GUI Agents

GUI: Graphical User Interface

Overview

GUI agents use multimodal models to interpret screens and carry out tasks through clicks, typing, dragging, and sometimes structured accessibility or command-line tools. Researchers improve them with supervised demonstrations, reinforcement learning in interactive environments, symbolic planning, memory, and verification of action outcomes. Benchmarks such as OSWorld, AndroidWorld, and WebArena test agents across desktop, mobile, and web tasks, with newer evaluations emphasizing real apps and long professional workflows. Agents can handle many routine tasks, but precise grounding, cross-app generalization, error recovery, safety, and efficient long-horizon execution remain difficult.

Latest papers

178 papers30 papers in the last four weeks, up 67% on the four weeks before. 0.2% of all new papers.

Apr 6, 2026

GUIDE: Interpretable GUI Agent Evaluation via Hierarchical Diagnosis

Evaluating GUI agents presents a distinct challenge: trajectories are long, visually grounded, and open-ended, yet evaluation must be both accurate and interpretable. Existing approaches typically apply a single holistic judgment over the entire action-observation sequence-a strategy that proves unreliable on long-horizon tasks and yields binary verdicts offering no insight into where or why an agent fails. This opacity limits the utility of evaluation as a diagnostic tool for agent development. We introduce GUIDE (GUI Understanding and Interpretable Diagnostic Evaluation), a framework that decomposes trajectory assessment into three sequential stages mirroring the compositional structure of GUI tasks. Trajectory Segmentation partitions the full trace into semantically coherent subtask units. Subtask Diagnosis evaluates each unit in context, assigning a completion verdict and generating a structured error analysis with corrective recommendations. Overall Summary aggregates per-subtask diagnoses into a task-level judgment. By operating on bounded subtask segments rather than full trajectories, GUIDE mitigates the context overload that degrades existing evaluators as task complexity grows. We validate GUIDE on three benchmarks: an industrial e-commerce dataset of 932 trajectories, AGENTREWARDBENCH spanning five web agent tasks with 1302 trajectories, and AndroidBench for mobile device control. Across all settings, GUIDE substantially outperforms existing evaluators-achieving up to 5.35 percentage points higher accuracy than the strongest baseline-while producing structured diagnostic reports that directly inform agent improvement.
Apr 3, 2026

OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments

Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: https://omni-gui.github.io.
Mar 31, 2026

PSPA-Bench: A Personalized Benchmark for Smartphone GUI Agent

Smartphone GUI agents execute tasks by operating directly on app interfaces, offering a path to broad capability without deep system integration. However, real-world smartphone use is highly personalized: users adopt diverse workflows and preferences, challenging agents to deliver customized assistance rather than generic solutions. Existing GUI agent benchmarks cannot adequately capture this personalization dimension due to sparse user-specific data and the lack of fine-grained evaluation metrics. To address this gap, we present PSPA-Bench, the benchmark dedicated to evaluating personalization in smartphone GUI agents. PSPA-Bench comprises over 12,855 personalized instructions aligned with real-world user behaviors across 10 representative daily-use scenarios and 22 mobile apps, and introduces a structure-aware process evaluation method that measures agents' personalized capabilities at a fine-grained level. Through PSPA-Bench, we benchmark 11 state-of-the-art GUI agents. Results reveal that current methods perform poorly under personalized settings, with even the strongest agent achieving limited success. Our analysis further highlights three directions for advancing personalized GUI agents: (1) reasoning-oriented models consistently outperform general LLMs, (2) perception remains a simple yet critical capability, and (3) reflection and long-term memory mechanisms are key to improving adaptation. Together, these findings establish PSPA-Bench as a foundation for systematic study and future progress in personalized GUI agents.
Mar 27, 2026

GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation

Large vision-language models have endowed GUI agents with strong general capabilities for interface understanding and interaction. However, due to insufficient exposure to domain-specific software operation data during training, these agents exhibit significant domain bias - they lack familiarity with the specific operation workflows (planning) and UI element layouts (grounding) of particular applications, limiting their real-world task performance. In this paper, we present GUIDE (GUI Unbiasing via Instructional-Video Driven Expertise), a training-free, plug-and-play framework that resolves GUI agent domain bias by autonomously acquiring domain-specific expertise from web tutorial videos through a retrieval-augmented automated annotation pipeline. GUIDE introduces two key innovations. First, a subtitle-driven Video-RAG pipeline unlocks video semantics through subtitle analysis, performing progressive three-stage retrieval - domain classification, topic extraction, and relevance matching - to identify task-relevant tutorial videos. Second, a fully automated annotation pipeline built on an inverse dynamics paradigm feeds consecutive keyframes enhanced with UI element detection into VLMs, inferring the required planning and grounding knowledge that are injected into the agent's corresponding modules to address both manifestations of domain bias. Extensive experiments on OSWorld demonstrate GUIDE's generality as a plug-and-play component for both multi-agent systems and single-model agents. It consistently yields over 5% improvements and reduces execution steps - without modifying any model parameters or architecture - validating GUIDE as an architecture-agnostic enhancement to bridge GUI agent domain bias.
Mar 27, 2026

Towards GUI Agents: Vision-Language Diffusion Models for GUI Grounding

Autoregressive (AR) vision-language models (VLMs) have long dominated multimodal understanding, reasoning, and graphical user interface (GUI) grounding. Recently, discrete diffusion vision-language models (DVLMs) have shown strong performance in multimodal reasoning, offering bidirectional attention, parallel token generation, and iterative refinement. However, their potential for GUI grounding remains unexplored. In this work, we evaluate whether discrete DVLMs can serve as a viable alternative to AR models for GUI grounding. We adapt LLaDA-V for single-turn action and bounding-box prediction, framing the task as text generation from multimodal input. To better capture the hierarchical structure of bounding-box geometry, we propose a hybrid masking schedule that combines linear and deterministic masking, improving grounding accuracy by up to 6.1 points in Step Success Rate (SSR) over the GUI-adapted LLaDA-V trained with linear masking. Evaluations on four datasets spanning web, desktop, and mobile interfaces show that the adapted diffusion model with hybrid masking consistently outperforms the linear-masked variant and performs competitively with autoregressive counterparts despite limited pretraining. Systematic ablations reveal that increasing diffusion steps, generation length, and block length improves accuracy but also increases latency, with accuracy plateauing beyond a certain number of diffusion steps. Expanding the training data with diverse GUI domains further reduces latency by about 1.3 seconds and improves grounding accuracy by an average of 20 points across benchmarks. These results demonstrate that discrete DVLMs are a promising modeling framework for GUI grounding and represent an important step toward diffusion-based GUI agents.
Mar 27, 2026

Where and How to Prune: An Empirical Study of Visual Token Pruning for GUI Agent Navigation

In recent years, GUI agents have demonstrated strong potential in navigation tasks. However, preserving complete historical screenshots introduces substantial computational overhead. This paper investigates how token pruning, a plug-and-play inference acceleration technique, can be effectively applied to GUI agent navigation scenarios. Firstly, we address the question of where pruning should occur. We identify a system-level redundancy overlooked by existing methods: as the same screenshot is repeatedly fed into the model across different steps, its ViT encoding is redundantly recomputed each time. We show that its ViT-encoded embeddings can be fully cached and reused across steps, substantially reducing FLOPs while preserving model performance. This finding suggests that inference acceleration efforts should focus on the subsequent Large Language Model (LLM). Building on this, we further address the question of how to prune within the LLM, and distill two key insights: (i) from a semantic perspective, the token budget should be balanced between foreground and background regions; (ii) from a spatial perspective, the spatial uniformity of retained tokens should be maintained to preserve the model's global spatial perception. These findings provide practical guidance for the design of inference acceleration and token pruning for GUI agent navigation.
Mar 26, 2026

GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Tasks

Graphical User Interface (GUI) agents have the potential to assist users in interacting with complex software (e.g., PowerPoint, Photoshop). While prior research has primarily focused on automating user actions through clicks and keystrokes, this paradigm overlooks human intention, where users value the ability to explore, iterate, and refine their ideas while maintaining agency. To move beyond automation and toward collaboration, GUI agents must understand what users are doing and why. We introduce GUIDE (GUI User Intent Detection Evaluation), a benchmark that evaluates AI models on their ability to perceive user behavior, infer intent, and provide assistance in open-ended GUI tasks. GUIDE consists of 67.5 hours of screen recordings from 120 novice user demonstrations with think-aloud narrations, across 10 software. GUIDE defines three tasks - (i) Behavior State Detection, (ii) Intent Prediction, and (iii) Help Prediction that test a model's ability to recognize behavior state, reason about goals, and decide when and how to help. Evaluations across eight state-of-the-art multimodal models reveal that all models struggled, achieving only 44.6% and 55.0% accuracy on behavior state and help prediction. However, providing user context significantly improved the performance, raising help prediction by up to 50.2pp, highlighting the critical role of structured user understanding in effective assistance. Our dataset is available at https://guide-bench.github.io.
Mar 23, 2026

