Object-Centric Learning

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4 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in Object-Centric Learning.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Object-Centric Learning.

33 papers

Latest in Object-Centric Learning

Sep 21, 2026cs.CV

InterHier: Learning Interconnected Hierarchical Semantics for Open-Vocabulary Object Detection

In this paper, we investigate the limitations of fixed, hand-crafted connectors in hierarchical semantic representations for open-vocabulary object detection. Existing methods establish semantic relationships between base categories and unseen novel categories by placing a fixed connector between adjacent super-/sub-categories. However, such fixed connectors may not optimally capture the relationships within a semantic hierarchy. To address this limitation, we propose interconnected hierarchical semantic representations (InterHier), which utilize a prepended learnable context to globally guide the interpretation of prompts containing hierarchical relationships. InterHier operates in two main stages. First, it constructs a hierarchy-aware prompt by integrating super-/sub-categories and prepending a learnable context. Second, it optimizes this learnable context to align visual region embeddings and textual embeddings. InterHier consistently improves performance over methods that rely on fixed connectors and can be seamlessly integrated into existing open-vocabulary object detection models. Experiments on open-vocabulary object detection benchmarks demonstrate that InterHier achieves competitive performance against state-of-the-art methods.
Yeong-Jin Kim, Ho-Joong Kim, Seong-Whan Lee
Sep 17, 2026cs.DB

Resolution limits for process comparison from event data

One hospital runs bloods and imaging at the same time. Another runs them one after the other, in either order, equally often. Knowing which actually happened, and how it is recorded in data, is critical for all operational managers. In process mining, the standard approach is to construct an event log, and attempt to discover concurrent and sequential processes in a data-driven way. We show this standard approach, built on the stochastic language of an event log, reports only the assumptions of its discovery algorithm, because every such log is explained equally well by a model with no concurrency at all. Further, before any data is acquired, we characterise when data can and cannot distinguish concurrent behaviour. Where it cannot, the distinction is recoverable from evidence the stochastic language discards, such as the times at which activities start and end, or object-centric records that fix an order within an execution. The remedy is therefore a choice of what is recorded, rather than a larger sample. This impacts decision making, as planning resource for truly concurrent services is very different from sequential services.
Antony R. Lee, Peter Tiňo, Iain B. Styles
Sep 15, 2026cs.CV

SlotDiT: Object-Centric Representations for Diffusion Transformers

Text-conditioned latent diffusion models perform strongly in video generation and are promising backbones for robotic applications. However, existing approaches rely on pixel-level or VAE-based latent representations that lack explicit semantic structure, leaving the impact of the representation space largely unexplored. Slot-based object-centric representations offer a structured alternative by decomposing scenes into object-level latents, or slots. While they have shown success in dynamics modeling and planning, they have not yet been explored for diffusion-based generative modeling. We introduce SlotDiT, a text-guided Diffusion Transformer (DiT) that operates in a slot-based latent space. Given a reference image and a language instruction, SlotDiT decomposes the scene into object-centric slots representing individual entities. Conditioned on the instruction and observed scene context, the model autoregressively denoises future slot trajectories to predict scene dynamics. To systematically investigate latent-space design for diffusion transformers, we compare slot-based representations against VAE-based and semantics-aligned alternatives within a unified DiT framework. Our experiments show that using slots as DiT latents yields competitive video generation quality while consistently improving task-completion rates across four robotic datasets. Furthermore, their compact representation provides a computationally efficient alternative to VAE-based and semantics-aligned latent spaces. Overall, our results demonstrate that object-centric structure is a powerful inductive bias for diffusion-based generative modeling in robotic environments. The project page is available at https://slot-dit.github.io/.
Gjergj Plepi, Sven Behnke
Sep 14, 2026cs.CV

Does Attention-Guided Masking Really Help Object Discovery in Object-Centric Learning?

Object-Centric Learning (OCL) aims to decompose images into objects without human annotations. A major family of mainstream methods uses Slot Attention to aggregate image features into object-level representations and then from them reconstructs masked image content, i.e., Random Masking (RM), to provide self-supervision. The recent method DIAS simply masks image patches at uniform randomness yet achieves competitive object discovery accuracy. Since attention during aggregation already possesses object discovery ability, we explore using it to develop a better image patch masking strategy, i.e., Attention Guided Masking (AGM), thereby providing better self-supervision. Results on six recognized datasets show that AGM does not always outperform RM. Under unconditional slot initialization, AGM substantially improves background segmentation on datasets with realistic textures (COCO and VOC); Regardless of conditional or unconditional slot initialization and across datasets, foreground object discovery remains comparable or decreases. We suggest peer researchers in the OCL community that attempts to exploit internal attention semantics to improve OCL with masked decoding are risky. Our source code, model checkpoints and evaluation logs is available on https://github.com/und-entropy/Does-Attention-Guided-Masking-Really-Help-Object-Discovery-in-Object-Centric-Learning-.
Youliang Tao, Yanhua Han, Bin Zhao +3
Sep 8, 2026cs.RO

FOCI Policy: Focus on Object-Centric Interactions for Relational Manipulation Policies

