Multimodal Agent Evaluation

Latest papers

22 papers4 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Oct 26, 2026

VibeVideoBench:Evaluating Multimodal Agents on Code-Driven Video Generation

Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a ruleconsistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, judged by three VLM judge panels and validated with blind human preferences. Across nine frontier agent systems and 2,151 scored rollouts, the benchmark is far from solved: GPT-6 Astra and Claude Opus 5.5 lead clearly, yet even the best system fails a core requirement on about a quarter of tasks. Whether a video arrives at all matters as much as its quality, and three quarters of the lost videos are final renders started too late, run too slowly or never started. The judges agree with each other and with human preferences on system rankings, but only moderately on individual videos.
Oct 26, 2026

Profiling a Frontier Agent with EBench: From Direct Control to Harness with Policy

Frontier multimodal large language models (MLLMs) can control robots without robot-specific training, but how their capabilities compare and interact with post-trained vision-language-action (VLA) and world action model (WAM) policies across manipulation demands remains to be thoroughly evaluated. In this report, we evaluate GPT-6-Astra on EBench as the core of an agent that controls a robot through an agent harness under the same visual and proprioceptive observation protocol as post-trained policies. We study two agent configurations: direct control, in which the agent generates waypoint commands directly, and harness with policy, in which it can also invoke a post-trained VLA or WAM policy for action execution. Under direct control, the agent achieves competitive overall performance relative to post-trained policies. It leads on short-horizon tasks and exhibits the least performance variation across generalization dimensions, whereas it underperforms post-trained policies on long-horizon tasks, tabletop manipulation, and high-precision contact-rich tasks. In the harness with policy, invoking a post-trained VLA or WAM combines the complementary strengths of both components, raising overall task success to the level of the strongest compared post-trained policies while substantially reducing token cost. However, performance remains below the per-task upper bound of the standalone components due to suboptimal policy invocation, fixed-instruction execution without subgoals, and grasp disruption when the agent resumes control. Overall, our study characterizes the capability boundary of a frontier MLLM agent and suggests directions for improving future agent harness design. Project page: https://internrobotics.github.io/EBench-Astra-Tech-Report/
Oct 26, 2026

Omni-InteractScope: Benchmarking Proactive and Agentic Interaction in Continuous Omnimodal Streams

Omnimodal large language models (Omni-LLMs) are increasingly expected to assist users while observing continuous audiovisual streams. However, existing evaluations provide limited insight into how reliably these models connect stream evidence and user needs to timely, sustained interventions. We introduce Omni-InteractScope, a benchmark of 1,479 human-annotated, cross-reviewed interactions with 1,790 temporal targets across eight task groups. It links input modalities, event triggers, intervention types, and user needs, covering event-timed tool invocation and query-free assistance alongside notifications, warnings, state tracking, and continuous responses. Our experimental results on the proposed benchmark reveal three critical limitations of current Omni-LLMs: (1) Timely tool invocation remains unreliable: all 12 evaluated models produce an on-time first response for at most 40% of tool-invocation targets, and joint timing-and-tool accuracy reaches at most 32.0%. (2) Query-free reminders remain poorly covered: all evaluated models achieve lower timely reference-target recall on query-free reminders than on explicit questions, measured on their respective target sets. Reminder recall never exceeds 23.0%. (3) End-to-end guidance coverage remains limited: nine models cover none of the 26 guidance sequences in full, and the remaining three cover only one to three sequences each. Targeted controls further show that tool-invocation scores alone do not establish event grounding and that reminder coverage depends on response history and frequency. These findings motivate developing and evaluating streaming assistants for timely action, initiative under general user needs, and coverage of entire response sequences.
Oct 25, 2026

Multimodal Socially Aware Framework for Human-Robot Interaction in Virtual Reality

Social robots must coordinate speech and movement while interpreting multimodal human input. We present a multimodal framework that integrates speech, vision, and touch to generate contextually appropriate robot speech and movement. We evaluated the framework in virtual reality with 18 participants across five social interaction scenarios, comparing its performance against a human-teleoperated baseline. Although participants rated the autonomous system above the neutral midpoint for both naturalness and social appropriateness, the teleoperated baseline received significantly higher ratings on both measures. Behavioral coding and qualitative feedback revealed that conversational timing, clarification of ambiguous requests, and spatial coordination were important factors contributing to this performance gap. These findings highlight key challenges in developing autonomous robots capable of natural, multimodal social interaction.
Oct 25, 2026

