VGMs provide more accessible signals for dense geometry and camera motion. Moreover, a naive fusion of the two already yields a representation that excels at both geometry and semantics, suggesting a promising direction for building stronger spatial-intelligence backbones by effectively integrating features from both model families. Our code is available at https://github.com/om-ai-lab/Probing-VLM-VGM.
How and What to Imagine? Visual Thinking in Unified Multimodal Models for Cross-View Spatial Reasoning
Cross-view spatial reasoning remains a weak spot for vision-language models (VLMs): they reason in language and discard the fine-grained geometry the task requires. Thinking with images aims to fix this by generating an intermediate thinking-image, but recent work shows the visual evidence in these traces is largely ignored. We therefore ask how to make visual thinking matter, and what kind of visual thinking works best. We ask these questions for unified multimodal models (UMMs) that natively support interleaved image-text generation. For the how, we propose View Dropout (VDrop), a training-time intervention that hides parts of one input view from the answer span while leaving it visible to the thinking-image tokens. This incentivizes the model to make use of the thinking-image when answering, rather than answering based on the input views only. With the thinking-image now being used in answer prediction, we ask which kind of visual thinking works best. We frame this as a Learnability-Informativeness (L-I) tradeoff and compare three thinking-image variants: top-down, panoramic, and point-matching renderings. Trained on synthetic scenes and evaluated on five real-world out-of-domain benchmarks, panoramic visual thinking with VDrop is the only configuration that is simultaneously informative and learnable, and achieves the best out-of-domain generalization.
DRScaffold: Boosting Dense-Scene Reasoning in Lightweight Vision Language Models
Lightweight vision-language models perform competitively on standard benchmarks yet fail systematically in dense-scene reasoning, where multiple objects, attributes, and relations must be jointly grounded and resolved through multi-step inference. Such capability is critical for real-world applications where models must reliably interpret cluttered environments. Yet existing training signals provide no explicit grounding between reasoning steps and the underlying visual entities and relations, leaving lightweight models free to generate fluent but visually unanchored reasoning chains. To address this gap, we first introduce DRBench, a benchmark of 14,573 questions across 2,943 images, organized into five task categories spanning three progressive reasoning layers. Building on DRBench, we propose DRScaffold, a supervised fine-tuning framework that decomposes the supervision target into four causally ordered stages, enforcing grounded reasoning without architectural modification. Experiments on three lightweight VLMs demonstrate substantial gains on DRBench while preserving or improving performance on general-purpose benchmarks. Notably, Qwen2.5-VL-3B trained with DRScaffold surpasses the frozen Qwen2.5-VL-32B on DRBench, demonstrating that structured supervision can substitute for a significant portion of model scale in dense-scene reasoning. Our code and models are available at https://github.com/irene-shi/DRScaffold .
ProSR: Process-Shaped Spatial Reasoning for Reliable Chain-of-Thought in VLMs
Reliable spatial reasoning remains a core bottleneck for vision-language models (VLMs). Existing mainstream training paradigms for spatial reasoning largely rely on outcome alignment or process imitation, lacking explicit constraints on the reasoning process, and therefore struggle to ensure genuine visual dependence and stable reasoning trajectories. In this paper, we construct a high-quality CoT dataset covering diverse spatial phenomena and diagnose the model's reasoning process, revealing two typical types of process degradation during reinforcement learning optimization: Spurious Grounding, which bypasses visual evidence, and Tail Instability, where uncertainty abnormally rises in the later stage of reasoning. To address these issues, we propose ProSR, a process-shaping optimization framework for spatial reasoning. Through a Counterfactual Invariance Penalty and a Tail Drift Penalty, ProSR extends the optimization objective from single answer correctness to two process-level dimensions: visual dependence and trajectory stability. Experiments on multiple complex and out-of-distribution spatial reasoning benchmarks show that ProSR improves answer accuracy while generating reasoning trajectories that are more stable and more dependent on visual evidence.