Object-centric manipulation policies improve generalization by modeling object motion instead of directly predicting robot actions. However, existing methods are often limited by representations which are either too simplistic to capture interaction dynamics or too dense to learn efficiently. We observe that many rigid relational manipulation tasks are governed by short interaction phases where the relative motion between task-relevant objects is tightly constrained. Based on this observation, we propose \textsc{Foci Policy}, an interaction-centric framework that achieves a two-fold abstraction: (1) temporally, by automatically extracting compact interaction segments from demonstrations;(2) spatially, by representing skills as relative SE(3)SE(3) motion between task-relevant objects, yielding invariance to scene configurations and robot embodiment. Experiments on RLBench, COLOSSEUM, and real-world tasks show that \textsc{Foci Policy} achieves strong performance with substantially less training data than prior object-centric and action-centric policies. These results suggest that modeling object-object interactions provides a simple and efficient inductive bias for rigid relational manipulation. Project page: \href{https://fitz0401.github.io/foci-page/}{fitz0401.github.io/foci-page/}.
Ze Fu, Pinhao Song, Yutong Hu +1
Aug 12, 2026cs.CV

Better Slots, Better Worlds: Representation Quality & Robustness in Object-Centric World Models

Learning world models from offline trajectories enables agents to accomplish different tasks through planning. Object-centric (OC) representations, which decompose a scene into a set of slots that bind to its objects, have been proposed as an inductive bias for world models that are more sample-efficient and generalize better. Yet prior object-centric world models (OCWMs) take the slot encoder as given and evaluate only in-distribution, leaving open whether the object-centric bias actually delivers for planning and what within the OCWM drives it. We conduct a controlled study of OCWMs for visual model-predictive control along two axes: object-centric representation quality and generalization under distribution shift relative to scene-centric models. We find that (i) planning success correlates positively with unsupervised slot-quality metrics (FG-ARI, mBO), though the gains saturate at high slot quality; (ii) with well-bound slots, the auxiliary proprioception inputs and masking inductive bias that prior methods relied on become unnecessary; and (iii) under unseen distribution shifts, the OCWM with well-bound slots is more robust overall than the end-to-end trained scene-centric LeWM, while DINO-WM, built on similar frozen pretrained features, remains competitive -- pointing to pretrained features as a key contributor to robustness.
Shukrullo Nazirjonov, Sai Prasanna, Anna Manasyan +1
Aug 7, 2026cs.CV

Vision Meets WiFi: Physics-Grounded Estimation of Volumetric Mechanical Properties

Estimating volumetric mechanical properties, including Young's modulus, Poisson's ratio, and density at each voxel, is intrinsically ambiguous from vision alone, as visually similar objects may have substantially different material compositions and physical behavior. Existing approaches predict these properties independently across voxels, overlooking the piecewise-constant material structure of real objects and producing noisy or inconsistent estimates for voxels that share the same material, while lacking an explicit mechanism to resolve visual ambiguity. We introduce ViWi (Vision Meets WiFi), an object-centric framework for volumetric mechanical-property estimation. ViWi represents each object using a compact set of material slots that aggregate evidence from voxels with a shared material identity and produce coherent slot-level property predictions. To complement visual appearance, ViWi incorporates a compact RF descriptor generated through WiFi-band electromagnetic simulation using permittivity and conductivity. The RF descriptor conditions the material slots with global composition cues that may be unavailable from images, while visual features preserve voxel-level spatial localization. Across volumetric mechanical-property and mass-estimation benchmarks, ViWi improves over the prior state of the art on four of six per-voxel metrics, while its vision-only variant improves all mass-estimation metrics. These results demonstrate that combining object-centric material structure with complementary RF evidence enables more accurate and physically coherent volumetric property estimation beyond what is possible from visual appearance alone.
Ali Bahri, Hongliang Li, Soufiane Lamghari +2
Aug 4, 2026cs.CV

Progressive Learning of a Diffusion-based Inpainting Model for Separating Overlapped Fingerprints

Overlapped friction ridge patterns are a recurring problem in latent fingerprints recovered from crime scenes and in live-scan scenarios where residual fingerprints on the sensor may corrupt subsequent acquisitions. Existing approaches for separating overlapped fingerprints either rely on rule-based orientation field completion that requires strong domain knowledge or train end-to-end deep neural networks that do not account for domain-specific considerations. This work introduces a diffusion-based pipeline for separating component fingerprints from an image containing overlapping friction ridge patterns. We formulate the separation problem as an inpainting task and progressively learn a diffusion model for this task in multiple stages. Starting from a pre-trained Stable Diffusion model, we progressively incorporate a fingerprint prior, add the ability to complete partial fingerprints, and finally propose \textbf{overlap-aware inpainting} that reconstructs each component print using a diffusion inpainting model based on multi-channel conditioning. Experiments on two public datasets demonstrate that component fingerprints reconstructed using the proposed diffusion-based inpainting method can match with their mated counterparts with very high probability.
Noor Hussein, Anil K. Jain, Karthik Nandakumar
Aug 4, 2026cs.CV

CROSS: Cascaded Distillation and Dual-Constraint Grounding for Remote Sensing Referring Segmentation

