Overview

Eye tracking uses cameras and other sensors to estimate gaze direction and characterize movements such as fixations and saccades, revealing how people explore visual information. Methods include geometric pupil-and-glint models, appearance-based deep learning, temporal sequence models, and calibration or synthetic-data techniques for adapting systems to users and devices. Applications range from reading, visual search, and clinical assessment to driving, robotics, and interactive displays. A central challenge is making systems accurate beyond controlled settings, where lighting, motion, device placement, and individual differences increase error and calibration demands; behavioral or clinical conclusions also require careful validation.

Latest papers

61 papers5 papers in the last four weeks, down 29% on the four weeks before. 0.0% of all new papers.

May 18, 2026

Low Latency Gaze Tracking via Latent Optical Sensing

We present a real-time gaze tracking system that directly acquires task-relevant latent features using a fully passive optical encoder. Instead of forming and processing full-resolution images, our approach leverages a microlens array with a co-designed binary chromium mask to perform spatially multiplexed optical encoding, producing a compact set of measurements sufficient for gaze estimation. By integrating sensing and feature extraction in the optical domain, the proposed system eliminates the need for high-bandwidth image readout and substantially reduces computational overhead. The encoded measurements are captured by a 4 x 4 phototransistor array and mapped to gaze direction using a lightweight neural network. Our proof-of-concept prototype enables an end-to-end sensing-to-inference latency of 3.4 ms, outperforming published research systems. We demonstrate the effectiveness of our approach on both simulated and real-world data, achieving competitive gaze estimation accuracy while significantly reducing end-to-end latency compared to conventional camera-based pipelines. The proposed system establishes a new operating point in the accuracy-latency-compute trade-off for latency- and resource-constrained gaze tracking. This work highlights the potential of task-driven optical sensing for ultra-low-latency, computationally efficient human-computer interaction systems.
May 13, 2026

Visual Search Patterns in 3D Pancreatic Imaging: An Eye Tracking Study

Eye tracking has emerged as a powerful tool for examining visual perception and search strategies in various domains, including medicine. While it is relatively straightforward to apply in 2D settings, its use in 3D medical imaging remains challenging and not yet well explored. This gap is particularly relevant for radiology, where volumetric images such as computed tomography (CT) scans are routinely read by medical experts. Radiologists typically interpret these images by navigating through hundreds of 2D slices, most often viewed in the axial projection. A taxonomy of eye movement data during navigation through a CT volume could be valuable to understand how radiologists approach diagnostic tasks. As an example of the derived taxonomy, we asked two radiologists to search abdominal CTs of the pancreas. We collect eye tracking data and align eye gaze movements with slice navigation to visualize the representation of the pancreas through volume and analyze clinicians' gaze behavior in both space and time.
May 9, 2026

Establishing Robust Retinal Eye Tracking: A Weakly Supervised Algorithmic Framework

Retinal image-based eye tracking is widely used in ophthalmic imaging and vision science, and is a promising path to deliver higher gaze accuracy than the pupil- and cornea-based approaches commonly used in modern AR/VR devices. Nevertheless, existing retinal tracking algorithms still primarily rely on classical template-matching registration, which can be insufficiently robust to retinal feature variability and real-world imaging conditions. In this work, we propose a novel weakly-supervised, learning-based framework for robust retinal eye tracking. Initial studies demonstrate high accuracy, achieving the 95th-percentile gaze error < 0.45 deg across a cohort of 6 participants.
May 8, 2026

PicoEyes: Unified Gaze Estimation Framework for Mixed Reality with a Large-Scale Multi-View Dataset

We present PicoEyes, a unified gaze estimation framework that directly predicts all key attributes of gaze, including 3D eye parameters, eye-region segmentation, optical axis, visual axis, and depth maps, from either monocular or binocular inputs. The framework simultaneously addresses calibration, gaze forecasting, and varying device postures, while also supporting 3D eye reconstruction via joint estimation of eye parameters and depth maps in an end-to-end manner. In addition, we introduce a large-scale multi-view near-eye dataset containing comprehensive 2D and 3D annotations under diverse conditions, including train, test, rewear-test, and calibration sessions. Extensive experiments demonstrate that PicoEyes achieves state-ofthe-art performance, consistently outperforming both academic and industrial gaze tracking methods across nocalibration, calibration, rewear-after-calibration, and forecasting settings. This work establishes a practical, end-toend paradigm for robust and generalizable gaze estimation in mixed reality (MR) applications.
May 7, 2026

