Video Coding

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Period ending 2026-09-21

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A weekly snapshot of new work published in Video Coding.

Period ending 2026-09-14

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A weekly snapshot of new work published in Video Coding.

Period ending 2026-09-07

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A weekly snapshot of new work published in Video Coding.

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145 papers

Latest in Video Coding

May 2, 2026cs.CV

GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access to large, diverse subjective gaming quality datasets. Currently, there are only a few available, each having limitations. To address this gap, we present the largest gaming video quality dataset to date, incorporating both user-generated content (UGC) and professional-generated content (PGC) with extensive visual diversity. Our dataset covers the most widely used codecs - H.264, H.265, and AV1 - and consists of 4,048 video samples, each annotated by an average of 37 mean opinion score (MOS) ratings. In addition to overall quality scores, we collect coarse-grained quality attributes, enabling a better understanding of perceptual factors. We study the performance of leading video quality assessment methods on this dataset, including a vision language model that outperforms all the benchmarks. To the best of our knowledge, this is the first dataset that comprehensively addresses gaming video quality assessment across multiple codecs and content types with quality attributes. Our dataset is publicly available at https://rajeshsureddi.github.io/GameScope/.
Rajesh Sureddi, Shreshth Saini, Avinab Saha +1
Apr 30, 2026cs.CV

RayFormer: Modeling Inter- and Intra-Ray Similarity for NeRF-Based Video Snapshot Compressive Imaging

Video snapshot compressive imaging (SCI) enables the reconstruction of dynamic scenes from a single snapshot measurement. Recently, NeRF-based methods have shown promising reconstruction performance. However, such methods typically adopt random ray sampling strategies and fail to capture content structural similarities, resulting in limited reconstruction quality. To address these issues, we first propose a patch-level ray sampling strategy to enable the modeling of content structure. Then, we propose an Inter- and Intra-Ray Transformer (RayFormer) to capture the structural similarities, modeling both inter-ray similarities among spatially neighboring points at the same depth and intra-ray correlations between adjacent points along the viewing ray. Finally, benefiting from the patch-level sampling strategy, the total variation prior is incorporated into the objective function to enhance spatial smoothness and suppress artifacts. Experiments in both simulated and real-world scenes demonstrate that the proposed method achieves state-of-the-art (SOTA) reconstruction performance.
Yubo Dong, Danhua Liu, Anqi Li +1
Apr 29, 2026cs.CV

MetaSR: Content-Adaptive Metadata Orchestration for Generative Super-Resolution

We study generative super-resolution (SR) in real-world scenarios where content and degradations vary across domains, genres, and segments. For example, images and videos may alternate between text overlays, fast motion, smooth cartoons, and low-light faces, each benefiting from different forms of side information. Existing metadata-guided SR methods typically use a fixed conditioning design, which is suboptimal when useful cues are content dependent and transmission budgets are limited. We propose MetaSR, a Diffusion Transformer (DiT)-based framework that selects and injects task-relevant metadata to guide SR under resource constraints. Specifically, we use the DiT's own VAE and transformer backbone to fuse heterogeneous metadata, and adopt an efficient distillation strategy that enables one-step diffusion inference. Experiments across diverse content buckets and degradation regimes show that MetaSR outperforms reference solutions by up to 1.0~dB PSNR while achieving up to 50% transmission bitrate saving at matched quality. We assess these gains under a rate--distortion optimization (RDO) framework that jointly accounts for sender-side bitrate and receiver/display quality metrics (e.g., PSNR and SSIM).
Jiaqi Guo, Mingzhen Li, Haohong Wang +1
Apr 28, 2026cs.NI

NeuralEmu: in situ Measurement-Driven, ML-based, High-Fidelity 5G Network Emulation

