Code Generation Benchmarks
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15 papers in the last four weeks, up 275% on the four weeks before. 0.1% of all new papers.
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Code generation models are typically compared using compact execution benchmarks and aggregate pass rates, but such summaries obscure how performance varies across programming languages, problem families, and failure modes. We present a large-scale, execution-grounded evaluation of 9 openly accessible LLMs specialized for coding on 2,707 free LeetCode problems across 12 programming languages. Our corpus contains 325,343 problem-model-language jobs, each linked to prompt metadata, extracted code, LeetCode execution outcomes, and static-analysis signals. The results show that current open models remain far from the human acceptance reference: the best model, Yi-Coder-9B-Chat, reaches 23.64% mean correctness, compared with a 57.2% human acceptance baseline. Rankings are also slice-dependent: Qwen2.5-Coder-14B-Instruct is strongest on hard problems and distinct-problem coverage, while Gemma-2-27B-IT achieves the highest all-language lint pass rate. Failure analysis shows that compile errors account for 63.25% of non-accepted best submissions, indicating that many failures occur before semantic correctness can be tested. Static quality further diverges from functional correctness. Together, these findings show that multilingual, artifact-preserving evaluation reveals tradeoffs hidden by single-language or single-metric leaderboards.
Asuka-Bench: Benchmarking Code Agents on Underspecified User Intent and Multi-Round Refinement
Existing code-generation benchmarks score a single mapping from a complete prompt to a one-shot output. However, real web development is different. Users seldom write a full spec at the start; many requirements only become clear once they look at an intermediate result and react to it. We present Asuka-Bench, a benchmark that pairs underspecified user intent with multi-round refinement, grounded in browser-rendered behavior. Each task is resolved through a closed loop: a Code Agent generates a web project, a UI Agent executes test cases on the deployed site, and a User LLM turns evaluation outcomes into natural-language feedback for the next round. The benchmark comprises 50 web tasks with 784 evaluation criteria and 2402 expected outcomes. We benchmark 8 LLMs across 2 agent frameworks. The results separate models clearly: weighted Task Pass Rate varies by 38 percentage points and models also differ substantially in their ability to repair from feedback. Asuka-Bench is also far from saturated: even the strongest model completes only 52% of projects after three rounds.
CodegenBench: Can LLMs Write Efficient Code Across Architectures?
While large language models (LLMs) have been extensively evaluated on code generation tasks for general-purpose programming and GPU-accelerated environments (e.g., PyTorch, CUDA), their capabilities in CPU-oriented high-performance computing (HPC) across diverse architectures remain underexplored. To bridge this gap, we introduce CodegenBench, a comprehensive benchmark suite designed to evaluate the generation of efficient parallel code across three distinct hardware platforms: x86_64, Sunway, and Kunpeng. Our benchmark comprises 106 standard Basic Linear Algebra Subprograms (BLAS) routines establishing a fundamental baseline, alongside 20 specialized computational kernels adapted for each of the unique supercomputing architectures (LeetSunway and LeetKunpeng). Our extensive evaluation reveals that while state-of-the-art LLMs can generate optimized code for ubiquitous architectures like x86_64, they exhibit significant performance degradation on domain-specific architectures with limited public documentation and training data, highlighting critical limitations in cross-platform generalization. Furthermore, our analysis of factors influencing code quality such as implementation length and task complexity indicates that current LLMs are most effective for moderately difficult problems requiring concise code snippets. We open-source our dataset and automated evaluation infrastructure to facilitate future research in LLM-driven high-performance code generation. The resources are available at https://anonymous.4open.science/r/CodegenBench-EDE1/ and https://anonymous.4open.science/r/CodegenBenchDataset-2551.
WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis
Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque <canvas>. We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional .glb assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a sandboxed browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to measure correctness-adjusted cost and time savings. Across nine frontier models, the best system reaches only 27.8% verification coverage on WorldCoder-Core and 19.9% on WorldCoder-Robust, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://anonymous.4open.science/r/WorldCoder-Bench/.
