Overview

Physics-based simulation uses mathematical laws and numerical solvers to predict how materials, fluids, devices, robots, and environments change over time, supporting design, safety testing, and control when experiments are costly or risky. Traditional methods include finite-element and finite-difference solvers, material point and particle methods, and rigid-body contact engines; newer work combines them with differentiable simulation, physics-informed neural networks and operators, graph networks, and generative or foundation models. These methods serve multiphysics engineering, molecular and detector modeling, robotics, deformable graphics, and synthetic sensor data, often using GPU parallelism and sim-to-real calibration. The central tension is achieving physical fidelity and stable long-horizon behavior while reducing compute and labeled data, with evaluation increasingly checking real-world agreement, conservation, contact, and whether generated code solves the intended equations.

Latest papers

231 papers28 papers in the last four weeks, up 8% on the four weeks before. 0.2% of all new papers.

Mar 10, 2026

First Estimation of Model Parameters for Neutrino-Induced Nucleon Knockout Using Simulation-Based Inference

To enable an accurate determination of oscillation parameters, accelerator-based neutrino experiments require detailed simulations of nuclear interaction physics in the GeV regime. While substantial effort from both theory and experiment is currently being invested to improve the fidelity of these simulations, their present deficiencies typically oblige experimental collaborations to resort to empirical tuning of simulation model parameters. As the precision requirements of the field continue to become more stringent, machine learning techniques may provide a powerful means of handling corresponding growth in the complexity of future neutrino interaction model tuning exercises. To study the suitability of simulation-based inference (SBI) for this physics application, in this paper we revisit a tuned configuration of the GENIE neutrino event generator that was originally developed by the MicroBooNE collaboration. Despite closely reproducing the adopted values of four physics parameters when confronted with the tuned cross-section predictions as input, we find that our trained SBI algorithm prefers modestly different values (within MicroBooNE's assigned uncertainties) and achieves slightly better goodness-of-fit when inference is run on the experimental data set originally used by MicroBooNE. We also find that our trained algorithm can create a fair approximation of an alternative neutrino scattering simulation, NuWro, that shares only a subset of its physics model parameters with GENIE.
Mar 10, 2026

DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics

Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformations of objects. We present DiffWind, a physics-informed differentiable framework that unifies wind-object interaction modeling, video-based reconstruction, and forward simulation. Specifically, we represent wind as a grid-based physical field and objects as particle systems derived from 3D Gaussian Splatting, with their interaction modeled by the Material Point Method (MPM). To recover wind-driven object dynamics, we introduce a reconstruction framework that jointly optimizes the spatio-temporal wind force field and object motion through differentiable rendering and simulation. To ensure physical validity, we incorporate the Lattice Boltzmann Method (LBM) as a physics-informed constraint, enforcing compliance with fluid dynamics laws. Beyond reconstruction, our method naturally supports forward simulation under novel wind conditions and enables new applications such as wind retargeting. We further introduce WD-Objects, a dataset of synthetic and real-world wind-driven scenes. Extensive experiments demonstrate that our method significantly outperforms prior dynamic scene modeling approaches in both reconstruction accuracy and simulation fidelity, opening a new avenue for video-based wind-object interaction modeling.
Mar 10, 2026

Physics-Informed Neural Engine Sound Modeling with Differentiable Pulse-Train Synthesis

Engine sounds originate from sequential exhaust pressure pulses rather than sustained harmonic oscillations. While neural synthesis methods typically aim to approximate the resulting spectral characteristics, we propose directly modeling the underlying pulse shapes and temporal structure. We present the Pulse-Train-Resonator (PTR) model, a differentiable synthesis architecture that generates engine audio as parameterized pulse trains aligned to engine firing patterns and propagates them through recursive Karplus-Strong resonators simulating exhaust acoustics. The architecture integrates physics-informed inductive biases including harmonic decay, thermodynamic pitch modulation, valve-dynamics envelopes, exhaust system resonances and derived engine operating modes such as throttle operation and Deceleration Fuel Cutoff (DFCO). Validated on three diverse engine types totaling 7.5 hours of audio, PTR achieves a 21% improvement in harmonic reconstruction and a 5.7% reduction in total loss over a harmonic-plus-noise baseline model, while providing interpretable parameters corresponding to physical phenomena. Complete code, model weights, and audio examples are openly available.
Mar 5, 2026

