Visually Impaired Navigation Assistance

Latest papers

22 papers2 papers in the last four weeks, down 50% on the four weeks before. 0.0% of all new papers.

Oct 16, 2026

VISTA: A Multimodal Egocentric Benchmark for Goal-Oriented Perception and Assistance to Blind and Low-Vision Users

Blindness and low vision limit many people's ability to complete daily tasks, motivating AI assistants that provide useful guidance. Yet, existing benchmarks do not adequately test whether vision models can provide effective everyday assistance. In particular, i) existing benchmarks primarily rely on visual and textual inputs, with limited support for other modalities that are increasingly available in egocentric wearable devices such as gaze, inertial measurements, spatial trajectories, and others; and ii) existing evaluations emphasize scene understanding and question answering, with limited coverage of goal-conditioned guidance for blind and low-vision users across everyday tasks. To bridge this gap, we introduce VISTA (Visually Impaired Scene and Task Annotations), a multimodal egocentric benchmark for goal-oriented assistance for blind and low-vision users. VISTA contains ∼\sim1,000 egocentric recordings captured with Project Aria glasses; each recording provides synchronized sensor streams, six of which serve as model inputs, and three different types of annotation, covering ten task categories (TC), from object localization to hazard detection. We evaluate 14 representative vision-language models zero-shot on VISTA and design a lightweight multimodal model baseline that integrates all six modalities. Experimental results show that, although existing models can often describe egocentric scenes, they remain limited in generating goal-directed assistive guidance. VISTA thus provides a benchmark for evaluating multimodal models that could improve everyday accessibility.
Oct 14, 2026

NavAble: A Large-Scale Dataset and Synthetic Data Generation Pipeline for Blind Navigation

Reliable recognition of accessibility-critical objects (e.g., audible pedestrian signals, door-activation buttons, and handrails) is essential for assistive navigation technologies that support safe, independent mobility for blind and low-vision (BLV) users. Yet these categories are underrepresented in existing large-scale vision datasets, and the few datasets that include them suffer from limited class coverage, inconsistent annotations, and poor diversity. We introduce NavAble, a large-scale dataset spanning 11 accessibility-critical object classes, combining 41K curated open-source images with 8K newly collected, densely annotated real-world images. To extend scale and diversity, we develop a synthetic data generation pipeline that renders high-fidelity 3D assets across 37 environments under diverse styles and viewpoints, yielding 452K frames with rich ground-truth annotations from 565 assets. The pipeline minimizes manual effort by combining automated web image crawling, VLM-based filtering, SAM 3D-based asset generation, and convenient camera trajectory configuration, enabling large-scale data generation at a diversity unattainable through manual collection. Experiments show that fine-tuning existing segmentation models on the NavAble Dataset achieves reliable accessibility-object segmentation (>80% mIoU on our held-out test set). We also demonstrate the effectiveness of synthetic data augmentation, which yields up to +3.5 mIoU over real-world-only fine-tuning. Beyond benchmark evaluation, validation on egocentric data from two mobility-assistive robots demonstrates improved perception reliability in real-world navigation scenarios. Together, NavAble establishes a scalable foundation for BLV navigation perception, directly addressing the data scarcity and embodiment gaps. The dataset and pipeline are publicly available at https://huggingface.co/datasets/NavAble/NeurIPS_2026_BLV.
Sep 23, 2026

