Code Generation Benchmarks
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A key challenge for multimodal large language models (MLLMs) is moving beyond visual recognition to constraint-aware cross-modal reasoning. This involves combining visual cues with information from other modalities to understand elements' relationships under domain-specific rules. This challenge is acutely evident in industrial design-to-code (D2C), which converts user interface (UI) designs into code and requires MLLMs to connect design images with disorganized layer metadata, infer component and layout implementation requirements, and realize them in code under target-library constraints. However, these capabilities remain insufficiently evaluated in realistic industrial settings. To fill this gap, we present TaoD2C-Bench, a benchmark for evaluating MLLMs' ability to generate UI code that satisfies implementation requirements in industrial applications. The TaoD2C dataset consists of 2,861 production designs from 17 commercial platforms with 97,652 expert annotations across four categories: Component, Group, Alignment, and Position. These annotations distinguish required constraints from permitted implementation choices. TaoD2C-Bench defines three tasks: end-to-end UI code generation, requirement inference, and requirement realization. Evaluating eight MLLMs reveals substantial gaps in generating UI code that satisfies implementation requirements, alongside distinct performance profiles in inference and realization. We further show that MLLMs' visual reconstruction ability does not necessarily imply an ability to generate code that meets these requirements. We release TaoD2C to support research on industrial UI code generation.
From Pixel to Coding: Evaluating the Figure Reproduction Capabilities of MLLMs
Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in both visual understanding and code generation. However, existing benchmarks typically evaluate these two modalities in isolation, lacking a dedicated assessment of their unification, i.e., how a model can perceive complex visual structures and synthesize them into precise, executable code. Moreover, current visual code generation benchmarks often rely on simplified layouts within single programming environments, falling short of evaluating true unified multimodal reasoning. To bridge this gap, we propose FigCodeBench, a comprehensive framework for rigorously evaluating MLLMs on figure reproduction, integrating multimodal comprehension and generation. We first design a systematic dataset construction pipeline, resulting in a total of 6,194 instances that cover 7 functional categories and 4 types of programming languages. We further categorize figure reproduction into three tiers with visual and code complexity modeling, specifically targeting complex structural reasoning, varying aspect ratios, and dense geometric constraints. We introduce a multi-dimensional evaluation protocol, encompassing visual fidelity and syntactic isomorphism, that aligns highly with the Mean Machine Opinion Score (MMOS) and human preferences. Based on our framework, we conducted extensive experiments on 24 widely used proprietary and open-source MLLMs (e.g., Gemini 3.1 Pro, GPT-5.4, and Kimi-K2.5), where we observed a universal, non-linear performance cliff across different programming languages and difficulty scenarios for all models, and gained several insights, such as the significant metric decline in rigid declarative languages.
Large-scale Repository Engineering via Agent-Native Reusable Code Primitives
Large language models equipped with development environments have moved code generation toward repository-scale construction, yet building complete repositories remains difficult because interacting modules, interfaces, configurations, tests, and dependencies must work together. We introduce Code Primitives, agent-native reusable executable components with interface contracts, dependency closures, validation tests, and provenance. Each primitive uses a resident LLM to assess relevance and adapt its implementation, interfaces, and dependencies to the target repository, and we organize 1,424 validated primitives in CodeFace, a searchable library for repository construction. We introduce LEGO (Large-scale repository Engineering via aGent-native reusable cOde primitives), which activates task-relevant primitives, integrates their adapted implementations with task-specific code while resolving cross-component constraints, and revises the result against executed tests. To measure construction end to end, we build LEGO-REPO, a benchmark of 522 executable reconstruction tasks spanning seven software domains, 22 capability tracks, and five difficulty levels, scored against native test suites between an empty-package floor and original-source ceiling. The strongest of 13 evaluated backbones reaches a delivery score of 0.318 and scores zero on 41.0% of tasks; LEGO improves all 13 by 0.1474 on average and raises GPT-5.6-terra from 0.3180 to 0.5134 (+61.4%). In controlled comparisons, adapted primitives outperform retrieved code supplied as context or vendored unchanged. The effect persists against independent repository agents, across three external benchmarks, and with a disjointly re-mined CodeFace; GPT-OSS-20B for adaptation and diagnosis retains 95.1% of the homogeneous score at 24.0% lower cost.
