Reinforcement Learning

Also known as RL

Overview

Reinforcement learning studies how an agent can choose actions over time to earn rewards, using experience to improve its decisions. Common approaches include value-based methods such as Q-learning, policy-gradient methods such as PPO, and model-based methods that learn or use a model of the environment; offline and hierarchical methods address learning from fixed data and long tasks. Applications range from Atari and MuJoCo benchmarks to robot control, traffic, games, and language-model agents that use tools or solve multi-step problems. A central challenge is making learning efficient and reliable when rewards are sparse or imperfect, environments change, and success in simulation or benchmarks may not transfer safely to deployment.

Latest papers

1,743 papers237 papers in the last four weeks, up 46% on the four weeks before. 1.4% of all new papers.

Mar 19, 2026

RE-SAC: Disentangling aleatoric and epistemic risks in bus fleet control: A stable and robust ensemble DRL approach

Bus holding control is challenging due to stochastic traffic and passenger demand. While deep reinforcement learning (DRL) shows promise, standard actor-critic algorithms suffer from Q-value instability in volatile environments. A key source of this instability is the conflation of two distinct uncertainties: aleatoric uncertainty (irreducible noise) and epistemic uncertainty (data insufficiency). Treating these as a single risk leads to value underestimation in noisy states, causing catastrophic policy collapse. We propose a robust ensemble soft actor-critic (RE-SAC) framework to explicitly disentangle these uncertainties. RE-SAC applies Integral Probability Metric (IPM)-based weight regularization to the critic network to hedge against aleatoric risk, providing a smooth analytical lower bound for the robust Bellman operator without expensive inner-loop perturbations. To address epistemic risk, a diversified Q-ensemble penalizes overconfident value estimates in sparsely covered regions. This dual mechanism prevents the ensemble variance from misidentifying noise as a data gap, a failure mode identified in our ablation study. Experiments in a realistic bidirectional bus corridor simulation demonstrate that RE-SAC achieves the highest cumulative reward (approx. -0.4e6) compared to vanilla SAC (-0.55e6). Mahalanobis rareness analysis confirms that RE-SAC reduces Oracle Q-value estimation error by up to 62% in rare out-of-distribution states (MAE of 1647 vs. 4343), demonstrating superior robustness under high traffic variability.
Mar 19, 2026

Mathematical Foundations of Deep Learning

This draft book offers a comprehensive and rigorous treatment of the mathematical principles underlying modern deep learning. The book spans core theoretical topics, from the approximation capabilities of deep neural networks, the theory and algorithms of optimal control and reinforcement learning integrated with deep learning techniques, to contemporary generative models that drive today's advances in artificial intelligence.
Mar 19, 2026

PowerFlow: Unlocking the Dual Nature of LLMs via Principled Distribution Matching

Unsupervised Reinforcement Learning from Internal Feedback (RLIF) has emerged as a promising paradigm for eliciting the latent capabilities of Large Language Models (LLMs) without external supervision. However, current methods rely on heuristic intrinsic rewards, which often lack a well-defined theoretical optimization target and are prone to degenerative biases. In this work, we introduce PowerFlow, a principled framework that reformulates unsupervised fine-tuning as a distribution matching problem. By casting GFlowNet as an amortized variational sampler for unnormalized densities, we propose a length-aware Trajectory-Balance objective that explicitly neutralizes the structural length biases inherent in autoregressive generation. By targeting αα-power distributions, PowerFlow enables the directional elicitation of the dual nature of LLMs: sharpening the distribution (α>1α> 1) to intensify logical reasoning, or flattening it (α<1α< 1) to unlock expressive creativity. Extensive experiments demonstrate that PowerFlow consistently outperforms existing RLIF methods, matching or even exceeding supervised GRPO. Furthermore, by mitigating over-sharpening in aligned models, our approach achieves simultaneous gains in diversity and quality, shifting the Pareto frontier in creative tasks.
Mar 18, 2026

Unified Policy Value Decomposition for Rapid Adaptation

Rapid adaptation in complex control systems remains a central challenge in reinforcement learning. We introduce a framework in which policy and value functions share a low-dimensional coefficient vector - a goal embedding - that captures task identity and enables immediate adaptation to novel tasks without retraining representations. During pretraining, we jointly learn structured value bases and compatible policy bases through a bilinear actor-critic decomposition. The critic factorizes as Q = sum_k G_k(g) y_k(s,a), where G_k(g) is a goal-conditioned coefficient vector and y_k(s,a) are learned value basis functions. This multiplicative gating - where a context signal scales a set of state-dependent bases - is reminiscent of gain modulation observed in Layer 5 pyramidal neurons, where top-down inputs modulate the gain of sensory-driven responses without altering their tuning. Building on Successor Features, we extend the decomposition to the actor, which composes a set of primitive policies weighted by the same coefficients G_k(g). At test time the bases are frozen and G_k(g) is estimated zero-shot via a single forward pass, enabling immediate adaptation to novel tasks without any gradient update. We train a Soft Actor-Critic agent on the MuJoCo Ant environment under a multi-directional locomotion objective, requiring the agent to walk in eight directions specified as continuous goal vectors. The bilinear structure allows each policy head to specialize to a subset of directions, while the shared coefficient layer generalizes across them, accommodating novel directions by interpolating in goal embedding space. Our results suggest that shared low-dimensional goal embeddings offer a general mechanism for rapid, structured adaptation in high-dimensional control, and highlight a potentially biologically plausible principle for efficient transfer in complex reinforcement learning systems.
Mar 18, 2026