Small yet Assistive: Spatially-Aware Post-Training for Low Vision

An estimated 1 billion people worldwide live with vision impairment, yet current vision-language models (VLMs) produce descriptions too vague for safe navigation by blind and low-vision (BLV) users. Large VLMs can generate high-quality audio-description-compliant narrations but cannot run on mobile devices; small VLMs offer competitive latency but lack spatial detail, directional cues, and hazard awareness for navigational assistance. We present Smol-VL-BLV, a compact VLM for blind and low-vision users that closes this gap using a 500M decoder transformer model and two post-training mechanisms: (1) teacher-student distillation and (2) Group Relative Policy Optimization (GRPO) with a composite BLV reward targeting directional language, metric distances, and hazard detection. Because multi-stage post-training can induce catastrophic forgetting, we add a lightweight finetuning stage after the last stage GRPO finetuning to recover general descriptive quality while preserving BLV-specific spatial grounding. Our best model substantially outperforms the baseline across various benchmarks, including tasks: VQA, BLV captioning, OCR, and latency. Compared with the baseline for relative improvement, it improves the Spatial score gain of 19.3%, and the Social score gain of 14.8%. It also increases OCR-Bench by 101.5%, and raises TextVQA accuracy by 44.2%. These results show that BLV-focused post-training improves both accessibility-specific spatial grounding and general visual-text reasoning. Deployed on a mid-range Android smartphone via Mixed-Precision Quantization, the model remains approx. 450 MB and runs entirely on-device, offline and without network dependency, generating descriptions with latency dependent on host hardware capabilities. Our model, dataset, and code is publicly released at https://smol-vl-blv.github.io/Smol-VL-BLV-website/
Sep 18, 2026

Touvigation: Embodied Adaptive Object Acquisition for Blind and Low-Vision Users in Unfamiliar Indoor Environments

Blind and low-vision users often face challenges when locating and physically acquiring objects in unfamiliar indoor environments. Existing vision-language-model-based assistants can provide semantic descriptions but may introduce latency, hallucinations, and guidance that is poorly aligned with embodied action. We present Touvigation, a hands-free object acquisition system that combines vision-language understanding with persistent local spatial modeling to provide low-latency, body-relative guidance. Drawing on formative interviews with eight blind and low-vision participants, we design a multi-stage guidance framework that adapts spatial references as users transition from orienting, to walking, to reaching and tactile verification. We evaluated Touvigation with 12 blind and low-vision participants against a multimodal large-language-model assistant and unassisted search. Touvigation achieved 100% task success, compared with 58% for the multimodal assistant and 85% for unassisted search, while reducing completion time and cognitive workload. Our findings demonstrate how persistent spatial grounding and adaptive embodied guidance can improve object acquisition for blind and low-vision users.
Sep 12, 2026

An Affordable AI-Integrated Smart Cane for Multimodal Mobility Assistance of Visually Impaired Users

Visual impairment affects over 2.2 billion people worldwide, yet conventional white canes cannot detect elevated hazards or provide semantic environmental context. Existing AI-assisted navigation systems typically rely on expensive hardware or cloud connectivity, limiting accessibility in resource-constrained settings. This paper presents an affordable ($88 USD), fully offline AI-integrated smart cane designed for multimodal mobility assistance on an ultra-low-power Raspberry Pi Zero 2W. The system fuses RGB vision sensing with Time-of-Flight (ToF) distance estimation, pairing an INT8-quantized SSD MobileNet V1 model with distance-aware vibrotactile feedback and real-time audio alerts. To ensure operational robustness on constrained hardware, a multiprocessing architecture isolates sensor acquisition, neural inference, and haptic feedback into independent processes with fail-safe sensing support. Experimental evaluation across indoor mobility scenarios demonstrates a macro-averaged F1-score of 0.82 (precision: 0.85, recall: 0.81), a mean end-to-end latency of 330,ms, and a peak power draw of 2.8,W. A preliminary usability study with 12 participants (SUS: 78.5, NASA-TLX) demonstrated positive user perception and enhanced obstacle awareness. The proposed prototype validates the feasibility of deploying privacy-preserving, edge-native assistive intelligence for cost-sensitive mobility assistance.
Sep 11, 2026