Current and future applications demand ultra-low latency and consistent throughput, yet frequently traverse 5G cellular networks, so cope with volatile packet dynamics, as 5G base station schedulers dynamically react to user workloads and wireless channel conditions. The task of evaluating network algorithms in these environments is hamstrung by current tools: record-and-replay emulators sever the feedback interaction that exists between application end points and a commercial operator's proprietary 5G scheduler, while full-stack simulators rely on overly simplistic scheduling logic. To bridge this reality gap, we present NeuralEmu, a high-fidelity, machine learning-based emulation framework that learns complex 5G scheduler resource allocation behaviors directly from extremely high-resolution network telemetry tools. The first emulator to handle multiple clients, NeuralEmu utilizes machine learning to dynamically predict resource block allocations and modulation schemes based on instantaneous user buffer occupancy and channel states. To capture realistic cross-user contention, a traffic reconstruction model inverts cellular network scheduling results to recover the underlying traffic patterns of uncontrolled background users. Implemented as an high-performance Linux middlebox emulator, NeuralEmu reduces emulation error relative to the state of the art for various network applications including but not limited to 55% for web-page load time, 57% for WebRTC encoder bit rate, and 51% for cloud gaming packet one-way delay, providing an accurate, standardized testing ground for tomorrow's real-time interactive network protocols and applications.
Haoran Wan, Yaxiong Xie, Kyle Jamieson
Apr 27, 2026cs.CV

FDIM: A Feature-distance-based Generic Video Quality Metric for Versatile Codecs

Video technology is advancing toward Ultra High Definition (UHD) and High Dynamic Range (HDR), which intensifies the need for higher compression efficiency for these high-specification videos. Beyond advances in traditional codecs, neural video codecs (NVCs) have attracted significant research attention and have evolved rapidly over the past few years. The coding artifacts of NVCs often exhibit content-varying and generative characteristics, which differ from those of conventional codecs and are challenging for traditional video quality assessment (VQA) methods to capture. Therefore, VQA metrics are required to generalize across different codecs, content types, and dynamic ranges to better support video codec research and evaluation. In this paper, we propose FDIM, a feature-distance-based generic video quality metric for both traditional and neural video codecs across SDR and HDR formats. FDIM employs a hybrid architecture that integrates deep and hand-crafted features. The deep feature component learns multi-scale representations to capture distortions ranging from structural and textural fidelity degradation to high-level semantic deviations, while the hand-crafted feature component provides stable complementary cues to improve overall generalization. We trained FDIM on a large-scale subjective quality assessment dataset (DCVQA) consisting of over 16k video sequences encoded by traditional block-based hybrid video codecs and end-to-end perceptually optimized neural video codecs. Extensive experiments on ten SDR/HDR VQA datasets containing diverse, previously unseen codecs demonstrate that FDIM achieves strong generalization and high correlation with subjective assessment. The source code for FDIM and the DCVQA validation set will be released at https://github.com/MCL-ZJU/FDIM.
Jiayi Wang, Lichun Zhang, Xiaoqi Zhuang +3
Apr 26, 2026cs.CV

Latent Inter-Frame Pruning: A Training-Free Method Bridging Traditional Video Compression and Modern Diffusion Transformers for Efficient Generation

Video generation, while capable of generating realistic videos, is computationally expensive and slow, prohibiting real-time applications. In this paper, we observe that video latents encoded via an autoencoder under the Latent Diffusion Model (LDM) framework contain redundancy along the temporal axis. Analogous to how traditional video compression algorithms avoid transmitting redundant frame data, we propose the Latent Inter-frame Pruning framework to prune (skip the re-computation of) duplicated latent patches, thereby reducing computational burden and increasing throughput. However, direct pruning results in visual artifacts due to the discrepancy between full-sequence training and pruned inference. To resolve these artifacts, we propose an Attention Recovery mechanism to bridge the train-inference gap. With our proposed method, we increase video editing throughput by 1.44×\times, achieving 12.44 FPS on an NVIDIA RTX 6000 while maintaining video quality. We hope our work inspires further research into integrating traditional video compression methods with modern video generation pipelines. This work is a preliminary work on Training-free Latent Inter-Frame Pruning with Attention Recovery.
Dennis Menn, Chih-Hsien Chou
Apr 22, 2026cs.CV

SignDATA: Data Pipeline for Sign Language Translation

Sign-language datasets are difficult to preprocess consistently because they vary in annotation schema, clip timing, signer framing, and privacy constraints. Existing work usually reports downstream models, while the preprocessing pipeline that converts raw video into training-ready pose or video artifacts remains fragmented, backend-specific, and weakly documented. We present SignDATA, a config-driven preprocessing toolkit that standardizes heterogeneous sign-language corpora into comparable outputs for learning. The system supports two end-to-end recipes: a pose recipe that performs acquisition, manifesting, person localization, clipping, cropping, landmark extraction, normalization, and WebDataset export, and a video recipe that replaces pose extraction with signer-cropped video packaging. SignDATA exposes interchangeable MediaPipe and MMPose backends behind a common interface, typed job schemas, experiment-level overrides, and per-stage checkpointing with config- and manifest-aware hashes. We validate the toolkit through a research-oriented evaluation design centered on backend comparison, preprocessing ablations, and privacy-aware video generation on datasets. Our contribution is a reproducible preprocessing layer for sign-language research that makes extractor choice, normalization policy, and privacy tradeoffs explicit, configurable, and empirically comparable.Code is available at https://github.com/balaboom123/signdata-slt.
Kuanwei Chen, Tingyi Lin
Apr 20, 2026cs.SD

