Latest papers 332

48 papers in the last four weeks, up 109% on the four weeks before. 0.3% of all new papers.

Jun 7, 2026

Provably Efficient Personalized Multi-Objective Bandits with Proactive Conversational Queries

Personalized decision-making in multi-objective bandits requires learning user-specific trade-offs among competing objectives. Since arm utility depends on both unknown rewards and unknown preferences, existing methods infer preferences only from utility feedback, entangling preference learning with reward exploration. In practice, however, users often reveal their priorities through proactive conversational queries (e.g., "cheap and clean hotel"), yet this structured signal is not leveraged. We formalize a proactive query-based framework in which user queries provide structured preference signals. Modeling these signals via a Plackett-Luce subset choice model, we show that query-only learning is insufficient due to a fundamental shift-invariance barrier. To resolve this, we introduce MO-PQUCB, a hybrid algorithm that integrates query-based preference anchoring with bandit feedback through shift-invariant regularization and dual-exploration UCB. We prove that proactive queries accelerate preference estimation and yield improved regret scaling over prior preference-aware MO-MAB methods. Under corrupted queries, we further characterize statistical limits and design a robust estimator achieving near-optimal performance when the corruption is sparse. Experiments validate both theoretical and practical gains.
Jun 5, 2026

Cutting LLM Evaluation Costs with SySRs: A Bandit Algorithm that Provably Exploits Model Similarity

Large Language Models are typically benchmarked by evaluating every model on every test query. For practitioners seeking the best model to deploy, this is often wasteful: if a model clearly performs worse than others, there is no need to precisely estimate its performance. Best-arm identification algorithms can be naturally applied to drastically reduce costs by adaptively allocating evaluation budget. Further, language models often respond similarly to the same prompt-a property previous work has tried to leverage with mixed success. We propose Synchronized Successive Rejects (SySRs), augmenting the classical Successive Rejects algorithm with paired comparisons. Unlike prior attempts to leverage model similarity in best-model identification, our approach is hyperparameter-free and enjoys performance guarantees that improve with the degree of similarity between evaluated models. Empirically, our method outperforms all baselines in terms of average error rate across 15 standard benchmarks, and in terms of worst-case budget for reliably identifying the best model.
Jun 4, 2026

Adaptive Learning Rates with Surrogate Probability for Follow-the-Perturbed-Leader

Follow-the-regularized-leader framework has shown effectiveness and flexibility in online learning problems, where the choice of learning rates are known to be crucial. Recently, adaptive learning rates defined in terms of the arm-selection probabilities, obtained by solving convex optimization, have achieved improved best-of-both-worlds (BOBW) guarantees in various bandit problems. In contrast, BOBW guarantees for its computationally efficient alternative, follow-the-perturbed-leader (FTPL), remain relatively limited since its optimization-free nature ironically makes the design of adaptive, probability-dependent learning rates non-trivial. To address this challenge, we propose an adaptive learning rate for FTPL by introducing surrogate probability functions that can be computed only from the available quantities, without requiring the exact probabilities. Based on these learning rates with surrogate functions, we provide the BOBW guarantee for FTPL with Pareto perturbations for any shape parameter α>1α>1, generalizing prior results restricted to specific choices of α=2α=2. We further show the BOBW guarantees for FTPL with adaptive learning rates in the bandit problem with expert advices. Our approach preserves the computational simplicity of FTPL while enabling probability-dependent adaptivity, and the surrogate-based methodology may be of independent interest in other algorithmic frameworks beyond FTPL and learning rate designs.
Jun 3, 2026

Mean-based algorithms: A lower bound and regret

Mean-based algorithms are online learning algorithms that assign low probability to actions with low average rewards. Recent research shows that they converge to serially undominated actions, which serve as approximations to Nash equilibria in economic games. However, empirical studies indicate that mean-based algorithms converge more slowly in bandit-feedback settings than established no-regret alternatives. This work investigates mean-based algorithms under unknown horizons and bandit feedback. In this setting, we provide the first lower bound on the algorithm-defining sequence γtγ_t, establishing a fundamental limit on the learning speed of such algorithms. In multi-armed bandit problems, this result constrains the rate at which any algorithm can reliably identify low-reward actions while acting according to this knowledge. We also propose two mean-based algorithms: one generalizes εε-greedy, and the other extends mean-based Exp3 to unknown horizons. Our experiments show that mean-based algorithms, although slightly slower, can perform competitively with other bandit-feedback algorithms. We further study the relationship to regret. Depending on the choice of γtγ_t, the intersection with no-regret algorithms is non-trivial, and we show that some algorithms are both mean-based and no-regret.
Jun 3, 2026