On the Value of Tokeniser Pretraining in Physics Foundation Models

We investigate the impact of tokeniser pretraining on the accuracy and efficiency of physics emulation. Modern high-resolution simulations produce vast volumes of data spanning diverse physical regimes and scales. Training foundation models to learn the dynamics underlying such data enables the modelling of complex multiphysics phenomena, especially in data-limited settings. The emerging class of physics foundation models typically aims to learn two tasks jointly: (i) extracting compact representations of high-resolution spatiotemporal data, and (ii) capturing governing physical dynamics. However, learning both tasks from scratch simultaneously can impede the effectiveness of either process. We show that pretraining the tokeniser with an autoencoding objective prior to training the dynamics model enhances computational efficiency for physics emulation. Notably, the magnitude of this benefit depends on domain alignment: pretraining on the same physical system as the emulation task yields the largest improvements, while pretraining on other systems provides moderate gains. In-domain pretraining reduces VRMSE by 64% after 10,500 training steps compared to training from scratch. To our knowledge, this is the first systematic investigation of tokeniser pretraining for physics foundation models. We further introduce flexible spatiotemporal compression operations that extend causal convolutions to support runtime-adjustable compression ratios, enabling efficient adaptation to diverse downstream tasks. Our findings provide practical guidance for training efficient physics emulators and highlight the importance of strategic pretraining data selection.
Mar 4, 2026

Learning Hip Exoskeleton Control Policy via Predictive Neuromusculoskeletal Simulation

Developing exoskeleton controllers that generalize across diverse locomotor conditions typically requires extensive motion-capture data and biomechanical labeling, limiting scalability beyond instrumented laboratory settings. Here, we present a physics-based neuromusculoskeletal learning framework that trains a hip-exoskeleton control policy entirely in simulation, without motion-capture demonstrations, and deploys it on hardware via policy distillation. A reinforcement learning teacher policy is trained using a muscle-synergy action prior over a wide range of walking speeds and slopes through a two-stage curriculum, enabling direct comparison between assisted and no-exoskeleton conditions. In simulation, exoskeleton assistance reduces mean muscle activation by up to 3.4% and mean positive joint power by up to 7.0% on level ground and ramp ascent, with benefits increasing systematically with walking speed. On hardware, the assistance profiles learned in simulation are preserved across matched speed-slope conditions (r: 0.82, RMSE: 0.03 Nm/kg), providing quantitative evidence of sim-to-real transfer without additional hardware tuning. These results demonstrate that physics-based neuromusculoskeletal simulation can serve as a practical and scalable foundation for exoskeleton controller development, substantially reducing experimental burden during the design phase.
Mar 2, 2026

Tackling multiphysics problems via finite element-guided physics-informed operator learning

This work presents a finite element-guided physics-informed operator learning framework for multiphysics problems with coupled partial differential equations (PDEs) on arbitrary domains. The proposed framework learns an operator from the input space to the solution space with a weighted residual formulation based on the finite element method, enabling discretization-independent prediction beyond the training resolution without relying on labeled simulation data. The present framework for multiphysics problems is implemented in Folax, a JAX-based operator learning platform, and is verified on nonlinear coupled thermo-mechanical problems. Two- and three-dimensional representative volume elements with varying heterogeneous microstructures, and a close-to-reality industrial casting example under varying boundary conditions are investigated as the example problems. We investigate the potential of several neural operators combined with the proposed finite element-guided approach, including Fourier neural operators (FNOs), deep operator networks (DeepONets), and a newly proposed implicit finite operator learning (iFOL) approach based on conditional neural fields. The results demonstrate that FNOs yield highly accurate solution operators on regular domains, where the global features can be efficiently learned in the spectral domain, and iFOL offers efficient parametric operator learning capabilities for complex and irregular geometries. Furthermore, studies on training strategies, network decomposition, and training sample quality reveal that a monolithic training strategy using a single network is sufficient for accurate predictions, while training sample quality strongly influences performance. Overall, the present approach highlights the potential of physics-informed operator learning with a finite element-based loss as a unified and scalable approach for coupled multiphysics simulations.
Feb 28, 2026

