Visually Grounded Reasoning
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17 papers in the last four weeks, up 183% on the four weeks before. 0.2% of all new papers.
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Geoscience intelligence is expected to understand, reason about, and predict earth system changes to support human decision-making in critical domains such as disaster response, climate adaptation and environmental protection. Although current research has shown promising progress on specific geoscience tasks, such as remote sensing interpretation, geographic question-answering, existing benchmarks remain largely task-specific which failing to capture the open-ended real world geoscience problems. As a result, it remains unclear how far current AI systems are from achieving genuine geoscience intelligence. To address this gap, we present \textbf{GeoR-Bench}, a \underline{Bench}mark for evaluating \underline{Geo}science visual \underline{R}easoning through reasoning informed visual editing tasks. GeoR-Bench contains 440 curated samples spanning 6 geoscience categories and 24 task types, covering earth observation imagery and structured scientific representations such as maps and diagrams. We evaluate outputs along three dimensions, including reasoning, consistency, and quality. Benchmark results of 21 closed- and open-source multimodal models reveal that geoscience reasoning remains a critical bottleneck. The highest-performing model achieves 42.7% overall strict accuracy, while the best open-source models only get 10.3%. Notably, the visual consistency and image quality of the outputs frequently surpass their scientific accuracy. Ultimately, these findings indicate that current models generate superficially plausible results but fail to capture underlying earth science processes.
Grounded or Guessing? LVLM Confidence Estimation via Blind-Image Contrastive Ranking
Large vision-language models suffer from visual ungroundedness: they can produce a fluent, confident, and even correct response driven entirely by language priors, with the image contributing nothing to the prediction. Existing confidence estimation methods cannot detect this, as they observe model behavior under normal inference with no mechanism to determine whether a prediction was shaped by the image or by text alone. We introduce BICR (Blind-Image Contrastive Ranking), a model-agnostic confidence estimation framework that makes this contrast explicit during training by extracting hidden states from a frozen LVLM twice: once with the real image-question pair, and once with the image blacked out while the question is held fixed. A lightweight probe is trained on the real-image hidden state and regularized by a ranking loss that penalizes higher confidence on the blacked-out view, teaching it to treat visual grounding as a signal of reliability at zero additional inference cost. Evaluated across five modern LVLMs and seven baselines on a benchmark covering visual question answering, object hallucination detection, medical imaging, and financial document understanding, BICR achieves the best cross-LVLM average on both calibration and discrimination simultaneously, with statistically significant discrimination gains robust to cluster-aware analysis at 4-18x fewer parameters than the strongest probing baseline.
VEGA: Visual Encoder Grounding Alignment for Spatially-Aware Vision-Language-Action Models
Precise spatial reasoning is fundamental to robotic manipulation, yet the visual backbones of current vision-language-action (VLA) models are predominantly pretrained on 2D image data without explicit 3D geometric supervision, resulting in representations that lack accurate spatial awareness. Existing implicit spatial grounding methods partially address this by aligning VLA features with those of 3D-aware foundation models, but they rely on empirical layer search and perform alignment on LLM-level visual tokens where spatial structure has already been entangled with linguistic semantics, limiting both generalizability and geometric interpretability. We propose VEGA (Visual Encoder Grounding Alignment), a simple yet effective framework that directly aligns the output of the VLA's visual encoder with spatially-aware features from DINOv2-FiT3D, a DINOv2 model fine-tuned with multi-view consistent 3D Gaussian Splatting supervision. By performing alignment at the visual encoder output level, VEGA grounds spatial awareness before any linguistic entanglement occurs, offering a more interpretable and principled alignment target. The alignment is implemented via a lightweight projector trained with a cosine similarity loss alongside the standard action prediction objective, and is discarded at inference time, introducing no additional computational overhead. Extensive experiments on simulation benchmark and real-world manipulation tasks demonstrate that VEGA consistently outperforms existing implicit spatial grounding baselines, establishing a new state-of-the-art among implicit spatial grounding methods for VLA models.
