Experience-Driven Learning

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3 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Experience-Driven Learning.

24 papers

Latest in Experience-Driven Learning

Sep 21, 2026cs.LG

Brain-Inspired Hierarchical Modularity for General Continual Learning

Continual learning, the ability to learn from sequential experience while retaining and adapting prior knowledge, is central to intelligent systems operating in changing environments. However, conventional continual learning is typically studied with offline task-wise training and clear task boundaries, leaving a substantial gap from general continual learning under online, uncertain, and evolving data streams. In this regime, intelligent systems must separate conflicting experience to reduce interference while integrating compatible experience to promote generalization. Inspired by the organization of the Drosophila learning and memory system, we identify a hierarchical modular principle that coordinates both functions through expert specialization and ensemble integration. We instantiate this principle as lightweight modular adaptation of pretrained foundation models, combining brain-inspired random expansion for expert routing and diversified modular integration across spatial and temporal scales. Across visual recognition, vision-language understanding, ego-exo video understanding, and embodied vision-language-action learning, our method consistently improves learning under online and uncertain data streams, with gains exceeding 50 percentage points over replay-free alternatives in embodied manipulation. These findings support hierarchical modularity as a biologically grounded path for learning from dynamic experience.
Hongwei Yan, Kanglei Zhou, Qi Cheng +7
Sep 14, 2026cs.CL

Learning to Coach for Experiential Learning

Language models can learn from experience, but raw solution trajectories are often too long and noisy to provide effective guidance. In this work, we propose Learning to Coach (L2C), a framework that trains a dedicated LLM-as-a-Coach to extract actionable experiential knowledge from an actor model's previous trajectory. The actor remains frozen, while the LLM-as-a-Coach is trained to maximize a reward given by the correctness of the actor's guided response. We study two such rewards: a same-instance reward, which improves subsequent responses on the original problem, and a cross-instance reward, which elicits knowledge that transfers to other instances. Across mathematical reasoning and interactive text-games, L2C consistently outperforms self-refinement and an untrained LLM-as-a-Coach. Running experiential learning for more iterations further improves accuracy and uses additional inference compute more effectively than enlarging the actor's decoding budget. The trained LLM-as-a-Coach also transfers to out-of-distribution tasks and adapts its guidance to the specific actor it coaches.
Guanheng Chen, Tianzhu Ye, Li Dong +3
Sep 9, 2026cs.SD

Project Qualia: Recovering Experiential Music Structure from Session Co-occurrence Data

This report presents results from Project Qualia, an ongoing effort to determine whether experiential similarity between songs, a structure not captured by genre or metadata taxonomies, can be recovered from real listening behavior. We constructed a large-scale dataset of listening sessions, comprising 1.29 billion scrobbles collected from 9,396 users via the Last.fm API and reduced through a preprocessing pipeline to 531.6 million training scrobbles across 28.6 million sessions. On this corpus, we trained a skip-gram Word2Vec model (Song2Vec), treating each session as a sentence and each track as a token. As anticipated, the resulting embedding space was dominated by artist identity, a consequence of single-artist runs within sessions. To test for a subtler, artist-independent signal, we developed an artist-residual procedure: subtracting each artist's centroid from its tracks' embeddings and evaluating whether the remainder retained structure. Mean cross-artist cosine similarity fell from 0.2487 in raw embedding space to 0.0005 in residual space, yet 4,577 cross-artist track pairs retained cosine similarity 0.70\ge 0.70 in residual space, forming coherent genre- and era-based clusters, including trip-hop, 1990s grunge, 2020 mainstream pop, and cross-composer classical piano pairs at cosine similarity up to 0.95. These results confirm that the training data contains experiential structure independent of artist identity, establishing an empirical basis for an architecture designed to learn this experiential layer directly.
Nizam Mohammed, Abu B. S. Rahman, Dimuthu D. K. Arachchige
Sep 2, 2026cs.CL