Neural Latent Arbitrary Lagrangian-Eulerian Grids for Fluid-Solid Interaction

Fluid-solid interaction (FSI) problems are fundamental in many scientific and engineering applications, yet effectively capturing the highly nonlinear two-way interactions remains a significant challenge. Most existing deep learning methods are limited to simplified one-way FSI scenarios, often assuming rigid and static solid to reduce complexity. Even in two-way setups, prevailing approaches struggle to capture dynamic, heterogeneous interactions due to the lack of cross-domain awareness. In this paper, we introduce Fisale, a data-driven framework for handling complex two-way FSI problems. It is inspired by classical numerical methods, namely the Arbitrary Lagrangian-Eulerian (ALE) method and the partitioned coupling algorithm. Fisale explicitly models the coupling interface as a distinct component and leverages multiscale latent ALE grids to provide unified, geometry-aware embeddings across domains. A partitioned coupling module (PCM) further decomposes the problem into structured substeps, enabling progressive modeling of nonlinear interdependencies. Compared to existing models, Fisale introduces a more flexible framework that iteratively handles complex dynamics of solid, fluid and their coupling interface on a unified representation, and enables scalable learning of complex two-way FSI behaviors. Experimentally, Fisale excels in three reality-related challenging FSI scenarios, covering 2D, 3D and various tasks. The code is available at \href{https://github.com/therontau0054/Fisale}.
Feb 27, 2026

Agentic Scientific Simulation: Execution-Grounded Model Construction and Reconstruction

LLM agents are increasingly used for code generation, but physics-based simulation poses a deeper challenge: natural-language descriptions of simulation models are inherently underspecified, and different admissible resolutions of implicit choices produce physically valid but scientifically distinct configurations. Without explicit detection and resolution of these ambiguities, neither the correctness of the result nor its reproducibility from the original description can be assured. This paper investigates agentic scientific simulation, where model construction is organized as an execution-grounded interpret-act-validate loop and the simulator serves as the authoritative arbiter of physical validity rather than merely a runtime. We present JutulGPT, a reference implementation built on the fully differentiable Julia-based reservoir simulator JutulDarcy. The agent combines structured retrieval of documentation and examples with code synthesis, static analysis, execution, and systematic interpretation of solver diagnostics. Underspecified modelling choices are detected explicitly and resolved either autonomously (with logged assumptions) or through targeted user queries. The results demonstrate that agent-mediated model construction can be grounded in simulator validation, while also revealing a structural limitation: choices resolved tacitly through simulator defaults are invisible to the assumption log and to any downstream representation. A secondary experiment with autonomous reconstruction of a reference model from progressively abstract textual descriptions shows that reconstruction variability exposes latent degrees of freedom in simulation descriptions and provides a practical methodology for auditing reproducibility. All code, prompts, and agent logs are publicly available.
Feb 26, 2026

Agentic Exploration of PDE Spaces using Latent Foundation Models for Parameterized Simulations

Flow physics and more broadly physical phenomena governed by partial differential equations (PDEs), are inherently continuous, high-dimensional and often chaotic in nature. Traditionally, researchers have explored these rich spatiotemporal PDE solution spaces using laboratory experiments and/or computationally expensive numerical simulations. This severely limits automated and large-scale exploration, unlike domains such as drug discovery or materials science, where discrete, tokenizable representations naturally interface with large language models. We address this by coupling multi-agent LLMs with latent foundation models (LFMs), a generative model over parametrised simulations, that learns explicit, compact and disentangled latent representations of flow fields, enabling continuous exploration across governing PDE parameters and boundary conditions. The LFM serves as an on-demand surrogate simulator, allowing agents to query arbitrary parameter configurations at negligible cost. A hierarchical agent architecture orchestrates exploration through a closed loop of hypothesis, experimentation, analysis and verification, with a tool-modular interface requiring no user support. Applied to flow past tandem cylinders at Re = 500, the framework autonomously evaluates over 1,600 parameter-location pairs and discovers divergent scaling laws: a regime-dependent two-mode structure for minimum displacement thickness and a robust linear scaling for maximum momentum thickness, with both landscapes exhibiting a dual-extrema structure that emerges at the near-wake to co-shedding regime transition. The coupling of the learned physical representations with agentic reasoning establishes a general paradigm for automated scientific discovery in PDE-governed systems.
Feb 23, 2026

