Inference-Time Search
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10 papers in the last four weeks, up 11% on the four weeks before. 0.1% of all new papers.
Latest papers 75
Scientific design often requires jointly satisfying multiple objectives and constraints. Pretrained masked diffusion models provide a generative foundation for this task, but fine-tuning them to meet these objectives and constraints incurs additional training costs, motivating inference-time guidance with frozen models. However, such guidance faces two challenges: pass-or-fail constraints and black-box reward models may provide no useful gradients, while jointly satisfying multiple requirements can leave a small feasible region, making feasible designs difficult to find within a limited inference budget. To address these challenges, we introduce DiMOS, a training-free framework for multi-objective scientific design. Using joint rewards from candidate completions, DiMOS performs approximate Doob-guided local resampling without requiring reward gradients. To allocate computation efficiently, it uses budget-efficient trajectory search to focus computation on promising continuations. Across six DNA, protein, and RNA tasks, DiMOS attains the highest joint success rate at comparable generation times, up to the strongest baseline on DNA and protein, while maintaining high sequence uniqueness and naturalness.
Blackboard Intelligence Can Surpass Autoregressive on Globally Constrained Problems
Next-token prediction has driven remarkable progress in large language models, yet a growing body of evidence suggests that they can struggle on problems governed by complex global constraints. In this work, we focus on this regime and ask whether some of these limitations arise from the inference interface induced by next-token prediction itself. We study this question through blackboard intelligence: an inference-time perspective in which a model works on a fixed, revisable canvas and searches over candidate solution states rather than committing to a causal, left-to-right trajectory. We instantiate this idea with diffusion language models, whose any-order prediction interface naturally exposes predictions over partially filled solution states. Our key observation is that mean confidence, a simple model-internal quantity available from the standard masked diffusion objective, provides a useful proxy for global coherence and can guide inference-time search and revision. Empirically, across ZebraLogic, Nurse Rostering, and Job-Shop Scheduling, Blackboard consistently improves inference while holding the fine-tuned LLaDA-8B-Instruct checkpoint fixed and substantially outperforms same-scale autoregressive baselines, reaching 90.4% accuracy on ZebraLogic-Hard, 76.4% exact feasibility on Nurse Rostering, and 80.2% optimality on JSSP. Stronger autoregressive search and refinement also fail to close the gap on ZebraLogic-Hard, while Blackboard surpasses tested frontier LLMs there and on JSSP despite their substantially greater scale and strong test-time reasoning. We open-source our codebase at https://github.com/jwoosang1/blackboard-intelligence.
Provable Test-Time Scaling for Beam Search in LLM Reasoning
Beam-search-based test-time methods provide an effective way to improve large language model (LLM) performance on long-horizon generation by pruning invalid reasoning paths early, leading to significantly improved reasoning efficiency and more favorable test-time cost scaling. Despite strong empirical success, the theoretical understanding of beam search remains limited. In this paper, we study the test-time compute guarantee of the commonly used beam search framework that uses the model's internal log-likelihood for intermediate scoring, while relying on an external reward model only after a complete response is generated. We first establish a lower bound for vanilla beam search, showing that at least samples are required for the optimal response to survive, where is the token-level coverage coefficient for prompt . This motivates our modified confidence-filtered beam search (CF-Beam), which reduces the sufficient coverage dependence from quadratic to nearly linear under prefix competitiveness, for fixed horizon, gap, and target accuracy. We then show that the regret of CF-Beam is upper-bounded by the probability of rare failure events and the reward estimation error scaled by a path-level coverage coefficient, where the rare-failure term vanishes as per-step sampling increases. Our results highlight a fundamental advantage of beam search over sequence-level inference methods such as Best-of-N and Best-of-Majority. While the guarantees of these approaches typically involve coverage coefficients that grow exponentially with the horizon , CF-Beam controls the dominant search-induced term through a token-level coverage coefficient that scales polynomially with . Our numerical experiments further confirm that beam search is more robust on hard instances and under increasing reasoning horizons.
Canopy: Exploiting Piecewise Smooth Tree Priors for Multi-Fidelity Bandits
Many LLM inference problems, including model routing, prefix-cache management, prompt trimming, and test-time search, can be viewed as optimization over a tree. This structure arises naturally from autoregressive generation: every prefix defines a node, and its continuations form a subtree below it. Internal nodes of the tree provide cheap but biased estimates of a region's value, while leaf evaluations are expensive but accurate. Hierarchical bandit methods can exploit this structure, but typically require a specific smoothness schedule to be specified in advance, even though real objectives are often only piecewise smooth and their optima may lie near sharp boundaries. We introduce CANOPY, a multi-fidelity tree bandit that learns where the smoothness prior is valid rather than assuming it globally. CANOPY uses cheap random-path probes to construct an online certificate of local aggregation bias, then directs expensive leaf evaluations toward cells where the certificate detects a smoothness violation. We prove fixed-budget and regret guarantees whose additional cost is additive in the number of discontinuities, recovering the smooth-tree rate when no violations are present and approaching structure-blind search as violations become dense. Across routing, top- identification, test-time search, caching, and prompt trimming, CANOPY consistently improves matched-budget performance, including higher top-10 recall on a 1000-model pool, more SWE-bench Verified issues resolved than best-of-, and lower median time-to-first-token with prefix caching.