LLMs Learn Better In-Context from Rules than from Examples

Large language models (LLMs) exhibit in-context learning capabilities, where they can learn new tasks from prompt contexts without weight updates. We compare the learning efficacies of two prominent modes of in-context learning: (1) learning from descriptions of rules (instruction following); and (2) learning from examples of input-output demonstrations (few-shot prompting). Through five learning tasks that cover diverse domains (games, arithmetic, linguistic inferences), we compare two modes of learning (rules vs. examples) specifying the same underlying task. We furthermore explore model and task properties that modulate the learning efficacies. We find that models generally learn more reliably from rules than from examples alone, and additional examples on top of rules or simply scaling up the number of examples do not lead to consistent and significant gains. Instruction tuning amplifies the benefit of rule-based learning while keeping example-based learning capacities intact. Surprisingly, we find no privileged effect of example-based learning in base models, and rules still lead to gains in algebraic task domains. Overall, the comparative efficacy of rules over examples is larger when the task recruits algebraic abstractions and computations, and smaller when the task requires distributional sensitivity and/or recruits parametric knowledge.
Xiang Fu, Seungmin Cho, Yukyung Lee +1
Aug 10, 2026cs.LG

Macaron-V1: Towards Open Continual Learning with Self-Improvement and Mixture-of-LoRA

Macaron-V1 is an open agent-model family for experiential intelligence: learning from experience in real environments and continuing to learn after deployment. It is organized around two system goals. Adaptation is pursued through recursive improvement of versioned model-harness pairs, where experience from one configuration is evaluated under an external contract and used to construct its successor. Collaboration is pursued via the Mixture-of-LoRA (MoL) architecture that freezes a base model, composes specialist LoRA adapters, and selects one LoRA per user turn. The flagship Macaron-V1-Venti combines a 744B GLM-5.2 base with four LoRAs for chat, agent, coding, and GenUI; the Qwen3.6-based Macaron-V1-Tall (50B) uses the same design for local deployment. This report presents Macaron-V1 as a co-designed system spanning architecture, algorithms, and infrastructure. The MoL architecture supports continual learning through extensible LoRA specialists. The algorithm combines Model-Harness Co-design and recursive self-improvement loop, including the UI4A component-native GenUI harness, a stateful action substrate, versioned HCP contract, and the agentic RL framework MindForge. The supporting infrastructure includes the post-training platform MinT, the long-context RL method LongStraw, and stability techniques for sparse MoE and DSA base models. We evaluate Macaron-V1 on Personal Intelligence, GenUI, and general capability benchmarks against frontier baselines. Our results validate the current system, while compounding gains from continual learning and collective intelligence remain open questions.
Mind Lab, :, Vin Bo +74
Jul 23, 2026cs.CL

Sample-Efficient Learning from Agent Experience

Real-world agent learning is often constrained by costly environment interactions, such as running time-consuming experiments or obtaining human feedback. In-context learning offers a highly sample-efficient way for agents to learn from their own interaction histories, but its gains disappear once that experience is removed from the context. Separately, context distillation provides a mechanism for internalizing contextual information into model weights. However, applying it to agents' interaction histories without sacrificing environment sample efficiency remains underexplored. We term this problem Experience Distillation and develop an implementation that requires no further environment interaction beyond the collected experience. Experiments on 749 curated software-engineering tasks and six text-adventure games show that it retains at least 64.8% of the gains from in-context learning across both domains, whereas direct supervised fine-tuning on the collected experience recovers only 3.8%. Compared with classical reinforcement-learning baselines, in-context learning from trial-and-error experience followed by Experience Distillation matches their performance with at least 9.6×9.6\times fewer environment samples.
Chenhui Gou, Haoqin Tu, Yunhao Fang +2
Jul 22, 2026cs.RO

Closing the Lab-to-Store Gap: A Data-Efficient Post-Training and Experience-Driven Learning VLA Framework for Retail Humanoids

Closing the gap between benchmark performance and reliable real-world operation remains a central challenge for Vision-Language-Action (VLA) humanoid robots, which must handle execution errors, distribution shifts, and environmental variability. This paper presents DEED (Data-Efficient Post-Training and Experience-Driven Learning), a systems-level approach evaluated on a supermarket chip-restocking task using a Unitree G1-Edu humanoid robot and the GR00T N1.6 foundation model. DEED comprises three key components: (1) a data-efficient post-training pipeline with control-frequency alignment, data curation, task-relevant visual highlighting, and reduced VLA dependence; (2) a real-world study of experience-driven refinement, adapted from RECAP via a text-based advantage prefix and a vision-language value function; and (3) a latent-space analysis tool for studying in- and out-of-distribution behavior. Our results suggest that bridging the lab-to-store gap is primarily a systems integration challenge rather than an architectural one: careful data design and targeted post-training can transform a policy that fails under naive fine-tuning into a competent real-world system using only a single GPU.
Roger Sala Sisó, Tiago Silvério, Jakob Sand +1
Jul 20, 2026cs.LG