Dual-Pathway Geometry-Aware MLLM for Spatial Intelligence
Spatial understanding of the physical world from 2D visual inputs hinges on two complementary forms of geometric knowledge: holistic 3D structural perception and fine-grained metric scale estimation. Existing multimodal large language models (MLLMs) typically address only one facet, ingesting either depth maps or point clouds as additional model inputs, which incurs substantial computational overhead and inherits the generalization limitations of upstream prediction models. We propose GAMSI, a dual-pathway Geometry-Aware MLLM for Spatial Intelligence that takes only RGB images as input while internalizing both forms of geometric prior within a unified autoregressive backbone. Specifically, we introduce Metric-Structure Decoupled Queries (MSDQ) which employ two groups of learnable queries to respectively extract dense metric signals and sparse structural cues from the shared visual context, with a task-decoupled attention mask further preventing the two pathways from contaminating each other. Building on this, an Expert-Guided Visual Grounding (EVG) module projects the aggregated cues back to frame-level visual features and aligns them with vision foundation models, which serve purely as training-time supervision, rather than as model inputs. We further build a multi-task spatial instruction-tuning dataset (MTS) comprising 152{,}776 samples spanning 13 task types and three visual modalities, consolidated from six public datasets. Trained with a two-stage curriculum, GAMSI achieves state-of-the-art performance on seven spatial intelligence benchmarks.
Afford-VLA: Action-Aligned Visual Planning via Internalized Affordance
Vision-language-action (VLA) models have shown strong potential for generalist robot manipulation, yet they remain limited by insufficient spatial reasoning, particularly in determining where to interact in complex visual scenes. While recent efforts introduce various forms of visual planning to address this issue, existing approaches either rely on global geometric cues, symbolic intermediate representations, or externally generated visual signals, which are often weakly coupled with downstream action prediction. In this work, we revisit visual planning in VLA systems and argue that effective planning should be local, visually grounded, internally generated, and directly aligned with action. Based on this insight, we propose Afford-VLA, a unified framework that internalizes task-conditioned affordance as an explicit visual planning interface within VLA models. Concretely, we introduce learnable <AFF> tokens to query task-relevant interaction regions, decode affordance masks from multimodal features, and convert them into compact embeddings that directly condition action generation. This design enables affordance to be both generated and utilized within the VLA, forming a tightly coupled perception-action pathway. To further support this integration, we adopt a training strategy that allows the affordance pathway to be jointly optimized with action prediction, improving its effectiveness for downstream control. We evaluate our method on multiple simulation benchmarks, including LIBERO, LIBERO-Plus, and SimplerEnv, achieving consistent state-of-the-art performance, along with strong real-world results. These findings demonstrate that internalizing affordance as action-aligned visual planning provides a powerful paradigm for improving VLA systems.
SPACENUM: Revisiting Spatial Numerical Understanding in VLMs
Vision-Language Models (VLMs) are increasingly deployed in embodied environments, where they need produce numerical outputs such as action magnitudes and spatial coordinates. Although these numbers appear meaningful, it remains unclear whether these numerical outputs are genuinely grounded in spatial perception. Therefore, in this work, we revisit spatial numerical understanding through SpaceNum, a unified framework that captures two complementary settings: numbers as dynamic transitions during spatial exploration, and numbers as static layouts in spatial reasoning. We formulate two bidirectional tasks, Num2Space and Space2Num, to evaluate how well VLMs map between vision-side spatial structure and language-side numerical representations. We systematically study whether current VLMs truly understand numerical values in spatial settings. Across dynamic transitions and static layouts, we find that models largely fail to ground numbers in spatial meaning and often perform close to random guess. Through error analysis, reasoning trace analysis, and controlled interventions, we show that current VLMs rely heavily on shallow spatial cues, struggle to build stable coordinate-aware representations, and fail to abstract structured spatial layouts from visual observations. We further show that explicit reasoning provides only marginal gains, while tuning can partially improve spatial numerical understanding and transfer to external spatial reasoning benchmarks.