SleepWalk: A Three-Tier Benchmark for Stress-Testing Instruction-Guided Vision-Language Navigation
Vision-Language Models (VLMs) have advanced rapidly in multimodal perception and language understanding, yet it remains unclear whether they can reliably ground language into spatially coherent, plausibly executable actions in 3D digital environments. We introduce SleepWalk, a benchmark for evaluating instruction-grounded trajectory prediction in single-scene 3D worlds generated from textual scene descriptions and filtered for navigability. Unlike prior navigation benchmarks centered on long-range exploration across rooms, SleepWalk targets localized, interaction-centric embodied reasoning: given rendered visual observations and a natural-language instruction, a model must predict a trajectory that respects scene geometry, avoids collisions, and terminates at an action-compatible location. The benchmark covers diverse indoor and outdoor environments and organizes tasks into three tiers of spatial and temporal difficulty, enabling fine-grained analysis of grounding under increasing compositional complexity. Using a standardized pointwise judge-based evaluation protocol, we evaluate three frontier VLMs on 2,472 curated 3D environments with nine instructions per scene. Results reveal systematic failures in grounded spatial reasoning, especially under occlusion, interaction constraints, and multi-step instructions: performance drops as the difficulty level of the tasks increase. In general, current VLMs can somewhat produce trajectories that are simultaneously spatially coherent, plausibly executable, and aligned with intended actions. By exposing failures in a controlled yet scalable setting, SleepWalk provides a critical benchmark for advancing grounded multimodal reasoning, embodied planning, vision-language navigation, and action-capable agents in 3D environments.
V-ABS: Action-Observer Driven Beam Search for Dynamic Visual Reasoning
Multimodal large language models (MLLMs) have achieved remarkable success in general perception, yet complex multi-step visual reasoning remains a persistent challenge. Although recent agentic approaches incorporate tool use, they often neglect critical execution feedback. Consequently, they suffer from the imagination-action-observer (IAO) bias, a misalignment between prior imagination and observer feedback that undermines reasoning stability and optimality. To bridge this gap, we introduce V-ABS, an action-observer driven beam search framework that enables deliberate reasoning through thinker-actor-observer iterations. We also propose an entropy-based adaptive weighting algorithm to mitigate the IAO bias by dynamically balancing the confidence scores between the policy priors and the observational feedback. Moreover, we construct a large-scale supervised fine-tuning (SFT) dataset comprising over 80k samples to guide the model to assign higher prior confidence to correct action paths. Extensive experiments across eight diverse benchmarks show that V-ABS achieves state-of-the-art performance, delivering an average improvement of 19.7% on the Qwen3-VL-8B baseline and consistent gains across both open-source and proprietary models.
The Cartesian Shortcut: Re-evaluate Vision Reasoning in Polar Coordinate Space
As current Multimodal Large Language Models rapidly saturate canonical visual reasoning benchmarks, a key question emerges: do these strong scores genuinely reflect robust visual understanding? We identify a pervasive vulnerability, the Cartesian Shortcut: models frequently discretize the orthogonal grid-based layouts prevalent in visual reasoning benchmarks into explicit textual coordinates, offloading reasoning from visual perception to text-based deduction. To re-evaluate visual reasoning when this shortcut is unavailable, we introduce Polaris-Bench, which re-formulates 53 visual reasoning tasks in Polar coordinate space with paired Cartesian counterparts that preserve task semantics, disrupting the orthogonal structure that models exploit. Comprehensive evaluation across state-of-the-art MLLMs reveals that frontier models achieving -- on Cartesian layouts collapse to -- on Polar equivalents. Moreover, thinking gains largely vanish on Polar layouts, prompting interventions fail to close the gap, and comparable drops arise on other non-orthogonal layouts. These findings reveal that current MLLMs' visual reasoning performance is strongly coupled to orthogonal grid structure, a fragility that is consistent across model families but far smaller in humans, who maintain 88.8% accuracy on Polar layouts. The benchmark, evaluation suite, and leaderboard are publicly available at https://google-deepmind.github.io/polaris-bench.
Do multimodal models imagine electric sheep?
Yes. We find that large multimodal models develop mental imagery when solving spatial puzzles, and they do imagine sheep when solving sheep puzzles. We fine-tune a Qwen3.5 VLM to solve twelve diverse visual reasoning tasks -- including tangram, jigsaw, sokoban, 3D mental rotation, and rush hour -- that require understanding geometry, spatial relationships, and the consequences of actions. By supervising the model to predict the open-loop sequence of actions to solve a puzzle from an initial state, we show that the model's activations after each action encode meaningful visual information about the intermediate state. This finding suggests that an imperfect visual world model begins to form as a byproduct of learning to select correct actions, in the absence of any explicit visual supervision. Building on this observation, we propose two ways to sharpen and use the mental images formed by the model. We find that integrating as few as sixteen visual tokens per step into the chain of thought improves the average solve rate from 83% to 89%, with particularly strong gains on reasoning-heavy tasks such as jigsaw and 3D mental rotation.