AndroidFlux: Evaluating and Reward Modeling Failure Recovery Capabilities in Mobile Use Multimodal Agents

Mobile-use multimodal agents are typically evaluated by task success from a clean initial state, which does not isolate their ability to recover from intermediate errors. Because mobile environments change dynamically, a general mobile-use agent must complete tasks robustly even from unexpected states and in unseen environments. This requires knowing when and where an agent makes errors, and whether it can recover from errors and subsequent states. To evaluate this capability, we introduce AndroidFlux, a failure-recovery benchmark built on AndroidWorld. AndroidFlux restores recorded trajectories to controlled checkpoints before, at, and after the first recoverable error, so that different agents continue from the same device state and history. On these checkpoints, a complementary reward-modeling benchmark evaluates recovery-action preferences using downstream rollout outcomes. We further release an offline reinforcement learning (RL) dataset that improves both error recovery and overall task success. Our evaluations show that recovery performance only partially correlates with clean-start success, and that explicit reasoning helps only models trained with GUI-domain specific RL.
Oct 25, 2026

InteractiveWorld: A Verifiable Human-Centric Environment for Building Better Interactive MLLM Assistants

People have long dreamed of an assistant that is always there to guide them and remind what they forget, from new dishes to lost keys. Powered by multimodal large language models (MLLMs), egocentric AI assistants on wearable devices are bringing this dream within reach: they see what the user sees and give instructions for user's physical work when necessary. However, testing such assistance is challenging and usually requires real people. The expensive and rare real interaction data leaves a key question unanswered: Can today's MLLMs truly help people in physical world? To answer this question, we propose InteractiveWorld, the first verifiable environment for closed-loop interaction between human and AI assistant. Unlike existing robot-centric simulators, InteractiveWorld lets the assistant guide a human agent who observes the scene, understands instructions, and acts independently. It thus realistically simulates how AI assistant collaborates with human: the assistant instructs, the human acts, and the environment executes actions and updates what they see next. Building on it, we introduce InteractiveBench, the first dynamic benchmark for egocentric AI assistants, with 120 multi-turn tasks across six categories. In each task, the assistant guides the human in real time, and every instruction shapes the outcome, which is scored by verifiable, state-based rewards. Experiments with 12 frontier MLLMs show they are still far from reliable assistants. Even the strongest model, Claude Fable 5.1, achieves at most 20% and 25% on long-horizon Guidance and Planning tasks, respectively. Overall, our work offers a verifiable platform and a rigorous evaluation set, laying a solid foundation for research on interactive MLLM assistants that truly help people in the physical world.
Oct 22, 2026

Dual Exam: Controlled Evaluation of Multimodal Agents and World Models

World Models (WMs) can support Multimodal Agents (MAs) through simulated experience, while Agent trajectories can inform World Model refinement. Evaluating this interaction requires separate evidence about action selection and state evolution. We introduce Dual Exam, which tests Agents under fixed environment response mechanisms and World Models under fixed action interventions across physical, digital, social, and scientific domains. The Agent track compares 10 configurations on 1,088 items in 15 reporting categories. The World Model track contains 400 cases across eight scenarios; 15 configurations have full coverage and one covers six scenarios. GPT 6 Astra leads the case-weighted Agent Index at 31.3, and GPT-Image-2 leads the full-coverage WM Overall at 21.7. These scores use different tasks and metrics and are not directly comparable. A 150-case pilot of one coupled pairing records zero task successes and motivates component-level diagnosis. Results reveal uneven task performance and failures to preserve task-relevant state. Their value for predicting coupled success or sustained reciprocal learning remains to be established.
Sep 15, 2026

Lexara-RF: Reference-Free Metrics for Evaluating Conversational Visual Analytics Agents

Conversational visual analytics (CVA) agents powered by large language models generate visualizations and natural-language explanations from open-ended queries. Evaluating these multimodal outputs is challenging: curated reference benchmarks are costly to author, cannot comprehensively capture the space of valid responses, and are unavailable in production. Building on the Lexara evaluation framework, we introduce Lexara-RF, a reference-free set of metrics that scores CVA outputs using only the prompt, data, and model response. We reformulate evaluation as verification: 13 metrics operationalize visualization design theory and Gricean cooperative principles as computable consistency, intent-alignment, and design validity checks. On a human-rated corpus of CVA test-cases, Lexara-RF achieves alignment comparable to reference-based formulations, outperforms surface-similarity NLG baselines, and localizes structurally grounded failures with high accuracy.
Sep 5, 2026

