GUI Agent Benchmarks
GUI: Graphical User Interface
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21 papers5 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Long-horizon GUI agents rely on visual history to maintain task states, but retaining historical screenshots increases visual-token usage and inference costs, while textual summaries can discard critical state information, undermining long-horizon reliability. We propose ECHOES, which leverages training-time privileged information to guide textual history compression and strengthen long-horizon reasoning. Specifically, ECHOES adopts a Compression-Think-Action (CTA) format to recursively update a textual history state and reason. The same model, given privileged multi-image inputs, serves as a teacher that provides dense token-level on-policy distillation on student-generated CTA rollouts. Our Perception-Memory Fidelity (PMF) Gap-guided OPD-RL framework dynamically balances privileged distillation and task-reward optimization, with periodic teacher updates supporting continued improvement. We further introduce ECHOESBMK, a fine-grained diagnostic benchmark derived from real GUI agent failure trajectories to jointly evaluate visual perception and cross-modal state retention. Experiments on four GUI benchmarks and ECHOESBMK demonstrate substantial gains in task performance and memory fidelity. Without retaining historical screenshots at deployment, ECHOES achieves competitive performance with a favorable performance-inference-cost trade-off and exhibits positive zero-shot transfer to unseen visual planning tasks.
Learn from Move: the Next Step for GUI Agents
Existing benchmarks for GUI agents primarily focus on increasing task difficulty by extending task horizons. Besides, enabling agents to explore unfamiliar environments and successfully complete tasks within them is also a critical yet challenging problem. We introduce LatentGUIWorld, a benchmark of six tasks in three matched pairs organized by the evidence needed for control: uses prior knowledge and available observations, requires interaction that directly reveals hidden semantics, and identifies dynamics from action-response relationships. Frontier models struggle especially on tasks. We introduce MOVE, which separates movement from button events and exposes intermediate visual feedback, together with demonstrations of iterative exploration and control. Ablations show that both action granularity and multi-step demonstrations improve performance. After SFT, LatentLearner-9B achieves 50.0% overall success on LatentGUIWorld, comparable to several frontier models. Joint RL further raises egocentric Drag and Ten-Choice success to 92.0% and 75.3%. Behavioral analysis reveals multi-step exploration. In egocentric Drag, RL increases Pearson correlation between error-normalized commands and ideal gain compensation from 0.610 to 0.803. Together, these behaviors show that models learn to explore through interaction and adapt their control to environment dynamics. The same format improves GUI grounding after RL, reaching 67.37% mean accuracy across five benchmarks versus 66.72% for conventional RL.
A Decade in a Day: Synthesizing Agent-Native Interfaces from Human-Oriented Software Evolution
Large language model agents are emerging as an important new class of users of desktop applications. However, existing desktop interfaces were designed for human end users or application developers, leaving agents to interpret visual controls or discover and compose low-level software operations. This mismatch can hinder even capable agents, yet it remains unclear what interface properties make desktop software easier for agents to use. To study this question, we treat software evolution as a natural source of interface variation and introduce DeskIF-Bench, a benchmark of 255 artifact-verified tasks across six desktop applications. By holding the task, agent, and verifier fixed while varying the software release, we measure how interface changes affect agent performance. Across two models and six applications, the newest release consistently outperforms the oldest. Trajectory analysis identifies three relevant interface properties: discoverability, granularity, and observability. Guided by these properties, we develop ANIS, a framework that synthesizes agent-native interfaces from the capabilities of installed applications. On an expanded evaluation of 368 tasks across eight applications, atomic interfaces improve success over native SDK use by 3.8 and 3.5 percentage points with DeepSeek V4 Flash and Claude Haiku 4.5, respectively, while reducing online token usage by approximately 73%. Goal-level commands further raise success to 74.5% and 67.4%, respectively.
Same Tasks, Different Apps: Why Mobile GUI Agents Fail to Generalize?