Referring Remote Sensing Image Segmentation (RRSIS) has achieved significant progress through the integration of VLMs and the Segment Anything Model (SAM). However, this progress largely relies on strong pre-trained capabilities, while leaving two fundamental limitations insufficiently addressed: (1) Architectural Weak-Coupling, where the unidirectional flow forces reliance on coarse VLM prompts and wastes SAM's pixel-level structural guidance, causing localization drift; and (2) Object-Centric Semantic Bias, where models overemphasize dominant object semantics while remaining insensitive to spatial reasoning crucial for RRSIS. Motivated by these observations, we propose CROSS, a tightly integrated paradigm for RRSIS. First, we introduce Linguistic-Guided Cascaded Distillation (LGCD) to bridge the architectural gap, which distills SAM's geometric affinities as soft regularizers into VLM intermediate layers, injecting dense structural priors to refine localization. Second, Perspective-Spatial Contrastive Learning (PSCL) imposes cross-anchored constraints by mining mask-filtered deceptive distractors and spatial-linguistic counterfactuals as hard negatives, explicitly shattering semantic shortcuts to enforce genuine logical consistency. Extensive experiments on RRSIS benchmarks demonstrate that CROSS achieves state-of-the-art performance and maintains precise localization even under severe spatial description perturbations, standing as a robust new paradigm for RRSIS.
Tingzhang Luo, Ruizhong Liu, Yichao Liu +3
Jul 19, 2026cs.CV

EditCLEVR: A Paired-Scene Intervention Benchmark for Compositional Faithfulness of Object-Centric Representations

Object-centric learning aims to represent scenes as objects whose properties can be reused in new combinations. Existing evaluations usually score segmentation, single-image factor prediction, or downstream accuracy, but these tests do not directly ask whether a per-object representation behaves correctly under a controlled semantic edit. We introduce EditCLEVR, a paired-scene intervention benchmark in which each example contains a before/after pair of CLEVR-style renders with the same object indices and scene layout, and either exactly one known attribute change on one known object or a no-edit re-render for drift measurement. The protocol includes probe-free diagnostics for representation-change localization and stability, together with probe-decoded semantic faithfulness metrics that test whether the predicted scene change matches the intended intervention across in-distribution and compositional out-of-distribution (OOD) suites, allowing code-space movement and decoded object-attribute correctness to be evaluated separately. We introduce the semantic metric Scene-Graph Intervention Accuracy (SGIA), which requires the full after-scene prediction to be correct and the only predicted before-to-after semantic change to be the intended object-factor edit. We also establish Delta-SGIA as a companion diagnostic that checks the single-site change pattern without requiring the full after-scene graph to be correct. Baseline evaluations on ground-truth-mask backbones, learned-slot models, SAM 2 + frozen-ViT models, and one mask-feature hybrid indicate that CoGenT-OOD-core degradation can persist under ground-truth instance masks, that mask source accounts for part but not all of native performance, and that locality or stability alone can overstate semantic faithfulness. Code is available at https://github.com/torux-bughunter/EditCLEVR.
Anuraag Gadehothur Karnam, Tarunesh Sathish
Jul 13, 2026cs.CV

Slot-RAE: Streamlining Object-Centric Learning via Direct Representation Auto-Encoders

Deploying object-centric models for real-world scene understanding typically requires complex pipelines to achieve both robust scene decomposition and high-fidelity generation. Recent diffusion-based approaches have improved visual quality, but they almost universally rely on heavy, pretrained generative priors (e.g., Stable Diffusion) and external VAE latent spaces. In this paper, we propose Slot-RAE, a much simpler, fully integrated framework that operates directly within the continuous semantic feature space of visual foundation models (e.g., DINOv3). Slot-RAE employs a feature-space diffusion process using a Diffusion Transformer (DiT) decoder and a Representation Alignment (REPA) head. Unlike existing diffusion-based objectcentric methods that rely heavily on subsidized text-toimage priors, the generative core of Slot-RAE (Slot Attention and the DiT) is trained from scratch within the frozen VFM feature space. This eliminates the need for VAE bottlenecks and task-agnostic generative pre-training. Experiments on the COCO dataset demonstrate that despite its architectural simplicity, Slot-RAE achieves state-of-the-art results. It delivers comparable unsupervised object discovery, higher-fidelity image reconstruction, and robust zero-shot compositionality, all while being significantly faster and more computationally efficient than existing object-centric latent diffusion models.
Alexandre Chapin, Emmanuel Dellandrea, Liming Chen
Jul 10, 2026cs.RO

More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning

Robotic manipulation policies rely on pre-trained vision models that give either a global scene embedding or a dense patch grid. Both mix task-relevant and task-irrelevant features. Object-centric slot representations are a structured alternative: they group features into a few per-object slots. We test what this structure buys on ManiSkill3 PickCube-v1, with a frozen encoder and a held-out-seed evaluation. Holding the policy, goal token, rendering, and calibration fixed and changing only the encoder, a frozen object-centric SPOT representation (DINO ViT-B/16 + Slot Attention) reaches 55.0±\pm2.9% success, 22.4% above a dense DINO global-feature baseline (32.6 ±\pm 1.5%), with the same trainable policy and no encoder fine-tuning. More tokens alone do not help: a dense patch grid with 16x the tokens performs no better than the global feature. Adding an explicit 2D spatial goal and native-resolution rendering raises the full system to 68.7±\pm4.2%, just below a privileged 3D-oracle upper bound (71.7±\pm4.1%). An automated kinematic failure taxonomy then separates spatial-precision (Near-Miss) failures from object-tracking (No-Grasp) failures: spatial grounding reduces Near-Miss while leaving No- Grasp unchanged. The same taxonomy transfers to the harder StackCube-v1 and points to occlusion as the main bottleneck.
Yi Li, Alexandre Chapin, Liming Chen +2
Jul 9, 2026cs.CV