BenchEvolver: Frontier Task Synthesis via Solution-Centric Evolution
The rapid progress of frontier large language models has led to widespread benchmark saturation, limiting the ability of existing datasets to differentiate model capabilities or provide useful training signal. For instance, on LiveCodeBench, frontier models achieve over 99% Pass@1 on easy splits and exceed 90% Pass@1 on average across difficulty levels. Constructing new, challenging datasets typically requires substantial human effort, creating a bottleneck for progress. We introduce BenchEvolver, a solution-centric evolutionary framework that automatically transforms existing coding problems into harder variants. Rather than generating problems from scratch, BenchEvolver evolves reference solutions through structured transformations and derives corresponding statements and tests from the evolved solutions. This design grounds generation in executable semantics, enabling scalable construction of high-quality, diverse, and difficult tasks with verifiable correctness. Applying BenchEvolver to LiveCodeBench and SciCode, we obtain evolved tasks that are substantially harder while maintaining validity, reference correctness, and diversity. We further curate LiveCodeBench-Plus, a 91-problem benchmark combining evolved and difficult original LCB-v6 tasks, where frontier-model Pass@1 ranges from 27.5% to 62.6%, restoring clear discrimination among strong coding models. Importantly, evolved tasks remain challenging even for the model that generates them, enabling self-improvement. We further show that RL on evolved LCB tasks improves held-out coding performance: for gpt-oss-20b, seed+evolved training achieves +8.7 and +8.3 Pass@1 gains on LCB v6 Hard and LCB-Pro Easy, exceeding seed-only gains by 70.7% and 34.8%, respectively. Our results show that BenchEvolver can convert saturated benchmarks into frontier-level evaluation suites and reusable training signal.
3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code
Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack. Authoring such procedural content, however, demands deep expertise in 3D software APIs, parametric design, and code-level geometric reasoning. In this paper, we propose 3DCodeBench, a systematic benchmark for evaluating vision-language model (VLM) agents for procedural 3D generation in 3D modeling software. Specifically, 3DCodeBench evaluates how effectively 12 advanced VLMs can serve as procedural 3D modelers by translating text and image references into procedural code for 3D modeling software. Recognizing that automated metrics may not fully capture the perceptual quality of 3D shapes, we build 3DCodeArena, a ranking platform based on pairwise human preferences over generated 3D outputs. From extensive evaluations and results, we observe that: (1) Failures mostly arise from API mismatches, while successful renders still suffer from disconnected or floating 3D geometric components. (2) Test-time scaling, such as higher thinking budgets and multi-turn refinement, improves performance overall. Our findings highlight a critical need for high-quality procedural coding data to advance commercial VLMs. Furthermore, effective procedural 3D modeling requires a robust execution environment that provides high-fidelity feedback for iterative refinement. We release 3DCodeBench, including the curated large-scale dataset of multimodal (text/image) prompts, procedural code, 3D object triplets, evaluation protocol, and the public 3DCodeArena platform as a foundational toolkit for exploring VLM-based procedural 3D modelers.
Knowledge boundary probing and demand-guided intervention for LLM-based power system code generation
Large language models (LLMs) can turn grid-analysis requests into executable programs for power-system simulation, but utilities and research laboratories often require on-premise deployment. In this setting, first-pass failures frequently arise at an API-knowledge boundary, through hallucinated functions, misused parameters, and mishandled result tables. We present PowerCodeBench, a parameterised benchmark generator released as a frozen 2,000-task suite for pandapower, and a deployment-time workflow that requires no weight updates. Documentation-driven L0-L3 probes produce per-model API profiles for diagnosis, model comparison, documentation allocation, and backend calibration. A query-side demand estimator selects layered API evidence before generation, while execution feedback routes targeted repair. Across ten open-weight LLMs (1.5B-480B) and four mid-tier APIs, the validation-enabled workflow raises scalar-match accuracy by 32-56 percentage points after up to three repair rounds relative to an unassisted first pass, for every model of at least 7B and every API. Open-weight models in the 70B-120B range reach the four-vendor mid-tier accuracy range under matched no-tool conditions. Selective injection approaches the full-layer reference using 41% of its prompt tokens. Among model-item pairs passing numerical checks under both workflows, engineering review confirms the requested analysis in 88% of full-workflow outputs versus 66% under plain repair. Round-0 pilots on OpenDSS and PyPSA motivate staged onboarding from broad retrieval at cold start to calibrated selective injection. Measured throughput, latency, energy, and allocated GPU memory establish a practical on-premise serving envelope.
Benchmarking Multimodal LLMs on Code Generation for Complex Interactive Webpages
Recent advancements in multimodal large language models (MLLMs) have achieved remarkable progress in multimodal reasoning and code generation, catalyzing a new paradigm for front-end development. In particular, these models can directly transform visual designs into executable code, significantly improving the efficiency and adaptability of web development. Modern web applications are dynamic and interactive, featuring frequent user-page interactions. However, existing benchmarks largely evaluate the code generation of static webpages, ignoring the complex interactive behaviors in real-world applications. Besides, their evaluation criteria remain confined to visual fidelity and code structure, overlooking the interaction consistency between the generated and the reference webpages. To address these limitations, we introduce WebIGBench, the first benchmark designed to evaluate code generation for interactive webpages with complex interactions. By combining manually designed interaction paths with UI automation, we collected 103 complex webpages from real-world websites. This benchmark covers 5 popular interactive action types (e.g., click, input) involving 871 distinct interactive actions. Moreover, we propose a novel evaluation pipeline to address the gap in automated assessment of interactive actions. Extensive experiments on several representative MLLMs reveal the performance boundaries of current models in interactive webpage code generation using WebIGBench. The proposed benchmark is available at https://github.com/anoa12159-hue/WebIGBench_eval.
