Graph-Based Agent Memory
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21 papers in the last four weeks, up 320% on the four weeks before. 0.2% of all new papers.
Latest papers 71
Large language model (LLM) agents that assist users over weeks of conversation must remember what is currently true, not merely what was once said. Flat RAG diaries and Markdown logs optimize needle retrieval but under-serve currency, provenance, and ordered temporal reasoning (Maharana et al. 2024; Wu et al. 2024; Packer et al. 2023; Chhikara et al. 2025). We present SodaMem, an evidence-grounded temporal graph memory that (i) extracts typed FactEvents with mandatory provenance spans, (ii) persists mention time, occurrence time, and validity with SUPERSEDES/CONTRADICTS/UPDATES edges under hybrid lexical-dense indexing, and (iii) answers via a planner-reader loop that gathers citable evidence before composing a final response. On LongMemEval-S, our store-of-record configuration reaches 92.8% accuracy (464/500; best of N=3) at mean 0.00111 / approximately 14.6k) with deepseek-v4-flash. We compile public systems with estimable API cost into a cost table and cost-accuracy map; under these estimates SodaMem sits near the accuracy frontier at Flash-tier spend and strictly dominates several higher-cost, lower-accuracy points. Accuracy uses the same Flash model as reader and judge (self-grading); costs exclude ingest/judge and cross-system comparisons are compiled estimates rather than a single-harness bake-off.Our code is available at https://github.com/SodaMem/SodaMem
Hierarchical Graph Memory for LLM Agents with Path-level Localization and Rewrite
Agents for long term reasoning require a memory that can be efficiently and effectively updated over time, as new facts and external feedback continue to arrive. Recently, graph memory has been adopted to offer structural organization for multi-hop retrieval and reasoning. However, existing methods store all memories in a flat graph, and accumulated historical memories can introduce irrelevant contexts and increase the cost of evidence selection during retrieval. Moreover, they typically update memory units independently, requiring repeated unit-wise rewrite to cover related changes. To address these issues, we propose HiGram, an evolving hierarchical graph memory framework with path-level localization and rewriting. Specifically, we first propose a hierarchical graph memory, which organizes the memory into coarse-to-fine architecture composed of upper-level nodes and MemoryUnits, thereby reducing the amount of irrelevant information during retrieval. We further propose MicroGraph-based path-level localization, which leverages query and update conditioned MicroGraphs to identify support subgraph and evidence path before rewrite. Finally, we propose a coordinated rewriting method that jointly revises intra-unit memory and inter-unit dependencies, enable valid dependency structures updating in the localized evidence path. Experiments on benchmarks for long-term conversational question answering and conflict-aware memory evaluation demonstrate that our method demonstrate substantial improvements over baselines in answer quality and token efficiency. Besides, our method improves answer accuracy and query-valid evidence selection under dynamic, static, and conditional conflicts.
EvoGraph-Mem: Failure-Aware Editable Graph Memory for Long-Term Language Agents
Long-term memory is essential for language agents operating across extended interactions and evolving tasks. Existing memory-augmented agents mainly focus on storing and retrieving past experience, but the quality of stored memories may degrade over time. In particular, previously distilled insights can become outdated, over-generalized, or harmful under new task contexts, causing memory pollution when repeatedly reused. To address this issue, we study insight-level memory maintenance for long-term language agents and propose a failure-aware memory maintenance framework based on an editable insight graph. Each insight node tracks positive evidence, negative evidence, and an activation state, enabling the agent to distinguish reusable insights from conflicting or invalid ones. We further introduce a utility-aware retrieval mechanism and a graph controller that updates the memory graph after task execution by keeping reliable insights, archiving invalid ones, revising outdated ones, and adding newly discovered reusable insights. Extensive experiments show that our method consistently outperforms representative memory-based agent baselines across different backbone models. Ablation studies further demonstrate that append-only memory is insufficient for long-horizon tasks, while evidence-aware retrieval and graph-level editing improve memory reliability and downstream task performance.