CAPTCHA Solving for Native GUI Agents: Automated Reasoning-Action Data Generation and Self-Corrective Training

GUI agents are rapidly shifting from multi-module pipelines to end-to-end, native vision-language models (VLMs) that perceive raw screenshots and directly interact with digital devices. Despite rapid progress on general GUI tasks, CAPTCHA solving remains a major challenge. On the other hand, although specialized CAPTCHA solving pipelines exist, they cannot handle general GUI tasks. To address this gap, we introduce ReCAP: a CAPTCHA-capable native GUI agent that solves modern, interactive CAPTCHA challenges while retaining general GUI-agent performance. We first develop a dynamic CAPTCHA system spanning seven representative CAPTCHA types, designed to stress primitive and complementary capabilities for CAPTCHA solving. Then, we develop an automated data collection and curation pipeline that generates large-scale CAPTCHA interaction trajectories paired with reasoning traces. As CAPTCHA solving often requires multi-step interaction and recovery from intermediate mistakes, we further leverage failed trajectories to construct self-correction data, training agents to reflect on errors and correct their actions online. Across synthetic and real-world test sets, ReCAP substantially improves CAPTCHA-solving success over its base agents, while maintaining strong performance on general GUI-agent benchmarks.
Mar 21, 2026

Seed1.8 Model Card: Towards Generalized Real-World Agency

We present Seed1.8, a foundation model aimed at generalized real-world agency: going beyond single-turn prediction to multi-turn interaction, tool use, and multi-step execution. Seed1.8 keeps strong LLM and vision-language performance while supporting a unified agentic interface-search, code generation and execution, and GUI interaction. For deployment, it offers latency- and cost-aware inference, including configurable thinking modes and optimized visual encoding for images and video. We report evaluations on standard benchmarks and application-aligned workflows spanning foundational skills, multimodal understanding, and agentic behavior. Seed1.8 is released to support further research and development on interactive, real-world use cases.
Mar 16, 2026

GUI-CEval: A Hierarchical and Comprehensive Chinese Benchmark for Mobile GUI Agents

Recent progress in Multimodal Large Language Models (MLLMs) has enabled mobile GUI agents capable of visual perception, cross-modal reasoning, and interactive control. However, existing benchmarks are largely English-centric and fail to capture the linguistic and interaction characteristics of the Chinese mobile ecosystem. They also focus on isolated skills such as GUI grounding or offline agent, lacking a unified and fine-grained framework to assess the full capability chain from perception to execution. To address this gap, we introduce GUI-CEval, the first comprehensive benchmark for Chinese mobile GUI agents, built entirely on physical device environments. GUI-CEval spans 201 mainstream apps across four device types and adopts a two-level structure that evaluates both atomic abilities and realistic application-level performance along five dimensions: perception, planning, reflection, execution, and evaluation. All data are collected and verified through multi-stage manual processes to ensure authenticity and reproducibility. Extensive experiments on 20 representative MLLMs and multi-agent systems show that while models such as Qwen2.5-VL and UI-TARS perform competitively, most MLLMs still exhibit clear weaknesses in reflective decision-making and post-action self-evaluation, limiting their reliability in real-world interactions. We hope GUI-CEval provides a comprehensive and interpretable benchmark to guide capability diagnosis and advance the development of Chinese mobile GUI agents.
Mar 15, 2026