Assisted Spatial Cognition Through Vision-Language Models

Multimodal AI, powered by Large Language Models (LLMs) and Vision-Language Models (VLMs), is transforming assistive technologies by enabling simultaneous processing of visual and textual data. This advancement holds significant promise for over 43 million visually impaired and neuro-divergent individuals worldwide who face persistent challenges in navigating indoor and outdoor environments due to limited spatial awareness and insufficient environmental cues. Existing navigation aids often lack comprehensive 3D scene understanding, relying on constrained route-based strategies that hinder user autonomy. In this paper, we introduce a novel end-to-end framework that integrates LLMs, VLMs and digital twin technologies to deliver a spatially cognitive navigation support for visually impaired and neuro-divergent users. Our system captures video input via standard mobile phone cameras, and employs SLAM3R to generate dense 3D point clouds from monocular RGB sequences in real-time. Our custom post-processing algorithm ensures accurate point cloud alignment across multiple viewpoints without requiring predefined reference points. This enhances the capabilities of SpatialLM to produce structured 3D representations, including architectural elements and oriented object bounding boxes. The enriched spatial data is then processed by a locally deployed LLM, which interprets 3D contexts to generate detailed scene descriptions and precise distance measurements between users and surrounding objects. We evaluated our approach across diverse video scenarios featuring various perspectives, looped walking views and captured in multiple environments. The evaluation results demonstrate consistent accuracy in 3D scene interpretation and object localisation, underscoring the potential of our system as a transformative assistive navigation solution that combines advanced visual perception with spatial reasoning
Sep 4, 2026

Time-Aware Assistive Navigation

Can interactive vision-and-language agents learn not just what to say but also when to say it? Current language models rarely plan over whether and when to realize a real-time response to a user. However, providing accurate and timely support for human decision-making, such as when guiding visually impaired individuals through urban environments, requires careful real-time responsiveness--poorly timed responses can distract users or add unnecessary cognitive load. As a machine intelligence challenge for Multimodal Large Language Model (MLLM)-based agents, we introduce a large-scale multimodal benchmark for an egocentric, assistive navigation task in complex outdoor environments. Using this benchmark, we uncover a fundamental limitation of off-the-shelf MLLMs in delivering safe and time-sensitive navigation instructions, even with model fine-tuning on substantial amounts of data. We then demonstrate that a simple yet effective modification of the model, including direct supervision to predict the underlying reason for each instruction, yields significant performance gains across open-loop, closed-loop, and sim-to-real generalization settings. However, our analysis highlights persistent challenges in temporal reasoning, safety-critical object awareness, and relational and distance understanding. To advance the development of scalable assistive agents, we will release our simulation, benchmark, and code (available at the project website: https://timeli-icra.github.io/).
Aug 19, 2026

ForeSightGuide: An Anticipatory Framework toward Accurate and Low-Redundancy Guidance for the Visually Impaired

Electronic travel aids are pivotal for the independent mobility of the visually impaired. While Vision-Language Models (VLMs) offer rich environmental understanding, they often suffer from excessive false positives in dynamic scenarios, leading to cognitive overload. To address this, we present ForeSightGuide, an anticipatory assistive guidance framework that couples semantic scene understanding with predictive hazard assessment. Unlike reactive systems, ForeSightGuide leverages the reasoning capabilities of VLMs to anticipate obstacle motion, effectively filtering out non-threatening objects to provide concise, actionable guidance. To validate our approach, we introduce a novel dataset captured in complex, dynamic real-world traffic scenes, designed to benchmark predictive capabilities. Extensive experiments on both public benchmarks and our proposed dataset demonstrate that ForeSightGuide achieves state-of-the-art performance. Notably, it significantly mitigates information overload by reducing redundant alerts to 0.299 per guidance output while maintaining a low missed-hazard rate of 0.112, proving its efficacy for safe walking assistance.
Jul 23, 2026

Safety-oriented sidewalk and road segmentation for smartphone-based assistive navigation