CodeGolf Bench: A Multi-Language Benchmark for Evaluating Concise Code Generation Capabilities of Large Language Models
This paper introduces Code Bench, a benchmark capable of evaluating Large Language Models (LLMs) concise code generation abilities in 60 programming languages. Based on code golf, a recreational programming competition focused on minimal character or byte solutions, the benchmark provides a distinctive measure of LLMs ability to produce efficient, concise code. Unlike existing benchmarks limited by fixed problem sets and language coverage, CodeGolf Bench leverages the code.golf platform to provide new problems and live human performance baselines. Evaluation of nine LLMs on Python and C++ tasks demonstrates that reasoning models significantly outperform non-reasoning models, achieving best average percentile of 70.97%. This performance gap is particularly pronounced in C++, highlighting reasoning's importance for languages with strict syntax requirements. Non-reasoning models struggle more with efficiency optimization across both languages, with best percentiles significantly lower than reasoning counterparts. CodeGolf Bench offers a dynamic framework for evaluating LLM code generation capabilities against evolving human performance on code golf.
Converted, Not Equivalent: Benchmarking Codebase Conversion via Observational Equivalence
Coding agents increasingly act as codebase-scale collaborators that can assist with codebase conversion, but this progress has exposed a critical weakness: agents often over-trust their own local validation routines and declare success on artifacts that satisfy surface checks while violating the semantic contracts users actually care about. This problem is especially acute in codebase conversion, where prior evaluation is largely outcome-driven and therefore unstable: two implementations can match on a shallow outcome, such as a single forward loss, while diverging in gradients, optimizer behavior, or short-horizon training dynamics. We introduce T2J-Bench, a benchmark for codebase conversion that reformulates conversion as transfer under a fixed equivalence contract. A fixed verifier then compares source and converted codebases through three ordered stages: Spec (interface admissibility), Numeric (forward outputs, losses, gradients, and objective-specific tensors), and Behavioral (short training dynamics under fixed seeds). Across 355 blind conversion attempts, the best system reaches only 26.7--28.9% overall pass rate despite Spec pass rates up to 91.1%; a 4.7x token-budget spread yields only a 2.2x pass-rate spread; and all systems overestimate success by 66.6--97.8 points relative to the fixed evaluator. This suggests that failures stem more from contract-misaligned self-validation than from limited budget or backbone strength.
Do LLMs Favor Their Providers? Measuring Vertical Integration Bias in Code Generation
Large Language Models (LLMs) have become an integral part of software development, especially with the advent of agentic capabilities. Yet, many frontier LLMs are affiliated with specific providers. This raises the question of whether generated code favors the provider's own ecosystem over comparable alternatives, potentially constraining developers' choices and increasing dependence on a single provider. We define this behavior as Vertical Integration Bias (VIB) and introduce \textsc{VIBench}, a benchmark for measuring VIB in direct and agentic code generation across provider-selectable software-integration scenarios. Evaluating frontier provider-affiliated models against non-affiliated controls, we find positive VIB in direct generation, with six of ten affiliated models showing statistically significant effects up to percentage points (pp). Agentic workflows further amplify VIB, reaching pp. Moreover, early affiliated-ecosystem choices in agentic workflows can persist into conceptually decoupled downstream files, with persistence as high as . These findings underscore the need to measure and account for VIB in code generation, especially as agentic capabilities become more prevalent.
GUI Agents for Continual Game Generation
Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures undetected. We argue that evaluating and improving game generation requires a player, and study two roles for graphical user interface (GUI) agents in this process: (1) as an objective evaluator, for which we introduce PlaytestArena, a new evaluation environment that pairs 200 browser-based game generation tasks across eight genres with rubrics of expected in-play behaviors, adjudicated by a GUI agent that loads each build in a browser and plays it; and (2) as a subjective playtester, for which we propose Play2Code, where a game agent and a GUI agent operate in a sustained loop with shared memory, turning game generation into a dialogue between coding and playing. Our experiments show that even frontier models struggle to generate playable games directly, while Play2Code achieves a 66.8% rubric pass-rate, improving over single-pass and agentic-coding baselines by 37.1 and 14.6 points respectively. Further analysis shows that GUI playtester feedback is more traceable than a human report, yet idiosyncratic in ways reminiscent of human testers, establishing game playtesting as a critical testbed for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.
