3D Representation Learning

Latest papers 129

Jun 18, 2026cs.CV

3D-PLOT-LLM: Part-Level Object Tokens for 3D Large Language Models

3D multimodal large language models (3D MLLMs) describe a 3D object as a whole but cannot address, name, or reason about its parts. Prior part-aware attempts add segmentation decoders, heavier 3D encoders, or bounding-box grammars at substantial parameter cost. We take a fundamentally different path: we reorganize the input token stream so that parts become directly addressable through the LLM's own vocabulary. Our model, 3D-PLOT-LLM, partitions the frozen point encoder's patches into K locally coherent regions and inserts, before each region's patch tokens, a learnable per-region marker and a reserved vocabulary token <part_k>; a Marker-Space Refinement (MSR) module then conditions each marker on its region's spatial statistics and adjacency neighbors. The model thus cites parts in its output and follows prompts that refer to parts by token, a capability absent from prior object-level 3D MLLMs. To probe this interface, we construct PartVerse-QA, a vocabulary-level part-QA benchmark adapted from PartVerse mesh annotations (77K training pairs and 588 held-out queries on disjoint object splits), on which 3D-PLOT-LLM reaches caption-to-slots Jaccard 0.459 and Exact-match 13.78%, with a slot-to-caption GPT-4o judge of 44.68. On the 3DCoMPaT-GrIn part-aware grounded description benchmark, 3D-PLOT-LLM outperforms PointLLM, Kestrel, PARIS3D, and SegPoint on every text-output metric, and ShapeLLM on 3 of 4, with up to +3.03 GPT-4o judge over PointLLM. On Objaverse whole-object captioning, adding PartVerse-QA at Stage 2 yields +0.65 SBERT and +1.85 GPT-4o over PointLLM, and tops PointLLM-PiSA on 4 of 5 traditional metrics (SBERT, SimCSE, BLEU-1, METEOR) despite targeting a different (part-grounded) objective. All with under 1M new trainable parameters on a frozen point encoder, an order of magnitude below prior part-aware 3D MLLMs, and no segmentation decoder or bounding-box head.
Jun 17, 2026cs.LG

3D-DLP: Self-Supervised 3D Object-Centric Scene Representation Learning

We introduce 3D-DLP, a self-supervised object-centric representation learning model that decomposes scene-level RGB-D or voxel observations into a set of 3D latent particles. Building on the Deep Latent Particles (DLP) framework, each particle encodes disentangled attributes, including 3D keypoint position, bounding box dimensions, and appearance features, and represents a distinct entity in the scene. The model learns interpretable per-particle segmentation maps through an end-to-end self-supervised reconstruction objective. We demonstrate on both simulated and real-world datasets that the learned latent space is interpretable and controllable: by manipulating particle positions and decoding, we can generate novel scene configurations. Furthermore, we show that leveraging these compact 3D latent particles for downstream robotic manipulation improves performance over baselines that either lack explicit 3D information or rely on memory-intensive dense 3D inputs without object-centric structure. Code and videos are available at https://eubooks3003.github.io/3d-dlp.
Jun 16, 2026cs.CV

Adaptive Volumetric Mechanical Property Fields Invariant to Resolution

Accurate mechanical properties (or materials) Young's modulus (EE), Poisson's ratio (νν) and density (ρρ) are essential for reliable physics simulation of digital worlds, but most 3D assets lack this information. We propose AdaVoMP, a method for predicting accurate dense spatially-varying (EE, νν, ρρ) for input 3D objects across representations, improving the resolution, accuracy, and memory efficiency over the state-of-the-art. The foundation of our technique is a sparse and adaptive voxel structure SAV that efficiently represents both the input 3D shape and the material field output. We replace the fixed-voxel model of the most accurate prior method, VoMP, with a novel sparse transformer encoder-decoder model that learns to generate a unique SAV autoregressively for every input shape to represent its materials, achieving a resolution 163×16^3\times higher than prior art. Experiments show that AdaVoMP estimates more accurate volumetric properties, even with lesser test-time compute than all prior art. This allows us to convert high-resolution complex 3D objects into simulation-ready assets, resulting in realistic deformable simulations.
Jun 15, 2026cs.CV

