Overview

Policy learning studies how to choose actions or interventions over time to improve rewards, welfare, or other goals, often when outcomes are uncertain or feedback is limited. Common approaches include policy-gradient and actor–critic reinforcement learning, value-based and offline learning, imitation from demonstrations, and direct learning of treatment or resource-allocation rules. Current work also tackles long-horizon language-model agents and generative robot policies, using methods such as finer-grained credit assignment, exploration, memory, and policy reuse. A central tension is achieving reliable, safe learning with theoretical guarantees while using expressive policies and imperfect data or rewards efficiently.

Latest papers

488 papers74 papers in the last four weeks, up 48% on the four weeks before. 0.4% of all new papers.

Feb 25, 2026

ARLArena: A Unified Framework for Stable Agentic Reinforcement Learning

Agentic reinforcement learning (ARL) has rapidly gained attention as a promising paradigm for training agents to solve complex, multi-step interactive tasks. Despite encouraging early results, ARL remains highly unstable, often leading to training collapse. This instability limits scalability to larger environments and longer interaction horizons, and constrains systematic exploration of algorithmic design choices. In this paper, we first propose ARLArena, a stable training recipe and systematic analysis framework that examines training stability in a controlled and reproducible setting. ARLArena first constructs a clean and standardized testbed. Then, we decompose policy gradient into four core design dimensions and assess the performance and stability of each dimension. Through this fine-grained analysis, we distill a unified perspective on ARL and propose SAMPO, a stable agentic policy optimization method designed to mitigate the dominant sources of instability in ARL. Empirically, SAMPO achieves consistently stable training and strong performance across diverse agentic tasks. Overall, this study provides a unifying policy gradient perspective for ARL and offers practical guidance for building stable and reproducible LLM-based agent training pipelines.
Feb 24, 2026

On the Structural Non-Preservation of Epistemic Behaviour under Policy Transformation

Reinforcement learning (RL) agents under partial observability often condition actions on internally accumulated information such as memory or inferred latent context. We formalise such information-conditioned interaction patterns as behavioural dependency: variation in action selection with respect to internal information under fixed observations. This induces a probe-relative notion of εε-behavioural equivalence and a within-policy behavioural distance that quantifies probe sensitivity. We establish three structural results. First, the set of policies exhibiting non-trivial behavioural dependency is not closed under convex aggregation. Second, behavioural distance contracts under convex combination. Third, we prove a sufficient local condition under which gradient ascent on a skewed mixture objective decreases behavioural distance when a dominant-mode gradient aligns with the direction of steepest contraction. Minimal bandit and partially observable gridworld experiments provide controlled witnesses of these mechanisms. In the examined settings, behavioural distance decreases under convex aggregation and under continued optimisation with skewed latent priors, and in these experiments it precedes degradation under latent prior shift. These results identify structural conditions under which probe-conditioned behavioural separation is not preserved under common policy transformations.
Feb 24, 2026

A Generalized Apprenticeship Learning Framework for Capturing Evolving Student Pedagogical Strategies

Reinforcement Learning (RL) and Deep Reinforcement Learning (DRL) have advanced rapidly in recent years and have been successfully applied to e-learning environments like intelligent tutoring systems (ITSs). Despite great success, the broader application of DRL to educational technologies has been limited due to major challenges such as sample inefficiency and difficulty designing the reward function. In contrast, Apprenticeship Learning (AL) uses a few expert demonstrations to infer the expert's underlying reward functions and derive decision-making policies that generalize and replicate optimal behavior. In this work, we leverage a generalized AL framework, THEMES, to induce effective pedagogical policies by capturing the complexities of the expert student learning process, where multiple reward functions may dynamically evolve over time. We evaluate the effectiveness of THEMES against six state-of-the-art baselines, demonstrating its superior performance and highlighting its potential as a powerful alternative for inducing effective pedagogical policies and show that it can achieve high performance, with an AUC of 0.899 and a Jaccard of 0.653, using only 18 trajectories of a previous semester to predict student pedagogical decisions in a later semester.
Feb 20, 2026