Direct Optimization of Generators for Search in Automated Theorem Proving
Fine-tuned Large Language Models (LLMs) significantly advance Automated Theorem Proving (ATP), but are often deployed as guiding policies within tree search rather than for single-attempt generation. Recent work shows cross entropy is suboptimal for an LLM used in flat search strategies such as aggregation or filtering and that work has developed new loss functions to correct this misalignment. Extending this alignment to tree search is more challenging: proof discovery depends on exploration and recovery through off-trace states that supervised demonstrations do not reveal. We extend Compute-Aligned Training (CAT) to this setting through an abstraction of policy-guided search, deriving tractable, trace-supported losses. Alongside these search-aware losses, we introduce a search-agnostic uniform-allocation (UA) loss that accounts for the budget without specifying the specific search. Both induce scalar weights on per-tactic cross-entropy gradients. We characterize how off-trace behavior affects the search-aware weights, including conditions for vanishing approximation error at large budgets. On a Lean benchmark, both approaches achieve higher observed proof-success rates than cross-entropy across six search strategies, with strong results from a single shared UA adapter. Budget sweeps show larger gains over cross-entropy at 16 than at 256 expansions, implying CAT scales with test time compute.
Hill Sampling for Test-Time Scaling: A Simple and Better Alternative to Repeated Sampling, Evolution, and Training
Large language models (LLMs) can improve solutions to verifiable scientific and algorithmic problems by spending additional computation at test time. Recent systems achieve strong results with increasingly elaborate evolutionary search harnesses or by updating model parameters during test-time training. We ask how much of this machinery is necessary. We introduce Hill Sampling, a simple procedure that repeatedly samples candidate program edits from a frozen LLM, retains the best program found so far, and conditions all subsequent samples on that program. We evaluate the method on circle packing, sums/differences of sets, and Erdos' minimum-overlap problem using three open-weight models. Hill Sampling sets a new state of the art on circle packing among published methods, improves over the AlphaEvolve reference on Erdos' minimum-overlap problem, and achieves strong results on sums and differences of finite sets. The circle-packing and Erdos results require only hours of wall-clock time on eight NVIDIA H100 GPUs. To our knowledge, we also conduct, the largest study, by parameter count, of evolution strategies (ES) applied directly to LLM weights at test time. Surprisingly, learning the weights is worse than setting the ES learning rate to zero: at zero learning rate, the method is still searching in weight space through fixed random perturbations. Those perturbations can help exploration, but randomness from token sampling is stronger still, and repeated sampling remains substantially weaker than Hill Sampling. These results suggest a simple test-time compute allocation strategy: repeatedly sample edits to the best verified solution found so far, before introducing additional complexity such as adding archives, diversity mechanisms, evolutionary scaffolds, or test-time parameter learning.
Self Improvement via Fast Tree-search
Coding agents can recursively modify their own implementations, forming a loop of self-improvement. While prior work shows this can boost performance on coding benchmarks, existing approaches are costly and compute-intensive. We introduce a simple, sample-efficient self-improvement framework that significantly improves coding performance under strict budget constraints. We identify evaluation of candidate self-modifications as the main runtime bottleneck since prior approaches estimate their effectiveness by re-running a subset of benchmark tasks with the modified agent, which is time-consuming. We introduce Recursive Self Improvement via Fast Tree-search (SIFT), which augments these downstream task evaluations with an LLM-as-a-judge signal that performs pairwise comparisons between candidate patches, where the win-loss record is aggregated with a regularized Bradley-Terry model, and the resulting strength scores drive rank-based parent sampling inside a lightweight disaggregated tree search. Expensive downstream task evaluations are reserved only for the most promising nodes. Using a fully disaggregated tree search pipeline, the judge scores provide intermediate signal to guide exploration on promising candidate patches without being bottlenecked by slow evaluation runs. SIFT outperforms existing tree-search based self-evolution frameworks on the full Polyglot benchmark with significantly lower resource requirements in terms of CPU hours, wall clock time, and API cost.