Contrastive Learning for Seismic Horizon Tracking with Domain-Specific Priors

Unsupervised 3D seismic horizon tracking faces a key limitation: signal-based propagators provide accurate trace-level alignment but often fail near faults, whereas texture-driven deep models are more robust to discontinuities, typically at the cost of labeled data requirements and reduced trace-level precision. We propose a self-supervised fusion of both paradigms in which signal-derived local horizon correspondences act as domain-specific priors to train a texture-based deep learning model. Specifically, we estimate reliable trace-to-trace flows from reflector slopes and use them to form positive pairs in a contrastive objective, while restricting training to high-confidence neighborhoods, optionally augmented with a fault mask. The objective is not to infer ambiguous correspondences close to discontinuities, but to preserve horizon identity across them. As a result, the network learns voxel-wise embeddings that preserve local signal continuity while enabling horizon propagation beyond discontinuities through similarity search. Experiments on the public F3 dataset and a faulted synthetic dataset achieve lower mean absolute error (MAE) than unsupervised baselines and competitive performance against a semi-supervised method using a single labeled slice.
Jun 10, 2026cs.RO

Sparse2Act: Learning Action-Aligned Sparse 3D Representations for Cross-Domain Robot Manipulation

Explicit 3D representations are attractive for manipulation because they expose object shape, workspace geometry, and robot-object relations in metric coordinates. However, sparse 3D encoders are often learned through downstream task objectives, tying the representation to a particular data distribution, policy architecture, and action parameterization. We introduce Sparse2Act, an observation-action alignment framework for pretraining sparse point-cloud encoders. The key idea is to use task-space end-effector actions as geometric supervision: masked sparse 3D tokens are trained to organize scene features around the workspace motion paired with the observation. After pretraining, only the encoder initialization is reused by downstream policies, allowing them to retain their own architectures and action spaces, including joint-space commands. On the LIBERO-10 benchmark, our method achieves 86.9% average success after 500 fine-tuning steps. The same pretrained encoder supports LIBERO-to-Meta-World cross-domain transfer, achieving 73.4% average success on the Meta-World-5 benchmark. Ablations on the objective and decoder capacity show that the gains come from the masked action-alignment signal and remain useful across downstream action decoders. In real-world experiments, simulation pretraining followed by limited real-data fine-tuning achieves an average success rate of 72.5% across four tasks, demonstrating effective sim-to-real transfer. These results suggest that robot actions can provide compact geometric supervision for reusable sparse 3D representations.
Jun 9, 2026cs.CV

Efficient RWKV-based Representation Learning for 3D Point Clouds

The recent receptance weighted key value (RWKV) model combines RNN-style recurrence, offering a linear-complexity alternative to Transformers' quadratic self-attention for modeling global dependencies. However, when directly applied to point clouds, RWKV, originally developed for sequential text, struggles to capture local geometric structures and model spatial dependencies effectively. To address this, we propose the \textbf{P-RWKV} block, which bridges the gap between sequence modeling and irregular 3D geometry while preserving the efficiency advantages of RWKV. It consists of a Local Perception Expansion (LPE) component to expand contextual perception along the spatio-temporal sequence and a Spatial Context Enhancement (SCE) component to strengthen spatial awareness. To validate the effectiveness of P-RWKV for point cloud understanding, we construct PointER, a single-modality self-supervised representation learning framework whose encoder is composed of stacked P-RWKV blocks. Furthermore, we extend P-RWKV to a cross-modality setting and integrate the proposed core sub-modules into multiple architectures, demonstrating strong plug-and-play flexibility and architectural generality. Extensive experiments show that the P-RWKV block and its key sub-modules achieve competitive performance across various tasks with lower computational cost and inference latency. Code will be released upon acceptance.
Jun 7, 2026cs.RO

GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors

Robotic grasping is a fundamental capability in robotic manipulation. Yet grasping remains challenging under partial observations. Reliable grasping depends on both local contact cues and object-level 3D structure. Existing geometry-aware grasping methods recognize the value of reconstruction, but they typically treat geometry as an intermediate prediction rather than a reusable object prior for grasping. In this paper, we present GraspFoM, a unified framework that leverages 3D foundation priors (SAM3D) to build a shared 3D object latent for both reconstruction and grasp pose prediction. Built on this shared object latent, we introduce an anchor-initialized truncated pose-reasoning diffuser that predicts continuous and multimodal grasp poses without directly relying on discrete grasp candidates. We further investigate the interaction between reconstruction and grasping through a reconstruction-aware scorer and a residual latent updater. Reconstruction provides grounded geometric cues, while grasp supervision refines the shared object latent toward grasp-relevant affordances. GraspFoM jointly predicts grasp poses and reconstructs high-fidelity 3D assets in mesh and 3DGS forms. Comprehensive experiments demonstrate that GraspFoM achieves state-of-the-art results on both reconstruction and grasping. Notably, these improvements require only a small number of additional trainable parameters. Component-wise ablation studies also demonstrate the contribution of each component.
Jun 5, 2026cs.CV

