A learner probes at most k of n arms each round, receives the maximum of their rewards in [0,1], and competes with the best fixed arm. When does the probing advantage pay for learning? We determine two minimax laws. Under independent stochastic rewards with winner feedback (the maximum and a winning label), or on arbitrary fixed sequences given a single signed contrast between block maxima, the minimax regret has order Φn,k(T)=min{nn−kT,kn−k}, 2≤k<n. Under winner feedback, both arbitrary joint i.i.d. rewards and fixed sequences have minimax regret of order Rn,k(T)=nn−kmin{T,kn+T,knT}. Both laws have universal constants and anytime upper bounds. The first reduces regret to a pure coverage cost: same-round contrasts absorb the stability cost, and independence permits exact resampling whose gains fund sample advancement. The second adds a learning cost that becomes comparable to coverage at horizon n; beyond nk, numerical maxima improve over labels alone. The lower bound allows every adaptive action size.
We study stochastic linear contextual bandits with arbitrary action menus that may depend on the fixed parameter and the interaction history. We establish matching upper and lower bounds, up to logarithmic factors. Let d be the dimension, K be the menu size, and T the time horizon. For 2≤K≤d, we prove an upper bound O(K1/4dT). When T≥d2, we further prove a lower bound Ω(K1/4dT). Thus, for T≥d2 and 2≤K≤d, the upper and lower bounds match up to logarithmic factors, and the polynomial dependence on K is optimal. Compared with the previous O(dKT) bound, our upper bound improves the dependence on K by a factor of K1/4. For K≥d, we prove an upper bound Od,T(dTmin{d,(dlogK)1/4}) and a lower bound Ω(dTmin{d,(log(2d)dlogK)1/4}). Here, Od,T omits logarithmic factors only in d and T. In particular, for polynomially large K≥d, the upper and lower bounds both scale as d3/4T up to logarithmic factors, improving the standard O(dT) rate by a factor of d1/4. As K grows further, the regret smoothly recovers the dT scale once logK reaches order d.
Real-time hold control is a high-leverage mechanism in large-scale ride-hailing systems: by selectively deferring driver-order pairs, the platform can wait for better matching opportunities and improve end-to-end passenger-driver experience. Existing production systems such as EXHOLD learn bandit-based hold policies from handcrafted combinations of trip completion, cancellations, waiting time, and driver effort. However, designing such rewards becomes increasingly difficult as marketplace preferences are heterogeneous and observed passenger-driver behavior can be sparse, noisy, and affected by dynamic supply-demand conditions. We present ALIGN-HOLD, a production-scale experience alignment framework that learns hold policy from implicit marketplace preferences. ALIGN-HOLD constructs complementary preference pairs from order trajectories, driver trajectories, and contemporaneous local matching graphs, and trains an experience Reward Model (RM) using balanced multi-view sampling and model-adaptive hard preference sampling. During simulator-based policy learning, the frozen RM provides a dense, context-dependent reward and supports label-free filtering of low-identifiability interactions whose behavioral feedback is difficult to attribute to matching quality. We deploy ALIGN-HOLD on DiDi's ride-hailing platform and evaluate it in a 28-day randomized A/B experiment, covering approximately 100,000 passenger requests per day. Compared with the deployed production policy, ALIGN-HOLD achieves statistically significant improvements in trip completion rate and driver income, while significantly reducing passenger cancellations before and after driver acceptance. Complementary ablations, RM diagnostics, and behavioral analyses validate the contributions of the proposed components. ALIGN-HOLD has been fully ramped up and is currently serving DiDi's Brazil marketplace.
Many production systems can assess a configuration only by using it on live requests and observing noisy feedback. Modern agentic systems are a prominent example, with inference-time choices such as model selection, retrieval depth, prompting strategy, and decoding temperature, yet often with no representative validation data. We formalize this setting as Online Hyperparameter Optimization (OHPO) and cast it as an infinitely many-armed bandit over mixed and conditional search spaces. We introduce IMABO, a general framework that combines any bandit policy for choosing among already sampled configurations with any oracle for proposing new ones. We instantiate it with IMOSS, a restart-free anytime policy whose active set grows as tβ, and prove an expected cumulative quantile-regret bound of O(pρ−1/β+T(1+β)/2), where β∈(0,1) controls active-set growth and pρ lower-bounds the probability that a proposed configuration falls in the top-ρ fraction of the search space. We combine IMOSS with three practical oracles: a Tree-structured Parzen Estimator, an incumbent-mutation oracle driven by a per-coordinate bandit, and a pretrained tabular foundation model, all three improving over the uniform random oracle baseline. IMABO outperforms all baselines in terms of regret across diverse OHPO settings, from tuning classical machine-learning models to configuring LLM-based agents. Our implementation is available at https://github.com/Tiime-Software/IMABO.
E-commerce platforms increasingly personalize user experiences through machine learning, yet page layout decisions remain dominated by static rules and manual curation. We present a scalable bandit-based system that optimizes product page layouts in real time while preserving human control over design intent. A contextual bandit model dynamically selects the most effective layout for each session using user, item, and category-level features. The system leverages a LinUCB-based policy to balance exploration and exploitation as it learns from live user interactions. The architecture is designed for seamless integration into large-scale web serving stacks, supporting low-latency inference and continuous model updates. The system was first tested on entry product pages. In online A/B deployments on a major retail platform, our approach achieved positive lifts in session-level performance metrics over a strong heuristic baseline. Our results demonstrate that contextual bandits can effectively optimize visual and structural aspects of product discovery for user engagement, providing a scalable path toward learning-to-design the web.
Bhavtosh Rath, Harshith Narasimhamurthy, Bob Eisinger +3
Whittle index policies offer a scalable method for restless multi-armed bandits, but under partial observability even determining the indifference subsidy at a single belief requires solving an infinite-horizon belief-state problem with no closed-form value function. Liu [10] addresses this difficulty by linearizing the unknown decision boundary, leading to a linear system and a closed-form approximate Whittle index. However, the resulting threshold uses only a one-step active--passive comparison and does not account for longer-horizon continuation values. We extend this framework to a \emph{t-step lookahead threshold policy}. For each subsidy m, the threshold is defined by the active-minus-passive advantage under t-step finite-horizon value iteration. At t=1, the threshold is m-independent and recovers the linear threshold of Liu [10]; for t>1, it becomes subsidy-dependent through the induced first-crossing structure and tracks the exact decision boundary more closely. The proposed algorithm does not require indexability as an input and includes an indexability verification. Under the original Whittle indexability, we prove that the t-step approximate Whittle index converges geometrically to the exact Whittle index,
∣Wt(ω)−W(ω)∣=O(βt).
Numerically, all 2,715 tested three-state instances are verified as indexable according to the proposed criterion. The P95 index error decreases from 2.18×10−2 at t=1 to 8.93×10−4 at t=8. In an exact-comparable instance with β=0.9999, t=2 already recovers the exact Whittle-index ordering. Moderate-depth threshold policies also outperform the one-step baseline and remain close to the optimal dynamic-programming benchmark, while runtime grows mildly with t.
This paper studies the regret analysis for parallel Gaussian process (GP) bandit optimization. The known regret upper bounds for the widely used GP batched upper confidence bound and GP batched Thompson sampling (GP-BTS) suffer from a multiplicative factor with respect to the batch size Q. To avoid this degradation, existing analyses require a polynomial number of uncertainty sampling (US) for Q at the beginning of optimization. However, this initial US phase is often ineffective in practice. This paper shows that the regret upper bound without the multiplicative factor on Q can be achieved without the initial US phase, using GP-BTS as an example. Furthermore, we show much better regret upper bounds in the noiseless setting than in the noisy setting, as in the sequential GP bandit setting.
In this work, we extend the Dependent Click Model (DCM) Bandits to a multiplayer information-asymmetric setting, where multiple agents interact with a shared ranked list and may observe multiple clicks per session, introducing new challenges for selection strategies. We study asymmetry in (1) actions and (2) rewards, providing sublinear regret guarantees for three settings where at least one asymmetry is present. Establishing matching information-theoretic lower bounds for these settings is left as an open problem. We further show that for small termination probabilities, the termination ranking need not be known, improving on prior single-agent results. Experiments confirm that our algorithms perform well across asymmetric environments and highlight the critical role of feedback structure, specifically the distinction between full versus first-click feedback, in coordinating exploration and minimizing regret.