GNN-CB: A Graph Neural Network Competition Benchmark for Human and LLM Evaluation
Large language models (LLMs) have demonstrated strong performance on coding and reasoning benchmarks; however, their ability to solve graph-structured machine learning problems remains largely unexplored. In particular, no benchmark currently evaluates whether LLMs can autonomously solve end-to-end Graph Neural Network (GNN) coding tasks under realistic competition settings. To address this gap, this paper introduces GNN-CB, the first competition-based benchmark for evaluating both humans and LLMs on GNN coding tasks. GNN-CB consists of 18 curated competitions spanning node-, edge-, and graph-level prediction across diverse graph categories, domains, and difficulty tiers. All submissions are evaluated through a unified automated pipeline with hidden test sets and standardized scoring. Human participants solve tasks under controlled competition constraints, while LLMs are evaluated using a frozen zero-shot prompting protocol based on a plan-then-code paradigm with bounded execute-and-repair loops. The benchmark additionally supports both non-agent and autonomous agent-based evaluation within the same protocol. Under our evaluated protocol, LLMs rarely match Human Top performance and show less stable performance across competitions. No single model dominates: a few competitions are won by LLMs, yet humans still hold the top score on most tasks. We release GNN-CB as a living benchmark with automated evaluation infrastructure, dynamic leaderboards, and reproducible execution pipelines. Beyond benchmarking, GNN-CB provides a practice-oriented resource for studying GNN implementation across progressively diverse graph-learning tasks. The benchmark and evaluation framework are publicly available at https://basiralab.github.io/GNN-CB/.
VHDL-REPOBENCH: A Repository-Level Benchmark for Evaluating Large Language Models on VHDL Design Generation
Large Language Models (LLMs) are increasingly applied in hardware design automation, demonstrating strong potential in generating and understanding hardware description languages. However, most existing benchmarks focus on Verilog, with limited evaluation of VHDL, which remains widely used in industry and academia for FPGA and safety-critical systems. To address this gap, we introduce VHDL-REPOBENCH, a large-scale, cross-file, repository-level benchmark for assessing LLM capabilities on realistic VHDL design generation and analysis tasks. VHDL-REPOBENCH curates ~100 open-source VHDL repositories, encompassing ~2.5k VHDL files and ~500 testbenches, and provides structured problem statements, module stubs, and self-verifying testbenches. The benchmark enables comprehensive evaluation across syntax, semantic correctness, hierarchical reasoning, cross-file dependency resolution, and functional verification. We evaluate several state-of-the-art models, including GPT-4o, Llama-3-70B, Qwen2.5-72B, CodeLlama-70B, and multi-step reasoning approaches such as Reflexion and CoDes. Results reveal that while current LLMs achieve moderate line- and block-level accuracy, substantial challenges remain in multi-file reasoning, hierarchical design understanding, and specification-to-module generation. VHDL-REPOBENCH represents the first large-scale VHDL-focused benchmark and provides a valuable resource for the hardware design community to evaluate, compare, and advance LLM capabilities for practical VHDL development.
Self-Spec Verifiable Code Generation
Large language models (LLMs) may generate unreliable code on corner cases missed by testing, while formal verification can provide machine-checkable guarantees. Recently, researchers have proposed several benchmarks to evaluate the capabilities of LLMs in generating formally verifiable code, where LLMs need to formulate formal specifications, generate the corresponding code, and verify its correctness. However, existing benchmarks have two key limitations: (I) They primarily evaluate specification and code generation stage-wise, with code generation typically conditioned on an oracle specification. This setup overlooks whether strong stage-wise performance translates into end-to-end success. (II)They mainly focus on a single proof-oriented language and mathematically structured tasks, offering limited coverage of tasks common in software development. In this paper, we introduce VeriCodeBench, a benchmark for self-spec verifiable code generation, where the LLM relies solely on its own generated specification and code throughout the entire process. VeriCodeBench contains 400 language-native problems across C, Java, Rust, and Python, covering practical concerns in software development. We evaluate specification coverage, code validity, and joint problem-level success. We further introduce CodeNova to enhance the capabilities of LLMs in self-spec verifiable code generation. CodeNova makes requirements explicit through constraint-guided specification and uses verifier feedback to guide targeted implementation repairs. Experimental results reveal that self-generated specifications remain a major bottleneck, while providing more sophisticated specifications may not necessarily lead to higher verification success rates. CodeNova substantially improves performance across all evaluation metrics, enabling Claude Sonnet 5 to achieve the strongest results under the self-spec protocol.
E2E-SWE: Benchmarking LLMs on Building Working Codebases from Scratch
Coding agents powered by large language models (LLMs) are evolving from making localized code changes to developing complete software repositories. However, evaluating repository-scale generation remains challenging: tasks must demand system-level reasoning while ensuring that all evaluated behaviors are precisely specified and independent of any particular implementation. We introduce E2E-SWE, a benchmark for evaluating whether coding agents can build complete, functional software repositories end to end. E2E-SWE contains 186 whole-repository generation tasks spanning 11 programming languages. Given only a natural-language specification and an empty workspace, an agent must implement a complete, installable project that satisfies a comprehensive suite of hidden tests. Each task is constructed by a software engineer in collaboration with an LLM; together, they develop the test suite and a corresponding implementation-independent specification. To ensure that tasks are well specified and practically solvable, we further subject them to an iterative verification process in which autonomous agents audit and repair task defects using static inspection and failures observed from real model rollouts. Evaluating 13 frontier models, we find substantial variation in end-to-end repository generation ability, with pass@1 ranging from 11.7% to 67.7%, providing strong model differentiation while leaving considerable headroom for future progress. Analysis of agent trajectories further reveals long, front-loaded reasoning patterns, highlighting the planning and system-level reasoning required to construct working codebases from scratch.