Enhancing Eye Movement Biometrics for User Authentication via Continuous Gaze Offset Score Fusion

Eye movement biometrics (EMB) use subject-specific gaze dynamics for user authentication and identification. Recent deep learning-based EMB systems achieve strong performance by modeling temporal eye movement behavior. However, these systems typically overlook continuous gaze offset, despite prior evidence that it contains user-discriminative information. This work examines whether continuous gaze offset can improve biometric performance when combined with existing biometric features. We evaluate linear and nonlinear fusion methods on two publicly available datasets, collected via the lab-grade eye tracker and virtual reality headset across multiple tasks and observation durations. Results indicate that fusion offers performance benefits on both datasets, particularly when using nonlinear fusion. Additionally, fusing biometric information across multiple tasks further improves authentication performance. These findings support the hypothesis that continuous gaze offset may serve as useful auxiliary information under conditions of degraded or noisy eye tracking.
May 6, 2026

Assessing Cognitive Effort in L2 Idiomatic Processing: An Eye-Tracking Dataset

This paper presents the development and validation of an eye-tracking dataset designed to investigate how second-language (L2) learners process idiomatic expressions. While native speakers often rely on direct retrieval of figurative meanings, L2 speakers frequently adopt a literal-first approach, which incurs measurable cognitive costs. This resource captures these costs through ocular metrics recorded from Portuguese L1 speakers of English across all CEFR proficiency levels (A1-C2). Although the study uses entry-level 60 Hz hardware (Tobii Pro Spark), we demonstrate that this sampling rate provides sufficient data density to detect macro-cognitive events such as fixations and regressions in reading. Preliminary analysis validates the dataset by revealing a strong inverse correlation between language proficiency and regressive eye movements. Integrated into the MIA (Modeling Idiomaticity in Human and Artificial Language Processing) initiative, this dataset serves as a cognitively grounded benchmark for evaluating both human processing models and the alignment of large language models with human-like figurative understanding.
May 5, 2026

Raising the Ceiling: Better Empirical Fixation Densities for Saliency Benchmarking

Empirical fixation densities, spatial distributions estimated from human eye-tracking data, are foundational to saliency benchmarking. They directly shape benchmark conclusions, leaderboard rankings, failure case analyses, and scientific claims about human visual behavior. Yet the standard estimation method, fixed-bandwidth isotropic Gaussian KDE, has gone essentially unchanged for decades. This matters now more than ever: as the field shifts toward sample-level evaluation (failure case analysis, inverse benchmarking, per-image model comparison), reliable per-image density estimates become critical. We propose a principled mixture model that combines an adaptive-bandwidth KDE based on Abramson's method, center bias and uniform components, and a state-of-the-art saliency model, to capture different spatial and semantic types of interobserver consistency, and optimize all parameters per image via leave-one-subject-out cross-validation. Our method yields substantially higher interobserver consistency estimates across multiple benchmarks, with median per-image gains of 5-15% in log-likelihood and up to 2 percentage points in AUC. For the most affected images -- precisely those most relevant to failure case analysis -- improvements exceed 25%. We leverage these improved estimates to identify and analyze remaining failure cases of state-of-the-art saliency models, demonstrating that significant headroom for model improvement remains. More broadly, our findings highlight that empirical fixation densities should not be treated as fixed ground truths but as evolving estimates that improve with better methodology.
May 1, 2026

Modeling Subjective Urban Perception with Human Gaze

Urban perception describes how people subjectively evaluate urban environments, shaping how cities are experienced and understood. Existing computational approaches primarily model urban perception directly from street view images, but largely ignore the human perceptual process through which such judgments are formed. In this paper, we introduce Place Pulse-Gaze, an urban perception dataset that augments street view images with synchronized eye-tracking recordings and individual perception labels. Based on this dataset, we propose a Gaze-Guided Urban Perception Framework to study how gaze behavior contributes to the modeling of subjective urban perception. The framework systematically investigates three complementary settings: gaze-only modeling, gaze fusion with explicit semantic scene representations, and gaze fusion with implicit richer visual representations. Experiments show that gaze alone already carries useful predictive signals for subjective urban perception, and that integrating gaze with scene representations further improves prediction under both semantic and richer visual representations. Overall, our findings highlight the importance of incorporating human perceptual processes into urban scene understanding and open a direction for gaze-guided multimodal urban computing.
Apr 27, 2026