LLM-as-a-Coach: Experiential Learning for Non-Verifiable Tasks

Reinforcement learning (RL) on open-ended tasks compresses an LLM's rubric-based evaluation into a scalar reward, discarding rich textual feedback and conflating responses with distinct quality profiles. We propose Experiential Learning (EL), which repurposes the feedback model from an LLM-as-a-Judge into an LLM-as-a-Coach. The coach distills its assessment of each on-policy response into transferable experiential knowledge, which conditions a teacher model and is internalized by the policy through on-policy context distillation. Compared with scalar rewards, this higher-bandwidth feedback channel provides dense supervision and preserves fine-grained preferences among high-quality responses. Across two policy families, with feedback from the policy itself or a proprietary model, EL consistently outperforms rubric-based RL on held-out and unseen open-ended tasks. Notably, EL generalizes better beyond the training distribution, and mitigates reward hacking. These findings establish experiential knowledge as a richer and more generalizable learning signal for post-training on non-verifiable tasks.
Tianzhu Ye, Li Dong, Guanheng Chen +4
Jul 15, 2026cs.LG

From Novice to Expert: Cost-Aware Bandits for Evolving Worker Performance in Crowdsensing

Mobile crowdsensing (MC) recruits mobile users to perform sensing tasks using their smartphones, enabling large-scale applications such as traffic monitoring and environmental sensing. A fundamental challenge is online worker recruitment under uncertainty, where the platform must learn workers' sensing performance while operating with a limited budget. Existing learning-based MC recruitment methods typically assume that each worker's sensing quality is stationary with a fixed mean over time. In practice, however, worker performance often improves with experience and eventually stabilizes, while the incurred sensing cost can be unknown in advance due to time-varying device and context states. In this paper, we study a budget-constrained online recruitment problem in which the platform selects one worker in each round, observes the sensing quality and incurred cost, where the expected sensing quality of each worker increases with experience and eventually converges to a plateau, and repeats until the budget is exhausted. We formulate this problem as a structured bandit model where each worker's expected reward evolves according to an unknown increasing-then-converging function of its participation count, and each worker has an unknown expected cost. We develop a cost-aware online learning framework that jointly learns evolving reward trajectories and heterogeneous costs, detects performance saturation, and allocates the limited budget to maximize long-term sensing utility. We provide theoretical performance guarantees and validate the proposed approach through extensive experiments, demonstrating consistent improvements over baselines that ignore experience-driven dynamics or assume known costs.
Yin Huang, Qingsong Liu, Jie Xu
Jul 6, 2026cs.CL

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.
Deyao Zhu, Xin Zhou, Shengling Qin +44
Jun 25, 2026cs.AI

Joint Learning of Experiential Rules and Policies for Large Language Model Agents

For LLM agents in multi-step interactive environments, a key challenge is to make effective use of accumulated interaction experience. Existing work has typically separated two uses of such experience: keeping it outside the model as natural-language rules for later prompting, or using trajectories and feedback to update the model parameters. The former is easy to interpret but can fall out of sync with the evolving policy; the latter improves the policy more broadly but provides only limited correction for local mistakes in sparse-reward settings. We present Joint Learning of Experiential Rules and Policies for LLM Agents (JERP), which updates a long-term experiential-rule pool and the policy from the same interaction trajectories. At decision time, JERP retrieves task-relevant rules and conditions the agent on them together with the interaction history. After each episode, it uses the collected trajectories both to optimize the policy and to revise the rule pool by comparing current rollouts with reference successful trajectories. This coupling keeps the rule pool aligned with the evolving policy while allowing stable and effective behaviors to be gradually absorbed into the model itself. Experiments on AlfWorld and WebShop show that JERP yields consistent gains in decision performance for complex interactive tasks.
Shicheng Ye, Chao Yu
Jun 13, 2026cs.LG

LatentGym: A Testbed For Cross-Task Experiential Learning With Controllable Latent Structure