Gradient Regularization Mitigates Reward Hacking in Reinforcement Learning from Human Feedback and Verifiable Rewards

Reinforcement Learning from Human Feedback (RLHF) or Verifiable Rewards (RLVR) are two key steps in the post-training of modern Language Models (LMs). A common problem is reward hacking, where the policy may exploit inaccuracies of the reward and learn an unintended behavior. Most previous works address this by limiting the policy update with a Kullback-Leibler (KL) penalty towards a reference model. We propose a different framing: Train the LM in a way that biases policy updates towards regions in which the reward is more accurate. First, we derive a theoretical connection between the accuracy of a reward model and the flatness of an optimum at convergence. Gradient regularization (GR) can then be used to bias training to flatter regions and thereby maintain reward model accuracy. We confirm these results by showing that the gradient norm and reward accuracy are empirically correlated in RLHF. We then empirically show that Reference Resets of the KL penalty find flatter regions with a higher reward accuracy. We further improve on this by proposing to use explicit GR with an efficient finite-difference estimate. Empirically, GR performs better than a KL penalty across a diverse set of RL experiments with LMs. GR achieves a higher GPT-judged win-rate in RLHF, avoids overly focusing on the format in rule-based math rewards, and prevents hacking the judge in LLM-as-a-Judge math tasks.
Feb 17, 2026

POP: Prior-Fitted First-Order Optimization Policies

Gradient-based optimizers are highly sensitive to design choices in their adaptive learning rate mechanisms. To address this limitation, we introduce POP, a meta-learned Reinforcement Learning (RL) policy that predicts adaptive learning rates for gradient descent, conditioned on the contextual information provided in the optimization trajectory. Our method introduces a novel RL reward formulation, a new function-scaling strategy for in-distribution generalization, and a novel prior that is used to sample millions of synthetic optimization problems. We evaluate POP on an established benchmark including 43 optimization functions of various complexity, where it significantly outperforms gradient-based methods. Our evaluation demonstrates strong generalization capabilities without task-specific tuning.
Feb 12, 2026

TSR: Trajectory-Search Rollouts for Multi-Turn RL of LLM Agents

Advances in large language models (LLMs) are driving a shift toward using reinforcement learning (RL) to train agents from iterative, multi-turn interactions across tasks. However, multi-turn RL remains challenging as rewards are often sparse or delayed, and environments can be stochastic. In this regime, naive trajectory sampling can hinder exploitation and induce mode collapse. We propose TSR (Trajectory-Search Rollouts), a training-time approach that repurposes test-time scaling ideas for improved per-turn rollout generation. TSR performs lightweight tree-style search to construct higher-quality trajectories by selecting promising actions and trajectory prefixes during rollout generation. This improves rollout quality while preserving stable policy optimization and remains compatible with standard policy-gradient optimizers by design. Across Sokoban, FrozenLake, and WebShop, TSR achieves success-rate gains of up to 15 percentage points and converges in fewer optimization steps, while trading additional training-time rollout compute for stronger policies that require no search at inference time. By moving search from test time to the rollout stage of training, TSR provides a modular mechanism for stronger multi-turn agent learning, complementary to existing frameworks and rejection-sampling-style selection methods.
Feb 5, 2026

On the Role of Computation in Reinforcement Learning

How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that (1)(1) this architecture achieves stronger performance simply by using more compute, and (2)(2) stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using up to 5 times more parameters.
Feb 5, 2026

Constrained Group Relative Policy Optimization

Group Relative Policy Optimization (GRPO) remains the dominant critic-free approach for fine-tuning LLMs and VLMs, but its compatibility with constrained policy optimization (e.g. for safety-critical domains) has not been carefully examined. In this work, we introduce Constrained GRPO, a Lagrangian-based extension of GRPO for constrained policy optimization. We show that the standard practice of scalarizing rewards before normalization introduces a critical Lagrangian-specific failure mode: GRPO's within-group normalization makes constrained optimization highly sensitive to how multi-component learning signals are aggregated. We show that scalarizing rewards before normalization introduces shared-denominator coupling, so that changing one multiplier alters not only the emphasis on its corresponding constraint, but also the relative weighting of the reward and other constraints. We address this with a simple but crucial modification: scalarizing standardized advantages rather than rewards. This yields a better-conditioned update by addressing the coupling induced by reward scalarization, resulting in better-behaved multiplier dynamics and more stable constraint enforcement in practice. Empirically, across a controlled gridworld, a real-world autonomous driving benchmark, and a mathematical reasoning task, Constrained GRPO consistently achieves better adherence to specified constraints while maintaining or improving task performance.
Feb 4, 2026