Stellar Colosseum: A Many-Agent Harness for Long-Horizon Research in Mathematics and Theoretical Computer Science
Language models can produce plausible short proofs, but may still be unreliable on long-horizon research problems, where progress depends on a sequence of uncertain and interdependent decisions. We introduce Stellar Colosseum, a model-agnostic harness for allocating inference across research in mathematics and theoretical computer science. Colosseum explores alternative strategies before proof construction, uses a readiness gate to decide when a route is mature enough to decompose, represents the proof plan as interdependent section-level subproblems, and routes verifier findings back to the affected part of the argument. Across these stages, it generates candidates in parallel, attacks them with targeted falsification, and combines candidates and their critiques into a single research artifact through overlapping random-sample tree aggregation. The Colosseum workflow has been integrated into Google Antigravity's Teamwork framework as the Long Proof pattern. We demonstrate the capabilities of Colosseum through open-ended research and evaluations on theorem-proving and competitive programming benchmarks. Using Colosseum with Gemini 3.1 Pro, we obtain several new results that address open problems arising from papers published at top venues such as FOCS and JMLR. On TCS-Bench, a benchmark of research-level theorem-proving tasks drawn from papers published at FOCS, STOC, and SODA, Colosseum achieves 71.0% accuracy using Gemini 3.1 Pro and Gemini 3.7 Flash. In a separate Codeforces evaluation using Gemini 3.1 Pro, the proof-oriented pipeline with execution feedback solves 218 of 222 problems.
Sampling via Decision-Flow: Training-Free Extraction of Improved Latent Reasoning Paths in Large Language Models
A central question in LLM reasoning is whether reinforcement learning (RL) instills genuinely new capabilities or merely reshapes how existing knowledge is expressed during inference. Building on the distribution-sharpening hypothesis, which holds that RL reallocates probability mass toward high-reward trajectories already latent in base models, we ask: can we unlock those latent paths without costly RL fine-tuning? We present Decision-Flow Sampling (DF-Sample), a training-free, data-free inference-time framework that constructs a hierarchical reasoning tree, scores terminal nodes for quality, and back-propagates utilities to inform each intermediate branching decision. Unlike conventional sampling strategies that make purely local step-wise choices, DF-Sample performs explicit global trajectory evaluation before committing to a path, recovering high-quality but low-probability reasoning chains that standard decoding overlooks. On GPQA, DF-Sample achieves 45.6% accuracy, surpassing power sampling (38.9%) and GRPO (39.9%), showing that a training-free method can outperform a trained one. Across three models and four benchmarks, DF-Sample consistently outperforms baselines, indicating substantial latent reasoning potential in pretrained base models.
GraphAHA: Graph-Based Adaptive Search with Heterogeneous Actions for Test-Time Code Generation
Test-time scaling improves code generation by spending additional inference budget (e.g., calls or tokens) on direct sampling, feedback-conditioned repair, and reasoning-guided implementation. Search-based methods can allocate this budget adaptively, but two challenges remain. First, tree-structured search treats each generation history as a separate state even when trajectories converge to the same program, duplicating evaluation and preventing statistics from being shared. Second, sampling, repair, and reasoning have complementary and state-dependent payoffs, making online allocation among them difficult under a finite budget. To address these challenges, we propose an adaptive graph search method with heterogeneous actions (GraphAHA). GraphAHA organizes the test-time code generation in a typed directed acyclic graph. Equivalent programs are merged into a single code node, allowing their downstream search statistics to be reused across all discovery paths. Hierarchical Thompson sampling then selects whether to generate a new state or follow an existing successor and, for generation, chooses among the type-valid sampling, reasoning, implementation, and repair operations. Evaluated on LiveCodeBench and CodeContests with Qwen2.5-Coder and DeepSeek-Coder, GraphAHA achieves the best score in 18 of 20 cases. For Pass@1 measured using visible tests, it outperforms the strongest baseline for both models on both benchmarks by 4.1 percentage points on average, demonstrating more effective use of a fixed inference budget.
Rethinking Indirect Prompt Injection as a Test-Time Search Problem
We formulate indirect prompt injection as a test-time search over a task-dependent attack surface induced by the environment, user task, and injection task. To operationalize this formulation, we introduce an agentic attacker with a dedicated search harness that performs environment reconnaissance, structured reasoning over attack strategies, and adaptive evaluation using victim-agent feedback. Across heterogeneous tasks, we find that increasing attacker test-time compute improves vulnerability discovery and exploitation, while ablations show that explicit strategy management is important for avoiding redundant search and sustaining gains at larger budgets. These results suggest that agentic security evaluations should characterize both the attacker's search procedure and compute budget, rather than treating attack success as a budget-independent property of the victim. More broadly, our findings identify the attacker's adaptive search over the system attack surfaces as an important and underexplored security risk for tool-using agents.