PGT: Procedurally Generated Tasks for improving visual grounding in MLLMs
Despite remarkable progress in Multimodal Large Language Models (MLLMs), these models still struggle with fine-grained understanding tasks. In this work, we propose Procedurally Generated Tasks (PGT), a simple data-driven framework that serves a dual purpose: inducing fine-grained visual understanding and acting as a low-cost diagnostic tool to identify the source of perception failures. By overlaying unambiguous geometric primitives on images, PGT generate additional dense supervision that disentangles visual grounding capability from semantic priors. Extensive experiments on relational, quantitative, and 3D/depth understanding benchmarks show that PGT yields remarkable gains across diverse architectures. Instruction tuning MLLMs on LLaVA-v1.5-Instruct augmented with PGT data results in improvements of up to +20% on the What'sUp benchmark and +13.3% on CV-Bench-2D, while maintaining general perception capabilities. Moreover, finetuning state-of-the-art MLLMs on PGT data leads to boosts of up to +5.5% on What'sUp and +8.3% on CV-Bench-2D. These findings demonstrate that PGT effectively address the bottleneck of fine-grained perception, revealing that many spatial reasoning deficits stem from inadequate supervision signals rather than inherent architectural or resolution limitations.
GeoWeaver: Grounding Visual Tokens with Geometric Evidence before Scene Reasoning
Spatio-temporal reasoning in vision-language models requires visual representations that preserve physical geometry rather than merely semantic appearance. Recent multimodal models incorporate geometric information through structural branches, 3D-aware supervision, reasoning-stage fusion, or long-horizon memory. While these approaches demonstrate the importance of geometry for spatial intelligence, they typically treat geometric cues as a shared signal across all visual tokens. We note that this overlooks a finer-grained challenge: different visual tokens require different geometric evidence depending on their spatial roles. To address this limitation, we introduce GeoWeaver, a pre-reasoning geometric grounding framework that treats geometry as a representational prerequisite for spatio-temporal reasoning. GeoWeaver constructs a multi-level geometry bank from a frozen geometry encoder and performs token-adaptive geometric evidence allocation, enabling each visual token to retrieve the most relevant geometric abstractions. The selected evidence is incorporated into visual tokens via a residual grounding operation prior to language modeling, yielding geometry-grounded representations for downstream reasoning. Extensive evaluations on spatial reasoning benchmarks demonstrate that GeoWeaver consistently enhances geometry-aware reasoning while retaining general multimodal capabilities. This indicates that geometric information yields the greatest benefit not as a late-fusion auxiliary signal but as a fundamental prerequisite that shapes the representational foundation on which large language models perform reasoning. All source code and models will be released at https://github.com/yahooo-m/GeoWeaver .
SpaceDG: Benchmarking Spatial Intelligence under Visual Degradation
Multimodal Large Language Models (MLLMs) have made rapid progress in spatial intelligence, yet existing spatial reasoning benchmarks largely assume pristine visual inputs and overlook the degradations that commonly occur in real-world deployment, such as motion blur, low light, adverse weather, lens distortion, and compression artifacts. This raises a fundamental question: how robust is the spatial intelligence of current MLLMs when visual observations are imperfect? To answer this question, we introduce SpaceDG, the first large-scale dataset for degradation-aware spatial understanding. It is constructed with a physically grounded degradation synthesis engine that embeds degradation formation process into 3D Gaussian Splatting (3DGS) rendering, enabling realistic simulation of nine degradation types. The resulting dataset contains approximately 1M QA pairs from nearly 1,000 indoor scenes. We further introduce SpaceDG-Bench, an human-verified benchmark with 1,102 questions spanning 11 reasoning categories and 9 visual degradation types, yielding over 10K VQA instances. Evaluating 25 open- and closed-source MLLMs reveals that visual degradations consistently and substantially impair spatial reasoning, exposing a critical robustness gap. Finally, we show that finetuning on SpaceDG markedly improves degradation robustness and can even surpass human performance under degraded conditions without any performance drop on clean images, highlighting the promise of degradation-aware training for robust spatial intelligence.