ARAPDiffusion: ARAP Regularization for Diffusion-Based Deformable Shape Space Learning

This paper introduces ARAPDiffusion, a latent diffusion model to learn the underlying continuous shape space of a deformation shape collection. The key innovation is in injecting the as-rigid-as-possible (ARAP) deformation model as regularization losses into latent diffusion (LD), releasing the requirement of having abundant 3D training data for learning generative models. In contrast to the standard LD, we show how the ARAP model can be used to improve both the encoder/decoder and the LD model. The training procedure alternates between using the synthetic distribution defined by the LD model to develop a regularization loss that enhances the shape encoder/decoder and using the shape decoder to develop a regularization loss to improve the LD model. We also show the benefit of the LD paradigm in combining a representation-free LD process and an implicit shape decoder that is applicable to unorganized point clouds. The experimental results of unconditional and conditional shape generation demonstrate the advantages of ARAPDiffusion over baseline approaches.
Jun 4, 2026cs.CV

PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understanding

Recent advances in 3D multimodal large language models (3D-MLLMs) have enabled unified solutions for 3D scene understanding tasks, including visual question answering, captioning, and referring segmentation. However, existing 3D-MLLMs remain largely object-centric, limiting their ability to model fine-grained part structures that are essential for embodied interaction with 3D environments. In this work, we present PAR3D, a unified part-aware 3D-MLLM framework that enables models to understand, reason about, and ground both objects and their parts in 3D scenes. To enable training and evaluation of part-aware 3D scene understanding, we introduce ScenePart, a synthetic 3D scene dataset with part-level annotations and language instructions. We further develop Part-Aware 3D Representation Learning to enrich 3D visual representations with fine-grained part-level semantics, and propose Hierarchical Segmentation Query Generation to ground part targets via hierarchical object-part queries. Extensive experiments show that our method substantially improves part-level question answering and referring segmentation, while also achieving strong performance across object-level vision-language tasks.
Jun 4, 2026cs.CV

Learning Geometric Representations from Videos for Spatial Intelligent Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames. Given the scarcity of large-scale 3D data, we present GeoVR, a novel framework that learns geometric representations using purely 2D video sequences. This approach effectively restructures the semantic latent space within MLLMs to unlock spatial intelligence. Rather than employing superficial feature mixing, GeoVR reshapes the internal representations of the MLLM by distilling geometry knowledge from pre-trained 3D foundation models. This is accomplished through a multi-objective learning strategy driven by four complementary geometric targets: (1) estimating inter-frame camera poses to embed varying viewpoint dynamics, (2) regressing dense depth maps to anchor physical distances, (3) predicting a metric scale factor for real-world calibration, and (4) distilling multi-scale 3D features to align the intermediate feature space. Guided by these explicit physical and geometric constraints, the model's internal representations naturally develop strong 3D awareness. Extensive experiments on spatial reasoning benchmarks demonstrate that GeoVR achieves state-of-the-art performance, establishing a new paradigm for endowing foundation models with spatial intelligence.
Jun 4, 2026cs.GR

Monte Carlo Steklov Operators for Large-Scale Geometry Processing in the Wild

Intrinsic methods fill the default toolbox for geometry processing on meshes. Intrinsic operators, in particular the Laplacian, underlie methods that require invariance to isometry and have hence been employed in many algorithms for shape analysis, learning, and editing. However, intrinsic methods are predicated on assumptions that quickly become brittle when working with in-the-wild geometry, where (i) mesh quality is not guaranteed, and (ii) many meshes are modeled with multiple connected components. In such settings, volumetric constructions are better-defined, since restrictions on surface topology can be relaxed. This paper presents a Monte Carlo method for estimating the Dirichlet-to-Neumann (DtN) operator -- a boundary-to-boundary volumetric operator -- and its associated Steklov eigenmodes. We build on recent developments in Monte Carlo geometry processing by casting this boundary operator itself as the subject of estimation. The DtN operator, defined through a volumetric stochastic process, is then generalized to the exterior domain, where it couples disconnected components through the surrounding ambient space. We show that our method is orders of magnitude faster than existing boundary-element approaches for computing Steklov spectra while remaining robust to poor triangulations, high-resolution meshes, and multi-component geometry. To demonstrate this scalability, we compute interior and exterior Steklov eigenspectra for approximately 450,000 shapes from the uncurated Objaverse dataset. We incorporate these operators into Steklov-CLIP, a mesh-based neural network that uses volumetric spectral operators for large-scale contrastive 3D representation learning. The resulting network learns semantically meaningful global and dense shape representations, illustrating that geometrically-principled volumetric operators can be made practical at the scale of modern 3D datasets.
Jun 3, 2026cs.CV