Explore Before Committing: Hypothesis-Guided Search for Deep Research Agents
Deep-research agents answer complex questions by interacting with search and browsing tools, yet they often search along a single evolving trajectory. Our trajectory-level analysis reveals a common failure mode in which the agent may encounter an early search state with several plausible directions, but follow one direction before collecting enough comparative evidence. Once this happens, subsequent tool calls tend to reinforce the same path, increasing the chance of failure when the initial direction is misleading. We further find that successful trajectories reduce this risk through two behaviors: grounding vague exploration in concrete candidates and shifting directions when the current path is weak or incomplete. Based on these findings, we propose HypoSearch, which generates lightweight hypotheses as soft search hints, explores them through bounded independent branches, and compares branch-level evidence before commitment. Across four deep-research benchmarks and three backbone models, HypoSearch consistently outperforms single-trajectory search and standard parallel baselines, improving Qwen3.5-122B from 46.7 to 60.0 on BC-small while using fewer tool calls than five independent trajectories. A pilot supervised fine-tuning study further shows that these behavioral signals can curate compact training trajectories and reduce degradation from unfiltered data.
From Base Rollouts to RL Reasoning: A Budgeted Search Perspective
Reinforcement learning with verifiable rewards (RLVR) improves language-model reasoning, but how these gains relate to inference-time decoding and search remains unclear. Does RL create reasoning the base model lacks, or shift the rollout distribution toward trajectories it can already reach but rarely samples? We study this behaviorally with a Unified Decoding Framework (UDF), which expresses token-level sampling, beam-like search, tree search, and sequence-level resampling as executable policies over a shared budgeted operating space, scored post hoc with pass@, self-consistency, best-of-, and first-finish success. Using paired Base/RL checkpoints from SimpleRL-Zoo, we ask whether an RL default-policy curve can be approximated by a structured path of Base operating points. On Math500, AIME, GPQA, and IFEval, the pass@ recovery path follows a Budgeted Operating-Point Transition Rule (BOPTR), , with benchmark-conditioned exponents. On Qwen2.5-7B, BOPTR gives the lowest transfer error among the non-oracle rules we test, 3.41 pp (95% CI [2.32, 5.53]); a three-seed replication gives 3.07 0.39 pp. The rule extends to ten models across four families (3.28 to 4.87 pp on checkpoints added after fitting), to four benchmarks it was never fitted on (5.03 pp vs. 4.44 pp in fit), and holds without an RL checkpoint for the target model (4.19 pp) or without RL supervision of any kind (5.08 pp). These results support a qualified internalized-search reading: under the recipe we test, much of the measured RL gain corresponds to a change in sampling efficiency toward operating points the base model can already reach under search. We treat the scaling patterns as descriptive of this recipe and cohort, report where they break down, and use UDF and BOPTR as behavioral diagnostics rather than evidence of parameter-level equivalence.
Escaping Reasoning Basin Collapse with History-Biased Search
Inference-time search with large language models (LLMs) often concentrates on a small set of structurally or semantically similar trajectories, leaving alternative reasoning strategies underexplored---a failure mode we call \textit{reasoning basin collapse}. We introduce \textsc{BASIN}, a training-free, history-biased search method that groups reasoning states into basins and accumulates a revisit penalty on repeatedly selected basins, reallocating a fixed inference budget toward underexplored reasoning strategies. Under matched inference budgets, \textsc{BASIN} improves over Tree of Thoughts (ToT) by up to pp on Game of 24 and pp on MuSR. Because indiscriminate diversification can over-explore once search has found a promising basin, we further introduce \textsc{QA-BASIN}, a quality-aware variant that weakens the revisit penalty for high-quality basins and yields more robust gains. To characterize when basin-aware search helps, we introduce the \emph{redundancy gap} , which measures the difference in search concentration between correct and incorrect predictions: standard ToT often operates near , whereas \textsc{BASIN} consistently shifts positive. Together, these results identify reasoning basin collapse as a failure mode of inference-time search and show that history-dependent bias provides a simple, training-free mechanism for escaping redundant reasoning under fixed compute. Code is available at https://github.com/GitHubLuCheng/basin
When LLM Meets Tree Search: A Systematic View of Inference as Search in Large Language Models
As pretraining scaling laws approach saturation, Test-Time Scaling (TTS) has emerged as an important direction for improving reasoning by allocating inference-time compute to a fixed model prior. Viewed at a high level, TTS reframes inference as search over a space of partial reasoning states. While Chain-of-Thought (CoT) exposes intermediate steps, common instantiations rely on single-trajectory decoding, limiting recovery from early errors and exploration. This survey systematizes recent progress in tree-search-based reasoning, viewing inference as instance-specific optimization rather than decoding. We trace the evolution from uninformed search to Monte Carlo Tree Search (MCTS), highlighting how sampling-based control supports principled exploration-exploitation trade-offs. To unify a fragmented literature, we introduce a Unified Design Space spanning search topology, evaluation signals, and control dynamics, and advocate a standardized compute-reporting abstraction to make compute-accuracy trade-offs explicit and comparable.
