Bandits

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6 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Bandits.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Bandits.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Bandits.

96 papers

Latest in Bandits

May 12, 2026stat.ML

Online Learning-to-Defer with Varying Experts

Learning-to-Defer (L2D) methods route each query either to a predictive model or to external experts. While existing work studies this problem in batch settings, real-world deployments require handling streaming data, changing expert availability, and shifting expert distribution. We introduce the first online L2D algorithm for multiclass classification with bandit feedback and a dynamically varying pool of experts. Our method achieves regret guarantees of O((n+ne)T2/3)O((n+n_e)T^{2/3}) in general and O((n+ne)T)O((n+n_e)\sqrt{T}) under a low-noise condition, where TT is the time horizon, nn is the number of labels, and nen_e is the number of distinct experts observed across rounds. The analysis builds on novel H\mathcal{H}-consistency bounds for the online framework, combined with first-order methods for online convex optimization. Experiments on synthetic and real-world datasets demonstrate that our approach effectively extends standard Learning-to-Defer to settings with varying expert availability and reliability.
Dang Hoang Duy, Yannis Montreuil, Maxime Meyer +3
May 12, 2026cs.LG

Multi-Task Representation Learning for Conservative Linear Bandits

This paper presents the Constrained Multi-Task Representation Learning (CMTRL) framework for linear bandits. We consider T linear bandit tasks in a d dimensional space, which share a common low-dimensional representation of dimension r, where r is much smaller than the minimum of d and T. Furthermore, tasks are constrained so that only actions meeting specific safety or performance requirements are allowed, referred to as conservative (safe) bandits. We introduce a novel algorithm, Safe-Alternating projected Gradient Descent and minimization (Safe-AltGDmin), to recover a low-rank feature matrix while satisfying the given constraints. Building on this algorithm, we propose a multi-task representation learning framework for conservative linear bandits and establish theoretical guarantees for its regret and sample complexity bounds. We presented experiments and compared the performance of our algorithm with benchmark algorithms.
Jiabin Lin, Shana Moothedath
May 11, 2026cs.LG

Signature Approach for Contextual Bandits with Nonlinear and Path-dependent Rewards

We study contextual bandits with nonlinear and path-dependent rewards through a novel signature-transform-based approach. Leveraging the universal nonlinearity property of signatures, we approximate continuous path-dependent reward functionals by linear functionals in the signature space. This representation enables the use of efficient linear contextual bandit methods while preserving expressive sequential structure. Building on this framework, we propose \texttt{DisSigUCB}, a signature-based disjoint upper confidence bound (UCB) algorithm. Under boundedness and non-degeneracy assumptions, we prove a high-probability data-dependent sublinear regret bound of order O~((d+m)KT)\tilde{\mathcal O}(\sqrt{(d+m)KT}) where dd is the context dimension and mm is the signature feature dimension. Synthetic experiments and numerical applications on temperature sensor monitoring, sleep-stage classification, and hospital nurse staffing demonstrate that \texttt{DisSigUCB} consistently outperforms classical linear and kernelized contextual bandit baselines in nonlinear and path-dependent settings.
Xin Guo, Grace He, Xinyu Li
May 11, 2026cs.LG

Nearly-Optimal Algorithm for Adversarial Kernelized Bandits

This paper studies kernelized bandits (also known as Gaussian process bandits) in an adversarial environment, where the reward functions in a known reproducing kernel Hilbert space (RKHS) may be adversarially chosen at each round. We show that the exponential-weight algorithm achieves O~(TγT)\tilde{O}(\sqrt{T γ_T}) adversarial regret, where TT and γTγ_T denote the number of total rounds and the maximum information gain, respectively. For squared exponential (SE) and νν-Matérn kernels, we also show algorithm-independent lower bounds that guarantee the optimality of our algorithm up to polylogarithmic factors. Furthermore, we present a computationally efficient variant of our algorithm using Nyström approximation while maintaining nearly optimal regret guarantees.
Shogo Iwazaki
May 11, 2026cs.LG

Sample-Mean Anchored Thompson Sampling for Offline-to-Online Learning with Distribution Shift

Offline-to-online learning aims to improve online decision-making by leveraging offline logged data. A central challenge in this setting is the distribution shift between offline and online environments. While some existing works attempt to leverage shifted offline data, they largely rely on UCB-type algorithms. Thompson sampling (TS) represents another canonical class of bandit algorithms, well known for its strong empirical performance and naturally suited to offline-to-online learning through its Bayesian formulation. However, unlike UCB indices, posterior samples in TS are not guaranteed to be optimistic with respect to the true arm means. This makes indices constructed from purely online and hybrid data difficult to compare and complicates their use. To address this issue, we propose sample-mean anchored TS (Anchor-TS), which introduces a novel median-based anchoring rule that defines the arm index as the median of an online posterior sample, a hybrid posterior sample, and the online sample mean. The median anchoring systematically corrects bias induced by distribution shift by mitigating over-estimation for suboptimal arms and under-estimation for optimal arms, while exploiting offline information to obtain more accurate estimates when the shift is small. We establish theoretical guarantees showing that the proposed algorithm safely leverages offline data to accelerate online learning, and quantifying how the degree of distribution shift and the size of offline data affect the resulting regret reduction. Extensive experiments demonstrate consistent improvements of our algorithm over baselines.
Bochao Li, Yao Fu, Wei Chen +1
May 10, 2026cs.LG

Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a separation between average-iterate and last-iterate convergence in duality gap: while the optimal t^(-1/2) rate after t rounds is achievable for the former via standard no-regret algorithms, the latter cannot converge faster than t^(-1/3) in expectation or t^(-1/4) with high probability. However, in many practical settings, such as preference learning, the players observe not only their loss but also the opponent's action. This raises a natural question: can such additional information enable faster last-iterate convergence? We answer this question affirmatively, showing that t^(-1/2) last-iterate convergence is achievable with high probability in this setting, via an efficient algorithm that updates its strategy infrequently by solving an estimated log-barrier-regularized game. We identify fundamental obstacles preventing standard analysis for multi-armed bandits, the single-player case, from generalizing to games, and develop a novel analysis to overcome them. Experiments confirm that our algorithm indeed converges faster than naive baselines and prior methods that do not exploit opponent-action feedback. Finally, we note that our results also improve those for dueling bandits, a special case with skew-symmetric game matrices.
Soumita Hait, Ping Li, Haipeng Luo +1
May 7, 2026cs.LG

Bandit Learning in General Open Multi-agent Systems

Recent developments in digital platforms have highlighted the prevalence of open systems, where agents can arrive and depart over time. While bandit learning in open systems has recently received initial attention, existing work imposes structural assumptions that are frequently violated in practice. A learning paradigm for general open systems creates fresh challenges: newly arriving agents induce endogenous non-stationarity; agent patterns determine how quickly information accumulates; and new agents make regret scale further with the time horizon. To this end, we formulate a unified open-system bandit problem with general dynamics, including heterogeneous rewards and general agent patterns. We introduce new concepts to capture the inherent complexities: the \emph{pre-training degree} of new agents quantifies how much information an agent carries upon entry, \emph{stability} measures the impact of new agents on the system, and \emph{global dynamic regret} compares the cumulative expected reward of all active agents with that of the varying optimal arms. We develop certified global-UCB learning methodologies with provable guarantees. Our regret bounds reveal that entry uncertainty enters linearly via the pre-training degree, while in stable regimes, regret is governed by the time needed to identify a persistent optimal arm, as well as by the agent patterns. We further show that these dependencies are tight via lower bounds in hard instances.
Mengfan Xu
May 7, 2026cs.LG

Sharper Guarantees for Misspecified Kernelized Bandit Optimization

Existing guarantees for misspecified kernelized bandit optimization pay for misspecification through kernel complexity: in generic offline bounds, the misspecification level ε\varepsilon is multiplied by deff\sqrt{d_\mathrm{eff}}, where deffd_\mathrm{eff} is the kernel effective dimension, while in online regret bounds, the corresponding penalty is γnnε\sqrt{γ_n}\,n\varepsilon, where γnγ_n is the maximum information gain after nn rounds of interaction. In this work, we show that, for a large class of kernels, the misspecification amplification can be reduced to logarithmic or polylogarithmic growth. In the offline setting, we first prove high-probability simple-regret bounds whose misspecification term is governed by a spectral Lebesgue constant. This yields logarithmic amplification for one-dimensional monotone spectra and polylogarithmic amplification for multivariate Fourier-diagonal product kernels. In the online setting, we modify a domain-splitting algorithm and prove a cumulative regret bound of O~(γnn+nε)\widetilde{\mathcal O}(\sqrt{γ_n n}+n\varepsilon) under mild localized eigendecay assumptions, removing the extra γn\sqrt{γ_n} factor from the misspecification term. The common principle is localization: spectral localization controls the Lebesgue constant of the offline approximation operator, while domain splitting implements the spatial analogue of this mechanism in the online setting, preventing local misspecification errors from being amplified globally.
Davide Maran, Csaba Szepesvári
May 6, 2026cs.AI

On-line Learning in Tree MDPs by Treating Policies as Bandit Arms

A Tree Markov Decision Problem (T-MDP) is a finite-horizon MDP with a starting state s1s_{1}, in which every state is reachable from s1s_{1} through exactly one state-action trajectory. T-MDPs arise naturally as abstractions of decision making in sequential games with perfect recall, against stationary opponents. We consider the problem of on-line learning in T-MDPs, both in the PAC and the regret-minimisation regimes. We show that well-known bandit algorithms -- \textsc{Lucb} and \textsc{Ucb} -- can be applied on T-MDPs by treating each policy as an arm. The apparent technical challenge in this approach is that the number of policies is exponential in the number of states. Our main innovation is in the design of confidence bounds based on data shared by the policies, so that the bandit algorithms can yet be implemented with polynomial memory and per-step computation. We obtain instance-dependent upper bounds on sample complexity and regret that sum a ``gap term'' from every terminal state, rather than every policy. Empirically, our algorithms consistently outperform available alternatives on a suite of hidden-information games.
Anvay Shah, Ramsundar Anandanarayanan, Sharayu Moharir +1
May 5, 2026cs.LG