Provably Reduced Sample Cost in Prior-Guided Hyperparameter Optimization

Large-scale hyperparameter optimization (HPO) in automated machine learning (AutoML) consumes substantial computational resources, raising growing concerns about scalability and energy efficiency. Existing methods use prior information heuristically to accelerate both black-box and multi-fidelity settings, but they lack a characterization of how prior informativeness quantitatively reduces sample complexity. In this work, we provide the first distribution-dependent sample complexity bounds for multi-fidelity HPO with priors through the formal lens of fixed-budget best-arm identification. By modeling priors directly over arm means as configuration performance, we derive explicit, distribution-dependent error bounds that quantify the relationship between priors and evaluation budget. Our analysis shows that informative priors, which concentrate probability mass on near-optimal arms, yield reductions in the number of required evaluations, whereas baseline performance is recovered with uninformative or misleading priors. We conduct proof-of-concept experiments on a synthetic benchmark and on LCBench, a common multi-fidelity HPO benchmark for deep learning, to confirm our theoretical results, achieving up to 90% budget reduction while retaining solution quality. Together, our results provide a principled foundation for prior-guided and compute-efficient green AutoML.
Jun 3, 2026

Offline-to-Online Learning in Linear Bandits

We study online learning with an additional offline dataset in the stochastic linear bandit setting. Although this problem arises frequently in practice, the offline-to-online tradeoff remains poorly understood in structured environments. We propose a linear bandit algorithm that balances this tradeoff: it relies on offline data during early rounds, and increasingly favors exploration as the horizon grows. We establish regret bounds showing that our method is simultaneously competitive with both purely online and purely offline solutions. In particular, it achieves sublinear regret relative to the optimal action in the number of online interactions, while its regret relative to an offline reference decreases as the number of offline samples grows. Empirical results further demonstrate its effectiveness across various problem parameters.
Jun 2, 2026

Two-Action Apple Tasting with Switching Costs

We study the two-action apple-tasting problem with switching costs against an oblivious adversary. In an equivalent normalized formulation, at each round the learner chooses between a revealing action and a blind action: the revealing action gives reward 00 and reveals the hidden value xt∈[−1,1]x_t\in[-1,1] of the blind action; the blind action gives reward xtx_t but reveals nothing. The learner pays one unit whenever they switches actions, and regret is measured against the best fixed action in hindsight. General feedback-graph algorithms with switching costs give O~(T2/3)\widetilde O(T^{2/3}) regret guarantees for this problem. The two-action apple-tasting graph was the natural candidate for the missing Ω(T2/3)Ω(T^{2/3}) obstruction in the switching-cost classification: such a lower bound would have transferred to a large family of still-unclassified feedback graphs. We prove that this obstruction is not there: the oblivious minimax expected regret for this problem satisfies 123⋅T≤RT⋆≤23⋅T.\frac{1}{2\sqrt3}\cdot\sqrt T \le R_T^\star \le 2\sqrt{3}\cdot \sqrt{T}.
Jun 2, 2026

Constraint-Enhanced Physical Search through Correlation Matching

Physical systems do not merely add noise to search processes; they impose constraints that generate structured correlations. We propose a principle of constraint-enhanced physical search in which temporal correlations in exploration are matched to constraint-induced spatial correlations in the update dynamics. Using a minimal tug-of-war bandit model (TOW), we show that a conservation law converts local observations into differential evidence across alternatives, while a temporally correlated drive controls the order of exploration. Search efficiency is improved not by stronger randomness or by maximal anti-correlation, but by matching the temporal correlation to the physical update scale that converts feedback into evidence. A scaling estimate identifies the update-noise-to-contrast ratio as the leading parameter that limits how strongly temporal anti-correlation can be used. The results suggest a general organizing principle for physical search: constraints and fluctuations can generate structured spatiotemporal correlations, and efficient exploration emerges when these correlations are matched to the update dynamics.
Jun 1, 2026

Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Bandits

We study NN-armed stochastic dueling bandits under the Condorcet-winner assumption, where three widely adopted objectives are considered: best-arm identification (BAI), weak regret, and strong regret. We propose Tree-Guided Identify-Then-Exploit (TG-ITE), the first unified framework to tackle all these objectives to our knowledge. Without requiring stronger assumptions, we propose a shared tree-guided identification approach to find a high-confidence incumbent within O(N)O(N) comparisons. We further propose varied exploitation strategies to utilize this warm-start stage to optimize the specific objectives at hand. This methodology enables our approach to (1) achieve O(N)O(N) sample complexity in BAI without commonly adopted stronger assumptions; (2) build the first winner-stays-style algorithm to achieve O(N)O(N) weak regret; (3) enjoy the same O(Nlog⁡T)O(N \log T) guarantee as specialized strong-regret approaches; (4) realize the joint optimization of BAI and weak regret with O(N)O(N) guarantees for both, eliminating the sub-optimal gap of O(log⁡N)O(\log N) in the existing approach. Our results provide evidence that the trade-off between BAI and regret minimization is relatively benign in dueling bandits.
Jun 1, 2026

Two-Fidelity Best-Action Identification for Stochastic Minimax Tree

We study fixed-confidence best-action identification (BAI) in stochastic minimax trees. This problem is increasingly relevant in modern AI planning, where deep minimax search and Monte Carlo Tree Search (MCTS) with language model long rollouts face a fundamental tradeoff: heuristic evaluations are cheap but biased, while accurate rollouts are reliable but prohibitively expensive. We propose 2FFS, a two-fidelity tree-search algorithm that brings multi-fidelity flat bandit ideas into trees. The algorithm combines minimax-style fast expansion with MCTS-style stochastic sampling, adaptively deciding when to exploit cheap biased evaluations and when to invoke expensive accurate evaluations for local certification. We prove fixed-confidence correctness, establish finite stopping for exact identification, and give a polynomial-depth cost upper bound for general-depth trees. Across numerical stochastic-tree experiments, 2FFS uses substantially fewer samples and computational operations comparing to existing BAI-MCTS baseline.
Jun 1, 2026

MINTS: Minimalist Thompson Sampling

The Bayesian paradigm offers principled tools for sequential decision-making under uncertainty, but its reliance on a probabilistic model for all parameters can hinder the incorporation of complex structural constraints. We introduce a minimalist Bayesian framework that places a prior only on the location of the optimum, while eliminating nuisance parameters through profile likelihood. This yields a generalized posterior that naturally accommodates structural constraints. As a direct instantiation, we develop MINimalist Thompson Sampling (MINTS). For multi-armed bandits with mean constraints, we establish near-optimal non-asymptotic regret guarantees and sharp almost-sure asymptotic regret characterizations. In particular, MINTS attains the classical Lai--Robbins constant in the unstructured setting and automatically adapts to unimodal structure, achieving the sharp constant determined only by the immediate neighbors of the optimal arm.
May 31, 2026

SEArch: Optimistic Policy Selection Between Scene Noise and Drift for UAV Radar Search

Unmanned Aerial Vehicles (UAVs) equipped with radar sensors are deployed for target search missions in diverse environments, where targets exhibit characteristic signatures (e.g., respiration micro-motion in human search) detectable through occlusions. A fundamental challenge arises from shifts in radar statistics as the UAV moves through a dynamic and potentially non-stationary environment, rendering any fixed signal-processing strategy suboptimal; yet perception and adaptation must run onboard a resource-constrained aerial node in real time. Since no single detector performs well across all conditions, we adopt a multi-policy paradigm and formulate UAV target search as an online policy selection problem over a library of specialized detectors, with performance measured by regret, the cumulative loss gap relative to the best policy in each scene. The setting couples in-scene stochastic noise with inter-scene shifts. Whereas prior methods capture only one regime, we account for both through the Stochastically Extended Adversary (SEA) framework, without requiring oracle knowledge of scene dynamics. Because adaptation must run at the UAV, we instantiate SEA through SEArch, a lightweight optimistic Follow the Regularized Leader (OFTRL) selector with an adaptive learning rate, achieving regret O(σˉTT+J)O(\barσ_T \sqrt{T} + \sqrt{J}), where σˉT\barσ_T captures radar measurement noise and JJ is the number of scene transitions over the mission horizon TT. To enable rapid adaptation under frequent scene changes, we further introduce W-SEArch, a windowed variant that restarts every ww rounds and achieves regret O(σˉIw)O(\barσ_I \sqrt{w}) under at most one transition per window. Experiments show up to 30% regret reduction compared to non-adaptive baselines across a range of non-stationary settings.
May 30, 2026