VeriScale: Adversarial Test-Suite Scaling for Verifiable Code Generation
As large language models (LLMs) are increasingly deployed for software engineering, constructing high-quality benchmarks is crucial for evaluating not just the functional correctness, but also the formal verifiability of generated code. However, existing benchmarks are limited by the quantity and quality of positive and negative test cases, leading to an overestimation of model capabilities in generating specifications and implementations. To address this, we propose VeriScale, a novel framework driven by the adversarial implementations. It consists of two stages: test-suite expansion to construct diverse and challenging test cases, and test-suite reduction to distill them into compact yet discriminative suites. While VeriScale is general, we instantiate it on Verina to construct VerinaPlus, which expands the original test suites by over 83, and VerinaLite, a lightweight 14 variant. Our experiments across eight state-of-the-art LLMs demonstrate that VerinaPlus exposes substantial model weaknesses hidden by the original benchmark, evidenced by sharp score drops on both SpecGen and CodeGen tasks, whereas VerinaLite maintains this discriminative power at a fraction of the evaluation cost. The enhanced benchmarks and source code are publicly available at https://github.com/XiaoyangLiu-sjtu/VeriScale.
Stdlib or Third-Party? Empirical Performance and Correctness of LLM-Assisted Zero-Dependency Python Libraries
Third-party Python libraries introduce dependency management overhead, supply chain risk, and deployment friction in constrained environments. A natural question is how much of this ecosystem can be replicated using only Python's standard library -- and at what correctness and performance cost. We address this empirically through zerodep, a growing collection of single-file Python modules, each a stdlib-only reimplementation of a popular third-party library, developed with LLM assistance under strict constraints: no external imports, single file, drop-in API compatibility, and mandatory correctness validation against the reference library. Spanning over 40 modules across 12 categories -- including serialization, networking, cryptography, agent protocols, and text processing -- zerodep provides a controlled testbed for two interrelated questions: (1) Where does the stdlib suffice? and (2) Can LLMs effectively generate correct, performant code under tight symbolic constraints? Systematic benchmarking shows that stdlib-only implementations achieve performance parity (within 2x of the reference) in the majority of cases. The primary performance cliff is C-extension-backed computation (image processing, binary serialization, low-level crypto), not the inherent overhead of pure-Python third-party libraries. Conversely, many widely-used libraries carry architectural overhead that LLM-generated stdlib reimplementations avoid, yielding 5--115x speedups in several categories. We characterize the stdlib capability boundary across complexity tiers and library categories, discuss where LLM-assisted development succeeds and where it requires iterative human correction, and examine implications for dependency-free software engineering at scale. zerodep is open-source at https://github.com/Oaklight/zerodep.
CriterAlign: Criterion-Centric Rationale Alignment for Code Preference Judging
Pairwise human preference prediction is central to evaluating code-generation systems, where quality often depends on task-specific trade-offs beyond functional correctness. While rubric-based LLM judges improve interpretability by decomposing evaluation into explicit criteria, most existing pipelines remain pointwise: they score each response independently and derive preferences by comparing aggregated scores. We show that this design is poorly matched to pairwise code preference prediction and can underperform a strong monolithic judge. We propose CriterAlign, a criterion-centric framework that adapts rubric-based judging to pairwise preference evaluation through direct criterion-level pairwise judgments, tie-driven criterion refinement, swap-consistency filtering, and final pairwise synthesis. We further introduce Human-Preference-Aligned Guidance (HPAG), synthesized offline from training examples by extracting recurring rationale gaps between human preferences and monolithic judge predictions, and injected into the criterion generator, criterion judge, and final judge. On BigCodeReward, CriterAlign improves a Qwen2.5-VL-32B monolithic judge from 60.4% to 66.3% accuracy, with ablations confirming the contributions of pairwise criterion design and HPAG.
PRISM: A Benchmark for Programmatic Spatial-Temporal Reasoning
Programmatic video generation through code offers geometric precision and temporal coherence beyond pixel-level diffusion models, yet rigorously evaluating whether language models can produce spatially correct animated outputs remains an open problem. We introduce PRISM, a large-scale benchmark of 10,372 human-calibrated instruction-code pairs (20 times larger than prior programmatic video generation benchmarks), grounded in real-world knowledge visualization scenarios across English and Chinese and spanning 437 subject categories. We further propose a funnel-style evaluation framework with four complementary metrics: Code-Level Reliability for executability, Spatial Reasoning for layout correctness over full animation sequences, and Prompt-Aware Dynamic Visual Complexity (PADVC) and Temporal Density (TD) for diagnosing dynamic expression and temporal activity. Systematic evaluation of seven mainstream LLMs reveals a striking Execution-Spatial Gap: the average drop from execution success rate to spatial pass rate is approximately 41%, showing that runnable code does not necessarily yield spatially coherent visual output. These findings show that programmatic video generation evaluation should go beyond executability. PRISM provides a principled benchmark for advancing spatially coherent code generation.