Bandits attack function optimization

We consider function optimization as a sequential decision making problem under budget constraint. This constraint limits the number of objective function evaluations allowed during the optimization. We consider an algorithm inspired by a continuous version of a multi-armed bandit problem which attacks this optimization problem by solving the tradeoff between exploration (initial quasi-uniform search of the domain) and exploitation (local optimization around the potentially global maxima). We introduce the so-called Simultaneous Optimistic Optimization (SOO), a deterministic algorithm that works by domain partitioning. The benefit of such approach are the guarantees on the returned solution and the numerical efficiency of the algorithm. We present this machine learning approach to optimization, and provide the empirical assessment of SOO on the CEC'2014 competition on single objective real-parameter numerical optimization test-suite.
Philippe Preux, Rémi Munos, Michal Valko
May 5, 2026cs.LG

Bandits on graphs and structures

The goal of this thesis is to investigate the structural properties of certain sequential problems in order to bring the solutions closer to a practical use. In the first part, we put a special emphasis on structures that can be represented as graphs on actions. In the second part, we study the large action spaces that can be of exponential size in the number of base actions or even infinite. For graph bandits, we consider the settings of smoothness of rewards (spectral bandits), side observations, and influence maximization. For large structured domains, we cover kernel bandits, polymatroid bandits, bandits for function optimization (including unknown smoothness), and infinitely many-arms bandits. The thesis aspires to be a survey of the author's contributions on graph and structured bandits.
Michal Valko
May 3, 2026cs.LG

Multi-User Dueling Bandits: A Fair Approach using Nash Social Welfare

Learning from human preference data is becoming a useful tool, from fine-tuning large language models to training reinforcement learning agents. However, in most scenarios, the model is trained on the average preference of all human evaluators, which, under large variations of preferences, can be unfair to minority groups. In this work, we consider fairness in dueling bandits, a standard framework for online learning from preference data. We assume that each user has a (potentially distinct) Condorcet winner, which is an arm preferred to every other arm. Using these user-specific Condorcet winners as reference points, we evaluate and score arms according to their performance relative to the corresponding winner. To promote fairness across heterogeneous users, we adopt the well-established Nash Social Welfare objective, which maximizes the product of user utilities, thereby inherently penalizing inequality and preventing the marginalization of any single user. Within this framework, we construct a hard instance to establish a regret lower bound of Ω(T2/3min(K,D)13)Ω(T^{2/3}\min(K,D)^\frac{1}{3}) for a time horizon TT, KK arms, and DD users, which, to the best of our knowledge, is the first result quantifying the cost of fairness in dueling bandits with heterogeneous preferences. We then present the Fair-Explore-Then-Commit and Fair-εε-Greedy algorithms with a Condorcet winner identification phase. We further derive their regret upper bounds that match the lower-bound dependence on TT up to logarithmic factors.
Maheed H. Ahmed, Mahsa Ghasemi
May 3, 2026cs.LG

Robust Linear Dueling Bandits with Post-serving Context under Unknown Delays and Adversarial Corruptions

We study linear dueling bandits in volatile environments characterized by the simultaneous presence of post-serving contexts, delayed feedback, and adversarial corruption. Feedback is subject to unknown stochastic or adversarial delays and a cumulative corruption budget C\mathcal{C}. To address these challenges, we propose e RCDP-UCB, which integrates a learned approximator that predicts post-serving contexts from pre-serving information. It further employs an adaptive weighting strategy that clips feature vectors to mitigate the impact of corrupted and delayed observations simultaneously. Under standard regularity conditions and a parametric post-serving mapping, we rigorously establish that our algorithm is delay-regime-agnostic, achieving a regret upper bound of O~(d(T+C+D))\widetilde{\mathcal{O}}(d(\sqrt{T} + \mathcal{C} + \mathcal{D})), where dd is the total feature dimension and D\mathcal{D} encapsulates the delay complexity. Crucially, our analysis reveals an additive cost structure between corruption and delay, avoiding the multiplicative degradation typical of prior works. We further establish lower bounds that nearly match our upper bounds up to a d\sqrt{d} factor for adversarial delays in the absence of post-serving contexts. Code is available at https://github.com/youngmin0oh/rcdp-public.
Youngmin Oh
May 2, 2026cs.LG

