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187 papers

Latest in Transcoder

Sep 15, 2026cs.SD

LACE: Layer-Wise Compression for Dynamic Frame Rate Codecs

Neural audio codecs are a key component in speech language modeling. However, their high frame rates lead to long sequence lengths, increasing computational costs. Dynamic frame rate codecs mitigate this by reducing the effective frame rate using a compression step to merge multiple frames together. However, most prior methods either operate on single-codebook codecs or apply a single compression step before multi-layer quantization. This forces all quantization layers to share the same segmentation boundaries, despite the residual embeddings at different quantization layers exhibiting different rates of change over time. We propose LACE (Layer-Adaptive Codec Encoding), a dynamic frame rate codec that applies an independent compression step at each quantization layer, enabling layer-specific segmentation boundaries. To use LACE tokens in downstream text-to-speech (TTS), we further introduce union alignment and boundary anchor mechanisms to make durations consistent across layers while preserving compression benefits. Experiments on LibriTTS show that LACE offers a better rate-quality tradeoff than prior dynamic frame rate methods on the reconstruction task and improves TTS inference efficiency while maintaining competitive synthesis quality. Our code is released as part of the ESPnet3 codec recipe.
Thanapat Trachu, Samuele Cornell, William Chen +1
Sep 15, 2026cs.CV

tcnerv:dual-domain temporal context modeling for implicit neural video compression

Video compression aims to minimize reconstruction distor tion under a constrained bit rate. Existing video implicit neural representations (INRs) often decode frames independently, leaving intermediate features unconditioned on previous reconstructions and content embeddings without explicit temporal prediction. We propose TCNeRV, which exploits reconstructed context in both feature and embedding domains. Its multi-scale temporal-context fusion (MTCF) module injects gated historical features at multiple decoder scales, while temporal embedding-residual coding (TERC) predicts each content embedding and codes only its residual. With approximately 3M parameters, TCNeRV achieves an average PSNR of 36.08 dB on the UVG dataset, outperforming HNeRV-Boost by 2.20 dB. It reduces BD-rate by 22.06%, 66.73%, and 29.85% relative to HM, DCVC, and HiNeRV, respectively, demonstrating competitive rate-distortion performance with limited model capacity.
Xuezhi Xiang, Yixin Zhao, Heqi Xiang +2
Sep 14, 2026eess.IV

Semantic-Aware Neural Video Codec for Error-Resilient Low-Latency Transmission

Emerging physical AI systems require low-latency, task-oriented video communication over unreliable channels. We propose a semantic-aware multi-level neural video coding method for robust low-latency video transmission over unreliable channels that are abstracted as multi-level packet erasure channels. Built upon the real-time DCVC-RT neural video codec, the proposed framework introduces a semantic- and feature-aware coding strategy that partitions encoded representations into packets carrying different levels of semantic and latent-feature importance and assigns these packets to different streams, each associated with a priority level when transmitted over unreliable communication channels. We also developed an error-resilient entropy model that removes inter-packet dependencies, allowing each packet to be decoded independently under packet losses. The complete system is trained end-to-end over the abstracted multi-level packet erasure channels, enabling learning of channel-aware representations together with importance-aware packet assignment while facilitating the network for differentiated packet prioritization. Experiments show that the proposed framework significantly improves robustness over baseline DCVC-RT under packet erasures, achieving graceful degradation in less important regions while better preserving task-relevant visual content.
Matin Mortaheb, Homa Esfahanizadeh, Jinfeng Du +1
Sep 12, 2026cs.SD

ZipCodec: Ultra-Low-Frame-Rate Streaming Speech Coding

Neural audio codecs are a fundamental component of modern speech generation systems. While recent codecs achieve increasingly low bitrates, reducing frame rate remains challenging, as each token must preserve more information while maintaining reconstruction quality. We present ZipCodec, a streaming neural speech codec operating at 6.25 Hz and 0.80 kbps with a theoretical latency of 160 ms. Our approach combines large-scale WavLM distillation with a redesigned transformer-based architecture, a scalar spherical quantizer, and a latency-aware streaming decoder. Experiments show that ZipCodec substantially outperforms existing streaming codecs at comparable bitrates in both reconstruction and downstream tasks, while operating at a significantly lower frame rate. Despite its 842M parameters, ZipCodec achieves real-time single-stream inference on a consumer-grade CPU. Demo samples, code and checkpoints are available at https://lucadellalib.github.io/zipcodec-web/.
Luca Della Libera, Cem Subakan, Mirco Ravanelli
Sep 8, 2026cs.SD

TontaubeV1: Streaming Text-to-Speech with Hierarchical Codec Modeling and Bounded Context

Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality typically comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches approximately 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. On our LLM-as-a-judge audiobook-reading benchmark, TontaubeV1 matches ElevenLabs Flash v2.5 and outperforms Fish Audio S2 Pro, the April 2026 Gradium API, and Cartesia Sonic 3 on prosody. The model weights are released on Hugging Face under the Tontaube Community Model License 1.0.
Fritz Cremer, Jonathan Cremer
Sep 7, 2026cs.SD

Clean Accuracy Does Not Guarantee Provenance Robustness: A Prospective Codec-Stress Evaluation of Audio Attribution

Audio provenance attribution - which system produced a synthetic utterance - is reported at near-ceiling accuracy on clean benchmarks, yet audio reaching an analyst has usually been transcoded. We report a prospectively registered measurement of closed-set attribution after single-stage codec transport, with the analysis region fixed from fidelity metadata before any attribution model was trained. On two corpora, in-support losses reach 53.5 [43.5, 63.6] and 70.3 [63.0, 77.5] Macro-F1 points for WavLM-Base+, and 61.0 [56.8, 65.1] and 49.8 [41.6, 57.9] for W2V2-BERT 2.0, under simultaneous component-level bands. Degradation is strongly condition- and representation-dependent: within one in-support grid WavLM losses run from -0.4 to +53.5 points, and the two encoders differ beyond a prespecified +/-5-point margin at six of twelve conditions. A clean-qualified ECAPA-TDNN and a Proxy-Anchor head degrade comparably, so the effect is not confined to one representation family or a weak linear head. The registered matched-fidelity comparison was not estimable on this grid, and waveform and perceptual measures order the conditions differently: MP3 at 8 kbit/s ranks mid-grid on SI-SDR but last on PESQ-WB while causing the largest loss. For the tested tasks, corpora, representations and codec grid, a clean accuracy figure does not by itself characterise deployment robustness.
Gang Shi
Sep 3, 2026cs.SD

Compressing Streaming Neural Audio Encoders via Latent-Space Distillation

System-wide Dictation on Apple devices runs entirely on-device, and the speech it transcribes reaches the foundation model through a tokenizer: an encoder that maps short windows of waveform onto the representation the language model reads. Because that model is sparsely activated under Instruction-Following Pruning, only a small subset of its experts occupies DRAM at any time, so the always-on tokenizer competes for the same memory, and its parameter count bears directly on power and latency. In this work we study how to compress such a tokenizer by distillation, taking as the supervision target neither the discrete token nor the output distribution but the pre-quantizer latent the model actually consumes - the last representation the two token interfaces share. We train only the student encoder to regress the teacher's per-frame latent under a squared-error objective, with a single affine layer absorbing the teacher-student width mismatch. Because the target precedes both the quantizer and the language-model bridge, one recipe covers both token interfaces we support, and applies both to a tokenizer pretrained alone and to one jointly trained with a language model. At 2.8x compression the distilled student stays within 1.9% relative WER of its teacher on five of six teacher-student pairs without any fine-tuning, and improves on an independently trained tokenizer of identical capacity by 3.9% relative.
Prasanth Yadla, Mohammad Samragh, Dongseong Hwang +7
Sep 3, 2026cs.SD

Masked Autoregressive Speech Enhancement with Continuous Neural Audio Codec Representations

Most previous work on speech enhancement (SE) based on masked generative modeling relied on discrete token representations of audio signals, obtained using neural audio codecs (NACs). However, a recent study has shown that continuous latent representations of NACs can be advantageous for SE in terms of speech quality and intelligibility. In this work, we propose masked autoregressive SE (MARSE), a method for SE based on iterative decoding of masked clean speech frames using continuous NAC representations of speech. In particular, we investigate a set of different decoding policies, ceteris paribus, that is, using the same DNN (a Conformer model), the same NAC (the DAC codec) and the same training setup. The results show that MARSE enables a flexible trade-off between SE performance and computational cost. Audio examples and code are available online.
Yoto Fujita, Simon Leglaive, Laurent Girin
Sep 3, 2026cs.SD

Test-time adaptation for speech enhancement with an autoregressive speech prior

Test-time adaptation (TTA) offers a promising direction for improving speech enhancement models under mismatched acoustic conditions, without requiring access to labeled target data. In this work, we propose a single-utterance TTA method that regularizes a pretrained speech enhancement model using an autoregressive prior trained on clean speech latent representations extracted from a neural audio codec. Adaptation is performed by minimizing the Kullback-Leibler divergence between the enhanced speech distribution and the clean speech prior. Experiments across multiple noisy speech datasets show consistent improvements in speech quality, particularly under training-testing noise mismatch conditions. Code and audio examples are available online.
Sofiene Kammoun, Simon Leglaive, Xavier Alameda-Pineda +1
Sep 3, 2026cs.CV