The multi-armed bandit problem is a central framework in sequential decision-making, extensively studied under sub-Gaussian reward assumptions. However, real-world applications often involve heavy-tailed reward distributions and decentralized, information-asymmetric interactions. We study multi-agent multi-armed bandits with heavy-tailed rewards under three information-asymmetry regimes: unobserved actions with common rewards, observed actions with independent rewards, and unobserved actions with independent rewards. We develop robust decentralized algorithms for each setting and derive regret guarantees that nearly match centralized heavy-tailed rates. Experiments on a Pareto-distributed reward environment validate our theoretical findings and illustrate the trade-offs between synchronization, coordination, and exploration across the three regimes.
Large language model (LLM) configuration evaluation is challenging due to limited evaluation budgets, varying costs, and multiple competing objectives. In this paper, we formulate LLM configuration evaluation as a cost-aware multi-objective bandit problem, where each configuration evaluation incurs a configuration-dependent cost and yields a noisy vector-valued outcome. Under this framework, we study two fundamental problems: online configuration selection and Pareto configuration identification. For online configuration selection, we propose a hypervolume-based UCB algorithm that optimizes an optimistic hypervolume-per-cost index. We establish a budgeted regret bound of order O(∑i=i⋆ΔilogB), where B is the evaluation budget, i⋆ is the optimal configuration in terms of hypervolume efficiency, and Δi is the corresponding efficiency gap of configuration i. This bound retains the logarithmic budget dependence of classical single-objective budgeted bandits. For fixed-budget Pareto identification, we develop a cost-aware empirical gap elimination algorithm and prove that its error probability is of order O(exp(−Hμ,cB)), where Hμ,c is a cost-aware Pareto identification complexity depending on configuration costs and Pareto classification gaps. This error probability decays exponentially with the evaluation budget and recovers the standard Pareto set identification guarantee when all configuration costs are identical. Experiments on LLM configuration evaluation tasks demonstrate that the proposed framework enables efficient online decision-making and accurate cost-aware Pareto identification under limited budgets.
This paper studies generalized low-rank matrix bandits with multiple prioritized objectives. At each round, the learner selects a matrix-valued arm and observes a vector-valued reward, whose components correspond to multiple objectives with different priority levels. Each objective is governed by an objective-specific generalized low-rank matrix model, and the learner evaluates arms according to a lexicographic preference order, prioritizing higher-level objectives before lower-level ones. We propose \textsc{Lexi-LowGLM}, an efficient online algorithm that first estimates objective-specific low-rank subspaces and then performs lexicographic learning in the reduced feature spaces. Unlike existing single-objective algorithms that repeatedly solve a batch generalized linear estimator using all historical observations, \textsc{Lexi-LowGLM} updates each objective-specific estimator via an online Newton step, reducing the estimator-update complexity over T rounds from O(T2) to O(T). We establish a regret bound of O(Wilexm(d1+d2)rT) for each objective i∈[m], where r is an upper bound on the ranks of the objective-specific parameter matrices and Wilex characterizes the lexicographic trade-off effect. This bound depends on the effective low-rank dimension (d1+d2)r rather than the ambient dimension d1d2. Numerical experiments further validate the effectiveness and computational efficiency of the proposed method.
Multi-armed bandit algorithms, especially Thompson sampling, are widely used in online recommendation. Despite their ability to adapt from online feedback, these methods often suffer from cold-start limitations when newly introduced arms have little or no interaction history. In our setting, the candidate arms are user-generated textual comments, whose semantic content can reveal a title's appeal before sufficient interaction feedback is available. We therefore use large language models (LLMs) to extract semantic signals from comment text and convert them into informative Bayesian priors that warm-start Thompson sampling under sparse early-stage feedback. To account for aggregate segment-level differences in response patterns, we maintain and update posteriors separately for each gender-age segment. In a real-world online A/B/C test, we compare a uniform prior with two LLM-based designs: a Gender Prior for demographic-affinity cues and a Content Prior for title-specific identity cues. The results show that LLM-based priors are most beneficial in sparse-feedback regimes -- with the largest gains emerging once a small amount of interaction evidence has accumulated -- and that prior design leads to distinct funnel-level effects. We further analyze prior-reward alignment and demographic heterogeneity, finding that click-oriented alignment is strongest for the Gender Prior and that treatment effects vary substantially across demographic segments. These findings suggest that LLM-derived priors can serve as a practical warm-start mechanism for text-rich bandit recommendation, while also revealing deployment trade-offs.
Heavy-tailed distributions arise naturally in sequential decision-making problems such as financial investment, online advertising, and network management, where rare but extreme outcomes can dominate performance. Heavy-tailed bandits model online decision-making in these settings by assuming only that rewards X satisfy E[∣X∣1+ε]≤u, for some tail exponent ε∈(0,1] and moment bound u<+∞. However, most existing regret minimization algorithms require these parameters to be known. This assumption is particularly restrictive in practice: ε and u govern the frequency and magnitude of rare events and are therefore precisely the quantities that are hardest to infer reliably from limited observations. Motivated by an open problem posed by Genalti and Metelli at COLT 2025, we resolve the assumption-free adaptation problem for heavy-tailed bandits and characterize the price in the regret of not knowing the tail parameters. We first study adaptation to the moment bound u for a fixed tail exponent ε. We prove that every algorithm unaware of u, or of any upper bound on it, must obey a sharp trade-off between its distribution-dependent and distribution-free regret guarantees. We then introduce a scheduled-exploration algorithm that requires no knowledge of u and matches the resulting adaptation frontier up to logarithmic factors. Finally, we show that the same algorithm can be instanced without knowing ε by calibrating its exploration schedule to the endpoint ε=1. It achieves sublinear regret for every fixed ε>0, while no algorithm can guarantee sublinear regret uniformly over all ε∈(0,1]. Altogether, our results resolve the COLT open problem without additional distributional assumptions and provide a sharp characterization of the statistical cost of adapting to unknown heavy tails.
Organizations increasingly rely on sequential experimentation to improve decision-making. While the multi-armed bandit literature has developed algorithms with strong asymptotic regret guarantees, many practical applications operate over finite and externally imposed horizons. Motivated by the finite-horizon setting, we develop a class of regularized greedy algorithms for multi-armed Bernoulli bandits. We derive the first finite-horizon regret envelopes for regularized greedy bandits, showing that finite-horizon regret decomposes into transient exploration costs and a suboptimal convergence term that decays exponentially with the regularization strength. This characterization yields principled calibration rules for the regularization parameters and, as a limiting case, sharper regret guarantees for the classical greedy policy. Across extensive numerical experiments, calibrated regularized greedy policies consistently match or outperform state-of-the-art algorithms. These results suggest that regularized greedy policies can provide an effective approach for finite-horizon bandit problems.
Optimizing modern recommender models still depends heavily on engineers manually iterating over architectural, objective, and training-strategy changes. While LLM-based agents can automate this trial-and-error process, allowing the LLM to both select modification directions and generate concrete hypotheses often leads to unstable search under limited experiment budgets. Inspired by the above challenge, we propose RecHarness, a Bandit-Routed Agentic Harness for automated recommender model optimization. RecHarness separates the optimization process into two steps: a bandit router selects the next modification direction according to historical validation feedback, while the LLM generates a concrete optimization hypothesis and executable code edit within the selected direction. To sustain long-horizon exploration, RecHarness uses a jump-basin mechanism to activate a structural-jump arm when local edits stagnate. Across multiple recommendation tasks, datasets, and model backbones, RecHarness achieves more stable performance improvements and uses limited trial budgets more effectively than LLM-reasoning search. During a 7-day online A/B test on a large-scale short-video advertising platform, the selected candidate improves ADVV by 2.084%, Revenue by 0.534%, and Exposure by 0.559%. Code is available at https://github.com/6lyc/RecHarness.