AI Alignment via Incentives and Correction

We study AI alignment through the lens of law-and-economics models of deterrence and enforcement. In these models, misconduct is not treated as an external failure, but as a strategic response to incentives: an actor weighs the gain from violation against the probability of detection and the severity of punishment. We argue that the same logic arises naturally in agentic AI pipelines. A solver may benefit from producing a persuasive but incorrect answer, hiding uncertainty, or exploiting spurious shortcuts, while an auditor or verifier must decide whether costly monitoring is worthwhile. Alignment is therefore a fixed-point problem: stronger penalties may deter solver misbehavior, but they can also reduce the auditor's incentive to inspect, since auditing then mainly incurs cost on a population that appears increasingly aligned. This perspective also changes what should count as a post-training signal. Standard feedback often attaches reward to the final answer alone, but a solver-auditor pipeline exposes the full correction event: whether the solver erred, whether the auditor inspected, whether the error was caught, and whether oversight incentives remained active. We formalize this interaction in a two-agent model in which a principal chooses rewards over joint correction outcomes, inducing both solver behavior and auditor monitoring. Reward design is therefore a bilevel optimization problem: rewards are judged not by their immediate semantic meaning, but by the behavioral equilibrium they induce. We propose a bandit-based outer-loop procedure for searching over reward profiles using noisy interaction feedback. Experiments on an LLM coding pipeline show that adaptive reward profiles can maintain useful oversight pressure and improve principal-aligned outcomes relative to static hand-designed rewards, including a substantial reduction in hallucinated incorrect attempts.
Rohit Agarwal, Joshua Lin, Mark Braverman +1
May 1, 2026cs.LG

NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search

Monte Carlo Tree Search (MCTS) scales poorly in cooperative multi-agent domains because expansion must consider an exponentially large set of joint actions, severely limiting exploration under realistic search budgets. We propose NonZero, which keeps multi-agent MCTS tractable by running surrogate-guided selection over a low-dimensional nonlinear representation using an interaction-guided proposal rule, instead of directly exploring the full joint-action space. Our exploration uses an interaction score: single-agent deviations are ranked by predicted gain, while two-agent deviations are scored by a mixed-difference measure that reveals coordination benefits even when no single agent can improve alone. We formalize candidate proposal as a bandit problem over local deviations and derive a proposal rule, NonZero, with a sublinear local-regret guarantee for reaching approximate graph-local optima without enumerating the joint-action space. Empirically, NonZero improves sample efficiency and final performance on MatGame, SMAC, and SMACv2 relative to strong model-based and model-free baselines under matched search budgets.
Sizhe Tang, Zuyuan Zhang, Mahdi Imani +1
May 1, 2026cs.LG

Revealing graph bandits for maximizing local influence

We study a graph bandit setting where the objective of the learner is to detect the most influential node of a graph by requesting as little information from the graph as possible. One of the relevant applications for this setting is marketing in social networks, where the marketer aims at finding and taking advantage of the most influential customers. The existing approaches for bandit problems on graphs require either partial or complete knowledge of the graph. In this paper, we do not assume any knowledge of the graph, but we consider a setting where it can be gradually discovered in a sequential and active way. At each round, the learner chooses a node of the graph and the only information it receives is a stochastic set of the nodes that the chosen node is currently influencing. To address this setting, we propose BARE, a bandit strategy for which we prove a regret guarantee that scales with the detectable dimension, a problem dependent quantity that is often much smaller than the number of nodes.
Alexandra Carpentier, Michal Valko
Apr 30, 2026cs.LG

TypeBandit: Type-Level Context Allocation and Reweighting for Effective Attribute Completion in Heterogeneous Graph Neural Networks

Heterogeneous graphs are widely used to model multi-relational systems, but missing node attributes remain a major bottleneck for downstream learning. In this paper, we identify and formalize type-dependent information asymmetry: the phenomenon that different node types provide substantially different levels of useful signal for attribute completion. Motivated by this observation, we propose TypeBandit, a lightweight, model-agnostic methodology for heterogeneous attribute completion. TypeBandit combines topology-aware initialization, type-level bandit sampling, and joint representation learning. It allocates a finite global sampling budget across node types, samples representative nodes within each type, and uses the resulting sampled type summaries as shared contextual signals during representation construction. By operating at the type level rather than over each target node's local neighborhood, TypeBandit keeps the adaptive state compact and practical for large heterogeneous graphs. A key advantage of TypeBandit is architectural flexibility. Rather than requiring a new heterogeneous graph neural network architecture, TypeBandit acts as a type-aware front end for representative heterogeneous GNN backbones, including R-GCN, HetGNN, HGT, and SimpleHGN. We further introduce a hybrid pretraining scheme that combines structural degree priors with feature propagation, yielding a more reliable initializer than degree-only pretraining. Under a fixed-split protocol on DBLP, IMDB, and ACM, TypeBandit provides dataset-dependent but practically meaningful gains. Additional ablation, stability, efficiency, semantic-propagation, and sampled OGBN-MAG experiments support TypeBandit as a practical strategy for heterogeneous attribute completion when type-specific information is unevenly distributed and sampling resources are limited.
Ta-Yang Wang, Rajgopal Kannan, Viktor Prasanna
Apr 29, 2026cs.IR