GeoPT: Scaling Physics Simulation via Lifted Geometric Pre-Training

Neural simulators promise efficient surrogates for physics simulation, but scaling them is bottlenecked by the prohibitive cost of generating high-fidelity training data. Pre-training on abundant off-the-shelf geometries offers a natural alternative, yet faces a fundamental gap: supervision on static geometry alone ignores dynamics and can lead to negative transfer on physics tasks. We present GeoPT, a unified pre-trained model for general physics simulation based on lifted geometric pre-training. The core idea is to augment geometry with synthetic dynamics, enabling dynamics-aware self-supervision without physics labels. Pre-trained on over one million samples, GeoPT consistently improves industrial-fidelity benchmarks spanning fluid mechanics for cars, aircraft, and ships, and solid mechanics in crash simulation, reducing labeled data requirements by 20-60% and accelerating convergence by 2×\times. These results show that lifting with synthetic dynamics bridges the geometry-physics gap, unlocking a scalable path for neural simulation and potentially beyond. Code is available at https://github.com/Physics-Scaling/GeoPT.
Feb 21, 2026

CLASH: Collision Learning via Augmented Sim-to-real Hybridization to Bridge the Reality Gap

The sim-to-real gap, particularly in the inaccurate modeling of contact-rich dynamics like collisions, remains a primary obstacle to deploying robot policies trained in simulation. Conventional physics engines often trade accuracy for computational speed, leading to discrepancies that prevent direct policy transfer. To address this, we introduce Collision Learning via Augmented Sim-to-real Hybridization (CLASH), a data-efficient framework that learns a parameter-conditioned impulsive collision surrogate model and integrates it as a plug-in module within a standard simulator. CLASH first distills a base model from an imperfect simulator (MuJoCo) using large-scale simulated collisions to capture reusable physical priors. Given only a handful of real collisions (e.g., 10 samples), it then (i) performs gradient-based identification of key contact parameters and (ii) applies small-step, early-stopped fine-tuning to correct residual sim-to-real mismatches while avoiding overfitting. The resulting hybrid simulator not only achieves higher post-impact prediction accuracy but also reduces the wall-clock time of collision-heavy CMA-ES search by 42-48% compared to MuJoCo. We demonstrate that policies obtained with our hybrid simulator transfer more robustly to the real world, doubling the success rate in sequential pushing tasks with reinforcement learning and significantly increase the task performance with model-based control.
Feb 19, 2026

i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splatting

Physical simulation predicts future states of objects based on material properties and external loads, enabling blueprints for both Industry and Engineering to conduct risk management. Current 3D reconstruction-based simulators typically rely on explicit, step-wise updates, which are sensitive to step time and suffer from rapid accuracy degradation under complicated scenarios, such as high-stiffness materials or quasi-static movement. To address this, we introduce i-PhysGaussian, a framework that couples 3D Gaussian Splatting (3DGS) with an implicit Material Point Method (MPM) integrator. Unlike explicit methods, our solution obtains an end-of-step state by minimizing a momentum-balance residual through implicit Newton-type optimization with a GMRES solver. This formulation significantly reduces time-step sensitivity and ensures physical consistency. Our results demonstrate that i-PhysGaussian maintains stability at up to 20x larger time steps than explicit baselines, preserving structural coherence and smooth motion even in complex dynamic transitions.
Feb 18, 2026

Graph neural network for colliding particles with an application to sea ice floe modeling

This paper introduces a novel approach to sea ice modeling using Graph Neural Networks (GNNs), utilizing the natural graph structure of sea ice, where nodes represent individual ice pieces, and edges model the physical interactions, including collisions. This concept is developed within a one-dimensional framework as a foundational step. Traditional numerical methods, while effective, are computationally intensive and less scalable. By utilizing GNNs, the proposed model, termed the Collision-captured Network (CN), integrates data assimilation (DA) techniques to effectively learn and predict sea ice dynamics under various conditions. The approach was validated using synthetic data, both with and without observed data points, and it was found that the model accelerates the simulation of trajectories without compromising accuracy. This advancement offers a more efficient tool for forecasting in marginal ice zones (MIZ) and highlights the potential of combining machine learning with data assimilation for more effective and efficient modeling.
Feb 10, 2026