LLM-Codec: Neural Audio Codec Meets Language Model Objectives

Neural audio codecs are widely used as tokenizers for spoken language models, but they are optimized for waveform reconstruction rather than autoregressive prediction. This mismatch injects acoustically driven uncertainty into the discrete token space and increases language-model perplexity. We propose \ours, which augments codec training with language-model-facing objectives while keeping both codec and LLM architectures unchanged. \ours introduces (i) future token prediction with Medusa-style multi-step heads to encourage multi-step predictability, and (ii) semantic alignment that matches audio and text representations via a memory-bank contrastive loss. A differentiable Gumbel bridge enables end-to-end gradients from these objectives to the codec encoder. On SALMon speech coherence, token LMs trained on \ours reach 61.6% accuracy (+12.1 points over AUV) while reducing perplexity 35. On Codec-SUPERB-tiny, \ours improves speech Mel distance by 5.0% over AUV while simultaneously achieving the learnability gains, demonstrating that reconstruction fidelity and token predictability can be improved together.
Ho-Lam Chung, Yiming Chen, Hung-yi Lee
Apr 19, 2026eess.SP

Leveraging Kernel Symmetry for Joint Compression and Error Mitigation in Edge Model Transfer

This paper investigates communication-efficient neural network transmission by exploiting structured symmetry constraints in convolutional kernels. Instead of transmitting all model parameters, we propose a degrees-of-freedom (DoF) based codec that sends only the unique coefficients implied by a chosen symmetry group, enabling deterministic reconstruction of the full weight tensor at the receiver. The proposed framework is evaluated under quantization and noisy channel conditions across multiple symmetry patterns, signal-to-noise ratios, and bit-widths. To improve robustness against transmission impairments, a projection step is further applied at the receiver to enforce consistency with the symmetry-invariant subspace, effectively denoising corrupted parameters. Experimental results on MNIST and CIFAR-10 using a DeepCNN architecture demonstrate that DoF-based transmission achieves substantial bandwidth reduction while preserving significantly higher accuracy than pruning-based baselines, which often suffer catastrophic degradation. Among the tested symmetries, \textit{central-skew symmetry} consistently provides the best accuracy-compression tradeoff, confirming that structured redundancy can be leveraged for reliable and efficient neural model delivery over constrained links.
Anis Hamadouche, Mathini Sellathurai
Apr 18, 2026eess.SP

E2E-WAVE: End-to-End Learned Waveform Generation for Underwater Video Multicasting

We present E2E-WAVE, the first end-to-end learned waveform generation system for underwater video multicasting. Acoustic channels exhibit 20--46% bit error rates where forward error correction becomes counterproductive -- LDPC increases rather than decreases errors beyond its decoding threshold. E2E-WAVE addresses this by embedding semantic similarity directly into physical layer waveforms: when decoding errors are unavoidable, the system preferentially selects semantically similar tokens rather than arbitrary corruption. Combining VideoGPT tokenization (1024x compression) with a trainable waveform bank and fully differentiable OFDM transmission, E2E-WAVE achieves +5 dB (19.26%) PSNR and +0.10 (14.28%) SSIM over the strongest FEC-protected baseline in less challenging underwater channel (NOF1) while delivering real-time 16 FPS video at 128x128 resolution over 2.3 kbps channels -- impossible for conventional digital modulation. The performance gap only increases in harsher channels (BCH1, NCS1). Trained on a single channel, E2E-WAVE generalizes to unseen underwater environments without retraining, while HEVC fails at sub-5 kbps rates and SoftCast's AWGN assumptions collapse on frequency-selective channels.
Khizar Anjum, Tingcong Jiang, Dario Pompili
Apr 18, 2026cs.CL