Large language model (LLM) agents have been increasingly adopted in scientific research for organizing and invoking specialized computational tools. However, their reliance on predefined tool spaces with static semantics limits their applicability to open-world scientific workflows, where tool requirements, capabilities, and boundaries evolve dynamically. To this end, we propose SciToolAgent-Evo, an ontology-aware self-evolving agent for open-world scientific tool acquisition. Driven by an evolving memory of skills, experiences, and an ontologized tool graph, it distills generalizable knowledge from contrastive trajectories during accumulation, whereas during inference, it formulates active requests and utilizes a LinUCB-based bandit gate to dynamically balance exploration and exploitation. Once a novel tool is acquired, its scientific ontology is completed online for seamless integration into the known graph. Moreover, we introduce OpenSciToolBench, a benchmark containing 900 realistic tasks across four difficulty levels. Extensive evaluations show that SciToolAgent-Evo achieves state-of-the-art performance, validating its robustness and generalization.
AI-driven autonomous research (AR) systems are becoming increasingly effective across a broad range of tasks. Their performance, however, is still evaluated primarily by the quality of the final outcome. In this paper, we argue that the efficiency of the solution-search process is an equally important but often overlooked dimension of performance. A strong AR system should not only produce high-quality results, but also reach them with as small a budget as possible. Search efficiency will become increasingly important as AR expands from domains with inexpensive verification, such as mathematics and coding, to real-world scientific settings in which solution evaluation may require costly physical experiments. To capture this dimension, we propose evaluating AR systems using the area under the curve (AUC) of the Pareto frontier, alongside final outcome quality. We compare several families of search algorithms, including hill climbing, beam search, tree search, and evolutionary search, across twelve systems-optimization tasks. We find that no single search structure is consistently the most efficient. We also show that search efficiency and final outcome quality are distinct performance dimensions: a method that eventually achieves the best result may nevertheless improve slowly and consume substantially more evaluation budget before reaching that result. Because the most effective search policy is generally unknown in advance, we introduce an adaptive procedure called fluid search, which uses a portfolio bandit to dynamically allocate a fixed evaluation budget across a forest of search processes. Across the evaluated tasks, fluid search achieves the highest overall search efficiency, closely matching the performance of a per-task oracle that is given the best search structure for each task in advance.
We study a restless multi-armed bandit (RMAB) problem for a stochastic deadline scheduling application. RMAB problems are solved using the Whittle index policy. The goal in RMAB is to maximize the expected cumulative discounted reward maximization. The Whittle index policy maximizes reward, but is not fair among two classes. In this paper, we introduce fairness criteria and study an outcome-fair model for RMAB which allows fairness for jobs and users structurally disadvantaged demographic classes. We formulate an outcome fair stochastic deadline scheduling problem as RMAB, and we develop the outcome fair Whittle index policy. We define a virtual queue mechanism that dynamically enforces long-term completion rate guaranties across demographic groups. We analyze a standard Whittle index policy and the outcome-fair index policy. We demonstrate the performance of our algorithms with numerical examples. We compare policies---Whittle index policy (no fairness), input-fairness Whittle index policy, outcome fair Whittle index policy. We observe that the outcome-fair Whittle index policy provides better fairness among classes compared to other policies. We demonstrate a trade off between fairness and profit. This decreases as the server capacity increases.
Recent years have witnessed increasing interests in tackling heteroscedastic noise in bandits and reinforcement learning. In these works, the cumulative variance of the noise Λ=∑t=1Tσt2, where σt2 is the variance of the noise at round t, is used to characterize the statistical complexity of the problem, yielding \emph{simple regret} bounds of order O~(dΛ/T2) for d-dimensional linear bandits with heteroscedastic noise. However, with a closer look, Λ remains the same order even if the noise is close to zero at half of the rounds, which indicates that the Λ-dependence is not optimal. In this paper, we revisit the stochastic linear bandit problem with heteroscedastic noise, where the action set is prefixed throughout the learning process. We propose a novel variance-adaptive algorithm \texttt{VAEE} (Variance-Aware Exploration with Elimination) for large action set, which actively explores actions that maximizes the information gain among a candidate set of actions that are not eliminated. With the active-exploration strategy, we show that \texttt{VAEE} achieves a \emph{simple regret} with a nearly \emph{harmonic-mean} dependent rate. For finitely many actions, we propose a variance-aware variant of G-optimal design based exploration, which achieves a simple regret with sharper dependence on d. We also establish a nearly matching lower bound for the fixed action set setting indicating that \emph{harmonic-mean} dependent rate is unavoidable. To the best of our knowledge, this is the first work that breaks the Λ barrier for stochastic linear bandits with heteroscedastic noise.
Minimum-exposure constraints arise in recommendation, content curation, and regulated allocation when each provider, arm, or group must receive guaranteed exposure inside a period rather than only in aggregate. We study stochastic bandits with exact exposure floors and show that the right object is a rounding problem: a fractional fair schedule is realized as integral pulls, and the exposure error is exactly a discrepancy vector. The main contribution is a blockwise model with time-varying floors. BDQ-UCB satisfies every block floor deterministically and has fair regret governed by the nonmandatory budget R, not the horizon T, with high-probability regret O(KRlog(KT)). A MOSS residual variant attains O(KR), and a matching lower bound gives the minimax rate Θ(KR), even with positive mandatory exposure; a kl-UCB++ residual rule adds instance-dependent optimality. The formulation becomes essential for overlapping group floors: per-arm rounding can violate a group constraint by Ω(s) in the group size, whereas Beck--Fiala null-space rounding meets every group floor within the block budget with violation below the arm degree t, and composes with UCB at the same R-parametrized regret. For learned group plans, we close disjoint systems at Θ(KT), give a dual-ledger decomposition explaining why naive index rules fail under overlap, and prove a plan-sampling rule that is pathwise feasible under an initial cover-slack condition and attains a conditional O(KT) guarantee, leaving the condition-free overlap rate open. Experiments on synthetic floors, MovieLens-100k genre exposure, and deployment stress tests show exact feasibility without penalty tuning and regret competitive with tuned Lagrangian baselines.
This paper introduces Periodic Bootstrap Thompson Sampling (PBTS), an innovative extension of the classic Thompson Sampling (TS) algorithm tailored for bandit problems with periodic non-stationarity. Conventional TS accumulates all past observations, leading to biased posteriors when reward distributions cycle over time. PBTS overcomes this by synchronizing belief resets with known or inferred period intervals and embedding structured bootstrap exploration phases, effectively purging obsolete data while preserving uncertainty estimates. PBTS is tested in artificially constructed environments, which include skewed and balanced reward distributions, along with different bootstrap proportions and misaligned periodic intervals. Results indicate that PBTS generally achieves statistically significant reductions in cumulative regret against traditional TS in periodic non-stationary environments. Subsequent discussion further articulates the potential of PBTS's real-world deployment. The study mentions limitations like extreme periodic misalignment and proposes future research such as self-adjusting cycle-recognition. With memory reset and bootstrap phase, PBTS introduces a novel approach to optimizing bandit algorithms in periodic reward contexts.
In bandit problems, standard regret-minimizing algorithms treat exploration as an amortized cost, which can expose early participants to unfair ex-ante losses in settings such as clinical trials. Recent work addresses this by evaluating the sequence of per-round expected rewards through the generalized p-mean, interpolating between utilitarian welfare (p=1), Nash welfare (p→0), and Rawlsian fairness (p→−∞). Although tight guarantees are known for p≥0, the strictly fair regime q=−p>0 remains unresolved because negative-power means are dominated by the smallest per-round rewards. For σ-sub-Gaussian rewards with nonnegative means, the best prior algorithm relied on uniform early exploration and achieved regret O(k(q+1)/2/T), while the only general lower bound was the classical Ω(σk/T). Thus it was unclear whether the extra dependence on k was intrinsic to strict fairness or an artifact of uniform exploration. We close this gap by identifying the exact polynomial price of strict fairness. Using a needle-in-haystack construction, we prove an algorithm-independent lower bound Ω(σkmax(1,q)/T); for q>1, this shows that the penalty kq/2 is information-theoretically unavoidable. We then introduce \textsf{UCB-HARE} (Harmonic Anchored Rank Exploration), which replaces uniform exploration with an inverse-weighted harmonic rank schedule protected by a certified positive-mean anchor. Its regret is O(σkmax(1,q)/T), matching the lower bound up to logarithmic factors. Experiments on synthetic instances confirm that \textsf{UCB-HARE} improves over uniform-exploration baselines, with gains increasing as q grows.