Recent Advances and Trends in Learning-based 3D Representations

The selection of an appropriate 3D representation is a fundamental design decision that dictates the efficiency, quality, and capabilities of modern computer vision and graphics pipelines for tasks such as 3D reconstruction, novel-view synthesis and rendering, shape and motion analysis, recognition, and generation. While traditional representations (\eg meshes, point clouds, and volumetric grids) remain standard outputs of 3D sensors (\eg LiDAR and 3D scanners) and are widely used in downstream applications (\eg editing and simulation), recent neural and primitive-based representations (\eg 3D Gaussian Splatting) offer compact and differentiable alternatives opening a wide range of opportunities in applications such as games, AR/VR, autonomous driving, robot navigation, and medical imaging, to name a few. The goal of this paper is to survey the main families of 3D representations from discrete explicit formats to continuous implicit fields based either on neural rendering or primitive splatting. For each type of representation, we present the general formulation and its variants, discuss its benefits and limitations, and highlight key applications. We conclude the paper by outlining the open challenges and potential directions for future research. Distinct from recent surveys that broadly cover 3D object and scene reconstruction, this paper provides a focused analysis on the evolution of 3D representations themselves. We specifically emphasize the paradigm shift toward implicit representations, offering a novel perspective on how these emerging formats fundamentally alter 3D/4D workflows.
Jun 3, 2026cs.CV

MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh topology. However, AR methods scale poorly because the inference cost is quadratic in mesh size. They also require discretizing the vertex coordinates, which introduces quantization errors. To address these challenges, we introduce a Variational Autoencoder (VAE) that, supervised with a contrastive loss, represents both continuous vertex positions and discrete connectivity in a continuous latent space. This latent space is significantly more compact than prior token-based mesh representations. We then build a 3D generator based on a Rectified Flow transformer, generating all mesh vertices and edges in parallel. Our model generates meshes 18x faster than the fastest AR generator while also achieving excellent accuracy across standard mesh-generation metrics. Homepage: https://mesh-flow.github.io/, Code: https://github.com/facebookresearch/meshflow
Jun 3, 2026cs.CV

3DThinkVLA: Endowing Vision-Language-Action Models with Latent 3D Priors via 3D-Thinking-Guided Co-training

We propose a 3D-thinking-guided co-training framework that enables vision-language-action (VLA) models to perform 3D spatial reasoning implicitly during action prediction. Our core insight is that 3D geometry perception and 3D spatial reasoning are distinct capabilities that can be disentangled and injected at different feature hierarchies. During training, three tightly coupled components work in concert primarily within the latent space: (1) To gain geometric priors, a latent 3D geometry perception module aligns intermediate visual features with a 3D foundation model, acquiring low-level geometric cues without architectural modifications to the VLM backbone. (2) Complementing this, an online 3D reasoning distillation module mitigates the prompt-induced reasoning gap via a shared reasoning anchor token. During 3D VLM co-training, this anchor is emitted as the first output token to robustly encode spatial priors. During VLA training, it serves as an input token inserted between the task and action instructions, transferring high-level spatial thinking from explicit teacher reasoning prompts to student action prompts without chain-of-thought text generation. (3) These disentangled geometric and reasoning features are then united by a spatially augmented action integration, which jointly injects them into the action-query tokens as hierarchical spatial conditions to prevent action shortcuts. At deployment, our method retains only its lightweight adapters to perform implicit 3D reasoning, discarding the 3D foundation model and the teacher branch used for supervision. Consequently, it operates purely on 2D images without 3D sensors, external models, or explicit text generation while preventing catastrophic forgetting of the pretrained VLM, achieving state-of-the-art performance on LIBERO, LIBERO-PLUS, SimplerEnv, and real-world manipulation tasks.
Jun 2, 2026cs.CV