We envision continually learning agentic systems that become more useful over time: as they encounter sequences of related tasks, they should infer the hidden structure shared across those tasks and use it to improve future decisions. This cross-task experiential learning capability is pivotal in domains such as personalization and interactive assistance, but existing training/evaluation frameworks do not provide shared, controllable latent structures and cannot measure whether or why agents improve. We introduce LatentGym: a controllable suite in which each environment is organized around a ground-truth latent variable governing the structure across tasks. Our construction yields metrics that separate exploration (whether the agent's actions gather information about the latent) from exploitation (whether the agent uses what it has gathered). We demonstrate our suite on empirical studies addressing three questions: how and why frontier models fail to adapt across related tasks; whether post-training on related task sequences improves general cross-task adaptation, and where those gains come from; and how design choices such as inter-task feedback shape training dynamics and generalization. Together, these results establish a controlled foundation for studying how LLM agents learn from experience across tasks, and for designing agents that adapt more reliably in sequential, personalized, and interactive settings.
Daksh Mittal, Tommaso Castellani, Thomson Yen +7
Jun 9, 2026cs.CL

Pushing the Limits of LLM Tool Calling via Experiential Knowledge Integration and Activation

Large language models (LLMs) rely on tool use to act as autonomous agents, yet often fail in multi-step execution due to insufficient tool-related knowledge and ineffective knowledge activation. Therefore, we present a systematic study on how knowledge influences tool-use performance, covering the stages of knowledge acquisition, activation, and internalization. In the knowledge acquisition stage, we acquire and evaluate various forms of experiential knowledge, and our analysis shows that simple instance-level knowledge can already provide strong and reliable gains, while abstract intent-level knowledge offers limited benefits. At inference time, to activate knowledge, we find that prompting LLM to expand the depth of reasoning yields diminishing returns, whereas expanding the width of reasoning by parallel sampling with aggregation more effectively activates latent experiential knowledge. At training time, for knowledge internalization, post-training with knowledge-augmented data further improves performance, with reinforcement learning outperforming supervised fine-tuning. Based on these insights, we propose the Knowledge-Augmented Tool Execution (KATE), a knowledge-augmented tool execution framework that integrates experiential knowledge with reasoning-width-expanded inference and knowledge-aware training. Experiments on BFCL-V3 and AppWorld demonstrate consistent and substantial improvements over strong baselines across model scales. Our Code is available at https://github.com/hypasd-art/KATE.
Yupu Hao, Zhuoran Jin, Huanxuan Liao +2
Jun 2, 2026cs.CV

Demo2Tutorial: From Human Experience to Multimodal Software Tutorials

Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at https://github.com/showlab/Demo2Tutorial.
Zechen Bai, Zhiheng Chen, Yiqi Lin +5
May 29, 2026cs.RO

Don't Fool Me Twice: Adapting to Adversity in the Wild with Experience-Driven Reasoning

In robotics, dangers and adversity modes are often embodiment-specific and relative to each agent. A frontier of autonomous mobile robotics is to enable agents to operate effectively in the wild in unseen unstructured environments. A significant challenge in unseen unstructured environments is that it may not be possible to predict all the dangers to the specific robot. Although recent work has used large foundation vision-language models (VLMs) to preemptively predict an exhaustive list of common-sense dangers, it remains difficult to capture possible interaction and embodiment-dependent adversities. We propose a continual learning framework for a mobile embodied agent to learn online from disturbances and attribute anomalous behaviours to causes through semantics, enabling better prediction and planning of the world in the future. Our framework, "Don't Fool Me Twice", first observes disturbances and describes their effects on the robot; this description is augmented with visual context to query a VLM to predict possible causes; the local disturbance is characterized using kernel regression, which allows for efficient, few-shot modeling of transient anomalies. We leverage semantic voxel-centric modeling to estimate epistemic uncertainty, enabling richer downstream recovery by treating interaction-driven disturbances as learnable spatial behaviors. We present four hypotheses and validate them in simulation and on hardware across embodiments and adversity modes.
Navin Sriram Ravie, Andrew Jong, Krrish Jain +4
May 29, 2026cs.LG

MetaEvo: A Meta-Optimization Framework for Experience-Driven Agent Evolution

Large language models (LLMs) exhibit strong reasoning capabilities, yet most LLM-based agents are statically deployed and unable to improve through task interactions. Existing experience-driven methods often rely on memory or heuristics without enhancing the model's ability to learn, treating it as a passive executor and leading to early performance plateaus and limited long-term improvement. To address this issue, we propose MetaEvo, a two-stage framework for continual agent evolution that focuses on improving how the model learns from tasks experience, rather than solely on what it stores. MetaEvo first applies preference-based optimization to enhance the model's ability of principle abstraction, then enables the accumulation and reuse of these principles within a modular agent architecture. Experimental results on diverse reasoning benchmarks demonstrate that MetaEvo consistently outperforms strong baselines, maintains reliable improvement across iterations. These findings validate the effectiveness of meta-optimization in enabling agents to learn from experience and continually enhance their reasoning capabilities.
Bowen Ren, Heyan Huang, Yinghao Li +1
May 21, 2026cs.CV