Reflection Anchors for Propagation-Aware Visual Retention in Long-Chain Multimodal Reasoning
Long chain-of-thought (CoT) reasoning improves large vision--language models, but visual information often fades during generation, limiting long-horizon multimodal reasoning. Existing methods either re-inject vision at inference or train policies for stronger grounding, but where to intervene relies on perception heuristics rather than principled gain analysis, and how local visual influence propagates remains implicit. We study this problem from an information-theoretic standpoint and derive a lower bound on the downstream visual gain of a one-step intervention, which suggests two factors: local branching room (token entropy) and downstream visual propagation potential (suffix divergence from a vision-marginalized reference). Guided by this analysis, we propose reflection-anchor policy optimization (RAPO), a GRPO-based policy optimization method that selects high-entropy reflection anchors and optimizes a chain-masked finite-window KL surrogate for downstream visual dependence. Experiments on reasoning-intensive and general-domain benchmarks show that RAPO delivers substantial gains over strong baselines across multiple LVLM backbones. Mechanism analyses further indicate that reflection anchors are enriched for visually sensitive decision points and that RAPO increases contrastive visual-dependence signals along generated trajectories.
Investigating Anisotropy in Visual Grounding under Controlled Counterfactual Perturbations
Visual Grounding benchmarks assume that the object described by a referring expression is always present in the image, and grounding models are therefore rarely evaluated under semantically mismatched captions. In such cases, models frequently exhibit approximation behavior, producing a plausible bounding box that satisfies only part of the expression (\eg, preserving the original object while ignoring modified contextual cues). Because mismatched captions represent realistic edge cases, this behavior compromises reliability and raises concerns from an explainability perspective. Identifying its underlying causes is thus essential for improving model faithfulness and interpretability. Adopting a mechanistic interpretability viewpoint, this work examines whether embedding anisotropy contributes to counterfactual failures. A similarity-controlled counterfactual caption generation protocol is introduced to systematically perturb object or contextual components within predefined embedding similarity intervals, enabling a fine-grained analysis of grounding behavior as a function of alignment. Experiments on two Transformer-based models with markedly different embedding geometries (BERT-based TransVG and CLIP-based SwimVG) reveal no meaningful correlation between cosine similarity and approximation. These findings suggest that anisotropy alone does not account for counterfactual errors, and that robustness requires investigating finer-grained geometric properties of the embedding space.
CollabVR: Collaborative Video Reasoning with Vision-Language and Video Generation Models
Recent "Thinking with Video" approaches use Video Generation Models (VGMs) for visual reasoning by producing temporally coherent Chain-of-Frames as reasoning artifacts. Even strong VGMs, however, exhibit two recurring failure modes on goal-directed tasks: long-horizon drift on multi-step tasks and mid-clip simulation errors that compound. Both stem from the absence of explicit reasoning built upon the VGM's short-horizon visual prior, a role naturally filled by Vision-Language Models (VLMs), but where to place the VLM is non-trivial: upfront plans commit before any frame is generated and post-hoc critiques over whole videos intervene too late. We propose VLM-VGM Collaborative Video Reasoning (CollabVR), a closed-loop framework that couples the VLM with the VGM at step-level granularity: the VLM plans the immediate next action, inspects the clip the VGM generates, and folds the verifier's diagnosis directly into the next action prompt to repair detected failures. On Gen-ViRe and VBVR-Bench, CollabVR improves both open-source and closed-source VGMs over single-inference, Pass@, and prior test-time scaling baselines at matched compute, with the largest gains on the hardest tasks. It also yields further improvements on top of a reasoning-fine-tuned VGM, indicating that step-level VLM supervision is orthogonal to and stackable with reasoning-oriented fine-tuning. We provide video samples and additional qualitative results at our project page: https://joow0n-kim.github.io/collabvr-project-page.
Retrieve, Integrate, and Synthesize: Spatial-Semantic Grounded Latent Visual Reasoning
Multimodal Large Language Models (MLLMs) have made remarkable progress on vision-language reasoning, yet most methods still compress visual evidence into discrete textual thoughts, creating an information bottleneck for fine-grained perception. Recent latent visual reasoning methods attempt to reason in continuous hidden states, but we find that they suffer from insufficient manifold compatibility: latent trajectories drift away from pretrained reasoning circuits, collapse into instance-agnostic patterns, and are often bypassed during answer generation. To address these issues, we propose RIS (Retrieve, Integrate, and Synthesize), a spatial-semantic grounded framework that develops latent reasoning as a compatible extension of pretrained MLLM computation. We first construct a step-wise grounded reasoning dataset with bounding boxes and region-specific semantic descriptions. Built on this supervision, RIS anchors latent tokens to both spatial and semantic evidence, enforces their causal role through a progressive attention bottleneck, and introduces short language transition tokens to bridge synthesized latent states back to vocabulary-aligned decoding. Experiments on V*, HRBench4K, HRBench8K, MMVP, and BLINK show consistent improvements over closed/open-source and latent reasoning baselines. Further analyses demonstrate that RIS learns diverse, interpretable, and progressively integrated latent trajectories, offering a practical path toward faithful internal visual reasoning in MLLMs.