Mitigating Over-Optimization in PRM-Guided Search in Mathematical Reasoning by Optimizing the Guide
Process reward models (PRMs) provide dense step-level guidance for search-based reasoning, enabling inference-time compute to be allocated toward promising partial solutions. However, recent evidence suggests that PRM-guided search can over-optimize imperfect process rewards, pruning viable trajectories while expanding spurious ones. In this work, we theoretically show that directly leveraging PRM score is vulnerable to verifier noise through an extreme-value effect: non-viable prefixes become more likely to receive spuriously high scores as reasoning depth increase. Therefore, we formulate the PRM-guided search as a robust optimization problem over plausible reward perturbations, termed maximin PRM-guided search, leading to a training-free robust process supervision method that preserves promising alternatives when step-level scores are noisy. Maximin PRM-guided search mitigates this failure mode by reducing sensitivity to over-optimized PRM outliers. Without fine-tuning or online adaptation, maximin search consistently improves the PRM-guided search by 17-35% on average, outperforming outcome- and step-level baselines in 14 out of 16 settings. Our source code is available at https://github.com/tjoo512/maximin-search.
AtlasNav: Mitigating Evidence Blindness with Persistent Corpus Navigation
As language-model agents become more capable of iterative search, corpus access is shifting from retrieval toward interaction. Agents can explore the corpus, inspect documents, and use newly discovered evidence to decide what to examine next. Yet accessible evidence may still fail to become usable within a finite interaction budget. We call this progressive failure Evidence Blindness: supporting documents may never enter view, may remain unopened, or may fail to expose the decisive evidence even after being opened. A key reason is that agents often have to infer useful evidence directions during interaction, spending limited budget on deciding where to search next. Existing approaches either leave corpus structure largely implicit or reconstruct useful directions at query time. AtlasNav instead organizes reusable cross-document structure before any query arrives. It builds a persistent multi-view Corpus Atlas, which each query can navigate adaptively while still accessing the original documents directly. On BrowseComp-Plus, AtlasNav outperforms the previous state-of-the-art interactive corpus access method across different backbones. On DeepSeek, it improves strict accuracy by 7.47 points while reducing query-time inference cost by 30.22%.AtlasNav also reduces Evidence Blindness, realizes complete evidence earlier, remains robust to corpus-structure and scale shifts on PhantomWiki, and achieves leading performance on heterogeneous enterprise data.
TsuGO: Probing Search Efficiency in LLM Reasoning via Go Life-and-Death Problems
The evaluation of LLM reasoning is moving from final-answer accuracy to process-level assessment, yet existing methods still fail to capture how models plan reasoning paths and allocate reasoning resources--that is, how they organize search. Prior process-level methods focus on the coherence and redundancy of chain-of-thought (CoT), and most benchmark tasks have a single objective solvable by static capabilities such as derivation and tool use, leaving search organization unmeasured. We introduce TsuGO, a process-level reasoning benchmark for evaluating Search Efficiency in LLM reasoning through Go life-and-death problems. These problems provide closed and verifiable solution spaces with an inherent adversarial structure, making candidate generation, response checking, branch comparison, and backtracking necessary parts of reasoning rather than incidental trace patterns. By constraining the solution space, TsuGO disentangles domain knowledge from search organization, parses CoT into a structured search tree, and reports Search Efficiency together with Token Efficiency and other diagnostic metrics and visualizations. Experiments show that current LLMs remain far from stable tsumego solving: stronger models succeed by finding the correct candidate earlier and sustaining effort on productive branches, but most models still behave much closer to unguided search algorithms than to neural-guided KataGo. Longer CoT or higher Token Efficiency does not necessarily imply better search. Our results identify search organization and reasoning-resource allocation as missing dimensions in LLM reasoning evaluation.
Recovering Wasted Compute in Autoresearch Agents
A slew of recent works develop agents for solving research problems end-to-end, a paradigm increasingly referred to as autoresearch. Such agents have inspired large industry investment, motivated by their potential to automate time-consuming human labor and customize machine learning solutions for specialized applications. In this paper, we study the modeling pipeline at the core of these autoresearch systems and identify common failure modes when they are applied to tabular datasets: (1) they waste compute resolving the same bugs over and over again; (2) they often fail to tune hyperparameters even when they have a large remaining compute budget; (3) the tree-search algorithms that power them do not explore; and (4) they perform data analysis, mimicking the humans whose data they are trained on, but do not use that analysis to make downstream decisions. We explore targeted interventions and find that a global debug consultant that shares discovered runtime constraints across all branches of the search tree, prompt- and control-level enhancements, and refined tree-search algorithms successfully recover wasted compute. Our results show that large gains in autoresearch agent performance are achievable through agentic design alone, holding the underlying language model fixed.