Flat-Pack Bench: Evaluating Spatio-Temporal Understanding in Large Vision-Language Models through Furniture Assembly
The emergence of Large Vision-Language Models (LVLMs) has significantly advanced video understanding capabilities. However, existing benchmarks focus predominantly on coarse-grained tasks such as action segmentation, classification, captioning, and retrieval. Furthermore, these benchmarks often rely on entities that can be easily identified verbally, like household objects, animals, human subjects, etc., limiting their applicability to complex, in-the-wild video scenarios. But, many applications such as furniture assembly, cooking, etc., require step-by-step fine-grained spatio-temporal understanding of the video, which is not sufficiently evaluated in current benchmarks. To address this gap, we introduce Flat-Pack Bench, a novel benchmark centered on furniture assembly tasks. Our benchmark evaluates LVLMs on nuanced tasks, including temporal ordering of assembly actions, temporal localization of assembly state, understanding part mating, and tracking, using multiple-choice questions paired with visual prompts highlighting relevant parts as references for fine-grained questions. Our experiments reveal that state-of-the-art LVLMs struggle significantly with fine-grained spatio-temporal reasoning, highlighting their limitations in effectively leveraging temporal information from videos, limited tracking ability, and understanding of spatial interactions like physical contact.
ArchSIBench: Benchmarking the Architectural Spatial Intelligence of Vision-Language Models
Architectural spatial intelligence, the ability to recognize and infer architectural space, is fundamental to tasks such as robot navigation, embodied interaction, and 3D scene understanding and generation. Although extensive research has evaluated the basic spatial skills of Vision-Language Models (VLMs) such as relative orientation, distance comparison, and object counting, these tasks cover only the most elementary levels of spatial cognition and largely overlook higher-level cognition of architectural space, including layout understanding, circulation patterns, and functional zoning. In this work, we present ArchSIBench, a Benchmark for Architectural Spatial Intelligence based on the perspectives from architecture, cognitive science, and psychology. ArchSIBench covers five core dimensions: perception, reasoning, navigation, transformation, and configuration, comprising 17 fine-grained subtasks. Through careful manual annotation by experts with architectural backgrounds, we construct 3,000 question-answer pairs to enable comprehensive evaluation of architectural spatial intelligence. Based on ArchSIBench, we evaluate various VLMs and find that the architectural spatial intelligence of most models shows significant differences from human baselines; additionally, models exhibit substantial variability across capability dimensions. Some state-of-the-art models can approach the level of human evaluators without architectural training. However, a clear gap remains compared to human evaluators with architectural training, particularly in spatial transformation and configuration reasoning. We believe that ArchSIBench will provide important insights and systematic resources for measuring and advancing the architectural spatial intelligence of VLMs. The dataset and code are available at https://huggingface.co/datasets/ArchSIBench/ArchSIBench.
EventPrune: Cascaded Event-Assisted Token Pruning for Efficient First-Person Dynamic Spatial Reasoning
First-person dynamic spatial reasoning requires models to track continuous motion and precise geometric structure, but the quadratic attention cost of Transformer-based Video-LLMs makes dense visual tokens computationally expensive. Existing token pruning paradigms predominantly rely on discrete static snapshots, failing to preserve the motion and geometric cues essential for reasoning. We propose Event Cascade Pruning (ECP), to our knowledge the first training-free framework that leverages the high-frequency motion cues from event cameras as a continuous event-guided motion prior to guide token selection. ECP combines three stages: Event-Triggered Causal Sampling to anchor motion-informative keyframes, Event-guided Motion Saliency Filtering to suppress event-inactive visual tokens, and Event-Attention Ranking Fusion to calibrate spatial attention with motion-salient dynamics. With 80% visual token reduction, ECP outperforms the full-token baseline (37.62% vs. 36.31%) while achieving 1.89x inference speedup and 52% GFLOPs reduction. We further introduce ESR-Real, the first real-world RGB-event benchmark for first-person spatial reasoning, where ECP improves accuracy by 2.68 percentage points over full-token baselines.
Leveraging Latent Visual Reasoning in Silence
Latent visual reasoning involves visual evidence more directly in multimodal reasoning by inserting continuous latent tokens before textual generation. However, the necessity of these latent tokens at inference remains ambiguous. We show that replacing latent tokens with random noise or removing them completely causes little performance degradation across spatial reasoning benchmarks. Reinforcement learning further diminishes the latent generation behavior after post-training. These observations raise a central question: \textit{Is latent visual reasoning still meaningful}? We argue that its value should be measured by how effectively latent tokens guide learning, rather than whether they persist as an inference-time format. Our analysis shows that latent reasoning is unevenly favorable across question types, yet hard task-level routing for applying latent generation is brittle. Motivated by these findings, we propose an attention-based reward that encourages generated latent tokens to interact with later text tokens during RL. This reward promotes latent utilization when the latent mode is activated while preserving the flexibility to use pure-text reasoning. Experiments show that our method improves performance across perception and visual reasoning benchmarks, even when latent tokens are rarely generated after post-training. Our results highlight that, without explicit expression at inference, latent visual reasoning can shape better visual grounding and more accurate textual reasoning \textbf{in silence}. Code & model: \faGithub.
Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models
Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through multi-robot cooperative dynamic spatial reasoning, where a model must answer spatial, temporal, visibility, and coordination questions by integrating synchronized egocentric videos from a team of moving robots. To support this setting, we introduce CoopSR, the first benchmark for this task, together with EgoTeam, a multi-robot egocentric QA dataset. EgoTeam contains 114,227 QA pairs spanning 19 question types, four difficulty tiers, and three team sizes in Habitat and iGibson, along with a real-world test set of around 2,326 QAs collected using two quadruped robots. We further propose SP-CoR (Spectral and Physics-Informed Cooperative Reasoner), an MLLM framework for fine-grained cooperative spatial reasoning. SP-CoR combines dynamics-aware multi-robot frame sampling, spectral- and physics-guided view fusion, and physics-aligned prompt distillation, enabling the model to benefit from privileged robot-pose supervision during training while requiring only egocentric videos at test time. Across 22 MLLM baselines, SP-CoR consistently improves cooperative reasoning, outperforming the strongest fine-tuned baseline by +3.87% on Habitat and +7.12% on iGibson. It also shows stronger generalization to unseen team sizes and real-world robot tests. Code can be found at https://github.com/KPeng9510/seeing-together.git.
SPATIOROUTE: Dynamic Prompt Routing for Zero-Shot Spatial Reasoning
Spatial question answering over egocentric video is a challenging task that requires Vision-Language Models (VLMs) to reason about 3D object positions, scene affordances, and directional relationships, particularly in the zero-shot setting where no task-specific fine-tuning is available. We introduce SpatioRoute, a dynamic prompt generation approach that routes each incoming question to a semantically tailored prompt template -- without any additional training, fine-tuning, or 3D sensor input. SpatioRoute operates in two complementary modes: SpatioRoute-R, a rule-based router that deterministically maps question typologies (e.g., What, Is, How, Can, Which) to specialized prompt templates; and SpatioRoute-L, an LLM-driven approach that generates task-specific prompts from the question and situational context alone, with no video input at routing time. We evaluate SpatioRoute on the SQA3D benchmark across VLMs spanning model families. SpatioRoute achieves consistent overall accuracy gains up to 5% over fixed prompt baselines, establishing a new state-of-the-art for zero-shot video-only spatial VQA without requiring 3D point-cloud inputs. As an additional finding, we observe that Chain-of-Thought (CoT) prompting, implemented via the Think it Twice architecture, consistently degrades performance in this setting on Qwen series models, confirming that question-aware routing is more effective than uniform reasoning instructions for spatial video understanding.
Beyond the Cartesian Illusion: Testing Two-Stage Multi-Modal Theory of Mind under Perceptual Bottlenecks
While Multi-Modal Large Language Models (MLLMs) demonstrate impressive capabilities in general reasoning, their embodied spatial intelligence remains hampered by a "Cartesian Illusion" - a reliance on text-based probability distributions that lack grounded, 3D topological understanding. This limitation is starkly exposed in multi-agent environments, which demand more than just scene perception; they require second-order Theory of Mind (ToM). Specifically, an Agent A must be able to infer Agent B's belief about the environment, governed strictly by Agent B's physical orientation and sensory limitations. In this paper, we probe the limits of two-stage spatial inference in MLLMs through a novel audio-visual task: requiring Agent A to predict Agent B's estimation of A's relative location. To solve this, we propose an Epistemic Sensory Bottleneck module that abandons rigid, rule-based coordinate transformations. Instead, we introduce an Anchor-Based Embodied Spatial Decomposition Chain-of-Thought (CoT). This guides the MLLM through a "geometric-to-semantic" projection, forcing it to first establish B's local coordinate system and then dynamically weight visual and auditory modalities based on whether A falls within B's visual frustum. Extensive evaluations reveal that while current MLLMs fundamentally struggle with spatial symmetry and out-of-view ambiguities (establishing a rigorous zero-shot baseline of 42% accuracy), our sensory-bounded reasoning chain robustly outperforms pure egocentric and allocentric baselines. By systematically benchmarking these perceptual bottlenecks, our work exposes the current limits of MLLM spatial reasoning and establishes a foundational paradigm for epistemic, modality-aware inference in Embodied AI.