The Bandit's Blind Spot: The Critical Role of User State Representation in Recommender Systems

With the increasing availability of online information, recommender systems have become an important tool for many web-based systems. Due to the continuous aspect of recommendation environments, these systems increasingly rely on contextual multi-armed bandits (CMAB) to deliver personalized and real-time suggestions. A critical yet underexplored component in these systems is the representation of user state, which typically encapsulates the user's interaction history and is deeply correlated with the model's decisions and learning. In this paper, we investigate the impact of different embedding-based state representations derived from matrix factorization models on the performance of traditional CMAB algorithms. Our large-scale experiments reveal that variations in state representation can lead to improvements greater than those achieved by changing the bandit algorithm itself. Furthermore, no single embedding or aggregation strategy consistently dominates across datasets, underscoring the need for domain-specific evaluation. These results expose a substantial gap in the literature and emphasize that advancing bandit-based recommender systems requires a holistic approach that prioritizes embedding quality and state construction alongside algorithmic innovation. The source code for our experiments is publicly available on https://github.com/UFSCar-LaSID/bandits_blind_spot.
Pedro R. Pires, Gregorio F. Azevedo, Rafael T. Sereicikas +2
Apr 28, 2026stat.ML

Spectral bandits

Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this work, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each item we can recommend is a node of an undirected graph and its expected rating is similar to the one of its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret with respect to the optimal policy would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose three algorithms for solving our problem that scale linearly and sublinearly in this dimension. Our experiments on content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens of node evaluations.
Tomáš Kocák, Rémi Munos, Branislav Kveton +2
Apr 28, 2026stat.ML

Online learning with Erdős-Rényi side-observation graphs

We consider adversarial multi-armed bandit problems where the learner is allowed to observe losses of a number of arms beside the arm that it actually chose. We study the case where all non-chosen arms reveal their loss with a fixed but unknown probability rr, independently of each other and the action of the learner. We propose two algorithms that work for different ranges of rr. We show that after TT rounds in a bandit problem with NN arms, the expected regret of our first algorithm is O((T/r)logN)O(\sqrt{(T /r) \log N }) whenever r(logT)/(2N)r\ge(\log T)/(2N), while our second algorithm achieves a regret of O((T/r)log(N+T))O(\sqrt{(T/r) \log (N+T)}) for smaller values of rr. We also give a quick estimation procedure that decides the range of~rr. All our bounds are within logarithmic factors of the best achievable performance of any algorithm that is even allowed to know~rr.
Tomáš Kocák, Gergely Neu, Michal Valko
Apr 28, 2026cs.LG

Online combinatorial optimization with stochastic decision sets and adversarial losses

Most work on sequential learning assumes a fixed set of actions that are available all the time. However, in practice, actions can consist of picking subsets of readings from sensors that may break from time to time, road segments that can be blocked or goods that are out of stock. In this paper we study learning algorithms that are able to deal with stochastic availability of such unreliable composite actions. We propose and analyze algorithms based on the Follow-The-Perturbed-Leader prediction method for several learning settings differing in the feedback provided to the learner. Our algorithms rely on a novel loss estimation technique that we call Counting Asleep Times. We deliver regret bounds for our algorithms for the previously studied full information and (semi-)bandit settings, as well as a natural middle point between the two that we call the restricted information setting. A special consequence of our results is a significant improvement of the best known performance guarantees achieved by an efficient algorithm for the sleeping bandit problem with stochastic availability. Finally, we evaluate our algorithms empirically and show their improvement over the known approaches.
Gergely Neu, Michal Valko
Apr 27, 2026cs.LG

Efficient learning by implicit exploration in bandit problems with side observations

We consider online learning problems under a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.
Tomas Kocak, Gergely Neu, Michal Valko +1
Apr 27, 2026stat.ML

Extreme bandits

In many areas of medicine, security, and life sciences, we want to allocate limited resources to different sources in order to detect extreme values. In this paper, we study an efficient way to allocate these resources sequentially under limited feedback. While sequential design of experiments is well studied in bandit theory, the most commonly optimized property is the regret with respect to the maximum mean reward. However, in other problems such as network intrusion detection, we are interested in detecting the most extreme value output by the sources. Therefore, in our work we study extreme regret which measures the efficiency of an algorithm compared to the oracle policy selecting the source with the heaviest tail. We propose the ExtremeHunter algorithm, provide its analysis, and evaluate it empirically on synthetic and real-world experiments.
Alexandra Carpentier, Michal Valko
Apr 27, 2026cs.LG