QUATRO: Query-Adaptive Trust Region Policy Optimization for LLM Fine-tuning

GRPO-style reinforcement learning (RL)-based LLM fine-tuning algorithms have recently gained popularity. Relying on heuristic trust-region approximations, however, they can lead to brittle optimization behavior, as global importance-ratio clipping and group-wise normalization fail to regulate samples whose importance ratios fall outside the clipping range. We propose Query-Adaptive Trust-Region policy Optimization (QUATRO), which directly enforces trust-region constraints through a principled optimization. This yields a clear and interpretable objective that enables explicit control over policy updates and stable, entropy-controlled optimization, with a stabilizer terms arising intrinsically from the exact trust-region formulation. Empirically verified on diverse mathematical reasoning benchmarks, QUATRO shows stable training under increased policy staleness and aggressive learning rates, maintaining well-controlled entropy throughout training.
Jan 26, 2026

Just-In-Time Reinforcement Learning: Continual Learning in LLM Agents Without Gradient Updates

While Large Language Model (LLM) agents excel at general tasks, they inherently struggle with continual adaptation due to the frozen weights after deployment. Conventional reinforcement learning (RL) offers a solution but incurs prohibitive computational costs and the risk of catastrophic forgetting. We introduce Just-In-Time Reinforcement Learning (JitRL), a training-free framework that enables test-time policy optimization without any gradient updates. JitRL maintains a dynamic, non-parametric memory of experiences and retrieves relevant trajectories to estimate action advantages on-the-fly. These estimates are then used to directly modulate the LLM's output logits. We theoretically prove that this additive update rule is the exact closed-form solution to the KL-constrained policy optimization objective. Extensive experiments on WebArena and Jericho demonstrate that JitRL establishes a new state-of-the-art among training-free methods. Crucially, JitRL outperforms the performance of computationally expensive fine-tuning methods (e.g., WebRL) while reducing monetary costs by over 30 times, offering a scalable path for continual learning agents. The code is available at https://github.com/liushiliushi/JitRL.
Jan 17, 2026

R2^2PO: Decoupling Rollout and Inference Policies for LLM Reasoning

Existing reinforcement learning methods for LLM reasoning implicitly assume that the policy generating training trajectories should coincide with the one producing inference responses. We argue that this is a misleading inductive bias: the optimization-optimal trajectory distribution favors informative gradients, whereas the inference-optimal response distribution emphasizes accuracy and consistency. Forcing both into a single policy entangles their gradients and suppresses exploration. We propose R2^2PO (Residual Rollout Policy Optimization), which attaches a lightweight Residual Rollout-Head atop the policy to decouple training trajectories from inference responses, diversifying rollouts during training while keeping inference generation intact. Experiments show that R2^2PO consistently outperforms baselines, with average accuracy gains of 3.4% on MATH-500 and 1.3% on APPS, alongside more diverse rollouts and reduced length bias. Our code is available at https://github.com/RRPO-ARR/Code.
Jan 15, 2026

DeFlow: Decoupling Behavior-Prior Modeling and Value Maximization for Offline Policy Extraction

We present DeFlow, a decoupled offline RL framework that leverages flow matching to faithfully capture complex behavior manifolds. Optimizing generative policies is computationally prohibitive, typically necessitating backpropagation through ODE solvers. We address this by learning a lightweight refinement module within an explicit, data-derived trust region of the flow manifold, rather than sacrificing the iterative generation capability via single-step distillation. This way, we bypass solver differentiation and eliminate the need for balancing loss terms, ensuring stable improvement while fully preserving the flow's iterative expressivity. Empirically, DeFlow achieves superior performance on the challenging OGBench benchmark and demonstrates efficient offline-to-online adaptation.
Dec 30, 2025