Mobile GUI agents deployed in real settings must work across different applications that support the same functionality. Most existing benchmarks test each task in only one app, so a high score can mean the agent understands the task, or only that it knows that particular app. We introduce AnyAppBench, a category-controlled live Android benchmark that evaluates cross-application generalization while keeping the user goal fixed. It spans 10 functional categories, 100 task templates, and 520 task--application pairs over 52 applications. Agents run from raw instructions and with app-independent sub-goals, and a VLM judge labels every failed run under a fixed failure taxonomy whose reliability is measured by human annotation. We find that, across 13 agents, success on the original application does not transfer reliably to new applications with the same goal. Furthermore, providing high-level sub-goal decomposition produces only small, category-dependent changes that do not close the gap, and the mix of failure types changes with the target interface. Based on those insights, we believe the AnyAppBench benchmark provides an important stepping stone toward robust real-world deployment of mobile GUI agents. Our code, data and the leaderboard can be found at the project website https://anyappbench.github.io/.
DashAct: A Progressive Diagnostic Benchmark for GUI Agents in Interactive Dashboard Analysis
Interactive dashboards require users to reveal and connect evidence across stateful interactions. Although graphical user interface (GUI) agents could automate this process, existing dashboard benchmarks primarily report final answers or task success. They provide limited insight into whether failures arise from maintaining the analytical process, selecting actions, or grounding visual targets. We introduce DashAct, a progressive diagnostic benchmark that evaluates the same annotated dashboard interactions under systematically varied contextual and spatial support. DashAct contains 348 human-verified interaction trajectories with milestone dependencies and hierarchical target annotations. Its three stages evaluate end-to-end execution, verified-context action prediction, and target-conditioned grounding under four visual conditions. Aligned action and spatial annotations connect outcomes across these settings, providing diagnostic evidence for interpreting online failures. Experiments reveal persistent difficulties in action prediction and fine-grained grounding, alongside model-dependent responses to contextual and spatial support. A Qwen-based adaptation study further improves target localization and online Milestone Coverage, illustrating how DashAct can guide practical agent improvements.
JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition
Real-world GUI usage frequently involves workflows that span multiple devices and platforms, requiring the transfer of intermediate results, maintenance of shared state, and coordination across heterogeneous environments. However, existing GUI benchmarks overwhelmingly evaluate agents on single-device, statically defined tasks, thus leaving such cross-device capabilities largely unexamined, resulting in an overly optimistic assessment of agents' readiness for real-world usage. We introduce JarvisGUI, a dynamic benchmark that evaluates GUI agents on cross-device workflows requiring coordinated interaction across heterogeneous platforms, including Android, Windows, and Ubuntu. Specifically, JarvisGUI formulates GUI tasks as input-output transformations under a lightweight type system, which allows us to automatically compose multi-step, cross-device workflows and dynamically evaluate agent performance within a unified framework. By evaluating agents in virtual environments spanning multiple operating systems, JarvisGUI reveals that state-of-the-art open-source GUI agents struggle with the state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management required for real-world workflows, exposing a critical capability gap invisible to existing benchmarks.
Do GUI Agents Know When Not to Act? Enabling Conflict-Aware Termination for Multimodal GUI Agents
Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.
EvoGUI: An Evolution-Aware Benchmark for GUI State-Transition Understanding
GUI agents must reason about how actions transform interface states, but end-to-end success rates entangle this ability with perception, grounding, planning, and recovery. We introduce EvoGUI, a diagnostic framework that converts normalized GUI trajectories into three complementary visual question answering probes: temporal ordering, inverse action/value prediction, and contrastive one-step successor discrimination. Their labels are derived from trajectory order and logged actions, requiring no additional task-label annotation after trajectory normalization. We instantiate EvoGUI-Bench from Mind2Web and WebLINX, yielding 3,000 instances across 120 domains, and evaluate 28 vision-language model configurations zero-shot. The strongest model reaches only 60.4 EvoGain, while model scale and GUI specialization do not reliably predict performance. These results establish EvoGUI-Bench as a scalable diagnostic complement to end-to-end GUI-agent evaluation while exposing substantial headroom in state-transition understanding. The source code is publicly available at https://github.com/Yyhhh6/EvoGUI.