Sure About That Line? Approaching Confidence-Based, Real-Time Line Assignment in Reading Gaze Data

Remote and webcam-based eye tracking in multi-line reading suffers from various noise factors and layout ambiguity, precisely where real-time reading support needs reliable, per-fixation line assignment. Prior work largely addresses this challenge post hoc or by restricting behavior (e.g., disallowing re-reading), undermining interactive use. We propose CONF-LA (Confidence-score-based Online Fixation-to-Line Assignment), a principled, low-latency approach that integrates knowledge about reading behavior and Gaussian line likelihoods over fixations to compute a posterior-line-score and defers assignments when uncertainty is high. Evaluated on existing open-source data, CONF-LA demonstrates stable performance in post hoc analysis and closes the online-offline gap (1-2 %) with a mean per-fixation latency of 0.348 ms. Our approach exhibits particular invariance toward regressions, yielding significant improvement in ad hoc median accuracies on children data (approx. 95 %) over all tested algorithms. We encourage further research in this direction and discuss possibilities for future development.
Apr 27, 2026

An Affordable, Wearable Stereo-Eye-Tracking Platform

Research on video-based eye-tracking has long explored stereo and glint-based methods, yet existing wearable eye trackers - both commercial and open-source - offer limited flexibility for algorithm development and comparative evaluation. We present an affordable, wearable stereo eye-tracking platform built from off-the-shelf and 3D-printable components that explicitly targets this gap. The system combines four infrared eye cameras, infrared illumination, an optional scene camera, and software support for calibration and synchronized data acquisition. By design, the platform supports multiple eye-tracking paradigms, including stereo, glint-based, and binocular approaches, within a single hardware configuration. Rather than optimizing for end-user robustness, the platform prioritizes modularity and extensibility for research use. This paper focuses on the hardware architecture and calibration pipeline and demonstrates the feasibility of the approach using a prototype implementation. All hardware designs and documentation are made openly available.
Apr 26, 2026

EyeBrain: Left and Right Brain Lateralization Activity Classification Through Pupil Diameter and Fixation Duration

The relationship between brain lateralization and cognitive functions is well-documented. The left hemisphere primarily handles tasks such as language and arithmetic, while the right hemisphere is involved in creative activities like drawing and music perception. Eye-tracking technology has shown the potential to reveal cognitive states by measuring ocular metrics such as pupil diameter and fixation duration. However, the ability to distinguish lateralized brain activity using these ocular metrics remains underexplored. Here, we demonstrate that pupil diameter and fixation duration can effectively classify left and right brain hemisphere activities. We obtained a considerably high classification performance, with an F1 score of 0.894. The results suggest that ocular metrics are robust indicators of lateralized brain activity and can be applied in cognitive monitoring and neurorehabilitation. Our future work expands on this by integrating these methods into real-time applications EyeBrain, potentially broadening their use across various cognitive and neurological domains.
Apr 23, 2026

Fixation Sequences as Time Series: A Topological Approach to Dyslexia Detection

Persistent homology, a method from topological data analysis, extracts robust, multi-scale features from data. It produces stable representations of time series by applying varying thresholds to their values (a process known as a filtration). We develop novel filtrations for time series and introduce topological methods for the analysis of eye-tracking data, by interpreting fixation sequences as time series, and constructing ``hybrid models'' that combine topological features with traditional statistical features. We empirically evaluate our method by applying it to the task of dyslexia detection from eye-tracking-while-reading data using the Copenhagen Corpus, which contains scanpaths from dyslexic and non-dyslexic L1 and L2 readers. Our hybrid models outperform existing approaches that rely solely on traditional features, showing that persistent homology captures complementary information encoded in fixation sequences. The strength of these topological features is further underscored by their achieving performance comparable to established baseline methods. Importantly, our proposed filtrations outperform existing ones.
Apr 20, 2026