Soft Fitted Q-Iteration without Bellman Completeness: Occupancy Reweighting and Temperature Annealing

Fitted QQ-iteration (FQI) is a standard regression-based method for optimal control in offline reinforcement learning, but its stability under function approximation often relies on Bellman completeness, which requires Bellman images of the fitted class to remain in the class. We study Kullback--Leibler (KL)-regularized, or soft, FQI relative to a fixed reference policy without this assumption. Our key insight is that soft control locally inherits the contraction of policy evaluation in a discounted-occupancy norm. At the soft-optimal fixed point, the linearization of the soft Bellman operator is exactly the Bellman operator for the soft-optimal policy, which contracts in its discounted-occupancy norm; projection in the same norm preserves this contraction. Standard soft FQI instead projects under the offline state-action distribution and need not preserve this property. Motivated by this observation, we propose occupancy-reweighted soft FQI, which retains standard Bellman targets and least-squares updates while reweighting regressions by discounted-occupancy ratios induced by the current soft policy. Under QQ-function realizability and local regularity, we establish local contraction and finite-sample convergence with estimated ratios, without Bellman completeness. We then use temperature annealing to convert the local result into global convergence from arbitrary initialization: sufficiently high temperature provides a globally contractive starting regime, while gradual cooling connects successive local contraction regions to any prescribed positive target temperature. Under an action-gap margin condition, switching at a fixed positive temperature to hard FQI with refreshed occupancy weights also yields population and finite-sample convergence to the unregularized optimum.
Dec 29, 2025

SB-TRPO: Towards Safe Reinforcement Learning with Hard Constraints

In safety-critical domains, reinforcement learning (RL) systems must satisfy strict, zero-cost safety constraints while achieving meaningful task performance. Existing model-free methods can struggle to achieve high safety without substantially compromising task performance. We introduce Safety-Biased Trust Region Policy Optimisation (SB-TRPO), a principled approach to RL with zero-cost constraints, which requires only a fixed fraction of the maximal cost reduction achievable within the trust region, thus retaining flexibility for reward optimisation. We show that the idealised update nevertheless converges to zero cost and maximal reward amongst zero-cost policies in finite MDPs. A practical gradient-based approximation provides local improvements in both safety and reward under suitable gradient alignment. Experiments on Safety Gymnasium demonstrate high safety alongside strong task performance.
Dec 28, 2025

Trust Region Masking for Long-Horizon LLM Reinforcement Learning

Policy gradient methods for Large Language Models optimize a policy πθπ_θ via a surrogate objective computed from samples of a rollout policy πrollπ_{\text{roll}}. However, modern LLM-RL pipelines suffer from unavoidable implementation divergences -- backend discrepancies, Mixture-of-Experts routing discontinuities, and distributed training staleness -- causing off-policy mismatch (πroll≠πθπ_{\text{roll}} \neq π_θ) and approximation errors between the surrogate and the true objective. We demonstrate that classical trust region bounds on this error scale as O(T2)O(T^2) with sequence length TT, rendering them vacuous for long-horizon tasks. To address this, we derive a family of bounds -- both KL-based and TV-based -- including a Pinsker-Marginal bound (O(T3/2)O(T^{3/2})), a Mixed bound (O(T)O(T)), and an Adaptive bound that strictly generalizes the Pinsker-Marginal bound via per-position importance-ratio decomposition. Taking the minimum over all bounds yields the tightest known guarantee across all divergence regimes. Crucially, all bounds depend on the maximum token-level divergence DKLtok,maxD_{\mathrm{KL}}^{\mathrm{tok,max}} (or DTVtok,maxD_{\mathrm{TV}}^{\mathrm{tok,max}}), a sequence-level quantity that cannot be controlled by token-independent methods like PPO clipping. We propose Trust Region Masking (TRM), which masks entire sequences violating the trust region, enabling the first non-vacuous monotonic improvement guarantees for long-horizon LLM-RL.
Dec 6, 2025