Neural Video Compression Based on Deformable Temporal Alignment and Difference-aware Fusion

In conditional coding-based neural video compression, the quality of temporal context directly affects compression per- formance. Existing methods mostly construct context from prop- agated reference features, but they are vulnerable to motion esti- mation and local alignment errors in regions with complex mo- tion, occlusion, and high-frequency textures, resulting in inaccu- rate temporal information. To address this issue, this paper pro- poses a method combining deformable temporal alignment and difference-aware spatial selective fusion. A Context-aware Tem- poral Alignment Module is used to generate complementary tem- poral context, while a Difference-aware Spatial Selective Fusion module adaptively selects reliable temporal information and sup- presses misalignment. Experiments show that the proposed method achieves certain rate-distortion performance improve- ment over DCVC-DC.
Chuyue Shan, Songlin Sun, Wang Chenwei +1
Sep 3, 2026cs.SD

PACodec: A Low-bitrate Neural Speech Codec with Parallel Additive Vector Quantization

This paper proposes PACodec, a novel low-bitrate neural speech codec based on parallel additive vector quantization (PAVQ). Unlike the mainstream residual vector quantization (RVQ) used in most neural speech codecs, where vector quantizers (VQs) are sequentially dependent, the PAVQ strategy adopted in PACodec aggregates parallel quantization results to optimize bitrate usage. Specifically, the PAVQ adopts a "global-local-global" (GLG) design: the global encoded features are quantized in parallel by multiple independent VQs, each attending to a local component of the representation, and their outputs are aggregated through addition to yield the final global quantization result for decoding. Experimental results show that PACodec, as each VQ focuses only on local information, supports smaller codebooks and reduces bitrate by 30% compared with baselines at the same decoding quality, with only minor model complexity. Further analysis shows that, owing to the GLG framework of PAVQ, the proposed PACodec is disentanglement-friendly, and each independent VQ captures different aspects of speech, e.g., content, timbre, and acoustic details, suggesting potential for application to downstream tasks such as voice conversion.
Fei Liu, Yang Ai, Xiao-Hang Jiang +1
Sep 3, 2026cs.SD

Is Semantics Enough for Speech Mean Opinion Score Prediction?

Mean Opinion Score (MOS) is the gold standard for evaluating synthesized speech naturalness. However, current automatic MOS predictors are dominated by self-supervised learning (SSL) models that prioritize high-level semantics, potentially compromising their ability to capture critical acoustic details. In this paper, we systematically investigate representations from three paradigms: SSLs, acoustic-only neural audio codecs (NACs), and unified NACs that integrate semantics into reconstruction-based architectures. Extensive benchmarking on the standard BVCC and multiple out-of-domain (OOD) datasets demonstrates that features synergizing semantic understanding with fine-grained acoustic modeling achieve a higher performance upper bound in speech quality assessment. Ultimately, our findings highlight that semantics alone are not enough; a dual focus on semantic content and acoustic fidelity is essential for robust MOS prediction.
Tianyu Lan, Yufei Shi, Yang Ai +3
Sep 2, 2026cs.SD

CRAW: Codec Robust Audio Watermarking

Recent advances in generative speech models have made it increasingly difficult to distinguish authentic from synthetic audio, enabling new forms of fraud and misinformation. Audio watermarking offers a promising defense by embedding an imperceptible signal into generated speech that can later be detected to verify its provenance. However, recent studies have shown that existing post-hoc watermarking methods fail under neural codecs and denoisers, transformations routinely applied during real-world storage, transmission, and processing, severely limiting their practical utility. Here we introduce CRAW, a codec-robust audio watermarking framework that jointly improves robustness against neural re-synthesis while maintaining high perceptual quality. CRAW combines distortion-aware training with an attention-based pooling mechanism, inference-time perceptual mask- ing, and an error-correcting code to recover the fidelity lost during robust training. Experiments demonstrate that CRAW achieves state-of-the-art robustness against neural codecs, denoisers, and vocoders while maintaining perceptual quality comparable to existing post-hoc watermarking methods. The code is available at https://github.com/DavidC1212/craw.
David Chernin, Ethan Fetaya
Sep 1, 2026cs.MM

Can LLMs Design Video Coding Tools? A Case Study on Planar Mode

This paper explores whether large language models (LLMs) can design video coding tools, a highly challenging task due to the intricate algorithmic coupling of tool modifications. In particular, we present an empirical case study on the Planar mode, a long-standing intra prediction tool in video coding standards. Our experiments operate within a generation-and-evaluation loop, with the LLM generating new Planar predictors, encoder trials evaluating their coding performance, and the LLM re-generating refined implementations based on the evaluation feedback. We first examine directly replacing the default Planar mode in the Fraunhofer Versatile Video Encoder (VVenC) under its faster preset. Experimental results demonstrate that the LLM-generated mode can outperform the conventional Planar mode on this lightweight toolset, achieving 0.18% bitrate savings with 0.4% complexity overhead on the standard benchmark. We further extend our evaluation to the Enhanced Compression Model (ECM). Leveraging newly introduced directional Planar modes, we investigate two integration strategies: directly replacing them, and introducing the LLM-generated predictor as an additional prediction mode with new syntax elements. The empirical results suggest that both strategies can yield coding gains under a constrained low-resolution setting. Overall, this study offers preliminary evidence and practical insights, highlighting both the potential and open challenges of LLM-based coding tool design.
Yingwen Zhang, Meng Wang, Liqiang He +1
Sep 1, 2026cs.CV

Compressing AI Traffic: Standardized Neural Network Coding of Visual-Token Representations in Split Vision-Language Inference

When the visual encoder and the language decoder of a vision-language model (VLM) run on different compute nodes, the intermediate visual-token embeddings become a communicated payload rather than an internal activation. We call such machine-consumed intermediate tensors AI traffic and ask how far they can be compressed with a standardized, training-free codec. We insert ISO/IEC 15938-17 Neural Network Coding (NNC) round trips on the complete visual interface of a Qwen3-VL-8B-Instruct video question answering pipeline, comprising the main visual-token representation and the DeepStack feature streams, while leaving weights, prompts, and generation untouched, and sweep the quantization parameter (QP) over a wide rate range. Closed-ended Video-MME accuracy remains close to the uncompressed reference up to a 98% reduction of the transmitted BF16 tensor and only then collapses; open-ended MLVU generation shows the same plateau-and-collapse profile under an LLM judge. This robustness is not due to near-lossless reconstruction: the decoded tensor is heavily discretized, carries substantial row-wise relative L2 error, and has a visibly steeper singular-value decay than its source. Downstream reasoning therefore depends on coarse structure and relative geometry rather than exact floating-point values, which argues for rate-task rather than rate-distortion optimization of AI traffic codecs.
Reza Heidari, Hamed R. Tavakoli, Juho Kannala
Sep 1, 2026cs.SD

BiMTokenizer: Preserving Semantic-Acoustic Balance in Low-Bitrate Speech Tokenization via Bidirectional State-Space Modeling

Speech codecs serve as bridges between continuous speech signals and large language models, yet face an inherent conflict between acoustic fidelity and semantic preservation. To mitigate this conflict, recent works increasingly adopt dual-tower architectures to decouple semantic and acoustic modeling with separate encoders. However, these dual-tower designs incur substantial architectural overhead. To avoid such complexity, we revisit the single-tower paradigm and propose BiMTokenizer, a low-bitrate speech codec (around 1.1 kbps) combining a bidirectional state-space backbone with Residual Spherical Leech Quantization (RSLQ). The bidirectional backbone strengthens temporal modeling, while RSLQ offers a fixed, well-separated lattice bottleneck for robust semantic and acoustic tokenization without learned-codebook collapse. Experiments show that BiMTokenizer achieves superior acoustic reconstruction and the lowest WER among low-bitrate codec baselines across both clean and noisy environments, while using less than half the parameters of recent dual-tower baselines. Furthermore, its robust semantic representations yield strong performance on downstream speech understanding tasks, confirming that a well-designed single-tower codec can preserve the semantic-acoustic balance at low bitrates. The code and model weights are available at https://github.com/ZhangXinWhut/BiMTokenizer.
Xin Zhang, Lin Li, Chuanbo Liu +2
Aug 31, 2026cs.CL

Language-Statistical Analysis of Neural Audio Codec Tokens Across Architectures, Corpora, and Noise Conditions

Neural audio codecs (NACs) convert speech into discrete token sequences, and prior work has reported that these sequences follow language-like statistical laws. This paper analyzes the token statistics of 13 NACs spanning multi-codebook residual vector quantization (RVQ), single-codebook VQ, and non-VQ designs, evaluated on three corpora under clean, white-noise, and real-world DEMAND-noise conditions. Zipf and Heaps parameters, unigram entropy, codebook occupancy, and Jensen-Shannon divergence (JSD) are estimated from matched token samples with explicit fit-validity safeguards and family-conditional nn-gram orders. Corpus identity explains little variance in any metric, whereas acoustic condition and quantizer meta-category dominate in a metric-dependent way, and unigram entropy is the metric most strongly associated with meta-category. Clean-to-noise JSD computed at a common unigram order is associated with mel-cepstral distortion most clearly under DEMAND noise. The collapse and explosion degradation signatures previously reported for RVQ codecs concentrate in RVQ cells under white and DEMAND noise, respectively; explosion also occurs in non-VQ codecs, and single-codebook VQ codecs shift in occupancy and distribution shape without either signature. These results provide architecture-conditioned conventions for applying language-statistical analysis to NAC tokens.
Joonyong Park, Shinnosuke Takamichi, David M. Chan +3
Aug 31, 2026cs.NE

