Latest papers

13 papers1 paper in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Oct 16, 2026

Persistent Planar Memory for Video World Models

Video world models that generate and explore environments at scale need a persistent 3D memory of what they have produced. Plane primitives offer a natural candidate: a compact set of oriented planes captures the dominant structural elements (e.g., walls, floors, facades) of indoor and outdoor scenes, while requiring only 7 parameters per primitive. We present PPMem, a video world model that adopts plane primitives as its persistent 3D memory. PPMem augments a video diffusion transformer with a planar prediction head and a Depth Token Fusion (DTF) module: each autoregressive chunk jointly produces RGB video and planar geometry, which merges into a persistent plane memory that conditions subsequent chunks via rendered depth. The resulting memory is three orders of magnitude more compact than per-pixel point clouds (~100K primitives, 5MB for a full scene), geometrically explicit (metric depth, normals, exportable surfaces), cross-view consistent (jointly predicted by the shared backbone), and adaptive (refined by the merging procedure as generation proceeds). On DL3DV and RealEstate10K, PPMem outperforms prior 3D-grounded world models in video quality while jointly producing metric-scale depth, surface normals, and exportable planar geometry, sustaining coherence across hundreds of frames under large viewpoint changes. Project page: https://hyzcluster.github.io/ppmem.
Oct 15, 2026

GeoState: Learning View-Decoupled Geometry States for 3D World Modeling

Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors. However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict. We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation. Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geometry decoder queries using camera rays. An autoregressive world model then predicts future scene states, while camera motion is modeled separately. The predicted states can therefore be decoded under either predicted or externally specified cameras, while retaining a single context-derived scale throughout the rollout without per-frame scale alignment. Experiments show that GeoState outperforms prior 3D world models on Waymo, supports geometrically consistent cross-view querying, and generalizes zero-shot to KITTI and nuScenes. Project page: https://hongchang-liu.github.io/GeoState-project-page/
Oct 8, 2026

VGGTWorld-VLA: Intent-Conditioned 3D World Evolution for Autonomous Driving

VGGT provides a strong foundation for geometry-centric world models by recovering unified 3D scene geometry from visual observations. Although recent extensions enable temporal 3D prediction, their future evolution remains weakly conditioned on driving intentions and actions, limiting their ability to model alternative action-dependent futures. We propose VGGTWorld-VLA, an intention-conditioned extension of VGGT-World for controllable 3D world evolution in autonomous driving. First, we introduce an action--semantic conditioning mechanism that injects complementary driving semantics and ego-motion representations into the future-token stream, enabling different future geometry predictions for the same observed scene under alternative ego actions. Second, we develop a geometry--language--action bridge that adapts historical geometry, VLA semantic features, and maneuver and trajectory representations for joint conditioning of future geometry prediction. We evaluate future geometry prediction on NAVSIM, while conditioning ablations further examine the contributions of semantic and action information. Compared with the baseline, our method demonstrates competitive geometry prediction performance. Ablation studies further support the effectiveness of semantic and action conditioning. These results demonstrate the potential of semantic and action conditioning for controllable VGGT-based world prediction in autonomous driving.
Aug 24, 2026