Beyond Sequential Interaction: Benchmarking Parallel Execution and Coordination for GUI Agents
Graphical user interface (GUI) agents are systems powered by large multimodal models (LMMs). They perceive screen state and execute user instructions through GUI actions such as clicking, typing, and scrolling on desktops and mobile devices. However, current agents scale poorly to long-horizon tasks: actions incur costly LMM inferences, and performance degrades as context grows. Humans divide such workloads among collaborators who complete sub-tasks in parallel. Yet parallel coordination among GUI agents has received little attention. To close this gap, we introduce ParaGUIBench, to our knowledge, the first benchmark dedicated to parallel execution and coordination of multiple GUI agents on separate desktop instances. It consists of three components: a multi-device Docker infrastructure with a shared file system; a dataset of 233 tasks spanning six task categories; and an evaluation system with efficiency metrics, including step reduction ratio and token cost. We further introduce ParaGUI, a planner-worker agent that decomposes GUI tasks and dispatches sub-tasks to concurrent workers on separate desktop instances. On ParaGUIBench, ParaGUI reaches a 46.4% success rate, outperforming the strongest serial baseline (Claude Sonnet 4.6) by 12.9 points while using roughly half the steps and less than half the tokens. These results show that parallel execution can improve both success rate and efficiency on decomposable, long-horizon GUI tasks, pointing to a direction worth further study.
GUI vs. CLI: Execution Bottlenecks in Screen-Only and Skill-Mediated Computer-Use Agents
Computer-use agents can execute software tasks through either graphical interfaces or programmatic command interfaces, but existing evaluations confound interaction modality with differences in tasks, initial states, verifiers, and permitted actions. We introduce a matched execution-layer benchmark of 440 desktop tasks across 18 applications and 12 workflow categories, where screen-only GUI agents and skill-mediated CLI agents receive identical goals, states, and final-state verifiers while being restricted to modality-native actions. In this controlled setting, the strongest GUI agent reaches a 59.1% full pass rate, outperforming the strongest original-skill CLI agent at 48.2%; however, verifier-guided skill augmentation raises CLI success to 69.3%, showing that much of the CLI deficit comes from incomplete skill coverage rather than model capability alone. These results suggest that GUI and CLI expose different execution bottlenecks: GUI agents are limited by reliable grounded interaction over long-horizon workflows, whereas CLI agents are limited by the coverage and scalability of their skill interfaces.
MacAgentBench: Benchmarking AI Agents on Real-World macOS Desktop
Computer use agents (CUAs) have advanced rapidly in desktop automation, and a growing number of users deploy CUAs such as OpenClaw on Mac Mini for always-on automation. However, existing benchmarks, including those for macOS, evaluate agents without framework augmentation and rely on binary evaluation. As a result, they fail to capture both the framework capabilities leveraged by modern CUAs and the partial progress on long-horizon, multi-application tasks. We present MacAgentBench, a comprehensive macOS agent benchmark comprising 676 tasks across 25 applications, with nearly 60% involving both GUI and CLI interaction. The benchmark adopts deterministic rule-based evaluation and introduces fine-grained multi-checkpoint scoring with capability annotations for multi-application tasks. Experiments across three frameworks and 16 models show that the best configuration, Claude Opus 4.6 on OpenClaw, attains 73.7% Pass@1, while this advantage is primarily driven by the skill library rather than by framework design. Fine-grained metrics further reveal that models with similar Pass@1 can differ substantially in sub-goal completion. Our code and data are publicly available at https://github.com/JetAstra/MacAgentBench.