Discovering High Level Patterns from Simulation Traces

Large Language Models (LLMs) are unable to reliably reason about specific physical systems. Attempts to imbue LLMs with knowledge of the necessary physics concepts have shown great promise, but explainability and validation remain open challenges. An emerging alternative is tooling, where LLMs can query physical simulators and use the resulting simulation traces as context for validation. This approach suffers from poor scalability since simulation traces contain large volumes of fine-grained numerical and semantic data. We show that translating simulation traces to a sparse representation of "high-level" structural patterns leads to more effective interpretation by LLMs. We propose an unsupervised learning scheme to perform this translation, or annotation, via program synthesis. Our learning results in a library of programs that act as pattern detectors which can translate simulation traces to sparse, annotated pattern sequences. The detected patterns may optionally be guided by human experts via string labels (rigid collision, stretching spring, etc.). We show, using a recent physics benchmark, that such annotated representations are more amenable to natural language reasoning about specific physical systems. The synthesized programs serve as transparent, explainable functions that map system states to a sparse and efficient annotation space. As an example application, we show how goals within physical systems that are specified in natural language may be converted to reward programs which are maximized to find solutions.
Jan 29, 2026

Learning Hamiltonian Flow Maps: Mean Flow Consistency for Large-Timestep Molecular Dynamics

Simulating the long-time evolution of Hamiltonian systems is limited by the small timesteps required for stable numerical integration. To overcome this constraint, we introduce a framework to learn Hamiltonian Flow Maps by predicting the mean phase-space evolution over a chosen time span, enabling stable large-timestep updates far beyond the stability limits of classical integrators. To this end, we impose a Mean Flow consistency condition for time-averaged Hamiltonian dynamics. Unlike prior approaches, this allows training on independent phase-space samples without access to future states, avoiding expensive trajectory generation. Validated across diverse Hamiltonian systems, our method in particular improves upon molecular dynamics simulations using machine-learned force fields (MLFF). Our models maintain comparable training and inference cost, but support significantly larger integration timesteps while trained directly on widely-available trajectory-free MLFF datasets.
Jan 16, 2026

AllShowers: One model for all calorimeter showers

Accurate and efficient detector simulation is essential for modern collider experiments. To reduce the high computational cost, various fast machine learning surrogate models have been proposed. Traditional surrogate models for calorimeter shower modeling train separate networks for each particle species, limiting scalability and reuse. We introduce AllShowers, a unified generative model that simulates calorimeter showers across multiple particle types using a single generative model. AllShowers is a continuous normalizing flow model with a Transformer architecture, enabling it to generate complex spatial and energy correlations in variable-length point cloud representations of showers. Trained on a diverse dataset of simulated showers in the highly granular ILD detector, the model demonstrates the ability to generate realistic showers for electrons, photons, and charged and neutral hadrons across a wide range of incident energies and angles without retraining. In addition to unifying shower generation for multiple particle types, AllShowers surpasses the fidelity of previous single-particle-type models for hadronic showers. Key innovations include the use of a layer embedding, allowing the model to learn all relevant calorimeter layer properties; a custom attention masking scheme to reduce computational demands and introduce a helpful inductive bias; and a shower- and layer-wise optimal transport mapping to improve training convergence and sample quality. AllShowers marks a significant step towards a universal model for calorimeter shower simulations in collider experiments.
Nov 19, 2025