From Priors to Perception: Grounding Video-LLMs in Physical Reality
While Video Large Language Models (Video-LLMs) excel in general understanding, they exhibit systematic deficits in fine-grained physical reasoning. Existing interventions not only suffer from limited generalization but fundamentally conflate generative artifacts with genuine physical fallacies. Furthermore, we find that models fail systematically not only in anti-physics anomalies but also in counter-intuitive scenarios where visual facts contradict statistical expectations. Accordingly, we propose the Unified Attribution Theory: this dual failure stems not from perception deficiency, but from Semantic Prior Dominance -- the reasoning mechanism is deeply hijacked by internal narrative scripts. To address this, we construct the Programmatic Adversarial Curriculum (PACC), the first high-fidelity adversarial video dataset synthesized based on physical laws, thoroughly decoupling visual artifacts from logical errors. Concurrently, we design the Visual-Anchored Reasoning Chain (VARC) to force models to explicitly ground their judgments in low-level visual facts prior to logical adjudication. Experiments demonstrate that without invasive architectural modifications, standard LoRA fine-tuning with the PACC curriculum effectively neutralizes prior interference in state-of-the-art (SOTA) models, yielding a substantial leap in physical reasoning capabilities.
Weakly Supervised Concept Learning for Object-centric Visual Reasoning
Neurosymbolic systems promise to combine deep neural network's (DNN) processing of raw sensor inputs with few-shot performance of symbolic artificial intelligence. Two-stage approaches explicitly decouple DNN based perception from subsequent rule based reasoning. This avoids optimization and interpretability issues of end to end differentiable approaches, but requires costly labels for the perception output. This paper introduces an efficient weak supervision scheme for the perception stage to ground its output symbols for logical induction in object-centric reasoning tasks. It combines a slot-based architecture for object-centricity with a Variational Autoencoder (VAE) for self-supervision, competing with concept guidance on latent dimensions for human interpretable grounding. The resulting predictions are translated into symbolic background knowledge for reasoning frameworks, such as Inductive Logic Programming (ILP), Decision Trees, and Bayesian Networks. Our extensive empirical evaluation on synthetic and real world datasets shows that our approach can discover complex, abstract rules for object centric reasoning whilst reducing supervision to as little as 1% of labels, and being robust even under substantial domain shift. Notably, at 1% supervision it even outperforms state of the art foundation model baselines in domain generalization
Hierarchical Visual Agent: Managing Contexts in Joint Image-Text Space for Advanced Chart Reasoning
Advanced chart question answering requires both precise perception of small visual elements and multi-step reasoning across several subplots. While existing MLLMs are strong at understanding single plots, they often struggle with multi-step reasoning across multiple subplots. We propose HierVA, a hierarchical visual agent framework for chart reasoning that iteratively constructs and updates a working context in a joint image--text space. A high-level manager generates plans and maintains a compact context containing only key information, while specialized workers perform reasoning, gather evidence, and return results. In particular, the agent maintains separate visual and textual contexts, using a zoom-in tool to restrict the visual context. Experiments on the CharXiv reasoning subset demonstrate consistent improvements over strong multimodal baselines, and ablation studies verify that hierarchical architecture, scoped visual context, and distilled context contribute complementary gains.
UnAC: Adaptive Visual Prompting with Abstraction and Stepwise Checking for Complex Multimodal Reasoning
Although recent LMMs have become much stronger at visual perception, they remain unreliable on problems that require multi-step reasoning over visual evidence. In this paper, we present UnAC (Understanding, Abstracting, and Checking), a multimodal prompting method that strengthens reasoning for complex multimodal tasks in LMMs (e.g., GPT-4o, Gemini 1.5, and GPT-4V). To improve image understanding and capture fine details, we propose an adaptive visual prompting strategy that enables LMMs to focus on salient regions. We further design an image-abstraction prompt to effectively extract key information from images. In addition, we introduce a gradual self-checking scheme that improves reasoning by verifying each decomposed subquestion and its answer. Extensive experiments on three public benchmarks-MathVista, MM-Vet, and MMMU.