Conjoint Audio-to-Spikes Encoding and Processing for Efficient Neuromorphic Speech Recognition

Obtaining data from neuromorphic sensors and processing it with Spiking Neural Networks is a promising solution to lower the energy cost of artificial intelligence. The current rarity of natively neuromorphic datasets promotes the development of software tools to translate input sensory data into spikes. However, highly bio-mimetic simulators can be challenging to implement on digital hardware. In this work, we evaluate the neuromorphic encoding and subsequent classification of audio into spikes using a non-learnable, high-level, programmable encoder targeting hardware implementation on FPGA. We quantify the pipeline's efficiency with hardware-agnostic metrics based on the quantitative spiking activity. Our study focuses on the simultaneous optimisation of encoder and classifier: the first provides efficient and informative data so that the latter achieves a better performance with an overall lower energy cost at learning and inference. This work introduces the first end-to-end neuromorphic spike-encoding and evaluation of the TIMIT dataset. Our simple feedforward network reaches a classification accuracy of 99.77% on a spike-encoded Heidelberg Digits, overcoming the neuromorphic state of the art on this benchmark dataset.
Valentin M. Meunier, Amélie Gruel, Pierre Lewden +2
Aug 31, 2026cs.LG

RSLM: Training-Free Vector Quantization for Approximate Nearest Neighbor Search

By introducing RSLM (Rotated Scaled Lloyd-Max), a family of training-free vector quantization codecs compressing embeddings to 1--4 bits per dimension, we reduce memory cost and memory bandwidth of a typical large-scale Approximate Nearest Neighbor (ANN) search system, while reducing its complexity and keeping or improving recall across multiple benchmark datasets. State-of-the-art systems filter candidates using coarse partitions, approximately score them to narrow the set, and then rescore the best with higher precision representations (often >=8 bits per dimension). Our relativized codecs can bring this down to 2--4 bits per dimension. We use the properties of the ANN system to encode residual vectors instead of full vectors, both for the approximate scoring phase and the rescoring phase. Since Maximum Inner Product Search (MIPS) is very sensitive to vector norms, we correct the L2L_2 norms of quantized vectors. Our major innovation is that we correct the L2L_2 norm of the final reconstructed vector rather than just the residual. Our rescaling replaces more complicated schemes, such as Anisotropic loss. The residualization scheme gives us a more favorable quality vs size trade-off than generic quantization methods. Our high-performance implementation leverages a block-wise cascaded Fast Walsh-Hadamard Transform (FWHT) with linear-like complexity, AVX SIMD-optimized codebooks, and a steganographic encoding of scaling factors for perfect cache-line alignment.
Rastislav Lenhardt, Teodora Dobos, Thomas Vecchiato +2
Aug 11, 2026cs.CV

Multiple Scale Latents for Learned Image Compression

Most learned image compression systems rely on a single latent representation combined with a hyperprior, which limits their ability to efficiently capture image structure across spatial scales. In this work, we propose a hierarchical latent representation to improve the efficiency of the entropy model. By using multiple latents at different scales, each with its own entropy model, we better capture the spatial structure of the latent representation. Our experiments show that this approach achieves a 17.9% BD-rate reduction over VVC on Kodak, demonstrating the effectiveness of multi-scale latent representations. Furthermore, the approach is orthogonal to other advances in learned image compression, making it a versatile addition to existing methods.
Jonas Brenig, Radu Timofte
Aug 11, 2026cs.CV

MVTrack: Ultrafast Appearance-Free Moving Object Tracking from Compressed Bitstreams

Deploying modern video trackers at scale is bottlenecked by the computational cost of RGB-based object detectors. To this end, we present MVTrack, an ultrafast tracker for moving objects that operates directly on H.264 bitstreams. MVTrack combines MVDet, a lightweight detector for motion vector fields, with MVLink, a minimalist kinematic association module. On VIRAT, MVTrack outperforms YOLO26n while using 60×\times fewer parameters, requiring 40×\times fewer FLOPs, and reducing CPU latency by 8.6×\times. These results demonstrate that compressed video data alone can enable accurate and scalable surveillance tracking, thereby bypassing the need for pixel reconstruction.
Iñaki Erregue, Kamal Nasrollahi, Sergio Escalera
Aug 10, 2026cs.CV

MRIComp4Flow: Compression of 3D Brain MRI for Training Multi-Modal Generative Models

Large-scale multi-modal MRI datasets impose substantial storage and I/O costs, limiting the training of 3D generative models on commodity infrastructure. While lossy compression is known to preserve accuracy for discriminative segmentation networks, its effect on generative models, which must learn the full data distribution rather than a decision boundary, is unexplored. We study whether standard image codecs can effectively compress semantically rich brain tumor MRI while preserving the fidelity required to train and deploy a 3D MRI generative model. Each 3D volume is compressed with JPEG2000 or a near-lossless JPEG-LS pipeline. Next, a Wavelet Flow Matching model, conditioned on BraTS image sequences (T1n, T1c, T2, T2f), is trained on compressed data, and the resulting models are evaluated on the validation set. At a 20:1 compression ratio, synthesis quality is statistically equivalent to a model trained on uncompressed data within a pre-specified margin (ΔΔPSNR <1<1,dB, ΔΔSSIM <0.02<0.02; paired TOST p=[[p]]p=[[p]]): mean PSNR is 27.3,dB vs. 27.0,dB and mean SSIM is 0.95 vs. 0.96 across modalities. Our results indicate that JPEG2000 compression is a practical step toward scalable 3D MRI generative modeling without degrading synthesis quality. The codebase is available at https://github.com/lisafis/MRIComp4Flow .
Lisa K. Fischer, Mykhailo Riabets, Daniel Rueckert +3
Aug 10, 2026cs.RO

TAMS: Task-Aware Multi-View Adaptive Streaming for Wireless Telerobotic Manipulation

Wireless telerobotic manipulation relies on timely multi-view video feedback, but the available uplink bandwidth is often limited and dynamic. This paper presents Task-Aware Multi-View Adaptive Streaming (TAMS), a system that allocates video bitrate according to the current manipulation phase. TAMS infers task phase from lightweight robot-side signals and prioritizes the camera view most relevant to the operator while preserving baseline visibility for secondary views. Experiments on a six-degree-of-freedom (6-DoF) teleoperation testbed under three constrained network conditions show that TAMS improves primary view Structural Similarity Index (SSIM), reduces task completion time, and increases trial success rate compared with equal and static allocation baselines. Under the most constrained bandwidth condition, TAMS reduces mean completion time from 68.9 s to 43.9 s relative to equal allocation and increases trial success rate from 48% to 71%. Code is available at: https://github.com/Dzxx623/TAMS.
Zexin Deng, Zhenhui Yuan, Lu Tian +2
Aug 8, 2026eess.AS

ReLMCodec: Designing Predictable Speech Tokens from Pre-Quantization Phoneme Structure

Neural speech codecs face a fundamental tension in the language-model era: tokens that support high-fidelity reconstruction are not necessarily easy for autoregressive models to predict. Our controlled analysis of diverse codec and self-supervised speech representations shows that clearer phoneme structure before discrete code assignment is consistently associated with easier autoregressive token prediction. Yet phoneme structure alone is insufficient for high-fidelity reconstruction, which also requires reconstruction-relevant acoustic detail. Guided by this observation, we introduce ReLMCodec, a low-bitrate single-codebook speech codec built upon a preserve--control--refine principle: it preserves the linguistic organization of frozen self-supervised learning (SSL) features at the quantizer input, controls reconstruction-driven drift through Pre-quantization Anchor-Preserving Adaptation (PAPA), and refines the quantized latent space with a training-only WavLM-Large L24 teacher to reduce phoneme-level token fragmentation. Together, these components allow acoustic detail to support waveform reconstruction while keeping the resulting token sequence predictable for autoregressive models. At 650 and 800 bps, ReLMCodec moves the empirical single-stream predictability--reconstruction frontier in our evaluations, with gains that carry over to downstream text-to-speech (TTS) synthesis in both intelligibility and speaker similarity.
Zixiang Wan, Xusheng Yang, Zheng Wang +1
Aug 8, 2026cs.LG

SPECTRA: Pushing the KV Cache Beyond the 2-Bit Cliff via Spectral Transform Coding