Bandit Simulation for Average Reward Inference

Multi-arm bandit algorithms are increasingly used in online platforms, clinical trials, and social science experiments, but valid statistical inference on their performance remains an open challenge. After deploying bandits, a natural question is whether one can construct a confidence interval for its mean reward and assess whether it reliably outperforms a baseline policy. The total reward achieved in any single bandit deployment is random, and deploying a bandit twice on the same population typically yields different reward trajectories due to stochastic rewards. Standard statistical inference methods cannot be used because bandit algorithms introduce complex dependencies in the collected data, which violate the i.i.d. assumption underlying many classical approaches. Moreover, existing inference methods for adaptively collected data only apply to estimands that do not depend on the data-collection algorithm (such as the mean reward under a fixed action). We propose Bandit Simulation for Inference (BSI), a framework that fits a simulator of the bandit environment from observed data--either on-policy or off-policy--and uses it to estimate the mean reward under any evaluation policy, including adaptive blackbox algorithms. BSI formally propagates uncertainty in the estimated simulator parameters into the confidence interval construction. Furthermore, for BSI to be valid, it requires only weak exploration assumptions on the behavior policy and avoids importance weighting. We prove that BSI yields asymptotically valid confidence intervals, and demonstrate empirically that it maintains nominal coverage in settings where standard off-policy evaluation methods fail.
May 30, 2026

CUPID in the Model Zoo: Online Matchmaking for Selecting Your Dream LLM

Users increasingly face the challenge of selecting an appropriate LLM for a given task from a rapidly growing pool of LLMs, each with distinct but often opaque latent properties. Compounding this challenge, users may lack the vocabulary or awareness to explicitly articulate the characteristics they value in an LLM's responses or deployment. We propose an interaction-efficient active learning framework in which a dueling bandit algorithm iteratively selects pairs of LLMs, collects user feedback about their responses, and updates its belief about the user's latent preferences. We introduce a novel belief-aware upper confidence bound strategy that balances exploration of the model pool with exploitation of inferred preferences, enabling efficient alignment between user needs and LLM capabilities under user-specified cost and time budgets. Through diverse experiments on LLMs and human studies, we experimentally verify that our model can efficiently match well-aligned LLMs to users at a lower cost.
May 30, 2026

Online Packet Scheduling with Deadlines and Learning

Network routers that enforce Quality-of-Service (QoS) guarantees must decide, at every clock cycle, which expiring packet of information to transmit, even when the value of the packet is unknown until it is processed. We frame this problem as the Online Packet Scheduling with Deadlines (OPSD) problem under Partial Feedback: packets arrive at every clock cycle, with different deadlines, but the weights are only observed after execution. Under a stochastic assumption on the unknown weights, we explore different variants of the OPSD problem with bandit feedback. We establish a connection between our setting and the sleeping bandits problem, and set our learning goal to αα-regret minimization. We provide algorithms with provable αα-regret guarantees under different spans of slackness, distinguishing systems allowing for randomization and systems that do not. In every scenario, our algorithms achieve an αα-regret upper bound of O~(KT)\widetilde{\mathcal{O}}\left(\sqrt{KT}\right), matching the lower bound for the standard bandit setting. In the practically relevant case of 22-bounded deadline instances, where the deadline is set at most one clock cycle away from the arrival, our deterministic algorithm achieves the provably tightest possible competitive ratio. Remarkably, when the number of distinct packet types K≥2K\ge 2 is finite, it is possible to break the well-established Φ=1+52Φ= \frac{1+\sqrt{5}}{2} competitive ratio barrier and attain a tighter competitive ratio θKθ_K ranging in [2,Φ)[\sqrt{2}, Φ).
May 29, 2026

Variance-sensitive Thompson sampling for generalised linear bandits, revisited

We prove a variance-sensitive regret bound for Thompson sampling in stochastic generalised linear bandits. The argument assumes a warm-up, after which the regret is controlled through using the Gaussian Poincaré inequality. This bypasses the point at which previous optimism-based analyses break down. Removing the warm-up while retaining the same variance-sensitive scaling remains open, and appears nontrivial.
May 29, 2026