PGMem: Tightly Coupled Persona-Memory Graph for Lifelong Personalized Agents
Long-term personalized dialogue agents must track user preferences as their personas evolve. Existing memory systems organize past events well, but store personas as flat profiles detached from the events that justify them. This loose coupling leads to the memory-persona validity gap and the persona-aware retrieval gap. We propose PGMem, a heterogeneous persona-memory graph that connects event and persona nodes through typed provenance and evidence edges, keeping each persona signal traceable to the events that support or revise it. At retrieval time, PGMem expands from query-relevant seeds and ranks signals by evidential validity. Across three benchmarks with small language model backbones, PGMem consistently outperforms summary-based, persona-aware, graph-structured, and agentic memory baselines, and improves performance as the context grows. The source code of PGMem is available at https://github.com/wonjunchoi23/pgmem/
Zero-Mem: Zero-Token Memory Operations for LLM Agents
LLM agents need memory to act consistently over long interactions, yet many systems use additional LLM calls to operate that memory. Generating intermediate records and mediating their retrieval adds recurring token and time costs, while omitted or merged details can obscure the original evidence. We ask whether structured memory access requires generation at all. Zero-Mem introduces \emph{zero-token memory operations}: no step outside final question answering invokes an LLM or consumes LLM input or output tokens; encoder computation is accounted for separately. Zero-Mem preserves original interaction traces as its source of record. It organizes the traces in two complementary ways. An entity--context graph exposes connections across interactions, while a temporal hierarchy preserves conversational locality and session state. For each query, Zero-Mem weighs the two views, retrieves from both, and follows their structure to recover supporting relations or surrounding context. Deterministic calibration first discards conflicting evidence and then keeps the reader's answer grounded in the retrieved traces. Only the final-QA reader invokes an LLM. Across long-memory and long-context question-answering benchmarks, Zero-Mem achieves competitive performance while eliminating LLM calls and LLM-token consumption from memory operations. With the same final-QA reader and context budget, it reduces memory-operation time cost by 57.6% relative to the fastest compared baseline. Ablations support the contribution of the two views and their query-dependent coordination. Overall, the results show that structured agent memory need not generate an intermediate representation of the past. After peer review, the code and implementation details will be available at \textcolor{blue}{https://github.com/TheMoon0815/Zero-mem}.
Bridging Inference-Time Scaling and Episodic Memory with Action-Centric Graphs
Recent advancements in inference-time scaling have significantly unlocked the complex reasoning capabilities of Large Language Models~(LLMs). However, for agents, these approaches suffer from a critical inefficiency, operating in a stateless manner and engaging in redundant search processes. Existing memory mechanisms largely rely on the reasoning capabilities of LLMs, leading to prohibitive computational costs. In this paper, we propose a novel framework, \textit{GAMER}(Graph-based Action-centric Memory with Episodic Reasoning), that bridges the gap between inference scaling and episodic memory. Our approach models historical reasoning as a dynamic \textit{Action-Centric Graph}. By decoupling the memory mechanism from LLMs, our method can save token/money usage by providing less memory context than memory mechanism baselines. To extract knowledge from the graph effectively, we use a dual-stream Temporal Difference learning mechanism to estimate the positive(suggestion) and negative~(avoidance) value of action nodes based on past successes and failures. During the inference phase, this learned value function optimizes decision-making bi-directionally, so that positive values provide action suggestions, while negative values indicate high-risk actions. By performing efficient searches on the graph, our method significantly improves the efficiency of inference scaling. Experiments on multiple benchmarks demonstrate that \textit{GAMER} achieves superior performance by \textbf{20.81%/6.17%} for success/progress rate compared to vanilla baselines.
A Graph-Native Bitemporal Memory Store for Conversational AI Agents
Conversational AI agents commonly lack persistent memory across sessions. The obvious fixes like injecting full chat histories into the context window, or delegating to a third-party memory service, either exhaust the model's context budget or send personal data through infrastructure the user does not control. We describe a memory store that avoids both problems: an agent-local Neo4j property graph augmented with HNSW vector indexes and a full bitemporal data model. Each memory is stored as an immutable identity node linked to versioned content nodes carrying two closed-open time intervals: valid time (when the fact was true in the world) and transaction time (when the database recorded it). This design supports point-in-time semantic retrieval without physically overwriting history. Semantic edges between related memories are maintained automatically at write time using cosine similarity over 1024-dimensional embeddings. We evaluate the system on LongMemEval, a 500-question benchmark spanning six question types designed to stress long-term memory. Across 60 sampled questions, the current-state semantic search path achieves 46.7% R@10 overall, rising to 80% on knowledge-update questions. The time-travel path yields 80% R@10 on knowledge-update but decreases recall on temporal-reasoning questions (50% to 37.5%), a consequence of post-filter dilution that points directly to a concrete design improvement. We discuss what these results reveal about the limits of pure retrieval for different question types and what each failure mode suggests for future work.
Neuro-Symbolic Meta-Policies for Temporal Knowledge-Graph Memory under Partial Observability
Partially observable reinforcement learning requires deciding what to retain, retrieve, and forget over time. We introduce a neuro-symbolic meta-policy that learns which symbolic memory heuristic to apply at each decision point while keeping execution symbolic. Our setting uses temporal knowledge-graph memory in RoomKG, where hidden state and observations are represented as Resource Description Framework (RDF) graphs and memory is augmented with temporal RDF triple annotations. The model combines knowledge-graph encoding of memory contents with value heads for question answering, exploration, and forgetting, yielding a controller that is both adaptive and inspectable. This gives the work a direct Semantic Web grounding through RDF-based representation, annotation-compatible graph semantics, and graph-based symbolic operations over explicit memory state. On train/test room splits at long-term memory capacity of 512, the qualifier-aware StarE-GNN configuration achieves the best held-out performance among the compared symbolic, neural, and neuro-symbolic systems while preserving step-level traceability of memory-management decisions.