MolmoAct2: Action Reasoning Models for Real-world Deployment
Vision-Language-Action (VLA) models aim to provide a single generalist controller for robots, but today's systems fall short on the criteria that matter for real-world deployment. Frontier models are closed, open-weight alternatives are tied to expensive hardware, reasoning-augmented policies pay prohibitive latency for their grounding, and fine-tuned success rates remain below the threshold for dependable use. We present MolmoAct2, a fully open action reasoning model built for practical deployment, advancing its predecessor along five axes. We introduce MolmoER, a VLM backbone specialized for spatial and embodied reasoning, trained on a 3.3M-sample corpus with a specialize-then-rehearse recipe. We release three new datasets spanning low-to-medium cost platforms, including MolmoAct2-BimanualYAM, 720 hours of teleoperated bimanual trajectories that constitute the largest open bimanual dataset to date, together with quality-filtered Franka (DROID) and SO100/101 subsets. We provide OpenFAST, an open-weight, open-data action tokenizer trained on millions of trajectories across five embodiments. We redesign the architecture to graft a flow-matching continuous-action expert onto a discrete-token VLM via per-layer KV-cache conditioning. Finally, we propose MolmoThink, an adaptive-depth reasoning variant that re-predicts depth tokens only for scene regions that change between timesteps, retaining geometric grounding at a fraction of prior latency. In the most extensive empirical study of any open VLA to date, spanning 7 simulation and real-world benchmarks, MolmoAct2 outperforms strong baselines including Pi-05, while MolmoER surpasses GPT-5 and Gemini Robotics ER-1.5 across 13 embodied-reasoning benchmarks. We release model weights, training code, and complete training data. Project page: https://allenai.org/blog/molmoact2
Visual Latents Know More Than They Say: Unsilencing Latent Reasoning in MLLMs
Continuous latent-space reasoning offers a compact alternative to textual chain-of-thought for multimodal models, enabling high-dimensional visual evidence to be integrated without explicit reasoning tokens. However, we identify a previously overlooked optimization pathology in existing latent visual reasoning methods: although visual latents become semantically enriched during training, their contribution to final answer prediction is systematically suppressed. Within the shared parameter space, the autoregressive objective favors shortcut reliance on direct visual input, driving latent tokens toward transition-like states rather than informative reasoning content. We term this phenomenon Silenced Visual Latents. To address it, we disentangle the two conflicting objectives by directly optimizing the latent reasoning at inference time, keeping backbone parameters frozen. In Stage I, visual latents are warmed up via query-guided contrastive latent--visual alignment, improving semantic quality while preventing latent collapse. In Stage II, the latent reasoning is further optimized via a confidence-progression reward, which incentivizes predicted token distributions along the latent span to become progressively more concentrated, routing predictions through the latent reasoning rather than bypassing it. Experiments across eight benchmarks and four model backbones show that inference-time latent optimization, without any parameter updates, effectively unleashes the suppressed reasoning capacity of visual latents.
Perceptual Flow Network for Visually Grounded Reasoning
Despite the success of Large-Vision Language Models (LVLMs), general optimization objectives (e.g., standard MLE) fail to constrain visual trajectories, leading to language bias and hallucination. To mitigate this, current methods introduce geometric priors from visual experts as additional supervision. However, we observe that such supervision is typically suboptimal: it is biased toward geometric precision and offers limited reasoning utility. To bridge this gap, we propose Perceptual Flow Network (PFlowNet), which eschews rigid alignment with the expert priors and achieves interpretable yet more effective visual reasoning. Specifically, PFlowNet decouples perception from reasoning to establish a self-conditioned generation process. Based on this, it integrates multi-dimensional rewards with vicinal geometric shaping via variational reinforcement learning, thereby facilitating reasoning-oriented perceptual behaviors while preserving visual reliability. PFlowNet delivers a provable performance guarantee and competitive empirical results, particularly setting new SOTA records on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).
Act2See: Emergent Active Visual Perception for Video Reasoning
Vision-Language Models (VLMs) typically rely on static initial frames for video reasoning, restricting their ability to incorporate essential dynamic information as the reasoning process evolves. Existing methods that augment Chain-of-Thought (CoT) with additional frame information often exhibit suboptimal CoT quality and lack the crucial ability to synthesize visual information for hypothetical or counterfactual scenarios. We introduce Act-to-See (Act2See), a novel framework that enables active visual perception by empowering VLMs to actively interleave video frames within text CoTs. Act2See is developed via Supervised Fine-Tuning (SFT) on a high-quality dataset of reasoning traces generated by a frontier VLM. These traces integrate active calls to either retrieve existing frames or generate new ones, and are rigorously verified against human-annotated CoTs to ensure quality. This approach cultivates an emergent capability: at inference time, the model actively determines when to search for or synthesize the necessary visual evidence. Act2See establishes new state-of-the-art results on challenging benchmarks, including VideoEspresso and ViTIB, and outperforms comparable or larger models on Video-MME, EgoNormia, and VCR-Bench, demonstrating an advancement in enabling VLMs with active visual perception for video reasoning.