Auto-exploration for online reinforcement learning

The exploration-exploitation dilemma in reinforcement learning (RL) is a fundamental challenge to efficient RL algorithms. Existing algorithms for finite state and action discounted RL problems address this by assuming sufficient exploration over both state and action spaces. However, this yields non-implementable algorithms and sub-optimal performance. To resolve these limitations, we introduce a new class of methods with auto-exploration, or methods that automatically explore both state and action spaces. Auto-exploration can be applied in both the tabular and linear function approximation setting. Under algorithm-independent assumptions on the existence of an exploring optimal policy, both settings attain O(ε−2)O(ε^{-2}) sample complexity to solve to εε error. These complexities are novel since they avoid algorithm-dependent parameters seen in prior works, which may be arbitrarily large. The methods are also simple to implement because they are parameter-free. We achieve these results by integrating auto-exploration into policy mirror descent to avoid the (unknown) stationary distribution seen in prior art. In the tabular setting, we introduce a dynamic exploration time with a data-driven stopping time, while for linear function approximation we propose a new sampling distribution based on the discounted visitation distribution that covers a more general class of Markov chains.
Dec 1, 2025

Diffusion-Augmented Markov Decision Processes for Maximum Entropy Reinforcement Learning

Diffusion models provide an expressive framework for sampling from complex, unnormalized distributions. In this work, we extend Maximum Entropy Reinforcement Learning (ME-RL) to diffusion-based policies by introducing Diffusion-Augmented Markov Decision Processes (DA-MDPs). DA-MDPs interpret each reverse-diffusion transition as an individual reinforcement-learning decision, while only the final denoised action is executed in the environment. Our DA-MDPs follow from a principled derivation based on the variational-inference formulation of ME-RL. By augmenting policy and target trajectories with intermediate diffusion variables, we obtain a tractable reverse-KL upper bound via the data-processing inequality. This bound decomposes across denoising transitions, yielding diffusion-augmented variants of soft rewards, value functions, and local policy objectives. This provides a general framework for adapting ME-RL algorithms to diffusion policies while differentiating through only one diffusion transition at a time. We instantiate the framework with PPO, REPPO, and a maximum-entropy extension of WPO. Experiments demonstrate improved continuous-control performance, benefits from additional diffusion steps, and memory-efficient training. On the StackCube and PushT manipulation tasks, DA-MDP methods learn alternative successful strategies from the same initial state and achieve higher success rates and generally higher success-weighted mode entropy than the Gaussian ME-RL baseline. We also demonstrate successful training when using action chunking.
Nov 26, 2025

Iterative Policy Optimization: Batch-Online Multi-Turn RL via Single-Turn RL

Practical LLM agents often operate over multi-turn conversations where success is determined only after the full interaction ends. Most multi-turn RL methods train via on-policy rollouts, but unlike in single-turn RL, the policy cannot produce a trajectory alone, since an external environment must respond after each agent turn. For conversational agents, this environment is a user, but real users are generally unavailable inside the training loop and simulated users are difficult to build faithfully. Separately, real-world deployment is rarely fully online or fully offline. The common production pattern is called batch online, where the current policy is deployed to collect a batch of interaction data, then retrained on that batch and redeployed. We show that this batch-online setting creates an opportunity for applying the classical approximate policy iteration algorithm. Our central observation is that running standard token-level, single-turn GRPO with a learned turn-level QQ-function as the reward model is a policy improvement step for the multi-turn problem. Building on this, we present Iterative Policy Optimization (IterPO), which alternates between fitting QπQ^π from logged Monte Carlo returns via standard reward modeling (policy evaluation) and running single-turn GRPO against QπQ^π (policy improvement). During policy improvement, the learned QπQ^π scores candidate responses by their expected downstream return, avoiding the need for simulator rollouts of the remaining conversation. Overall, this allows us to do principled multi-turn RL using only single-turn RL methods without an interactive environment or user simulator inside the training loop. We demonstrate the effectiveness of IterPO on six multi-turn negotiation environments.
Oct 27, 2025