Dhruv Sarkar, Soumyadeep Dutta, Sayak Ray Chowdhury
Existing contextual multinomial logit (MNL) bandits model relevance-driven choice but ignore the potential benefits of within-assortment diversity, while submodular/combinatorial bandits encode diversity in rewards but lack structured choice probabilities. We bridge this gap with the diversified multinomial logit (DMNL) contextual bandit, which augments MNL choice probabilities with a generally submodular diversity function, thereby formalizing the relevance--diversity trade-off within a single model. Incorporating diversity renders exact MNL assortment optimization intractable. We propose a white-box UCB-based algorithm, OFU-DMNL, that constructs assortments item-wise by maximizing optimistic marginal gains, avoids black-box optimization oracles. We show that OFU-DMNL achieves at least a (1−e+11)-approximate regret bound O~(dT/K), where d is the context dimension, K the maximum assortment size, and T the horizon, and attains an improved approximation factor over standard submodular baselines. Experiments demonstrate consistent gains and, relative to exhaustive enumeration, comparable regret with substantially lower runtime. Overall, DMNL bandits provide a practical foundation for diversity-aware assortment optimization under uncertainty, and OFU-DMNL offers a statistically and computationally efficient solution.
We study stochastic multi-armed bandits on dynamic graphs, where arms correspond to the vertices of a network with time-varying edges. In this setting, the learner is restricted to local movement, selecting only its current node or an immediate neighbor at each round. This constraint decouples best-arm identification from exploitation: even after the optimal arm is identified, the learner may remain unable to reach it through the evolving topology. We identify a process-agnostic structural condition, based on sliding-window mixing, that ensures the graph's intrinsic walk remains stable for both exploration and navigation. Under this regime, we analyze a family of local explore-then-commit algorithms and establish sublinear expected regret. Our framework includes a reward-aware strategy, for which we prove a worst-case safety theorem and a separate performance gain theorem.
Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni +1
We study the active learning problem of fixed-confidence top-k identification from noisy pairwise comparisons. In this problem, an algorithm sequentially chooses pairs of items to compare, observes the outcomes, and stops when it can return the set of top-k items with error probability at most δ. The objective is to design such a δ-correct procedure that minimizes the expected number of comparisons (the sample complexity). This problem falls within the broader literature on fixed-confidence pure exploration in bandit models, where a common target is asymptotic optimality: the algorithm's expected sample complexity matches the information theoretic lower bound as δ→0. Asymptotically optimal procedures have been developed for a range of fixed-confidence pure-exploration problems, however to the best of our knowledge, for top-1, or more generally top-k identification from pairwise comparisons under latent utility models an asymptotically optimal algorithm has not been established. In this setting, we develop such an algorithm. We characterize the structure of the lower bound and formulate it as a saddle-point problem. This structure enables a computationally efficient primal-dual procedure that learns the asymptotically optimal comparison allocation online. We then construct an adaptive comparison-allocation algorithm that tracks the allocation learned by the primal-dual procedure and prove it is asymptotically optimal.
We study repeated contextual procurement auctions in which producers have private costs and the platform must learn context-dependent product values from bandit feedback. The objective is welfare rather than revenue or a virtual-cost surrogate: regret is the total surplus loss relative to the full-information efficient procurement rule. We first show that the natural UCB allocation rule attains O~(ngT) welfare regret under truthful bids, but its adaptive bid-dependent learning path does not by itself give a truthfulness guarantee. To obtain exact incentives, we design a bid-independent explore-then-commit mechanism with empirical critical payments; it is dominant-strategy truthful and has O~((ng)1/3T2/3) regret. We then introduce frozen-payment UCB, which estimates payments in an initial bid-independent exploration phase, freezes those payment estimates, and continues adaptive UCB allocation learning afterwards. Under a smoothed truthful-path margin condition, this mechanism gives a regret-incentive tradeoff: the near-UCB tuning attains O~(ngT) welfare regret, while the average per-round gain from any fixed deviation is at most O~(T−1/4) for fixed n,g. A matching lower bound shows that this frozen-payment frontier is unavoidable.
We investigate Gaussian process (GP) bandit optimization with quantum kernels, assuming the mean reward function lies in the reproducing kernel Hilbert space (RKHS) induced by the quantum kernel. This setting is motivated by NISQ-era tasks such as quantum control, state preparation and variational quantum algorithms. While quantum kernels can offer a `quantum advantage' via domain-specific inductive biases, naïvely using full, high-dimensional kernels increases model complexity and information gain, leading to higher cumulative regret and poor learnability. To address this, we propose projected quantum kernels and classical kernel approximation techniques that reduce feature dimensionality while preserving key quantum properties. Using these approximate kernels, we develop misspecified GP bandit algorithms and derive regret bounds that characterize the trade-off between approximation error and information gain. The regret bounds provide principled guidance for selecting the optimal model complexity. Empirically, our methods outperform full quantum kernels in sample efficiency, while substantially reducing computational overhead, enabling scalable GP optimization for quantum-native applications.
We study distributed online submodular maximization under partition matroid constraints, in which multiple agents select a limited number of actions from their own subsets sequentially to maximize the cumulative value of a sequence of objective functions. We develop a unified algorithmic framework that accommodates full-information and bandit feedback models. For both feedback models, we prove that the proposed algorithms achieve sublinear (1−1/e)-regret guarantees, which are comparable to those achieved by existing centralized counterparts. Furthermore, to tackle the sampling violation issue caused by continuous relaxation and rounding, we develop a bounded stochastic pipage rounding scheme and show that the probability of sampling violation vanishes asymptotically. As a result, the cumulative sampling violation remains sublinear in T, which is further shown to be not improvable under certain conditions. Numerical results validate the theoretical findings in this paper.
We study runtime human oversight of an AI agent when private information runs in both directions: the human privately knows her reward function, while the AI privately knows the quality of the action it proposes. This is the kind of asymmetry that arises naturally when an autonomous robot or software agent has inspected a situation its human supervisor cannot directly assess. Building on Cooperative Inverse Reinforcement Learning (CIRL) and the Oversight Game, we introduce a contextual-bandit team game with two-sided asymmetric information and a play/ask/trust/oversee interface. The bandit structure removes physical state transitions and thereby yields exact one-shot characterizations that would remain conjectural in the full POMDP setting, though the common belief remains a dynamically controlled state across rounds. We give two one-shot characterizations, a team optimum and a behaviorally natural myopic rule, whose gap is a slab of avoidable harm: a region in which the AI privately knows the proposed action is harmful and shutdown would help, yet a myopic human, trusting her prior, declines to oversee. We show this gap is the price of non-credible oversight communication, and give a partial analysis of how it resolves dynamically over repeated rounds through passive learning and active signaling with a one-period-lagged oversight response.
We study repeated bidding in multi-unit discriminatory (pay-as-bid) auctions for a single bidder with per-round utility equal to value minus α times payment, where α∈[0,1] is a cost-of-capital parameter. The bidder aims to maximize cumulative utility over T rounds subject to a total budget B. The problem is challenging even without budgets: the action space is exponential in M, the maximum demand of the bidder and the valuation vector (context) varies over time. Exploiting a decomposition of utility across units, we develop polynomial-time learning algorithms based on shortest paths in a directed acyclic graph, obtaining sublinear regret under both full-information and bandit feedback. In the bandit setting, the regret is independent of the number of contexts due to complete cross-learning: observing the utility of the chosen action under the realized context reveals the utility for the same action under all counterfactual contexts. With budget constraints, when the average normalized per-round budget ρ=MTB<1, we design a coupled primal-dual algorithm in which the DAG-based procedure uses dual-adjusted edge weights for primal updates, while online gradient descent updates the dual variable, yielding ρ-approximate sublinear regret. Finally, we give implementations whose per-round time and space are independent of the number of contexts, enabling scalability to large or even infinite context spaces.
