Overview

Neural rendering studies how to represent scenes and light so computers can synthesize images from new viewpoints, times, or lighting conditions. Neural Radiance Fields (NeRFs) use implicit networks and differentiable volume rendering, while 3D Gaussian Splatting and other explicit primitives use rasterization or ray tracing; feed-forward and generative models aim to make reconstruction and rendering faster. Applications include dynamic scenes, avatars, relighting, neural materials, and sensor simulation, with quality often tested on benchmarks such as Mip-NeRF 360, LLFF, and DTU. A central challenge is balancing visual fidelity and geometric accuracy with speed, memory use, and reliable control of appearance under unseen views or lighting.

Latest papers

CardsList

120 papers14 papers in the last four weeks, level with the four weeks before. 0.1% of all new papers.

  1. AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs

    Apr 21, 2026Joongho Jo, Hyerin Lim, Hanjun Choi +13D Gaussian Splatting3DGS Acceleration

  2. MUA: Mobile Ultra-detailed Animatable Avatars

    Apr 20, 2026Heming Zhu, Guoxing Sun, Marc HabermannModel CompressionNeural Rendering

  3. A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splatting

    Apr 20, 2026Mikolaj Zielinski, Eryk Vykysaly, Bartlomiej Biesiada +33D Gaussian Splatting3D Reconstruction Benchmarks

  4. MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene

    Apr 20, 2026Wenjie Mu, Zhan Li, Chuanzhou Su +83D ReconstructionNeural Rendering

  5. CLOTH-HUGS: Cloth Aware Human Gaussian Splatting

    Apr 17, 2026Sadia Mubashshira, Nazanin Amini, Kevin Desai3D Gaussian Splatting3D Reconstruction

  6. PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction

    Apr 14, 2026Prajas Wadekar, Venkata Sai Pranav Bachina, Kunal Bhosikar +2Data Poisoning AttacksAdversarial Patch Attacks

  7. Neural Dynamic GI: Random-Access Neural Compression for Temporal Lightmaps in Dynamic Lighting Environments

    Apr 14, 2026Jianhui Wu, Jian Zhou, Zhi Zhou +2Physically Based RenderingNeural Rendering

  8. GeRM: A Generative Rendering Model From Physically Realistic to Photorealistic

    Apr 10, 2026Jiayuan Lu, Rengan Xie, Xuancheng Jin +5Controllable Image GenerationNeural Rendering

  9. Real-time Neural Six-way Lightmaps

    Apr 4, 2026Wei Li, Hanxiao Sun, Tao Huang +4Neural RenderingPhysically Based Rendering

  10. Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction

    Apr 1, 2026Jorge Condor, Nicolas Moenne-Loccoz, Merlin Nimier-David +33D Gaussian Splatting3D Reconstruction

  11. LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting

    Mar 30, 2026Xuan Deng, Xiandong Meng, Hengyu Man +43DGS Compression3D Gaussian Splatting

  12. Physically Inspired Gaussian Splatting for HDR Novel View Synthesis

    Mar 30, 2026Huimin Zeng, Yue Bai, Hailing Wang +1Novel View SynthesisHDR Imaging

  13. Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields

    Mar 20, 2026Mihnea-Bogdan Jurca, Bert Van hauwermeiren, Adrian MunteanuDifferentiable RenderingNeural Rendering

  14. IRIS: Intersection-aware Ray-based Implicit Editable Scenes

    Mar 16, 2026Grzegorz Wilczyński, Mikołaj Zieliński, Krzysztof Byrski +3Neural Rendering3D Scene Editing

  15. NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction

    Mar 12, 2026David Svitov, Mahtab Dahaghin, Pietro Morerio +1Human Avatar AnimationNeural Rendering

  16. InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction

    Mar 11, 2026Dingqiang Ye, Jiacong Xu, Jianglu Ping +3HDR ImagingNeural Rendering

  17. SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training

    Mar 9, 2026Jingxing Li, Yongjae Lee, Deliang Fan3D Gaussian Splatting3DGS Acceleration

  18. R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild

    Mar 3, 2026Margherita Lea Corona, Wieland Morgenstern, Peter Eisert +13D Scene Relighting3D Gaussian Splatting

  19. DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

    Feb 27, 2026Yuxuan Zhang, Katarína Tóthová, Zian Wang +7Neural RenderingAutonomous Driving Simulation

  20. Neural Image Space Tessellation effect

    Feb 27, 2026Youyang Du, Junqiu Zhu, Zheng Zeng +2Neural Rendering

  21. Bridging Rendering and Generative Modeling with Monte Carlo Transport Scheduling

    Feb 24, 2026Junwei Shu, Wenjie Liu, Hantang Liu +2Generative ModelingNeural Rendering

  22. A2^2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

    Jan 14, 2026Sheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung +13D Gaussian SplattingNeural Rendering

  23. Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fields

    Jul 30, 2025Ranxi Lin, Canming Yao, Jiayi Li +3Efficient Neural Network InferenceNeural Rendering

  24. Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance

    Jun 8, 2025Zhican Wang, Guanghui He, Lingjun Gao +63D Gaussian Splatting3DGS Acceleration

  25. Render-FM: Feedforward Model for Real-time Photorealistic Volumetric Rendering

    May 22, 2025Zhongpai Gao, Benjamin Planche, Meng Zheng +4Neural Rendering3D Medical Imaging

  26. ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization

    Dec 25, 2024Zixiao Gu, Mengtian Li, Ruhua Chen +5Multi-View Consistency3D Gaussian Splatting

  27. 3D Vessel Reconstruction from Sparse-View Dynamic DSA Images via Vessel Probability Guided Attenuation Learning

    May 17, 2024Zhentao Liu, Huangxuan Zhao, Wenhui Qin +7Medical ImagingNeural Rendering

  28. Configurable Holography: Towards Display and Scene Adaptation

    Mar 24, 2024Yicheng Zhan, Liang Shi, Wojciech Matusik +2Neural Rendering