Walrus: A Cross-Domain Foundation Model for Continuum Dynamics

Foundation models have transformed machine learning for language and vision, but achieving comparable impact in physical simulation remains a challenge. Data heterogeneity and unstable long-term dynamics inhibit learning from sufficiently diverse dynamics, while varying resolutions and dimensionalities challenge efficient training on modern hardware. Through empirical and theoretical analysis, we incorporate new approaches to mitigate these obstacles, including a harmonic-analysis-based stabilization method, load-balanced distributed 2D and 3D training strategies, and compute-adaptive tokenization. Using these tools, we develop Walrus, a transformer-based foundation model developed primarily for fluid-like continuum dynamics. Walrus is pretrained on nineteen diverse scenarios spanning astrophysics, geoscience, rheology, plasma physics, acoustics, and classical fluids. Experiments show that Walrus outperforms prior foundation models on both short and long term prediction horizons on downstream tasks and across the breadth of pretraining data, while ablation studies confirm the value of our contributions to forecast stability, training throughput, and transfer performance over conventional approaches. Code and weights are released for community use.
Oct 30, 2025

Chain of Time: In-Context Physical Simulation with Image Generation Models

We propose a novel cognitively-inspired prompting method to stabilize and interpret the physical simulation produced by autoregressive image generation models, called Chain-of-Time. Chain-of-Time involves generating a series of intermediate images during a simulation, and it is motivated by mental simulation in humans, as well as in-context reasoning in LLMs. Chain-of-Time is used at inference time, and requires no additional fine-tuning. We apply this method to synthetic and real-world domains, including 2-D graphics simulations and natural 3-D videos. These domains cover various physical dynamics, ranging from rigid-body rolling to harmonic oscillation and pulley systems. We found that Chain-of-Time simulation stabilizes the physics simulated by the state-of-the-art image generation models. Beyond examining performance, we also analyzed the specific states of the world simulated by an image model at each time step, which sheds light on the dynamics underlying these simulations. This analysis reveals insights that are hidden from traditional evaluations of physical reasoning, highlighting cases where image generation models can simulate physical properties such as velocity, gravity, oscillations, and pulley systems. Like humans, image generation models are able to accurately predict future world states over short time periods. By providing a mechanism analogous to working memory, Chain-of-Time enables a model to stitch together a series of short-term predictions into an accurate long-term simulation.
Oct 2, 2025

Multi-Agent Design Assistant for the Simulation of Inertial Fusion Energy

Inertial fusion energy promises nearly unlimited, clean power if it can be achieved. However, the design and engineering of fusion systems requires controlling and manipulating matter at extreme energies and timescales; the shock physics and radiation transport governing the physical behavior under these conditions are complex requiring the development, calibration, and use of predictive multiphysics codes to navigate the highly nonlinear and multi-faceted design landscape. We hypothesize that artificial intelligence reasoning models can be combined with physics codes and emulators to autonomously design fusion fuel capsules. In this article, we construct a multi-agent system where natural language is utilized to explore the complex physics regimes around fusion energy. The agentic system is capable of executing a high-order multiphysics inertial fusion computational code. We demonstrate the capacity of the multi-agent design assistant to translate natural-language design goals into simulation execution, physics-emulator construction, analysis, and iterative refinement of capsule-geometry parameters, ultimately achieving simulated ignition within the computational design workflow.
Mar 31, 2025

Learning 3D-Gaussian Simulators from RGB Videos

Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.
May 27, 2024

EM-GANSim: Real-time and Accurate EM Simulation Using Conditional GANs for 3D Indoor Scenes

We present a novel machine-learning (ML) approach (EM-GANSim) for real-time electromagnetic (EM) propagation that is used for wireless communication simulation in 3D indoor environments. Our approach uses a modified conditional Generative Adversarial Network (GAN) that incorporates encoded geometry and transmitter location while adhering to the electromagnetic propagation theory. The overall physically-inspired learning is able to predict the power distribution in 3D scenes, which is represented using heatmaps. We evaluated our method on 15 complex 3D indoor environments, with 4 additional scenarios later included in the results, showcasing the generalizability of the model across diverse conditions. Our overall accuracy is comparable to ray tracing-based EM simulation, as evidenced by lower mean squared error values. Furthermore, our GAN-based method drastically reduces the computation time, achieving a 5X speedup on complex benchmarks. In practice, it can compute the signal strength in a few milliseconds on any location in 3D indoor environments. We also present a large dataset of 3D models and EM ray tracing-simulated heatmaps. To the best of our knowledge, EM-GANSim is the first real-time algorithm for EM simulation in complex 3D indoor environments. We plan to release the code and the dataset.