Structured Neuron Pruning in Deep Neural Networks Using Multi-Armed Bandits

Deep neural networks often contain redundant hidden units. Removing individual weights can reduce parameter count, but unstructured sparsity is not always easy to exploit in standard dense implementations. This paper develops a structured pruning framework in which complete neurons are removed using multi-armed bandit (MAB) algorithms. Each candidate neuron is treated as an arm; pulling an arm temporarily masks that neuron, measures the change in loss on a sampled mini-batch, restores the neuron, and updates an estimate of its safe-removal reward. The framework supports stochastic policies, including Epsilon-Greedy, Softmax, UCB1 and Thompson Sampling, and multiplicative-weight policies, including Hedge-style multiplicative weights and EXP3. We evaluate the method on tabular classification, tabular regression and deep neural-network benchmarks covering image, text and reasoning tasks. Statistical comparisons using the Friedman test followed by the Nemenyi post-hoc test show significant differences between methods. On tabular classification tasks, UCB1 obtains the highest mean rank among pruning policies and improves on the unpruned neural network. On regression tasks, UCB1 obtains the highest mean rank and is statistically competitive with, or superior to, several standard regression models according to R^2. On deep-learning tasks, UCB1 and Thompson Sampling obtain the strongest ranks, and several MAB policies significantly outperform the unpruned model, magnitude-based neuron pruning and greedy activation-variation pruning. The results show that MAB-based neuron pruning is an effective and computationally practical approach for structured model reduction.
May 29, 2026

Trajectory-Aware Best-Arm Identification for Local Search Allocation in Bayesian Optimization and Beyond

Bayesian optimization (BO) is effective for expensive black-box optimization, but its performance often degrades on multimodal or high-dimensional problems. A promising remedy is to run multiple local search processes, such as trust region--based BO, and allocate evaluations to those with high potential. However, current best values do not always reflect the final performance of each process. We propose a trajectory-aware best-arm identification (BAI) framework that uses optimization history to guide this allocation. The proposed method extrapolates improvement trajectories, estimates final performance, and progressively eliminates low-potential candidates. For trust region--based BO, we theoretically show that the proposed BAI-guided allocation accelerates convergence to the global optimum under mild assumptions. Experiments on synthetic and real-world benchmarks demonstrate that our method improves BO on multimodal problems. We also show that the same mechanism can enhance other local or population-based optimizers, suggesting its potential as a general extension strategy for multimodal black-box optimization.
May 29, 2026

Annealed Softmax Greedy in Many-Armed Bayesian Bandits

Reinforcement learning with verifiable rewards (RLVR) and group-based policy optimization methods such as GRPO update a stochastic policy by sampling multiple completions per prompt and increasing the policy's probability on those with higher reward, regularized by a KL penalty toward a reference policy. These updates do not include explicit mechanisms that track epistemic uncertainty. This paper studies a stylized explanation for why such uncertainty-agnostic updates can nevertheless be effective. We analyze an annealed softmax (Boltzmann) policy that selects actions according to a softmax of empirical mean rewards in a many-armed Bayesian Bernoulli bandit. Under a linear upper-tail condition on the prior (the β=1β=1 case of ββ-regularity), which implies an abundance of near-optimal arms, we prove that annealed softmax greedy achieves Bayes regret O~(m+T/m)\tilde{O}(m + T/m), and in particular O~(T)\tilde{O}(\sqrt{T}) when the number of arms scales as m=Θ(T)m = Θ(\sqrt{T}). This is the near-optimal Bayes regret rate in this regime, attained also by empirical-mean greedy. Under ββ-regularity, many arms maintain empirical means close to the optimum throughout learning, so when softmax samples an arm other than the empirically best, that arm tends to be another near-optimal one rather than a clearly inferior one. By contrast, with a small number of arms, the same kind of softmax policy can suffer linear regret. The result also provides a structural analogy to RLVR, where a base policy with a non-negligible probability of producing a correct completion plays the role of ββ-regularity.
May 29, 2026