OmniStepBench: Deployment-Aware Agent Evaluation across Modalities and Task Complexity

As large language models evolve from question-answering systems into general-purpose agents, evaluation must move beyond static answer correctness to assess multimodal perception, multi-step execution, tool use, and artifact delivery. However, existing benchmarks are often tied to specific task types, execution environments, or scoring protocols, limiting their comparability, interpretability, and reliability for deployment decisions. We introduce OmniStepBench, a benchmark for deployment-aware agent evaluation across modalities and task complexity. Built on a shared OpenClaw execution environment, OmniStepBench organizes 233 tasks selected and adapted from 22 source benchmarks into a 2×32\times3 workload matrix defined by input modality and execution form, and evaluates them under a unified contract-based protocol with evidence-based score auditing. We evaluate 30 commercial API models and 12 locally deployed open-weight models (42 models in total) over 9{,}218 applicable model--task runs, reporting accuracy and token consumption alongside reference costs for API models. Results show workload-dependent rankings, distinct accuracy--cost trade-offs between text and multimodal tasks, and competitive but weaker overall performance from local models. These findings support deployment decisions based on workload profiles, deployment mode, and accuracy--cost trade-offs rather than a single aggregate score.
Aug 26, 2026

Paint What You See: Benchmarking Dexterous Visual Tool Use in Multimodal Agents

Evaluation is shifting from static QA toward agentic settings where models act through external tools. We identify a critical yet underexplored capability within this space - dexterous visual tool use: fine-grained, closed-loop parameterized visual action in which models infer tool parameters from visual evidence, and those parameters directly govern the final result. Existing benchmarks cover web navigation, GUI operation, and software engineering, but rarely target this coupling between visual evidence and execution precision. We propose EASEL, a benchmark evaluating a controlled instance of dexterous visual tool use that adopts reference-guided visual reconstruction as its primary proxy task: the agent incrementally paints a canvas to match a reference image. EASEL additionally includes semantic tasks spanning region annotation, handwriting, and path planning. We further provide EASEL-Data, a 440k-sample two-stage curriculum dataset for trajectory supervision, and EASEL-9B to investigate its effect on this capability. Evaluation of 25 models reveals that current multimodal agents systematically struggle on EASEL. Reconstruction similarity bottlenecks at low levels (0.40-0.54), while trajectory diagnostics expose severe closed-loop instability - models typically saturate early or degrade post-peak. Semantic tasks reveal sharp capability boundaries in precision annotation and path planning. EASEL-9B, trained on EASEL-Data, surpasses the base model by a relative 6.3%, ranking third among all evaluated models.
Jun 5, 2026

M3^3Exam: Benchmarking Multimodal Memory for Realistic User-Agent Interactions

Language agents are increasingly deployed over accumulating multimodal information, yet existing benchmarks assume a human-human form with sparse visuals and straightforward content, evaluating neither reasoning over authentic multimodal file interaction nor the interpretation of concealed user information. We therefore introduce M3^3Exam, a query-centric multimodal conversational memory benchmark built on realistic user-agent interaction, with multi-dimensional evaluation spanning cross-modal grounding and implicit information inference. Benchmarking MLLMs and memory systems reveals persistent gaps in cross-modal grounding, cross session reasoning, and the efficiency cost of accumulating multimodal context. We further propose M3^3Proctor, a multimodal memory method that detects query modality bias and consumes raw visual sources only on demand, improving accuracy by 13% while cutting index-construction time and retrieved tokens by over 70%.
May 28, 2026

WorldMemArena: Evaluating Multimodal Agent Memory Through Action-World Interaction

Multimodal large language models are increasingly deployed as long-horizon agents, where memory must do more than recall: it must track an evolving world, revise what has gone stale, and surface the right evidence at decision time. Existing benchmarks measure recall over static dialogue, collapse memory into a single end-of-task accuracy, and reduce visual observations to captions, leaving us unable to localize failures to writing, maintenance, retrieval, or use. The rise of agent harnesses that author their own memory sharpens this gap, since we have no principled way to compare hand-designed pipelines with self-managing alternatives. To close these gaps, we formulate multimodal agent memory as an Action-World Interaction Loop with an observable four-stage lifecycle, and instantiate it in WorldMemArena: 400 multi-session multimodal tasks spanning Lifelong Evolution (evolving personal and task states) and Agentic Execution (memory from real observations, actions, and feedback), annotated with gold memory points, updates, distractors, and evidence chains for stage-level diagnosis. This enables the first head-to-head comparison of long-context, manually designed (RAG and external memory systems), and harness-based memory agents. Results show that: (1) better memory writing and storage do not guarantee better performance; (2) multimodal memory still struggles to fully use visual evidence; (3) systems are unstable across domains and degrade on realistic agentic trajectories; and (4) harness memory is more flexible but remains costly and less reliable.
May 16, 2026