MIRL: Mutual Information-Guided Reinforcement Learning for Vision-Language Models
Vision-Language Models (VLMs) frequently suffer from visual perception errors and hallucinations that compromise answer accuracy in complex reasoning tasks. Reinforcement Learning with Verifiable Rewards (RLVR) offers a promising solution by optimizing policies using answer correctness signals. Despite their effectiveness, prevailing RLVR methods face two critical limitations. First, much of the sampling budget is wasted on trajectories doomed to fail due to early visual description errors. Second, sparse rewards cannot distinguish whether failures stem from visual perception or reasoning stages. We introduce MIRL, a decoupled framework that addresses both limitations by leveraging mutual information (MI) between generated descriptions and visual inputs as a cheap pre-screening signal. This enables intelligent budget allocation toward high-potential trajectories via forking, while decoupled training provides independent MI-based rewards for visual perception optimization, resolving reward blindness. Experiments on six vision-language reasoning benchmarks demonstrate that MIRL achieves 70.22% average accuracy and successfully surpasses the performance of sampling 16 complete trajectories using only 10 pre-samples with top-6 selection (25% fewer complete trajectories). Our code is available at: https://anonymous.4open.science/r/mirl-main/.
The Perceptual Bandwidth Bottleneck in Vision-Language Models: Active Visual Reasoning via Sequential Experimental Design
Visual perception in modern Vision-Language Models (VLMs) is constrained by a perceptual bandwidth bottleneck: a broad field of view preserves global context but sacrifices the fine-grained details required for complex reasoning. We argue that high-resolution visual reasoning is therefore not only semantic reasoning but also task-relevant evidence acquisition under limited perceptual bandwidth. Inspired by active vision and information foraging, we formalise this process as sequential Bayesian optimal experimental design (S-BOED), where an agent decides which visual evidence to acquire before answering. Since exact Bayesian inference is intractable in continuous gigapixel spaces, we derive a tractable coverage--resolution objective as a proxy for task-relevant information gain. We instantiate this framework with FOVEA, a training-free procedure that refines VLM crop proposals through evidence-oriented probing. Experiments on high-resolution benchmarks show consistent gains over direct and ReAct-style baselines, with particularly strong improvements in search-dominated remote-sensing settings.
Instruction-Evidence Contrastive Dual-Stream Decoding for Grounded Vision-Language Reasoning
Vision-Language Models (VLMs) exhibit strong performance in instruction following and open-ended vision-language reasoning, yet they frequently generate fluent outputs that are weakly grounded in visual evidence. Prior works have shown that instruction prompting further worsens this issue by amplifying language priors, especially when the visual signal is uncertain or ambiguous. To address this challenge, we propose a decoding framework that explicitly balances linguistic informativeness and visual faithfulness during generation. Our method, Instruction-Evidence Contrastive Dual-Stream Decoding (IECD), maintains two parallel probability distribution of tokens at each decoding step: an instruction-driven stream that promotes expressive and informative responses, and an evidence-driven stream that enforces strict grounding in the image. These two streams are adaptively fused using a symmetric KL-based contrastive gate, which suppresses tokens favored by language priors but unsupported by visual evidence, while preserving them when both distributions agree. We evaluate IECD on multiple datasets spanning various generative vision-language reasoning tasks such as captioning and visual question answering on multiple datasets such as, POPE, MME, VQAv2, AMBER, and MSCOCO. IECD demonstrates consistent improvements in task accuracy and reasoning performance with substantial reduction in hallucination compared to state-of-the-art decoding approaches.
DRAGON: A Benchmark for Evidence-Grounded Visual Reasoning over Diagrams
Diagram question answering (DQA) requires models to interpret structured visual representations such as charts, maps, infographics, circuit schematics, and scientific diagrams. Recent vision-language models (VLMs) often achieve high answer accuracy on these tasks, yet correct answers do not guarantee that models ground their reasoning in the diagram regions that support the prediction. Models may instead rely on textual correlations or dataset artifacts without identifying the visual evidence required to verify the answer. This limitation prevents reliable evaluation of diagram reasoning and reduces interpretability. We introduce DRAGON, a benchmark for evaluating evidence-grounded visual reasoning in diagrams. Given a diagram, a question, and the correct answer, a model must predict bounding boxes that correspond to the visual elements required to justify the answer. These evidence regions may include answer-bearing components, textual labels, legends, axes, connectors, and other supporting structures involved in the reasoning process. The DRAGON dataset contains 11,664 annotated question instances from six diagram QA datasets: ChartQA, Circuit-VQA, InfographicsVQA, MapIQ, MapWise, and AI2D, with a 2,445-instance test set carrying human-verified evidence annotations and a standardized evaluation framework. Our evaluation on recent VLMs reveals that even Claude Opus 4.6 achieves a Grounding IoU of only 23.8% on AI2D, showing that faithful visual grounding remains an open challenge. DRAGON supports future research on models that ground their predictions in visual evidence.