Rule2DRC: Benchmarking LLM Agents for DRC Script Synthesis with Execution-Guided Test Generation
Manufacturable chip layouts must satisfy thousands of geometry-based design rules, and design rule checking (DRC) enforces them by running executable DRC scripts on layouts. Translating natural language rules into correct DRC scripts is labor-intensive and requires specialized expertise, motivating LLM agents for DRC script synthesis and debugging. However, existing benchmarks have small evaluation sets and often evaluate scripts by code similarity rather than execution correctness, and prior machine learning-based methods either ignore execution feedback or require labeled test layouts as agent's input. To this end, we introduce Rule2DRC, a large-scale benchmark for DRC script coding agents with 1,000 rule-to-script tasks and 13,921 evaluation chip layouts for execution-based scoring. Rule2DRC provides an evaluation pipeline that measures functional correctness via DRC execution outcomes without requiring evaluation layouts as input to the agent. We also propose SplitTester, a tester agent for program selection that uses execution feedback to generate discriminative test cases and separate previously indistinguishable candidate scripts, substantially improving Best-of-N selection performance in this domain. We release the code at https://github.com/snu-mllab/Rule2DRC.
PerfCodeBench: Benchmarking LLMs for System-Level High-Performance Code Optimization
Large language models (LLMs) can often generate functionally correct code, but their ability to produce efficient implementations for performance-critical systems tasks remains limited. Existing code benchmarks mainly emphasize correctness or algorithmic problem solving, while realistic systems-level optimization is still underexplored. To address this gap, we introduce PerfCodeBench, an executable benchmark for evaluating LLMs on high-performance code optimization. The tasks require system-level implementation choices, hardware-aware optimization, and careful handling of performance bottlenecks. Each task includes executable correctness checks, a baseline implementation, and a reference optimized solution. This allows us to evaluate both correctness and runtime-oriented efficiency. Our evaluation on a broad set of state-of-the-art LLMs shows a clear gap between model-generated code and expert-optimized implementations. The gap is especially large on tasks involving parallelism and GPU operations. Current models also show weaknesses in cross-language robustness and in consistently reaching expert-level efficiency. These results suggest that performance-aware evaluation are still needed. LLMs should move beyond generating merely correct code toward producing efficient systems software. We submit the benchmark data, evaluation infrastructure, and complete logs of all LLMs-generated code at https://anonymous.4open.science/r/perfcodebench-7CDE.
ShapeCodeBench: A Renewable Benchmark for Perception-to-Program Reconstruction of Synthetic Shape Scenes
We introduce ShapeCodeBench, a synthetic benchmark for perception-to-program reconstruction: given a rendered raster image, a model must emit an executable drawing program that a deterministic evaluator re-renders and compares with the target. The v1 DSL has four primitives on a 512 x 512 black-on-white canvas, but every instance is generated from a seeded RNG, so fresh held-out sets can be created to reduce exact-instance contamination. We release a frozen eval_v1 split with 150 samples across easy, medium, and hard tiers, scored by exact match, pixel accuracy, foreground IoU, parse success, and execution success. We evaluate an empty-program floor, a classical computer-vision heuristic, Claude Opus 4.7 at high and max effort, and GPT-5.5 at medium and extra_high reasoning effort. The heuristic is competitive on easy scenes but collapses when overlaps fuse components; the strongest multimodal configuration preserves much of the foreground structure but still misses exact match because of small parameter errors. Best overall exact match remains low, so ShapeCodeBench is far from saturated. The benchmark code, frozen dataset, run artifacts, and paper sources are released to support independent replication and extension.
Vision2Code: A Multi-Domain Benchmark for Evaluating Image-to-Code Generation
Image-to-code generation tests whether a vision-language model (VLM) can recover the structure of an image enough to express it as executable code. Existing benchmarks either focus on narrow visual domains, depend on paired executable reference code, or rely on generic rubrics that miss domain-specific reconstruction errors. We introduce Vision2Code, a reference-code-free benchmark and evaluation framework for multi-domain image-to-code generation. Vision2Code contains 2,169 test examples from 15 source datasets that span charts and plots, geometry, graphs, scientific imagery, documents, and 3D spatial scenes. Models generate executable programs, which we render and score against the source image using a VLM rater with dataset-specific rubrics and deterministic guardrails for severe semantic failures. We report render-success diagnostics that separate code execution failures from reconstruction quality. Human validation shows that this evaluation protocol aligns better with human judgments than either a generic visual rubric or embedding-similarity baselines. Across nine open-weight and proprietary models, we find that image-to-code performance is domain-dependent: leading models perform well on regular chart- and graph-like visuals but remain weak on spatial scenes, chemistry, documents, and circuit-style diagrams. Finally, we show that evaluator-filtered model outputs can serve as training data to improve image-to-code capability, with Qwen3.5-9B improving from 1.60 to 1.86 on the benchmark without paired source programs. Vision2Code provides a reproducible testbed for measuring, diagnosing, and improving image-to-code generation. Our code and data are publicly available at https://image2code.github.io/vision2code/.