TOBench: A Task-Oriented Omni-Modal Benchmark for Real-World Tool-Using Agents

Tool-using agents are increasingly expected to operate across realistic professional workflows, where they must interpret multimodal inputs, coordinate external tools, inspect intermediate artifacts, and revise their actions before producing a final result. Existing benchmarks, however, often evaluate tool use, computer use, and multimodal reasoning in isolation, leaving a gap between benchmark settings and end-to-end omni-modal tool use in the real world. To address this gap, we introduce MM-ToolBench, a benchmark and evaluation harness for task-oriented omni-modal tool use. MM-ToolBench contains 100 executable tasks from two macro task families, Customer Service and Intelligent Creation, covering 20 subcategory slices and supported by 27 MCP servers with 324 tools. The central design of MM-ToolBench is closed-loop multimodal verification: agents must execute tools, inspect rendered or transformed artifacts, and self-correct when outputs fail task-specific requirements. To make such evaluation scalable and verifiable, MM-ToolBench couples MCP-based execution with task-specific grounded evaluators and a semi-automated construction pipeline for scenario discovery, task instantiation, evaluator synthesis, and human audit. Experiments on 15 contemporary agentic models show that MM-ToolBench remains highly challenging: Claude Opus 4.6, commonly regarded as one of the strongest coding-agent models, achieves only 32.0% task success, far below the 94.0% human benchmark. We envision MM-ToolBench as a practical foundation for evaluating and advancing next-generation omni-modal tool-using agents through closed-loop multimodal verification.
May 14, 2026

MemEye: A Visual-Centric Evaluation Framework for Multimodal Agent Memory

Long-term agent memory is increasingly multimodal, yet existing evaluations rarely test whether agents preserve the visual evidence needed for later reasoning. In prior work, many visually grounded questions can be answered using only captions or textual traces, allowing answers to be inferred without preserving the fine-grained visual evidence. Meanwhile, harder cases that require reasoning over changing visual states are largely absent. Therefore, we introduce MemEye, a framework that evaluates memory capabilities from two dimensions: one measures the granularity of decisive visual evidence (from scene-level to pixel-level evidence), and the other measures how retrieved evidence must be used (from single evidence to evolutionary synthesis). Under this framework, we construct a new benchmark across 8 life-scenario tasks, with ablation-driven validation gates for assessing answerability, shortcut resistance, visual necessity, and reasoning structure. By evaluating 13 memory methods across 4 VLM backbones, we show that current architectures still struggle to preserve fine-grained visual details and reason about state changes over time. Our findings show that long-term multimodal memory depends on evidence routing, temporal tracking, and detail extraction.
May 8, 2026

Do Joint Audio-Video Generation Models Understand Physics?

Joint audio-video generation models are rapidly approaching professional production quality, raising a central question: do they understand audio-visual physics, or merely generate plausible sounds and frames that violate real-world consistency? We introduce AV-Phys Bench, a benchmark for evaluating physical commonsense in joint audio-video generation. AV-Phys Bench tests models across three scene categories: Steady State, Event Transition, and Environment Transition. It covers physics-grounded subcategories drawn from real-world scenes, plus Anti-AV-Physics prompts that deliberately request physically inconsistent audio-video behavior. Each generation is evaluated along five dimensions: visual semantic adherence, audio semantic adherence, visual physical commonsense, audio physical commonsense, and cross-modal physical commonsense. Across three proprietary and four open-source models, we find that Seedance 2.0 performs best overall, but all models remain far from robust physical understanding. Performance drops sharply on event-driven and environment-driven transitions, and even strong proprietary systems collapse on Anti-AV-Physics prompts. We further introduce AV-Phys Agent, a ReAct-style evaluator that combines a multimodal language model with deterministic acoustic measurement tools, producing rankings that closely align with human ratings. Our results identify cross-modal physical consistency and transition-driven scene dynamics as key open challenges for joint audio-video generation.
Apr 3, 2026

Agentic-MME: What Agentic Capability Really Brings to Multimodal Intelligence?