Improving Vision-language Models with Perception-centric Process Reward Models
Recent advancements in reinforcement learning with verifiable rewards (RLVR) have significantly improved the complex reasoning ability of vision-language models (VLMs). However, its outcome-level supervision is too coarse to diagnose and correct errors within the reasoning chain. To this end, we propose Perceval, a process reward model (PRM) that enables token-level error grounding, which can extract image-related claims from the response and compare them one by one with the visual evidence in the image, ultimately returning claims that contain perceptual errors. Perceval is trained with perception-intensive supervised training data. We then integrate Perceval into the RL training process to train the policy models. Specifically, compared to traditional GRPO, which applies sequence-level advantages, we apply token-level advantages by targeting penalties on hallucinated spans identified by Perceval, thus enabling fine-grained supervision signals. In addition to augmenting the training process, Perceval can also assist VLMs during the inference stage. Using Perceval, we can truncate the erroneous portions of the model's response, and then either have the model regenerate the response directly or induce the model to reflect on its previous output. This process can be repeated multiple times to achieve test-time scaling. Experiments show significant improvements on benchmarks from various domains across multiple reasoning VLMs trained with RL, highlighting the promise of perception-centric supervision as a general-purpose strategy. For test-time scaling, it also demonstrates consistent performance gains over other strategies, such as major voting. Our code and data will be publicly released at https://github.com/RUCAIBox/Perceval.
PhysNote: Self-Knowledge Notes for Evolvable Physical Reasoning in Vision-Language Model
Vision-Language Models (VLMs) have demonstrated strong performance on textbook-style physics problems, yet they frequently fail when confronted with dynamic real-world scenarios that require temporal consistency and causal reasoning across frames. We identify two fundamental challenges underlying these failures: (1) spatio-temporal identity drift, where objects lose their physical identity across successive frames and break causal chains, and (2) volatility of inference-time insights, where a model may occasionally produce correct physical reasoning but never consolidates it for future reuse. To address these challenges, we propose PhysNote, an agentic framework that enables VLMs to externalize and refine physical knowledge through self-generated "Knowledge Notes." PhysNote stabilizes dynamic perception through spatio-temporal canonicalization, organizes self-generated insights into a hierarchical knowledge repository, and drives an iterative reasoning loop that grounds hypotheses in visual evidence before consolidating verified knowledge. Experiments on PhysBench demonstrate that PhysNote achieves 56.68% overall accuracy, a 4.96% improvement over the best multi-agent baseline, with consistent gains across all four physical reasoning domains.
Global Context or Local Detail? Adaptive Visual Grounding for Hallucination Mitigation
Vision-Language Models (VLMs) are frequently undermined by object hallucination--generating content that contradicts visual reality--due to an over-reliance on linguistic priors. We introduce Positive-and-Negative Decoding (PND), a training-free inference framework that intervenes directly in the decoding process to enforce visual fidelity. PND is motivated by our key finding of a critical attention deficit in VLMs, where visual features are empirically under-weighted. Our framework corrects this via a dual-path contrast: The positive path amplifies salient visual evidence using multi-layer attention to encourage faithful descriptions, directly counteracting the attention deficit. Simultaneously, the negative path identifies and degrades the core object's features to create a strong counterfactual, which penalizes ungrounded, prior-dominant generation. By contrasting the model's outputs from these two perspectives at each step, PND steers generation towards text that is not just linguistically probable, but visually factual. Extensive experiments on benchmarks like POPE, MME, and CHAIR show that PND achieves state-of-the-art performance with up to 6.5% accuracy improvement, substantially reducing object hallucination while also enhancing descriptive detail--all without requiring any model retraining. The method generalizes effectively across diverse VLM architectures including LLaVA, InstructBLIP, InternVL, and Qwen-VL.