We address the problem of online multi-human multi-robot teaming through the lens of a linear matching bandit framework, where a learner assigns robots with unknown features from a fixed pool to distinct sets of human agents over multiple rounds. To solve this problem, we propose LinMatch, an online learning algorithm that updates the confidence intervals of the unknown features and makes the optimistic matching under uncertainty. The contributions and novelty of this work are twofold. First, we recast the optimistic matching problem in each round as a linear program of maximum weighted matching, efficiently solvable by the celebrated Hungarian algorithm. Second, we provide novel bounds for matching with linear feature problems, showing an upper bound of O~(dMKT) and a minimax lower bound of Ω(dMKT), establishing a tight optimal regret rate of Θ~(dMKT). This demonstrates that LinMatch achieves strictly optimal achievable regret with respect to the total number of rounds T, the feature dimension d, and the matching parameters M and K. The proposed algorithm and bounds apply to a wide range of matching problems with applications beyond human-robot matching, such as housing allocation, recommendation systems, and more.
Parameter settings in evolutionary algorithms and metaheuristics are important because such parameter values can influence the performance of algorithms under evaluation. For a given algorithm, there are many different numerical experiments to show that the algorithm can work well in practice; however, in most cases there is no theoretical analysis of parameter settings. In this work, we show that theoretical analysis using the theory of dynamical systems and evolution of population variance can give some good results in terms of parameter ranges for the bat algorithm. We also show that results from numerical experiments are consistent with theoretical bounds. Such analyses can provide good insights from different perspectives about the algorithmic characteristics such as variance evolution, transition between exploration and exploitation as well as convergence behaviour.
With a profusion of jailbreaks for LLMs now widely known, a growing concern is that non-expert malicious actors ("the average Jane") could elicit actionable responses to malicious requests. In this work, we examine whether this concern is justified. A non-expert malicious actor requires two ingredients for a successful attack: a powerful jailbreak for their target model, acting on an effective malicious query. For the former, we propose a novel attack strategy based on the multi-armed bandit framework. This allows efficient online learning of the optimal jailbreak from a large choice set via noisy exploration on a small number of queries, with subsequent application of the learnt policy on an exploitation set. For the latter, we curate FrankensteinBench, a safety benchmark of 11,279 malicious queries drawn from manual curation over 7 existing benchmarks, along with automated enhancement and generation. Each query is categorized as simple or complex by the technical expertise required to craft it. Our findings confirm the concern. Our bandit-based attack achieves success rates as high as 97% on average over 15 SoTA open-weight LLMs. Moreover, adding complexity to queries raises the attack success rate by up to 26% on average across models -- making it an effective, automatable prompting strategy.
Reinforcement learning (RL) post-training of Diffusion Transformers (DiTs) is prohibitively expensive, requiring thousands of high-end GPUs. Existing works explore two directions to reduce cost: seed exploration improves training convergence by selecting high-contrast samples, yet adds compute to the critical path; spot GPUs offer 69--77% lower cost, yet sit idle during training because DiT rollouts finish nearly simultaneously, which prevents LLM-style pipelining of rollout with training. Spot preemptions further break Sequence Parallelism (SP) groups, fragmenting GPU topology. We present Spotlight, the first system that harvests spot GPUs for DiT RL post-training. Spotlight rests on two key insights we devise: (1)~we show that exploration can tolerate stale model weights because exploration that uses the model weights from the previous iteration preserves the relative ranking of random seeds, allowing exploration to run on idle spot GPUs during training. (2)~SP reconfiguration can reuse on-node state, reducing group recovery from minutes to sub-second launches. Built on these insights, Spotlight introduces three techniques: a bandit-based exploration planner that maximizes reward variance within the training time budget, elastic sequence parallelism that reconfigures SP groups on the fly via persistent schedulers and intra-node weight copying, and a preemption-aware pull-based request scheduler that balances load and commits in-flight state upon preemption. We implement Spotlight on the open-source RL platform ROLL and evaluate it on Qwen-Image post-training. Spotlight reaches the same target validation score 4× faster than baselines, reducing total cost by 1.4-6.4× while achieving superior image quality on DeepSeek-OCR and Geneval datasets with resolution 512×512 and 1280×1280.
Online learning with delayed feedback typically assumes that the learner can track all pending rounds until their feedback arrives. In practice, tracking resources are finite, and feedback from untracked rounds is permanently lost. In this paper, we study delayed online convex optimization (OCO) under a hard capacity constraint, where at most C pending rounds can be tracked at any time. To model delay information, we introduce a semi-clairvoyant model that refines the clairvoyant assumption from prior work: rather than requiring delays to be known at prediction time, the learner observes delay expirations online, consistent with the classical unconstrained delayed setting. Our approach proceeds via a reduction to a novel ``delayed and weighted'' OCO problem, using a scheduler that randomizes tracking decisions and importance-weights the resulting observations. For this base problem, we propose and analyze Delayed-Weighted FTRL and its bandit analogue, establishing regret bounds that explicitly characterize the interaction between time-varying weights and delayed feedback. Combining these base learners with our schedulers yields the first regret guarantees for capacity-constrained OCO under convex and strongly convex losses, for both first-order and bandit feedback. For first-order feedback, capacity C=Ω(logT) suffices to recover standard delayed OCO rates up to logarithmic factors. For bandit feedback, the regret rates are modulated by powers of (1+σmax/C), where σmax is the maximum number of pending observations at any time. This allows the regret bound to degrade gracefully when C<σmax, while remaining sublinear.
We consider a variant of the linear contextual stochastic multi-armed bandits, where the learner must provide recommendations to a group of users, each having its personalized preference vector, and in the presence of context distributions that are drifting over time. Under practitioner-friendly assumptions, we reduce this setting to linear bandit with stationary mean but heteroskedastic and non-stationary noise. We further study the case when the learner must ensure the mean reward of each decision must exceed that of a baseline strategy π0 at each decision step. We introduce Dri-MED, an algorithm inspired from the linear version of the MED strategy, and carefully adapted to handle the non-stationary heteroskedastic noise. We show that the instance-dependent regret scales as O~(Δ~κd2(log(T)), where Δ~ is the constraint-aware sub-optimality gap subject to policy π0, with variance-aware multiplicative term κ that we carefully handle using heteroskedastic regression. We further show Dri-MED enjoys O~(d) expected constraint violations. Our numerical results suggest that Dri-MED significantly outperforms conservative baselines that ignores the drift and preference structure.
When running marketing campaigns, retailers must decide which products to promote and which users to target. These decisions are inherently coupled: effective campaigns match users and items with strong mutual affinity into non-overlapping groups of predefined sizes. However, existing approaches assume predefined campaign structure or decouple item selection from user assignment, and cannot discover campaign groupings directly from joint interaction patterns. We therefore formalize this campaign problem as auto-targeting: jointly selecting users and items to construct multiple disjoint campaigns. To solve this combinatorial problem, we propose three complementary strategies: (i) constrained spectral biclustering to find dense regions in the user-item affinity matrix, (ii) greedy local search with pairwise swaps for combinatorial refinement, and (iii) a multi-armed bandit framework to escape local optima through exploration. We evaluate these methods on a synthetic dataset, the Amazon Reviews benchmarks, and large-scale proprietary commercial data, and compare the results to simulated annealing as a baseline. The results show that biclustering consistently achieves the highest campaign quality, lift, and fairness scores. While biclustering runs efficiently on smaller datasets, its runtime increases substantially on very large ones, where bandit-based methods instead offer a scalable alternative.