Multimodal Large Language Models (MLLMs) are evolving from passive observers into active agents, solving problems through Visual Expansion (invoking visual tools) and Knowledge Expansion (open-web search). However, existing evaluations fall short: they lack flexible tool integration, test visual and search tools separately, and evaluate primarily by final answers. Consequently, they cannot verify if tools were actually invoked, applied correctly, or used efficiently. To address this, we introduce Agentic-MME, a process-verified benchmark for Multimodal Agentic Capabilities. It contains 418 real-world tasks across 6 domains and 3 difficulty levels to evaluate capability synergy, featuring over 2,000 stepwise checkpoints that average 10+ person-hours of manual annotation per task. Each task includes a unified evaluation framework supporting sandboxed code and APIs, alongside a human reference trajectory annotated with stepwise checkpoints along dual-axis: S-axis and V-axis. To enable true process-level verification, we audit fine-grained intermediate states rather than just final answers, and quantify efficiency via an overthinking metric relative to human trajectories. Experimental results show the best model, Gemini3-pro, achieves 56.3% overall accuracy, which falls significantly to 23.0% on Level-3 tasks, underscoring the difficulty of real-world multimodal agentic problem solving.
Mar 10, 2026

MM-tau-p2^2: Persona-Adaptive Prompting for Robust Multi-Modal Agent Evaluation in Dual-Control Settings

Current evaluation frameworks and benchmarks for LLM powered agents focus on text chat driven agents, these frameworks do not expose the persona of user to the agent, thus operating in a user agnostic environment. Importantly, in customer experience management domain, the agent's behaviour evolves as the agent learns about user personality. With proliferation of real time TTS and multi-modal language models, LLM based agents are gradually going to become multi-modal. Towards this, we propose the MM-tau-p2^2 benchmark with metrics for evaluating the robustness of multi-modal agents in dual control setting with and without persona adaption of user, while also taking user inputs in the planning process to resolve a user query. In particular, our work shows that even with state of-the-art frontier LLMs like GPT-5, GPT 4.1, there are additional considerations measured using metrics viz. multi-modal robustness, turn overhead while introducing multi-modality into LLM based agents. Overall, MM-tau-p2^2 builds on our prior work FOCAL and provides a holistic way of evaluating multi-modal agents in an automated way by introducing 12 novel metrics. We also provide estimates of these metrics on the telecom and retail domains by using the LLM-as-judge approach using carefully crafted prompts with well defined rubrics for evaluating each conversation.
Mar 9, 2026

ConflictBench: Evaluating Human-AI Conflict via Interactive and Visually Grounded Environments

As large language models (LLMs) evolve into autonomous agents capable of acting in open-ended environments, ensuring behavioral alignment with human values becomes a critical safety concern. Existing benchmarks, focused on static, single-turn prompts, fail to capture the interactive and multi-modal nature of real-world conflicts. We introduce ConflictBench, a benchmark for evaluating human-AI conflict through 150 multi-turn scenarios derived from prior alignment queries. ConflictBench integrates a text-based simulation engine with a visually grounded world model, enabling agents to perceive, plan, and act under dynamic conditions. Empirical results show that while agents often act safely when human harm is immediate, they frequently prioritize self-preservation or adopt deceptive strategies in delayed or low-risk settings. A regret test further reveals that aligned decisions are often reversed under escalating pressure, especially with visual input. These findings underscore the need for interaction-level, multi-modal evaluation to surface alignment failures that remain hidden in conventional benchmarks.
Feb 26, 2026

AgentVista: Evaluating Multimodal Agents in Ultra-Challenging Realistic Visual Scenarios

Real-world multimodal agents solve multi-step workflows grounded in visual evidence. For example, an agent can troubleshoot a device by linking a wiring photo to a schematic and validating the fix with online documentation, or plan a trip by interpreting a transit map and checking schedules under routing constraints. However, existing multimodal benchmarks mainly evaluate single-turn visual reasoning or specific tool skills, and they do not fully capture the realism, visual subtlety, and long-horizon tool use that practical agents require. We introduce AgentVista, a benchmark for generalist multimodal agents that spans 25 sub-domains across 7 categories, pairing realistic and detail-rich visual scenarios with natural hybrid tool use. Tasks require long-horizon tool interactions across modalities, including web search, image search, page navigation, and code-based operations for both image processing and general programming. Comprehensive evaluation of state-of-the-art models exposes significant gaps in their ability to carry out long-horizon multimodal tool use. Even the best model in our evaluation, Gemini-3-Pro with tools, achieves only 27.3% overall accuracy, and hard instances can require more than 25 tool-calling turns. We expect AgentVista to accelerate the development of more capable and reliable multimodal agents for realistic and ultra-challenging problem solving.
Feb 24, 2026