GeoWAM: Visual Geometry World Action Models for Autonomous Driving

World action models (WAMs) have recently gained increasing attention as a framework for jointly modeling scene evolution and ego actions in autonomous driving. Most existing WAMs learn scene dynamics in pixel space by combining a video-generation backbone for future-observation prediction with an action head for ego-trajectory prediction. Pixels, however, provide only an indirect representation of these dynamics: they entangle geometry and motion with appearance, texture, and illumination, forcing the model to infer three-dimensional transformations from two-dimensional observations. We argue that point-based geometry provides a more natural state space for driving. It explicitly captures spatial structure and both rigid and non-rigid scene dynamics while remaining aligned with the 3D space of driving actions. Building on this insight, we introduce GeoWAM, a visual geometry world action model for autonomous driving. Rather than predicting future images, GeoWAM is pretrained to forecast future scene geometry, yielding representations that jointly encode spatial structure and temporal evolution. A geometry-conditioned action head then leverages these learned geometric dynamics to predict future ego-trajectories. Extensive experiments show that GeoWAM outperforms image-based alternatives, achieving a combined EPDMS of 36.6 on navhard without PDMS supervision and strong zero-shot generalization to nuScenes, with a collision rate of 0.24%. Scaling geometry pretraining with unlabeled data further improves performance, increasing the navhard score by 8.2% to 39.6 and strengthening zero-shot transfer to nuScenes, where the collision rate is reduced by 50% to 0.12%. Together, these results establish geometry as an effective state representation for autonomous driving and geometry pretraining as a general, scalable strategy for downstream planning.
Aug 6, 2026

SR-JEPA: Learning Predictive Latent State in 3D Scenes

Joint-embedding predictive architectures learn by predicting latent representations of missing observations, yet many masked JEPAs are evaluated primarily through the encoders they produce. We ask what a trained predictive pathway itself infers when an entire entity is absent from a native 3D scene. We introduce SR-JEPA, a point-native JEPA for scene-scale point clouds whose original frozen predictive pathway can be queried at a supplied location. At evaluation, every point of one object is removed before encoding and replaced by the same shape-free 32-point query at its centroid. Training uses only self-contained 3D EMA targets: no reconstruction, semantic labels, language, or lifted 2D features. On 5,953 held-out ARKitScenes objects, the imputed latent reaches 43.13% semantic-identity macro accuracy, 22.18 points above the strongest floor. Randomizing the prediction path removes 9.78 points, while substituting matched donor context removes 21.98 points. On 8,570 Sr3D support pairs, the full latent reaches 41.15 AP; identity decoded from the missing-object latent, combined with anchor identity and geometry, reaches 39.37 AP, leaving an unresolved 1.78-point residual. These results reveal a queryable, compositional 3D predictive state: the model completes context-dependent entity content, which downstream computation combines with metric geometry.
Jul 17, 2026

MotionForesight: Re-purposing Video Models for Future 3D Scene-Flow Prediction

Humans can infer how objects are likely to move from passive observation: a cup may be lifted, a drawer may slide, and a lid may rotate shut. Such predictions expose the physical consequences of interaction needed to act in the real world. We study how to learn this anticipation from ordinary monocular videos of human-object interaction. Given a short observed video context, MotionForesight predicts future 3D trajectories for points on the manipulated object. This casts interaction prediction as object-centered 3D motion forecasting without any assumptions on the object properties. Our key insight is that video prediction models already encode rich priors about how objects move during human interactions. We redirect these priors from pixel prediction toward future 3D scene flow. We start from a dense 3D tracker built on a pretrained video model, generate pseudo-ground-truth tracks from complete clips, and train the forecaster using only the observed frames. We replace future RGB and geometry with learned mask latents and train a lightweight adapter to turn the retrospective tracking representation into a forward predictor, while freezing the large video and tracking components. Using just 40k human videos and no auxiliary inputs such as language, MotionForesight generalizes across diverse out-of-distribution objects, environments, viewpoints, and interactions. It also outperforms substantially larger models that use over a million training videos. These results show that we can efficiently re-purpose video priors into explicit geometric forecasts for embodied intelligence. https://motionforesight.github.io/
Jun 25, 2026