Stigmergic Graph Memory: An Environment-Aware Approach for Many-to-Many Multi-Agent Pickup and Delivery
Automated fulfillment warehouses must continuously assign and execute pickup-and-delivery work while avoiding congestion. In many-to-many Multi-Agent Pickup and Delivery (MAPD), a request specifies a stock-keeping unit rather than fixed endpoints, requiring the controller to select an agent, source, and destination before path planning. Existing graph-guidance methods primarily influence routing after goals are fixed, leaving endpoint instantiation uninformed by recent traffic. We introduce Stigmergic Graph Memory (SGM), a bounded, decaying memory layer that records recent execution signals on warehouse nodes and directed edges to rank feasible endpoints and route preferences without altering collision constraints or planner validity. Across paired request streams on five layouts, three load levels, and 25 seeds per condition, SGM outperforms two reconstructed many-to-many allocation baselines in all 15 map-load conditions, with paired throughput gains of 20.5-36.7%. These results show that recent execution memory can improve warehouse throughput by shaping which feasible goals enter the planner, not only how agents travel to already fixed goals.
Experience Memory Graph: One-Shot Error Correction for Agents
Large Language Model (LLM) agents have shown remarkable capabilities in autonomous decision-making by generating sequential trajectories of states, actions, and observations. However, in complex, long-horizon tasks, these agents frequently suffer from compounding errors and struggle to recover from failures. Existing self-correction mechanisms rely on prompt-based reflection, which is inherently brittle, incurs heavy time and API costs due to iterative trial-and-error loops, and produces task-specific memory that may be hard to generalize to new scenarios. To address this, we propose Experience Memory Graph (EMG), a framework that reformulates agent failure recovery as a graph matching problem. At training time, we convert both failed exploration trajectories and successful expert trajectories into directed action decision graphs. By matching these graphs, we extract common subgraphs (successful workflows) and graph edit paths that explicitly indicate how to correct failures (e.g., which actions to add, delete, or relabel under a given observation), and store them in a memory graph with intra-task nodes and cross-task edges. At test time, EMG retrieves relevant insights and guides the agent in a single, loop-free execution. Experiments on ALFWorld and ScienceWorld show that EMG consistently outperforms state-of-the-art reflection baselines in success rate and average reward, while requiring no test-time trial-and-error.
Danus: Orchestrating Mathematical Reasoning Agents with Fact-Graph Memory
Recent LLM-based mathematical reasoning agents have begun to tackle research-level problems and, in several cases, have contributed to the resolution of open problems. However, scaling and orchestrating such agents effectively remains challenging, due to the difficulty of coordinating parallel proof search while keeping intermediate claims organized and reliable. In this paper, we propose Danus, an orchestration system for research-level mathematical reasoning centered on a shared fact graph as a global memory-management mechanism. Danus consists of a main agent that performs planning and coordination, multiple worker agents that carry out proof search in parallel, and a stateless verifier that checks proposed mathematical claims before they are admitted into the fact graph. Each verified fact is stored together with its proof and logical dependencies, allowing the system to build long arguments incrementally while keeping the shared proof state organized. The main agent periodically summarizes the evolving proof state, redirects workers across promising directions, and supports interaction with human mathematicians through progress reports. We evaluate Danus through six research-level case studies in algebraic geometry, singularity theory, and combinatorics, illustrating how the fact-graph memory mechanism enables Danus to construct long, detailed mathematical proofs. Our results suggest that fact-graph-based orchestration provides an effective route toward scaling mathematical reasoning agents for long-horizon research problems. Danus is open source at https://github.com/frenzymath/Danus.
MRMS: A Multi-Resolution Memory Substrate for Long-Lived AI Agents
Long-lived AI agents require continuity across interactions, but continuity cannot be obtained by simply extending the prompt window. An agent must preserve useful prior experience, retrieve it selectively, distinguish personal context from external evidence, and revise memory when the underlying situation changes. We propose an architectural memory substrate organized along two orthogonal axes: a representational axis spanning structured records, vector representations, and graph relations; and a temporal axis spanning short-term traces, medium-term abstractions, and long-term semantic commitments. Its key design constraint is synchronized structured-vector-graph memory: structured records govern eligibility, vector representations support recall, and graph relations adjudicate support, contradiction, and supersession before gated context projection. Its central claim is that reliable personalization is a memory design problem: useful memory is structured, selectively exposed, continuously consolidated, and epistemically labeled rather than stored as undifferentiated conversation history. Beyond the framework, we instantiate MRMS as a lightweight prototype implementing structured records, vector retrieval, temporal policies, and graph-based revision. The prototype exercises the core substrate mechanisms through pre-generation memory selection, revision, boundary enforcement, and evidence attribution under controlled long-lived interaction scenarios with explicit evidence requirements.