Consilience for Verifier-Free Test-Time Scaling
Test-time scaling often uses an external verifier, such as compilers and test cases in coding or trained value functions in robotics applications, to obtain high-quality rollouts. Verifier-free test-time scaling (or VF-TTS) is gaining extensive attention as a mechanism to enhance Large Language Model (LLM) reasoning, primarily because we do not have access to such high-quality verifiers in many real-world applications. Among existing VF-TTS methods, confidence-based VF-TTS methods, which compute and rank rollouts solely by confidence, are particularly promising. Such methods introduce near-zero overhead for sample evaluation and require minimal access to internal model states, making the methods highly flexible across models and tasks. In this paper, we demonstrate a critical limitation of existing confidence-based VF-TTS methods by showing that such methods catastrophically break down on complex tasks. We observe a very interesting phenomenon: uniformly high confidence frequently indicates a failure to explore, favoring confidently wrong answers. To address this, our core insight is that robust cognitive search requires a specific confidence trajectory pattern: such methods perform exploratory branching at the beginning, as manifested by low initial confidence, and converge to a high final confidence solution. To implement this insight, we introduce consilience, a novel selection framework that explicitly evaluates the temporal asymmetry of confidence in reasoning. We operationalize this via a combinatorial metric that actively penalizes high initial confidence while strictly demanding final certainty. Extensive experiments covering both graduate-level mathematics problems and free-form code generation demonstrate that consilience effectively outperforms existing baselines, validating our novel perspective on completion confidence.
Idea Search: Guiding Tree Search with Ideas to Explore Diverse Scientific Methods
Tree Search-based test-time scaling of LLMs is a powerful tool for automated scientific coding. However, pure Tree Search sometimes struggles with systematic exploration, becoming trapped in local optima, or unproductive loops, especially in the vast search space of scientific methods. To address this limitation, we propose Idea Search, a framework that systematically integrates a dynamic "Idea Bank" into Tree Search. Idea Search involves three steps: (1) decomposing existing methods into atomic ideas, (2) sampling from this bank of ideas to guide branches of code mutations, and (3) dynamically updating the bank with new ideas discovered through execution. On single-cell RNA-sequencing (scRNA-seq) batch integration, Idea Search reliably breaks the plateau of a strong pure Tree Search baseline, improving the mean score from 0.678 to 0.697 and reaching a best score of 0.728. We then characterize which design choices drive these gains: bank augmentation helps bandit sampling but not random sampling, "Exploratory" prompting that prioritizes new ideas surfaces the rare best-performing solutions, while increasing sampling-level exploration is counterproductive.
Thought-Level Beam Search for Reasoning
Test-time compute scaling is a primary driver of performance in large reasoning models (LRMs), but extreme inefficiency bounds current approaches, shifting the critical question from \emph{how much} compute to spend, to \emph{where} to allocate it. We formalize test-time reasoning as a constrained compute allocation problem over partial trajectories. Under a fixed hardware budget, existing paradigms fail to actively allocate the compute to the most promising partial progress: traditional parallel sampling treats traces independently and induces severe memory bottlenecks, while subtractive pruning starves hardware and fails to actively and sufficiently shift the output distribution. To overcome this dichotomy, we introduce Gambit, an inference algorithm that executes \emph{thought-level beam search}. By periodically pruning unpromising trajectories and immediately branching from high-quality prefixes, Gambit dynamically concentrates compute onto the most promising reasoning traces via a light-weight scorer probing hidden states while maintaining continuous high hardware utilization. Extensive evaluations across multiple models and benchmarks demonstrate that Gambit strictly dominates existing baselines. Under identical hardware constraints, our method yields up to a +6.7% absolute accuracy gain on HMMT-24 and +3.3% on AIME-25 over pruning baselines, delivers higher throughput on trace completion, and reduces total token consumption by up to 68.5% relative to standard parallel sampling.
Advantage-Guided Gate: Reshaping Open-Ended Reasoning for Vision-Based Spatial Intelligence
Multimodal large language models (MLLMs) have demonstrated significant potential in complex spatial scene understanding and reasoning tasks. However, their open-ended reasoning process is prone to decision errors and error accumulation, leading to instability in answer quality. To address this, we propose an advantage-guided gating framework that dynamically intervenes in and corrects deviations during the reasoning process. Specifically, we model step-by-step reasoning as a finite-horizon decision process and introduce Monte Carlo value evaluation on the reasoning tree to provide intermediate supervision signals. The framework includes Step-Advantage Gate and Trajectory-Advantage Gate, which dynamically select high-value reasoning steps and high-quality complete reasoning trajectories, respectively. During training, we perform supervised learning for the gates using reasoning trees generated via multi-branch sampling, and combine shared-parameter initialization with task-specific heads to achieve cross-task robustness and diversity. During inference, the model greedily selects high-value prefix reasoning steps while choosing the optimal reasoning head based on the problem type, thereby significantly improving the accuracy of the final answer. Furthermore, we constructed the Reasoning-Tree-160k dataset and performed two-stage learning on it. Extensive experiments demonstrate that this advantage-guided gating framework effectively enhances the performance of benchmark MLLMs in visual-based spatial understanding and reasoning tasks. The code is open to the public for research: https://github.com/LingLin-ll/Advantage-Guided-Gate.