Perceptual 3D Simulation With Physical World Modeling

Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.
Jun 16, 2026

Future Dynamic 3D Reconstruction: A 3D World Model with Disentangled Ego-Motion

Forecasting the evolution of dynamic environments is crucial for autonomous agents. While generative world models have recently achieved high photorealism in 2D video synthesis by mixing ego-motion and environmental dynamics within the image plane, they exhibit physical inconsistencies, such as morphing or vanishing objects, especially over long time horizons. In this paper, we propose FR3D, a world model that predicts a persistent 3D latent representation for future dynamic 3D reconstruction. Unlike prior works that treat the world as a sequence of image-based features, FR3D explicitly decouples the 3D evolution of the scene from the agent's trajectory, treating the inferred ego-motion as a latent proxy for action. This disentanglement resolves the ambiguities between self-motion and world-motion, ensuring geometric consistency into the future. Furthermore, we introduce a teacher-student distillation strategy that leverages the spatial "common sense" of off-the-shelf foundation models, leading to robust zero-shot generalization. Extensive experiments demonstrate FR3D's strong performance for future dynamic 3D reconstruction from monocular observations across multiple datasets, even 2 seconds into the future. Project page: https://fr3d-wm.github.io.
May 16, 2026

Coarse Semantic Injection for LLM-Conditioned Structured Indoor Prediction

Large language models (LLMs) have recently been used as structured decoders for indoor understanding from 3D point-token inputs. However, point cloud encoders often under-represent thin structural elements such as doors and windows after voxelization and sparse pooling, and may miss individual furniture instances in cluttered scenes. We propose an interface-preserving semantic augmentation for LLM-conditioned structured decoding. The key idea is to associate semantic evidence with the point-cloud representation, reduce it to a coarse four-group code (furniture, walls, openings, and others), and encode it as an RGBB point interface: red for furniture, green for walls, blue for openings, and black for others, where RGBB denotes four semantic color states represented in three RGB channels rather than an additional fourth channel. This semantic color code is appended to the original raw point attributes before tokenization, so geometry and semantics share the same sparse tokenization path while the downstream language model decoder and output serialization remain unchanged. We further introduce a lightweight routed semantic shift module, with an auxiliary head used only for training-time ratio/budget regularization and analysis, to strengthen semantic cues after sparse pooling. The overall pipeline can use RGB-derived semantic evidence. Under these controlled semantic-source settings, the reported metrics improve across Structured3D, the SpatialLM dataset, and ARKitScenes, especially for opening localization and per-instance furniture detection in cluttered scenes. Ablations clarify the roles of semantic source, color coding, token fusion, and shift injection, while also showing that color/entropy effects remain nontrivial.
May 11, 2026

Forecast-aware Gaussian Splatting for Predictive 3D Representation in Language-Guided Pick-and-Place Manipulation

We introduce Forecast-aware Gaussian Splatting (Forecast-GS), a predictive 3D representation framework for language-conditioned robotic manipulation. While recent manipulation systems have made progress by grounding language instructions into robot affordances, value maps, or relational keypoint constraints, they usually reason over the current scene and do not explicitly model the task-completed state. This limitation is critical when success depends on satisfying spatial and semantic goals under partial observations, where the robot must evaluate whether a candidate action leads to a feasible task-consistent outcome. We validate Forecast-GS on real-world pick-and-place manipulation tasks, including Cutter-to-Box, Apple-to-Bowl, and Sponge-to-Tray. For each task, we conduct 25 real-world trials under varied initial object configurations using the same robot platform and sensing setup. Forecast-GS with automatic candidate selection achieves success rates of 21/25, 23/25, and 16/25 on the three tasks, respectively, outperforming the ReKep baseline, which achieves 15/25, 19/25, and 10/25. A diagnostic human-assisted setting further improves success rates to 23/25, 24/25, and 19/25, suggesting that candidate generation is effective while automatic ranking remains imperfect. These results suggest that explicitly forecasting task-completed 3D states enables more reliable action evaluation, while the gap between automatic and human-assisted selection indicates that robust final-state ranking remains an important challenge for fully autonomous manipulation. Overall, Forecast-GS provides an interpretable bridge between language understanding, 3D perception, and robotic manipulation planning.
Mar 13, 2026