Direction-Aware Offline-to-Online Learning in Linear Contextual Bandits

Many bandit systems are deployed with offline historical data, such as past logs from earlier policies. Using these data can reduce early online exploration when they remain informative for the online problem. When the offline and online environments differ, such data can be biased for the online problem. For linear (contextual) bandits, this bias is directional: offline data may be informative in some feature directions and misleading in others. However, prior work typically controls this gap through a known Euclidean bound on the model parameters, which we prove is too coarse: even with the offline parameter known, bias in a single unknown direction can force dimension-dependent regret. To address this challenge, we introduce a directional bias certificate (Mbias,ρ)(M_{\mathrm{bias}},ρ) that measures the offline-to-online gap through an MbiasM_{\mathrm{bias}}-induced norm and assigns different bias budgets to different directions. Building on this certificate, we propose \emph{Ellipsoidal-MINUCB}, which augments the online learning with an offline-pooled branch that safely exploits historical data. When the certificate is known, we show that the algorithm matches the standard SupLinUCB rate in the worst case and improves when offline coverage aligns with low-bias directions. When the certificate is unknown, we estimate it adaptively from offline and accumulated online data and establish a corresponding regret guarantee. Numerical experiments support the theory and show gains in aligned regimes.
Zean Han, Ruihan Lin, Zezhen Ding +1
Apr 23, 2026stat.ML

A single algorithm for both restless and rested rotting bandits

In many application domains (e.g., recommender systems, intelligent tutoring systems), the rewards associated to the actions tend to decrease over time. This decay is either caused by the actions executed in the past (e.g., a user may get bored when songs of the same genre are recommended over and over) or by an external factor (e.g., content becomes outdated). These two situations can be modeled as specific instances of the rested and restless bandit settings, where arms are rotting (i.e., their value decrease over time). These problems were thought to be significantly different, since Levine et al. (2017) showed that state-of-the-art algorithms for restless bandit perform poorly in the rested rotting setting. In this paper, we introduce a novel algorithm, Rotting Adaptive Window UCB (RAW-UCB), that achieves near-optimal regret in both rotting rested and restless bandit, without any prior knowledge of the setting (rested or restless) and the type of non-stationarity (e.g., piece-wise constant, bounded variation). This is in striking contrast with previous negative results showing that no algorithm can achieve similar results as soon as rewards are allowed to increase. We confirm our theoretical findings on a number of synthetic and dataset-based experiments.
Julien Seznec, Pierre Ménard, Alessandro Lazaric +1
Apr 22, 2026stat.ML

Online Survival Analysis: A Bandit Approach under Cox PH Model

Survival analysis is a widely used statistical framework for modeling time-to-event data under censoring. Classical methods, such as the Cox proportional hazards (Cox PH) model, offer a semiparametric approach to estimating the effects of covariates on the hazard function. Despite its importance, survival analysis has been largely unexplored in online settings, particularly within the bandit framework, where decisions must be made sequentially to optimize treatments as new data arrive over time. In this work, we take an initial step toward integrating survival analysis into a purely online learning setting under the Cox PH model, addressing key challenges including staggered entry, delayed feedback, and right censoring. We adapt three canonical bandit algorithms to balance exploration and exploitation, with theoretical guarantees of sublinear regret bounds. Extensive simulations and semi-real experiments using SEER cancer data demonstrate that our approach enables rapid and effective learning of near-optimal treatment policies.
Yang Xu, Wenbin Lu, Rui Song
Apr 21, 2026cs.LG

Replicable Bandits with UCB based Exploration

We study replicable algorithms for stochastic multi-armed bandits (MAB) and linear bandits with UCB (Upper Confidence Bound) based exploration. A bandit algorithm is ρρ-replicable if two executions using shared internal randomness but independent reward realizations produce the same action sequence with probability at least 1ρ1-ρ. Prior approaches to this problem are elimination-based and, in linear bandits with infinitely many actions, rely on discretization, leading to suboptimal dependence on the dimension dd and ρρ. We develop optimistic alternatives for both settings. For stochastic multi-armed bandits, we propose RepUCB, a replicable batched UCB algorithm and show that it attains a regret O ⁣(K2log2Tρ2a:Δa>0(Δa+log(KTlogT)Δa))O\!\left(\frac{K^2\log^2 T}{ρ^2}\sum_{a:Δ_a>0}\left(Δ_a+\frac{\log(KT\log T)}{Δ_a}\right)\right). For stochastic linear bandits, we first introduce RepRidge, a replicable ridge regression estimator that satisfies both a confidence guarantee and a ρρ-replicability guarantee. Beyond its role in our bandit algorithm, this may also be of independent interest in other statistical estimation settings. We then use RepRidge to design RepLinUCB, a replicable optimistic algorithm for stochastic linear bandits, and show that its regret is bounded by O~ ⁣((d+d3ρ)T)\widetilde{O}\!\big(\big(d+\frac{d^3}ρ\big)\sqrt{T}\big). This improves the best prior regret guarantee by a factor of O(d/ρ)O(d/ρ), showing that our optimistic algorithm can substantially reduce the price of replicability. This is the first linear-bandit algorithm with an optimal dependence on ρρ for large number of arms. Finally, we extend our framework to stochastic generalized linear bandits by developing RepGLM, a replicable penalized GLM estimator, and RepGLMUCB, a replicable optimistic algorithm for this setting.
Rohan Deb, Udaya Ghai, Karan Singh +1
Apr 20, 2026stat.ML