Learning to Reason Efficiently with Discounted Reinforcement Learning

Large reasoning models (LRMs) often consume excessive tokens, inflating computational cost and latency. More broadly, in goal reaching sequential decision problems we often want to reach the goal quickly, and LRM reasoning can be viewed through this lens. We challenge the assumption that longer responses improve accuracy. By penalizing reasoning tokens using a discounted reinforcement learning setup (interpretable as a small token cost) and analyzing Blackwell optimality in restricted policy classes, we encourage concise yet accurate reasoning, analogous to preferring shorter successful trajectories in a stochastic shortest path problem. Experiments confirm our theoretical results that this approach shortens chains of thought while preserving accuracy.
Oct 16, 2025

Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective

Large Language Models (LLMs) as agents often fail to improve in new environments. We identify and characterize a failure mode we call exploration collapse: under reinforcement learning (RL) in environments whose states are unfamiliar to the policy, Pass@k, the probability that at least one of k sampled trajectories succeeds, drops markedly over training even as Pass@1 edges up, revealing increasingly brittle exploration; environments closer to the pretraining distribution show no such decline. We trace this collapse to weak grounding in environment states and dynamics, and study a simple remedy: explicitly teaching the agent to estimate the current state and predict its transitions before optimizing for reward. We instantiate it as SPA, an explore-then-exploit recipe that cold-starts the policy with a Self-Experience supervised finetuning (SFT) stage, collecting the model's own interaction trajectories and supervising state and next-state prediction, and then runs standard RL. The resulting world model serves as a grounded initialization for RL rather than an inference-time planner. Across unseen environments, SPA consistently and substantially improves over vanilla RL: for example, it raises the Sokoban success rate from 25.6% to 59.8% on Qwen2.5-1.5B-Instruct, letting sub-3B models surpass a 20B baseline on these tasks. Controlled studies indicate that the gains track four factors: grounded state representations, explicit transition modeling, self-experience trajectories from a sufficiently strong exploration policy, and adequate coverage of transition data.
Sep 24, 2025

Frictional Q-Learning

Off-policy reinforcement learning suffers from extrapolation errors when a learned policy selects actions that are weakly supported in the replay buffer. In this study, we address this issue by drawing an analogy to static friction. From this perspective, the replay buffer is represented as a smooth, low-dimensional action manifold, where the support directions correspond to the tangential component, while the normal component captures the dominant first-order extrapolation error. This decomposition reveals an intrinsic anisotropy in value sensitivity that naturally induces a stability condition analogous to a friction threshold. To mitigate deviations toward unsupported actions, we propose Frictional Q-Learning, an off-policy algorithm that encodes supported actions as tangent directions using a contrastive variational autoencoder. We further show that an orthonormal basis of the orthogonal complement corresponds to normal components under mild local isometry assumptions. Extensive empirical results on standard continuous-control benchmarks consistently demonstrate robust and stable performance compared with competitive baselines.
Aug 5, 2025

Reinforcement Learning in MDPs with Information-Ordered Policies

Many operational Markov decision processes provide structured information where a trajectory generated under one policy may also reveal how other policies would have performed. We formalize this through an information order over a parameterized policy class, writing πθ′⪯πθπ_{θ'} \preceq π_θ when data collected under πθπ_θ can be used to estimate the long-run average cost of πθ′π_{θ'}. We develop an epoch-based reinforcement learning algorithm for infinite-horizon average-cost MDPs with continuous state and action spaces that exploits this order through counterfactual inference. For a dd-dimensional policy class whose information order has width ww, the algorithm achieves O~(HwdT/α)\widetilde O(H\sqrt{wdT/α}) regret relative to the optimal policy in the class, where HH is a bias span upper bound and αα denotes an "information ratio". Thus, the width captures the effective exploration complexity of the problem, interpolating between full counterfactual feedback and unstructured policy learning. We instantiate the framework in lost-sales inventory systems with positive lead times, dual-sourcing systems governed by dual-index policies, and queues with state-dependent service rates. These applications yield new regret guarantees without requiring global convexity of the average-cost function or specialized arrival-rate structure. Numerical experiments show that exploiting the information order substantially improves learning performance over existing general-purpose and problem-specific benchmarks.
Jun 8, 2025