HSA: Hierarchical Slot Attention for Multi-granularity Scene-Decomposition

Slot attention is a powerful framework for object-centric learning, decomposing visual scenes into latent slots through iterative competitive attention. However, existing methods share two critical limitations: they decompose scenes into a flat set of slots at a single granularity, and this decomposition is based on appearance rather than semantics. Yet humans understand scenes through semantic hierarchies: separating foreground from background, recognizing object categories, and identifying individual instances. Crucially, such semantic hierarchies cannot emerge without supervision, because category names are human constructs, not visual patterns. We propose Hierarchical Slot Attention (HSA), which learns multi-granularity semantic scene decomposition from a single model. HSA decomposes scenes at three levels: holistic (foreground/background), semantic (object categories), and panoptic (individual instances). Using only 10% labeled data, combined with hierarchical alignment loss, HSA learns all three levels jointly. We further introduce grouping purity and containment to measure whether the hierarchy is encoded in representation space, not just output masks. Experiments on COCO and PASCAL VOC demonstrate that HSA outperforms the strongest flat baseline by up to \textbf{++41.5} ARI at holistic, \textbf{++14.6} at semantic, and \textbf{++10.4} at panoptic level on COCO, with even larger gains on Pascal VOC, while requiring a single model instead of three. Code will be made available upon acceptance.
Neelu Madan, Rongzhen Zhao, Andreas Mogelmose +4
Jul 2, 2026cs.CV

Object-centric LeJEPA

Image encoders trained with LeJEPA can deliver strong features for downstream tasks, but, like other image-level self-supervised methods, typically require large training datasets. Aligning representations at the level of objects rather than whole scenes promises greater data efficiency, but doing this in a completely self-supervised way, effectively jointly partitioning a scene and representing its objects, is unstable: the two are locked in a cyclic dependency, partitioning requires meaningful representations, while meaningful representations require consistent partitioning. We sidestep this instability by taking object masks as given during training, using cheap, off-the-shelf SAM proposals. We extend LeJEPA - whose distributional anti-collapse objective ports naturally from whole images to variable-sized sets of objects - to align object-centric representations rather than whole images. An additional instance-separating loss, which treats other objects in the same scene as negatives, further boosts downstream performance. Across two model scales and 10-100% of COCO, object-level LeJEPA outperforms image-level LeJEPA on tracking (DAVIS), classification (ImageNet-1k), segmentation (ADE20k), and re-identification (NAVI).
Jakob Geusen, Ender Konukoglu
Jun 30, 2026cs.CV

Segmenting, Fast and Slow: Real-Time Open-Vocabulary Video Instance Segmentation with Dual-Path Processing

Object-centric models inspired by DETR have become the dominant paradigm for open-vocabulary video instance segmentation (OV-VIS). While recent efforts have reduced the computational cost of pixel decoding, textual modality fusion, and object decoding to make these architectures more suitable for mobile devices, real-time on-device inference at high frame rates remains an open challenge. In this paper, we introduce SegFS, a dual-stream fast-slow framework that significantly improves efficiency without sacrificing accuracy. On sparse keyframes, an open-vocabulary object-based model predicts instance-level representations. These representations are then projected back into the backbone feature space to condition a lightweight fast network, which efficiently relocalizes and segments the instances in subsequent frames. By shifting instance propagation from object decoding to feature-space conditioning, our approach decouples multimodal semantic understanding from dense mask prediction and enables efficient temporal propagation. The proposed fast branch achieves up to 14x lower latency than the mobile-oriented MOBIUS model, while maintaining competitive segmentation performance on standard OV-VIS benchmarks.
Luca Barsellotti, Martin Sundermeyer, Mattia Segu +5
Jun 30, 2026cs.CV

Technical Report of RoboSpatial Challenge at CVPR 2026: Selective Reasoning Activation and Reference-Frame Disambiguation for Embodied Spatial Reasoning

Vision-language models achieve strong general perception but often struggle with the spatial reasoning required for embodied tasks. We present RoboSpatialBrain, our submission to the RoboSpatial Challenge at the Embodied Reasoning in Action Workshop, CVPR 2026, built on RoboBrain2.5-8B-NV. RoboSpatialBrain combines two training-free, inference-time mechanisms: a forced <think> prefix activation strategy paired with a task-specific post-prompt that elicits deliberate reasoning on context and compatibility tasks, and an explicit reference-frame redirection pipeline that resolves camera-centric and object-centric ambiguity for context tasks. We additionally explore fine-tuning RoboBrain2.5 on compatibility data and present a detailed analysis of its interaction with prompting. RoboSpatialBrain achieved first place in the RoboSpatial Challenge, with an overall success rate of 80.9% on RoboSpatial-Home. Code is available at https://github.com/YuxiangXie2003/RoboSpatialBrain.
Yuxiang Xie, Qi Lv, Jianming Xing +4
Jun 22, 2026cs.CV