Large language models (LLMs) increasingly read long inputs in the agentic era, from whole documents and codebases to conversations across many turns. Their inference memory is then dominated by the key-value (KV) cache, the stored attention keys and values of every token the model has read and generated. Because the cache grows with context length and is re-read in full at every generated token, a longer context means more GPU memory. To reduce this cost, most existing methods compress the KV cache by lowering every stored value to the same low precision, a technique known as quantization. They can push this to nearly two bits per value, but rarely further, because quality drops sharply at this 2-bit cliff: four levels are too few for the cache's outlier-heavy values, where a few large entries consume the levels and collapse the rest into noise. A natural remedy is to spend more bits on the channels (feature dimensions) that matter and fewer on the rest, but the raw cache offers no handle: its channels are strongly correlated, so none stands out as more important. Our analysis shows that this handle appears once the cache is rotated into a coordinate system computed from its own statistics, removing these correlations. There, a small fraction of channels carries almost all the information, and spending the budget on those few is far more accurate than spreading it evenly. Guided by this analysis, we develop SPECTRA, a training-free, drop-in codec that re-encodes the cache into this coordinate system and concentrates the bit budget on the channels that carry the signal. On Llama-3.1-8B and Qwen2.5-7B over long-context benchmarks, SPECTRA is near-lossless at 4x compression, competitive at 8x where uniform quantization has collapsed, and reaches up to 12x, pushing usable compression past the 2-bit cliff so the same GPU holds longer contexts and larger batches.
Jiamu Zhang, Liang Wu, Kelly Wan +2
Aug 7, 2026eess.AS

How Much AI Is in This Track? Quantifying the Proportion of AI-Generated Stems in Hybrid Music Mixtures

AI-generated music is increasingly used at the stem level, with producers integrating synthetic drums, basslines, or vocals alongside human-performed instruments. However, current AI music detection systems are binary, treating tracks as either fully AI or fully human. In this paper, we reformulate AI music detection as a regression problem on a continuous AI energy ratio, alpha in [0, 1]. We propose a methodology that leverages a multi-track music dataset to assemble mixtures of human-performed and AI-reconstructed stems (obtained using a neural audio codec) with known proportions of each content type. Using this approach, we first show that a CNN-based model trained on fully AI-generated or human-performed tracks, which achieves >99% accuracy as a binary detector, when faced with mixed content, yields an output that rises with the AI stems' energy contribution, acting as a noisy and miscalibrated estimator. Our analysis of the influence of different stems shows that detection sensitivity depends on the instrument and reflects its frequency content: drums and guitar carry strong codec-artifact signatures, while vocals and bass are less detectable. Based on these insights, we train a similar CNN-based model for regression of alpha, achieving MAE = 0.076 and R^2 = 0.85 on held-out mixtures from the same pipeline. These results suggest that the regression formulation is an initial promising step towards AI-music detection in realistic music production workflows.
Fernando Garcia de la Cruz, David López-Ayala, Pablo Zinemanas +2
Aug 6, 2026cs.SD

LILAC: An Idempotent Neural Speech Codec

Neural Audio Codecs are widely adopted in speech generation and editing. However, existing neural audio codecs are not idempotent: across the paper's twelve baseline systems, every configuration tested rewrites, on average, at least 15% of its tokens in a single decode-re-encode pass. This poses a problem for utilizing Neural Audio Codecs as token interfaces in pipelines where re-encoding decoded outputs can occur. We present LILAC, a fully convolutional 24 kHz speech codec at 9.375 Hz and 0.75 kbit/s that is codec idempotent by construction; re-encoding the decoded audio of any valid token stream returns the identical stream. LILAC achieves idempotency while maintaining competitive quality, reaching UTMOS 4.14 and 4.24 on LibriSpeech and LibriTTS-R test sets, comparable to SOTA sub-1 kbit/s Neural Audio Codecs.
June Young Yi, Dongwook Lee, Jiheum Yeom +1
Aug 4, 2026cs.LG

Sparse Weight Decomposition for Efficient Circuit Extraction

Dense pretrained transformers do not naturally expose interpretable units for circuit extraction. Existing approaches obtain such units by learning auxiliary sparse representations or training sparse models, incurring substantial additional computation while potentially introducing a fidelity gap between the representation being analyzed and the original pretrained model. We propose Sparse Weight Decomposition (SWD), which reparameterizes pretrained linear projections by factorizing each weight matrix into two sparse factors whose shared intermediate coordinates serve as individually addressable circuit units. Without training a separate replacement network, this parametric representation supports the same scoring, selection, and ablation circuit extraction workflow used for methods that learn sparse features. Across single-matrix replacements, SWD matches the held-out fidelity achieved by Transcoder and other strong baselines while using less than 1% of the data that those baselines use to train their replacements. For matched replacement fidelity, SWD reaches the same circuit sufficiency and necessity targets with fewer active read/write edges and selected units across tasks on GPT-2, Qwen2.5, and Qwen3.5-27B. We further show that SWD remains effective for full-model replacement of all attention and MLP weight matrices after fine-tuning the nonzero factor values. Finally, SWD also features a zero-data variant, allowing broader use of mechanistic interpretability analysis (e.g., per-step analysis).
Chuanhao Yan, Xuhan Huang, Yawen Duan +4
Aug 4, 2026cs.SD

On the Geometry of Music Bandwidth Extension in Latent Spaces of Audio Codecs

Recent audio restoration increasingly relies on large-scale conditional latent generative modeling, including diffusion, Schrodinger Bridges, and Flow Matching variants, to invert degradations such as bandwidth limitation or noise. We present an analysis of the performance of various state-of-the-art methods compared to simple arithmetic transformations in the latent spaces of multiple neural codecs for musical bandwidth extension. We show that estimating a single transport vector between the clean and degraded latent centroids on a reference set, and adding it to degraded latents, can yield restoration performance competitive with large diffusion models. This suggests, first, that some neural codec latent spaces exhibit structure aligned with audio bandwidth; and second, that in such cases complex conditional models may offer only limited gains over a simple vector addition. We argue that these findings reveal an interesting avenue for future research whereby models could take advantage of the latent space structure in order to offer greater training and parameter efficiency, and overall better performance. Additionally, we propose to consider this simple arithmetic transformation as a baseline for music bandwidth extension research, as it allows an assessment of the contribution of learnable parameters towards restoration performance.
Hendrik Vincent Koops, Hao Hao Tan, Elio Quinton
Aug 4, 2026cs.CV

GVCCTurbo: Rate-Compute Quality Scheduling for Codebook Driven Generative Compression

Codebook-driven generative compression uses a pretrained image or video generator as a zero-shot visual prior and transmits compact codebook indices to guide reconstruction at ultra-low bitrate. Current codecs tie each finite-rate correction to a fresh prior evaluation, so shortening the sampler also removes correction slots that carry target-dependent information. We propose GVCCTurbo, a BPP-driven scheduler that separates expensive prior refreshes from codebook corrections: after calibrating an atom-count operating point and skip-gap ratio once per protocol, it maps a target codebook-payload bitrate to a trajectory length and refresh period, making BPP a schedule input instead of a fixed consequence of sampler length. The same endpoint-prediction and finite-rate steering interface covers GVCC-style rectified-flow video and DDCM-style diffusion image compression, preserving zero-training deployment and compatibility with future distilled priors. Native 1080p curves position the complete zero-shot codec in the ultra-low-bitrate regime. In a controlled 720p Wan-GVCC study, the scheduler cuts prior evaluations from 20 to 9 for a  ⁣44%\sim\!44\% measured decoding-time reduction shared across the whole schedule family, at a small shared LPIPS cost on high-motion content; within that family, uniform refresh thinning (pure-skip) is a boundary point, and the BPP-aware interior point trades 2.9%2.9\% fewer codebook-payload bits for consistently higher PSNR at comparable LPIPS. These results support BPP-to-compute scheduling as a controllable extension of sampler-length tuning, without requiring the allocated point to dominate every boundary point.
Ziyue Zeng, Dingjie Peng, Xun Su +1
Aug 4, 2026cs.CR

SpreadMark: Robust Image Watermarking via Spread-Spectrum Embedding

Invisible image watermarks are increasingly used for deepfake detection and provenance tracking, where they must survive not only incidental distortions but also deliberate removal. We revisit spread-spectrum embedding, a classical watermarking principle, inside a modern neural post-hoc watermarking architecture. Our starting point is a measurement: in existing encoder-decoder schemes each message bit occupies only a small fraction of the image, a shared contributing factor to their fragility, since removal then need only disturb the region a bit occupies. SpreadMark instead spreads each bit as a dense pseudo-random codeword over the whole image and recovers it by matched-filtering a learned cover-suppressed chip representation, with a parallel convolutional decoding path and sparsification-aware training. A conditional chip-space analysis shows that, under a codeword-independent perturbation model, dense spreading increases the budget required to disrupt matched-filter recovery. Evaluated on COCO and DIV2K against nine schemes, SpreadMark is the only evaluated method retaining high detection under both the regeneration and the latent-space sparsification settings we test, with competitive JPEG and additive-noise robustness. It keeps the embedded watermark imperceptible, maintaining high perceptual quality on both COCO and DIV2K.
Wei Song, Yuxin Cao, Zhenchang Xing +4
Aug 4, 2026cs.SD

MeloCodec: Harnessing Melodic Priors for High-Fidelity Singing Voice Representation