Maja Lindström, Natalija Glisovic, Jan von Pichowski +2
Large Language Models are typically benchmarked by evaluating every model on every test query. For practitioners seeking the best model to deploy, this is often wasteful: if a model clearly performs worse than others, there is no need to precisely estimate its performance. Best-arm identification algorithms can be naturally applied to drastically reduce costs by adaptively allocating evaluation budget. Further, language models often respond similarly to the same prompt-a property previous work has tried to leverage with mixed success. We propose Synchronized Successive Rejects (SySRs), augmenting the classical Successive Rejects algorithm with paired comparisons. Unlike prior attempts to leverage model similarity in best-model identification, our approach is hyperparameter-free and enjoys performance guarantees that improve with the degree of similarity between evaluated models. Empirically, our method outperforms all baselines in terms of average error rate across 15 standard benchmarks, and in terms of worst-case budget for reliably identifying the best model.
Follow-the-regularized-leader framework has shown effectiveness and flexibility in online learning problems, where the choice of learning rates are known to be crucial. Recently, adaptive learning rates defined in terms of the arm-selection probabilities, obtained by solving convex optimization, have achieved improved best-of-both-worlds (BOBW) guarantees in various bandit problems. In contrast, BOBW guarantees for its computationally efficient alternative, follow-the-perturbed-leader (FTPL), remain relatively limited since its optimization-free nature ironically makes the design of adaptive, probability-dependent learning rates non-trivial. To address this challenge, we propose an adaptive learning rate for FTPL by introducing surrogate probability functions that can be computed only from the available quantities, without requiring the exact probabilities. Based on these learning rates with surrogate functions, we provide the BOBW guarantee for FTPL with Pareto perturbations for any shape parameter α>1, generalizing prior results restricted to specific choices of α=2. We further show the BOBW guarantees for FTPL with adaptive learning rates in the bandit problem with expert advices. Our approach preserves the computational simplicity of FTPL while enabling probability-dependent adaptivity, and the surrogate-based methodology may be of independent interest in other algorithmic frameworks beyond FTPL and learning rate designs.
Mean-based algorithms are a class of online learning algorithms that assign low probability to actions with low average rewards. Recent work indicates these algorithms converge favorably to serially undominated actions, which approximate Nash equilibria in economic games. However, empirical studies also show slower convergence compared to established algorithms in bandit-feedback scenarios. We study mean-based algorithms when the time horizon is unknown and only bandit feedback is available. In this setting, we provide the first lower bound on the algorithm-defining sequence γt that formally establishes a limit on how fast these algorithms can learn. Additionally, we propose two mean-based algorithms: one generalizes ε-greedy, and the other extends the mean-based Exp3 to unknown horizons. Our experiments show that mean-based algorithms, although slightly slower, can perform competitively with other bandit-feedback algorithms. We further analyze the relationship to no-regret algorithms. Depending on the choice of γt, the intersection with no-regret algorithms is non-trivial, and we show that algorithms exist that are both mean-based and no-regret. This adds context to the "exploitability" of this class of algorithms that previous contributions suggest.
We study N-armed stochastic dueling bandits under the Condorcet-winner assumption, where three widely adopted objectives are considered: best-arm identification (BAI), weak regret, and strong regret. We propose Tree-Guided Identify-Then-Exploit (TG-ITE), the first unified framework to tackle all these objectives to our knowledge. Without requiring stronger assumptions, we propose a shared tree-guided identification approach to find a high-confidence incumbent within O(N) comparisons. We further propose varied exploitation strategies to utilize this warm-start stage to optimize the specific objectives at hand. This methodology enables our approach to (1) achieve O(N) sample complexity in BAI without commonly adopted stronger assumptions; (2) build the first winner-stays-style algorithm to achieve O(N) weak regret; (3) enjoy the same O(NlogT) guarantee as specialized strong-regret approaches; (4) realize the joint optimization of BAI and weak regret with O(N) guarantees for both, eliminating the sub-optimal gap of O(logN) in the existing approach. Our results provide evidence that the trade-off between BAI and regret minimization is relatively benign in dueling bandits.
We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least α/m. Existing instance-dependent results target pure Nash equilibria, while fairness generically produces mixed equilibria, a harder learning target. Our key technical tool is a reparametrization: every fair strategy decomposes as p=(α/m)1+(1−α)p with p∈Δm, and substituting into the payoff form yields p⊤Aq=p⊤Aq for a fair payoff matrix A:=(1−α)A+α1c⊤, where cj=m1∑iA(i,j) is the column-mean vector. The fair game on A is then equivalent to a standard zero-sum game on A, so equilibrium existence, KKT structure, and LP basis stability reduce to classical results applied to A. We derive the fair minimax value, fair Nash equilibrium, fair regret, and a clean dual representation showing the price of fairness is at most α(1−1/m) and vanishes whenever the unconstrained equilibrium already has full support. Our main result is an O(T2/3) regret bound for an Explore-Then-Commit algorithm, Fair-ETC-TPZSG, applicable to general mixed fair equilibria, together with a discussion of why naive action elimination does not readily improve it. When the fair equilibrium has a single dominant action, equivalently when p⋆ is a vertex of Δm, the bound sharpens to instance-dependent O(1/Δ(α)2), where Δ(α) is the LP-margin gap.
Multi-arm bandit algorithms are increasingly used in online platforms, clinical trials, and social science experiments, but valid statistical inference on their performance remains an open challenge. After deploying bandits, a natural question is whether one can construct a confidence interval for its mean reward and assess whether it reliably outperforms a baseline policy. The total reward achieved in any single bandit deployment is random, and deploying a bandit twice on the same population typically yields different reward trajectories due to stochastic rewards. Standard statistical inference methods cannot be used because bandit algorithms introduce complex dependencies in the collected data, which violate the i.i.d. assumption underlying many classical approaches. Moreover, existing inference methods for adaptively collected data only apply to estimands that do not depend on the data-collection algorithm (such as the mean reward under a fixed action). We propose Bandit Simulation for Inference (BSI), a framework that fits a simulator of the bandit environment from observed data--either on-policy or off-policy--and uses it to estimate the mean reward under any evaluation policy, including adaptive blackbox algorithms. BSI formally propagates uncertainty in the estimated simulator parameters into the confidence interval construction. Furthermore, for BSI to be valid, it requires only weak exploration assumptions on the behavior policy and avoids importance weighting. We prove that BSI yields asymptotically valid confidence intervals, and demonstrate empirically that it maintains nominal coverage in settings where standard off-policy evaluation methods fail.
Users increasingly face the challenge of selecting an appropriate LLM for a given task from a rapidly growing pool of LLMs, each with distinct but often opaque latent properties. Compounding this challenge, users may lack the vocabulary or awareness to explicitly articulate the characteristics they value in an LLM's responses or deployment. We propose an interaction-efficient active learning framework in which a dueling bandit algorithm iteratively selects pairs of LLMs, collects user feedback about their responses, and updates its belief about the user's latent preferences. We introduce a novel belief-aware upper confidence bound strategy that balances exploration of the model pool with exploitation of inferred preferences, enabling efficient alignment between user needs and LLM capabilities under user-specified cost and time budgets. Through diverse experiments on LLMs and human studies, we experimentally verify that our model can efficiently match well-aligned LLMs to users at a lower cost.
LLM-guided evolutionary search (Evolve systems) has reached state-of-the-art results on mathematical and combinatorial tasks, yet most existing systems report only the best of many runs and leave the run-to-run distribution undocumented. We ask how a fixed budget of LLM calls should be allocated, and how reliably a single run reaches the reported numbers. Sweeping the depth-breadth grid over five models and three tasks, we identify two empirical regularities: a fitness-compute envelope along which capability ordering largely collapses on effective FLOPs, and a bilinear depth-breadth fit with task-specific interaction; both are gated by model-task capability. Motivated by these regularities, we propose BaSE (Bandit-based Self-Evolving), a multi-armed bandit that allocates LLM calls across parallel trajectories. Without changing the model, prompt, or evaluator, BaSE improves mean fitness by 12.3% over the strongest island-protocol baseline across 8 (model, task) cells, with the largest gains on high-variance settings: a reliability gain from allocation alone.