EvoIR-Agent: Self-Evolving Image Restoration Agentic System via Experience-Driven Learning

Multimodal Large Language Model (MLLM)-driven image restoration agent demonstrates effectiveness in degradation coupling scenarios by flexibly selecting tools and determining removal orders. However, their zero-shot planning often fails without experience, necessitating severe trial-and-error overhead to achieve satisfactory outcomes. Currently, two paradigms are employed to address this issue, yet a dilemma persists: Training-based methods embed intrinsic experience into parameters, achieving high inference efficiency but lacking compatibility with new tools or degradation. In contrast, training-free methods utilize explicit experience storage for compatibility but still incur trial-and-error overhead due to naive experience. To resolve the dilemma, we propose EvoIR-Agent, which first systematically formulates the experience components of a training-free image restoration agent. Subsequently, a hierarchical experience pool is constructed, which enables coarse-to-fine guidance for diverse tools and removal orders. Furthermore, a self-evolving mechanism is introduced to update the pool from scratch using accumulated records, thereby greatly improving performance and efficiency. Extensive experiments reveal that EvoIR-Agent achieves a significant lead in the full reference metrics and yields a remarkable Pareto-optimal balance between performance and efficiency compared to the state-of-the-art methods.
Kailin Zhuang, Jiawei Wu, Zhi Jin
May 16, 2026cs.AI

Learning to Learn from Multimodal Experience

Experience-driven learning has emerged as a promising paradigm for enabling agents to improve from interaction trajectories by accumulating and reusing past experience. However, existing approaches are predominantly developed in textual settings and rely on manually designed memory schemas, limiting their applicability to multimodal environments. In real-world scenarios, experience is inherently multimodal, involving heterogeneous signals across perception, reasoning, and action, which makes effective memory design significantly more challenging. In particular, the optimal way to structure and utilize multimodal experience is highly task-dependent and evolves over time, rendering fixed memory designs insufficient. In this work, we propose a new paradigm, learning to learn from multimodal experience, which shifts memory design from a predefined component to an adaptive and learnable process. Our framework enables agents to dynamically construct, organize, and utilize memory based on task requirements and interaction history, effectively learning how to structure experience for improved performance. Experiments demonstrate that adaptive memory design substantially enhances agent performance and generalization across multimodal tasks, highlighting the critical role of learning memory mechanisms in experience-driven learning.
Xingyu Sui, Weixiang Zhao, Yongxin Tang +4
May 14, 2026cs.CV

From Plans to Pixels: Learning to Plan and Orchestrate for Open-Ended Image Editing

Modern image editing models produce realistic results but struggle with abstract, multi step instructions (e.g., ``make this advertisement more vegetarian-friendly''). Prior agent based methods decompose such tasks but rely on handcrafted pipelines or teacher imitation, limiting flexibility and decoupling learning from actual editing outcomes. We propose an experiential framework for long-horizon image editing, where a planner generates structured atomic decompositions and an orchestrator selects tools and regions to execute each step. A vision language judge provides outcome-based rewards for instruction adherence and visual quality. The orchestrator is trained to maximize these rewards, and successful trajectories are used to refine the planner. By tightly coupling planning with reward driven execution, our approach yields more coherent and reliable edits than single-step or rule-based multistep baselines.
Anirudh Sundara Rajan, Krishna Kumar Singh, Yong Jae Lee
May 4, 2026cs.DC

From Sensors to Insight: Rapid, Edge-to-Core Application Development for Sensor-Driven Applications

Scientists increasingly rely on sensor-based data, yet transforming raw streams into insights across the edge-to-cloud continuum remains difficult. Provisioning heterogeneous infrastructure and managing execution on emerging platforms like Data Processing Units typically requires cross-domain expertise, creating significant barriers to rapid prototyping. This paper introduces an experience-driven methodology for the rapid development of sensor-driven applications. By combining pattern-based workflow engineering with AI-assisted development-implemented via Pegasus on the FABRIC testbed - we utilize an existing Orcasound hydrophone workflow as a reusable template. We introduce a pattern-based engineering methodology to generate and refine workflows for air quality, earthquake, and soil moisture monitoring. Furthermore, we show how these abstract structures are extended to edge resources through modular configuration and placement. Our evaluation focuses on user productivity and practical lessons rather than peak performance. Through these case studies, we illustrate how AI-assisted, pattern-based development lowers the entry barrier for non-experts and enables iterative exploration of sensor-driven applications across distributed infrastructures.
Komal Thareja, Anirban Mandal, Ewa Deelman
May 2, 2026cs.HC