Efficient Q-Learning and Actor-Critic Methods for Robust Average-Reward Reinforcement Learning

We study model-free methods for distributionally robust infinite-horizon average-reward Markov decision processes (MDPs). We present non-asymptotic convergence analyses of Q-learning and actor-critic algorithms for robust average-reward MDPs under contamination, total-variation distance, and Wasserstein uncertainty sets. A key ingredient of our analysis is showing that the optimal robust Bellman operator is a strict contraction with respect to a carefully designed semi-norm. This property enables a stochastic approximation update that learns the optimal robust QQ-function with O~(ε−2)\tilde{\mathcal{O}}(ε^{-2}) dependence on the target accuracy. We also establish robust TD convergence bounds whose constants are uniform over all stationary policies, yielding an efficient data-driven routine for robust critic estimation. Building on this, we introduce an actor-critic algorithm that learns an εε-optimal robust policy with O~(ε−2)\tilde{\mathcal{O}}(ε^{-2}) dependence on the target accuracy. We provide numerical simulations to illustrate the qualitative behavior of the proposed algorithms. Our results contribute to the theoretical foundations of robust planning under model misspecification and to model-free approaches for building robust long-run policies directly from simulation data.
May 28, 2025

Fully Offline Reinforcement Learning

Offline RL (ORL) promises safe and sample-efficient deployment but existing methods rely on undocumented online interactions for hyperparameter tuning and lack reliable fully offline estimates of initial online performance. We introduce SOReL, a fully offline Bayesian model-based RL method that learns a posterior over dynamics, estimates policy value via predictive uncertainty, and enables complete offline hyperparameter selection. We further propose TOReL, which extends this tuning framework to arbitrary model-free and model-based ORL algorithms. We provide a regret analysis showing that Bayesian offline RL achieves the minimax-optimal parametric rate under standard regularity conditions. Together, our methods establish a practical and theoretically grounded framework for fully offline RL.
May 25, 2025

Distributionally Robust Deep Q-Learning

We propose a novel distributionally robust QQ-learning algorithm for the non-tabular case accounting for continuous state spaces where the state transition of the underlying Markov decision process is subject to model uncertainty. The uncertainty is taken into account by considering the worst-case transition from a ball around a reference probability measure. To determine the optimal policy under the worst-case state transition, we solve the associated non-linear Bellman equation by dualising and regularising the Bellman operator with the Sinkhorn distance, which is then parameterised with deep neural networks. This approach allows us to modify the Deep Q-Network algorithm to optimise for the worst case state transition. We illustrate the tractability and effectiveness of our approach through several applications, including a portfolio optimisation task based on S&{P}~500 data. We also establish convergence guarantees for exact and approximate robust fitted QQ-iteration, decompose the numerical RDQN error into interpretable components, and discuss extensions to compact continuous action sets.
May 22, 2025

Meta-reinforcement learning with minimum attention

Minimum attention applies the least action principle in changes of control concerning state and time, first proposed by Brockett. The involved regularization is highly relevant in emulating biological control, such as motor learning. We apply minimum attention in reinforcement learning (RL) as part of the rewards and investigate its connection to meta-learning and stabilization. Specifically, model-based meta-learning with minimum attention is explored in high-dimensional nonlinear dynamics. Ensemble-based model learning and gradient-based meta-policy learning are alternately performed. Empirically, minimum attention improves fast adaptation in few shots and reduces variance from perturbations of the model and environment, compared to model-free and model-based RL baseline, and yields consistent gain when integrated into modern world models (DreamerV3, MAMBA). Furthermore, the minimum attention demonstrates an improvement in energy efficiency.
May 17, 2025

Adaptive Resolving Methods for Markov Decision Processes with Function Approximations