Zero2Repo: Can Coding Agents Build Repositories from Scratch?
Coding agents are increasingly asked to build software rather than patch it, yet benchmarks for from-scratch repository construction are mostly limited to a single language and depend on manually curated tasks. We introduce Zero2Repo, a benchmark in which an agent receives a product requirements document, an interface contract, and an empty workspace, and must deliver a complete repository in the project's native ecosystem. Tasks are produced by a language-agnostic authoring pipeline that converts real, version-pinned open-source projects into behavioral specifications, reproducible environments, and hidden acceptance tests. Each task is validated by execution: a reference implementation derived from the upstream project must pass, and adversarial validation must show that the tests reject incorrect implementations. Evaluation runs production coding agents in isolated containers, withholds the acceptance tests until an explicit submission, and assigns a binary reward only when every test passes, with no LLM judge. The pipeline and harness make no language-specific assumptions and apply to mainstream programming ecosystems; the current release contains Python, TypeScript, Go, and C++ tasks. Even on 11 tasks drawn from repositories that frontier models have very likely seen during training, the strongest agent solves only 10, and every failing submission passes 90-99% of the hidden tests; for the two strongest agents, 67-100% of failed tests trace to a single omission or a low-frequency rule stated in the specification rather than to a missing subsystem, so each failure is a concrete target for improvement.
LoLBench: Evaluating Coding Agents with Long-Horizon Proposals on Large Software Systems
Modern coding agents can deliver increasingly large repository-level changes, and recent benchmarks reflect this by emphasizing long-horizon tasks with large reference implementations. Many benchmarks evaluate coding agents' implementation capability to produce correct code edits from detailed specifications. However, practical modular development tasks also require the perception capability of grounding user intent and high-level design to derive a specification. We introduce LoLBench to evaluate both capabilities through the entire proposal-to-implementation process on large software systems. It is a multilingual benchmark of 100 tasks across 29 software systems in five domains. Each task provides a human-written enhancement proposal with user intent and high-level design. On average, proposals contain about 5,000 words, software systems contain 2.4 million source lines of code (LoC), and implementation pull requests (PRs) change approximately 5,500 LoC. Across 28 agents we evaluated, the best agent resolves only 14% of tasks and achieves a 52.7% Fail-to-Pass (F2P) pass rate. Failure analysis identifies incomplete code localization as a major bottleneck, while providing reference-derived file trees alongside API specifications improves resolved rates by 16--22 percentage points (2.4--17), reaching at most 34%. These results show that both perception and implementation remain central challenges for coding agents in practical modular development on large software systems. LoLBench is available at https://huggingface.co/datasets/lolbench26/LoLBench.
GPUPhysBench: Benchmarking Coding Agents for Correct and Efficient GPU Physics Simulation
Writing fast GPU code for physical simulation is difficult: implementations must preserve numerical accuracy while handling irregular data access, synchronization, and iterative solvers. We introduce GPUPhysBench, a benchmark of 50 tasks testing whether coding agents can meet these demands. Tasks cover fluids, deformable solids, and granular materials, from individual simulation operators to complete simulators. Agents write, compile, test, and optimize GPU code with access to a NVIDIA GPU under fixed time budgets. We report pass rates and runtime performance relative to expert-optimized reference implementations. In a single-attempt evaluation of six frontier model-harness pairs, the two strongest pass all 50 tasks, but even the fastest reaches at least 0.9 the reference speed on only 22% of them, and no submission is more than 5% faster than the reference. The largest gaps arise in collision detection, constraint solving, and iterative solvers. GPUPhysBench brings physical simulation workloads to coding-agent evaluation, testing both the ability to implement numerical methods correctly and the ability to make them run efficiently.
Do Coding Agents Reuse Existing Code or Reinvent the Wheel?
Coding agents are increasingly deployed for iterative development on real repositories, yet existing evaluation barely answers a basic question: \emph{do coding agents reuse existing code or reinvent the wheel?} The question matters: every duplicated implementation is a fix applied twice and agents produce code far faster than humans can audit, so redundancy accumulates unsupervised. Thus, we present \textbf{RepoReuse}, a multi-turn benchmark for auditing code reuse in real repositories, where requirements are revealed turn by turn and the workspace accumulates across turns. It is built by a fully automated pipeline combining AST-based dependency graphs, guided evidence collection, and execution-verified task synthesis, and scales readily to new repositories. Beyond pass rates, we measure the reuse rate together with recall and cross-turn structural redundancy. An audit over 3{,}000 turns shows that agents progressively stop exploring relevant repository code, reuse their own history less even when it is fully in the workspace, and leave duplicated logic in 50.8% of task chains by turn~5---all while pass rates barely move. Such deficiencies are invisible to pass rates, underscoring the need to evaluate code generation beyond functional correctness.