G-ReAct: Graph-Guided Deep Search via Structure-State Co-Evolution
Deep search has become a fundamental capability of large language models (LLMs) for solving open-domain complex tasks. However, existing approaches typically rely on linear sequential reasoning for both trajectory generation and inference, making it difficult to consistently preserve intermediate states and constraints throughout long-horizon multi-hop search. Consequently, they often suffer from context forgetting, search drift, and inefficient exploration. To address these limitations, we propose , a reasoning framework for deep search that organizes reasoning as . The evolving graph state explicitly tracks search progress and guides subsequent decisions, transforming exploratory search driven by textual history into graph-guided reasoning under explicit constraints. G-ReAct supports both training and inference: it generates high-quality deep-search trajectories for supervised fine-tuning and provides structured guidance for inference-time search without additional fine-tuning. Experiments demonstrate that with only 1.9K generated trajectories for fine-tuning, Qwen3-30B-A3B-Thinking-2507 achieves accuracy on BrowseComp-ZH and on XBench, outperforming comparable open-source methods trained on substantially larger datasets, including RL-enhanced methods. Furthermore, when applied at inference time, G-ReAct consistently improves the performance of existing strong LLMs on deep-search tasks. We will publicly release all code and model weights.
Bridging Inference-Time Scaling and Episodic Memory with Action-Centric Graphs
Recent advancements in inference-time scaling have significantly unlocked the complex reasoning capabilities of Large Language Models~(LLMs). However, for agents, these approaches suffer from a critical inefficiency, operating in a stateless manner and engaging in redundant search processes. Existing memory mechanisms largely rely on the reasoning capabilities of LLMs, leading to prohibitive computational costs. In this paper, we propose a novel framework, \textit{GAMER}(Graph-based Action-centric Memory with Episodic Reasoning), that bridges the gap between inference scaling and episodic memory. Our approach models historical reasoning as a dynamic \textit{Action-Centric Graph}. By decoupling the memory mechanism from LLMs, our method can save token/money usage by providing less memory context than memory mechanism baselines. To extract knowledge from the graph effectively, we use a dual-stream Temporal Difference learning mechanism to estimate the positive(suggestion) and negative~(avoidance) value of action nodes based on past successes and failures. During the inference phase, this learned value function optimizes decision-making bi-directionally, so that positive values provide action suggestions, while negative values indicate high-risk actions. By performing efficient searches on the graph, our method significantly improves the efficiency of inference scaling. Experiments on multiple benchmarks demonstrate that \textit{GAMER} achieves superior performance by \textbf{20.81%/6.17%} for success/progress rate compared to vanilla baselines.
Budget-Aware LLM Discovery via Cost-Calibrated Frontier Utility
Large language models increasingly support scientific and algorithmic discovery through inference-time search over evaluated candidates. Existing adaptive discovery controllers assign credit based only on score progress, even though prompt length, retries, and guidance calls cause search actions to incur different token costs. We prove that cost-blind credit can forfeit all but a vanishing fraction of attainable quality as frontiers multiply and costs diverge. Under a fixed search-side token budget, the controller must decide which frontier is improving and whether its gain justifies the realized cost before the budget is exhausted. We introduce \textbf{CostAda}, a cost-calibrated adaptive controller built around \emph{cost-calibrated frontier utility}. The utility values frontier progress relative to realized action cost and conditions that credit on the remaining budget. CostAda uses this signal to control local exploration intensity, frontier allocation, and budgeted tactic intervention. Cost and remaining budget therefore shape the search rather than serving only as accounting variables or a stopping rule. CostAda reaches the strongest baseline's full-budget quality with at most half the budget on twelve of sixteen benchmark--backbone pairs while achieving the strongest mean final quality on all eight benchmarks under GLM-5 and GPT-5.4.