We study bandit learning in matching markets, where players and arms constitute the two market sides, and the players' utilities are linear in the arm contexts. In each round, new arms arrive with observable contexts. Then, the algorithm matches them to players, aiming to minimize each player's regret against a stable matching benchmark. This contextual structure creates significant complexity: subtle context shifts can slightly alter one player's utility while completely reconfiguring the underlying benchmark, causing large regret spikes for others. We address this in two settings: stochastic contexts, drawn from a latent distribution, and adversarial contexts, which may be arbitrary. For the stochastic case, we introduce a novel minimum preference gap to capture learning difficulty and provide a fully adaptive algorithm with an instance-dependent poly-logarithmic regret upper bound. We also establish matching instance-independent regret upper and lower bounds under a mild distributional assumption. For the adversarial setting, we propose a tractable regret notion that remains valid under arbitrary contexts and achieves an instance-independent sublinear regret bound via an adaptive algorithm.
Adaptive orchestration of heterogeneous agents requires making sequential delegation decisions under uncertain and evolving agent behaviour, e.g., coordinating specialised AI models with varying reliability, cost, and response quality. While prior work on agent orchestration focuses on performance or cost, uncertainty in agent reliability and output distributions is typically not modelled explicitly at the orchestration level. In this work, we study the problem of adaptive orchestration of heterogeneous agents under uncertainty, where a meta-controller must decide when to delegate to an agent, accounting for reliability, cost, and uncertainty. We propose BOT-Orch, a lightweight framework that recasts orchestration as a bandit problem over agents, regularized by OT distances between agent output distributions and task-specific reference distributions. We show that the regularised orchestration enjoys O(T) regret under standard assumptions, and provably induces preference ordering among agents with identical mean rewards but differing distributional alignment. Empirically, we demonstrate that BOT-Orch outperforms standard bandit and heuristic baselines in synthetic but adversarial task allocation settings with heterogeneous, non-i.i.d. agent behaviour.
Mary Chriselda Antony Oliver, Lan Jiang, Aaron Bundi Anampiu +3
We study the adversarial kernel bandit problem, in which the loss at each round is induced by an arbitrary bounded element of a reproducing kernel Hilbert space (RKHS). We propose an exponential-weights algorithm built on a regularized importance-weighted loss estimator, together with an explicit correction term that cancels the bias introduced by the regularization. Our main result bounds the regret by O(Td∗(λ)log∣X∣), where d∗(λ) is a widely-adopted notion of effective dimension that captures the complexity of the kernel. Up to logarithmic factors, this matches the known rate achieved in the related stochastic kernel bandit problem. A notable application is the Matérn(ν,d) kernel with smoothness parameter ν on Rd, for which our bound specializes to O(T(ν+d)/(2ν+d)), improving over the best-known prior rate of Chatterji et al. [2019] while simultaneously removing the rank-one adversary assumption required by their analysis. Moreover, this rate is the same as the known optimal rate for stochastic kernel bandits, and also matches a lower bound from concurrent work up to a logT factor.
Contextual dueling bandits form a cornerstone of preference-based decision-making, with critical applications in recommender systems and large language model alignment. However, standard algorithms rely on the idealized assumption of immediate feedback, a condition frequently violated in real-world scenarios such as prompt optimization. This setting introduces a unique theoretical challenge: unlike linear bandits, dueling bandit estimators lack closed-form solutions, rendering naive adaptations of standard weighting techniques biased. To address this, we formalize the problem of Contextual Dueling Bandits with Stochastic Delayed Feedback and propose two novel algorithms: Linear (LDB-DF) and Neural (NDB-DF) Dueling Bandits with Delayed Feedback. Central to our approach is a novel estimator that integrates an Inverse Probability Weighting (IPW) mechanism directly into the loss function, ensuring unbiased correction for delayed or missing feedback. We provide comprehensive theoretical analysis, establishing an O(d*sqrt(T)) regret bound for the linear setting and sub-linear guarantees for the neural setting. Extensive experiments on both simulated and real-world datasets demonstrate the effectiveness of our propose.
We study adversarial online learning with hidden-convex losses, i.e., nonconvex losses that become convex after a nonlinear reparameterization. Ghai, Lu and Hazan (2022) proved that, under geometric and smoothness assumptions, online gradient descent (OGD) on such nonconvex losses approximately simulates online mirror descent (OMD) on the underlying convex losses with a suitable regularizer, yielding O(T2/3) regret. They left open whether the optimal Θ(T) regret from online convex optimization can be recovered in this hidden-convex setting. We answer this question affirmatively. More specifically, via a sharper discrete-time algorithmic equivalence argument, we prove that OGD achieves O(T) regret under the same assumptions, matching the optimal worst-case rate for adversarial online convex optimization. We also address another open question of Ghai, Lu and Hazan (2022) by clarifying the geometry required for this algorithmic equivalence. We replace the diagonal-Jacobian sufficient condition with a necessary-and-sufficient Hessian compatibility condition, thereby expanding the class of admissible reparameterizations. We complement our tight regret bound with a lower bound showing that the Hessian compatibility assumption is essential for OGD; when it fails, we construct a smooth reparameterization and an adversarial sequence of hidden-convex losses for which OGD suffers Ω(T) regret. Finally, we extend our analysis to one-point bandit feedback and prove a O(T3/4) expected regret bound for bandit OGD with spherical smoothing, matching its classical rate on convex losses.
Anas Barakat, Andreas Kontogiannis, Vasilis Pollatos +2
We study the problem of multiclass PAC learning with bandit feedback in the realizable setting. In this framework, there is an unknown data distribution over an instance space X and a label space Y, as in classical multiclass PAC learning, but the learner does not observe the labels of the i.i.d. training examples. Instead, in each round, it receives an unlabeled instance, predicts its label, and receives bandit feedback indicating only whether the prediction is correct. Despite this restriction, the goal remains the same as in classical PAC learning. We provide a general characterization of the optimal sample complexity of this problem, sharp for every concept class up to logarithmic factors. Our characterization is based on a new combinatorial dimension, termed the bandit DS dimension, defined via generalized combinatorial structures we call pseudo-boxes. These extend the pseudo-cubes underlying the DS dimension by allowing a different number of neighbors in each coordinate. In contrast to the DS dimension, which governs the full-information setting by counting the number of coordinates in the pseudo-cube, the bandit DS dimension aggregates the number of neighbors across coordinates, leading to a characterization in which the sample complexity scales with the total number of neighbors. We also propose a general learning algorithm achieving the upper bound, based on an algorithmic principle called ListCascade, which connects bandit learning to list learning and may be of independent interest.
We study nonstationary generalized linear bandits (GLBs), where the expected reward is modeled through a nonlinear link function with an unknown time-varying parameter. This framework encompasses a broad class of reward models, including linear, Bernoulli, and binomial rewards. Existing approaches are predominantly based on maximum-likelihood estimation (MLE), using sliding-window, restart, or discounting mechanisms to handle nonstationarity. Although these methods achieve statistically efficient regret guarantees, they generally require revisiting past observations at every round, which leads to computation and memory costs that grow with time; moreover, several of them rely on a non-convex projection step. In this paper, we propose DOMD-GLB, a new algorithm for nonstationary GLBs that utilizes discounted online mirror descent (DOMD) for parameter estimation, thereby incurring only O(1) computation and memory costs per round. We prove dynamic regret bounds of order O~(cμ−1/2d3/4PT1/4T3/4) in drifting environments and O~(cμ−1/3d2/3ΓT1/3T2/3)in piecewise-stationary environments, where d denotes the feature dimension, T the time horizon, PT the path length, ΓT the number of change points, and cμ a curvature parameter associated with the link function, while substantially improving computational efficiency over prior work. To the best of our knowledge, this is the first algorithm for nonstationary GLBs with per-round computation and memory costs independent of time.