Mandol: An Agglomerative Agent Memory System for Long-Term Conversations
Long-term conversational agents need to remember and query cross-session, multi-typed information with complex correlations. Existing agent memory systems rely on heterogeneous vector and graph databases, which fragment memory information and cause high cross-database I/O latency. For retrieval, common RAG-style methods tend to introduce noise, miss correlated clues, and lack token budget control, degrading LLM accuracy and efficiency. We propose Mandol, an agglomerative memory system that consolidates fragmented memory representations and storage into a unified memory-native architecture. Its core components include: (1) a hierarchical memory model that organizes memory into a basic layer representing raw memory information and a high-level abstract layer that agglomerates basic memories into traceable abstract memories, both uniformly represented as structured semantic graphs; (2) an agglomerative semantic data structure combining SemanticMap and SemanticGraph, which natively fuses key-value, vector, and graph structures and provides unified hybrid retrieval operators to eliminate cross-database I/O; and (3) a quantitative query mechanism with query-adaptive routing, quantitative denoising and conflict resolution, and token-constrained context generation, all without involving LLMs during retrieval. Experiments on two widely used long-term conversation benchmarks, LoCoMo and LongMemEval, show that Mandol achieves the best overall accuracy among representative agent memory systems. For performance comparison, Mandol also obtains a 5.4x retrieval speedup and a 4.8x insertion speedup under 10 QPS concurrent load, while still maintaining low latency on consumer-grade hardware.
HyphaeDB: A Living Knowledge Topology for Agent-First Memory
Every existing vector database and agent memory framework treats memory as passive storage that agents query explicitly. No system propagates knowledge between agents through the memory layer itself. We introduce HyphaeDB, an agent-native memory infrastructure that reinterprets the Hierarchical Navigable Small World (HNSW) graph topology the data structure at the core of every modern vector database not as a search optimization, but as a communication fabric for multi-agent AI systems. In HyphaeDB, agents are nodes in the vector space with persistent positions, knowledge propagates via a gossip protocol through the graph's neighbor structure with energy-based attenuation, and emergent behaviors contradiction detection, pattern crystallization, and consensus formation arise from the combination of topology, propagation dynamics, and local interaction rules. We present the architecture built on three primitives (knowledge nodes, topology edges, and memory diffs), a multi-layer abstraction hierarchy with promotion via emergent consensus, and theoretical analysis grounding the system in small-world network theory, epidemic broadcast protocols, and swarm intelligence. We provide a reference implementation on PostgreSQL with pgvector and describe a concrete deployment in Swarm-Driven Development, a multi-agent software engineering methodology. HyphaeDB represents, to our knowledge, the first system to combine navigable small world topology with gossip-based knowledge propagation for multi-agent coordination.
ConMem: Structured Memory-Guided Adaptation in Training-Free Multi-Agent Systems
Recent advances have improved the adaptive capabilities of LLM-based multi-agent systems (MAS) through memory-, skill-, and learning-based approaches, yet these approaches remain challenged by noisy trajectories, insufficient modeling of memory-skill relations, and reliance on additional training or high-quality supervision. To address these limitations, we propose ConMem, a relation-aware and training-free framework that enables efficient multi-agent adaptation through cross-experience coordination. Specifically, ConMem distills historical interaction trajectories into structured memory cards to capture reusable strategies and cues, organizing them into a relation-aware memory graph. At runtime, ConMem retrieves cards according to task needs and coordinates them through the card graph to resolve strategy conflicts and recover their dependencies. Combined, these modules yield structured and relation-aware guidance, enabling robust, lightweight adaptation in multi-agent systems without additional training. Extensive experiments across multiple benchmarks and mainstream MAS architectures show consistent gains over existing memory architectures, with improved inference-time efficiency through pruning more than 50% of expanded candidates and reducing planning overhead by over 80%. Our codes are available at https://anonymous.4open.science/r/ConMemCode