Independent sidewalk mobility is essential for blind and visually impaired pedestrians (BVIPs), yet smartphone-based assistive navigation requires perception models that distinguish walkable sidewalks from adjacent unsafe regions. This study presents a safety-oriented semantic segmentation framework for future mobile guidance. We introduce SENSATION-DS, a chest-height pedestrian-view dataset with 2,752 image-mask pairs and nine-class navigation-relevant taxonomy. External urban and sidewalk datasets were harmonized to this label space, and five segmentation architectures were evaluated using staged target-domain adaptation with mask-conditioned synthetic images and Segment Anything Model 2 (SAM2) pseudo-labels. Models were assessed using mean Intersection over Union (mIoU), road- and sidewalk-specific metrics, Road-as-Sidewalk Error Rate as a proxy false-safe measure, and Android Open Neural Network Exchange benchmarking. Synthetic augmentation generally improved segmentation accuracy, whereas SAM2 pseudo-labels more consistently reduced Road-as-Sidewalk errors. UPerNet-MobileNetV3 achieved the highest offline mIoU (0.715 +/- 0.006), while DeepLabV3Plus-MobileNetV3 achieved the lowest Road-as-Sidewalk Error Rate (0.079) and highest Android runtime at 512x384 (7.383 FPS). These results show that assistive sidewalk perception should be evaluated jointly by segmentation accuracy, proxy false-safe behavior, and smartphone deployment feasibility, while real-world benefit requires validation with BVIP users. This evaluation supports selecting models that balance accurate perception, conservative error behavior, and practical runtime.
Jul 18, 2026

An Indoor Navigation System for the Visually Impaired based on UWB Positioning and D* Lite Path Planning Algorithm

This paper proposes an indoor navigation system for the visually impaired, leveraging Ultra-Wideband (UWB) positioning technology and the DLite path planning algorithm. The system utilizes UWB sensors to provide precision localization in GPS-denied environments. The D Lite algorithm is integrated to optimize travel trajectories and ensure rapid route re-planning in the presence of dynamic obstacles. Experimental results demonstrate that the system operates reliably with low latency, providing safety and flexibility for users in complex indoor spaces.
Jul 16, 2026

VIABench: A Comprehensive Video Benchmark Collected from Blind Individuals for Visual Impairment Assistance

Visually impaired individuals (VIIs) encounter significant daily challenges due to limited access to visual information. Although Multimodal Large Language Models (MLLMs) have achieved impressive results on general vision and language tasks, their practical utility in real-world blind assistance still remains largely underexplored. To fill this gap, we introduce VIABench, a comprehensive video benchmark specifically designed to evaluate MLLMs in Visually Impaired Assistance scenarios using first-person videos recorded or shared by VIIs themselves. VIABench defines three core tasks, each targeting a distinct requirement in visual assistance. Proactive Reminder: Assesses the model's ability to interpret ongoing video content while proactively anticipating and verbally describing upcoming navigation-critical events; Visual Question Answering (VQA): Evaluates the model's capacity to answer user-posed questions about the environment or objects within the video; Vision-Guided Interaction: Tests context-aware reasoning to accomplish intentional interactions between user and environment. To ensure a robust and fair evaluation, we propose a rigorous benchmarking pipeline that supports both online (real-time) and offline settings. Our experiments demonstrate that current MLLMs still struggle to deliver comprehensive support for VIIs, especially in the Proactive Reminder task, which demands accurate anticipation and real-time responsiveness. We hope VIABench will drive future research toward developing customized MLLMs for real-world assistance, ultimately improving navigation and interaction experiences for visually impaired individuals. Code and data will be released at https://github.com/MCG-NJU/VIABench.
Jul 2, 2026

VisionAId: An Offline-First Multimodal Android Assistant for People with Visual Impairment, Featuring Personalized Object Retrieval

Over 285 million people worldwide live with a visual impairment, for whom everyday tasks such as avoiding obstacles, locating personal belongings, recognizing familiar faces, or handling cash remain persistent obstacles to personal autonomy. Existing assistive applications are typically limited to recognizing predefined categories, depend heavily on cloud connectivity, or require dedicated hardware. We present VisionAId, an Android application that turns a commodity smartphone into a real-time visual assistant. The system integrates six on-device deep learning models (metric monocular depth estimation, instance segmentation, visual and facial embeddings, face detection, and a custom banknote detector) running entirely through ONNX Runtime, with an optional cloud large language model (Google Gemini Flash) used only for narrative scene description and automatic object labeling. A distinctive contribution is a few-shot pipeline for personal objects: the user photographs an object from several angles, and the system later locates that specific instance in the environment, guiding the user toward it with augmented-reality markers, spatial audio, and distance-proportional haptics. All feedback is multimodal (Romanian speech synthesis, voice commands, vibration). On a reference device (Samsung Galaxy S21 Ultra), INT8 quantization reduces depth latency from ~1200 ms to ~491 ms, the custom banknote detector reaches an mAP@50 of 0.986, and metric depth is calibrated to below 1 cm of error within 3 m.
May 29, 2026