Self-Evolving Spatial Reasoning in Vision Language Models via Geometric Logic Consistency
Vision-Language Models (VLMs) have made striking progress, yet their spatial reasoning remains fragile. Models that answer an original input correctly can still fail under valid transformations with predictable answer mappings, revealing a gap between instance-level correctness and robust spatial reasoning. To address this, we propose Spatial Alignment via Geometric Evolution (SAGE), a self-evolving framework that improves robust spatial reasoning through geometric and linguistic duality operations. SAGE incorporates duality consistency into GRPO training, encouraging models to produce coherent answers across original and transformed inputs. SAGE co-evolves duality generation and solution, allowing the model to continually expose and address its own reasoning weaknesses. A dynamic operation pool identifies challenging operations and retires mastered ones, keeping training focused on informative duality signals. SAGE is model-agnostic, data-efficient compared to prior post-training methods, and can be applied as a lightweight adaptation stage to any existing VLM. Experiments on video and spatial reasoning benchmarks demonstrate consistent improvements over strong baselines and enhanced generalization to unseen data.
SEDualVLN: A Spatially-Enhanced Dual-System for Vision-Language Navigation
Vision-Language Navigation (VLN) approaches have currently followed two primary paradigms: the end-to-end Vision-Language Model (VLM) policy fine-tuned on navigation trajectories to directly predict actions, and the zero-shot modular pipeline integrating pre-trained Multimodal Large Language Model (MLLM) for training-free generalization to unseen environments. However, end-to-end methods struggle with long-horizon navigation and lack dynamic reasoning, whereas zero-shot methods are constrained by limited spatial grounding for reliable planning and also require substantial reasoning time. To bridge this gap, we introduce SEDualVLN, a spatially-enhanced dual-system VLN framework. System 1 is a VLM model enhanced with both global and local spatial awareness, used for action generation. System 2 integrates a general MLLM with a mapping module, wherein the MLLM plans waypoints by leveraging top-down views of the real-time 3D map alongside streams of rendered path images. Both systems leverage different forms of spatial enhancement to cultivate the agent's sense of direction in VLN tasks. Ultimately, they cooperate to complete the navigation task through a fast-slow coordinated approach. SEDualVLN achieves state-of-the-art performance on VLN-CE benchmarks, and further ablation studies demonstrate the effectiveness of each system and module.
GeoWorld-VLM: Geometry from World Models for Vision-Language Models
Modern Vision-Language Models (VLMs) achieve strong semantic recognition, yet remain brittle on elementary spatial relations such as left of, on, behind, and between. One cause of this failure arises before language reasoning begins: the visual pathway may compress or discard critical 3D structural cues during feature extraction, so the language model receives image representations that are already insufficient for reliable spatial judgment. We introduce GeoWorld-VLM, a VLM-side distillation framework that transfers geometric structure from frozen camera-conditioned video world models into VLMs. GeoWorld-VLM fine-tunes only the image encoder and multimodal projector, aligning post-projector image features with intermediate world-model representations while leaving the main backbone frozen. Given images, a prompt, and a sampled camera trajectory, the world-model teacher converts static visual input into a synthetic multi-view spatial signal. Training combines spatial answer supervision, teacher-student feature alignment, and a preservation anchor to the original VLM. Since the language model remains frozen, GeoWorld-VLM preserves the original model's linguistic capabilities while attributing spatial improvements to the enhanced visual pathway. To evaluate the effectiveness and generality of the proposed method, we apply GeoWorld-VLM to two distinct VLM architectures and observe consistent improvements across both backbones. GeoWorld-VLM improves performance by approximately 4 percent on both the What'sUp and VSR benchmarks, suggesting that world-model-guided visual alignment generalizes across model structures and spatial reasoning datasets.