MetaBench-Harness: Unlocking End-to-End Optimization of Benchmark Harnesses
Rapid progress in Large Language Models (LLMs) is saturating static benchmarks faster than they can be designed. While existing automated evolution frameworks attempt to generate harder questions by perturbing individual tasks, they remain constrained by rigid, hard-coded generation rules. Moving beyond the evolution of isolated tasks, we propose to optimize the benchmark generation workflow itself end to end with MetaBench-Harness, a dual-loop search framework. Specifically, the inner loop utilizes a benchmark harness to generate a new benchmark in each round, while the outer meta-harness orchestration layer iteratively refines and searches over harness implementations based on historical evolution trajectories. By applying MetaBench-Harness to the competitive programming CodeContests and Olympiad mathematics AIME-2024 datasets, we demonstrate that the evolved benchmarks are challenging and discriminative for frontier models. Trajectory and quality analyses verify that MetaBench-Harness enables multi-dimensional evolution, steadily improving evolution reasonableness, benchmark competency, and evaluator robustness across successive rounds. Furthermore, case studies reveal its effective utilization of diverse difficulty levers to reframe problems and elevate required capabilities. Ultimately, this work provides a solution to the pressing challenge of benchmark saturation.
GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions
Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A game can end in a valid state even after violating its rules during the run. Current game-development benchmarks replay fixed examples, score videos, or ask another model to judge the result. However, no existing benchmark checks game rules throughout execution across varied evaluator-selected scenarios while ensuring exactly reproducible verdicts. We introduce GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects. An automated evaluator checks each game's rules at every simulation tick. Across 403 hand-designed scenarios, seeded parameter variations produce 1,451 test cases. To ensure that the evaluator measures behavior rather than implementation choice, it must accept different correct implementations for each task while rejecting mutants, implementations with one required capability removed. The tasks span isolated mechanics, multi-system interactions, and repository-scale features. Across 20 combinations of language models and scaffolds, the best observed run solves 52.78% of tasks. Under Claude Code, all twelve models solve fewer tasks as task scope expands from isolated mechanics, through interacting systems, to repository-scale features. Agents inspect code more often and make more tool calls on repository-scale tasks than on isolated-mechanic tasks. Most unsuccessful submissions are runnable, but implement some required game behavior incorrectly. We compared versions of our benchmark evaluator built with and without validation using mutants. Without this validation, incorrect agent submissions passed. A separate analysis finds agents copying code from public repositories when network access is open. Reliable evaluation thus depends both on what the tests reject and on what external code agents can access.
SWE-Proof: Can Language Models Resolve Real-World Issues with Machine-Checked Proofs?
Ensuring the correctness of LLM-generated code is a core challenge for modern software engineering. Benchmarks for agentic code generation check correctness with held-out test suites, which are inherently incomplete and increasingly susceptible to memorization. Formal verification avoids both problems, but existing work covers only standalone tasks whose specifications are given as input, not real issues, which touch large repositories and state intent in vague natural language. We present Benchproofer, a pipeline that turns a coding task with a known correct patch into a formally verified one: it writes a specification for the new code, summarizes the existing functions that code calls with axioms, and admits an instance only after mechanical and adversarial gates agree. Applying it to SWE-bench Verified yields SWE-Proof, 500 real issues whose correctness is formally verified rather than tested, and it extends to SWE-bench Pro. Evaluating Claude Opus 4.8, we find that verification catches what tests miss: a quarter of test-passing patches admit counterexamples, which a structured natural-language specification does not fix, while a correct formal one lifts resolution from 85% to 95%. Writing that specification is the hard part: an agent that must write its own gains nothing over an unaided baseline, and only 56% of those specifications pass our audit. The usual failure is faithfulness, a specification that constrains part of the required behavior and leaves the rest free. Specification quality still tracks the outcome, failing on 92% of unresolved instances against 51% of resolved ones, making faithful specification synthesis a concrete open problem.
What is the Difference Between Me and You? Benchmarking the Quality Gap Between Human-Written and AI-Generated Code
AI coding assistants are becoming co-authors of production software, yet their evaluation centers on functional correctness, leaving open whether their code differs from human code in the quality dimensions dominating lifecycle cost. We compare human-written and AI-generated code at scale: 787,562 function pairs across Python, Java, and C, each human function mined from open-source repositories paired with implementations generated from its docstring by three AI assistants (OpenAI GPT models, DeepSeek-Coder, Qwen2.5-Coder). We characterize structural complexity and statistical naturalness, and map static-analysis findings onto Orthogonal Defect Classification for defects and the Common Weakness Enumeration for vulnerabilities, making authors and languages directly comparable. AI-generated code is structurally compressed and stylistically templated: roughly half the size and branching of human code, clustering apart at the style level. Defect profiles differ in kind: human code concentrates issues of mature codebases, AI code repetitive boilerplate; security is language-dependent, with LLMs producing more, and more severe, findings in Python and Java but fewer high-severity memory-safety findings than humans in C. Once size is controlled for, complexity metrics carry little signal, while naturalness separates authors. Finally, we release CQBench, a benchmark of 27,346 issue-prone tasks with baselines and an evaluation pipeline for quality assurance and security testing.