Leveraging Vision-Language Models to Detect Attention in Educational Videos

Educational videos are a cornerstone of remote and blended learning. However, learners' fluctuating attention remains a significant barrier to effective information retention. Prior research has attempted to mitigate this by detecting and reacting to attention loss at runtime using eye tracking. Such detection has been based so far on classical machine learning classifiers trained on engineered features, such as summary statistics over learners' fixations and saccades. These methods have struggled to capture the complex, temporal nature of learner engagement, thus exhibiting moderate prediction performance. In this study, we aim to advance the detection of attention by shifting from standard engineered features to a multimodal foundation models. Using an educational eye-tracking dataset (N = 70), we investigate a novel methodology that utilizes a Vision-Language Model (VLM) to analyze video content directly with superimposed gaze data. This approach aims to leverage the semantic reasoning capabilities of foundation models to contextualize learner focus within the video stream. We evaluate the performance of this VLM-based approach using several prompting strategies with Gemini 3, but ultimately found that none of them could outperform statistical baselines. Our results provide new insights into the limitations of using VLMs for real-time educational diagnostics.
Apr 14, 2026

Lazy or Efficient? Towards Accessible Eye-Tracking Event Detection Using LLMs

Gaze event detection is fundamental to vision science, human-computer interaction, and applied analytics. However, current workflows often require specialized programming knowledge and careful handling of heterogeneous raw data formats. Classical detectors such as I-VT and I-DT are effective but highly sensitive to preprocessing and parameterization, limiting their usability outside specialized laboratories. This work introduces a code-free, large language model (LLM)-driven pipeline that converts natural language instructions into an end-to-end analysis. The system (1) inspects raw eye-tracking files to infer structure and metadata, (2) generates executable routines for data cleaning and detector implementation from concise user prompts, (3) applies the generated detector to label fixations and saccades, and (4) returns results and explanatory reports, and allows users to iteratively optimize their code by editing the prompt. Evaluated on public benchmarks, the approach achieves accuracy comparable to traditional methods while substantially reducing technical overhead. The framework lowers barriers to entry for eye-tracking research, providing a flexible and accessible alternative to code-intensive workflows.
Apr 13, 2026

GazeVaLM: A Multi-Observer Eye-Tracking Benchmark for Evaluating Clinical Realism in AI-Generated X-Rays

We introduce GazeVaLM, a public eye-tracking dataset for studying clinical perception during chest radiograph authenticity assessment. The dataset comprises 960 gaze recordings from 16 expert radiologists interpreting 30 real and 30 synthetic chest X-rays (generated by diffusion based generative AI) under two conditions: diagnostic assessment and real-fake classification (Visual Turing test). For each image-observer pair, we provide raw gaze samples, fixation maps, scanpaths, saliency density maps, structured diagnostic labels, and authenticity judgments. We extend the protocol to 6 state-of-the-art multimodal LLMs, releasing their predicted diagnoses, authenticity labels, and confidence scores under matched conditions - enabling direct human-AI comparison at both decision and uncertainty levels. We further provide analyses of gaze agreement, inter-observer consistency, and benchmarking of radiologists versus LLMs in diagnostic accuracy and authenticity detection. GazeVaLM supports research in gaze modeling, clinical decision-making, human-AI comparison, generative image realism assessment, and uncertainty quantification. By jointly releasing visual attention data, clinical labels, and model predictions, we aim to facilitate reproducible research on how experts and AI systems perceive, interpret, and evaluate medical images. The dataset is available at https://huggingface.co/datasets/davidcwong/GazeVaLM.
Apr 9, 2026

What They Saw, Not Just Where They Looked: Semantic Scanpath Similarity via VLMs and NLP metric