Batched Stochastic Linear Bandits with 1-Bit Communication Constraints

We study stochastic linear bandits under a natural combination of batching and communication constraints: the time horizon is partitioned into batches of equal size BB, and during each batch the learner sends BB requested arm pulls to an agent, who then observes the corresponding BB rewards and responds with a single bit of feedback to the learner. For each batch, the learner specifies the 1-bit quantization rule the agent uses, which may depend on all previously received bits but not on any past rewards directly. This setting addresses a significant yet unexplored ``middle ground'' between previous models having per-round quantization only or total bit budgets only. We establish a minimax lower bound showing that Ω(Bmin⁡{d,log⁡∣A∣})Ω(B\min\{d,\log\lvert \mathcal{A} \rvert\}) regret is unavoidable due to the 1-bit communication bottleneck, even in the absence of noise. Combined with standard statistical limits, this yields a general lower bound of Ω~(Bmin⁡{d,log⁡∣A∣}+dTmin⁡{d,log⁡∣A∣})\widetildeΩ(B\min\{d,\log\lvert \mathcal{A} \rvert\} + \sqrt{dT \min\{d,\log\lvert \mathcal{A} \rvert\}}). We develop two phased-elimination algorithms based on GG-optimal designs and 1-bit mean estimation. The first achieves O~(dB+dT)\widetilde{O}(dB + d\sqrt{T}) regret, matching the lower bound up to logarithmic factors when ∣A∣=exp⁡(Ω(d))\lvert \mathcal{A} \rvert = \exp(Ω(d)), and the second incorporates a safe-arm identification and warm-start procedure to obtain O~(Blog⁡∣A∣+d3/2B+dTlog⁡∣A∣)\widetilde{O}(B\log\lvert \mathcal{A} \rvert + d^{3/2}\sqrt{B} + \sqrt{dT\log\lvert \mathcal{A} \rvert}) regret, which is near-optimal in broad scaling regimes of (∣A∣,B,d,T)(\lvert \mathcal{A} \rvert, B, d, T). Together, our results demonstrate that a single bit of feedback per batch suffices to nearly match the minimax regret of unconstrained linear bandits in broad scaling regimes, even for batch sizes as large as Θ(T)Θ(\sqrt{T}).
May 28, 2026

Certified Policy Optimisation for Nested Causal Bandits via PAC-Bayes Risk

Critical sequential decisions are rarely single-timescale: a strategic decision causally shapes the context in which every subsequent tactical choice is made; standard bandit and reinforcement-learning theory does not capture this causal coupling between timescales. We formalise the problem class as Nested Contextual Causal Bandits (NCCBs), a hierarchical SCM where each level's action sets the next level's context distribution, and propose Nested Causal Thompson Sampling (NCTS), which draws one mechanism-factorised belief per episode and acts recursively under it. Our main theoretical result is a causal PAC-Bayesian excess-risk bound that certifies any candidate deployment policy from historic data alone, off-policy and anytime, answering the deployment question: can we trust this agent here, and at what risk? Experiments on a hierarchical SCM show that, against a matched RFF-GP joint regression on the same function class, the factorised SCM-mechanism posterior transfers significantly better zero-shot under exogenous distribution shifts, the recursive meta-to-inner commit significantly dominates the joint-commit alternative in distribution, and the certificate significantly contracts as offline data accumulates. Combining these results, we establish progressive certified handover, a safe-deployment method: each timescale flips from a legacy controller to NCTS when gains can be certified, independently of the others.
May 28, 2026

Instance-dependent Stochastic Lipschitz bandit

We study the Lipschitz bandit problem, where a learner sequentially maximizes an unknown Lipschitz function ff over a domain X⊂[0,1]d\mathcal{X} \subset [0,1]^d using noisy pointwise evaluations. Existing regret bounds are either worst-case, scaling as Θ~(Td+1/d+2)\tildeΘ \left ( T^{d+1/d+2}\right ), or adaptive via the zooming dimension dzd_z, yielding Θ~(Tdz+1/dz+2)\tildeΘ \left ( T^{d_z+1/d_z+2}\right ). However, such zooming-based guarantees are only partially instance-dependent, as they depend solely on the asymptotic growth of near-optimal level sets and fail to capture finer structural properties of ff. We provide an analysis and an algorithm that characterizes the regret through integrals of the suboptimality gap of ff over its level sets. This yields regret bounds that adapt to the local growth of level sets, rather than only their asymptotic behavior. As a corollary, when the set of maximizers has dimension d⋆>0d^\star>0, we obtain improved adaptive rates of order O~(Tdz+1/max⁡(dz,d⋆)+2)\tilde{\mathcal{O}} \left ( T^{d_z+1 / \max(d_z,d^\star)+2}\right ) strictly improving over classical zooming bounds in this regime. Finally, we extend our analysis to the full-information setting (Lipschitz experts) and show how some of the regularity assumptions can be relaxed.
May 28, 2026

Compute Allocation in Evolutionary Search: From Depth-Breadth to Multi-Armed Bandits