Less Context, More Accuracy: A Bi-Temporal Memory Engine for LLM Agents Where a Lean Retrieved Context Beats the Full History
Long-term memory is the missing layer for LLM agents: across sessions they forget, and the common workaround -- replaying the whole history into the prompt -- is expensive, slow, and, as distractors accumulate, less accurate. Most memory systems win on cost or latency but still lose to the full-context baseline on accuracy, and benchmark numbers are reported on inconsistent, non-reproducible harnesses, so one system appears at wildly different scores across sources. We present Engram, an open-source, dual-process memory engine on a bi-temporal data model. A fast write path appends lossless episodes with no LLM on the critical path; an asynchronous path extracts atomic (subject, predicate, object) facts, builds a bi-temporal knowledge graph, and resolves contradictions without an LLM call per fact -- invalidating, never deleting, so every fact keeps provenance and a supersession chain. A hybrid read path fuses dense, lexical, graph, and recency/salience signals, applies a point-in-time ("as-of") filter, and assembles a compact, provenance-tagged context. On the full 500-question LongMemEval_S, graded by the official category-specific judge, Engram's lean configuration -- answering from a ~9.6k-token retrieved slice, never the full history -- scores 83.6% vs. 73.2% for full-context (+10.4 points, McNemar p < 10^-6) at ~8x fewer tokens (9.6k vs. 79k), with 0/500 errored. The gain needs a hybrid read path: facts alone lose recall, while facts plus retrieved chunks recover detail. We also contribute a neutral, in-repo evaluation harness with the official judge baked in and the full-context baseline in every table, publish the raw per-question logs, and document the measurement-integrity pitfalls (truncation, home-grown judges, full-history leaks) that silently distort memory benchmarks. Every number ships with a command to reproduce it.
Memory is Reconstructed, Not Retrieved: Graph Memory for LLM Agents
Despite recent progress, LLM agents still struggle with reasoning over long interaction histories. While current memory-augmented agents rely on a static retrieve-then-reason paradigm, this rigid pipeline design prevents them from dynamically adapting memory access to intermediate evidence discovered during inference. To bridge this gap, we propose MRAgent, a framework that combines an associative memory graph with an active reconstruction mechanism. We represent memory as a Cue-Tag-Content graph, where associative tags serve as semantic bridges connecting fine-grained cues to memory contents. Operating on this structure, our active reconstruction mechanism integrates LLM reasoning directly into memory access, allowing the agent to iteratively explore and prune retrieval paths based on accumulated evidence. This ensures that memory retrieval is dynamically adapted to the reasoning context while avoiding combinatorial explosion caused by unconstrained expansion. Experiments on the LoCoMo benchmark and LongMemEval benchmark demonstrate significant improvements over strong baselines (up to 23%), while substantially reducing token and runtime cost, highlighting the effectiveness of active and associative reconstruction for long-horizon memory reasoning.
EvoMemNav: Efficient Self-Evolving Fine-Grained Memory for Zero-Shot Embodied Navigation
Building memory is essential for long-horizon planning in zero-shot embodied navigation. Detector-centric scene graphs often compress observations into sparse nodes, discarding fine-grained visual evidence and accumulating noise, while 3D reconstruction-based methods remain computationally prohibitive. We present EvoMemNav, an efficient, self-evolving, fine-grained memory framework for zero-shot embodied navigation. EvoMemNav constructs a Visual-Semantic Memory Graph (VSMGraph) that keeps raw views as first-class memory and organizes them with lightweight semantic cues and topological relations into a room-view-object hierarchy, preserving fine-grained details for disambiguation and Stop verification. To scale to growing memory, we introduce a budgeted coarse-to-fine policy: a coarse stage compresses the search space into promising regions, and a fine stage invokes a VLM only for targeted verification and decision. Beyond static memories, EvoMemNav performs reflection-driven write-back after each subtask, updating graph-attached priors that encode accumulated environmental knowledge to refine future decisions without retraining. Experiments on GOAT-Bench and HM3D across object, text-description, and image-goal modalities show consistent gains in SR/SPL, with better multi-instance disambiguation, fewer premature stops, and stronger zero-shot generalization.
eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents
We present eMEM (Embodied Memory), a hybrid graph-based memory system for embodied agents operating in physical environments. Current agent memory architectures, such as Generative Agents, MemGPT, and A-MEM, treat memory as text streams or knowledge graphs, but embodied agents require memory that is simultaneously searchable by meaning, space, and time. eMEM fills this gap with a multi-index architecture (SQLITE for structured storage, hnswlib for approximate nearest neighbour semantic search, and an R-tree for spatial queries) unified behind a single graph model. A tiered consolidation pipeline transforms raw perceptual observations into compressed summaries, mirroring hippocampal-neocortical consolidation in biological systems. Ten agent-facing recall tools expose memory retrieval primitives, including concept-to-location resolution and cross layer recall, as first-class operations for LLM tool calling. The system is fully embedded and runs in-process alongside the agent. In addition we introduce eMEM-Bench v1, a benchmark we construct over ProcTHOR-10K scenes for embodied memory evaluation. The benchmark is organised explicitly around eight cognitive-psychology paradigms (DRM lures, pattern separation, pattern completion, source monitoring, context-dependent retrieval, long-horizon interference, serial position, and a foil augmented retention curve), each chosen so that the result is interpretable against the broader memory-systems literature in humans and prior agent-memory systems; a level of diagnostic that surface-task benchmarks like LoCoMo or OpenEQA cannot provide. eMEM scores 80.8 weighted mean over 988 probes, with a flat retention curve at ceiling from 1 h to 1 yr of simulated delay on room-unique items. We show that a pure RAG baseline (the flat_rag ablation) loses 30 pt on context dependent retrieval and 29 pt on DRM lure rejection, isolating the contribution of multi-layer storage and consolidation respectively. We release both the system and the benchmark code.
ExpGraph: Model-Agnostic Experience Learning with Graph-Structured Memory for LLM Agents
Large language model (LLM) agents have shown strong capabilities in reasoning, tool use, and multi-step interaction, but they often solve tasks from scratch and fail to reuse successful strategies or failure lessons from prior experience. Fine-tuning on collected experience can improve reuse, but it is inflexible when stronger or more suitable executors emerge. We propose ExpGraph, a model-agnostic experience learning framework that enables frozen and replaceable LLM executors to improve through external experience reuse without parameter updates. ExpGraph summarizes historical trajectories into reusable skills and failure lessons, organizes them as nodes in a self-evolving experience graph, and retrieves useful experiences through graph diffusion and utility-aware ranking. A lightweight retrieval copilot is trained with reinforcement learning using feedback that compares executor performance with and without retrieved experiences, while the graph is updated online from downstream task outcomes. We evaluate ExpGraph on ExpSuite, covering question answering, mathematical reasoning, code generation, and multi-step agentic environments including ALFWorld and AppWorld. ExpGraph improves over the strongest baseline by 12.2% and 4.7% on static tasks with smaller and larger executors, and by 21.4% and 12.7% in agentic environments, while reducing average interaction steps by 12.7% and 21.6%. Ablations show that graph-structured experience, utility-aware ranking, and adaptive retrieval jointly enable effective experience reuse across diverse tasks and executor models.
Rethinking Memory as Continuously Evolving Connectivity
Existing memory-augmented LLM agents often treat memory as a static repository with pre-defined representations and fixed retrieval pipelines, which is brittle in dynamic agentic environments where feedback, task variation, and heterogeneous signals continuously reshape what should be remembered and how it should be connected. To address this, we propose FluxMem, a connectivity-evolving memory framework that models memory as a heterogeneous graph and progressively refines its topology through three stages: initial connection formation, feedback-driven refinement, and long-term consolidation. During execution, FluxMem repairs missing links, prunes interference, aligns abstraction granularity, and distills recurrent successful trajectories into reusable procedural circuits, guided by one metric for memory generalizability and evolutionary maturity. Across three fundamentally distinct benchmarks including LoCoMo, Mind2Web, and GAIA, FluxMem achieves consistent state-of-the-art performance, demonstrating strong adaptation and generalization in complex agentic environments. The code will be open-sourced in https://github.com/zjunlp/LightMem.
MemCog: From Memory-as-Tool to Memory-as-Cognition in Conversational Agents
Existing agent memory systems universally follow what we term a Memory-as-Tool paradigm where a single query triggers one-shot retrieval of flat passage lists, suffering from passive invocation, reasoning-retrieval decoupling, and structural mismatch between retrieved fragments and the agent's navigational needs. We propose MemCog, a Memory-as-Cognition system that makes memory access an integral part of the reasoning process. MemCog organizes user knowledge as Navigable Memory Store with associative link graphs, exposes Cross-Dimensional Navigation Interface for multi-step reasoning-driven traversal, and employs Proactive Reasoning Protocol that drives agents to spontaneously initiate memory exploration from conversational context. We additionally construct ProactiveMemBench, the first benchmark for evaluating proactive memory triggering. Experiments show that MemCog achieves state-of-the-art on passive QA benchmarks (92.98 on LoCoMo, 95.8 on LongMemEval) while substantially outperforming baselines on ProactiveMemBench, demonstrating the advantage of Memory-as-Cognition.