VGGT-World: Transforming VGGT into an Autoregressive Geometry World Model

World models that forecast scene evolution by generating future video frames devote the bulk of their capacity to photometric details, yet the resulting predictions often remain geometrically inconsistent. We present VGGT-World, a geometry world model that side-steps video generation entirely and instead forecasts the temporal evolution of frozen geometry-foundation-model (GFM) features. Concretely, we repurpose the latent tokens of a frozen VGGT as the world state and train a lightweight temporal flow transformer to autoregressively predict their future trajectory. Two technical challenges arise in this high-dimensional (d=1024) feature space: (i) standard velocity-prediction flow matching collapses, and (ii) autoregressive rollout suffers from compounding exposure bias. We address the first with a clean-target (z-prediction) parameterization that yields a substantially higher signal-to-noise ratio, and the second with a two-stage latent flow-forcing curriculum that progressively conditions the model on its own partially denoised rollouts. Experiments on KITTI, Cityscapes, and TartanAir demonstrate that VGGT-World significantly outperforms the strongest baselines in depth forecasting while running 3.6-5 times faster with only 0.43B trainable parameters, establishing frozen GFM features as an effective and efficient predictive state for 3D world modeling.
Feb 27, 2026

StemVLA:An Open-Source Vision-Language-Action Model with Future 3D Spatial Geometry Knowledge and 4D Historical Representation

Vision-language-action (VLA) models integrate visual observations and language instructions to predict robot actions, demonstrating promising generalization in manipulation tasks. However, most existing approaches primarily rely on direct mappings from 2D visual inputs to action sequences, without explicitly modeling the underlying 3D spatial structure or temporal world dynamics. Such representations may limit spatial reasoning and long-horizon decision-making in dynamic environments. To address this limitation, we propose StemVLA, a novel framework that explicitly incorporates both future-oriented 3D spatial knowledge and historical 4D spatiotemporal representations into action prediction. First, instead of relying solely on observed images, StemVLA forecasts structured 3D future spatial-geometric world knowledge, enabling the model to anticipate upcoming scene geometry and object configurations. Second, to capture temporal consistency and motion dynamics, we feed historical image frames into a pretrained video-geometry transformer backbone to extract implicit 3D world representations, and further aggregate them across time using a temporal attention module, termed VideoFormer [20], forming a unified 4D historical spatiotemporal representation. By jointly modeling 2D observations, predicted 3D future structure, and aggregated 4D temporal dynamics, StemVLA enables more comprehensive world understanding for robot manipulation. Extensive experiments in simulation demonstrate that Stem-VLA achieves an average accuracy of 92.0% across the LIBERO subsets, and 86.0% on the long-horizon LIBERO-Long subset.
Dec 24, 2025

Schrödinger's Navigator: Imagining an Ensemble of Futures for Zero-Shot Object Navigation

Zero-shot object navigation (ZSON) requires robots to find target objects in unseen environments without task-specific fine-tuning or pre-built maps, a key capability for general-purpose service robots. Yet methods that perform well in simulation often degrade in cluttered real-world scenes with severe occlusion and latent hazards, where large unseen regions make single-scene inference brittle and unsafe. We propose Schrödinger's Navigator, a belief-aware framework that reasons at inference time over multiple trajectory-conditioned imagined 3D futures. Given candidate paths, a trajectory-conditioned 3D world model predicts hypothetical observations and maintains a superposition of plausible scene realizations rather than committing to one map. An adaptive occluder-aware sampler directs imagination to uncertainty-critical regions, while a Future-Aware Value Map (FAVM) aggregates imagined futures for robust, proactive action selection. Experiments in simulation and on a physical Go2 quadruped show that Schrödinger's Navigator outperforms strong ZSON baselines, improving hidden-target discovery and risk-aware waypoint selection in occlusion-heavy navigation scenarios. These results highlight imagined 3D futures as a scalable and generalizable strategy for zero-shot navigation in uncertain real-world environments.