Rethinking Object-Centric Representations for Video Dynamics Modeling

Unsupervised video object tracking aims to decompose dynamic scenes into persistent, object-centric entities without manual annotations. Many recent approaches rely on slot-based representations, where a fixed set of latent variables ("slots") represent individual objects across frames. To preserve object identity, these models enforce temporal consistency on slot embeddings. However, when appearance and pose are entangled, this consistency objective conflicts with object motion and viewpoint changes. As a result, slots tend to lock onto static regions (e.g., background) to satisfy the consistency objective, while foreground objects become fragmented across multiple slots or frequently swap identities. To address these limitations, we propose STAITUS, a unified framework that explicitly disentangles each slot into appearance and geometric pose (position/scale). Leveraging this disentanglement, STAITUS enforces within-frame spatial separation and applies temporal alignment only in appearance space, yielding sharper masks and more persistent identities under motion, occlusion, and object entry/exit. Furthermore, to mitigate over-segmentation, we introduce an adaptive gating mechanism that dynamically adjusts the number of active slots to match scene complexity. Extensive experiments on synthetic and real-world benchmarks demonstrate that STAITUS substantially outperforms state-of-the-art baselines in segmentation quality and tracking stability.
Amaury Wei, Ismail Nejjar, Olga Fink
Jun 14, 2026cs.CV

Selective Synergistic Learning for Video Object-Centric Learning

Typical video object-centric learning (VOCL) approaches employ slot-based frameworks that rely on reconstruction-driven encoder-decoder architectures, where learning is mediated by two spatial maps: attention maps from the encoder and object maps from the decoder. As these two distinct maps exhibit different properties, a recent dense alignment strategy attempted to reconcile this discrepancy by enforcing agreement across all spatio-temporal patches via contrastive learning. However, this indiscriminate alignment inadvertently propagates the inherent weaknesses of each module, such as noisy encoder predictions and blurred decoder boundaries. Moreover, computing dense similarities across all pairs incurs a computational cost quadratic in the total number of spatio-temporal patches, severely limiting scalability. Motivated by this, we propose Selective Synergistic Learning (SSync). Instead of exhaustive patch-to-patch alignment, SSync prevents error propagation by selectively distilling only the most reliable cues: leveraging the encoder strictly for boundary refinement and the decoder for interior denoising. This is realized via a pseudo-labeling with linear complexity, eliminating the need for quadratic spatial comparisons. Also, to prevent the reinforcement of architectural biases like slot redundancy, we introduce a transitive pseudo-label merging that consolidates overlapping slots based on spatio-temporal activation consistency. Extensive studies demonstrate that SSync improves decomposition quality and serves as a versatile, plug-and-play module while also exhibiting exceptional robustness to slot configurations. Code is available at github.com/wjun0830/SSync.
WonJun Moon, Jae-Pil Heo
Jun 12, 2026cs.AI

Causal Object-Centric Models for Planning with Monte Carlo Tree Search

We introduce COMET (Causal Object-centric Model for Efficient Tree search), a model-based reinforcement learning algorithm that performs Monte Carlo Tree Search in a slot-structured latent space. COMET pairs a frozen unsupervised object-centric encoder with a transformer-based world model, in which actions are bound to objects through a novel action-slot fusion mechanism that is used in slot transition prediction. Policy and value heads use object-causal attention, modulating token interactions by learned per-slot relevance scores so that decision-making concentrates on task-relevant entities. COMET adds an explicit object-level inductive bias to MuZero-style latent planning. Across eight visually and dynamically diverse tasks from the Object-Centric Visual RL benchmark, ManiSkill, Robosuite, and VizDoom, COMET achieves a higher mean normalized score during the early stages of training compared to object-centric and monolithic baselines.
Rodion Vakhitov, Leonid Ugadiarov, Alexey Skrynnik +1
Jun 10, 2026cs.CV

TSA: Temporal Slot Activation for Persistent Object-Centric Video Representation

Unsupervised video object-centric learning aims to decompose dynamic scenes into temporally persistent entity representations. Existing recurrent video slot-attention methods propagate a fixed set of slots across frames, but typically assume unconditional slot propagation: every slot is updated and decoded at every frame, regardless of whether its corresponding object is visible. We show that this design violates a basic lifecycle requirement for persistent slots: when an object is absent or fully occluded, its slot should preserve its previous state and avoid explaining unrelated visible content. Instead, unconditional propagation creates two failure pathways: update-induced state drift, where current-frame evidence overwrites the absent object's representation, and decoder-induced reconstruction interference, where the inactive slot remains coupled to reconstruction through decoder attention. We propose Temporal Slot Activation (TSA), a mechanism that learns a per-slot, per-frame activation score αk,t(0,1)α_{k,t} \in (0, 1) without visibility supervision. TSA uses this activation as a shared latent control variable for slot lifecycle modeling. When a slot is inactive, TSA anchors its state to the previous slot via activation-gated updating and suppresses its decoder participation through an activation-dependent additive bias on attention logits before softmax normalization. This jointly reduces state drift and reconstruction-driven interference. To improve decisions under partial occlusion and gradual reappearance, TSA further conditions activation prediction on a per-slot temporal memory produced by a Temporal Context Encoder. We evaluate TSA on MOVi-C/E, YT-VIS, and OVIS benchmarks using both standard and tracking-based metrics (FG-ARI, mBO, IDF1, HOTA). TSA consistently improves object decomposition and temporal identity preservation, with large gains on long, heavily occluded videos.
Duc Nguyen, Sieu Tran, Hao Vo +6
Jun 10, 2026cs.CV

Dual-State Slot Attention: Decoupling Appearance and Identity for Video Object-Centric Learning