A Visually Impaired Assistance Benchmark for VLM-as-a-Judge Evaluation

AI-based Visually Impaired Assistance (VIA) remains challenging, largely due to the high cost of human evaluation. The VLM-as-a-Judge paradigm may offer a promising alternative, although it has mostly been studied in general domains. We therefore ask whether such judges can be trusted for VIA tasks. To investigate this question, we introduce VIABLE (Visually Impaired Assistance Benchmark for VLM-as-a-Judge Evaluation), the first benchmark for VLM-as-a-Judge evaluation in VIA. VIABLE contains over 300K judgment samples across three scenarios and introduces an Effectiveness--Impartiality--Stability framework with a 12-mode failure taxonomy. Based on VIABLE, our systematic study of seven judges across different model scales shows that existing models are largely unreliable across all evaluation axes. The strongest judge, GPT-5.4, achieves only 52.6% single-failure diagnostic accuracy, yet exhibits the highest self-preference rate at 94.2%; while open-source judges are strongly biased and adversarially fragile. To address these issues, we propose VIA-Judge-Agent, a model-agnostic inference-time harness that augments judges with visual evidence extraction and a taxonomy-guided workflow. It enables positive improvements in diagnostic accuracy and downstream VIA responses more preferred by BLV users. Data and code are available at: https://github.com/YiyiyiZhao/VIABLE
May 19, 2026

CANINE: Coaching Visually Impaired Users for Interactive Navigation with a Robot Guide Dog

Robot guide dogs offer navigation assistance that greatly expands the independent mobility of the visually impaired, but their effective use requires subtle human-robot coordination that is difficult for users to learn from generic verbal instructions. To tackle this challenge, we present CANINE, an automated coaching system that trains users for interactive navigation with a robot guide dog, through personalized, adaptive verbal feedback. CANINE decomposes a complex coordination task into sub-skills and operates at two levels. At the high level, it decides what to train by tracking the learner's proficiency across sub-skills using knowledge tracing and prioritizing training on the weakest areas. At the low level, CANINE decides how to train each sub-skill by observing each human practice episode, using foundation models to infer the underlying causes of errors, and generating targeted verbal corrections adaptively. A controlled study with blindfolded participants, treated as a proxy population for quantitative evaluation, demonstrates that CANINE significantly improves both learning efficiency and final navigation performance compared to generic verbal instructions. We further validate CANINE through a retention study and an exploratory case study. The retention study shows lasting skill improvement after two weeks. The case study confirms CANINE's effectiveness in training a visually impaired user, while revealing additional design considerations for real-world deployment. Both are well aligned with the findings of the controlled study. Project page: https://cunjunyu.github.io/project/canine/
May 12, 2026

Urban Risk-Aware Navigation via VQA-Based Event Maps for People with Low Vision

Visual impairment affects hundreds of millions of people worldwide, severely limiting their ability to navigate urban environments safely and independently. While wearable assistive devices offer a promising platform for real-time hazard detection, existing approaches rely on task-specific vision pipelines that lack flexibility and generalizability. In this work, we propose an event map framework based on visual question answering that leverages Vision-Language Models (VLMs) for pedestrian scene description and hazard identification across diverse real-world environments, using a three-level hierarchical query structure to enable fine-grained scene understanding without task-specific retraining. Model responses are aggregated into a weighted risk scoring system that maps street segments into four discrete safety categories, producing navigable risk-aware event maps for route planning. To support evaluation and future research, we introduce a geographically diverse dataset spanning 20 cities across six continents, comprising over 800 annotated images and 18,000 answered questions. We benchmark four VQA architectures -ViLT, LLaVA, InstructBLIP, and Qwen-VL- and find that generative Multimodal Large Language Models (MLLMs) substantially outperform classification-based approaches, with Qwen-VL achieving the best overall balance of precision and recall. These results demonstrate the viability of MLLMs as a flexible and generalizable foundation for assistive navigation systems for visually impaired people.
Apr 27, 2026