Zoom to Essence: Trainless GUI Grounding by Inferring upon Interface Elements

Multimodal Large Language Model (MLLM)-based Graphical User Interface (GUI) agents develop rapidly, with visual grounding that maps natural language instructions to target UI elements serving as the core capability. Existing GUI agents typically fine-tune MLLM on massive datasets to handle challenges in understanding instructions and UI interfaces, which not only incurs high data annotation costs but also makes performance dependent on data quality and distribution. To avoid such cumbersome yet ineffective training, we notice that complex UI interfaces can be decomposed into basic visual elements directly understandable by common MLLMs. Consequently, we propose ZoomUI that leverages inference scaling to guide common MLLMs in progressively anchor instruction elements to increasingly detailed interface elements. Specifically, ZoomUI first optimizes the latent thinking to transform original instruction into element visual features description, and subsequently leverages internal attention to iteratively zoom in target element interface region. Evaluations on extensive benchmarks demonstrate that ZoomUI reaches or even surpasses SOTA baselines.
Mar 11, 2026

Hybrid Self-evolving Structured Memory for GUI Agents

The remarkable progress of vision-language models (VLMs) has enabled GUI agents to interact with computers in a human-like manner. Yet real-world computer-use tasks remain difficult due to long-horizon workflows, diverse interfaces, and frequent intermediate errors. Prior work equips agents with external memory built from large collections of trajectories, but relies on flat retrieval over discrete summaries or continuous embeddings, falling short of the structured organization and self-evolving characteristics of human memory. Inspired by the brain, we propose Hybrid Self-evolving Structured Memory (HyMEM), a graph-based memory that couples discrete high-level symbolic nodes with continuous trajectory embeddings. HyMEM maintains a graph structure to support multi-hop retrieval, self-evolution via node update operations, and on-the-fly working-memory refreshing during inference. Extensive experiments show that HyMEM consistently improves open-source GUI agents, enabling 7B/8B backbones to match or surpass strong closed-source models; notably, it boosts Qwen2.5-VL-7B by +22.5% and outperforms Gemini2.5-Pro-Vision and GPT-4o.
Mar 9, 2026

SecAgent: Efficient Mobile GUI Agent with Semantic Context

Mobile Graphical User Interface (GUI) agents powered by multimodal large language models have demonstrated promising capabilities in automating complex smartphone tasks. However, existing approaches face two critical limitations: the scarcity of high-quality multilingual datasets, particularly for non-English ecosystems, and inefficient history representation methods. To address these challenges, we present SecAgent, an efficient mobile GUI agent at 3B scale. We first construct a human-verified Chinese mobile GUI dataset with 18k grounding samples and 121k navigation steps across 44 applications, along with a Chinese navigation benchmark featuring multi-choice action annotations. Building upon this dataset, we propose a semantic context mechanism that distills history screenshots and actions into concise, natural language summaries, significantly reducing computational costs while preserving task-relevant information. Through supervised and reinforcement fine-tuning, SecAgent outperforms similar-scale baselines and achieves performance comparable to 7B-8B models on our and public navigation benchmarks. Our dataset is available at https://huggingface.co/datasets/alibabagroup/CMGUI.
Mar 9, 2026

SlowBA: An efficiency backdoor attack towards VLM-based GUI agents

Modern vision-language-model (VLM) based graphical user interface (GUI) agents are expected not only to execute actions accurately but also to respond to user instructions with low latency. While existing research on GUI-agent security mainly focuses on manipulating action correctness, the security risks related to response efficiency remain largely unexplored. In this paper, we introduce SlowBA, a novel backdoor attack that targets the responsiveness of VLM-based GUI agents. The key idea is to manipulate response latency by inducing excessively long reasoning chains under specific trigger patterns. To achieve this, we propose a two-stage reward-level backdoor injection (RBI) strategy that first aligns the long-response format and then learns trigger-aware activation through reinforcement learning. In addition, we design realistic pop-up windows as triggers that naturally appear in GUI environments, improving the stealthiness of the attack. Extensive experiments across multiple datasets and baselines demonstrate that SlowBA can significantly increase response length and latency while largely preserving task accuracy. The attack remains effective even with a small poisoning ratio and under several defense settings. These findings reveal a previously overlooked security vulnerability in GUI agents and highlight the need for defenses that consider both action correctness and response efficiency. Code can be found in https://github.com/tu-tuing/SlowBA.
Mar 9, 2026

PIRA-Bench: A Transition from Reactive GUI Agents to GUI-based Proactive Intent Recommendation Agents