Scanpath similarity metrics are central to eye-movement research, yet existing methods predominantly evaluate spatial and temporal alignment while neglecting semantic equivalence between attended image regions. We present a semantic scanpath similarity framework that integrates vision-language models (VLMs) into eye-tracking analysis. Each fixation is encoded under controlled visual context (patch-based and marker-based strategies) and transformed into concise textual descriptions, which are aggregated into scanpath-level representations. Semantic similarity is then computed using embedding-based and lexical NLP metrics and compared against established spatial measures, including MultiMatch and DTW. Experiments on free-viewing eye-tracking data demonstrate that semantic similarity captures partially independent variance from geometric alignment, revealing cases of high content agreement despite spatial divergence. We further analyze the impact of contextual encoding on description fidelity and metric stability. Our findings suggest that multimodal foundation models enable interpretable, content-aware extensions of classical scanpath analysis, providing a complementary dimension for gaze research within the ETRA community.
Apr 7, 2026

A Synthetic Eye Movement Dataset for Script Reading Detection: Real Trajectory Replay on a 3D Simulator

Large vision-language models have achieved remarkable capabilities by training on massive internet-scale data, yet a fundamental asymmetry persists: while LLMs can leverage self-supervised pretraining on abundant text and image data, the same is not true for many behavioral modalities. Video-based behavioral data -- gestures, eye movements, social signals -- remains scarce, expensive to annotate, and privacy-sensitive. A promising alternative is simulation: replace real data collection with controlled synthetic generation to produce automatically labeled data at scale. We introduce infrastructure for this paradigm applied to eye movement, a behavioral signal with applications across vision-language modeling, virtual reality, robotics, accessibility systems, and cognitive science. We present a pipeline for generating synthetic labeled eye movement video by extracting real human iris trajectories from reference videos and replaying them on a 3D eye movement simulator via headless browser automation. Applying this to the task of script-reading detection during video interviews, we release final_dataset_v1: 144 sessions (72 reading, 72 conversation) totaling 12 hours of synthetic eye movement video at 25fps. Evaluation shows that generated trajectories preserve the temporal dynamics of the source data (KS D < 0.14 across all metrics). A matched frame-by-frame comparison reveals that the 3D simulator exhibits bounded sensitivity at reading-scale movements, attributable to the absence of coupled head movement -- a finding that informs future simulator design. The pipeline, dataset, and evaluation tools are released to support downstream behavioral classifier development at the intersection of behavioral modeling and vision-language systems.
Apr 2, 2026

Rapidly deploying on-device eye tracking by distilling visual foundation models

Eye tracking (ET) plays a critical role in augmented and virtual reality applications. However, rapidly deploying high-accuracy, on-device gaze estimation for new products remains challenging because hardware configurations (e.g., camera placement, camera pose, and illumination) often change across device generations. Visual foundation models (VFMs) excel on natural-image benchmarks and offer a promising path to rapid training and deployment; yet, we find that off-the-shelf VFMs still struggle to reach high accuracy on specialized near-eye infrared images. To close this gap, we introduce DistillGaze, a framework that distills a VFM using labeled synthetic data and unlabeled real data for rapid, high-accuracy on-device gaze estimation. DistillGaze proceeds in two stages. First, we adapt a VFM into a domain-specialized teacher using synthetic gaze labels and unlabeled real images. Synthetic data provide scalable, high-quality gaze supervision, while unlabeled real data bridges the synthetic-to-real domain gap. Second, we train an on-device student from both teacher guidance and self-training. Evaluated on a large-scale crowd-sourced dataset spanning more than 2,000 participants, DistillGaze reduces median gaze error by 58.6% relative to synthetic-only baselines while maintaining a lightweight 256K-parameter model suitable for real-time on-device deployment. More broadly, DistillGaze offers an efficient path to training and deploying ET models that adapt to hardware changes, and a recipe for combining synthetic supervision with unlabeled real data in on-device regression tasks.
Apr 2, 2026

Night Eyes: A Reproducible Framework for Constellation-Based Corneal Reflection Matching

Corneal reflection (glint) detection plays an important role in pupil-corneal reflection (P-CR) eye tracking, but in practice it is often handled as heuristics embedded within larger systems, making reproducibility difficult across hardware setups. We introduce a 2D geometry-driven, constellation-based pipeline for mulit-glint detection and matching, focusing on reproducibility and clear evaluation. Inspired by lost-in-space star identification, we treat glints as structured constellations rather than independent blobs. We propose a Similarity-Layout Alignment (SLA) procedure which adapts constellation matching to the specific constraints of multi-LED eye tracking. The framework brings together controlled over-detection, adaptive candidate fallback, appearance-aware scoring, and optional semantic layout priors while keeping detection and correspondence explicitly separated. Evaluated on a public multi-LED dataset, the system provides stable identity-preserving correspondence under noisy conditions. We release code, presets, and evaluation scripts to enable transparent replication, comparison, and dataset annotation.
Mar 30, 2026

