3D Gaussian Splatting

Also known as 3DGS

Overview

3D Gaussian Splatting represents a scene with many small, positioned and oriented Gaussian primitives whose color and opacity are combined by a differentiable renderer. Methods either optimize these primitives from posed multi-view images or predict them with feed-forward networks, often using depth, stereo, or pretrained vision-model features to improve sparse-view reconstruction. Work also extends the representation to changing scenes, avatars, semantic mapping, and applications such as SLAM, while developing pruning, compression, and faster rasterization for limited hardware. A central challenge is balancing convincing novel views and real-time rendering against accurate, stable geometry, especially when views are sparse, cameras are uncertain, or objects move.

Latest papers

CardsList

1,028 papers116 papers in the last four weeks, up 3% on the four weeks before. 0.7% of all new papers.

  1. tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction

    Feb 23, 2026Chen Wang, Hao Tan, Wang Yifan +63D ReconstructionLarge-Scale 3D Reconstruction

  2. Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting

    Feb 23, 2026Yixin Yang, Bojian Wu, Yang Zhou +13D Gaussian Splatting3D Scene Representation

  3. One2Scene: Geometric Consistent Explorable 3D Scene Generation from a Single Image

    Feb 23, 2026Pengfei Wang, Liyi Chen, Zhiyuan Ma +33D Scene GenerationImage-to-3D Scene Generation

  4. DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering

    Feb 22, 2026Yiran Qiao, Yiren Lu, Yunlai Zhou +43D Gaussian Splatting3D Reconstruction

  5. Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis

    Feb 20, 2026Ziteng Cui, Shuhong Liu, Xiaoyu Dong +4Novel View Synthesis3D Gaussian Splatting

  6. 4D Monocular Surgical Reconstruction under Arbitrary Camera Motions

    Feb 19, 2026Jiwei Shan, Zeyu Cai, Cheng-Tai Hsieh +54D Reconstruction3D Reconstruction

  7. B3^3-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates

    Feb 19, 2026Hiromichi Kamata, Samuel Arthur Munro, Fuminori Homma3DGS SegmentationOpen-Vocabulary 3D Segmentation

  8. 3D Scene Rendering with Multimodal Gaussian Splatting

    Feb 19, 2026Chi-Shiang Gau, Konstantinos D. Polyzos, Athanasios Bacharis +23D Reconstruction3D Gaussian Splatting

  9. i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splatting

    Feb 19, 2026Yicheng Cao, Zhuo Huang, Yu Yao +3Physics-Based SimulationDeformable Object Simulation

  10. Semantic-Guided 3D Gaussian Splatting for Transient Object Removal

    Feb 17, 2026Aditi Prabakaran, Priyesh ShuklaObject Removal3D Reconstruction

  11. AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting

    Feb 3, 2026Joanna Kaleta, Bartosz Świrta, Kacper Kania +33D Gaussian SplattingFeed-Forward 3D Reconstruction

  12. Constrained Dynamic Gaussian Splatting

    Feb 3, 2026Zihan Zheng, Zhenlong Wu, Xuanxuan Wang +53D Gaussian SplattingDynamic Scene Reconstruction

  13. EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis

    Jan 22, 2026Sheng Miao, Sijin Li, Pan Wang +53D Gaussian SplattingDynamic Scene Reconstruction

  14. ThermoSplat: Cross-Modal 3D Gaussian Splatting with Feature Modulation and Geometry Decoupling

    Jan 22, 2026Zhaoqi Su, Shihai Chen, Xinyan Lin +3Thermal Imaging3D Gaussian Splatting

  15. SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication

    Jan 21, 2026Yinghan Xu, Théo Morales, John Dingliana3D Gaussian Splatting

  16. One-Shot Feed-Forward 360∘^{\circ} Animatable Avatar via Inpainted UV-Space Gaussian Modeling

    Jan 19, 2026Shuling Zhao, Dan Xu3D Gaussian Splatting3D Reconstruction

  17. A2^2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

    Jan 14, 2026Sheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung +13D Gaussian SplattingNeural Rendering

  18. SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection

    Jan 6, 2026Kim Jun-Seong, Tae-Hyun Oh, Eduardo Pérez-Pellitero +13D Gaussian SplattingNext-Best-View Planning

  19. CleanGS: Pareto-Guided Post-Hoc Cleanup of 3D Gaussian Splatting Scenes

    Jan 1, 2026Jyotirmaya Shivottam, Om Kumar, Subhankar Mishra3D Gaussian Splatting3D Gaussian Pruning

  20. Rethinking Densification in Gaussian SLAM: A Stationary Sampling Perspective

    Dec 28, 2025Wei-Tse Cheng, Yen-Jen Chiou, Yuan-Fu YangSimultaneous Localization and Mapping3DGS SLAM

  21. G3Splat: Geometrically Consistent Generalizable Gaussian Splatting

    Dec 19, 2025Mehdi Hosseinzadeh, Shin-Fang Chng, Yi Xu +33D Gaussian Splatting3D Reconstruction

  22. Instant Expressive Gaussian Head Avatars at Over 100 FPS

    Dec 18, 2025Kaiwen Jiang, Xueting Li, Seonwook Park +33D Gaussian SplattingHuman Avatar Animation

  23. GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures

    Dec 10, 2025Patrick Noras, Jun Myeong Choi, Didier Stricker +2Inverse Rendering3D Gaussian Splatting