CoralBay: A Self-Supervised CT Foundation Model

Self-supervised learning has enabled large-scale pre-training on 2D natural images, producing general-purpose visual representations that transfer effectively across tasks. However, many medical imaging modalities, such as CT scans, are inherently three-dimensional and differ fundamentally from natural images in both structure and semantics. Volumetric modalities capture spatial continuity, organ anatomy, and intensity-based tissue properties (e.g., Hounsfield Units), which are not adequately modeled by 2D pre-training. To bridge this gap, we introduce CoralBay, a self-distillation framework that extends DINO by using a hierarchical 3D Swin backbone and applying self-distillation to concatenated multi-scale features, enabling data-efficient self-supervised learning of rich spatial representations that encode both global semantics and fine-grained local structure. As a result, CoralBay transfers effectively to a wide range of downstream radiological tasks, demonstrating strong and consistent performance across diverse anatomical targets. In addition, we contribute to the open-source \eva framework by introducing a public, reproducible 3D radiology leaderboard that unifies multiple datasets and establishes a standardized benchmark for evaluating volumetric representation learning methods.
Jun 1, 2026q-bio.NC

BEAST3D: Animal behavioral analysis and neural encoding from multi-view video via Gaussian splatting

Multi-view video recordings are increasingly used to capture the 3D movements of animals in experimental settings, yet extracting rich 3D representations from these recordings remains challenging. Supervised pose estimation requires extensive manual annotation, while general-purpose 3D reconstruction models trained on generic scene datasets fail on the specialized imagery and sparse-view setting of laboratory experiments. We address these limitations with BEAST3D, a self-supervised pretraining framework that learns 3D visual representations from unlabeled, calibrated multi-view video. BEAST3D uses a vision transformer to predict 3D Gaussian splats that reconstruct held-out views through differentiable rendering, while simultaneously segmenting the animal from the background. BEAST3D reconstructs 3D structure with as few as four views by conditioning directly on known camera parameters--unlike general-purpose models, which must estimate camera geometry from dense overlapping viewpoints that are seldom available in lab settings. Through comprehensive evaluation across four species, we demonstrate that BEAST3D produces rich, viewpoint-invariant features that transfer effectively to three downstream tasks: novel view synthesis, which validates the quality of the learned 3D representations; multi-view pose estimation, which provides the sparse keypoint trajectories widely used in behavioral analysis; and neural encoding, which relates 3D behavioral features to simultaneously recorded neural activity. BEAST3D thus establishes a versatile framework for behavioral analysis that leverages 3D structure in modern multi-view laboratory recordings.
Jun 1, 2026cs.RO

Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning

End-to-end manipulation policies, combined with web-scale pretrained Vision-Language Models (VLMs), show the promise for generalizable and dexterous robotic manipulation. However, they inherit two key limitations from 2D foundation models: 1) the reliance on 2D RGB inputs that ignores the intrinsically 3D nature of manipulation; and 2) the lack of spatial 3D alignment between input-output spaces as well as across diverse robot embodiments, camera setups, and trajectory datasets. In this paper, we present a series of contributions to address these issues. First, we introduce aligned vertex map and vertex spectrum -- a pixel-wise 3D representation that elevates 2D visual inputs to 3D, using camera calibration and optional depth. This novel input representation marries 3D awareness with the generalization of 2D large VLMs. Then, we propose to align the inputs and outputs of manipulation policies by expressing per-pixel 3D information of each camera view and robot actions to a shared coordinate. Based on this, we designate a canonical Bird's-Eye-View (BEV) alignment frame and innovatively propose to construct BEV images, producing a view-invariant representation robust to camera pose variations. To enable training and evaluation at scale, we develop a comprehensive data processing pipeline to perform such alignments; we also introduce a novel temporal alignment scheme for trajectories across diverse robots, human operators, and datasets. These contributions collectively mitigate input and output spatial-temporal misalignments, improving the consistency and generalization for real-world manipulation. Pretrained checkpoint, source code and data processing pipeline are available in https://hnuzhy.github.io/projects/Dex-BEV.
Jun 1, 2026cs.CV

From Extrinsic to Intrinsic: Geodesic-Guided Representation Learning for 3D Geometric Data

Geometric analysis fundamentally distinguishes between \textit{extrinsic} and \textit{intrinsic} perspectives. The dominant paradigm in current 3D representation learning relies on either extrinsic spatial structures or high-level semantics, struggling to capture the essence of shape identity and underlying manifold topology. To bridge this gap, we introduce a novel 3D representation learning paradigm, namely \textbf{PRISM}, for \textbf{P}re-training, which learns isometric embeddings by \textbf{R}ecovering the \textbf{I}ntrinsic \textbf{S}urface geodesic \textbf{M}etric. PRISM incorporates a topology-enforcing objective that explicitly constrains the structure of latent space, alongside a specialized two-stage training recipe mitigating sample imbalance inherent in the distribution of geodesic distances. Experiments demonstrate that our approach shows satisfactory accuracy, robustness, and high efficiency in geodesic distance prediction and achieves superior performance across diverse downstream tasks, including shape recognition, surface parameterization, and non-rigid correspondence. The code will be publicly available at https://github.com/AidenZhao/PRISM.
May 31, 2026cs.LG