Unsupervised video object-centric learning aims to decompose dynamic scenes into persistent, object-level representations without supervision. However, existing slot-based methods struggle to maintain stable object identity in challenging settings such as rapid motion and partial occlusion. First, they typically encode both the per-frame appearance of an object and its identity across frames in a single slot vector, creating an objective conflict that leads to slot swapping: reconstruction requires sensitivity to transient visual changes, whereas temporal consistency requires invariance to them. Second, the token renormalization used in Slot Attention can amplify weakly attending slots, allowing them to absorb tokens from other objects and destabilize slot-to-object correspondence. We propose Dual-State Slot Attention (DSSA), a fully self-supervised framework that addresses these limitations by separating appearance from identity and by reducing spurious updates from weakly matching slots. DSSA decomposes each slot into a local state for per-frame appearance and an identity state for temporally stable object information, thereby aligning reconstruction and temporal consistency with separate representations. The identity state is updated through a learned recurrent transition that acts as a temporal filter on the local state, while competition-modulated aggregation (CMA) down-weights updates from weakly matching slots and prevents them from absorbing tokens from other objects. Experiments on MOVi-C, MOVi-D, and YouTube-VIS demonstrate that DSSA consistently improves segmentation quality and temporal consistency over prior methods, while also yielding stronger downstream object recognition and video dynamics prediction. Code and models will be made publicly available upon acceptance.
Sieu Tran, Duc Nguyen, Hao Vo +2
May 29, 2026cs.CV

Internalizing Temporal Consistency in Video Object-Centric Learning without Explicit Regularization

Video Object-Centric Learning (OCL) aims to represent objects as \textit{slot} vectors and maintain their consistency across frames. Slot-Slot Contrastive (SSC) loss has become the cornerstone for state-of-the-art (SOTA) video OCL methods. While highly effective, SSC relies on one-to-one object correspondence across frames and introduces an extra loss. Following Occam's Razor, we propose a paradigm shift: temporal consistency is better enforced as an implicit model design rather than an explicit loss. To elegantly exclude SSC (\textbf{xSSC}), we introduce two quasi-zero-overhead synergistic mechanisms: (\textit{i}) Chrono-Channel Decomposition (CCD) structurally disentangles slot representations along the channel dimension into \textit{static} and \textit{dynamic} sub-spaces, serving as an empirically unified information bottleneck; (\textit{ii}) Cross-Temporal Reconstruction (CTR) stochastically reconstructs target features of either the current or previous time step by fusing current slots' static channels and target slots' dynamic channels, using a single standard OCL decoder with minor training adaptation. Thereby, the slot sets inherently learn temporal consistency by minimizing the standard reconstruction error alone. Extensive experiments show that integrating xSSC into leading baselines not only improves training efficiency but also establishes new SOTAs on video object discovery and recognition tasks. Furthermore, our PCA and gradient analyses confirm that objects' time-invariant semantics and time-variant kinematics are encoded into the proposed sub-spaces. Our source code, model checkpoints and training logs are provided on https://github.com/Genera1Z/xSSC.
Rongzhen Zhao, Zhiyuan Li, Juho Kannala +1
May 28, 2026cs.CV

Cycle Consistency in Video Object-Centric Learning

Self-supervised video Object-Centric Learning (OCL) aims to discover distinct objects and associate them across time, whereas self-supervised Multi-Object Tracking (MOT) focuses on associating pre-defined object detections or segmentations. Although well-established in MOT, Cycle Consistency (CC) cannot naively or explicitly apply to the latent slot space of OCL. Unlike the deterministic and ideal object representations in MOT, OCL slots are inherently stochastic and ambiguous due to non-unique scene decompositions. Enforcing explicit cycle consistency (ECC) on slots imposes rigid mean seeking. This severely penalizes the model for exploring alternative but equally valid decompositions, thereby driving towards feature collapse. To resolve this dilemma, we propose \textit{Implicit Cycle Consistency (ICC)}, which shifts the cycle-consistency constraint from the restrictive slot space to the continuous reconstruction manifold, encouraging slots to reach a soft consensus on collectively interpreting the visual scene rather than forcing rigid point-to-point feature alignment. Extensive experiments on complex video OCL benchmarks demonstrate that ICC avoids feature collapse and outperforms ECC baselines. Our source code, model checkpoints and training logs are provided on https://github.com/Genera1Z/ICC.
Rongzhen Zhao, Zhiyuan Li, Ruonan Wei +2
May 14, 2026cs.LG

Slot-MPC: Goal-Conditioned Model Predictive Control with Object-Centric Representations

Predictive world models enable agents to model scene dynamics and reason about the consequences of their actions. Inspired by human perception, object-centric world models capture scene dynamics using object-level representations, which can be used for downstream applications such as action planning. However, most object-centric world models and reinforcement learning (RL) approaches learn reactive policies that are fixed at inference time, limiting generalization to novel situations. We propose Slot-MPC, an object-centric world modeling framework that enables planning through Model Predictive Control (MPC). Slot-MPC leverages vision encoders to learn slot-based representations, which encode individual objects in the scene, and uses these structured representations to learn an action-conditioned object-centric dynamics model. At inference time, the learned dynamics model enables action planning via MPC, allowing agents to adapt to previously unseen situations. Since the learned world model is differentiable, we can use gradient-based MPC to directly optimize actions, which is computationally more efficient than relying on gradient-free, sampling-based MPC methods. Experiments on simulated robotic manipulation tasks show that Slot-MPC improves both task performance and planning efficiency compared to non-object-centric world model baselines. In the considered offline setting with limited state-action coverage, we find that gradient-based MPC performs better than gradient-free, sampling-based MPC. Our results demonstrate that explicitly structured, object-centric representations provide a strong inductive bias for controllable and generalizable decision-making. Code and additional results are available at https://slot-mpc.github.io.
Jonathan Spieler, Angel Villar-Corrales, Sven Behnke
May 13, 2026cs.CV