BenchCAD: A Comprehensive, Industry-Standard Benchmark for Programmatic CAD
Industrial Computer-Aided Design (CAD) code generation requires models to produce executable parametric programs from visual or textual inputs. Beyond recognizing the outer shape of a part, this task involves understanding its 3D structure, inferring engineering parameters, and choosing CAD operations that reflect how the part would be designed and manufactured. Despite the promise of Multimodal large language models (MLLMs) for this task, they are rarely evaluated on whether these capabilities jointly hold in realistic industrial CAD settings. We present BenchCAD, a unified benchmark for industrial CAD reasoning. BenchCAD contains 17,900 execution-verified CadQuery programs across 106 industrial part families, including bevel gears, compression springs, twist drills, and other reusable engineering designs. It evaluates models through visual question answering, code question answering, image-to-code generation, and instruction-guided code editing, enabling fine-grained analysis across perception, parametric abstraction, and executable program synthesis. Across 10+ frontier models, BenchCAD shows that current systems often recover coarse outer geometry but fail to produce faithful parametric CAD programs. Common failures include missing fine 3D structure, misinterpreting industrial design parameters, and replacing essential operations such as sweeps, lofts, and twist-extrudes with simpler sketch-and-extrude patterns. Fine-tuning and reinforcement learning improve in-distribution performance, but generalization to unseen part families remains limited. These results position BenchCAD as a benchmark for measuring and improving the industrial readiness of multimodal CAD automation.
PDEAgent-Bench: A Multi-Metric, Multi-Library Benchmark for PDE Solver Generation
PDE-to-solver code generation aims to automatically synthesize executable numerical solvers from partial differential equation (PDE) specifications. This task requires not only understanding the mathematical structure of PDEs, but also selecting appropriate discretization schemes and solver configurations, and correctly implementing the resulting formulations in finite-element method (FEM) libraries. Existing code generation benchmarks mainly evaluate syntactic correctness, or success on predefined test cases. To our knowledge, there is currently no publicly available benchmark specifically for PDE-to-solver code generation, and general-purpose code benchmarks do not fully capture the unique challenges of numerical PDE solution, such as ensuring solver accuracy, efficiency, and compatibility with professional FEM libraries. We introduce PDEAgent-Bench, to the best of our knowledge, the first multi-metric, multi-library benchmark for PDE-to-solver code generation. PDEAgent-Bench contains 645 instances across 6 mathematical categories and 11 PDE families, with common FEM libraries for DOLFINx, Firedrake, and deal.II. Each instance provides an agent-facing problem specification, a reference solution on a prescribed evaluation grid, and case-specific accuracy and runtime targets. PDEAgent-Bench adopts a staged evaluation framework in which generated solvers must sequentially pass executability, numerical accuracy, and computational efficiency checks. Experiments with representative LLMs and code agents show that models can often produce runnable code, but their pass rate drops substantially once accuracy and efficiency requirements are enforced. These results indicate that current agents remain limited in producing numerically reliable and efficient PDE solvers, and that PDEAgent-Bench provides a reproducible testbed grounded in the practical requirements of numerical PDE solving.
VeriContest: A Competitive-Programming Benchmark for Verifiable Code Generation
Large language models can generate useful code from natural language, but their outputs come without correctness guarantees. Verifiable code generation offers a path beyond testing by requiring models to produce not only executable code, but also formal specifications and machine-checkable proofs. Progress in this direction, however, is difficult to measure: existing benchmarks are often small, focus on only one part of the pipeline, lack ground-truth proofs or rigorous specification validation, or target verification settings far from mainstream software development. We present VeriContest, a benchmark of 946 competitive-programming problems from LeetCode and Codeforces for verifiable code generation in Rust with Verus. Each problem pairs a natural language description with expert-validated formal specifications, judge-accepted Rust code, Verus-checked proofs, and positive and negative test suites. VeriContest is constructed through a three-phase pipeline that scales from manually verified seed problems to semi-automated expansion with human-in-the-loop review. To further strengthen benchmark quality, we use testing as an additional quality-assurance layer for validating postcondition completeness. VeriContest supports isolated and compositional evaluation of specification generation, code generation, proof generation, and end-to-end verified program synthesis. Evaluating ten state-of-the-art models reveals a sharp gap between coding ability and verifiable code generation: the strongest model reaches 92.18% on natural-language-to-code generation, but only 48.31% on specification generation, 13.95% on proof generation, and 5.29% end-to-end. These results identify proof and specification generation as the central bottlenecks for models and establish VeriContest as a rigorous platform for measuring and training future systems that generate code with machine-checkable correctness.
Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate
Compile-pass rate is the dominant evaluation signal for LLM code generation, yet for multi-component domain-specific artifacts it can be actively misleading. We demonstrate this on executable game scene synthesis with a four-axis evaluation protocol (named `Mage') -- compile success, runtime success, structural fidelity, and mechanism adherence -- applied to 858 generation attempts across four open-weight LLMs (7B--30B), 26~hand-crafted Unity goal pattern playable concepts, and two automatically extracted IR granularity levels. Direct NL-to-C# generation achieves the highest runtime-pass rate (43% mean) yet produces structurally vacuous scenes (mechanism ). Structural IR conditioning halves the runtime rate but recovers domain-faithful structure ( up to 1.00). Within IR conditioning, behavior-only and full-scene granularity are statistically indistinguishable (McNemar ), indicating input-level granularity saturation. These results show that compile rate is anti-correlated with functional correctness in this domain and that multi-axis evaluation is necessary to detect the divergence. We release the benchmark, replay logs, and per-record metrics for independent verification.
Constraint Decay: The Fragility of LLM Agents in Backend Code Generation
Large Language Model (LLM) agents demonstrate strong performance in autonomous code generation under loose specifications. However, production-grade software requires strict adherence to structural constraints, such as architectural patterns, databases, and object-relational mappings. Existing benchmarks often overlook these non-functional requirements, rewarding functionally correct but structurally arbitrary solutions. We present a systematic study evaluating how well agents handle structural constraints in multi-file backend generation. By fixing a unified API contract across 80 greenfield generation tasks and 20 feature-implementation tasks spanning eight web frameworks, we isolate the effect of structural complexity using a dual evaluation with end-to-end behavioral tests and static verifiers. Our findings reveal a phenomenon of constraint decay: as structural requirements accumulate, agent performance exhibits a substantial decline. Capable configurations lose 30 points on average in assertion pass rates from baseline to fully specified tasks, while some weaker configurations approach zero. Framework sensitivity analysis exposes significant performance disparities: agents succeed in minimal, explicit frameworks (e.g., Flask) but perform substantially worse on average in convention-heavy environments (e.g., FastAPI, Django). Finally, error analysis identifies data-layer defects (e.g., incorrect query composition and ORM runtime violations) as the leading root causes. This work highlights that jointly satisfying functional and structural requirements remains a key open challenge for coding agents.
BUILD-AND-FIND: An Effort-Aware Protocol for Evaluating Agent-Managed Codebases
Most coding-agent benchmarks ask whether generated code behaves correctly. That remains essential, but repository-level engineering is increasingly agent-managed: one agent writes a repository, and later agents inspect, audit, or extend it as working context. In that setting, a generated repository is not only an answer to a task but also a communication artifact for future work. Even when strong agents nearly satisfy the visible behavioral objective, repositories can differ in how clearly they expose the intended behavior and design choices behind that behavior. We introduce BUILD-AND-FIND, a protocol for evaluating whether downstream agents can recover those intended choices from generated repositories, and how much inspection that recovery requires. For each task, a builder sees a hidden repository specification and creates a codebase; a finder sees only the codebase and a specification-traced multiple-choice question bank. The protocol separates behavioral correctness from artifact-side recovery and reports recovery accuracy, repeatability, implementation coverage, and inspection effort. Accuracy and stability act as gates: effort is interpreted only when recovery succeeds reliably. Among artifacts from which the same intent can be recovered, lower effort by the same finder suggests that the artifact makes that intent easier to locate. Question-only and spec-only controls quantify generic priors and specification access, while audits separate omitted claims from finder failures and check whether correct answers cite artifact evidence. In the released high-prior task pack, recovery accuracy is near saturation, so inspection effort and finder-specific effects provide the main panel-local comparison.