CryoProt: A Protein Pretraining Framework with Cross-Box Interactions on Cryo-EM Density Maps

Despite the growing availability of cryo-electron microscopy (cryo-EM) density maps, effectively leveraging them for protein representation remains challenging. First, current methods lack a general-purpose protein pretraining framework tailored for cryo-EM density maps, designed for protein-related property prediction. Second, existing approaches typically partition density maps into local box regions and model them independently, overlooking interactions across boxes which are essential for capturing global structural context in cryo-EM density map. To address these challenges, we propose CryoProt, a protein pretraining framework designed for cryo-EM density maps. CryoProt introduces a Map Encoder based on multi-head latent attention (MLA), where box-level representations interact through a shared latent space, enabling explicit modeling of cross-box dependencies within the density map. Furthermore, we adopt a multi-task pretraining strategy to learn generalizable representations that can be effectively transferred to diverse downstream tasks, such as protein flexibility prediction, where cryo-EM density maps are not required and can be inferred implicitly by the pretrained model. Experimental results demonstrate that CryoProt consistently outperforms existing state-of-the-art methods across multiple benchmarks, achieving up to 12% improvement over the best-performing baselines, highlighting the importance of modeling cross-box interactions in cryo-EM data. The source code is publicly available at https://anonymous.4open.science/r/CryoProt.
May 28, 2026cs.CV

NeuROK: Generative 4D Neural Object Kinematics

Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics -- realistic temporal deformations of static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok
May 28, 2026cs.CV

SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generation

Autoregressive multimodal large language models (MLLMs) enable 3D generation but struggle to scale to high-resolution shapes due to inadequate 3D tokenizations. Compact set-based representations discard deterministic spatial ordering, leading to ambiguous sequence prediction, while uniform or octree-based voxel grids preserve ordering at the cost of severe redundancy and excessively long sequences. This structural trade-off limits stable and efficient autoregressive 3D generation. We present SuperVoxelGPT, a representation-first framework that resolves this tension through adaptive and deterministically ordered supervoxel tokenization. Given a prompt, we first predict a coarse geometric saliency distribution and construct a shape-adaptive supervoxel partition using saliency-guided centroidal Voronoi tessellation, allocating fine-grained cells to complex regions and larger cells to smooth regions. Conditioned on this prompt and ordered supervoxel layout, we introduce a SuperVoxelVAE and fine-tune a pretrained MLLM to autoregressively generate supervoxel tokens. Experiments using Trellis-500K data show that SuperVoxelGPT reduces token sequence length to 12.8% of uniform voxel tokenization while achieving state-of-the-art generation quality and an average 10x speedup over prior methods.
May 28, 2026cs.CV

Learning Representations from 3D Gaussian Splats

3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of various geometric deep learning architectures for the classification of 3D scenes represented using Gaussian Splatting. We benchmark point-based and graph-based models across both traditional point cloud datasets and dedicated Gaussian Splatting datasets. Scenes are embedded into latent representations, which are evaluated through end-to-end classification, linear probing, and clustering analysis. Our study provides insight into the suitability of different geometry-aware architectures and input feature configurations for learning effective 3D Gaussian Splat representations. The results highlight consistent differences between architectural families and reveal the impact of Gaussian-specific attributes on the quality of representation.
May 27, 2026cs.CV

SEMAGIC: Learning Semantically Consistent Deformable 3D Representations from In-the-Wild Images

Learning deformable 3D object models from single-view in-the-wild images has enabled impressive 3D shape reconstruction without supervision. However, it remains unclear whether these models capture the semantic structure required for downstream tasks. We find that existing deformable reconstruction approaches, despite producing visually plausible geometry, yield unstable correspondences across instances and perform poorly on semantic correspondence benchmarks. We introduce SEMAGIC, a framework for learning semantically consistent deformable 3D representations from single-view in-the-wild images. Rather than treating reconstruction as the end goal, SEMAGIC uses deformable modeling as a mechanism to discover category-level correspondences. Each category is represented by a canonical template mesh and a learned deformation field, functioning similarly to an autoencoder that reconstructs instance geometry from image features, enabling vertices to maintain consistent semantic meaning across instances. Semantic consistency is enforced during training through (i) a feature-level consistency loss aligning semantic features between canonical and deformed meshes, and (ii) vertex-index-conditioned deformation that preserves semantic correspondence across instances. By explicitly coupling geometric deformation with semantic alignment, SEMAGIC produces representations that maintain stable part correspondences across intra-category variation. Experiments demonstrate that SEMAGIC improves semantic correspondence of deformable models by +14.7 [email protected] on SPair-71k, establishing deformable models as effective semantic 3D representations.
May 26, 2026cs.RO

