Depth can resolve appearance ambiguity in RGB-D salient object detection (SOD), yet sensor depth is not uniformly reliable. Missing regions, blurred boundaries, and structural artifacts can propagate through multimodal fusion and make an RGB-D detector less accurate than its RGB-only counterpart. Existing quality-aware approaches regulate observed depth but remain dependent on the same potentially defective modality. We propose \method, a reliability-aware geometry distillation framework developed for RGB-D SOD benchmarks without using dataset-provided depth during training or inference. A frozen Depth Anything V2 model serves only as a training-time teacher, transferring dense relative geometry, hierarchical spatial attention, and boundary structure to a compact edge-aware geometry branch. Pooled bidirectional interaction aligns geometry with appearance, and a pixel-wise reliability estimator selectively injects geometry that is compatible with the current RGB representation. The teacher is removed after training, leaving an RGB-only inference network. Trained on 2,985 RGB-mask pairs, \method{} achieves the best or tied-best result in 26 of 36 metric-dataset comparisons against ten recent RGB-D SOD methods, including a 13.4% relative MAE reduction on ReDWeb-S. When retrained on DUTS-TR, it also improves the strongest prior F-measure by 4.2% on PASCAL-S, showing that the distilled geometry transfers beyond a particular sensor or dataset domain. Code will be released upon publication.
We introduce RDVSv2, a large-scale benchmark for RGB-D video salient object detection (RGB-D VSOD) with dense frame-level annotations. Existing datasets in this emerging field are often limited in scale and annotation quality, while also relying on less geometry-consistent depth cues. To address these limitations, RDVSv2 is built from publicly accessible stereoscopic online videos and contains 249 video sequences with 29,077 annotated frames. It includes depth maps derived from stereoscopic videos, together with frame-wise salient object masks annotated with eye-tracking guidance. Compared with existing datasets, RDVSv2 is much larger in scale and covers more diverse and challenging scenarios. In addition, we establish a strong baseline for RGB-D VSOD based on Segment Anything Model 2 (SAM2). Specifically, we employ a parameter-efficient fine-tuning (PEFT) strategy to adapt the SAM2 encoder to jointly encode RGB, depth, and optical flow cues. Extensive experiments show that RDVSv2 is substantially more challenging for existing RGB-D VSOD methods. Meanwhile, the proposed baseline achieves state-of-the-art results on RDVSv2 and existing RGB-D VSOD benchmarks. We hope that RDVSv2 and the provided baseline will serve as useful resources for future research on RGB-D VSOD and related multi-modal video understanding tasks. Our dataset and code will be available at https://github.com/ltynick/RDVSv2.
Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective, and specular environments, where depth sensors often produce missing or biased depth. Existing methods often handle such optical failures with scene-specific preprocessing, auxiliary modules, or post-hoc fine-tuning. While effective in constrained settings, these designs increase architectural redundancy and can over-specialize general geometry models to narrow optical scenarios. We revisit this problem as a localized failure mode within base-model training and identify sensor-induced supervision bias as a key bottleneck: models inherit sensor failure patterns from biased real-depth supervision in optically challenging regions. We then introduce OptiGeo, a bias-aware training framework that rehabilitates biased real supervision using a clean-geometry teacher and residual-trimmed alignment. We redefine transparency-targeted rendering as a compact source of clean optical geometry, rather than a large domain-specific fine-tuning set. With only a small targeted rendering set, OptiGeo learns the geometric structure of transparent objects and regions, correcting local geometry distortions that real sensors cannot reliably supervise. Despite only 30M parameters, OptiGeo outperforms substantially larger 300M-scale monocular models and billion-scale multi-view baselines on transparent-scene benchmarks, while remaining competitive on general zero-shot depth and boundary sharpness. Real-world navigation cases further validate its practicality as an efficient perception module in optically challenging scenes.
Monocular depth estimation has improved significantly in recent years, driven by increasingly powerful models and large-scale training data. Predicted depth is increasingly used as an input signal for downstream tasks such as Structure-from-Motion (SfM), visual localization, and SLAM. However, monocular depth estimators (MDEs) are still primarily evaluated in terms of depth accuracy. Standard metrics aggregate errors globally and may not reflect the usefulness of depth for downstream geometric tasks. We therefore propose Depth2Pose, a framework for evaluating MDEs in the context of downstream tasks. By combining depth predictions with feature correspondences in depth-aware geometric solvers, we use relative camera pose estimation accuracy as a task-driven proxy for depth quality. Traditional benchmarks require dense ground truth in the form of per-pixel depth, which is expensive to obtain. In contrast, our formulation requires only camera poses, which can be estimated efficiently, e.g., using Structure-from-Motion pipelines. As a result, our framework can be applied to scenes where ground-truth depth is difficult to obtain, for example due to large scene scale or heavy occlusions (e.g., vegetated environments). Leveraging this, we introduce the D2P dataset, which contains challenging scenes outside the distribution of commonly used training data. We show that methods performing well under standard depth error metrics on existing benchmarks also perform well under our pose-based metric when evaluated on the same datasets, but do not necessarily generalize to our more challenging dataset. Finally, we provide a simple and extensible evaluation framework. The dataset and code are available at kocurvik.github.io/depth2pose.