LLM-Guided Agentic Floor Plan Parsing for Accessible Indoor Navigation of Blind and Low-Vision People

Indoor navigation remains a critical accessibility challenge for the blind and low-vision (BLV) individuals, as existing solutions rely on costly per-building infrastructure. We present an agentic framework that converts a single floor plan image into a structured, retrievable knowledge base to generate safe, accessible navigation instructions with lightweight infrastructure. The system has two phases: a multi-agent module that parses the floor plan into a spatial knowledge graph through a self-correcting pipeline with iterative retry loops and corrective feedback; and a Path Planner that generates accessible navigation instructions, with a Safety Evaluator agent assessing potential hazards along each route. We evaluate the system on the real-world UMBC Math and Psychology building (floors MP-1 and MP-3) and on the CVC-FP benchmark. On MP-1, we achieve success rates of 92.31%, 76.92%, and 61.54% for short, medium, and long routes, outperforming the strongest single-call baseline (Claude 3.7 Sonnet) at 84.62%, 69.23%, and 53.85%. On MP-3, we reach 76.92%, 61.54%, and 38.46%, compared to the best baseline at 61.54%, 46.15%, and 23.08%. These results show consistent gains over single-call LLM baselines and demonstrate that our workflow is a scalable solution for accessible indoor navigation for BLV individuals.
Apr 26, 2026

AMAVA: Adaptive Motion-Aware Video-to-Audio Framework for Visually-Impaired Assistance

Navigational aids for blind and low vision individuals struggle conveying dynamic real-world environments, leading to cognitive overload from continuous, undifferentiated feedback. We present AMAVA, a novel real-time video-to-audio framework that converts mobile device video into contextually relevant sound effects or text-to-speech descriptions. We propose a motion-aware pipeline using a lightweight AI classification model to distinguish between low and high-movement scenes followed by a real-time text-to-audio synthesis pipeline to enhance environmental perception more efficiently. In static environments, AMAVA generates spoken audio scene descriptions for situational awareness. In high-movement situations, it prioritizes safety by delivering sound cues, such as spoken hazard alerts and environmental sound effects. These audio outputs are produced by a decoder-only transformer-based vision-language model with mixture-of-experts and cross-modal attention for visual understanding, in conjunction with neural text-to-speech and natural sound synthesis networks. The proposed framework uses prompt-based caching and category-specific throttling to avoid auditory clutter and minimize latency. We present a comprehensive evaluation of the system, including a real-time navigation study comparing a white cane alone versus with AMAVA, that shows a significant increase in user confidence and perceived safety.
Mar 15, 2026

Navigation beyond Wayfinding: Robots Collaborating with Visually Impaired Users for Environmental Interactions

Robotic guidance systems have shown promise in supporting blind and visually impaired (BVI) individuals with wayfinding and obstacle avoidance. However, most existing systems assume a clear path and do not support a critical aspect of navigation - environmental interactions that require manipulating objects to enable movement. These interactions are challenging for a human-robot pair because they demand (i) precise localization and manipulation of interaction targets (e.g., pressing elevator buttons) and (ii) dynamic coordination between the user's and robot's movements (e.g., pulling out a chair to sit). We present a collaborative human-robot approach that combines our robotic guide dog's precise sensing and localization capabilities with the user's ability to perform physical manipulation. The system alternates between two modes: lead mode, where the robot detects and guides the user to the target, and adaptation mode, where the robot adjusts its motion as the user interacts with the environment (e.g., opening a door). Evaluation results show that our system enables navigation that is safer, smoother, and more efficient than both a traditional white cane and a non-adaptive guiding system, with the performance gap widening as tasks demand higher precision in locating interaction targets. These findings highlight the promise of human-robot collaboration in advancing assistive technologies toward more generalizable and realistic navigation support.
Mar 10, 2026

Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People

As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions, but it has not been studied with users. To address this gap, we developed a large language model (LLM)-powered guide and studied its use with 16 BLV participants in virtual environments with confederates posing as other users. We found that when alone, participants treated the guide as a tool, but treated it companionably around others, giving it nicknames, rationalizing its mistakes with its appearance, and encouraging confederate-guide interaction. Our work furthers understanding of guides as a versatile method for VR accessibility and presents design recommendations for future guides.
Mar 7, 2026

GuideTWSI: A Diverse Tactile Walking Surface Indicator Dataset from Synthetic and Real-World Images for Blind and Low-Vision Navigation

Tactile Walking Surface Indicators (TWSIs) are safety-critical landmarks that blind and low-vision (BLV) pedestrians use to locate crossings and hazard zones. From our observation sessions with BLV guide dog handlers, trainers, and an O&M specialist, we confirmed the critical importance of reliable and accurate TWSI segmentation for navigation assistance of BLV individuals. Achieving such reliability requires large-scale annotated data. However, TWSIs are severely underrepresented in existing urban perception datasets, and even existing dedicated paving datasets are limited: they lack robot-relevant viewpoints (e.g., egocentric or top-down) and are geographically biased toward East Asian directional bars - raised parallel strips used for continuous guidance along sidewalks. This narrow focus overlooks truncated domes - rows of round bumps used primarily in North America and Europe as detectable warnings at curbs, crossings, and platform edges. As a result, models trained only on bar-centric data struggle to generalize to dome-based warnings, leading to missed detections and false stops in safety-critical environments.
Feb 25, 2026

Trajectory Generation with Endpoint Regulation and Momentum-Aware Dynamics for Visually Impaired Scenarios

Trajectory generation for visually impaired scenarios requires smooth and temporally consistent state in structured, low-speed dynamic environments. However, traditional jerk-based heuristic trajectory sampling with independent segment generation and conventional smoothness penalties often lead to unstable terminal behavior and state discontinuities under frequent regenerating. This paper proposes a trajectory generation approach that integrates endpoint regulation to stabilize terminal states within each segment and momentum-aware dynamics to regularize the evolution of velocity and acceleration for segment consistency. Endpoint regulation is incorporated into trajectory sampling to stabilize terminal behavior, while a momentum-aware dynamics enforces consistent velocity and acceleration evolution across consecutive trajectory segments. Experimental results demonstrate reduced acceleration peaks and lower jerk levels with decreased dispersion, smoother velocity and acceleration profiles, more stable endpoint distributions, and fewer infeasible trajectory candidates compared with a baseline planner.
Feb 18, 2026

Adaptive Multi-Scale Channel-Spatial Attention Aggregation Framework for 3D Indoor Semantic Scene Completion Toward Assisting Visually Impaired

Independent indoor mobility remains a critical challenge for individuals with visual impairments, largely due to the limited capability of existing assistive systems in detecting fine-grained hazardous objects such as chairs, tables, and small obstacles. These perceptual blind zones substantially increase the risk of collision in unfamiliar environments. To bridge the gap between monocular 3D vision research and practical assistive deployment, this paper proposes an Adaptive Multi-scale Attention Aggregation (AMAA) framework for monocular 3D semantic scene completion using only a wearable RGB camera. The proposed framework addresses two major limitations in 2D-to-3D feature lifting: noise diffusion during back-projection and structural instability in multi-scale fusion. A parallel channel--spatial attention mechanism is introduced to recalibrate lifted features along semantic and geometric dimensions, while a hierarchical adaptive gating strategy regulates cross-scale information flow to preserve fine-grained structural details. Experiments on the NYUv2 benchmark demonstrate that AMAA achieves an overall mIoU of 27.88%. Crucially, it yields significant relative improvements of 16.9% for small objects and 10.4% for tables over the MonoScene baseline. Furthermore, a wearable prototype based on an NVIDIA Jetson Orin NX and a ZED~2i camera validates stable real-time performance in indoor environments, demonstrating the feasibility of deploying monocular 3D scene completion for assistive navigation.