Object Permanence

Momentum

3 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 8

Oct 5, 2026cs.CV

Tracking Is Not Permanence: What Video World Models Keep of a Hidden Object

Video world models track objects they can see; we ask what they keep of objects they cannot. We hide an object from a frozen V-JEPA 2 predictor and compare its prediction for the hidden region with the encoder's representation of two worlds that differ only inside that region. The predictor's decision keeps a stationary object in part and one carried inside a container not at all, and loses a moving one within 0.3 s (0.5 s under V-JEPA's own tube mask; ViT-H keeps it to 1.1 s at pretraining's 90% masking ratio); in projection a trace remains, below the midpoint, at 14-60% of what a baseline copying the last view retains. The information is there: the encoder reads the object's presence at 1.00 and keeps a closed container's contents decodable for 3.5 s, while the predictor's output, read with the encoder's own probe, contains the ball in 2% of scenes once the box has been closed for half a second. On rendered scenes, permanence is missing on the predictor's side, and training installs it cheaply as a prior: three thousand predictor-only steps on synthetic containers take this belief from 0.05 to 1.00 against two matched controls. They also raise IntPhys-2019 from 84.2% to 93.3%, but so does a curriculum without containers, and which training habit the benchmark credits changes with its scoring rule. Continued training with tube masks produces 1.1-1.6 s of moving-object carry-over on manipulation and internet-style video, so the deficit is not intrinsic to latent prediction. VideoMAE keeps almost nothing, and Cosmos's next-token prediction keeps a stationary hidden object but not one carried inside a moving container.
Oct 1, 2026cs.CV

iSEE: Object Permanence Through Self-Supervision

Object permanence, keeping track of an object's identity and position while it is occluded, is central to video representations that track, predict and plan. Trackers that achieve it learn from boxes, track identities and visibility labels. On the other hand, self-supervised object-centric methods discover objects without labels: through slot attention, it represents a video as slots that bind to objects and follow them across frames. However, these slots are lost under occlusion, making the desired permanence impossible. Reasoning permanence is a hard problem because it requires to detect when an object becomes occluded, re-identify when object reappears, and keep the object's hidden position continuous, using reapperance as the only learning cue. To address this, we propose iSEE, a novel framework that offers all three aforementioned requirements, without any labels whatsoever. We built iSEE using the following three proposed components: (i) Object evidence modelling: a slot's attention, compared with its own past, reveals when its object is hidden. (ii) Appearance-position separation: two slot streams let the appearance be held for re-identification while the position keeps changing. (iii) Permanence from reappearance: a walker follows the hidden object's position, trained only on where the object reappears. On LA-CATER static, iSEE returns a reappearing object to its own slot after 86% of occlusions, against 32% for SlotContrast, and localises it while hidden within 4.1 mAP of the label-trained SoTA RAM. The two streams also allow downstream planning, with the position stream as the action of a world model. Project page: https://insait-institute.github.io/iSEE/
Sep 23, 2026cs.AI

Training Object Permanence in World Models

Object permanence and solidity are hallmarks of human cognitive priors. Recent studies show that video generation models, a paradigmatic class of current world models, have begun to show emerged reasoning abilities, making them ideal candidates for building human-like physical intelligence. Do video models have emerged object permanence in them? If not, could we train them with a core-cognition inspired dataset? We introduce WROP (World Reasoning with Object Permanence), a data infrastructure of 150 hand-designed cognitive science inspired tasks, divided into six cognitive categories. We build Blender generators that randomize speed, lighting, camera angle, and other nuisance parameters while preserving each task's cognitive structure, yielding 10,000+ samples per task. We release a 1.5M-sample training corpus and a 300-question exam. On this exam we evaluate 14 video models: 3 reference-to-video, 7 edit, and 4 continuation, among which PWM-WROP, our 16B world model. In a blind pairwise Elo study, PWM-WROP ranks first among continuation models and third overall, behind only a statistical tie between two reference-to-video models. We release the data, exam, model answers, scores, weights, and PWM, our native-PyTorch training stack on AWS Trainium2.
Sep 17, 2026cs.CV

Can 4D Foundation Models Remember?

Perceiving and remembering the visual world is fundamental to navigating and interacting with our environment. Current 4D foundation models, such as camera-controllable video models or 4D reconstruction models, can perceive and reconstruct dynamic environments, but how well they remember what they have perceived remains an open question. Existing benchmarks largely rely on pixel-level metrics and lack ground truth for objects once they leave the field of view, making them unable to evaluate visual memory in an object-centric manner against references. To fill this gap, we introduce PersistBench, a dataset and metric suite that leverages 360° videos as omniscient ground truth and proposes three evaluation aspects: object permanence, motion continuity, and appearance preservation. Evaluating various models across diverse categories reveals that current models can only maintain short-term consistency that degrades significantly once objects leave the field of view. Our findings highlight the gap between current model capabilities and robust visual memory ("seeing is not remembering"), providing guidance for future development of 4D foundation models. Dataset and code are available on the project page: https://guangzhaohe.com/persistbench.
Jul 10, 2026cs.RO