iOSWorld: A Benchmark for Personally Intelligent Phone Agents
A useful phone agent needs to be personally intelligent. It should reason over a user's identity, history, and preferences as they exist on the device, not just follow isolated instructions in an impersonal sandbox. Existing mobile agent benchmarks lack this kind of personalization. We introduce iOSWorld, the first interactive native iOS simulator benchmark built around a persistent user identity spanning 26 newly built iOS apps. These apps contain connected data such as transactions, messages, travel records, social relationships, and financial activity. iOSWorld includes 133 tasks across three increasingly difficult categories. Single-app tasks (27) test one app, multi-app tasks (60) span 2 to 8 apps, and memory and personalization tasks (46) require agents to infer patterns from personal data. We evaluate frontier and open-source computer-use models in both vision-only and privileged vision+XML settings. The best configuration reaches 52% overall but only 37% on multi-app tasks. Privileged vision+XML access improves frontier models by up to 26 percentage points, while smaller models do not benefit from added accessibility-tree input. We release iOSWorld as an open-source benchmark with all apps, seeded data, tasks, rubrics, and evaluation code.
WeaveBench: A Long-Horizon, Real-World Benchmark for Computer-Use Agents with Hybrid Interfaces
Computer-use agents (CUAs) increasingly operate in runtimes that combine visual desktop control, command-line execution, code editing, browsers, and external tools. Existing benchmarks, however, often evaluate these interfaces as separable capabilities, leaving long-horizon cross-interface orchestration under-tested. Thus, we introduce WeaveBench, a long-horizon hybrid-interface benchmark with 114 tasks across 8 real-world work domains, grounded in real user requests and publicly verifiable artifacts. Each task requires agents to combine GUI observations/actions with CLI/code operations within a single trajectory. We evaluate these tasks on a real Ubuntu desktop inside deployed CLI-agent runtimes, augmented with a minimal desktop-control plugin. We also propose a companion trajectory-aware judge that inspects deliverables, files, screenshots, logs, and action traces, while detecting shortcut behaviors such as fabricated visual evidence or hard-coded metrics. Across frontier model-runtime pairings, the best PassRate reaches only 41.2%, showing the benchmark remains far from saturated. The trajectory-aware judge further reveals that outcome-only grading substantially overestimates agent performance. Overall, WeaveBench exposes a critical gap in CUA evaluation and provides an effective testbed to measure whether agents can orchestrate GUI, CLI, and code operations across long-horizon real-world tasks.
MacArena: Benchmarking Computer Use Agents on an Online macOS Environment
Computer-use agents (CUAs) operate graphical user interfaces (GUIs) through vision and control primitives, and their capabilities have advanced rapidly, driven in part by standardized online evaluation benchmarks such as OSWorld, which serve both as evaluation tools and as training environments for reinforcement learning. However, macOS remains underserved in this landscape: the only existing benchmark, macOSWorld, covers a narrow slice of first-party applications with simpler tasks, and runs on x86 virtual machines incompatible with Apple Silicon. We introduce MacArena, a benchmark of 421 manually verified tasks spanning 50 applications that combines a curated port of OSWorld tasks, content sourced from macOSWorld, and 49 new macOS-native tasks, all running on Apple's native Virtualization framework on Apple Silicon. We argue that macOS presents distinct GUI challenges beyond what Linux-based benchmarks capture, and our evaluation supports this claim: strong model performance on existing benchmarks can reflect familiarity with task distributions rather than genuine cross-platform GUI competence. Notably, model rankings invert between ported and macOS-native tasks, with a leading model trailing by over 26% on the MacArena subset, suggesting that macOS poses a genuinely harder environment for current GUI agents.
MedCUA-Bench: A Screenshot-Only Benchmark for Clinical Computer-Use Agents
Computer-use agents could automate repetitive screen-based clinical work, but their reliability in medical graphical user interfaces remains largely unvalidated. Existing benchmarks focus on general web or desktop tasks and underrepresent medical software, which requires domain knowledge, exhibits markedly different UI design from mainstream applications, lacks public testing environments, and demands safety validation beyond task completion. We introduce MedCUA-Bench, an interactive benchmark for clinical computer-use agents. It covers 18 clinical scenarios across 10 medical domains, reconstructed from real product manuals and open-source medical systems to capture authentic clinical interfaces while avoiding licensing and privacy constraints. Each task ships with paired intent- and step-level goals to disentangle clinical reasoning from UI execution, and is evaluated by a deterministic checker over task completion and five clinical safety dimensions. Across 23 agents, the best closed-source model reaches 54.2% strict success, while all models remain below 9% on the real OpenEMR. Open-source agents average only 2.5%, with the best reaching 16.2%. MedCUA-Bench exposes the gap between current agents and reliable clinical software use, providing a reproducible testbed for future research.