Short-Term-to-Long-Term Memory Transfer for Knowledge Graphs under Partial Observability
Reinforcement learning under partial observability requires deciding what information to retain, yet most memory-based approaches do not explicitly model short-term-to-long-term transfer of symbolic observations. We study this transfer process in a temporal knowledge-graph memory setting and cast it as a neuro-symbolic value-based decision problem: for each observed triple, the agent chooses whether to keep or drop it before long-term insertion. To handle variable-sized short-term buffers, we use a per-item Q-learning design with shared parameters and a practical temporal-difference update over matched items across consecutive steps. On the RoomKG benchmark at long-term memory capacity 128, learned transfer decisions outperform symbolic and neural baselines, including symbolic baselines with temporal annotations and history-based LSTM/Transformer baselines. Across transfer-policy ablations, a lightweight local short-term-only variant performs best, and step-level behavior shows that the policy keeps navigation- and query-relevant facts while discarding lower-value candidate facts, supporting explicit and interpretable memory decisions under memory constraints.
EXG: Self-Evolving Agents with Experience Graphs
Large language model (LLM)-based agents have demonstrated strong capabilities in complex reasoning and problem solving through multi-step interactions, yet most deployed agents remain behaviorally static, with knowledge acquired during execution rarely translating into systematic improvement over time. In response, a growing line of work on self-evolving agents explores how agents can improve through experience during deployment, but most existing approaches either rely on ad hoc reflection limited to single-task correction or adopt unstructured memory that accumulates fragmented experience with delayed usability. To address this limitation, we introduce EXG, an experience graph framework for self-evolving agents that explicitly organizes accumulated successes and failures into a structured, relational representation. EXG is the first experience graph designed for self-evolving agents, supporting both online, real-time graph growth during execution for immediate cross-task experience reuse, and offline reuse of a consolidated experience graph as an external memory module. This design also enables EXG to serve as a plug-and-play component for existing self-evolving agents, organizing prior experience into a unified experience graph and improving both solution quality and resource efficiency as deployment progresses. Extensive experiments across code generation and reasoning benchmarks show that EXG attains more favorable performance-efficiency trade-offs than reflection- and memory-based baselines in both online and offline evaluations. Our results suggest that structuring experience as a graph provides a principled foundation for scalable and transferable self-evolving agent behavior.
CogniFold: Always-On Proactive Memory via Cognitive Folding
Existing agent memory remains predominantly reactive and retrieval-based, lacking the capacity to autonomously organize experience into persistent cognitive structure. Toward genuinely autonomous agents, we introduce CogniFold, a brain-inspired "always-on" agent memory designed for the next generation of proactive assistants. CogniFold continuously folds fragmented event streams into self-emerging cognitive structures, bootstrapping progressively higher-level cognition from incoming events and accumulated knowledge. We ground this by extending Complementary Learning Systems (CLS) theory from two layers (hippocampus, neocortex) to three, adding a prefrontal intent layer. Emulating the prefrontal cortex as the locus of intentional control and decision-making, CogniFold achieves this through graph-topology self-organization: cognitive structures proactively assemble under the stream, merge when semantically similar, decay when stale, relink through associative recall, and surface intents when concept-cluster density crosses a threshold. We evaluate structural formation using CogEval-Bench, demonstrating that CogniFold uniquely produces memory structures that match cognitive expectations and concept emergence. Furthermore, across eight downstream benchmarks -- two probing long-term conversational memory (LoCoMo, LongMemEval) and six spanning other cognitive domains -- we validate that CogniFold simultaneously performs robustly on conventional memory tasks. Our code is available at https://github.com/OpenNorve/CogniFold.
Executable Agentic Memory for GUI Agent
Modern GUI agents typically rely on a model-centric and step-wise interaction paradigm, where LLMs must re-interpret the UI and re-decide actions at every screen, which is fragile in long-horizon tasks. In this paper, we propose Executable Agentic Memory (EAM), a structured Knowledge Graph (KG) that shifts GUI planning from free-form generation to a robust retrieval-and-execution process. Our approach includes a sample-efficient memory construction pipeline using state-aware DFS and action-group mining to compress multi-step routines. To ensure efficient planning, we introduce a value-guided graph search where a lightweight Q-function model steers Monte Carlo Tree Search (MCTS) over the KG. We theoretically establish bias-consistency for the Q-model and derive sample complexity bounds for path recovery. Empirically, EAM outperforms state-of-the-art baselines like UI-TARS-7B by up to on AndroidWorld, while reducing token costs relative to GPT-4o. With a s average latency, EAM enables reliable, quick, and long-horizon GUI automation.