Current Graphical User Interface (GUI) agents operate primarily under a reactive paradigm: a user must provide an explicit instruction for the agent to execute a task. However, an intelligent AI assistant should be proactive, which is capable of anticipating user intentions directly from continuous visual inputs, such as mobile or desktop screenshots, and offering timely recommendations without explicit user prompting. Transitioning to this proactive paradigm presents significant challenges. Real-world screen activity is rarely linear; it consists of long-horizon trajectories fraught with noisy browsing, meaningless actions, and multithreaded task-switching. To address this gap, we introduce PIRA-Bench (Proactive Intent Recommendation Agent Benchmark), a novel benchmark for evaluating multimodal large language models (MLLMs) on continuous, weakly-supervised visual inputs. Unlike reactive datasets, PIRA-Bench features complex trajectories with multiple interleaved intents and noisy segments with various user profile contexts, challenging agents to detect actionable events while fitting to user preferences. Furthermore, we propose the PIRF baseline, a memory-aware, state-tracking framework that empowers general MLLMs to manage multiple task threads and handle misleading visual inputs. PIRA-Bench serves as an initial step toward robust and proactive GUI-based personal assistants.
Feb 28, 2026

MobiFlow: Real-World Mobile Agent Benchmarking through Trajectory Fusion

Mobile agents can autonomously complete user-assigned tasks through GUI interactions. However, existing mainstream evaluation benchmarks, such as AndroidWorld, operate by connecting to a system-level Android emulator and provide evaluation signals based on the state of system resources. In real-world mobile-agent scenarios, however, many third-party applications do not expose system-level APIs to determine whether a task has succeeded, leading to a mismatch between benchmarks and real-world usage and making it difficult to evaluate model performance accurately. To address these issues, we propose MobiFlow, an evaluation framework built on tasks drawn from arbitrary third-party applications. Using an efficient graph-construction algorithm based on multi-trajectory fusion, MobiFlow can effectively compress the state space, support dynamic interaction, and better align with real-world third-party application scenarios. MobiFlow covers 20 widely used third-party applications and comprises 240 diverse real-world tasks, with enriched evaluation metrics. Compared with AndroidWorld, MobiFlow's evaluation results show higher alignment with human assessments and can guide the training of future GUI-based models under real workloads.
Feb 27, 2026

ST-Lite: Training-Free KV Cache Compression with Spatio-Trajectory Guidance for Long-Horizon GUI Agents

Training-free KV cache compression is essential for deploying vision-language GUI agents under memory and latency constraints, yet existing methods are designed for generic language workloads and ignore the distinctive structure of GUI interaction traces. We characterize three GUI-specific workload properties--high inter-frame visual redundancy, extremely small UI-element spatial footprints, and near-uniform cross-layer attention sparsity--that cause existing schemes to retain as few as 39% of oracle-important KV pairs at the standard 20% budget. To address this, we propose ST-Lite, a training-free compression scheme whose three components each target one property: Trajectory-aware Semantic Gating (TSG) filters redundant historical frames, Component-centric Spatial Saliency (CSS) preserves fine-grained element boundaries, and a flat per-layer budget avoids hierarchical misallocation. Across seven GUI benchmarks and two backbones in the deployment-relevant 10%-40% window, ST-Lite consistently outperforms all existing compression baselines, matching or exceeding Full Cache task accuracy on the primary backbone at the 20% budget while delivering up to 2.35x decoding speedup at fivefold compression. The implementation is available at https://github.com/94wen94/ST-Lite.
Feb 26, 2026

Spatio-Temporal Token Pruning for Efficient High-Resolution GUI Agents

Pure-vision GUI agents provide universal interaction capabilities but suffer from severe efficiency bottlenecks due to the massive spatiotemporal redundancy inherent in high-resolution screenshots and historical trajectories. We identify two critical misalignments in existing compression paradigms: the temporal mismatch, where uniform history encoding diverges from the agent's "fading memory" attention pattern, and the spatial topology conflict, where unstructured pruning compromises the grid integrity required for precise coordinate grounding, inducing spatial hallucinations. To address these challenges, we introduce GUIPruner, a training-free framework tailored for high-resolution GUI navigation. It synergizes Temporal-Adaptive Resolution (TAR), which eliminates historical redundancy via decay-based resizing, and Stratified Structure-aware Pruning (SSP), which prioritizes interactive foregrounds and semantic anchors while safeguarding global layout. Extensive evaluations across diverse benchmarks demonstrate that GUIPruner consistently achieves state-of-the-art performance, effectively preventing the collapse observed in large-scale models under high compression. Notably, on Qwen2-VL-2B, our method delivers a 3.4x reduction in FLOPs and a 3.3x speedup in vision encoding latency while retaining over 94% of the original performance, enabling real-time, high-precision navigation with minimal resource consumption.
Feb 25, 2026

GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL

Open-source native GUI agents still lag behind closed-source systems on long-horizon navigation tasks. This gap stems from two limitations: a shortage of high-quality, action-aligned reasoning data, and the direct adoption of generic post-training pipelines that overlook the unique challenges of GUI agents. We identify two fundamental issues in these pipelines: (i) standard SFT with CoT reasoning often hurts grounding, and (ii) step-wise RLVR-tyle training faces partial verifiability, where multiple actions can be correct but only a single demonstrated action is used for verification. This makes offline step-wise metrics weak predictors of online task success. In this work, we present GUI-Libra, a tailored training recipe that addresses these challenges. First, to mitigate the scarcity of action-aligned reasoning data, we introduce a data construction and filtering pipeline and release a curated 81K GUI reasoning dataset. Second, to reconcile reasoning with grounding, we propose action-aware SFT that mixes reasoning-then-action and direct-action data and reweights tokens to emphasize action and grounding. Third, to stabilize RL under partial verifiability, we identify the overlooked importance of KL regularization in RLVR and show that a KL trust region is critical for improving offline-to-online predictability; we further introduce success-adaptive scaling to downweight unreliable negative gradients. Across diverse web and mobile benchmarks, GUI-Libra consistently improves both step-wise accuracy and end-to-end task completion. Our results suggest that carefully designed post-training and data curation can unlock significantly stronger task-solving capabilities without costly online data collection. We release our dataset, code, and models to facilitate further research on data-efficient post-training for reasoning-capable GUI agents.
Jan 26, 2026

GAIA: A Data Flywheel System for Training GUI Test-Time Scaling Critic Models

While Large Vision-Language Models (LVLMs) have significantly advanced GUI agents' capabilities in parsing textual instructions, interpreting screen content, and executing tasks, a critical challenge persists: the irreversibility of agent operations-where a single erroneous action can trigger catastrophic deviations. To address this, we propose the GUI Action Critic's Data Flywheel System (GAIA), a training framework that enables the models to have iterative critic capabilities, which are used to improve the Test-Time Scaling (TTS) of basic GUI agents' performance. Specifically, we train an Intuitive Critic Model (ICM) using positive and negative action examples from a base agent first. This critic evaluates the immediate correctness of the agent's intended actions, thereby selecting operations with higher success probability. Then, the initial critic guides agent actions to collect refined positive/negative samples, initiating the self-improving cycle. The augmented data then trains a second-round critic with enhanced discernment capability. We conduct experiments on various datasets and demonstrate that the proposed ICM can improve the test-time performance of various closed-source and open-source models, and the performance can be gradually improved as the data is recycled. The code, dataset, and accompanying datasheet will be publicly released at https://github.com/SeerRay-Lab/GAIA.
Jan 18, 2026

Mind the Gap: Action Rebinding Attacks against Android GUI Agents

Large multimodal model powered GUI agents are emerging as high-privilege operators on mobile platforms, entrusted to perceive screen content and inject inputs across application boundaries. While these agents aim to automate complex tasks, we demonstrate that their design introduces a fundamental conflict with Android's strict application sandboxing. We present a novel cross-application Action Rebinding attack, which allows a malicious application with zero dangerous permissions to hijack the agent's execution and perform privileged operations on behalf of the attacker. Our attack exploits the inevitable observation-action gap inherent in the agent's reasoning pipeline. A malicious app can render a benign ``contextual carrier'' to elicit a planned action, and then swap the foreground to a sensitive target application during the reasoning latency. The agent, unaware of the transition, unwittingly executes the action in the privileged context. We further advance this attack by weaponizing the agent's own task-recovery logic to create programmable, multi-step exploit loops , and introducing an Intent Alignment Strategy (IAS) that manipulates the agent's reasoning to rationalize the hijacked state. We evaluate our attack on six widely-used Android GUI agents. Our results demonstrate a 100% success rate for atomic action hijacking and the ability to orchestrate high-impact exploits, including unauthorized file deletion, SMS transmission, and app uninstallation, without the attacker holding any corresponding permissions. Furthermore, since the malicious application separates intent from capability and contains no privileged API calls, it achieves a 0% detection rate across commercial malware scanners (e.g., VirusTotal), highlighting a critical blind spot in current mobile security analysis. To access experimental logs and demonstration videos, please contact [email protected].
Jan 7, 2026