Recovering Policy-Induced Errors: Benchmarking and Trajectory Synthesis for Robust GUI Agents
While GUI agents have advanced rapidly, they often lack the robustness to recover from their own errors, hindering real-world deployment. To bridge this gap at both the evaluation and data levels, we introduce GUI-RobustEval and propose Robustness-driven Trajectory Synthesis. GUI-RobustEval contains executable test cases that systematically measure error recovery capabilities across a broad and realistic spectrum of error modes. At the data level, RoTS is a scalable synthesis framework that creates high-quality data via a tree-based pipeline that proactively discovers diverse error modes and synthesizes corresponding recovery steps. Our two models, RoTS-7B and RoTS-32B, fine-tuned on our dataset, both demonstrate significant gains on GUI-RobustEval and traditional GUI benchmarks. Notably, RoTS-32B achieves state-of-the-art performance on OSWorld, with a success rate and a All-Pass@4 score, suggesting that improved long-horizon error recovery ability contributes to both robustness and overall performance. Our code is available at https://github.com/AlibabaResearch/RoTS.
Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment
Test-Time Scaling (TTS), which samples multiple candidate actions and ranks them via a Critic Model, has emerged as a promising paradigm for generalist GUI agents. Its efficacy thus hinges on the critic's fine-grained ranking ability. However, existing GUI critic models uniformly adopt binary classification. Our motivational analysis of these models exposes a severe entanglement: scores for valid actions and plausible-but-invalid distractors become indistinguishable. We attribute this failure to two structural defects: Affordance Collapse--the hierarchical affordance space is compressed into 0/1 labels; and Noise Sensitivity--binary objectives overfit to noisy decision boundaries. To resolve this, we introduce BBCritic (Beyond-Binary Critic), a paradigm shift grounded in the Functional Equivalence Hypothesis. Through two-stage contrastive learning, BBCritic aligns instructions and actions in a shared Affordance Space, recovering the hierarchical structure that binary supervision flattens. We also present BBBench (Beyond-Binary Bench), the first GUI critic benchmark that pairs a dense action space with a hierarchical four-level taxonomy, enabling fine-grained ranking evaluation. Experimental results show that BBCritic-3B, trained without any extra annotation, outperforms 7B-parameter SOTA binary models. It demonstrates strong zero-shot transferability across platforms and tasks, supporting our methodological view: GUI critique is fundamentally a metric-learning problem, not a classification one.
WinDeskGround: A Benchmark for Robust GUI Grounding in Complex Multi-Window Desktop Environments
Multimodal Large Language Models (MLLMs) have revolutionized GUI automation, yet their efficacy is largely established on idealized, single-layer interfaces. This paper identifies a critical reliability gap: state-of-the-art agents face distinct robustness challenges in real-world desktop environments characterized by multi-window stacking, occlusion, and visual clutter. To address this, we introduce WinDeskGround, a novel benchmark and synthesis framework tailored for evaluating GUI grounding robustness. Unlike static datasets, our framework parametrically generates complex desktop scenarios by controlling window occlusion, layout density, and semantic similarity, thereby simulating the distribution shifts of authentic workflows. We construct a diverse meta-dataset of 1,356 high-fidelity instruction-target pairs and conduct comprehensive evaluations of five leading MLLMs. Our results demonstrate that while top-tier agents excel in simplified settings, their accuracy declines under partial occlusion. WinDeskGround provides a valuable benchmark to facilitate the assessment and advancement of GUI agent robustness in realistic environments. The code is available at https://github.com/ZZZhr-1/WinDeskGround.