Neural audio codecs serve as fundamental tokenizers for LLM-based audio generation. While semantic priors are widely exploited to enhance linguistic intelligibility, the integration of explicit acoustic priors remains underexplored, limiting synthesis fidelity in frequency-sensitive domains. To address this gap, we introduce MeloCodec, a novel framework designed to effectively incorporate melodic priors, a critical form of acoustic information for singing. To address the optimization instability typically caused by the direct fusion of such explicit priors, we propose a Tokenize-then-Fuse paradigm that pre-trains a discrete melodic branch to lock in structures before feature fusion. To robustly realize this paradigm, we further propose a two-stage training strategy that prevents codebook collapse and ensures stable convergence. Experiments show that MeloCodec outperforms baselines in singing voice representation, improving pitch consistency and enabling controllable pitch manipulation with minimal timbre degradation.
Yizhong Geng, Wenxin Fu, Kecan Mao +7
Aug 4, 2026cs.CV

Latent-Frequency Validity: Fast Spectral Editing with Screened Video-VAE Transfer Operators

Direct spectral editing in video-VAE latents can control noise, flicker, smoothness, and frequency content without a decode--filter--reencode pass. However, video VAEs may redistribute pixel-space frequency bands across latent channels, and latent edits can disrupt VAE round-trip dynamics. We introduce \emph{latent-frequency validity} (LFV), which learns a compact VAE-specific spectral response and deploys it only when it improves decoded-target fidelity without worsening round-trip drift. LFV follows a validation-selected path from a diagonal per-frequency calibrator (C1) to full channel mixing (CM), making cross-channel capacity a controllable per-edit resource. Across 544 VAE--edit cells spanning six spectral families, LFV emits 423 cheap operators: 277 are handled by C1, while 146 (34.5% of emitted operators) require channel mixing. On the primary 120-cell radial sweep, 99/100 emitted operators pass source-video-grouped held-out evaluation. Across five additional filter families, all 323 emitted operators pass held-out evaluation. Fully frozen OpenVid-fitted operators, including the validation-selected path coefficient, pass all 20 tested CogVideoX and HunyuanVideo generated-domain cells without adaptation. The selected response matches direct latent-filter latency and is about 3×3\times faster than pixel filter--reencode. The resulting maps reveal distinct VAE regimes, including strongly channel-coupled CogVideoX responses and a sharp Open-Sora high-band stability frontier.
Bowen Xue, Jiafeng Xiong, Xin Quan
Aug 2, 2026cs.NI

Clear-Weighted Bit Allocation for Satellite Downlinks

Earth-observation satellites capture more imagery than intermittent ground contacts can transmit. Onboard systems threshold a cloud detector, discard frames or tiles, and compress the survivors with a fixed codec. On expert-labeled imagery, these rules remove more than one-fifth of clear pixels, primarily through detector false positives. We train a neural codec with a clear-probability-weighted reconstruction loss, reallocating coded bytes from clouds to clear ground without requiring or transmitting a cloud map onboard. Each capture is encoded into a resumable base layer and a dependent refinement layer, while clear content is estimated from features produced by the encoder. At each contact, we causally rank arrived layers using estimated clear content, unfinished bytes, deadline slack, and aggregate deadline pressure. The scheduler serves base and computational deadlines, bounds stored residual bytes, and resumes interrupted packets. We evaluate the onboard-to-downlink pipeline using real entropy-coded bytes, orbit-derived interruptible contact capacities, and measured service time and energy on resource-constrained embedded accelerators. Clear-weighted codecs require up to 47.8% fewer bytes than learned-compression baselines at matched clear-region quality. The optimized encoder consumes less time and energy than one pass of the cloud detector used by the frame-discard rules. Relative to fixed two-stage service on the same streams, our scheduler more than doubles deadline-full clear-content delivery for the interrupted combined cohort, reaches 83.6% of a certified clairvoyant upper bound, and exceeds replayed reference orders in deadline-usable delivery.
Alireza Furutanpey, Qiyang Zhang, Yujie Huang +2
Aug 2, 2026cs.CV

Struct-GStream: Towards Efficient Free-Viewpoint Video Streaming at Low-Bitrates with Structured 3D Gaussians

Constructing photorealistic Free-Viewpoint Videos (FVVs) of dynamic scenes from a set of posed 2D images has been an intriguing yet challenging task in computer vision. Methods based on neural rendering achieve high-fidelity image quality in FVV construction. However, most of these methods are unable to achieve real-time rendering and often require complete video sequences to train. Despite the existence of some online training methods capable of rendering FVVs in real time, they struggle to meet the requirements for storage and training time for downstream applications. To overcome this problem, we propose Struct-GStream, which can achieve efficient FVV streaming using structured 3D Gaussians (3DGs). Specifically, we introduce dynamic anchor points to generate structured 3DGs to construct basic scenes and model approximate scene movements based on the assumption of local rigidity in object motion. Besides, we introduce a global free 3DGs patching strategy involving free 3DGs' generation, pruning, and optimization to patch and model deficient areas and emerging objects. Our method achieves fast training at low bitrates while maintaining high rendering quality. Extensive experiments demonstrate that Struct-GStream significantly outperforms existing online training methods for FVV construction in terms of training time, storage, and rendering quality while maintaining competitive rendering speed.
Han Jiao, Jiakai Sun, Lei Zhao +4
Jul 31, 2026eess.AS

Stable Autoregressive Speech Generation with Low-Frame-Rate High-Dimensional Continuous Tokens

Balancing sequence length, representational capacity, and long-horizon stability is a central problem in autoregressive (AR) speech and audio generation. Representations with higher frame rates or greater capacity can preserve more signal detail, but they also make streaming generation more vulnerable to distribution drift and AR error accumulation. Conversely, shorter and more compressed representations simplify AR modeling, but their limited bandwidth may discard important components and constrain the upper bound of reconstruction fidelity and generation quality. We ask whether a low-frame-rate, high-dimensional, high-bandwidth continuous representation can be co-designed with a streaming generation framework to support robust high-fidelity reconstruction, strong single-token predictability, and superior long-horizon stability. We decompose this goal into two coupled problems: what geometric and statistical properties a high-dimensional representation space should have, and how an AR continuous-token generator should be structured to resist error accumulation. Accordingly, we propose Locodec, a locally encoded codec that shapes its representation space to improve the interpolatability of a lower-dimensional core manifold and the identifiability of the native high-dimensional coordinates, thereby improving the predictability of high-dimensional high-bandwidth tokens. We also propose MP-ELD, a single-token AR flow-matching framework that uses multi-path information routing and residual classifier-free guidance to mitigate error accumulation. Experiments with 8-Hz, 768-dimensional tokens show that our design preserves reconstruction quality, improves single-token predictability, achieves competitive WER, and maintains stable long-form synthesis, without using external SSL/ASR models, pretrained text language models, or post-training stages.
Yi Luo, Rongzhi Gu, Jixun Yao
Jul 30, 2026eess.IV

ReGenVC: End-to-End Real-Time Generative Video Coding at Ultra-Low Bitrate

We present ReGenVC, an end-to-end generative video codec that compresses talking-head video to an ultra-low bitrate and decodes it in real time. The encoder reduces a source clip to a compact bitstream -- a neurally compressed first frame, per-frame pose keypoints, and metadata -- totaling about 26 kB for a 77-frame sequence. The decoder is a four-step distilled diffusion transformer that reconstructs the video conditioned on the transmitted pose and reference frame. Compared with x264/x265, ReGenVC reduces the bitrate to roughly one tenth of that required by traditional codecs (about 26 kB vs. 250--280 kB for essentially artifact-free reconstruction); at a matched ultra-low bitrate, conventional codecs collapse into blocking artifacts while ReGenVC stays sharp by exploiting a strong generative prior. The central obstacle to deploying such a codec is decoder latency: multi-step sampling with transformer and VAE components is too slow for interactive use. We make the decoder real-time through four-step distillation and three model-preserving system techniques: (i) eight-GPU unified sequence parallelism (Ulysses & Ring), (ii) a spatially-split VAE, and (iii) a three-stage overlapped pipeline; an analytical timing model characterizes the real-time feasibility region. On an 8-GPU node, the system sustains 24 fps output (972 ms per 25-frame window, within the 1000 ms budget), enabling a live browser stream without observed frame underruns. A hybrid CPU-GPU deployment further runs the encoder on the CPU at 24 fps and offloads the decoder-side one-shot conditioning encoders to the CPU, reducing the per-GPU memory peak from 21.1 GB to about 7.7 GB. To our knowledge, ReGenVC is the first end-to-end generative video codec to combine ultra-low-bitrate encoding with real-time decoding on an 8-GPU system.
Zheyuan Zhang, Johnson Wu
Jul 30, 2026cs.CV

ENCORE: Event-Assisted Complementary Motion Refinement for Learned Video Compression