We study adversarial multi-armed bandits with and without delayed feedback under a safety-aware goal: achieving minimax-optimal worst-case regret while keeping nearly constant regret relative to a designated "safe" baseline policy. Existing approaches can balance this trade-off with immediate feedback for smooth comparators, but arbitrary delays can mistime transitions between conservatism and exploration, endangering the safety guarantee. To bridge this gap, we propose Prudent-Banker, a novel algorithm that combines a delay-adapted variant of Online Mirror Descent with a modified phased-aggression mechanism. Its key technical contribution is a delay-calibrated restart threshold that rigorously accounts for the worst-case distortion induced by unobserved feedback and reliably detects comparator suboptimality. We also establish new lower bounds for safety-constrained adversarial delayed bandits, showing that the regret guarantees of Prudent-Banker are unimprovable, up to logarithmic factors, under the baseline-safety requirement. To the best of our knowledge, Prudent-Banker is the first algorithm to achieve the optimal safety--robustness trade-off: pseudo-regret O(T+D) together with O(1) regret against the safe comparator, both with and without delays. Experiments across diverse delay distributions show that, unlike standard delay-robust baselines, Prudent-Banker effectively balances safety and learning.
Pure exploration in episodic Reinforcement Learning has primarily focused on Best Policy Identification (BPI), which seeks to identify a (near)-optimal policy with high confidence. Motivated by practical settings where a ``good enough'' policy suffices, we study an alternate objective of Good Policy Identification (GPI). For a given reward threshold μ0, GPI only requires identifying a policy with expected reward in an episode at least μ0 if such a policy exists (positive instance), or declaring None if no such policy exists (negative instance). We formalize GPI under the fixed-confidence setting. We require the output to be correct with probability ≥1−δ, and seek to minimize the expected sample complexity, which is the expected number of episodes explored for the output. We propose a novel algorithm BEE-GPI, and derive theoretically-grounded upper bounds on its sample complexity for positive and negative instances. Notably, for positive instances, the coefficient of log1/δ in our upper bound is O(H2/(V∗−μ0)2), where H is the episode length and V∗ is the optimal expected reward in an episode. The coefficient does not depend on the action and state space sizes otherwise, in sharp contrast to the sample complexity in BPI. We further establish lower bound results to show the near-optimality of BEE-GPI and the necessity of the 1/(V∗−μ)2 term. Numerical experiments further validate the efficiency of our approach.
Bandit convex optimization (BCO) is a fundamental online learning framework with partial feedback, where the learner observes only the loss incurred at the chosen decision point in each round. In this work, we investigate whether optimistic gradient predictions can improve worst-case regret guarantees in a prediction-adaptive manner. Specifically, given gradient predictions mt, we seek regret bounds that scale with the cumulative prediction error ST=∑t=1T∥∇ft(xt)−mt∥2. We first establish a negative result: under the single-point feedback protocol, an unavoidable Ω(T) regret lower bound persists even when ST=o(T), showing that the variance of gradient estimation fundamentally obscures the benefit of accurate predictions. To overcome this barrier, we propose \emph{Two-Point Variance-Reduced Optimistic Gradient Descent} (TP-VR-OPT) for the two-point feedback setting. The key idea is a novel variance-reduced gradient estimator whose variance scales with the prediction error rather than the gradient norm. This yields a regret bound of O(dE[ST]), where d is the decision dimension. Complementing this result, we establish an information-theoretic lower bound that scales as Ω(E[ST]), providing a fundamental characterization of the best achievable prediction-adaptive regret and showing that TP-VR-OPT is optimal up to a factor of d. We further develop adaptive variants that eliminate the need for prior knowledge of E[ST] or the horizon T, and extend our framework to non-stationary environments, establishing dynamic regret guarantees that adapt simultaneously to the cumulative prediction error and the comparator path length.
Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this paper, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each recommended item is a node and its expected rating is similar to its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose two algorithms for solving our problem that scale linearly in this dimension. Our experiments on real-world content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens nodes evaluations.
Many bandit deployments (recommendation, clinical dosing, ad targeting) share two facts prior work handles only in isolation: rewards live on a low-dimensional latent subspace, and that subspace drifts. Stationary low-rank bandits exploit rank but break under subspace change; non-stationary linear bandits adapt to drift but pay ambient rate O(dT). We study piecewise-stationary low-rank linear contextual bandits with scalar feedback: θt=Bk⋆wt with rank-r factor Bk⋆∈Rd×r constant within each of K unknown segments and able to shift at boundaries. Our results are tight along three axes. (i) Identification boundary. With single-play scalar rewards, the moving subspace is recoverable through quadratic functionals of rewards iff three probe-side conditions hold: known noise variance, bounded state-noise coupling, and full-dimensional probe support. Each is necessary in the unrestricted-second-moment problem, and jointly they are sufficient, characterizing the boundary of the solvable region. (ii) Algorithm and dynamic regret. SPSC interleaves isotropic probes with windowed projected ridge-UCB exploitation inside the learned r-dimensional subspace; a CUSUM-style variant discovers segment boundaries online. The costed dynamic regret is O(rT)+O(T2/3)+O(WVin), replacing the ambient dT rate with the intrinsic rank. (iii) Empirics. On eleven benchmarks spanning synthetic, UCI/MovieLens, semi-synthetic clinical, and ZOZOTOWN production-log data, SPSC outperforms non-stationary and low-rank baselines whenever d−r≳T1/6, matching the analytical crossover. To our knowledge, this is the first work to characterize the identification boundary and attain the intrinsic-rank dynamic-regret rate in this setting.
Generative LLM-based recommenders (LLM-Rec) require continual post-deployment updates, yet deployment logs provide only policy-shaped contextual bandit feedback: outcomes are observed solely for items exposed by a prior serving policy, inducing exposure bias and yielding partial, asymmetric signals consisting of relatively reliable positive responses and ambiguous no-responses. We propose an Anchored Bandit Policy Optimization (ABPO) framework for continual LLM-Rec updates that combines group-relative policy optimization (GRPO) with explicit treatment of exposure bias and feedback ambiguity. Specifically, we insert the exposed recommendation as a logged anchor into each GRPO rollout group, so that group-relative normalization is calibrated against the action actually exposed by the prior policy rather than against newly sampled rollouts alone. Because both positive- and no-responses are observed only through prior-policy exposure, we apply self-normalized inverse propensity scoring to the fixed anchor for both feedback types to correct for policy mismatch. At the same time, we treat the two feedback types asymmetrically in reliability: positive responses provide relatively direct endorsement signals, whereas no-responses remain ambiguous because they may reflect either true disinterest or unobserved external factors. To avoid overly aggressive updates from ambiguous no-responses, we temper their penalties with self-certainty, using the model's output-token confidence as a verifier-free reliability signal. Across five domains from Amazon Reviews and MovieLens, our method yields consistent post-update gains in recommendation accuracy while mitigating prior-policy-induced exposure bias more effectively than prior baselines.
Prompt engineering has become central to eliciting the capabilities of large language models (LLMs). At its core lies prompt selection -- efficiently identifying the most effective prompts. However, most prior investigations overlook a key challenge: the inherently multi-faceted nature of prompt performance, which cannot be captured by a single metric. To fill this gap, we study the multi-objective prompt selection problem under two practical settings: Pareto prompt set recovery and best feasible prompt identification. Casting the problem into the pure-exploration bandits framework, we adapt provably efficient algorithms from multi-objective bandits and further introduce a novel design for best feasible arm identification in structured bandits, with theoretical guarantees on the identification error in the linear case. Extensive experiments across multiple LLMs show that the bandit-based approaches yield significant improvements over baselines, establishing a principled and efficient framework for multi-objective prompt optimization.
We study multiple change point localization under bandit feedback. An unknown piecewise-constant function on a compact interval can be queried sequentially at adaptively chosen inputs, and each query returns a noisy evaluation of the function. The goal is to identify a prescribed number of discontinuities, known as change points, within a target precision η and confidence level 1−δ, while using as few samples as possible. We propose an adaptive algorithm that first detects intervals likely to contain change points and then refines their locations to precision η. We establish non-asymptotic upper bounds on its sample budget, together with corresponding lower bounds. Prior work shows that jump magnitudes alone determine the asymptotic sample complexity as δ→0. We reveal that this picture is incomplete beyond this regime. We demonstrate, both empirically and theoretically, that for general δ and η, the complexity is jointly governed by the jumps and the relative positions of the change points.