FineState-Bench: Benchmarking State-Conditioned Grounding for Fine-grained GUI State Setting
Despite the rapid progress of large vision-language models (LVLMs), fine-grained, state-conditioned GUI interaction remains challenging. Current evaluations offer limited coverage, imprecise target-state definitions, and an overreliance on final-task success, obscuring where and why agents fail. To address this gap, we introduce FineState-Bench, a benchmark that evaluates whether an agent can correctly ground an instruction to the intended UI control and reach the exact target state. FineState-Bench comprises 2,209 instances across desktop, web, and mobile platforms, spanning four interaction families and 23 UI component types, with each instance explicitly specifying an exact target state for fine-grained state setting. We further propose FineState-Metrics, a four-stage diagnostic pipeline with stage-wise success rates: Localization Success Rate (SR@Loc), Interaction Success Rate (SR@Int), Exact State Success Rate at Locate (ES-SR@Loc), and Exact State Success Rate at Interact (ES-SR@Int), and a plug-and-play Visual Diagnostic Assistant (VDA) that generates a Description and a bounding-box Localization Hint to diagnose visual grounding reason via controlled w/ vs.\ w/o comparisons. On FineState-Bench, exact goal-state success remains low: ES-SR@Int peaks at 32.8% on Web and 22.8% on average across platforms. With VDA localization hints, Gemini-2.5-Flash gains +14.9 ES-SR@Int points, suggesting substantial headroom from improved visual grounding, yet overall accuracy is still insufficient for reliable fine-grained state-conditioned interaction Github.
Benchmarking and Improving GUI Agents in High-Dynamic Environments
Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains largely underexplored. Existing agents typically rely on a single screenshot after each action for decision-making, leading to a partially observable (or even unobservable) Markov decision process, where the key GUI state including important information for actions is often inadequately captured. To systematically explore this challenge, we introduce DynamicGUIBench, a comprehensive online GUI benchmark spanning ten applications and diverse interaction scenarios characterized by important interface changes between actions. Furthermore, we present DynamicUI, an agent designed for dynamic interfaces, which takes screen-recording videos of the interaction process as input and consists of three components: a dynamic perceiver, a refinement strategy, and a reflection. Specifically, the dynamic perceiver clusters frames of the GUI video, generates captions for the centroids, and iteratively selects the most informative frames as the salient dynamic context. Considering that there may be inconsistencies and noise between the selected frames and the textual context of the agent, the refinement strategy employs an action-conditioned filtering to refine thoughts to mitigate thought-action inconsistency and redundancy. Based on the refined agent trajectories, the reflection module provides effective and accurate guidance for further actions. Experiments on DynamicGUIBench demonstrate that DynamicUI significantly improves the performance in dynamic GUI environments, while maintaining competitive performance on other public benchmarks.
RiskWebWorld: A Realistic Interactive Benchmark for GUI Agents in E-commerce Risk Management
Graphical User Interface (GUI) agents show strong capabilities for automating web tasks, but existing interactive benchmarks primarily target benign, predictable consumer environments. Their effectiveness in high-stakes, investigative domains such as authentic e-commerce risk management remains underexplored. To bridge this gap, we present RiskWebWorld, the first highly realistic interactive benchmark for evaluating GUI agents in e-commerce risk management. RiskWebWorld features 1,513 tasks sourced from production risk-control pipelines across 8 core domains, and captures the authentic challenges of risk operations on uncooperative websites, partially environmental hijackments. To support scalable evaluation and agentic reinforcement learning (RL), we further build a Gymnasium-compliant infrastructure that decouples policy planning from environment mechanics. Our evaluation across diverse models reveals a dramatic capability gap: top-tier generalist models achieve 49.1% success, while specialized open-weights GUI models lag at near-total failure. This highlights that foundation model scale currently matters more than zero-shot interface grounding in long-horizon professional tasks. We also demonstrate the viability of our infrastructure through agentic RL, which improves open-source models by 16.2%. These results position RiskWebWorld as a practical testbed for developing robust digital workers.