Overview

Game-playing agents study how AI can perceive game states, plan actions, and adapt to opponents, providing testbeds for decision-making under competition, uncertainty, and long time horizons. Common approaches include tree search and Monte Carlo Tree Search, self-play reinforcement learning, regret minimization for imperfect-information games, and language- or vision-language models equipped with memory, tools, and learned world models. Evaluation spans bounded games such as chess and Go, poker and social deduction, real-time strategy, and interactive video games, using measures such as win rate, exploitability, task progress, and performance against people. Specialized systems can be highly capable in defined settings, while broad generalization remains difficult: agents still struggle with visual grounding, reliable memory, opponent modeling, and timely action in unfamiliar or long-running games.

Latest papers

CardsList

206 papers36 papers in the last four weeks, up 50% on the four weeks before. 0.2% of all new papers.

  1. The PokeAgent Challenge: Competitive and Long-Context Learning at Scale

    Mar 16, 2026Seth Karten, Jake Grigsby, Tersoo Upaa +28AI Agent BenchmarksGame-Playing Agents

  2. Evolutionary Transfer Learning for Dragonchess

    Mar 16, 2026Jim O'Connor, Annika Hoag, Sarah Goyette +1Game-Playing AgentsTransfer Learning

  3. Resource-constrained Amazons chess decision framework integrating large language models and graph attention

    Mar 11, 2026Tianhao Qian, Zhuoxuan Li, Jinde Cao +2Game-Playing AgentsWeak-to-Strong Generalization

  4. MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games

    Mar 9, 2026Yunfei Xie, Kevin Wang, Bobby Cheng +9Multi-Agent LLM SystemsLLM Agent Self-Improvement

  5. Oracle-Guided Soft Shielding for Safe Move Prediction in Chess

    Mar 9, 2026Prajit T Rajendran, Fabio Arnez, Huascar Espinoza +2Game-Playing AgentsSafety-Critical Control

  6. COMBAT: Conditional World Models for Behavioral Agent Training

    Feb 28, 2026Anmol Agarwal, Pranay Meshram, Sumer Singh +5Action-Conditioned World ModelsWorld Model Learning

  7. Generalized Rapid Action Value Estimation in Memory-Constrained Environments

    Feb 26, 2026Aloïs Rautureau, Tristan Cazenave, Éric PietteMonte Carlo Tree SearchGame-Playing Agents

  8. Regret-Guided Search Control for Efficient Learning in AlphaZero

    Feb 24, 2026Yun-Jui Tsai, Wei-Yu Chen, Yan-Ru Ju +2Reinforcement LearningGame-Playing Agents

  9. (Perlin) Noise as AI coordinator

    Feb 21, 2026Kaijie Xu, Clark VerbruggeMulti-Agent ControlMulti-Agent Coordination

  10. AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games

    Feb 19, 2026Lance Ying, Ryan Truong, Prafull Sharma +9Artificial General IntelligenceAI Agent Benchmarks

  11. Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmark

    Feb 19, 2026Sourav Panda, Tanmay Ambadkar, Shreyash Kale +2RL BenchmarksGame-Playing Agents

  12. World Models for Policy Refinement in StarCraft II

    Feb 16, 2026Yixin Zhang, Ziyi Wang, Yiming Rong +6Game-Playing AgentsAction-Conditioned World Models

  13. Scalable Decision Making for Games of Imperfect Information

    Nov 10, 2025Samuel Sokota, Eugene Vinitsky, Hengyuan Hu +3Game-Playing AgentsInference-Time Search

  14. Toward Agents That Reason About Their Computation

    Oct 26, 2025Adrian Orenstein, Jessica Jiajing Chen, Gwyneth Anne Delos Santos +2Reinforcement LearningGame-Playing Agents

  15. PuzzleJAX: A Benchmark for Reasoning and Learning

    Aug 22, 2025Sam Earle, Graham Todd, Yuchen Li +5RL BenchmarksGame-Playing Agents

  16. Unbeatable imitation of a friend

    Jul 22, 2025Masahiko UedaGame-Playing AgentsGame Theory

  17. StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valley

    Jul 10, 2025Weihao Tan, Changjiu Jiang, Yu Duan +5Game-Playing AgentsAgent Evaluation

  18. Policy Improvement with Style-Specific Demonstrations

    Jun 20, 2025Lingfeng Li, Yunlong Lu, Yongyi Wang +1Reinforcement LearningGame-Playing Agents

  19. Reinforcement learning for Quantum Tiq-Taq-Toe

    Nov 10, 2024Catalin-Viorel Dinu, Thomas MoerlandReinforcement LearningGame-Playing Agents

  20. JaxMARL: Multi-Agent RL Environments and Algorithms in JAX

    Nov 16, 2023Alexander Rutherford, Benjamin Ellis, Matteo Gallici +18RL BenchmarksReinforcement Learning

  21. Expected flow networks in stochastic environments and two-player zero-sum games

    Oct 4, 2023Marco Jiralerspong, Bilun Sun, Danilo Vucetic +4Game-Playing AgentsZero-Sum Games

  22. Playing 20 Question Game with Policy-Based Reinforcement Learning

    Aug 23, 2018Huang Hu, Xianchao Wu, Bingfeng Luo +4Reinforcement LearningGame-Playing Agents