KernelBenchX: A Comprehensive Benchmark for Evaluating LLM-Generated GPU Kernels
LLM-based Triton kernel generation has attracted significant interest, yet a fundamental empirical question remains unanswered: where does this capability break down, and why? We present KernelBenchX, a benchmark designed to answer this question through category-aware evaluation of correctness and hardware efficiency across 176 tasks in 15 categories. Our systematic comparison of five representative methods yields three main findings. First, task structure determines correctness more than method design. Category explains nearly three times more variance in semantic correctness than method (9.4% vs 3.3% explained deviance), and 72% of Fusion tasks fail across all five methods while Math tasks are solved consistently. Second, iterative refinement improves correctness, but not performance. Across GEAK iterations, compile rate rises from 52.3% to 68.8% while average speedup declines from to ; newly rescued kernels consistently underperform persistently correct ones ( vs speedup in round~01). Third, correctness does not imply efficiency. 46.6% of correct kernels are slower than the PyTorch eager baseline, and cross-hardware speedup variance reaches . Besides, quantization remains completely unsolved (0/30 successes) despite non-trivial compilation rates, revealing systematic misunderstanding of numerical computation contracts rather than surface-level syntax errors. These findings suggest that future progress depends on handling global coordination, explicitly modeling numerical precision, and incorporating hardware efficiency into generation. The code is available at https://github.com/BonnieW05/KernelBenchX
MolViBench: Evaluating LLMs on Molecular Vibe Coding
Molecular Vibe Coding, a paradigm where chemists interact with LLMs to generate executable programs for molecular tasks, has emerged as a flexible alternative to chemical agents with predefined tools, enabling chemists to express arbitrarily complex, customized workflows. Unlike general coding tasks, molecular coding imposes a distinctive challenge that LLMs should jointly equip programming, molecular understanding, and domain-specific reasoning capabilities. However, existing benchmarks remain disconnected. General code generation benchmarks such as HumanEval and SWE-bench require no chemistry knowledge, while chemistry-focused benchmarks such as S^2-Bench and ChemCoTBench evaluate knowledge recall or property prediction rather than executable code generation. To bridge this gap, we introduce MolViBench, the first benchmark tailored for Molecular Vibe Coding. MolViBench comprises 358 curated tasks across five cognitive levels, ranging from single-API recall to end-to-end virtual screening pipeline design, spanning 12 real-world drug discovery workflows. To rigorously assess generated code, we also propose a multi-layered evaluation framework that combines type-aware output comparison and AST-based API-semantic fallback analysis, which jointly measures executability and chemical correctness. We systematically evaluate 9 frontier coding LLMs and compare three real-world Molecular Vibe Coding paradigms, providing a practical and fine-grained testbed for diagnosing LLMs' coding capabilities in AI-accelerated molecular discovery.
RuC: HDL-Agnostic Rule Completion Benchmark Generation
Large Language Models (LLMs) have rapidly improved in performance across code-related tasks, making their integration into Register Transfer Level (RTL) development increasingly attractive. Mimicking the behavior of inline code assistants, many benchmarks evaluate LLMs' capabilities in code completion, either assessing the generation of entire hardware modules or the completion of a single line within a module. However both of these approaches lack the ability to control the granularity of the code-completion sample size and the syntactic range of completions. To overcome these limitations, we present a framework for language-agnostic rule completion (RuC), a grammar-driven, rule-selectable benchmark generator that automatically produces RTL code-completion tasks from a set of input hardware description sources. RuC uses the target Hardware Description Language (HDL) grammar to mask syntactically defined code regions and prompts a model to regenerate them using the surrounding unmasked code as context, enabling a controlled and scalable evaluation of the domain-specific model's code-understanding capabilities, ranging from assignments to the reconstruction of entire logic blocks. We use RuC to generate two SystemVerilog rule-completion benchmarks from the Tiny Tapeout shuttle TT07 and the CVE2 RISC-V core to demonstrate RuC's applicability to a broad range of designs, and conduct a comparative study of the code completion capabilities of modern open-source LLMs across diverse settings. Results indicate that completion performance strongly depends on the model type, the grammatical structure of the masked region, and the prompting strategy. Specifically, the highest scores are obtained with Fill-in-the-Middle (FIM) prompting. These findings highlight the value of grammar-driven, arbitrarily granular benchmarks for meaningful evaluation of LLM capabilities in RTL development workflows.
ClassEval-Pro: A Cross-Domain Benchmark for Class-Level Code Generation
LLMs have achieved strong results on both function-level code synthesis and repository-level code modification, yet a capability that falls between these two extremes -- compositional code creation, i.e., building a complete, internally structured class from a specification -- remains underserved. Current evaluations are either confined to isolated functions or rely on manually curated class-level tasks that are expensive to scale and increasingly susceptible to data contamination. We introduce ClassEval-Pro, a benchmark of 300 class-level tasks spanning 11 domains, constructed through an automated three-stage pipeline that combines complexity enhancement, cross-domain class composition, and integration of real-world GitHub code contributed after January 2025. Every task is validated by an LLM Judge Ensemble and must pass test suites with over 90% line coverage. We evaluate five frontier LLMs under five generation strategies. The best model achieves only 45.6% class-level Pass@1, with a 17.7-point gap between the strongest and weakest models, confirming the benchmark's discriminative power. Strategy choice strongly interacts with model capability: structured approaches such as bottom-up improve weaker models by up to 9.4 percentage points, while compositional generation collapses to as low as 1.3%. Error analysis over 500 manually annotated failures reveals that logic errors (56.2%) and dependency errors (38.0%) dominate, identifying cross-method coordination as the core bottleneck.