Beyond Scanpaths: Graph-Based Gaze Simulation in Dynamic Scenes

Accurately modelling human attention is essential for numerous computer vision applications, particularly in the domain of automotive safety. Existing methods typically collapse gaze into saliency maps or scanpaths, treating gaze dynamics only implicitly. We instead formulate gaze modelling as an autoregressive dynamical system and explicitly unroll raw gaze trajectories over time, conditioned on both gaze history and the evolving environment. Driving scenes are represented as gaze-centric graphs processed by the Affinity Relation Transformer (ART), a heterogeneous graph transformer that models interactions between driver gaze, traffic objects, and road structure. We further introduce the Object Density Network (ODN) to predict next-step gaze distributions, capturing the stochastic and object-centric nature of attentional shifts in complex environments. We also release Focus100, a new dataset of raw gaze data from 30 participants viewing egocentric driving footage. Trained directly on raw gaze, without fixation filtering, our unified approach produces more natural gaze trajectories, scanpath dynamics, and saliency maps than existing attention models, offering valuable insights for the temporal modelling of human attention in dynamic environments.
Mar 26, 2026

Polarization-Based Eye Tracking with Personalized Siamese Architectures

Head-mounted devices integrated with eye tracking promise a solution for natural human-computer interaction. However, they typically require per-user calibration for optimal performance due to inter-person variability. A differential personalization approach using Siamese architectures learns relative gaze displacements and reconstructs absolute gaze from a small set of calibration frames. In this paper, we benchmark Siamese personalization on polarization-enabled eye tracking. For benchmarking, we use a 338-subject dataset captured with a polarization-sensitive camera and 850 nm illumination. We achieve performance comparable to linear calibration with 10-fold fewer samples. Using polarization inputs for Siamese personalization reduces gaze error by up to 12% compared to near-infrared (NIR)-based inputs. Combining Siamese personalization with linear calibration yields further improvements of up to 13% over a linearly calibrated baseline. These results establish Siamese personalization as a practical approach enabling accurate eye tracking.
Mar 20, 2026

HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge

We present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops - 4K or greater in high-end devices - such that it is now possible to capture the 2D reflection of a device's screen in the user's eyes. This alone is insufficient for accurate gaze tracking due to the near-infinite variety of screen content. Crucially, however, the device knows what is being displayed on its own screen - in this work, we show this information allows for robust segmentation of the reflection, the location and size of which encodes the user's screen-relative gaze target. We explore several strategies to leverage this useful signal, quantifying performance in a user study. Our best performing model reduces mean tracking error by ~8% compared to a baseline appearance-based model. A supplemental study reveals an additional 10-20% improvement if the gaze-tracking camera is located at the bottom of the device.
Mar 14, 2026

Enhancing Eye Feature Estimation from Event Data Streams through Adaptive Inference State Space Modeling

Eye feature extraction from event-based data streams can be performed efficiently and with low energy consumption, offering great utility to real-world eye tracking pipelines. However, few eye feature extractors are designed to handle sudden changes in event density caused by the changes between gaze behaviors that vary in their kinematics, leading to degraded prediction performance. In this work, we address this problem by introducing the adaptive inference state space model (AISSM), a novel architecture for feature extraction that is capable of dynamically adjusting the relative weight placed on current versus recent information. This relative weighting is determined via estimates of the signal-to-noise ratio and event density produced by a complementary dynamic confidence network. Lastly, we craft and evaluate a novel learning technique that improves training efficiency. Experimental results demonstrate that the AISSM system outperforms state-of-the-art models for event-based eye feature extraction.
Mar 12, 2026

Deployment-Oriented Session-wise Meta-Calibration for Landmark-Based Webcam Gaze Tracking