IdeaAMBIG: Benchmarking Implementation-Critical Gaps in Research-Idea Specifications
A research idea may be novel, coherent, and scientifically plausible, yet its proposed method may remain insufficiently specified for faithful implementation. We study the codification readiness of implementation-facing research-method specifications, defined by whether they provide sufficient methodological information for a competent implementer or coding agent to construct the intended method without unsupported assumptions. We construct evidence-grounded specifications and their supported resolutions from papers, codebases, issue threads, and reproduction artifacts. We introduce IdeaAMBIG, a benchmark of 660 evidence-grounded instances: 163 real-world gaps from reproducibility reports and GitHub issues, and 497 controlled synthetic gaps injected into codification-ready references. IdeaAMBIG evaluates three capabilities: codification-readiness assessment, defect localization, and clarification action generation. Defect localization receives only the specification, whereas clarification additionally receives the annotated defect. Across 13 LLMs, the best model achieves 9.6% Macro Defect Recovery Rate on real-world instances but 80.6% Macro Clarification Action Success Rate when given the defect. In an oracle study, supplying the gold resolution raises the downstream codification-ready rate from 14% to 98%. Across all evaluated models, defect localization is the main bottleneck, with stronger clarification given the defect.
Retrofitting Code Using LLMs to Support Exceptional Behavior
Exception Related Code (ERC), which includes throw statements, conditions (if statements) that guard those throw statements, and try/catch blocks, is an essential component of software systems, allowing developers to detect and handle exceptional states that deviate from the expected program behavior. However, manually writing ERC across large codebases is tedious. We propose a novel task: retrofitting existing code with ERC. Namely, given code (without ERC) and Exceptional Behavior Tests (EBTs) (e.g., check if method throws InvalidArgumentException if null is given as the value to the argument) we aim to automatically generate missing ERC, such that the given tests pass. We design and implement Exception Coder (EXCODER) that performs context engineering to help Large Language Models (LLMs) tackle this task. EXCODER integrates static and dynamic program analysis with LLMs by providing the extracted contextual information to the LLMs. To evaluate EXCODER, we build a benchmark constructed from GitHub Java repositories, where we systematically remove ERC in 304 methods from 75 projects. Our results demonstrate that EXCODER provides an effective, though imperfect, solution to this problem in automated code generation, offering developers the first way to implement ERC following test-driven development. When combined with Qwen 2.5 Coder 32b, EXCODER achieves pass@1, 5, and 10 rates of 85.92% (12.56 percentage points over baseline), 86.18% (12.82 p.p. over baseline), and 86.51% (13.15 p.p. over baseline), respectively, on developer-written test suites. Our manual inspection of the generated code further reveals limitations of EXCODER, pointing to directions for future work.
SciFigure2Code: An AI-Reconstructed Benchmark for Scientific Figure-to-Code
Scientific figures are the interface through which research claims are inspected and reused, but final published panels rarely expose the data or plotting code that produced them. Recovering this hidden provenance from pixels is therefore underdetermined. We introduce SciFigure2Code, an AI-reconstructed benchmark that instead evaluates presentation recovery: generating editable Python programs that preserve how a scientific panel is arranged and read. Role-specialized Codex agents generate, execute, visually refine, and audit silver-standard presentation programs that capture geometry, visual hierarchy, encodings, annotations, and typography without claiming to recover original measurements or author source code. This reconstruction-and-audit protocol turns final published panels into auditable reference packages; the resulting resource contains 6,740 reviewed panels and SciFigureBench, a balanced 337-panel test set across 31 chart subtypes, five domains, and three complexity levels. Across 14 zero-shot models in image-only and caption-assisted settings, execution, multi-component layouts, axes, legends, and scientific labels remain weak. Claude Opus 4.7 achieves the highest image-only Overall score, Claude Opus 4.6 leads caption-assisted reconstruction, and two-stage plan-then-code prompting improves Overall for all four tested models. SciFigure2Code provides an auditable testbed for agents that construct editable, visually faithful scientific figure presentations.
GVS5H: Zero-Shot Self-Orchestration with Ledger-Based Control for Improved LLM Coding Performance
Frontier coding performance is typically attained with large, costly proprietary models. We introduce ledger-based zero-shot self-orchestration (GVS5H), a training-free method in which fresh instances of one model decompose problems and coordinate through a shared file system. Across eleven open and closed-weight models on the 100 latest hard LiveCodeBench problems, the method yields as much as 25.6 points improvement, boosting several cheaper models to frontier-level performance. Orchestrated Qwen3.8 Flash Next scores 93.0% against Fable 5's 90.4% at 9% of the cost, while the smaller Qwen3.8-27B reaches 92.4%. Gains are not universal: some models are unchanged or worse. Transcript analysis attributes the gain to decomposition and persistent context. Inference-time organization can reach or exceed frontier coding accuracy at a fraction of the cost on self-hostable weights.
Vero: Can AI Agents Build Formally Verified Software Repositories?