EvObj: Learning Evolving Object-centric Representations for 3D Instance Segmentation without Scene Supervision

We introduce EvObj for unsupervised 3D instance segmentation that bridges the geometric domain gap between synthetic pretraining data and real-world point clouds. Current methods suffer from structural discrepancies when transferring object priors from synthetic datasets (e.g., ShapeNet) to real scans (e.g., ScanNet), particularly due to morphological variations and occlusion artifacts. To address this, EvObj integrates two innovative modules: (1) An object discerning module that dynamically refines object candidates, enabling continuous adaptation of object priors to target domains; and (2) An object completion module that reconstructs partial geometries after discovering objects. We conduct extensive experiments on both real-world and synthetic datasets, demonstrating superior 3D object segmentation performance over all baselines while achieving state-of-the-art results.
Jiahao Chen, Zihui Zhang, Yafei Yang +4
May 12, 2026cs.LG

Unlocking Compositional Generalization in Continual Few-Shot Learning

Object-centric representations promise a key property for few-shot learning: Rather than treating a scene as a single unit, a model can decompose it into individual object-level parts that can be matched and compared across different concepts. In practice, this potential is rarely realized. Continual learners either collapse scenes into global embeddings, or train with part-level matching objectives that tie representations too closely to seen patterns, leaving them unable to generalize to truly novel concepts. In this paper, we identify this fundamental structural conflict and pioneer a new paradigm that strictly decouples representation learning from compositional inference. Leveraging the inherent patch-level semantic geometry of self-supervised Vision Transformers (ViTs), our framework employs a dual-phase strategy. During training, slot representations are optimized entirely toward holistic class identity, preserving highly generalizable, object-level geometries. At inference, preserved slots are dynamically composed to match novel scenes. We demonstrate that this paradigm offers dual structural benefits: The frozen backbone naturally prevents representation drift, while our lightweight, holistic optimization preserves the features' capacity for novel-concept transfer. Extensive experiments validate this approach, achieving state-of-the-art unseen-concept generalization and minimal forgetting across standard continual learning benchmarks.
Phu-Quy Nguyen-Lam, Phu-Hoa Pham, Dao Sy Duy Minh +3
May 11, 2026cs.RO

ObjView-Bench: Rethinking Difficulty and Deployment for Object-Centric View Planning

Object-centric view planning is a core component of active geometric 3D reconstruction in robotics, yet existing evaluations often conflate object complexity, planning difficulty, budget assumptions, and physical reachability constraints. As a result, conclusions drawn from idealized view-planning evaluations may not reliably predict performance under realistic reconstruction settings. We introduce ObjView-Bench, an evaluation framework for rethinking difficulty and deployment in object-centric view planning. First, we disentangle three quantities underlying view-planning evaluation: omnidirectional self-occlusion as an object-side attribute, observation saturation difficulty, and protocol-dependent planning difficulty defined through a set-cover formulation. This separation supports controlled dataset construction, analysis of slow-saturation objects, and a case study showing that planning difficulty-aware sampling can improve learned view planners. Second, we design deployment-oriented evaluation protocols that reveal how budget regimes and reachable-view constraints alter method behavior. Across classical, learned, and hybrid planners, ObjView-Bench shows that difficulty, budget, and reachability constraints substantially change method rankings and failure modes.
Sicong Pan, Hao Hu, Xuying Huang +2
May 8, 2026cs.CV

InfoGeo: Information-Theoretic Object-Centric Learning for Cross-View Generalizable UAV Geo-Localization

Cross-view geo-localization (CVGL) is fundamental for precise localization and navigation in GPS-denied environments, aiming to match ground or UAV imagery with satellite views. Existing approaches often rely on global feature alignment, but they suffer from substantial domain shifts induced by varying regional textures and weather conditions. This issue becomes even more pronounced in UAV-based scenarios, where the broader perspective inevitably introduces dense, fine-grained objects, creating significant visual clutter. To address this, we draw inspiration from Object-Centric Learning (OCL) and propose InfoGeo, an information-theoretic framework designed to enhance robustness and generalization. InfoGeo reformulates the optimization as an information bottleneck process with two core objectives: (i) maximizing view-invariant information by aligning the object-centric structural relations across views, and (ii) minimizing view-specific noisy signals through cross-view knowledge constraints. Extensive evaluations across diverse benchmarks and challenging scenarios demonstrate that InfoGeo significantly outperforms state-of-the-art methods.
Hongyang Zhang, Maonan Wang, Ziyao Wang +2
May 5, 2026cs.LG

Weakly Supervised Concept Learning for Object-centric Visual Reasoning

Neurosymbolic systems promise to combine deep neural network's (DNN) processing of raw sensor inputs with few-shot performance of symbolic artificial intelligence. Two-stage approaches explicitly decouple DNN based perception from subsequent rule based reasoning. This avoids optimization and interpretability issues of end to end differentiable approaches, but requires costly labels for the perception output. This paper introduces an efficient weak supervision scheme for the perception stage to ground its output symbols for logical induction in object-centric reasoning tasks. It combines a slot-based architecture for object-centricity with a Variational Autoencoder (VAE) for self-supervision, competing with concept guidance on latent dimensions for human interpretable grounding. The resulting predictions are translated into symbolic background knowledge for reasoning frameworks, such as Inductive Logic Programming (ILP), Decision Trees, and Bayesian Networks. Our extensive empirical evaluation on synthetic and real world datasets shows that our approach can discover complex, abstract rules for object centric reasoning whilst reducing supervision to as little as 1% of labels, and being robust even under substantial domain shift. Notably, at 1% supervision it even outperforms state of the art foundation model baselines in domain generalization
Sparsh Tiwari, Bettina Finzel, Gesina Schwalbe
May 5, 2026cs.CV