Practical webcam gaze tracking is constrained not only by error, but also by calibration burden, robustness to head motion and session drift, runtime footprint, and browser use. We therefore target a deployment-oriented operating point rather than the image large-backbone regime. We cast landmark-based point-of-regard estimation as session-wise adaptation: a shared geometric encoder produces embeddings that can be aligned to a new session from a small calibration set. We present Equivariant Meta-Calibrated Gaze (EMC-Gaze), a lightweight landmark-only method combining an E(3)-equivariant landmark-graph encoder, local eye geometry, binocular emphasis, auxiliary 3D gaze-direction supervision, and a closed-form ridge calibrator differentiated through episodic meta-training. To reduce pose leakage, we use a two-view canonicalization consistency loss. The deployed predictor uses only facial landmarks and fits a per-session ridge head from brief calibration. In a fixation-style interactive evaluation over 33 sessions at 100 cm, EMC-Gaze achieves 5.79 +/- 1.81 deg RMSE after 9-point calibration versus 6.68 +/- 2.34 deg for Elastic Net; the gain is larger on still-head queries (2.92 +/- 0.75 deg vs. 4.45 +/- 0.30 deg). Across three subject holdouts of 10 subjects each, EMC-Gaze retains an advantage (5.66 +/- 0.19 deg vs. 6.49 +/- 0.33 deg). On MPIIFaceGaze with short per-session calibration, the eye-focused model reaches 8.82 +/- 1.21 deg at 16-shot calibration, ties Elastic Net at 1-shot, and outperforms it from 3-shot onward. The exported eye-focused encoder has 944,423 parameters, is 4.76 MB in ONNX, and supports calibrated browser prediction in 12.58/12.58/12.90 ms per sample (mean/median/p90) in Chromium 145 with ONNX Runtime Web. These results position EMC-Gaze as a calibration-friendly operating point rather than a universal state-of-the-art claim against heavier appearance-based systems.
Mar 5, 2026

Thinking with Gaze: Sequential Eye-Tracking as Visual Reasoning Supervision for Medical VLMs

Vision--language models (VLMs) process images as visual tokens, yet their intermediate reasoning is often carried out in text, which can be suboptimal for visually grounded radiology tasks. Radiologists instead diagnose via sequential visual search; eye-tracking captures this process as time-ordered gaze trajectories that reveal how evidence is acquired over time. We use eye-gaze as supervision to guide VLM reasoning by introducing a small set of dedicated gaze tokens. These tokens are trained to predict gaze-selected image patch indices in temporal order, encouraging the model to follow human-like evidence acquisition and integration. Experiments on MIMIC-EYE and multiple external zero-shot benchmarks show consistent gains over baselines, achieving state-of-the-art in-domain performance and improved out-of-domain robustness. These results highlight temporally ordered gaze as an effective supervision signal for learning visually grounded medical reasoning.
Feb 27, 2026

Evaluating Visual Prompts with Eye-Tracking Data for MLLM-Based Human Activity Recognition

Large Language Models (LLMs) have emerged as foundation models for IoT applications such as human activity recognition (HAR). However, directly applying high-frequency and multi-dimensional sensor data, such as eye-tracking data, leads to information loss and high token costs. To mitigate this, we investigate a visual prompting strategy that transforms sensor signals into data visualization images as an input to multimodal LLMs (MLLMs) using eye-tracking data. We conducted a systematic evaluation of MLLM-based HAR across three public eye-tracking datasets using three visualization types of timeline, heatmap, and scanpath, under varying temporal window sizes. Our findings suggest that visual prompting provides a token-efficient and scalable representation for eye-tracking data, highlighting its potential to enable MLLMs to effectively reason over high-frequency sensor signals in IoT contexts.
Feb 23, 2026

Eye-Tracking-while-Reading: A Living Survey of Datasets with Open Library Support