SAGE: A Self-Evolving Agentic Graph-Memory Engine for Structure-Aware Associative Memory
Long-term memory is becoming a central bottleneck for language agents. Exsting RAG and GraphRAG systems largely treat memory graphs as static retrieval middleware, which limits their ability to recover complete evidence chains from partial cues, exploit reusable graph-structrual roles, and improve the memory itself through downstream feedback. We introduce SAGE, a Self-evolving Agentic Graph-memory Engine that models graph memory as a dynamic long-term memory substrate. SAGE couples two roles: a memory writer that incrementally constucts structured graph memory from interaction histories, and a Graph Foundation Model-based memory reader to perform retrieval and provide feedback to the memory writer. We provide rigorooous theoretical annalyses supporting the framework. Across multi-hop QA, open-domain retireval, domain-specific review QA, and long-term agent-memory benchmarks, SAGE improves evidence recovery, answer grounding, and retrieval efficiency: after two self-evolution rounds, it achieves the best average rank on multi-hop QA; in zero-shot open-domain transfer, it reaches 82.5/91.6 Recall@2/5 on NQ. Further results on LongMemEval and HaluMem show that traning and reader-writer feedback improve multiple long-term memory and hallucination-diagnostic metrics, suggesting that self-evolving, structure-aware graph memory is a promising foundation for robust long-horizon language agents.
SkillGraph: Skill-Augmented Reinforcement Learning for Agents via Evolving Skill Graphs
Skill libraries enable large language model agents to reuse experience from past interactions, but most existing libraries store skills as isolated entries and retrieve them only by semantic similarity. This leads to two key challenges for compositional tasks. Firstly, an agent must identify not only relevant skills but also how they depend on and build upon each other. Secondly, it also makes library maintenance difficult, since the system lacks structural cues for deciding when skills should be merged, split, or removed. We propose SKILLGRAPH, a framework that represents reusable skills as nodes in a directed graph, with typed edges encoding prerequisite, enhancement, and co-occurrence relations. Given a new task, SKILLGRAPH retrieves not just individual skills, but an ordered skill subgraph that can guide multi-step decision making. The graph is continuously updated from agent trajectories and reinforcement learning feedback, allowing both the skill library and the agent policy to improve together. Experiments on ALFWorld, WebShop, and seven search-augmented QA tasks show that SKILLGRAPH achieves state-of-the-art performance against memory-augmented RL methods, with especially large gains on complex tasks that require composing multiple skills.
MAGE: Multi-Agent Self-Evolution with Co-Evolutionary Knowledge Graphs
Self-evolving language-model agents must decide what to learn next and how to preserve what they have learned across iterations. Existing systems typically carry this cross-iteration knowledge as natural-language feedback, flat episodic memory, or implicit reinforcement signals, none of which cleanly supports a frozen weak backbone at inference time. This paper introduces MAGE (Multi-Agent Graph-guided Evolution), a framework that externalizes self-knowledge into a four-subgraph co-evolutionary knowledge graph. Its experience subgraph stores both teacher-written failure corrections and the learner's own past correct reasoning traces, which are retrieved as task-conditioned guidance for a frozen execution model. During evolution, the graph, a task-level search bandit, and a skill-level routing bandit are updated from the same reward stream, while the learner's backbone remains unchanged. We further provide structural analysis showing how append-only memory growth, bounded curriculum coverage, and task-filtered retrieval together support stable improvement of the retrieval substrate for frozen-learner evolution. Across nine benchmarks spanning mathematical reasoning, multi-hop and open-domain question answering, spatio-temporal analysis, financial numerical reasoning, medical multiple-choice, an open-world survival game, and web navigation, MAGE achieves strong performance against prompt-based frozen-backbone baselines. Ablations show that self-harvested success traces and teacher-written corrections are complementary, with success memories contributing most on reasoning-template-heavy tasks and corrective memories supporting harder composition and interaction settings.
HAGE: Harnessing Agentic Memory via RL-Driven Weighted Graph Evolution
Memory retrieval in agentic large language model (LLM) systems is often treated as a static lookup problem, relying on flat vector search or fixed binary relational graphs. However, fixed graph structures cannot capture the varying strength, confidence, and query-dependent relevance of relationships between events. In this paper, we propose HAGE, a weighted multi-relational memory framework that reconceptualizes retrieval as sequential, query-conditioned traversal over a unified relational memory graph. Memory is organized as relation-specific graph views over shared memory nodes, where each edge is associated with a trainable relation feature vector encoding multiple relational signals. Given a query, an LLM-based classifier identifies the relational intent, and a routing network dynamically modulates the corresponding dimensions of the edge embedding. Traversal scores are computed via a learned combination of semantic similarity and these query-conditioned edge representations. This allows memory traversal to prioritize high-utility relational paths while softly suppressing noisy or weakly relevant connections. Beyond adaptive traversal, HAGE further introduces a reinforcement learning-based training framework that jointly optimizes routing behavior and edge representations using downstream tasks. Finally, empirical results demonstrate improved long-horizon reasoning accuracy and a favorable accuracy-efficiency trade-off compared to state-of-the-art agentic memory systems. Our code is available at https://github.com/FredJiang0324/HAGE_MVPReview.