See Further, Think Deeper: Advancing VLM's Reasoning Ability with Low-level Visual Cues and Reflection
Recent advances in Vision-Language Models (VLMs) have benefited from Reinforcement Learning (RL) for enhanced reasoning. However, existing methods still face critical limitations, including the lack of low-level visual information and effective visual feedback. To address these problems, this paper proposes a unified multimodal interleaved reasoning framework \textbf{ForeSight}, which enables VLMs to \textbf{See Further} with low-level visual cues and \textbf{Think Deeper} with effective visual feedback. First, it introduces a set of low-level visual tools to integrate essential visual information into the reasoning chain, mitigating the neglect of fine-grained visual features. Second, a mask-based visual feedback mechanism is elaborated to incorporate visual reflection into the thinking process, enabling the model to dynamically re-examine and update its answers. Driven by RL, ForeSight learns to autonomously decide on tool invocation and answer verification, with the final answer accuracy as the reward signal. To evaluate the performance of the proposed framework, we construct a new dataset, Character and Grounding SalBench (CG-SalBench), based on the SalBench dataset. Experimental results demonstrate that the ForeSight-7B model significantly outperforms other models with the same parameter scale, and even surpasses the current SOTA closed-source models on certain metrics.
SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments
Multimodal large language models (MLLMs) have advanced static visual--spatial reasoning, yet they often fail to preserve long-horizon spatial coherence in embodied settings where beliefs must be continuously revised from egocentric observations under environmental change. We introduce SpaMEM (Spatial Memory from Action Sequences), a large-scale diagnostic benchmark that isolates the mechanics of spatial belief evolution via action-conditioned scene transformations (spawn, place, remove) over long interaction horizons. SpaMEM is built on a physically grounded dataset with 10,601,392 high-fidelity images across four modalities (RGB, depth, instance, semantic segmentation), collected from 25,000+ interaction sequences in 1,000 procedurally generated houses. We formalize embodied spatial reasoning as a three-level hierarchy with 15 diagnostic tasks: Level 1 measures atomic spatial perception from single observations; Level 2 probes temporal reasoning with oracle textual state histories to factor out perceptual noise; and Level 3 requires end-to-end belief maintenance from raw visual streams under the same task dimensions. We further evaluate both short-term (step-wise) updates and long-term (episodic) reconstruction. Benchmarking representative open-source VLM families reveals a consistent stacked bottleneck: coordinate-consistent grounding remains a hard ceiling, and the sharp collapse from Level 2 to Level 3 exposes a pronounced symbolic scaffolding dependency, where models succeed with text-based bookkeeping but struggle to sustain robust visual memory. SpaMEM provides a granular diagnostic standard and motivates explicit mechanisms for state representation, belief revision, and long-horizon episodic integration. A subset of SpaMEM is publicly available at https://huggingface.co/datasets/mill-ct-liao/SpaMEM.
SketchVLM: Vision language models can annotate images to explain thoughts and guide users
When answering questions about images, humans naturally point, label, and draw to explain their reasoning. In contrast, modern vision-language models (VLMs) such as Gemini-3-Pro and GPT-5 only respond with text, which can be difficult for users to verify. We present SketchVLM, a training-free, model-agnostic framework that enables VLMs to produce non-destructive, editable SVG overlays on the input image to visually explain their answers. Across seven benchmarks spanning visual reasoning (maze navigation, ball-drop trajectory prediction, and object counting) and drawing (part labeling, connecting-the-dots, and drawing shapes around objects), SketchVLM improves visual reasoning task accuracy by up to +28.5 percentage points and annotation quality by up to 1.48x relative to image-editing and fine-tuned sketching baselines, while also producing annotations that are more faithful to the model's stated answer. We find that single-turn generation already achieves strong accuracy and annotation quality, and multi-turn generation opens up further opportunities for human-AI collaboration. An interactive demo and code are at https://sketchvlm.github.io/.
Grounding Video Reasoning in Physical Signals
Physical video understanding requires more than naming an event correctly. A model can answer a question about pouring, sliding, or collision from textual regularities while still failing to localize the event in time or space. We introduce a grounded benchmark for physical video understanding that extends the what--when--where evaluation structure of V-STaR to four video sources, six physics domains, three prompt families (physics, vstar_like, and neutral_rstr), and four input conditions (original, shuffled, ablated, and frame-masked). The benchmark contains 1,560 base video clips from SSV2, YouCook2, HoloAssist, and Roundabout-TAU. Each clip is first converted into a shared grounded event record, and the three query families are derived from that record. Temporal and spatial targets are shared across prompt families, while the non-physics families use deterministic family-appropriate semantic a_what targets derived from the same record. Across models and prompt families, physics remains the strongest regime overall, vstar_like is the clearest non-physics semantic comparison, and neutral_rstr behaves as a harder templated control. Prompt-family robustness is selective rather than universal, perturbation gains cluster in weak original cases, and spatial grounding is the weakest across settings. These results suggest that video Q&A reasoning benchmarks shall report physically grounded, prompt-aware, and perturbation-aware diagnostics alongside aggregate accuracy.