Prune, Interpret, Evaluate: A Cross-Layer Transcoder-Native Framework for Efficient Circuit Discovery via Feature Attribution

Existing feature-interpretation pipelines typically operate on uniformly sampled units or exhaustive feature sets, incurring massive costs on units irrelevant to target behaviors. To address this, we introduce the first CLT-native end-to-end pruning framework, PIE, which pioneers the paradigm of pruning first and interpreting later. PIE connects Pruning, automatic Interpretation, and interpretation Evaluation, establishing a comprehensive benchmarking environment to systematically measure behavioral fidelity and downstream interpretability under pruning. Within this framework, we adapt strong relevance baselines and propose Feature Attribution Patching (FAP), a patch-grounded attribution method that scores CLT features by aggregating gradient-weighted write contributions. Furthermore, we introduce FAP-Synergy, a systematic synergy-aware reranking procedure. We evaluate pruning using KL-divergence behavior retention and assess interpretation quality with FADE-style metrics across IOI and Doc-String datasets. Across budget constraints of K in {50, 100, 200, 400, 800}, our rigorous benchmarking reveals distinct operational regimes: while base FAP and adapted baselines perform robustly at relaxed budgets, FAP-Synergy excels in highly constrained, strict-budget regimes. Crucially, we demonstrate a practical "Effective Budget" advantage: on the IOI task for both Llama-3.2-1B and Gemma-2-2B, FAP-Synergy at K=50 functionally matches the behavioral fidelity of baseline circuits at K=75. Because downstream evaluation costs scale linearly per feature, Synergy effectively grants the pipeline 25 "free" features, achieving K=75 fidelity while reducing interpretation costs by 33%.
Qinhao Chen, Linyang He, Nima Mesgarani
Apr 17, 2026cs.SD

ArtifactNet: Detecting AI-Generated Music via Forensic Residual Physics

We present ArtifactNet, a lightweight framework that detects AI-generated music by reframing the problem as forensic physics -- extracting and analyzing the physical artifacts that neural audio codecs inevitably imprint on generated audio. A bounded-mask UNet (ArtifactUNet, 3.6M parameters) extracts codec residuals from magnitude spectrograms, which are then decomposed via HPSS into 7-channel forensic features for classification by a compact CNN (0.4M parameters; 4.0M total). We introduce ArtifactBench, a multi-generator evaluation benchmark comprising 6,183 tracks (4,383 AI from 22 generators and 1,800 real from 6 diverse sources). Each track is tagged with bench_origin for fair zero-shot evaluation. On the unseen test partition (n=2,263), ArtifactNet achieves F1 = 0.9829 with FPR = 1.49%, compared to CLAM (F1 = 0.7576, FPR = 69.26%) and SpecTTTra (F1 = 0.7713, FPR = 19.43%) evaluated under identical conditions with published checkpoints. Codec-aware training (4-way WAV/MP3/AAC/Opus augmentation) further reduces cross-codec probability drift by 83% (Delta = 0.95 -> 0.16), resolving the primary codec-invariance failure mode. These results establish forensic physics -- direct extraction of codec-level artifacts -- as a more generalizable and parameter-efficient paradigm for AI music detection than representation learning, using 49x fewer parameters than CLAM and 4.8x fewer than SpecTTTra.
Heewon Oh
Apr 17, 2026cs.SD

Hierarchical Codec Diffusion for Video-to-Speech Generation

Video-to-Speech (VTS) generation aims to synthesize speech from a silent video without auditory signals. However, existing VTS methods disregard the hierarchical nature of speech, which spans coarse speaker-aware semantics to fine-grained prosodic details. This oversight hinders direct alignment between visual and speech features at specific hierarchical levels during property matching. In this paper, leveraging the hierarchical structure of Residual Vector Quantization (RVQ)-based codec, we propose HiCoDiT, a novel Hierarchical Codec Diffusion Transformer that exploits the inherent hierarchy of discrete speech tokens to achieve strong audio-visual alignment. Specifically, since lower-level tokens encode coarse speaker-aware semantics and higher-level tokens capture fine-grained prosody, HiCoDiT employs low-level and high-level blocks to generate tokens at different levels. The low-level blocks condition on lip-synchronized motion and facial identity to capture speaker-aware content, while the high-level blocks use facial expression to modulate prosodic dynamics. Finally, to enable more effective coarse-to-fine conditioning, we propose a dual-scale adaptive instance layer normalization that jointly captures global vocal style through channel-wise normalization and local prosody dynamics through temporal-wise normalization. Extensive experiments demonstrate that HiCoDiT outperforms baselines in fidelity and expressiveness, highlighting the potential of discrete modelling for VTS. The code and speech demo are both available at https://github.com/Jiaxin-Ye/HiCoDiT.
Jiaxin Ye, Gaoxiang Cong, Chenhui Wang +4
Apr 16, 2026cs.SD