InfiniteWeb: Scalable Web Environment Synthesis for GUI Agent Training

GUI agents that interact with graphical interfaces on behalf of users represent a promising direction for practical AI assistants. However, training such agents is hindered by the scarcity of suitable environments. We present InfiniteWeb, a system that automatically generates functional web environments at scale for GUI agent training. While LLMs perform well on generating a single webpage, building a realistic and functional website with many interconnected pages faces challenges. We address these challenges through unified specification, task-centric test-driven development, and a combination of website seed with reference design image to ensure diversity. Our system also generates verifiable task evaluators enabling dense reward signals for reinforcement learning. Experiments show that InfiniteWeb surpasses commercial coding agents at realistic website construction, and GUI agents trained on our generated environments achieve significant performance improvements on OSWorld and Online-Mind2Web, demonstrating the effectiveness of proposed system.
Jan 7, 2026

MobileDreamer: Generative Sketch World Model for GUI Agent

Mobile GUI agents have shown strong potential in real-world automation and practical applications. However, most existing agents remain reactive, making decisions mainly from current screen, which limits their performance on long-horizon tasks. Building a world model from repeated interactions enables forecasting action outcomes and supports better decision making for mobile GUI agents. This is challenging because the model must predict post-action states with spatial awareness while remaining efficient enough for practical deployment. In this paper, we propose MobileDreamer, an efficient world-model-based lookahead framework to equip the GUI agents based on the future imagination provided by the world model. It consists of textual sketch world model and rollout imagination for GUI agent. Textual sketch world model forecasts post-action states through a learning process to transform digital images into key task-related sketches, and designs a novel order-invariant learning strategy to preserve the spatial information of GUI elements. The rollout imagination strategy for GUI agent optimizes the action-selection process by leveraging the prediction capability of world model. Experiments on Android World show that MobileDreamer achieves state-of-the-art performance and improves task success by 5.25%. World model evaluations further verify that our textual sketch modeling accurately forecasts key GUI elements.
Dec 16, 2025

MobileWorldBench: Towards Semantic World Modeling For Mobile Agents

World models have shown great utility in improving the task performance of embodied agents. While prior work largely focuses on pixel-space world models, these approaches face practical limitations in GUI settings, where predicting complex visual elements in future states is often difficult. In this work, we explore an alternative formulation of world modeling for GUI agents, where state transitions are described in natural language rather than predicting raw pixels. First, we introduce MobileWorldBench, a benchmark that evaluates the ability of vision-language models (VLMs) to function as world models for mobile GUI agents. Second, we release MobileWorld, a large-scale dataset consisting of 1.4M samples, that significantly improves the world modeling capabilities of VLMs. Finally, we propose a novel framework that integrates VLM world models into the planning framework of mobile agents, demonstrating that semantic world models can directly benefit mobile agents by improving task success rates. The code and dataset is available at https://github.com/jacklishufan/MobileWorld
Oct 24, 2025

OpenPhone: Mobile Agentic Foundation Models

With the advancement of multimodal large language models (MLLMs), building GUI agent systems has become an increasingly promising direction--especially for mobile platforms, given their rich app ecosystems and intuitive touch interactions. Yet mobile GUI agents face a critical dilemma: truly on-device models (4B or smaller) lack sufficient performance, while capable models (starting from 7B) are either too large for mobile deployment or prohibitively costly (e.g., cloud-only closed-source MLLMs). To resolve this, we propose OpenPhone, a mobile GUI agent system that leverages device-cloud collaboration to tap the cost-efficiency of on device models and the high capability of cloud models, while avoiding their drawbacks. Specifically, OpenPhone enhances Qwen2.5-VL-3B via two-stage SFT->GRPO training on synthetic GUI data for strong decision-making, integrates an efficient long-reasoning and memory management mechanism to utilize historical interactions under tight resources, and defaults to on-device execution--only escalating challenging subtasks to the cloud via real-time complexity assessment. Experiments on the online AndroidLab benchmark and diverse apps show OpenPhone matches or nears larger models, with a significant reduction in cloud costs.
Oct 7, 2025