AI agents are increasingly used for programming, but do not provide any guarantee on the correctness of generated code. Verified code generation, in which an agent produces both an implementation and a machine-checked proof of its specification, offers a stronger path toward trustworthy AI-generated software. Existing benchmarks in this direction either focus on individual functions or only evaluate proof generation with provided implementations. It is still an open question whether agents can make coherent implementation and proof choices across real multi-module codebases. To bridge this gap, we introduce Vero, the first benchmark to evaluate joint implementation and proof synthesis at the repository level. Vero contains 43 multi-module instances sourced from real-world repositories spanning Python, Dafny, Verus, and Coq, and covering diverse domains from cryptographic protocols to distributed systems. Each instance consists of a multi-module Lean 4 repository with predetermined API interfaces, manually curated formal specifications, and reference implementations, supporting both proof-only and code-and-proof evaluation modes. To improve benchmark reliability, Vero also includes an audit mechanism where agents are allowed to formally prove unsatisfiability of provided specification or incorrectness of reference code, which surfaces and corrects latent code and specification errors during curation. We evaluate frontier coding-agent configurations with Lean toolchain access. The strongest agent fully solves only 27 of 43 instances and closes no specifications on the hardest repositories. Vero provides a concrete testbed for measuring progress toward repository-scale verified software synthesis, where current agents still fall short. We release the benchmark, curation pipeline, and evaluation harness at https://github.com/sunblaze-ucb/vero.
P: Joint Program-and-Proof Planning for Verified Code Generation
Verified code generation asks a large language model (LLM) to generate both an executable program and a machine-checkable proof that the program meets a formal specification, promising software that is correct by construction. The de facto workflow decouples the two halves of the problem: first synthesize a program, then attempt to prove it correct. We observe that this sequential pipeline can be both ineffective and inefficient in practice. A program generated without anticipating its proof can be subtly incorrect or structurally difficult to verify, forcing the LLM into brittle repair loops that alternate between patching the code and patching the proof. Inspired by Dijkstra's view that a program and its correctness argument should be developed hand in hand, we propose , an LLM-based agentic workflow that first derives a unified program-and-proof plan from the specification, then elaborates the implementation and proof scaffold under this shared plan. To evaluate verified code generation in realistic settings, we further introduce Lean4Commit0, a repository-derived, library-level benchmark built by extracting core APIs from real-world software repositories and translating their requirements, including relational specifications across APIs, into Lean tasks. Using four frontier LLM backends, we evaluate on Verina, AlgoVeri, and our Lean4Commit0 benchmark, where it achieves the highest solve rate in every benchmark--model setting. Compared with the stronger baseline, it improves solve rates by 4.6--11.2 percentage points and reduces per-task API cost by up to roughly 40% and wall-clock time by up to roughly 37% on the difficult subset of each benchmark. A targeted ablation further shows gains of 3.3--8.3 points over implementation-only planning, isolating the benefit of planning the program and proof jointly.
A Unified Issue Resolution Benchmark for Requirement Clarification, Planning, and Code Generation for Coding Agents
Large language model-powered coding agents are increasingly used to modify existing code repositories, for example, by adding features or fixing bugs. Yet existing repository-level benchmarks typically evaluate only whether the final patch passes tests. Satisfying a user request requires a long chain of interdependent reasoning and decisions: an agent must recover explicit and implicit requirements, formulate a repository-grounded implementation plan, and translate it into correct code. A pass/fail outcome cannot characterize how an unsuccessful trajectory diverges from the requirements and implementation process needed for a correct patch. To address this gap, we introduce SWE-RPG, a repository-level benchmark that combines executable patch evaluation with validated ground-truth references (GTs) for (1) Requirement Clarification and (2) Implementation Planning. These intermediate GTs support retrospective, GT-aligned diagnosis of complete coding-agent trajectories across clarification, planning, code generation, and artifact submission. SWE-RPG comprises 163 tasks from 31 Python and Java repositories, including 113 bug fixes and 50 feature additions. We evaluate 3 coding agents, including Claude Code, Codex, and OpenCode, with 6 large language model backends, including Claude-Sonnet-5 and GPT-5.6-Terra. Results show that the evaluated popular coding agents still struggle to implement user requests in existing repositories, achieving an average resolved rate of only 31.5% on SWE-RPG. Intermediate-GT diagnosis further identifies implicit requirement recovery as the main bottleneck, accounting for 24.5%--46.0% of agent runs. This result suggests implicit-requirement recovery as a key candidate direction for improving coding agents. The benchmark data and evaluation code are available at https://github.com/Xin-Zhou-smu/SWE-RPG-Bench.
DevIntent: How Much Does LLM-Generated Code Violate Developer Intent?
Code generated by LLMs can violate a developer's implicit intentions when given an ambiguous prompt, yet standard benchmarks measure only whether code passes its stated test. We introduce the Intent Violation Rate (IVR) and a 49-problem pilot benchmark derived from HumanEval+. Each problem strips implicit constraints from a clarified prompt and encodes them as hidden constraint tests. IVR measures the fraction of LLM-generated solutions that pass the stated (visible) tests yet fail hidden constraint tests that capture unstated intent. Evaluating Claude Sonnet 4.6 and OpenAI GPT 4.1, we find both pass over 92% of stated tests yet violate intent in over half of problems (54.5% and 63.5%), following a systematic, bimodal pattern consistent across both models. Out findings indicate that pass rates overstate how well generated code reflects developer intent.