Learned video compression relies on accurate temporal modeling to remove redundancy between adjacent frames. However, most existing codecs infer motion solely from discretely sampled RGB frames, making their estimates vulnerable to fast motion, blur, occlusion, weak texture, low illumination, and abrupt brightness changes. Event cameras asynchronously capture fine-grained intensity changes between RGB timestamps and therefore provide complementary evidence about inter-frame dynamics. We propose ENCORE, an Event-Assisted Complementary Motion Refinement framework for learned video compression. ENCORE first employs Complementary Motion Representation (CMR) to decompose aligned RGB-event features into common and modality-specific motion representations. Spatial Energy and Redundancy-Informed Calibration (SERIC) then identifies event-specific responses that are active and novel relative to RGB, suppresses weak or redundant evidence, and predicts a candidate flow correction. Finally, Energy-Aware Routing (EAR) determines where and how strongly the correction should refine the RGB flow. Events serve solely as an auxiliary modality for motion modeling, while RGB remains the only coding and reconstruction target. Experiments on BS-ERGB, HQ-EVFI, and CED demonstrate consistent gains across datasets and GOP lengths. On BS-ERGB, ENCORE achieves up to 20.80% PSNR-RGB and 22.14% MS-SSIM-RGB BD-rate savings, while retaining clear improvements on the other two datasets.
Shuhan Ye, Hongbin Yu, Chenqi Kong +4
Jul 29, 2026cs.SD

Detection of AI-generated stems within hybrid human-AI music

This paper presents, to the best of our knowledge, the first study on detecting human-AI hybrid music tracks created by mixing human-produced and AI-generated stems. Building on recent work showing that AI music detectors can identify decoder-related artifacts in fully generated music, we investigate whether such artifacts remain detectable at the stem level after mixing. Using MUSDB18-HQ database in a two-stem vocals + accompaniment setting, we simulate hybrid mixtures by autoencoding individual stems with a neural codec. We compare two strategies combining AI-generated mix detection and source separation. A naive sequential pipeline, where source separation is followed by detection on separated sources, confirms that artifacts associated with an AI-generated stem are not reliably recovered by generic source separation systems. We therefore propose a parallel architecture in which source separation is only used to estimate source-relative energy within the mixture. We then train simple stem-specific binary classifiers that take as input the generated mix prediction together with the relative energy of the target stem on short audio chunks. Averaging chunk-level predictions yields encouraging track-level results, highlighting the potential of such approaches for detecting AI-generated stems in hybrid music.
François Rigaud, Gabriel Meseguer-Brocal, Benjamin Martin +1
Jul 28, 2026cs.SD

Dissecting Sensitivity to Training Language in Self-Supervised Speech Learning Using Neural Audio Codec Tokens

Neural audio codecs (NACs) have become popular for obtaining speech representations as discrete tokens. Beyond compression, discrete tokens can be used to train self-supervised learning (SSL) models. Such models, referred to as codec-based SSL models, reduce data storage and computational cost, enabling scalable SSL pre-training. However, their language sensitivity remains unclear. When the language changes, codec-based SSL models may require retraining, which undermines their efficiency. In this paper, we present a systematic analysis of language sensitivity by varying either the NAC training language or the SSL pre-training language while keeping the other fixed. Experimental results show that downstream performance is insensitive to the NAC training language but strongly dependent on the SSL pre-training language. These findings suggest that a single NAC can be reused across languages, while aligning the SSL pre-training language with the target language is crucial.
Daigo Takizawa, Tomohiko Nakamura, Samuele Cornell +3
Jul 27, 2026cs.CV

GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion

Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded. Although generative models offer a promising alternative, using them as standalone post-processing decouples generation from the transmitted scene structure, thereby compromising cross-view consistency. To address these limitations, we propose GenSplatCodec, a unified feed-forward Gaussian codec that reformulates low-bitrate Gaussian compression as geometry-guided generative decoding. We present a detail-aware feed-forward Gaussian coding scheme within a dual-stream formulation, where the resulting compact Gaussian structural stream is complemented by a lightweight reference appearance stream. We further introduce a geometry-guided one-step generative decoding approach that jointly exploits decoded structural and appearance cues through hierarchical geometry control to reconstruct high-fidelity and view-consistent novel views. Finally, we develop a three-stage optimization strategy that stabilizes the learning of the unified codec and adapts the generative decoder to codec-derived structural and appearance cues. Extensive experiments across multiple datasets demonstrate that GenSplatCodec consistently achieves superior rate-distortion (RD) performance over existing methods.
Qiang Hu, Zhenlong Wu, Lei Huang +3
Jul 27, 2026cs.SE

Beyond "What to Retrieve": Uncertainty in Retrieval-Augmented Code Generation

Repository-level code generation relies on heterogeneous evidence whose relevance, compatibility, and completeness are inherently uncertain. Similar-code examples, repository context, and project-specific APIs may provide complementary information, but can also introduce noisy, redundant, or conflicting signals. Existing retrieval-augmented approaches primarily optimize retrieval relevance without explicitly modeling how uncertainty in retrieved evidence affects downstream generation. We introduce OpenCoder, an uncertainty-aware framework that estimates source-specific uncertainty, uses it to filter and rank heterogeneous evidence, and guides generation, verification, and repair. A factorial analysis over API knowledge, repository context, and similar-code evidence reveals no universal additive source ranking; instead, significant cross-source interactions depend on the accompanying evidence and LLM backend. On an expanded 32-task RepoExec-inline evaluation, OpenCoder improves GPT selected-output correctness over Baseline RAG from 56.25% to 78.13%. However, it matches a verification-and-repair control, and the corresponding Gemini improvement is not statistically supported, indicating backend-dependent benefits. Target-aware API refinement also substantially improves API-set retrieval. These findings support treating uncertainty as an actionable control signal for repository-level retrieval, verification, and repair.
Chandan Kumar Sah, Li Zhang, Xiaoli Lian
Jul 26, 2026eess.IV

Fast Trainable Multilinear Bases for Image Compression

The Discrete Fourier Transform, the Discrete Cosine Transform, and their block-wise variants underpin most deployed image and video codecs. Their effectiveness rests on three properties: they run in near-linear time (linear up to a polylogarithmic factor), they are exactly invertible, and they carry few to no parameters. In this work, we generalize these bases to isometric multilinear bases, allowing a small number of extra parameters, polylogarithmic in the image size, while preserving all three properties. Given an image dataset, we develop a systematic framework that searches this family for the basis compressing the dataset most effectively: the basis is parameterized as an isometric tensor network, inspired by quantum many-body theory, and trained with Riemannian optimization on the manifold of unitary matrices. Across natural photographs and line drawings, the trained bases consistently improve on their fixed, non-parametric counterparts. On Quick Draw line-drawing compression, they store images in roughly 20%20\% fewer bytes than JPEG's 8×88 \times 8 block cosine transform at the same reconstruction quality.
Shiwen An, Zhongyi Ni, Huanhai Zhou +1
Jul 25, 2026eess.IV

Codebook Capacity Governs Perceptual Quality Across Resolutions in Hierarchical Discrete Video Compression

Learned video codecs based on continuous latent representations typically require resolution-specific retraining or rate-distortion (RD) recalibration when scaling to new spatial resolutions, because entropy models and Lagrangian weights are tightly coupled to the operating point. We investigate whether hierarchical discrete latent codecs exhibit the same sensitivity. Using a controlled empirical study of MS-VQ-VAE video compression across codebook sizes K{128,256,512,1024}K \in \{128,256,512,1024\} and resolutions 64×6464\times64, 128×128128\times128, and 256×256256\times256 on UCF101, we show that perceptual quality (LPIPS) depends strongly on codebook capacity but only negligibly on spatial resolution. Fitting a log-linear model Q(K,r)=αlog2K+βlog2r+γQ(K,r) = α\log_2 K + β\log_2 r + γ to all 12 operating points yields α=0.0094α=-0.0094 (t=6.6t=-6.6, p<0.001p<0.001) and β=0.0009β=-0.0009 (t=0.43t=-0.43, p=0.68p=0.68, not significant), with R2=0.82R^2=0.82. Codebook capacity is therefore roughly 10×10\times more influential than spatial resolution per log-unit increase. In parallel, bottom-level entropy efficiency η=H(z)/log2Kη=H(z)/\log_2 K remains stable or improves with resolution (84-87% at 64×6464\times64; 92-94% at 256×256256\times256), confirming that larger spatial grids are utilized more efficiently rather than less. Across all resolutions and codebook sizes, our models outperform H.264 on LPIPS at matched or lower bitrate, with gains of 25-52% at 128×128128\times128 and 21-37% over H.265 at 256×256256\times256. These findings suggest that codebook size KK, not spatial resolution, is the dominant design variable governing perceptual compression quality in hierarchical discrete video codecs -- a property that may simplify multi-resolution deployment and inform the design of scalable discrete tokenizers for generative video models.
Manikanta Kotthapalli, Banafsheh Rekabdar
Jul 23, 2026cs.SD

Investigating Codec-Internal Latent Audio Watermarking for Neural Codec Robustness

Neural audio codecs are challenging transformations for audio watermarking because they re-encode, quantize, and resynthesize speech. This paper investigates continuous latent-space watermarking for codec robustness. Instead of adding a watermark only to the waveform or spectrogram, we embed a 32-bit message into the continuous latent representation of a codec-like speech autoencoder. The pipeline uses a SEANet-style encoder-decoder, a Conformer-based message embedder, RVQ-guided latent decomposition, and a latent-domain detector trained under signal-processing and neural-codec transformations. Rather than proposing a final universal watermarking baseline, we characterize the trade-offs that appear when the watermark carrier is moved before neural decoding. On 48 kHz speech, EnCodec-aware training improves EnCodec-24k bit accuracy from 78.8% to 95.6% and 97.1%, while PESQ decreases from 3.727 to 3.514 and 3.427.
Zi Hu, Houmin Sun, Linxi Li +4
Jul 21, 2026eess.IV