LLM-guided evolutionary search (Evolve systems) has reached state-of-the-art results on mathematical and combinatorial tasks, yet most existing systems report only the best of many runs and leave the run-to-run distribution undocumented. We ask how a fixed budget of LLM calls should be allocated, and how reliably a single run reaches the reported numbers. Sweeping the depth-breadth grid over five models and three tasks, we identify two empirical regularities: a fitness-compute envelope along which capability ordering largely collapses on effective FLOPs, and a bilinear depth-breadth fit with task-specific interaction; both are gated by model-task capability. Motivated by these regularities, we propose BaSE (Bandit-based Self-Evolving), a multi-armed bandit that allocates LLM calls across parallel trajectories. Without changing the model, prompt, or evaluator, BaSE improves mean fitness by 12.3% over the strongest island-protocol baseline across 8 (model, task) cells, with the largest gains on high-variance settings: a reliability gain from allocation alone.
May 27, 2026

Adaptive Bandit Algorithms for Contextual Matching Markets

We study bandit learning in matching markets, where players and arms constitute the two market sides, and the players' utilities are linear in the arm contexts. In each round, new arms arrive with observable contexts. Then, the algorithm matches them to players, aiming to minimize each player's regret against a stable matching benchmark. This contextual structure creates significant complexity: subtle context shifts can slightly alter one player's utility while completely reconfiguring the underlying benchmark, causing large regret spikes for others. We address this in two settings: stochastic contexts, drawn from a latent distribution, and adversarial contexts, which may be arbitrary. For the stochastic case, we introduce a novel minimum preference gap to capture learning difficulty and provide a fully adaptive algorithm with an instance-dependent poly-logarithmic regret upper bound. We also establish matching instance-independent regret upper and lower bounds under a mild distributional assumption. For the adversarial setting, we propose a tractable regret notion that remains valid under arbitrary contexts and achieves an instance-independent sublinear regret bound via an adaptive algorithm.
May 27, 2026

Learning to target with network interference

This paper studies adaptive targeting under network interference in a bandit setting, where treatments applied to one individual may affect others through spillover effects. We consider a linear model in a sparse regime, where each individual's outcome can be affected by at most a few others. We first establish a regret lower bound showing that ignoring the network structure and reducing the problem to a standard linear bandit inevitably leads to inefficient learning, particularly in large populations. To understand how structural information can be leveraged, we analyze regimes with varying levels of knowledge of the interference structure: (1) full support knowledge, (2) knowledge of the column support sizes, and (3) no prior knowledge. For each regime, we establish regret lower bounds characterizing the fundamental limits of learning, and develop algorithms that achieve near-optimal regret. Together, our results provide a unified view of how knowledge of the interference structure governs the efficiency of online learning under interference, and offer practical adaptive targeting algorithms in each setting. Numerical experiments on synthetic and real-world data demonstrate the practical benefits of our algorithms.
May 26, 2026

Cost of Structural Learning Under Censored Feedback: A Threshold-Bandit Approach

In many multi-agent applications, tasks yield rewards only when executed by a coalition meeting an unknown size threshold; otherwise, feedback is fully censored. This censorship creates an identifiability problem: agents cannot distinguish stochastic failure from insufficient coordination. We formalize this setting as the Threshold-Activated Cooperative Multi-Armed Bandit (TAC-MAB) and analyze it under both centralized and decentralized coordination. We show that a centralized algorithm (C-TAC) achieves cumulative regret O(log T), decomposed into a structural-search term that captures the cost of resolving feasibility under censored feedback and a statistical-monitoring term for value estimation. We then introduce D-TAC, a decentralized event-triggered protocol in which agents synchronize only when their structural beliefs change. Empirically, D-TAC achieves a 23x reduction in communication relative to the centralized baseline while preserving feasibility alignment under conservative belief fusion. These results characterize the coordination cost of learning under censored feedback and show that near-centralized communication efficiency is achievable without continuous synchronization.
May 26, 2026