Learning the optimal policy for Markov decision process problems (MDPs) from samples is a fundamental problem in online and data-driven decision-making. Function approximations are usually deployed to handle large or infinite state-action space. In our work, we consider the MDP problems with function approximation and we develop a new algorithm to solve it efficiently. Our algorithm is based on a linear programming (LP) reformulation and repeatedly resolves the identified reduced linear system as new transition samples arrive. After the optimal basis is identified, we show that, after NN resolving rounds, the expected averaged iterate achieves an instance-dependent O~(Cinst/N)\widetilde O(C_{\mathrm{inst}}/N) objective shortfall and signed constraint residual. We separately account for the historical samples used for basis identification and the d2d_2 transition queries used in each resolving round, which yields the corresponding total transition-query complexity. We further complement our result with a robust O(1/N)O(1/\sqrt{N}) bound that is independent of ΔΔ. In comparison to the guarantees established in the previous literature, our instance dependent guarantee is tighter when the underlying instance is favorable, and the numerical experiments also reveal the wide applications and efficient empirical performances of our algorithms.
May 14, 2025

Reinforcement Learning for Individual Optimal Policy from Heterogeneous Data

Offline reinforcement learning (RL) aims to find optimal policies in dynamic environments in order to maximize the expected total rewards by leveraging pre-collected data. Learning from heterogeneous data is one of the fundamental challenges in offline RL. Traditional methods focus on learning an optimal policy for all individuals with pre-collected data from a single episode or homogeneous batch episodes, and thus, may result in a suboptimal policy for a heterogeneous population. In this paper, we propose an individualized offline policy optimization framework for heterogeneous time-stationary Markov decision processes (MDPs). The proposed heterogeneous model with individual latent variables enables us to efficiently estimate the individual Q-functions, and our Penalized Pessimistic Personalized Policy Learning (P4L) algorithm guarantees a fast rate on the average regret under a weak partial coverage assumption on behavior policies. In addition, our simulation studies and a real data application demonstrate the superior numerical performance of the proposed method compared with existing methods.
May 6, 2025

Rethinking the Global Convergence of Softmax Policy Gradient with Linear Function Approximation: The Case of Multi-Armed Bandits

Policy gradient (PG) methods have played an essential role in the empirical successes of reinforcement learning. In order to handle large state-action spaces, PG methods are typically used with function approximation. In this setting, the approximation error in modeling problem-dependent quantities is a key notion for characterizing the global convergence of PG methods. We study Softmax PG with linear function approximation (referred to as Lin-SPG\texttt{Lin-SPG}) and demonstrate that the approximation error is irrelevant to the algorithm's global convergence even in the bandit setting. Consequently, we rethink the effect of approximation error in the standard stochastic multi-armed bandit problem. We first identify the conditions on the policy feature representation that can guarantee the asymptotic global convergence of Lin-SPG\texttt{Lin-SPG}. Under these feature conditions, we further prove that TT iterations of Lin-SPG\texttt{Lin-SPG} with a problem-specific learning rate result in an O(1/T)O(1/T) convergence to the optimal policy. Moreover, we prove that Lin-SPG\texttt{Lin-SPG} with an arbitrary constant learning rate can ensure asymptotic convergence to the optimal policy.
Jan 24, 2025

ACT-JEPA: Novel Joint-Embedding Predictive Architecture for Efficient Policy Representation Learning

Learning efficient representations for decision-making policies is a challenge in imitation learning (IL). Current IL methods require expert demonstrations, which are expensive to collect. Additionally, they are not explicitly trained to understand the environment. Consequently, they have underdeveloped world models. Self-supervised learning (SSL) offers an alternative, as it can learn a world model from diverse, unlabeled data. However, most SSL methods are inefficient because they operate in raw input space. In this work, we propose ACT-JEPA, a novel architecture that unifies IL and SSL to enhance policy representations. It is trained end-to-end to jointly predict 1) action sequences and 2) latent observation sequences. To learn in latent space, we utilize Joint-Embedding Predictive Architecture, which allows the model to filter out irrelevant details and learn a robust world model. We evaluate ACT-JEPA in different environments and across multiple tasks. Our results show that it outperforms the strongest baseline in all environments. ACT-JEPA achieves up to 40% improvement in world model understanding and up to 10% higher task success rate. Finally, we show that predicting latent observation sequences effectively generalizes to predicting action sequences. This work demonstrates how integrating IL and SSL leads to efficient policy representation learning, an improved world model, and a higher task success rate.