TPS-Drive: Task-Guided Representation Purification for VLM-based Autonomous Driving

Vision-Language Models (VLMs) provide a promising foundation for autonomous driving planning, yet bridging semantic reasoning and precise 3D spatial forecasting remains a critical challenge. Existing representation strategies generally follow two paths: text-aligned methods flatten continuous spatial states into symbols, which compromises geometric structure and induces "spatial hallucinations"; dense visual methods preserve spatial topology but overwhelm standard tokenizers with redundant background textures, leading to "representation interference". To address these limitations, we introduce TPS-Drive, a novel framework centered on Task-Guided Representation Purification that empowers VLMs to Think in Purified Space. At its core, an Agent-Centric Tokenizer utilizes a task-guided vector quantization mechanism supervised by a frozen 3D detection head, which explicitly reallocates limited codebook capacity from pervasive static backgrounds to critical dynamic agents and effectively isolates spatial redundancy. Leveraging this purified spatial vocabulary, TPS-Drive employs a decoupled reasoning pipeline that sequentially performs scene understanding, future forecasting, and action generation. The framework is optimized via a progressive three-stage training paradigm, culminating in reward-driven refinement that surpasses pure imitation learning. Extensive experiments validate our approach: TPS-Drive achieves accurate agent spatial state forecasting and reduces collision rates in open-loop nuScenes evaluations, while establishing new safety records on the rigorous closed-loop NAVSIMv1 and NAVSIMv2 benchmarks.
May 21, 2026cs.CV

GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation

Despite significant progress in Vision-Language Navigation (VLN), existing approaches still rely on dense RGB videos that produce excessive patch tokens and lack explicit spatial structure, resulting in substantial computational overhead and limited spatial reasoning. To address these issues, we introduce the Geometry-Aware BEV (GA-BEV) - a compact, 3D-grounded feature representation that integrates both explicit and implicit geometric cues into multimodal large language model (MLLM) - based navigation systems. We construct BEV spatial maps from RGB-D inputs by projecting visual features into 3D space and aggregating them into an agent-centric layout that preserves geometric consistency while reducing token redundancy. To further enrich geometric understanding, we incorporate features from a pretrained 3D foundation model into the BEV space, injecting structural priors learned from large-scale 3D reconstruction tasks. Together, these complementary cues - explicit depth-based projection and implicit learned priors - yield compact yet spatially expressive representations that substantially improve navigation efficiency and performance. Experiments show that our method achieves state-of-the-art results using only navigation data, without DAgger augmentation or mixed VQA training, demonstrating the robustness and data efficiency of the proposed GA-VLN framework.
May 20, 2026cs.RO

PointACT: Vision-Language-Action Models with Multi-Scale Point-Action Interaction

Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones. However, most existing VLAs rely primarily on 2D visual representations, which limit their ability to reason about fine-grained geometry and spatial grounding - capabilities that are essential for precise and robust manipulation in 3D environments. In this paper, we propose PointACT, a dual-system 3D-aware VLA policy that integrates hierarchical 3D point cloud representations directly into the action decoding process. PointACT employs a multi-scale point-action interaction mechanism with efficient bottleneck window self-attention, enabling evolving action tokens to densely attend to both local geometric detail and global scene structure. We evaluate PointACT on the LIBERO and RLBench benchmarks and systematically compare it against monolithic and dual-system VLA baselines, including variants augmented with point cloud inputs. PointACT achieves consistent improvements across both benchmarks, increasing success rates by 10% on the challenging RLBench-10Tasks suite over state-of-the-art pretrained VLAs, with even larger gains when the vision-language backbone is frozen and the action expert is trained from scratch. Extensive ablation studies demonstrate that tightly coupling hierarchical 3D geometry with pretrained 2D semantic representations is critical for robust and spatially grounded robot control. Our results also highlight the promise of pretrained 3D representations for 3D-aware VLA policies.
May 20, 2026cs.RO

Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation

Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whereas explicit ones preserve geometry but suffer from resolution limits and weak generalization. To address these limitations, we propose a novel pretraining framework that learns a hybrid representation-structural latent points. Specifically, we insert a point-wise latent variational autoencoder into the latent space of a point-cloud autoencoder, jointly regularizing point-wise features and coordinates toward a Gaussian prior. The resulting compact latent preserves coarse structural tendencies, which do not encode precise geometry but capture richer rough shape and semantic information, effectively combining the expressiveness of implicit representations with the structural priors of explicit ones. In addition, informed by shared design choices in prior work, we develop a streamlined, efficient 3DGS-based rendering pipeline that is deliberately kept lightweight, improving efficiency while leaving greater representational capacity to the front-end latent module. Extensive evaluations on RLBench, ManiSkill2, and a real-robot platform demonstrate consistent gains in task success, sample efficiency, and robustness to viewpoint and scene variations over strong baselines. Ablation studies further confirm that each component of our framework is critical to overall performance.
May 20, 2026cs.CV

3D Reconstruction and Knowledge Distillation to Improve Multi-View Image Models to Explore Spike Volume Estimation in Wheat

Accurate estimation of wheat spike volume is important for yield component analysis and stress resilience assessment, yet field-based measurement remains challenging. Active 3D sensing methods such as Light Detection and Ranging (LiDAR) or time-of-flight (ToF) are sensitive to plant motion or poorly suited to outdoor conditions, while 3D reconstructions are computationally expensive. Direct 2D image processing would offer computational advantages, but image-based models lack explicit geometric information. We therefore propose a hybrid 2D-3D approach with knowledge distillation during training while enabling efficient image-only inference. First, we train a rigid-invariant point cloud network using distance-based histogram features to obtain pose-robust geometric representations. We then combine the 3D model with a proposed multi-view image-based regulated Transformer (RT) in an ensemble architecture. Finally, we distill the ensemble knowledge into a purely image-based student model using either feature-based or label-based distillation. The two distilled RTs reduce the mean absolute error (MAE) from 654.31 mm3^3 of the non-distilled RT to 639.93 mm3^3 and 644.62 mm3^3, and increase correlation from 0.76 to 0.77 and 0.82, respectively. At the same time, inference time is reduced from 160 ms to 1.4 ms per spike. Distillation further mitigates volume-dependent bias and reshapes the latent representation of the image model toward a geometry-aware shape. Our results demonstrate that 3D-informed training of a 2D Transformer allows for scalable and efficient spike volume estimation for high-throughput field phenotyping.
May 19, 2026cs.CV

Tango3D: Towards Alignment for Global and Local 2D-3D Correspondence

Existing 3D foundation models typically align point clouds to frozen vision-language spaces like CLIP, which achieve strong cross-modal retrieval by compressing 3D shape into a global vector. However, this global-only alignment cannot establish fine-grained pixel-to-point correspondence. To solve this, we present Tango3D, a foundation model that unifies dense correspondence and global retrieval. We use a geometry-aware 2D visual backbone and a pretrained 3D VAE to encode images into 2D patches and point clouds into 3D tokens. These are mapped into a single shared space to achieve both local pixel-to-point alignment and global semantic alignment. To stabilize the joint learning of dense and global objectives, we introduce a three-stage progressive training strategy. Experiments show our model successfully achieves object-level pixel-to-point alignment while maintaining competitive global retrieval, a joint capability not offered by existing 3D foundation models. By establishing a fine-grained alignment feature space, Tango3D injects rich semantics into purely geometric 3D tokens, paving the way for a wide range of dense 3D downstream tasks.
May 18, 2026cs.CV

Can These Views Be One Scene? Evaluating Multiview 3D Consistency when 3D Foundation Models Hallucinate

Multiview 3D evaluation assumes that the images being scored are observations of one static 3D scene. This assumption can fail in NVS and sparse-view reconstruction: inputs or generated outputs may contain artifacts, outlier frames, repeated views, or noise, yet still receive high 3D consistency scores. Existing reference-based metrics require ground truth, while ground-truth-free metrics such as MEt3R depend on learned reconstruction backbones whose failure modes are poorly characterized. We study this reliability problem by comparing neural reconstruction priors with classical geometric verification. We introduce \benchmark, a controlled robustness benchmark for multiview 3D consistency, and a parametric family that decomposes neural metrics into backbone, residual, and aggregation components. This family recovers MEt3R and yields variants up to 3×3\times more robust. Our analysis shows that VGGT, MASt3R, DUSt3R, and Fast3R can hallucinate dense geometry and cross-view support for unrelated scenes, repeated images, and random noise. We introduce COLMAP-based metrics that use matches, registration, dense support, and reconstruction failure as failure-aware consistency signals. On real NVS outputs and a structured human study, these metrics achieve up to 4×4\times higher correlation with human judgments than MEt3R.