BeyondSight: Object Permanence for End-to-End Autonomous Driving

Autonomous driving operates in partially observable environments where actors may become fully occluded by other vehicles or infrastructure. Most end-to-end driving systems implicitly couple actor existence to instantaneous observations, causing actor hypotheses to degrade or disappear during prolonged occlusion and removing potentially critical agents from downstream prediction and planning. We introduce BeyondSight, a permanence-aware end-to-end driving framework that decouples actor existence from observability by maintaining persistent actor hypotheses over time. BeyondSight propagates actor queries temporally and updates them with observation-conditioned evidence, enabling joint perception, prediction, and planning to reason about actors even when they are temporarily unobservable. To enable principled training and evaluation of persistence-aware models, we further introduce nuScenes-Permanence, an extension of nuScenes that provides supervision and observability-conditioned evaluation for unobservable actors. Experiments show that BeyondSight substantially improves reasoning under occlusion, increasing detection performance for unobservable actors from 0 to 0.249 mAP while reducing planning error from 0.61 to 0.54 L2avg. These results highlight object permanence as an important modeling principle for robust end-to-end autonomous driving.
Jun 26, 2026cs.RO

Event-Conditioned Diagnostics of Kinematic, Contact, and Object-Permanence Fields in Passive Object-State World Models

World models can predict future physical states, but prediction accuracy alone does not explain how physical information is organized and used inside their latent dynamics. We introduce a controlled diagnostic protocol for studying event-conditioned latent physical structure in passive object-state world models. The protocol tests whether hidden representations encode event-regime information, whether event contexts reweight non-exclusive physical field readouts, and whether field-aligned representational components have functional consequences for prediction. Using a balanced controlled-generator dataset with free-motion, collision, and occlusion events, we evaluate recurrent, attention-based, and latent state-space transition models under a fixed-horizon forecasting setup. The models learn useful predictive dynamics and their hidden states support reliable event-regime readout. Event contexts systematically reweight kinematic, contact, and object-permanence field readouts: free motion is kinematic-dominant, collision combines kinematic and contact structure, and occlusion combines motion-related and object-permanence structure. Time-aligned and directional-consistency analyses further show phase-related shifts in field emphasis. Finally, fixed-horizon projection causal field effect (CFE) shows that suppressing field-aligned directions can degrade event-relevant prediction, with strongest evidence for contact-aligned structure in collision-contact windows and more qualified evidence for object-permanence-aligned structure in hard-occlusion hidden windows. These results support event-conditioned organization and fixed-horizon functional sensitivity of latent physical fields, while not implying explicit physical modules, isolated causal circuits, or context-invariant sliding-window generalization.
Jun 10, 2026cs.CV

TSA: Temporal Slot Activation for Persistent Object-Centric Video Representation

Unsupervised video object-centric learning aims to decompose dynamic scenes into temporally persistent entity representations. Existing recurrent video slot-attention methods propagate a fixed set of slots across frames, but typically assume unconditional slot propagation: every slot is updated and decoded at every frame, regardless of whether its corresponding object is visible. We show that this design violates a basic lifecycle requirement for persistent slots: when an object is absent or fully occluded, its slot should preserve its previous state and avoid explaining unrelated visible content. Instead, unconditional propagation creates two failure pathways: update-induced state drift, where current-frame evidence overwrites the absent object's representation, and decoder-induced reconstruction interference, where the inactive slot remains coupled to reconstruction through decoder attention. We propose Temporal Slot Activation (TSA), a mechanism that learns a per-slot, per-frame activation score αk,t∈(0,1)α_{k,t} \in (0, 1) without visibility supervision. TSA uses this activation as a shared latent control variable for slot lifecycle modeling. When a slot is inactive, TSA anchors its state to the previous slot via activation-gated updating and suppresses its decoder participation through an activation-dependent additive bias on attention logits before softmax normalization. This jointly reduces state drift and reconstruction-driven interference. To improve decisions under partial occlusion and gradual reappearance, TSA further conditions activation prediction on a per-slot temporal memory produced by a Temporal Context Encoder. We evaluate TSA on MOVi-C/E, YT-VIS, and OVIS benchmarks using both standard and tracking-based metrics (FG-ARI, mBO, IDF1, HOTA). TSA consistently improves object decomposition and temporal identity preservation, with large gains on long, heavily occluded videos.
Jun 2, 2026cs.CV

PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting

Dynamic 3D Gaussian Splatting (3DGS) methods reconstruct time-varying scenes from synchronized multi-camera video using photometric supervision. When a moving object becomes fully occluded from all training cameras, this supervision vanishes: the Gaussians representing it receive no gradient signal and degrade. Existing approaches to incomplete observations in neural reconstruction rely on learned generative priors that prioritize visual plausibility over physical correctness. We propose PersistGS\textbf{PersistGS}, a method that restores object permanence during occlusion by coupling differentiable rigid body simulation with 3D Gaussian Splatting. Our approach decomposes the scene into per-object Gaussians and collision meshes, estimates friction and velocity from the observed pre-occlusion trajectory via differentiable simulation, and uses the resulting SE(3) trajectory to position object Gaussians throughout the occlusion period. Because the predicted trajectory satisfies the governing equations of rigid body dynamics, it faithfully captures contact events (bounces, friction-based deceleration, direction changes) that kinematic extrapolation cannot model. We introduce a centroid silhouette loss that isolates positional gradients from appearance noise, yielding 40% lower trajectory error than photometric supervision. We evaluate using cameras withheld from training that observe the object during its occlusion. Experiments on synthetic scenes show that PersistGS outperforms constant velocity extrapolation by +2.46dB PSNR and comes within 0.19dB of a ground-truth trajectory upper bound.