ClariCodec: Optimising Neural Speech Codes for 200bps Communication using Reinforcement Learning

In bandwidth-constrained communication such as satellite and underwater channels, speech must often be transmitted at ultra-low bitrates where intelligibility is the primary objective. At such extreme compression levels, codecs trained with acoustic reconstruction losses tend to allocate bits to perceptual detail, leading to substantial degradation in word error rate (WER). This paper proposes ClariCodec, a neural speech codec operating at 200 bit per second (bps) that reformulates quantisation as a stochastic policy, enabling reinforcement learning (RL)-based optimisation of intelligibility. Specifically, the encoder is fine-tuned using WER-driven rewards while the acoustic reconstruction pipeline remains frozen. Even without RL, ClariCodec achieves 3.68% WER on the LibriSpeech test-clean set at 200 bps, already competitive with codecs operating at higher bitrates. Further RL fine-tuning reduces WER to 3.20% on test-clean and 8.93% on test-other, corresponding to a 13% relative reduction while preserving perceptual quality.
Junyi Wang, Chi Zhang, Jing Qian +4
Apr 7, 2026cs.DC

CodecSight: Leveraging Video Codec Signals for Efficient Streaming VLM Inference

Continuous inference over concurrent video streams imposes substantial compute and memory demands on vision-language model (VLM) serving. Streaming inference uses sliding windows to maintain a bounded context of recent video, but processing each window independently repeats visual encoding and large language model (LLM) prefilling for similar and overlapping content. Existing optimizations provide limited coordination across these stages and often rely on model-specific training, profiling, or model-generated signals. We present CodecSight, a streaming VLM serving system that uses codec metadata as shared runtime guidance across visual encoding and LLM prefilling, without model-specific training or offline profiling. Codec-derived change signals guide patch pruning before visual encoding, reducing both visual computation and the number of downstream visual tokens. Codec-defined frame types guide selective key-value (KV) refresh across windows, while positional correction enables reuse of the remaining cached keys. Across three VLMs and four video workloads, our vLLM-based implementation supports up to 3.3×3.3\times as many concurrent streams and achieves up to a 5.3×5.3\times speedup in average time-to-first-token relative to the state-of-the-art baselines. It also reduces executed FLOPs by up to 93%, with a maximum task-quality decrease of 4.64 percentage points.
Yulin Zou, Wenyan Chen, Yan Chen +6
Apr 3, 2026eess.IV

NeuralLVC: Neural Lossless Video Compression via Masked Diffusion with Temporal Conditioning

While neural lossless image compression has advanced significantly with learned entropy models, lossless video compression remains largely unexplored in the neural setting. We present NeuralLVC, a neural lossless video codec that combines masked diffusion with an I/P-frame architecture for exploiting temporal redundancy. Our I-frame model compresses individual frames using bijective linear tokenization that guarantees exact pixel reconstruction. The P-frame model compresses temporal differences between consecutive frames, conditioned on the previous decoded frame via a lightweight reference embedding that adds only 1.3% trainable parameters. Group-wise decoding enables controllable speed-compression trade-offs. Our codec is lossless in the input domain: for video, it reconstructs YUV420 planes exactly; for image evaluation, RGB channels are reconstructed exactly. Experiments on 9 Xiph CIF sequences and on 24 HD sequences at 720p and 1080p (Xiph, UVG, and the modern BVI-AOM benchmark) show that NeuralLVC outperforms H.264 and H.265 lossless by a significant margin at every resolution tested. We verify exact reconstruction through end-to-end encode-decode testing with arithmetic coding. These results suggest that masked diffusion with temporal conditioning is a promising direction for neural lossless video compression.
Tiberio Uricchio, Marco Bertini
Mar 18, 2026cs.CV