Learning to Orchestrate Agents under Uncertainty

Adaptive orchestration of heterogeneous agents requires making sequential delegation decisions under uncertain and evolving agent behaviour, e.g., coordinating specialised AI models with varying reliability, cost, and response quality. While prior work on agent orchestration focuses on performance or cost, uncertainty in agent reliability and output distributions is typically not modelled explicitly at the orchestration level. In this work, we study the problem of adaptive orchestration of heterogeneous agents under uncertainty, where a meta-controller must decide when to delegate to an agent, accounting for reliability, cost, and uncertainty. We propose BOT-Orch, a lightweight framework that recasts orchestration as a bandit problem over agents, regularized by OT distances between agent output distributions and task-specific reference distributions. We show that the regularised orchestration enjoys O(T)\mathcal{O}(\sqrt{T}) regret under standard assumptions, and provably induces preference ordering among agents with identical mean rewards but differing distributional alignment. Empirically, we demonstrate that BOT-Orch outperforms standard bandit and heuristic baselines in synthetic but adversarial task allocation settings with heterogeneous, non-i.i.d. agent behaviour.
May 26, 2026

Linear and Neural Dueling Bandits with Delayed Feedback

Contextual dueling bandits form a cornerstone of preference-based decision-making, with critical applications in recommender systems and large language model alignment. However, standard algorithms rely on the idealized assumption of immediate feedback, a condition frequently violated in real-world scenarios such as prompt optimization. This setting introduces a unique theoretical challenge: unlike linear bandits, dueling bandit estimators lack closed-form solutions, rendering naive adaptations of standard weighting techniques biased. To address this, we formalize the problem of Contextual Dueling Bandits with Stochastic Delayed Feedback and propose two novel algorithms: Linear (LDB-DF) and Neural (NDB-DF) Dueling Bandits with Delayed Feedback. Central to our approach is a novel estimator that integrates an Inverse Probability Weighting (IPW) mechanism directly into the loss function, ensuring unbiased correction for delayed or missing feedback. We provide comprehensive theoretical analysis, establishing an O(d*sqrt(T)) regret bound for the linear setting and sub-linear guarantees for the neural setting. Extensive experiments on both simulated and real-world datasets demonstrate the effectiveness of our propose.
May 25, 2026

On the Benefits of Free Exploration for Regret Minimization in Multi-Armed Bandits

We study a stochastic multi-armed bandit problem where an agent is granted a free exploration budget before regret accumulates, a setting not captured by the classic regret minimization or pure exploration paradigms. The goal is to design an adaptive policy that strategically explores the bandit instance in the initial free exploration phase and minimizes the cumulative regret in the subsequent phase. We formalize this regret minimization with free exploration problem and identify an interesting regime where the free exploration budget scales logarithmically with the time horizon. To quantify the amount of regret saved with high probability as a result of the availability of the free exploration phase, we introduce a novel set of policies known as (α,β)(α,β)-probably saving policies. We propose a two-phase, probably saving algorithm, UFE-KLUCB-H, which consists of a principled free exploration policy, UFE, and a history-aware regret minimization policy KLUCB-H. Instance-dependent upper bounds on UFE-KLUCB-H are derived, showing that UFE-KLUCB-H accumulates strictly less regret than policies that do not have access to a free exploration phase. Complementarily, we derive instance-dependent lower bounds based on novel multi-instance perturbation arguments tailored to the free-exploration setting, demonstrating the near-optimality of UFE-KLUCB-H for two-valued bandits. Our upper and lower bounds reveal sharp phase transitions in the accumulated regret depending on the amount of available free exploration. Simulations are conducted to demonstrate that forced exploration and adaptivity in the algorithm lead to greater regret savings.
May 25, 2026

Optimal Design for Multinomial Logit Model with Applications to Best Assortment Identification

We study optimal experimental design for multinomial logit (MNL) bandits, where an agent repeatedly selects a subset of KK items from a ground set of size NN and observes single-choice feedback. Unlike linear or generalized linear bandits, MNL bandits have a combinatorial action space, which makes classical optimal design approaches and naive optimization over all subsets computationally intractable. We propose a computationally efficient optimal design framework for MNL models that achieves both statistical efficiency and scalability through two complementary approaches: (i) an exact or certified-approximate reformulation of the design oracle as a 00-11 mixed-integer linear program (MILP) with solver-certified early stopping, and (ii) a fully polynomial-time lifted design that replaces the nonlinear objective with a tractable surrogate. Using the Kiefer-Wolfowitz equivalence theorem, we establish near G-optimality guarantees and characterize the induced statistical-computational trade-offs. As an application, we develop a best assortment identification algorithm for MNL bandits with linear utilities and non-uniform revenues, and prove an instance-dependent sample complexity of O~(dlog⁡NΔ2)\tilde{O}\big(\frac{d \log N}{Δ^2}\big), where dd is the feature dimension, NN is the number of arms, and ΔΔ is the minimum revenue gap.