AI Expert Twin: Capturing Expert Cognition for Human-Centred, Practice-Based Learning

Tacit knowledge embedded in expert practice remains difficult to capture, formalise, and scale. While AI-driven educational systems have advanced personalisation, learner modelling, affective support, and self-regulated learning, they less often model the tacit reasoning and context-sensitive judgement that underpin expert practice in practice-based domains. This paper introduces the AI Expert Twin, a cognition-centric framework that models expert knowledge as structured, computable representations of procedural actions, semantic concepts, and decision processes. The framework also considers how value-laden preferences, trade-offs, and uncertainty shape expert judgement in practice. We formalise expert cognition as a three-layer representation and capture knowledge from experts under this model, laying the groundwork for integration into AI-powered educational system. A case study in a cultural heritage workshop demonstrates the feasibility of the approach in a real-world setting. The framework is designed to be transferable across domains such as vocational education and creative industries. By embedding expert heuristics into AI while maintaining transparency and learner agency, the AI Expert Twin offers a novel path towards scalable, practice-based learning and invites further research on ethical, human-centred applications of AI in education.
Annie Yuan, Xiaohua Chen, Kalina Yacef +1
May 1, 2026cs.LG

Interpretable experiential learning based on state history and global feedback

A new interpretable experiential learning model based on state history and global feedback is presented. It is capable of learning a behavioral model represented by a transition graph between sets of states, with transitions attributed with utility and evidence count. This model is expected to be suitable for solving reinforcement learning problem in resource-constrained environments. The model was thoroughly evaluated on the OpenAI Gym Atari Breakout benchmark, demonstrating performance comparable to some known neural network-based solutions.
Anton Kolonin
Apr 30, 2026cs.AI

Synthetic Computers at Scale for Long-Horizon Productivity Simulation

Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, we introduce Synthetic Computers at Scale, a scalable methodology for creating such environments with realistic folder hierarchies and content-rich artifacts (e.g., documents, spreadsheets, and presentations). Conditioned on each synthetic computer, we run long-horizon simulations: one agent creates productivity objectives that are specific to the computer's user and require multiple professional deliverables and about a month of human work; another agent then acts as that user and keeps working across the computer -- for example, navigating the filesystem for grounding, coordinating with simulated collaborators, and producing professional artifacts -- until these objectives are completed. In preliminary experiments, we create 1,000 synthetic computers and run long-horizon simulations on them; each run requires over 8 hours of agent runtime and spans more than 2,000 turns on average. These simulations produce rich experiential learning signals, whose effectiveness is validated by significant improvements in agent performance on both in-domain and out-of-domain productivity evaluations. Given that personas are abundant at billion scale, this methodology can in principle scale to millions or even billions of synthetic user worlds with sufficient compute, enabling broader coverage of diverse professions, roles, contexts, environments, and productivity needs. We argue that scalable synthetic computer creation, together with at-scale simulations, is highly promising as a foundational substrate for agent self-improvement and agentic reinforcement learning in long-horizon productivity scenarios.
Tao Ge, Baolin Peng, Hao Cheng +1
Mar 17, 2026cs.CL

Online Experiential Learning for Language Models

The prevailing paradigm for improving large language models relies on offline training with human annotations or simulated environments, leaving the rich experience accumulated during real-world deployment entirely unexploited. We propose Online Experiential Learning (OEL), a framework that enables language models to continuously improve from their own deployment experience. OEL operates in two stages: first, transferable experiential knowledge is extracted and accumulated from interaction trajectories collected on the user side; second, this knowledge is consolidated into model parameters via on-policy context distillation, requiring no access to the user-side environment. The two stages are iterated to form an online learning loop, where the improved model collects higher-quality trajectories that yield richer experiential knowledge for subsequent rounds. We evaluate OEL on text-based game environments across multiple model scales and both thinking and non-thinking variants. OEL achieves consistent improvements over successive iterations, enhancing both task accuracy and token efficiency while preserving out-of-distribution performance. Our analysis further shows that extracted experiential knowledge is significantly more effective than raw trajectories, and that on-policy consistency between the knowledge source and the policy model is critical for effective learning.
Tianzhu Ye, Li Dong, Qingxiu Dong +3