We argue that on AI-optimised GPUs of the NVIDIA B300 generation and beyond, the FP8 tensor-core matrix operation, composed through CRT-based Ozaki Scheme II, can serve as the dominant matrix-work substrate for the surveyed matrix-dominated FP64 kernel classes at FP64-grade accuracy, with native FP64 recast from a hardware requirement into a derived accuracy guarantee. The claim is conditional: the FP8 op is the candidate dominant multiplication substrate, with a bounded auxiliary set of integer deconstruction/reconstruction work, FP32/Kulisch reductions, data movement and a native-FP64 fallback, organised as a hierarchy from the FP8 op through Ozaki II and the Berkeley dwarfs to applications. The instrument is the Tensor-Memory Equilibrium (TME) model, a Roofline extension with four parameters (compute multiplier
α=3r+1, bandwidth multiplier
β, reconstruction cost
γ, and the per-input deconstruction cost
cq identified in an NVIDIA review) under which, at its upper bound, the reduction to FP8 costs no performance against an ideal native-FP64 machine of equal bandwidth. On-chip tile fusion drives
β→1; the deconstruction term sets a threshold intensity below which emulation is conversion-bound. At the fused, engineered-
cq bound every surveyed class reaches the memory roof, with two priced exceptions: large dense-square DGEMM sits at a deconstruction floor near 0.50 of the FP8 arithmetic roof (about 235 of 473 TFLOPS on the NVIDIA Rubin GPU), a liftable co-design coordinate, and the 3-D FFT is walled by a per-output integer epilogue at
4.9-
6.7× its roof in software, recoverable with minor hardware and one moderate ask. Ozaki II lifts the emulated FP64 ceiling from
≈1.3 to
≈135 TFLOPS on B300 and
≈473 on Rubin; three deconstruction-path hardware options are given; constants are engine-checked.