Understanding Human-like Solutions in Combinatorial Optimization via Learning and Search
Humans often find good solutions to combinatorial optimization problems that are computationally hard even for advanced computer algorithms. In the Euclidean traveling salesman problems (TSP), people rapidly produce tours that are near-optimal, despite severe limits on time and computation. What makes a tour human-like, and how might such solutions be learned? Here we address these questions through a large-scale behavioral and computational investigation of human performance in Euclidean TSP. We sampled a broad space of TSP instances, collected human solutions, and compared them with neural policies based on Pointer Networks, which are recurrent neural networks with an attention-based pointing mechanism that define probability distributions over valid tours. We trained these networks under multiple objectives, including reinforcement learning (RL), supervised learning from optimal tours, supervised learning from human tours, and RL fine-tuning after optimal-supervised pretraining. Human tours were not identical to optimal tours, but occupied a near-optimal geometric basin: they shared many structural properties with optimal solutions while preserving systematic human-specific deviations. The best account of human tours was not direct imitation of optimal tours, but a model pretrained on optimal tours, fine-tuned by RL, and decoded through sampling. These findings suggest that human-like solutions may emerge from a combination of structured supervised learning, RL, and test-time search, echoing computational principles underlying many modern artificial intelligence systems.
Anatomy of a Sound Neural Reasoner: One-Shot Amortization, First-Pass Poisoning, and Search Inertness in Clue-Rich Completion
Neural solvers are built to deduce, branch, and revise intermediate states. The Lattice Deduction Transformer (LDT) appears to do exactly that. In clue-rich Sudoku, it does not: one forward pass commits essentially the entire grid (every blank cell on standard 6x6, 94-96% on augmented 9x9), turning the iterative solver into a one-shot predictor wrapped in an exact verifier. All hard-slice failures are decided before search begins, when the first pass confidently deletes a value required by the true solution. We call this first-pass poisoning. Adding learned branching, MRV, backtracking, value exclusion, and shared nogoods (CoLT) does not change which Sudoku instances are solved; it cuts repeated invalid derivations 1,497-fold. At the frozen training budget, constraint-graph attention alone matches full-CoLT accuracy, while positional tables recover only under substantially longer training, indicating an optimization and sample-efficiency advantage rather than an absolute capacity difference. The diagnosis predicts two effective interventions. Digit-permutation augmentation raises 9x9 accuracy from below 1% to 96.5 +/- 0.3 across three training seeds on a symmetry-disjoint split. Test-time union over symmetry-transformed passes raises all three hard-slice checkpoints from 72.8-78.9% to 100% without retraining. On from-scratch graph coloring, one-shot behavior disappears and search changes accuracy. In clue-rich completion, LDT-like systems are one-shot amortized predictors rather than learned search procedures: accuracy is determined by calibration and symmetry, while search primarily removes computational waste.
Constrained Path Reasoning: Measuring When Committed Stages Earn Their Cost
When does a committed intermediate stage in an LLM reasoning pipeline earn its cost? Constrained Path Reasoning (CPR) pairs a source-aware path hypothesis with stage-level accounting. Search generates provisional states; trusted or validated invariants can constrain hard, while other proposals remain soft and revisable. CPR predicts that task-compatible commitments can factor transitions, concentrate candidate mass, induce regularity, and expose feedback when their gains exceed propagated error and execution cost. The formalism covers discrete commitments and continuous flows and measures effective branching, endpoint concentration, and cost per usable output. Across 1,180 generated QCQPs and 40 engineered degenerate polynomial instances (2,140 endpoints), residual triage recovers 63.0% of repair-all's additional feasible yield with 17.7% of its attempts. Fixed-LLM accounting (270 unique calls shared across nested arms) finds usable yield of 41.1% direct, 90.0% after formalization and deterministic execution, 20.0% after one-shot convexification, and 21.1% for the full path. In 120 paired-condition calls, a two-action rollback rule reaches 90% usable yield versus 36.7% for the feedback-conditioned selector. Two endpoint probes separate source from validation: a 72-output cross-trajectory transplant reduces entropy and acceptable mass; a 24-output same-call self-proposal pilot gives unchanged two-repeat collision entropy, 25.0% versus 8.3% usable yield, and 1/8 deterministically confirmed endpoint checks. Model-generated states supply hypotheses; trusted execution earns constraint strength.
STAMP: Provenance-Guided Credit Assignment for Deep Search Agents
Reinforcement learning for deep-search agents has largely focused on trajectory-level scoring -- outcome correctness, citation-aware rewards, and evidence coverage. Yet the actions that expose supporting documents receive no targeted credit, a gap we call the reward-credit mismatch. We propose STAMP, in which a reference-based verifier judges whether each cited document supports an entity or relation in a training-time evidence graph, and first-exposure attribution traces each supported citation back to the action that first surfaced it. This step credit is injected through sign-preserving advantage modulation, which redistributes advantage across steps without changing the trajectory-level reward or the relative ranking of trajectories within each group. On BrowseComp, BrowseComp-ZH, and xbench-DS, STAMP improves the GRPO baseline by +2.0/+5.5/+3.0 points under matched SFT initialization, training data, and search tools, and composes with both outcome-only and citation-rubric base rewards. Component ablations confirm that the provenance-based credit signal and the sign-preserving advantage modulation each contribute to the gains.