BLUE: Semantics-Preserving Video Compression for Efficient Vision-Language Surveillance Analytics

Continuous surveillance video creates a growing storage, transmission, and inference burden for enterprise video analytics systems. While modern codecs such as H.265 reduce bitrate for human-viewable video, aggressive compression can degrade downstream computer-vision performance and does not necessarily reduce the number of vision-language model (VLM) inference calls required for semantic video understanding. This paper evaluates BLUE, a fixed-camera surveillance compression approach that suppresses static-background redundancy while preserving foreground activity, for its effect on VLM-based event and anomaly understanding. We compare raw H.265 and BLUE-compressed H.265 video on two surveillance datasets: VIRAT, comprising 227 paired event samples from 106 clips, and CHAD, comprising 54 human-activity anomaly clips. For each pair, the same frame index is evaluated using a VLM captioning pipeline, and outputs are scored against annotation-derived ground truth using a blind judging protocol. The results show no measurable degradation in semantic inference quality. On VIRAT, the mean VLM score remains effectively unchanged between raw H.265 and BLUE, with a mean difference of approximately -0.01 on a 0-10 scale. On CHAD, raw H.265 and BLUE obtain near-equivalent mean scores of 4.31 and 4.26, respectively. Compression saving is also uncorrelated with VLM score change on VIRAT (r = 0.004), indicating that higher BLUE compression does not predict semantic quality loss. Beyond storage reduction, BLUE increases the share of skip-heavy P-frames on CHAD from 1.4% to 53.2%, enabling an estimated 53% reduction in VLM calls through packet-size-based frame skipping. These findings suggest that BLUE functions as a machine-centric compression layer for surveillance video, reducing bandwidth and inference cost while preserving VLM semantic performance.
Shubham Baid, Akash James, Sahil Chachra +2
Jul 21, 2026eess.IV

Group-of-Latents: Perceptual Video Compression at Extreme Bitrates via Masked Latent Generative Modeling

Most existing video compression algorithms follow a paradigm of transformation and quantization, optimizing the trade-off between distortion and bitrate. However, extremely low-bitrate compression remains an underexplored frontier where perceptual quality optimization under severely constrained coding resources has not been adequately addressed. In this paper, we propose a unified generative framework that leverages pre-trained Diffusion Transformer (DiT) priors to achieve high perceptual quality at extremely low bitrates. We first introduce a flexible Group-of-Latents (GoL) strategy within the latent space of a causal tokenizer, explicitly partitioning the latent stream into intra II-latents and inter PP-latents. The Deep Compression Module (I-DCM) then encodes key II-latents to preserve perceptual anchors with minimal overhead. Building upon these anchors, the DiT-based Unified Latent Denoising Module (U-LDM) refines intra-frame textures and synthesizes PP-latents from noise, reconstructing temporal dynamics at zero additional bitrate cost. Extensive experiments demonstrate that our method uniquely operates in the extreme-low-bitrate regime (e.g., (<0.005) bpp), achieving state-of-the-art perceptual fidelity with rich spatial details and robust temporal consistency. The code will be made publicly available.
Shaokang Wang, Jinchang Xu, Peidong Jia +9
Jul 20, 2026cs.CV

Generative Transmission: Rethinking Computation, Bandwidth, and Memory in Communication

Under the AI Flow framework, communication is shifting from transmitting fidelity-oriented information flows toward delivering task-oriented and perception-oriented token flows across heterogeneous network resources. Video communication is a fundamental component of modern information networks. However, under ultra-low-bandwidth and weak-network conditions, conventional video coding and transmission methods, which are primarily optimized for pixel-level fidelity, often struggle to balance visual usability, transmission efficiency, and robustness to unstable links. With the rapid advancement of generativemodels, video communication is also moving from precise signal reconstruction toward receiver-side perceptual utility and system-level usability. In this paper, we propose Generative Transmission (GenTrans) for video communication under ultra-low-bandwidth and weak-network conditions. Built upon Generative Video Compression (GVC), GenTrans formulates video transmission as a joint optimization problem involving bandwidth, computation, and memory, rather than treating it merely as a signal coding task. By leveraging generative priors, cross-clip memory reuse, runtime state reuse, and weak-network-aware transport, GenTrans significantly reduces transmission overhead while enabling visually coherent and practically useful reconstruction. Experimental results show that GenTrans supports effective video transmission under ultra-low-bitrate and weak-network conditions, achieving improved transmission efficiency, decoding efficiency, and robustness while preserving perceptual quality.
Xiangyu Chen, Jixiang Luo, Yuankai Fan +3
Jul 18, 2026cs.SD

HARP: Harmonic-Aware Residual Partitioning for Neural Audio Codecs

Neural audio codecs with residual vector quantization (RVQ) normally treat all frequencies uniformly, so their codebooks become spectrally entangled. Truncating stages then removes an unpredictable mix of frequencies. Parallel band decomposition addresses this by splitting audio into independent bands, but fragments the latent space and loses cross-frequency coherence. We introduce HARP (Harmonic-Aware Residual Partitioning), a training strategy that partitions RVQ stages into frequency-ordered groups where each group refines its target band while the decoder retains access to all lower frequencies. Overtones are reconstructed in the context of their fundamentals, preserving coherence that parallel methods lose. HARP requires no architectural changes; it only modifies the training loss, leaving inference identical to standard RVQ. On speech, music, and general audio, HARP outperforms both standard RVQ and parallel decomposition. MUSHRA listening tests also show perceptual improvements.
Qiaoyu Yang, Lixing He, Binyue Deng +1
Jul 16, 2026cs.AI

Transcoders for Investigating Deception in Language Models

Transcoders have recently emerged as a promising approach for mechanistic interpretability (MI), enabling circuit-level analysis of model behaviour. In this paper, we investigate the use of transcoders to analyse deceptive behaviour in language models, a behaviour that poses a safety and security risk. Using a Qwen3-4B model with pre-trained transcoders, specifically per-layer transcoders (PLTs), we construct attribution graphs that capture feature activations and inter-feature dependencies, allowing circuit-level analysis of deception. Through feature steering and circuit analysis, we identified a dictionary of deception-related features and show that these features exert a stronger influence on deceptive outputs, as they produce predictable shifts between deceptive and non-deceptive responses. These findings suggest that deception emerges from internal model mechanisms and highlight the potential of transcoders for behavioural monitoring and early detection of security vulnerabilities related to malicious behaviours in language models.
Darius Lim, Nathan Leow, Xin Wei Chia
Jul 16, 2026cs.SD

Can Tokens Compete? Token Representations against Supervised CNN Backbones for BirdCLEF+ 2026

This paper details the DS@GT ARC team's approach to BirdCLEF+ 2026, multi-label detection of animal vocalizations in soundscapes from the Pantanal wetlands. The 2026 edition adds about an hour of labeled soundscapes, shifting the task toward supervised pipelines fit to the labeled set. First, we build a competitive supervised baseline that ensembles a frozen Perch v2 backbone, a trained HGNetV2-B0 sound-event-detection network, and a non-bird prototypical head, reaching a private leaderboard score of 0.936 at rank 1894 within a 90-minute CPU budget. Second, we ask whether token-based representations can compete, contrasting codec representations from neural audio codecs against semantic representations from foundational embeddings. We compare two bioacoustic specialist models against four token-based encoders trained on AudioSet. The repository for this work can be found at https://github.com/dsgt-arc/birdclef-2026.
Anthony Miyaguchi, Murilo Gustineli, Adrian Cheung
Jul 15, 2026cs.CV

MixCompress: Mixture of Experts for Variable Rate Learned Image Compression

Learned image compression (LIC) is bottlenecked by the need to store independent models for each rate-distortion operating point. Existing variable bit-rate (VBR) methods aim to reduce this overhead via dense parameter modulation, but forcing a shared backbone to approximate divergent mappings causes severe feature entanglement. Specifically, low-rate smoothing gradients inherently conflict with the preservation of high-frequency textural details, leading to sub-optimal performance. To resolve this, we propose MixCompress, a unified VBR framework based on sparse structural specialization. While sparsely gated Mixture-of-Experts (MoE) routing successfully mitigates gradient conflict, it operates on a fixed computational budget. To address the increased representational demands of higher bit-rates we introduce a Mixture-of-Depths (MoD) extension to dynamically scale model capacity. Combined with Conditional Auxiliary Transforms (CAT) for dynamic sub-band energy modulation, our hierarchical framework effectively dynamically scales capacity. Extensive evaluations demonstrate that MixCompress not only matches individually optimized single-rate baselines but can even surpass them, establishing a new Pareto frontier for computationally efficient image coding.
Calvin-Khang Ta, Praneet Singh, Tong Shao +1
Jul 15, 2026cs.CV