MERRY: Semantically Decoupled Evaluation of Multimodal Emotional and Role Consistencies of Role-Playing Agents

Multimodal Role-Playing Agents (MRPAs) are attracting increasing attention due to their ability to deliver more immersive multimodal emotional interactions. However, existing studies still rely on pure textual benchmarks to evaluate the text responses of MRPAs, while delegating the assessment of their multimodal expressions solely to modality-synthesis metrics. This evaluation paradigm, on the one hand, entangles semantic assessment with modality generation, leading to ambiguous error attribution, and on the other hand remains constrained by the heavy reliance on human judgment. To this end, we propose MERRY, a semantically decoupled evaluation framework for assessing Multimodal Emotional and Role consistencies of Role-playing agents. This framework introduce five refined metrics for EC and three for RC. Notably, we transform the traditional subjective scoring approach into a novel bidirectional-evidence-finding task, significantly improving the human agreement of LLM-as-Judge evaluations. Based on MERRY, we conduct extensive evaluations. Our empirical results primarily reveal that: (1) Training on synthetic datasets tends to reduce emotional consistency, whereas training on real-world datasets improves it; (2) Existing models suffer from emotional templatization and simplification, exhibiting positive-bias and performance bottleneck in fine-grained negative emotions; (3) Simple prompting method strengthens the weak models but constrains the strong ones, while simple fine-tuning method suffers from poor role generalization. Codes and dataset are available.
Feb 11, 2026

GameDevBench: Evaluating Agentic Capabilities Through Game Development

Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind. A key challenge is the scarcity of evaluation testbeds that combine the complexity of software development with the need for deep multimodal understanding. In game development, agents must navigate large, dense codebases while manipulating intrinsically multimodal assets such as shaders, sprites, and animations within a visual game scene. We present GameDevBench, the first benchmark for evaluating agents on game development tasks. GameDevBench consists of 333 tasks derived from web and video tutorials. Tasks require significant multimodal understanding and are complex: the average solution requires over three times the lines of code and file changes compared to prior software development benchmarks. Agents struggle with game development, with the best agent and method solving only 53.8% of tasks. We find a strong correlation between perceived task difficulty and multimodal complexity, with average success rate dropping from 51.4% on gameplay-oriented tasks to 33.0% on 2D graphics tasks. To improve multimodal capability, we introduce two simple image- and video-based feedback mechanisms for agents. Despite their simplicity, these methods consistently improve performance, increasing GPT-5.4's performance from 41.1% to 52.0% when given visual feedback.
Jan 20, 2026

DSAEval: Evaluating Data Science Agents on a Wide Range of Real-World Data Science Problems

Recent LLM-based data agents aim to automate data science tasks ranging from data analysis to deep learning. However, the open-ended nature of real-world data science problems, which often span multiple taxonomies and lack standard answers, poses a significant challenge for evaluation. To address this, we introduce DSAEval, a benchmark comprising 641 real-world data science problems grounded in 285 diverse datasets, covering both structured and unstructured data (e.g., image and text). DSAEval incorporates three distinctive features: (1) Multimodal Environment Perception, which enables agents to interpret observations from multiple modalities, including text and vision; (2) Multi-Query Interactions, which mirror the iterative and cumulative nature of real-world data science projects; and (3) Multi-Dimensional Evaluation, which provides a holistic assessment across reasoning, code, and results. We systematically evaluate 13 recent advanced agentic LLMs using DSAEval. Our results show that Claude-Sonnet-4.5 achieves the strongest overall performance, MiMo-V2-Pro and GPT-5.2 lead in duration and step efficiency, respectively, and MiMo-V2-Flash is the most cost-effective. We further demonstrate that multimodal perception consistently improves performance on vision-related tasks, with gains ranging from 2.04% to 11.30%. Overall, while current data science agents perform well on structured data and routine data analysis workflows, substantial challenges remain in unstructured domains. Finally, we offer critical insights and outline future research directions.