Eye-tracking-while-reading corpora are a valuable resource for many different disciplines and use cases. Use cases range from studying the cognitive processes underlying reading to machine-learning-based applications, such as gaze-based assessments of reading comprehension. The past decades have seen an increase in the number and size of eye-tracking-while-reading datasets as well as increasing diversity with regard to the stimulus languages covered, the linguistic background of the participants, or accompanying psychometric or demographic data. The spread of data across different disciplines and the lack of data sharing standards across the communities lead to many existing datasets that cannot be easily reused due to a lack of interoperability. In this work, we aim at creating more transparency and clarity with regards to existing datasets and their features across different disciplines by i) presenting an extensive overview of existing datasets, ii) simplifying the sharing of newly created datasets by publishing a living overview online, https://t.uzh.ch/1Yh, presenting over 55 features for each dataset, and iii) integrating all publicly available datasets into the Python package pymovements which offers an eye-tracking datasets library. By doing so, we aim to strengthen the FAIR principles in eye-tracking-while-reading research and promote good scientific practices, such as reproducing and replicating studies.
Feb 16, 2026

Debiasing Central Fixation Confounds Reveals a Peripheral "Sweet Spot" for Human-like Scanpaths in Hard-Attention Vision

Human eye movements in visual recognition reflect a balance between foveal sampling and peripheral context. Task-driven hard-attention models for vision are often evaluated by how well their scanpaths match human gaze. However, common scanpath metrics can be strongly confounded by dataset-specific center bias, especially on object-centric datasets. Using Gaze-CIFAR-10, we show that a trivial center-fixation baseline achieves surprisingly strong scanpath scores, approaching many learned policies. This makes standard metrics optimistic and blurs the distinction between genuine behavioral alignment and mere central tendency. We then analyze a hard-attention classifier under constrained vision by sweeping foveal patch size and peripheral context, revealing a peripheral sweet spot: only a narrow range of sensory constraints yields scanpaths that are simultaneously (i) above the center baseline after debiasing and (ii) temporally human-like in movement statistics. To address center bias, we propose GCS (Gaze Consistency Score), a center-debiased composite metric augmented with movement similarity. GCS uncovers a robust sweet spot at medium patch size with both foveal and peripheral vision, that is not obvious from raw scanpath metrics or accuracy alone, and also highlights a "shortcut regime" when the field-of-view becomes too large. We discuss implications for evaluating active perception on object-centric datasets and for designing gaze benchmarks that better separate behavioral alignment from center bias.
Nov 4, 2025

HAGI++: Head-Assisted Gaze Imputation and Generation

Mobile eye-tracking is crucial for capturing human visual attention in real-world and XR settings, supporting research and human-computer interaction. Yet blinks, pupil-detection errors and lighting changes create missing values that hinder gaze analysis. We present HAGI++, a multi-modal diffusion-based imputation method that, for the first time, leverages integrated head-orientation sensors to exploit the natural correlation between head and eye movements. Using a transformer-based diffusion model, it learns cross-modal dependencies between eye and head data and can additionally incorporate wrist/hand motion when such wearable signals are available. Evaluations on the large-scale Nymeria, Ego-Exo4D and HOT3D datasets show that HAGI++ consistently outperforms traditional interpolation and deep-learning time-series imputation baselines. Statistical analysis confirms that its gaze-velocity distributions closely match real human behaviour, yielding realistic imputations. Even when 100% of gaze data are missing (pure gaze generation), HAGI++ exceeds methods that rely on the visual inputs and the methods rely on full-body motion capture by incorporating wrist motion from commercial wearables. Our approach enables more complete, accurate eye-gaze recordings in real-world contexts, enhancing gaze-based analysis and interaction across many applications. Our code is available at https://git.cai.simtech.uni-stuttgart.de/public-projects/HAGI
Jun 6, 2025

Where Do Humans Look When Demonstrating to Robots? Human Gaze Behavior in Pick-and-Place Tasks Across Demonstration Devices

Imitation learning for generalizable performance often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive skills of human demonstrators with strong generalization capability, particularly by revealing the underlying task demands reflected in their gaze behavior. However, imitation learning typically involves humans collecting data using demonstration devices that emulate a robot's embodiment and visual condition. This raises the question of how such devices influence gaze behavior. We propose an experimental framework that systematically analyzes human demonstrators' gaze behavior across a spectrum of robot-emulating demonstration devices. Our experimental results show that certain device properties shift gaze from task-goal cues (e.g., objects) toward control-monitoring cues (e.g., the end-effector). Furthermore, these shifts directly affect the performance of typical gaze-based imitation learning models, sometimes degrading it below non-gaze baselines.