DCVC-MB: Neural B-Frame Video Compression using State Space Models

In this paper we propose DCVC-Mamba (DCVC-MB), a neural video codec framework for B-frame coding. Our approach incorporates an IBP frame strategy for low-delay B-frame coding, a spatio-temporal fusion model based on state-space models for bidirectional temporal prediction, and an entropy-aware skipping mechanism that selectively omits coding certain latents to reduce entropy coding times. In addition to our model contributions we also implement two inference-time strategies that enhance compression performance. Experimental evaluation shows that DCVC-MB compares favorably to existing NVCs and traditional codecs. The method demonstrates BD-rate reductions of up to 8.98%8.98\% on average compared to prior neural video codecs, and improvements of up to 30.45%30.45\% and 1.81%1.81\% over the VTM-19.0-LDP and VTM-19.0-RA(Inter-GoP=16) benchmarks, respectively, contributing to advances in neural video compression.
Arjun Arora, Calvin-Khang Ta, Carlos Restrepo-Galeano +7
Jul 14, 2026cs.SD

Neural Morphing: Sequence-Optimized Token-Level Morphing in Neural Audio Codecs

Neural audio codecs were originally developed for high-fidelity compression; however, their latent token representations and expressive decoders also constitute a powerful substrate for controllable audio transformation. This work introduces Neural Morphing, a training-free token-domain audio effect that selects residual-vector-quantized (RVQ) token grains from a user palette and decodes the edited stream through a pretrained codec. The method combines an RVQ-group transfer policy that separates coarse, middle, and fine codebook groups with a continuity-constrained sequence matcher that replaces independent greedy selection with bounded beam search. The intended output is a controlled hybrid: the source preserves rhythmic organization while the palette contributes timbral color and residual detail. We focus on the implementation and realtime behavior of a deployable VST3/AU system, including chunked rendering, palette-size scaling, and backend health checks.
Emmanouil Karystinaios
Jul 13, 2026cs.CV

Overview of Cross-Component In-loop Filters in Video Coding Standards

In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capability. In the early stage of video coding, in-loop filters, such as Deblocking Filter, Sample Adaptive Offset, and Adaptive Loop Filter, were performed separately for each component. Recently, cross-component filters were studied to improve the chroma fidelity by exploiting correlations between the luma and chroma channels. This paper summarizes the cross-component filters used in the state-of-the-art video coding standard. Specifically, it includes the Cross-Component Adaptive Loop Filter and Cross-Component Sample Adaptive Offset. Cross-component filters aim to reduce compression artifacts based on the correlation between different components and provide more accurate pixel reconstruction values. In this paper, we introduce the origin, development, and status of cross-component filters in the current video coding standards. Finally, we had some discussions on the further evolutions of cross-component filters.
Zhaoyu Li, Xuewei Meng, Jiaqi Zhang +4
Jul 13, 2026cs.SD

MusicMark: A Robust Generative Watermarking Framework for Music Generation

AI music generation has rapidly advanced alongside commercial platforms, raising the need for reliable watermarking for provenance and attribution. However, existing audio watermarking research has largely focused on speech, and applying speech-oriented methods to music is challenging due to music's complex structure and rich acoustic texture. Most existing methods are post-hoc, adding imperceptible perturbations after generation rather than embedding watermarks as part of the content. This makes them fragile under transformations and especially vulnerable to neural codec re-synthesis, which can discard imperceptible residual signals. Moreover, since generation and watermarking are decoupled, the watermarking step can be bypassed or omitted, weakening provenance guarantees. To address these issues, we propose MusicMark, which, to the best of our knowledge, is the first generative watermarking framework for music. Specifically, MusicMark embeds watermark messages into the semantic latent space during generation, incorporating the watermark as part of the musical content and ensuring robustness against diverse attacks, particularly neural codec re-synthesis. To this end, we introduce a watermark adapter into a diffusion-based generation model to embed watermark messages across denoising steps. The adapter and detector are trained with a joint objective that preserves fidelity by constraining watermarked latents close to their unwatermarked reference latents, while improving robustness through attack augmentations. Experiments demonstrate that MusicMark substantially outperforms post-hoc baselines across diverse attacks including neural codec re-synthesis, while maintaining comparable generation quality. We further introduce a cover-song attack, converting the singing voice while preserving musical content, and show that MusicMark remains more robust than post-hoc methods.
Seohwan Yun, Jeeyoung Yun, Yongjin Kim +2
Jul 13, 2026cs.CV

FSFVE: Few Shot Compressed Face Video Enhancement

Videocalling has become a popular form of communication in the world today, with many companies providing free services for it. However, there are still millions of people around the world that experience poor quality videocalls due to limitations in bandwidth. This despite, most people having the required hardware. In this paper we present a novel framework for enhancing highly compressed videocalls. We show, that with as little as 10 frames of the face, we can rapidly (in under 100 seconds) train a model to enhance that instance of the videocall. The model can be trained either prior to or during the call, enhancing the rest of the call by producing better quality video. The video conferencing application need not be modified - it can be off the shelf with our system as a layer on top that trains quickly then simply lets the video conferencing application (e.g. Zoom) run as usual, where our system intercepts and improves images before they are displayed. The model is designed to run in realtime on low-compute devices such as a typical laptop CPU. Experimentally, we show that the model significantly improves quality of compressed face video both quantitatively as well as perceptually. Code can be found at https://github.com/varun-jois/FSFVE.
Varun Ramesh Jois, Antonella DiLillo, James Storer
Jul 13, 2026cs.CV

RTFVE: Realtime Face Video Enhancement

There's been a surge in adoption of video conferencing applications for both personal and business use cases. However, the bandwidth limitations faced by many users worldwide may restrict the optimal use of such applications. Although deep learning offers a solution for enhancing low bit rate videos, most models today are either hard to incorporate with modern compression standards or require specialized hardware to run such as significant GPUs making these models impractical. To address these issues, we introduce the Realtime Face Video Enhancement (RTFVE) model which can be easily incorporated with any video decoder and can run in realtime on ordinary CPUs. Experiments show that our model improves perceptual quality over the compressed video baseline at multiple low bitrate settings. The source code will be made available at https://github.com/varun-jois/RTFVE.
Varun Ramesh Jois, Antonella DiLillo, James Storer
Jul 11, 2026cs.DC

Stateful Worlds, Stateless Elasticity: Exact-State Serving for Interactive World Models

A persistent interactive world model keeps its running state resident on the GPU that serves it: a multi-gigabyte attention cache, almost all of it rewritten at every generation step. That state cannot be recomputed in interactive time or approximated without changing the world, so a live session pins its device. The pin is a scheduling problem. WorldMove moves a live session under one guarantee: the destination is bit-identical to the source, or nothing is installed. It relocates the cache in 18.8 ms same-node, 101x faster than save/load. It holds a checksum-verified 92.1-94.8 Gb/s on a 100 Gb fabric. At that rate the cache fits inside one interactive block. Migrating an actively generating session, it converges at a block boundary and the destination continues the world bit for bit. An admissibility condition decides each move. The move must complete inside the readout horizon, over bandwidth that covers the state plus its dirty rate. Lifted to a fleet schedulability test, it governed a consolidation loop that executed 48 of 48 migrations bit-identical across two providers. Two constraints are structural. Bit-exactness survives only inside a controlled configuration of one GPU architecture, so moving the state is the only way to preserve it exactly in interactive time. Verification cannot hide inside the wire on this fabric. Receive-path checksums stall the transport at protocol timescales under fan-in, and unscheduled incast silently collapses a receiver while every delivered byte stays correct. An incast-aware admission controller holds zero misses to 1.4x offered load and sheds overload as rejects. A lossless GPU codec widens the admission gate to fabrics raw motion cannot use. We exercise the serving loop and the mover separately, each end to end. Their composition on one fabric is unbuilt. Exact-state elasticity is a joint scheduling problem over transport and verification.
Jin Li, Jiawei Chen
Jul 11, 2026cs.CV

CoSAG: Compact Semantic Anchor Gaussians via Training-Free Rate-Distortion Coding

Open-vocabulary 3D scene understanding is commonly achieved by embedding 2D vision-language features such as CLIP into a 3D Gaussian Splatting scene, turning it into a text-queryable semantic field. However, attaching a high-dimensional feature to each of millions of Gaussians inflates a single scene to gigabytes, which makes storage and deployment the real bottleneck of these fields. Existing compact methods each learn and ship a per-scene codec, an autoencoder, a quantized codebook, or a distilled feature field, entangling field construction with field storage and never compressing the per-Gaussian assignment that holds the bulk of the cost. We argue that construction and storage should be decoupled, and that storage is a rate-distortion problem over the per-Gaussian binding to a small anchor table, a structure no prior open-vocabulary method compresses. We present CoSAG, which constructs the field without any per-scene training through a closed-form transmittance-weighted lift, spatially grounded semantic anchors, and multi-view denoising, and stores it with a spatially predictive entropy coder that ships no decoder. Because the anchors are spatially grounded, the binding is predictable and therefore highly compressible. The transmittance-weighted lift and multi-view denoising yield a clean, view-consistent assignment, so the entropy coder spends almost no rate on correcting noise and instead codes only the residual against its spatial prediction. CoSAG reaches sub-megabyte storage while matching or exceeding the state of the art across the 2D-rendered, 3D-selection, and dense-LSeg protocols, reducing field size by 37 to 76x relative to LangSplatV2 at higher accuracy.
Yuang Jia, Jinlong Wang, Junhong Lin +2