Spectral bandits for smooth graph functions

Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this paper, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each item we can recommend is a node and its expected rating is similar to its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret with respect to the optimal policy would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose two algorithms for solving our problem that scale linearly and sublinearly in this dimension. Our experiments on real-world content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens of nodes evaluations.
Michal Valko, Rémi Munos, Branislav Kveton +1
Apr 17, 2026cs.LG

The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback

We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, the convergence of the last-iterate to a Nash equilibrium. Although the non-bandit case has been studied extensively, this setting has only been explored recently, with a bound of O(T1/8)\mathcal{O}(T^{-1/8}) on the exploitability gap. We show that, for uncoupled algorithms, guaranteeing convergence of the policy profiles to a Nash equilibrium is detrimental to the performance, with the best attainable rate being Ω(T1/4)Ω(T^{-1/4}) in contrast to the usual Ω(T1/2)Ω(T^{-1/2}) rate for convergence of the average iterates. We then propose two algorithms that achieve this optimal rate up to constant and logarithmic factors. The first algorithm leverages a straightforward trade-off between exploration and exploitation, while the second employs a regularization technique based on a two-step mirror descent approach.
Côme Fiegel, Pierre Ménard, Tadashi Kozuno +2
Apr 16, 2026cs.LG

Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier

We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on the exploitability gap of Omega(t^{-1/4}). Some online mirror descent algorithms were proposed in the literature for this problem, but none have truly attained this rate yet. We show that the use of a log-barrier regularization, along with a dual-focused analysis, allows this O-tilde(t^{-1/4}) convergence with high-probability. We additionally extend our idea to the setting of extensive-form games, proving a bound with the same rate.
Come Fiegel, Pierre Menard, Tadashi Kozuno +2
Apr 16, 2026cs.IT

Regret Tail Characterization of Optimal Bandit Algorithms with Generic Rewards

We study the tail behavior of regret in stochastic multi-armed bandits for algorithms that are asymptotically optimal in expectation. While minimizing expected regret is the classical objective, recent work shows that even such algorithms can exhibit heavy regret tails, incurring large regret with non-negligible probability. Existing sharp characterizations of regret tails are largely restricted to parametric settings, such as single-parameter exponential families. In this work, we extend the \KLinf\KLinf-UCB algorithm of to a broad nonparametric class of reward distributions satisfying mild assumptions, and establish its asymptotic optimality in expectation. We then analyze the tail behavior of its regret and derive a novel upper bound on the regret tail probability. As special cases, our results recover regret-tail guarantees for both bounded-support and heavy-tailed (moment-bounded) bandit models. Moreover, for the special case of finitely-supported reward distributions, our upper bound matches the known lower bound exactly. Our results thus provide a unified and tight characterization of regret tails for asymptotically optimal KL-based UCB algorithms, going beyond parametric models.
Subhodip Panda, Shubhada Agrawal
Apr 16, 2026stat.ML

Best of both worlds: Stochastic & adversarial best-arm identification

We study bandit best-arm identification with arbitrary and potentially adversarial rewards. A simple random uniform learner obtains the optimal rate of error in the adversarial scenario. However, this type of strategy is suboptimal when the rewards are sampled stochastically. Therefore, we ask: Can we design a learner that performs optimally in both the stochastic and adversarial problems while not being aware of the nature of the rewards? First, we show that designing such a learner is impossible in general. In particular, to be robust to adversarial rewards, we can only guarantee optimal rates of error on a subset of the stochastic problems. We give a lower bound that characterizes the optimal rate in stochastic problems if the strategy is constrained to be robust to adversarial rewards. Finally, we design a simple parameter-free algorithm and show that its probability of error matches (up to log factors) the lower bound in stochastic problems, and it is also robust to adversarial ones.
Yasin Abbasi-Yadkori, Peter L. Bartlett, Victor Gabillon +2
Feb 6, 2026cs.LG

Hybrid Feedback-Guided Optimal Learning for Wireless Interactive Panoramic Scene Delivery