LRConv-NeRV: Low Rank Convolution for Efficient Neural Video Compression

Neural Representations for Videos (NeRV) encode entire video sequences within neural network parameters, offering an alternative paradigm to conventional video codecs. However, the convolutional decoder of NeRV remains computationally expensive and memory intensive, limiting its deployment in resource-constrained environments. This paper proposes LRConv-NeRV, an efficient NeRV variant that replaces selected dense 3x3 convolutional layers with structured low-rank separable convolutions, trained end-to-end within the decoder architecture. By progressively applying low-rank factorization from the largest to earlier decoder stages, LRConv-NeRV enables controllable trade-offs between reconstruction quality and efficiency. Extensive experiments demonstrate that applying LRConv only to the final decoder stage reduces decoder complexity by 68%, from 201.9 to 64.9 GFLOPs, and model size by 9.3%, while incurring negligible quality loss and achieving approximately 9.2% bitrate reduction. Under INT8 post-training quantization, LRConv-NeRV preserves reconstruction quality close to the dense NeRV baseline, whereas more aggressive factorization of early decoder stages leads to disproportionate quality degradation. Compared to existing work under layer-aligned settings, LRConv-NeRV achieves a more favorable efficiency versus quality trade-off, offering substantial GFLOPs and parameter reductions while maintaining higher PSNR/MS-SSIM and improved temporal stability. Temporal flicker analysis using LPIPS further shows that the proposed solution preserves temporal coherence close to the NeRV baseline, results establish LRConv-NeRV as a potential architectural alternative for efficient neural video decoding under low-precision and resource-constrained settings.
Tamer Shanableh
Dec 23, 2025cs.SD

Aliasing-Free Neural Audio Synthesis

In neural audio synthesis, neural vocoders and codecs are models that reconstruct waveforms from acoustic and latent representations, which are essential to the resulting audio quality. While current models are capable of generating perceptually natural speech, they still struggle with high-fidelity music and singing voice synthesis, as severe aliasing artifacts are introduced by non-linear activation functions and upsampling layers in existing architectures. Although various anti-aliasing techniques have been proposed in digital signal processing, their integration into neural vocoders and codecs remains under-explored. This paper incorporates differentiable anti-aliasing techniques into the activation and upsampling modules to bridge this gap, and thus presents Pupu-Vocoder and Pupu-Codec. We build a test signal benchmark to evaluate the anti-aliased modules, and validate our proposed models on speech, singing voice, music, and audio. Experimental results show that Pupu-Vocoder and Pupu-Codec outperform existing systems on singing voice, music, and audio, while achieving comparable performance on speech. Demos, codes, and checkpoints are available at: VocodexElysium.github.io/AliasingFreeNeuralAudioSynthesis/.
Yicheng Gu, Junan Zhang, Chaoren Wang +3
Dec 8, 2025cs.CV

Single-step Diffusion-based Video Coding with Semantic-Temporal Guidance

While traditional and neural video codecs (NVCs) have achieved remarkable rate-distortion performance, improving perceptual quality at low bitrates remains challenging. Some NVCs incorporate perceptual or adversarial objectives but still suffer from artifacts due to limited generation capacity, whereas others leverage pretrained diffusion models to improve quality at the cost of heavy sampling complexity. To overcome these challenges, we propose S2VC, a Single-Step diffusion based Video Codec that integrates a conditional coding framework with an efficient single-step diffusion generator, enabling realistic reconstruction at low bitrates with reduced sampling cost. Recognizing the importance of semantic conditioning in single-step diffusion, we introduce Contextual Semantic Guidance to extract frame-adaptive semantics from buffered features. It replaces text captions with efficient, fine-grained conditioning, thereby improving generation realism. In addition, Temporal Consistency Guidance is incorporated into the diffusion U-Net to enforce temporal coherence across frames and ensure stable generation. Extensive experiments show that S2VC delivers state-of-the-art perceptual quality with an average 52.73% bitrate saving over prior perceptual methods, underscoring the promise of single-step diffusion for efficient, high-quality video compression. Project: https://onedc-codec.github.io/s2vc/
Naifu Xue, Zhaoyang Jia, Jiahao Li +4
Dec 6, 2025cs.CV

SDGIC: A Semantic Disambiguation-Guided Generative Image Compression Method for Ultra-Low Bitrates