Rethinking Temporal Consistency in Video Object-Centric Learning: From Prediction to Correspondence

The de facto approach in video object-centric learning maintains temporal consistency through learned dynamics modules that predict future object representations, called slots. We demonstrate that these predictors function as expensive approximations of discrete correspondence problems. Modern self-supervised vision backbones already encode instance-discriminative features that distinguish objects reliably. Exploiting these features eliminates the need for learned temporal prediction. We introduce Grounded Correspondence, a framework that replaces learned transition functions with deterministic bipartite matching. Slots initialize from salient regions in frozen backbone features. Frame-to-frame identity is maintained through Hungarian matching on slot representations. The approach requires zero learnable parameters for temporal modeling yet achieves competitive performance on MOVi-D, MOVi-E, and YouTube-VIS. Project page: https://magenta-sherbet-85b101.netlify.app/
Zhiyuan Li, Rongzhen Zhao, Wenyan Yang +3
Mar 14, 2026cs.CV

Human-like Object Grouping in Self-supervised Vision Transformers

Vision foundation models trained with self-supervised objectives achieve strong performance across diverse tasks and exhibit emergent object segmentation properties. However, their alignment with human object perception remains poorly understood. Here, we introduce a behavioral benchmark in which participants make same/different object judgments for dot pairs on naturalistic scenes, scaling up a classical psychophysics paradigm to over 1000 trials. We test a diverse set of vision models using a simple readout from their representations to predict subjects' reaction times. We observe a steady improvement across model generations, with both architecture and training objective contributing to alignment, and transformer-based models trained with the DINO self-supervised objective showing the strongest performance. To investigate the source of this improvement, we propose a novel metric to quantify the object-centric component of representations by measuring patch similarity within and between objects. Across models, stronger object-centric structure predicts human segmentation behavior more accurately. We further show that matching the Gram matrix of supervised transformer models, capturing similarity structure across image patches, with that of a self-supervised model through distillation improves their alignment with human behavior, converging with the prior finding that Gram anchoring improves DINOv3's feature quality. Together, these results demonstrate that self-supervised vision models capture object structure in a behaviorally human-like manner, and that Gram matrix structure plays a role in driving perceptual alignment.
Hossein Adeli, Seoyoung Ahn, Andrew Luo +3
Jan 29, 2026cs.RO

Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulation

The generalization capabilities of robotic manipulation policies are heavily influenced by the choice of visual representations. Existing approaches typically rely on representations extracted from pre-trained encoders, using two dominant types of features: global features, which summarize an entire image via a single pooled vector, and dense features, which preserve a patch-wise embedding from the final encoder layer. While widely used, both feature types mix task-relevant and irrelevant information, leading to poor generalization under distribution shifts, such as changes in lighting, textures, or the presence of distractors. In this work, we explore an intermediate structured alternative: Slot-Based Object-Centric Representations (SBOCR), which group dense features into a finite set of object-like entities. This representation permits to naturally reduce the noise provided to the robotic manipulation policy while keeping enough information to efficiently perform the task. We benchmark a range of global and dense representations against intermediate slot-based representations, across a suite of simulated and real-world manipulation tasks ranging from simple to complex. We evaluate their generalization under diverse visual conditions, including changes in lighting, texture, and the presence of distractors. Our findings reveal that SBOCR-based policies outperform dense and global representation-based policies in generalization settings, even without task-specific pretraining. These insights suggest that SBOCR is a promising direction for designing visual systems that generalize effectively in dynamic, real-world robotic environments.
Alexandre Chapin, Bruno Machado, Emmanuel Dellandréa +1
Jan 28, 2026cs.RO

STORM: Slot-based Task-aware Object-centric Representation for robotic Manipulation

Visual foundation models provide strong perceptual features for robotics, but their dense representations lack explicit object-level structure, limiting robustness and controllability in manipulation tasks. We propose STORM (Slot-based Task-aware Object-centric Representation for robotic Manipulation), a lightweight object-centric adaptation module that augments frozen visual foundation models with a small set of task-aware slots for robotic manipulation. Rather than fully tuning large backbones on the task, STORM employs an efficient two-stage training strategy: few layers of object-centric representation are first trained on top of the frozen backbone through visual--semantic pretraining using language embeddings, then jointly adapted with a downstream manipulation policy for task alignement. This staged learning prevents degenerate slot formation and preserves semantic consistency while aligning perception with task objectives. Experiments on object discovery benchmarks and robotic manipulation tasks show that STORM improves control performance and generalization to visual shifts (distractors, textures, lighting) compared to directly using frozen or fine-tuned foundation model features, or existing object-centric representations. STORM serves not only as an efficient mechanism for refining generic foundation model features, but also as a novel way of injecting beneficial structural and semantic bias into policy learning.
Alexandre Chapin, Emmanuel Dellandréa, Liming Chen