Agent+P: Guiding UI Agents via Symbolic Planning

Large Language Model (LLM)-based UI agents show great promise for UI automation but often hallucinate in long-horizon tasks due to their lack of understanding of the global UI transition structure. To address this, we introduce AGENT+P, a novel framework that leverages symbolic planning to guide LLM-based UI agents. Specifically, we model an app's UI transition structure as a UI Transition Graph (UTG), which allows us to reformulate the UI automation task as a pathfinding problem on the UTG. This further enables an off-the-shelf symbolic planner to generate a provably correct and optimal high-level plan, preventing the agent from redundant exploration and guiding the agent to achieve the automation goals. AGENT+P is designed as a plug-and-play framework to enhance existing UI agents. Evaluation on the AndroidWorld benchmark demonstrates that AGENT+P improves the success rates of state-of-the-art UI agents by up to 14.32% and reduces the action steps by 37.70%. Our code is available at: https://github.com/KiteFlyKid/agentp.
Oct 1, 2025

GUI-KV: Efficient GUI Agents via KV Cache with Spatio-Temporal Awareness

Graphical user interface (GUI) agents built on vision-language models have emerged as a promising approach to automate human-computer workflows. However, they also face the inefficiency challenge as they process long sequences of high-resolution screenshots and solving long-horizon tasks, making inference slow, costly and memory-bound. While key-value (KV) caching can mitigate this, storing the full cache is prohibitive for image-heavy contexts. Existing cache-compression methods are sub-optimal as they do not account for the spatial and temporal redundancy of GUIs. In this work, we first analyze attention patterns in GUI agent workloads and find that, unlike in natural images, attention sparsity is uniformly high across all transformer layers. This insight motivates a simple uniform budget allocation strategy, which we show empirically outperforms more complex layer-varying schemes. Building on this, we introduce GUI-KV, a plug-and-play KV cache compression method for GUI agents that requires no retraining. GUI-KV combines two novel techniques: (i) spatial saliency guidance, which augments attention scores with the L2 norm of hidden states to better preserve semantically important visual tokens, and (ii) temporal redundancy scoring, which projects previous frames' keys onto the current frame's key subspace to preferentially prune redundant history. Across standard GUI agent benchmarks and models, GUI-KV outperforms competitive KV compression baselines, closely matching full-cache accuracy at modest budgets. Notably, in a 5-screenshot setting on the AgentNetBench benchmark, GUI-KV reduces decoding FLOPs by 38.9% while increasing step accuracy by 4.1% over the full-cache baseline. These results demonstrate that exploiting GUI-specific redundancies enables efficient and reliable agent performance.
Sep 27, 2025

GUI-PRA: Process Reward Agent for GUI Tasks

Long-horizon GUI automation remains challenging due to error accumulation over extended interaction sequences. Process Reward Models (PRMs) provide dense step-level supervision for mitigating error accumulation, yet standard PRMs are poorly suited to GUI verification. Standard PRM judgments often rely on superficial visual alignment rather than functional correctness, reflecting an evaluative knowledge gap caused by missing domain-specific adjudication logic. Standard PRMs also perform passive, single-pass visual assessment, which creates Visual Ambiguity when reliable judgment requires actively locating, parsing, or inspecting task-relevant UI evidence. We introduce GUI-PRA, a Process Reward Agent that transforms GUI process evaluation from passive scoring into active investigation. GUI-PRA couples Experience-Injected Criterion Synthesis, which distills generalized verification principles into state-specific criteria, with Criterion-Guided Autoregressive Perception, which uses these criteria to navigate multi-granularity visual tools and gather grounded evidence. On AndroidWorld and Mobile-MiniWoB++, GUI-PRA achieves improvements of 5.0% and 6.5% over standard PRMs on the Qwen-VL series, with Qwen3-VL attaining 54.74% success rate on AndroidWorld. On the offline OS-Critic Bench, GUI-PRA demonstrates strong competitiveness against fully trained critic models.