Generative image compression has recently shown impressive perceptual quality, but often suffers from semantic inconsistency at ultra-low bitrates (bpp < 0.05), limiting its reliable deployment in bandwidth-constrained scenarios such as 6G semantic communications. This inconsistency stems from incomplete guidance information, which introduces semantic ambiguity into the generation process and may lead to natural-looking but source-inconsistent content. In this work, we propose a Semantic-Disambiguation-Guided Generative Image Compression (SDGIC) framework to constrain diffusion-based reconstruction at ultra-low bitrates. Specifically, SDGIC compresses the source image into three compact and complementary guidance streams: a concise text caption for global semantics, a highly compressed image (HCI) for dense visual evidence, and Reconstruction-Aware Semantic Residual Tokens (RSRTs) for reconstruction-relevant residual semantics that remain ambiguous under the text caption and HCI conditions. The RSRTs are directly optimized toward the downstream denoising objective, enabling them to provide source-specific semantic constraints for disambiguating diffusion-based reconstruction. To inject these three guidance streams into the generation process effectively, we design a Dual-Path Conditioned Diffusion Decoder (DPCD), which uses cross-attention for semantic conditions and ControlNet residuals for dense visual guidance. Extensive experiments demonstrate that SDGIC improves semantic consistency at ultra-low bitrates while maintaining favorable perceptual quality, with a 23.4% reduction in AFINE on the CLIC2020 dataset.
Kaile Wang, Lijun He, Haisheng Fu +2
Oct 16, 2025cs.CV

Real-Time Neural Video Compression with Unified Intra and Inter Coding

Neural video compression (NVC) technologies have advanced rapidly in recent years, yielding state-of-the-art schemes such as DCVC-RT that offer superior compression efficiency to H.266/VVC and real-time encoding/decoding capabilities. Nonetheless, existing NVC schemes have several limitations, including inefficiency in dealing with disocclusion and new content, interframe error propagation and accumulation, among others. To eliminate these limitations, we borrow the idea from classic video coding schemes, which allow intra coding within inter-coded frames. With the intra coding tool enabled, disocclusion and new content are properly handled, and interframe error propagation is naturally intercepted without the need for manual refresh mechanisms. We present an NVC framework with unified intra and inter coding, where every frame is processed by a single model that is trained to perform intra/inter coding adaptively. Moreover, we propose a simultaneous two-frame compression design to exploit interframe redundancy not only forwardly but also backwardly. Experimental results show that our scheme outperforms DCVC-RT by an average of 12.1% BD-rate reduction, delivers more stable bitrate and quality per frame, and retains real-time encoding/decoding performances. Code and models will be released.
Hui Xiang, Yifan Bian, Li Li +3
Sep 15, 2025cs.SD

CodecSep: Prompt-Driven Universal Sound Separation on Neural Audio Codec Latents

Text-guided sound separation enables flexible audio editing, assistive listening, and open-domain source extraction, but systems such as AudioSep remain too expensive for low-latency edge or codec-mediated deployment. Existing neural audio codec separators are efficient, yet largely restricted to fixed stems or closed taxonomies. We introduce CodecSep, a prompt-driven universal sound separation framework that extracts sources directly in neural audio codec latent space. CodecSep combines a frozen DAC backbone with a lightweight FiLM-conditioned Transformer masker driven by CLAP text embeddings, enabling open-vocabulary separation while preserving codec-native efficiency. Across dnr-v2 and five open-domain benchmarks, CodecSep consistently improves over AudioSep in SI-SDR, remains competitive in ViSQOL, and achieves clear gains in human MOS-LQS. Controlled analyses show that fine-grained prompts outperform coarse labels, and that explicit latent masking is substantially more effective than decoder-style latent generation in codec space. Qualitative diagnostics show that neural audio codec latents retain source-dependent structure, which CodecSep exploits mainly through channel-wise source-conditioned modulation. CodecSep also provides a practical code-stream deployment path. When audio is transmitted as neural audio codec codes, CodecSep maps codes to embeddings, separates directly in codec space, and outputs waveforms or re-quantized codes, avoiding the decode-separate-re-encode loop. In this regime, CodecSep requires only 1.35 GMACs end-to-end: about 54 times less compute than AudioSep in the same pipeline and 25 times lower separator-only compute, with much lower latency and memory. More broadly, CodecSep offers a blueprint for codec-native downstream audio processing.
Adhiraj Banerjee, Vipul Arora
Jun 25, 2025cs.SE