Immersive applications such as virtual and augmented reality impose stringent requirements on frame rate, latency, and synchronization between physical and virtual environments. To meet these requirements, an edge server must render panoramic content, predict user head motion, and transmit a portion of the scene that is large enough to cover the user viewport while remaining within wireless bandwidth constraints. Each portion produces two feedback signals: prediction feedback, indicating whether the selected portion covers the actual viewport, and transmission feedback, indicating whether the corresponding packets are successfully delivered. Prior work models this problem as a multi-armed bandit with two-level bandit feedback, but fails to exploit the fact that prediction feedback can be retrospectively computed for all candidate portions once the user head pose is observed. As a result, prediction feedback constitutes full-information feedback rather than bandit feedback. Motivated by this observation, we introduce a two-level hybrid feedback model that combines full-information and bandit feedback, and formulate the portion selection problem as an online learning task under this setting. We derive an instance-dependent regret lower bound for the hybrid feedback model and propose AdaPort, a hybrid learning algorithm that leverages both feedback types to improve learning efficiency. We further establish an instance-dependent regret upper bound that matches the lower bound asymptotically, and demonstrate through measurements on an end-to-end testbed that AdaPort outperforms state-of-the-art learning-based baselines as well as the heuristic minimum scene delivery scheme.
Xiaoyi Wu, Juaren Steiger, Bin Li +1
Jan 14, 2025cs.LG

Impatient Bandits: Optimizing for the Long-Term Without Delay

Increasingly, recommender systems are tasked with improving users' long-term satisfaction. In this context, we study a content exploration task, which we formalize as a bandit problem with delayed rewards. There is an apparent trade-off in choosing the learning signal: waiting for the full reward to become available might take several weeks, slowing the rate of learning, whereas using short-term proxy rewards reflects the actual long-term goal only imperfectly. First, we develop a predictive model of delayed rewards that incorporates all information obtained to date. Rewards as well as shorter-term surrogate outcomes are combined through a Bayesian filter to obtain a probabilistic belief. Second, we devise a bandit algorithm that quickly learns to identify content aligned with long-term success using this new predictive model. We prove a regret bound for our algorithm that depends on the Value of Progressive Feedback, an information-theoretic metric that captures the quality of short-term leading indicators that are observed prior to the long-term reward. We apply our approach to a podcast recommendation problem, where we seek to recommend shows that users engage with repeatedly over two months. We empirically validate that our approach significantly outperforms methods that optimize for short-term proxies or rely solely on delayed rewards, as demonstrated by an A/B test in a recommendation system that serves hundreds of millions of users.
Kelly W. Zhang, Thomas Baldwin-McDonald, Kamil Ciosek +2
Sep 9, 2024stat.ML

Bridging Rested and Restless Bandits with Graph-Triggering: Rising and Rotting

Rested and Restless Bandits are two well-known bandit settings that are useful to model real-world sequential decision-making problems in which the expected reward of an arm evolves over time due to the actions we perform or due to the nature. In this work, we propose Graph-Triggered Bandits (GTBs), a unifying framework to generalize and extend rested and restless bandits. In this setting, the evolution of the arms' expected rewards is governed by a graph defined over the arms. An edge connecting a pair of arms (i,j)(i,j) represents the fact that a pull of arm ii triggers the evolution of arm jj, and vice versa. Interestingly, rested and restless bandits are both special cases of our model for some suitable (degenerated) graph. As relevant case studies for this setting, we focus on two specific types of monotonic bandits: rising, where the expected reward of an arm grows as the number of triggers increases, and rotting, where the opposite behavior occurs. For these cases, we study the optimal policies. We provide suitable algorithms for all scenarios and discuss their theoretical guarantees, highlighting the complexity of the learning problem concerning instance-dependent terms that encode specific properties of the underlying graph structure.
Gianmarco Genalti, Marco Mussi, Nicola Gatti +3
Date pendingstat.ML

Satisficing Regret Minimization in Bandits: Constant Rate and Light-Tailed Distribution

Motivated by the concept of satisficing in decision-making, we consider the problem of satisficing regret minimization in bandit optimization. In this setting, the learner aims at selecting satisficing arms (arms with mean reward exceeding a certain threshold value) as frequently as possible. The performance is measured by satisficing regret, which is the cumulative deficit of the chosen arm's mean reward compared to the threshold. We propose SELECT, a general algorithmic template for Satisficing REgret Minimization via SampLing and LowEr Confidence bound Testing, that attains constant expected satisficing regret for a wide variety of bandit optimization problems in the realizable case (i.e., a satisficing arm exists). As a complement, SELECT also enjoys the same (standard) regret guarantee as the oracle in the non-realizable case. To further ensure stability of the algorithm, we introduce SELECT-LITE that achieves a light-tailed satisficing regret distribution plus a constant expected satisficing regret in the realizable case and a sub-linear expected (standard) regret in the non-realizable case. Notably, SELECT-LITE can operate on learning oracles with heavy-tailed (standard) regret distribution. More importantly, our results reveal the surprising compatibility between constant expected satisficing regret and light-tailed satisficing regret distribution, which is in sharp contrast to the case of (standard) regret. Finally, we conduct numerical experiments to validate the performance of SELECT and SELECT-LITE on both synthetic datasets and a real-world dynamic pricing case study.
Qing Feng, Tianyi Ma, Ruihao Zhu