Structure from Motion (SfM) is essential for multi-view 3D reconstruction, however, its accuracy heavily relies on the accuracy of image matching. While the recent correspondence matching method, MASt3R, enables robust matching even under challenging conditions, it tends to generate incorrect correspondences for non-overlapping image pairs. Consequently, existing SfM methods using MASt3R, such as MASt3R-SfM, suffer from significant degradation in pose estimation accuracy as they incorporate these unreliable matches directly into optimization. To address this issue, we propose G-MASt3R-SfM, a novel SfM pipeline that enhances robustness through two key modules. First, the Graph-based View Pruning (GVP) module constructs a scene graph from matching confidence and geometrically prunes outlier views. Second, the Multi-Stage Optimization (MSO) module progressively refines camera parameters by expanding the optimization scope from local consistency to the global consistency. Experiments on the ETH3D dataset demonstrate that our method achieves state-of-the-art accuracy in both camera pose estimation and 3D reconstruction, effectively suppressing noise caused by outliers.
Global Structure-from-Motion (SfM) is an efficient paradigm for recovering camera poses and sparse 3D structure from unordered images. However, its reliance on scale-ambiguous epipolar geometry makes global positioning sensitive to noisy baseline estimates and weak view-graph constraints, while false edges from visually ambiguous pairs can further degrade reconstruction. We propose DGSfM, a depth-aware global SfM pipeline that uses monocular depth maps as a scalable prior while preserving explicit multi-view optimization. For each image pair, we use a depth-aware relative pose solver to convert scale-ambiguous epipolar constraints into scale-aware relative pose constraints. We further improve robustness through view-graph filtering and depth-consistency-based correspondence pruning, which suppress false edges and matches that remain plausible under epipolar geometry alone. Finally, global scale averaging and depth-guided pose-point initialization align monocular depth maps into a common reconstruction scale and provide stable initialization for global positioning and bundle adjustment. Experiments on ETH3D and IMC2021 show that DGSfM consistently improves over strong global SfM baselines across sparse and dense matching front-ends, achieving substantial gains in pose accuracy. Code is available at https://github.com/sithu31296/DGSfM.
Recent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r
Camera pose estimation is a key step in 3D reconstruction and view-synthesis pipelines. We present a deep, global Structure-from-Motion framework based on learned view-graph aggregation. Our method employs a permutation-equivariant, edge-conditioned graph neural network that takes noisy pairwise relative poses as input and outputs globally consistent camera extrinsics. The network is trained without ground-truth supervision, relying solely on a relative-pose consistency objective. This is followed by 3D point triangulation and robust bundle adjustment. Our approach is efficient, scalable to more than a thousand images, and robust to graph density. We evaluate our method on MegaDepth, 1DSfM, Strecha, and BlendedMVS. These experiments demonstrate that our method achieves superior rotation and translation accuracy compared to deep track-centric methods while registering more images across many scenes, and competitive results compared to state-of-the-art classical pipelines, while being much faster.