RedCoder: Automated Multi-Turn Red Teaming for Code LLMs

Large Language Models (LLMs) for code generation (i.e., Code LLMs) have demonstrated impressive capabilities in AI-assisted software development and testing. However, recent studies have shown that these models are prone to generating vulnerable or even malicious code under adversarial settings. Existing red-teaming approaches rely on extensive human effort, limiting their scalability and practicality, and generally overlook the interactive nature of real-world AI-assisted programming, which often unfolds over multiple turns. To bridge these gaps, we present RedCoder, a red-teaming agent that engages victim models in multi-turn conversation to elicit vulnerable code. The pipeline to construct RedCoder begins with a multi-agent gaming process that simulates adversarial interactions, yielding a set of prototype conversations and an arsenal of reusable attack strategies. We then fine-tune an LLM on these prototype conversations to serve as the backbone of RedCoder. Once deployed, RedCoder autonomously engages Code LLMs in multi-turn conversations, dynamically retrieving relevant strategies from the arsenal to steer the dialogue toward vulnerability-inducing outputs. Experiments across multiple Code LLMs show that our approach outperforms prior single-turn and multi-turn red-team methods in inducing vulnerabilities in code generation, offering a scalable and effective tool for evaluating the security boundaries of modern code-generation systems.
Wenjie Jacky Mo, Qin Liu, Xiaofei Wen +5
Apr 29, 2025cs.CV

Neural Stereo Video Compression with Hybrid Disparity Compensation

Disparity compensation represents the primary strategy in stereo video compression (SVC) for exploiting cross-view redundancy. These mechanisms can be broadly categorized into two types: one that employs explicit horizontal shifting, and another that utilizes an implicit cross-attention mechanism to reduce cross-view disparity redundancy. In this work, we propose a hybrid disparity compensation (HDC) strategy that leverages explicit pixel displacement as a robust prior feature to simplify optimization and perform implicit cross-attention mechanisms for subsequent warping operations, thereby capturing a broader range of disparity information. Specifically, HDC first computes a similarity map by fusing the horizontally shifted cross-view features to capture pixel displacement information. This similarity map is then normalized into an "explicit pixel-wise attention score" to perform the cross-attention mechanism, implicitly aligning features from one view to another. Building upon HDC, we introduce a novel end-to-end optimized neural stereo video compression framework, which integrates HDC-based modules into key coding operations, including cross-view feature extraction and reconstruction (HDC-FER) and cross-view entropy modeling (HDC-EM). Extensive experiments on SVC benchmarks, including KITTI 2012, KITTI 2015, and Nagoya, which cover both autonomous driving and general scenes, demonstrate that our framework outperforms both neural and traditional SVC methodologies.
Shiyin Jiang, Zhenghao Chen, Minghao Han +1
Date pendingcs.LG

UniTAC: Universal Task-Aware Compression via Weighted Distortion Measures

Lossy compression is conventionally driven by a task-agnostic distortion (e.g., MSE or MS-SSIM), yet in many emerging applications the receiver cares not about uniform fidelity but about a downstream task whose relevant content varies across the signal and evolves over time. We formulate task-aware compression as a weighted rate-distortion problem, in which a single codec is driven by a separable, per-component weighted distortion whose weights encode task importance and may depend on the source. We introduce task consistency, i.e., that minimizing the weighted distortion also minimizes the true task loss, and characterize when it holds: for linear tasks, the task loss admits a weighted-MSE form with signal-independent weights under suitable cross-term conditions, while for nonlinear tasks, an integrated-gradients analysis motivates separable task-aware weights. We show how task symmetry and irrelevance further constrain the admissible weights. Guided by this theory, we realize the weight-conditioned code in a single learned Vision Transformer (ViT) codec whose token-level attention natively consumes a per-component importance vector, so one fixed backbone is re-targeted at runtime, from universal (task-agnostic) to task-specialized operation, purely by swapping the injected weights, without retraining, while producing a single human-viewable reconstruction steered to the active task. On downstream face-analysis tasks, a single model reaches 91.4% accuracy at 0.034 bpp on a localized task, within 1.9% of a task-specific codec (93.3%) and well above a universal codec (76.9%). Such task-adaptive compression suits bandwidth-constrained perception systems, e.g., in Physical AI, where the active task drifts and per-task retraining is infeasible.
Homa Esfahanizadeh, Matin Mortaheb, Adeel Mahmood +2