Teleoperating remotely operated vehicles (ROVs) in flooded, cluttered infrastructure is fundamentally limited by narrow 2D egocentric views and subsea communication latency. We present a multimodal teleoperation architecture built on a ROS-Unity framework that decouples proactive spatial planning from reactive boundary avoidance. The system replaces static camera feeds with a Dynamic Adaptive Viewpoint System (DAVS), which uses continuous optimization and real-time 3D Gaussian Splatting (3DGS) to synthesize an occlusion-free exocentric viewpoint from onboard state estimation. To further reduce sensory workload, a torso-mounted vibrotactile suit maps local obstacle clearance to intuitive haptic proximity cues. The architecture was evaluated in a controlled human-subject study (N = 30) using a BlueROV2 navigating a complex simulated underwater facility. A 3 x 4 repeated-measures design compared three interaction modalities (Egocentric, Haptic, Exocentric) under four communication delays (0.0-1.0 s). Performance was quantified using behavioral measures and functional near-infrared spectroscopy (fNIRS) to assess task-evoked prefrontal activation. Results show that reactive haptic feedback improves path adherence under minimal delay, whereas the 3DGS-driven exocentric visualization provides superior resilience under severe latency (0.5-1.0 s), significantly outperforming the other modalities. fNIRS further revealed a cognitive disengagement effect: increasing latency during conventional egocentric teleoperation overloaded working memory and reduced prefrontal activation, whereas the proactive spatial context provided by DAVS sustained executive control. These findings demonstrate that spatially grounded, multimodal assistance can substantially improve operator performance and cognitive endurance during latency-degraded underwater teleoperation.
This paper presents an immersive bilateral teleoperation framework for beyond-human-scale manipulators, combining motion/force transparency with enhanced operator embodiment through virtual reality (VR) and distributed haptic feedback. The platform integrates a full-scale industrial hydraulic manipulator, a 7-DoF haptic exoskeleton, and head-tracked visual feedback to reinforce operator agency and self-location. A force-sensorless adaptive controller incorporates an augmented human-robot dynamic model to address master-surrogate asymmetries, input nonlinearities, model uncertainties, and communication delays. Rigorous analysis establishes semi-global uniform ultimate boundedness of the closed-loop system. Extensive full-scale experiments demonstrate precise motion and force tracking with scaling up to 1:13 and 1:1000, respectively, and fixed or time-varying delays up to 150 ms. Coordinated 6-DoF pick-and-place and multi-axis contact tasks further validate system performance. A ten-participant user study supports system usability and indicates approximately 50% higher normalized embodiment scores with VR than with monitor-based feedback. These results advance intuitive, force-reflected remote manipulation at industrial scale.
Direct hand-driven teleoperation maps an operator's hand motion to robot end-effector commands at every frame, enabling precise control, but it requires constant monitoring and correction during approach, grasp, and placement, which can be slow and fatiguing. For repetitive pick-and-place tasks, supervisory (goal-based) teleoperation simplifies this process: the operator specifies goals/waypoints, and the robot executes the motion using planning algorithms. Yet, this introduces latency, as the robot must wait for the next command before it can plan and act. "How can we reduce robot reaction time while lowering operator workload?" To tackle this question, we present AHEAD, a real-time VR teleoperation system that anticipates operator intent to enable proactive, hand-driven control. In a digital twin, the operator performs pick-and-place naturally, using hand motion to convey high-level commands rather than a continuous robot trajectory. AHEAD processes a short window of 3D hand and head signals together with scene context through an attention-based classifier to predict the intended grasp object and placement slot. A state machine converts intent predictions into stable robot goals, enabling early motion while remaining stable under noisy predictions and corrective hand movements. AHEAD's intent prediction module achieves Top1 accuracy: 76% for grasp objects and 76% for target slots. Moreover, our user study shows AHEAD reduces robot reaction latency by 0.6 s (object) and 1.4 s (slot) relative to baselines. Participants also reported lower operator load, indicating faster robot responses while maintaining low operator effort in practice.
Current robot-assisted minimally-invasive surgery (RMIS) platforms provide a fixed console for the surgeon to view stereo endoscopic images and teleoperate instruments inside the patient. Several researchers have proposed the use of a head-mounted display (HMD) as a portable console, with video pass-through rendering of the endoscope images which, like the fixed console, restricts the operator to a single endoscopic viewpoint and limits depth perception. We present a digital twin-driven virtual reality (VR) teleoperation platform, where the digital twin is created from markerless perception of the surgical environment and streamed for display on the HMD. This overcomes the limitations of video pass-through by providing multi-view rendering and natural motion-parallax cues, enabling decoupling of the user's hand posture from strict instrument alignment. The system utilizes VR hand controllers to increase the teleoperation workspace and to improve the robustness and stability of instrument control compared to the hand tracking approach adopted by most prior systems. A 15-participant user study on the da Vinci Research Kit (dVRK) shows that our VR platform significantly outperforms a state-of-the-art HoloLens 2 mixed reality baseline, reducing path length by 86% and jerk by 95%, while achieving depth perception confidence comparable to or exceeding the traditional console across all conditions.