SciCode-Verified: How Benchmark Defects Underestimated the Scientific-Coding Ability of Language Models
SciCode is the standard measure of the scientific-coding ability of language models: research-level problems that demand both frontier scientific theory and its implementation as working numerical code. It is a component of the Artificial Analysis Intelligence Index and a standing evaluation in government and national-laboratory suites. Yet its scores have recently plateaued: the strongest 2026 models cluster tightly around 60% subproblem accuracy, and a successor model ties its predecessor. We trace this stagnation to defects in the benchmark itself. A per-problem, domain-expert audit of all 65 test problems uncovers 263 defects; 192 of them, spread across 91% of the main problems, cause correct, instruction-following solutions to be wrongly rejected---through non-reproducible gold answers, over-tight tolerances, or self-contradictory specifications. Critically, 78% of these score-suppressing defects require specialized physics or mathematics knowledge to detect, not mere clerical proofreading. We corrected every confirmable defect to produce SciCode-Verified. The corrections add only the specifications a well-posed problem requires, repair grading, and tighten the tests that were too lenient; every change is recorded with its justification and independently re-checked by a second domain expert. We re-evaluate twelve frontier model snapshots on the corrected benchmark and find a substantial recovery: subproblem accuracy rises from 45--60% to 84--98%, and main-problem accuracy from 9--27% to 69--92%. State-of-the-art models are far more proficient in scientific coding than SciCode has suggested---the bottleneck was not model capability, but the quality of the evaluation instrument. We release SciCode-Verified with its complete audit trail as the corrected public standard.
MT-Web2Code: Benchmarking Coding Agents on Multi-Turn Regional Reconstruction and Localized Modification
Recent advances in Large Vision-Language Models (LVLMs) have demonstrated impressive capabilities in web UI generation. However, existing benchmarks predominantly focus on single-turn full-page generation from scratch, overlooking the iterative workflow of real-world frontend engineering, where developers repeatedly reconstruct missing regions and modify localized elements within existing codebases. To bridge this gap, we introduce MT-Web2Code, the first multimodal coding benchmark for multi-turn Macro-Level Regional Reconstruction and Micro-Level Localized Modification, which contains 102 tasks spanning 16 vertical domains. To construct deterministic repair trajectories without costly turn-level human annotation, we develop a scalable Reverse-Corruption Trajectory Engine that iteratively injects structural and stylistic defects into golden pages. We further propose a dual-axis evaluation protocol that measures target-region fidelity and the preservation of unaffected content, where regional reconstruction is assessed by a 5-dimensional VLM-based rubric and localized modification by deterministic pixel-grounded alignment. Experiments on 13 frontier coding agents reveal that current agents struggle to faithfully reconstruct target regions while preserving unaffected content, lack fine-grained visual-code alignment for localized edits, and suffer from error snowballing over multiple turns. Beyond benchmarking, our deterministic evaluation metrics provide fine-grained feedback signals that may facilitate future research on training iterative UI coding agents. Our evaluation code and data will soon be released.
FinHardBench: Can LLMs Generate Latency-Aware Hardware for Financial Computing?
Can large language models generate not just correct, but fast hardware? This paper investigates the question in financial FPGA design, where 5-10 nanoseconds of latency determines competitive advantage and designs iterate continuously as protocols, strategies, and regulations evolve. FinHardBench, a benchmark of 33 financial computing tasks, is presented together with three experiments that mirror the real-world FPGA iteration cycle: generating new modules from specifications, tuning system-level configurations across a 6-stage trading pipeline, and adapting existing modules to specification changes. Evaluation of six LLMs on 1530+ experiment rounds yields three findings: (1) models achieve 19-61% functional correctness with timing degradation up to 13.7 on specific tasks; (2) in system-level design space exploration, top LLMs converge to the optimal configuration with higher reliability than random search, simulated annealing, and Bayesian optimization baselines (5/5 seeds vs. 0-4/5 at the same 24-round budget); (3) strategy-level specification changes remain unsolved for most models. Across the six models, generation and DSE rankings overlap moderately: the strongest code generator is not the fastest architecture optimizer, and the weakest code generator (MiniMax M2.7) still reaches the system optimum on 4 of 5 seeds. On the tasks in FinHardBench, difficulty tracks training data pattern availability more closely than abstraction level. FinHardBench is released as an open-source benchmark.
EduPluginBench: Executable Assurance for AI-Generated Educational Plugins
Code-generation models can produce executable components, but compilation and functional tests do not establish compliance with least privilege, telemetry consent, provenance, privileged-write authority, lifecycle constraints, or bounded failure. We introduce EduPluginBench, an executable benchmark and staged admission method for generated plugins in governed software ecosystems. Across 1,440 activation-checked first-order mutants from 30 specifications, P0-P4 increased release-blocking-defect recall by 74.7 percentage points (specification-clustered 95% CI 73.4-75.8) over P0-P2, with no observed rejection among 120 clean references (95% Wilson upper bound 3.1%). A frozen transfer study of 600 unmodified generations from two current coding models found that 300/600 parsed, but none passed P0 or achieved P0-P4 conformance (95% upper bound 0.64%); downstream assurance estimands were undefined. An independently labelled Moodle study retained 16 vulnerable/fixed pairs; the frozen generic PHP detector found no vulnerable revisions. These negative transfer results prevent controlled contract consistency from being read as independent real-defect effectiveness. An earlier 540-generation diagnostic found that post-hoc bounded repair yielded 112 P0 passes, all nonconforming, with recall increasing from 13.4% to 100%. The artifact retains protocols, public-source provenance, raw generations, row-level decisions, audits, analysis code, and reproduction instructions.
Change2Task: From Repository Changes to Executable Coding Agent Tasks and Environments
Scaling coding agents requires a continuing supply of executable data for training, benchmarking, and continuous evaluation. Each task must couple a realistic software state with a specification, development tools, and reliable verification. To expand this supply, we present Change2Task, a system grounded in repository history that converts merged pull requests into verified tasks on healthy modern revisions of the same repository. It aligns historical evidence with evolved code, reconstructs task states through Patch Reversal, Code Mapping, or Agent Reconstruction, and validates the lifecycle from a healthy base to a task state and a restored state. By deriving multiple tasks grounded in developer evidence from maintained environments, Change2Task provides executable data for coding agent training and evaluation while reducing repeated environment setup, storage, and task construction effort. We evaluate the system through five common and widely adopted coding agent task families: Bug Fix, Feature Addition, Test Generation, Application Programming Interface Migration, and Security Repair. Starting from 1,130 source changes eligible for construction, Change2Task achieves 79.6% verified task construction success across these task families. On a matched candidate set, it recovers 29.2% more verified tasks than a construction baseline based on pull requests. Historical and reconstructed cases achieve up to 98.0% matched outcome agreement under agent evaluation, while reuse of modern bases reduces measured expenditure across the complete pipeline by 10.8%.
Fewer Clarifications, Better Code: Benchmarking Cross-Session Personalized Ambiguity Adaptation in Coding Assistants
AI-assisted coding increasingly translates informal user intent into executable software, yet coding requests often contain ambiguities that recur in user-specific ways across tasks and sessions. Existing disambiguation methods typically address each ambiguous request in isolation within the current coding session, often through eliciting additional clarification. However, whether resolved session history from the same user can serve as memory for resolving recurring personalized ambiguity in a newly opened session remains underexplored. We formulate personalized ambiguity adaptation as a new task: given a user's previously resolved coding sessions and a new ambiguous request, an assistant should identify the recurring ambiguity pattern, produce the intended executable solution, and minimize clarification. To benchmark this task, we introduce CAPA, which characterizes personalized coding ambiguity through six mechanisms and injects these mechanisms into unambiguous executable tasks using a controlled three-stage generation pipeline. CAPA contains 600 coding sessions across 60 balanced user--ambiguity cells, including 300 held-out evaluation sessions. We evaluate 12 recent LLMs under no-history and same-user-history conditions using executable success, first-turn success, and turns-to-completion. Our analyses examine task difficulty, user identity, and memory-based history use, and we further propose same-user history gating as a lightweight inference-time method. CAPA provides a foundation for developing long-term coding assistants that better align generated code with user intent while reducing repeated clarification.
AssumptionMiner: Extracting, Tracing, and Revising Implicit Assumptions in LLM Code Generation
Large language models (LLMs) generate code from natural-language prompts, yet real-world prompts rarely provide complete specifications. When prompts leave input formats, error handling, or design decisions unspecified, LLMs fill these gaps with implicit assumptions that shape the generated code's behavior and correctness. Because these assumptions remain hidden, generated code may satisfy tests while violating developer intent. We present AssumptionMiner, a framework that makes implicit assumptions a first-class artifact of LLM-based code generation. In addition to code, AssumptionMiner produces an explicit assumption layer, a structured representation of inferred constraints and design decisions that developers can inspect, confirm, or revise. An AST-based dependency graph enables targeted regeneration of only the code affected by a revised assumption. We also introduce a benchmark of 180 ambiguous programming tasks with 676 annotated assumptions, including a human-verified subset for evaluating code localization. We evaluate assumption extraction, code localization, and assumption-guided regeneration. Across open-source LLMs, a confidence-weighted ensemble achieves an F1 score of 0.816 for assumption extraction, improving on the strongest offline baseline by 3.6x. On the human-verified localization benchmark, AST-guided localization identifies more precise code regions than keyword-based and whole-file baselines. During assumption revision, targeted regeneration modifies less code than non-targeted alternatives while exposing challenges in handling cascading edits. These results demonstrate that making assumptions explicit improves the transparency and controllability of LLM-based code generation.