CodeScout: An Effective Recipe for Reinforcement Learning of Code Search Agents

A prerequisite for coding agents to perform tasks on large repositories is code localization - the identification of relevant files, classes, and functions to work on. While repository-level code localization has been performed using embedding-based retrieval approaches such as vector search, recent work has focused on developing agents to localize relevant code either as a standalone precursor to or interleaved with performing actual work. Most prior methods on agentic code search equip the agent with complex, specialized tools, such as repository graphs derived from static analysis. In this paper, we demonstrate that, with an effective reinforcement learning recipe, a coding agent equipped with nothing more than a standard Unix terminal can be trained to achieve strong results. Our experiments on three benchmarks (SWE-Bench Verified, Pro, and Lite) reveal that our models consistently achieve superior or competitive performance over 2-18x larger base and post-trained LLMs and sometimes approach performance provided by closed models like Claude Sonnet, even when using specialized scaffolds. Our work particularly focuses on techniques for re-purposing existing coding agent environments for code search, reward design, and RL optimization. We release the resulting model family, CodeScout, along with all our code and data for the community to build upon.
Mar 18, 2026

Complementary RL: Towards Efficient Experience-Driven Agent Learning

Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior experience across episodes. While augmenting agents with historical experience offers a promising remedy, existing approaches suffer from a critical weakness: the experience distilled from history is either stored statically or fail to coevolve with the improving actor, causing a progressive misalignment between the experience and the actor's evolving capability that diminishes its utility over the course of training. Inspired by complementary learning systems in neuroscience, we present Complementary RL to achieve seamless co-evolution of an experience extractor and a policy actor within the RL optimization loop. Specifically, the actor is optimized via sparse outcome-based rewards, while the experience extractor is optimized according to whether its distilled experiences demonstrably contribute to the actor's success, thereby evolving its experience management strategy in lockstep with the actor's growing capabilities. Empirically, Complementary RL outperforms outcome-based agentic RL baselines that do not learn from experience, achieving 10% performance improvement in single-task scenarios and exhibits robust scalability in multi-task settings. These results establish Complementary RL as a paradigm for efficient experience-driven agent learning.
Mar 18, 2026

Identifying Latent Actions and Dynamics from Offline Data via Demonstrator Diversity

Can latent actions and environment dynamics be recovered from offline trajectories when actions are never observed? We study this question in a setting where trajectories are action-free but tagged with demonstrator identity. We assume that each demonstrator follows a distinct policy, while the environment dynamics are shared across demonstrators and identity affects the next observation only through the chosen action. Under these assumptions, the conditional next-observation distribution p(ot+1∣ot,e)p(o_{t+1}\mid o_t,e) is a mixture of latent action-conditioned transition kernels with demonstrator-specific mixing weights. We show that this induces, for each state, a column-stochastic nonnegative matrix factorization of the observable conditional distribution. Using sufficiently scattered policy diversity and rank conditions, we prove that the latent transitions and demonstrator policies are identifiable up to permutation of the latent action labels. We extend the result to continuous observation spaces via a Gram-determinant minimum-volume criterion, and show that continuity of the transition map over a connected state space upgrades local permutation ambiguities to a single global permutation. A small amount of labeled action data then suffices to fix this final ambiguity. These results establish demonstrator diversity as a principled source of identifiability for learning latent actions and dynamics from offline RL data.
Mar 18, 2026

Per-Domain Generalizing Policies: On Learning Efficient and Robust Q-Value Functions (Extended Version with Technical Appendix)

Learning per-domain generalizing policies is a key challenge in learning for planning. Standard approaches learn state-value functions represented as graph neural networks using supervised learning on optimal plans generated by a teacher planner. In this work, we advocate for learning Q-value functions instead. Such policies are drastically cheaper to evaluate for a given state, as they need to process only the current state rather than every successor. Surprisingly, vanilla supervised learning of Q-values performs poorly as it does not learn to distinguish between the actions taken and those not taken by the teacher. We address this by using regularization terms that enforce this distinction, resulting in Q-value policies that consistently outperform state-value policies across a range of 10 domains and are competitive with the planner LAMA-first.
Mar 18, 2026

SLEA-RL: Step-Level Experience Augmented Reinforcement Learning for Multi-Turn Agentic Training

Large Language Model (LLM) agents have shown strong results on multi-turn tool-use tasks, yet they operate in isolation during training, failing to leverage experiences accumulated across episodes. Existing experience-augmented methods address this by organizing trajectories into retrievable libraries, but they retrieve experiences only once based on the initial task description and hold them constant throughout the episode. In multi-turn settings where observations change at every step, this static retrieval becomes increasingly mismatched as episodes progress. We propose SLEA-RL (Step-Level Experience-Augmented Reinforcement Learning), a framework that retrieves relevant experiences at each decision step conditioned on the current observation. SLEA-RL operates through three components: (i) step-level observation clustering that groups structurally equivalent environmental states for efficient cluster-indexed retrieval; (ii) a self-evolving experience library that distills successful strategies and failure patterns through score-based admission and rate-limited extraction; and (iii) policy optimization with step-level credit assignment for fine-grained advantage estimation across multi-turn episodes. The experience library evolves alongside the policy through semantic analysis rather than gradient updates. Experiments on long-horizon multi-turn agent benchmarks demonstrate that SLEA-RL achieves superior performance compared to various reinforcement learning baselines.
Mar 18, 2026

ShuttleEnv: An Interactive Data-Driven RL Environment for Badminton Strategy Modeling

We present ShuttleEnv, an interactive and data-driven simulation environment for badminton, designed to support reinforcement learning and strategic behavior analysis in fast-paced adversarial sports. The environment is grounded in elite-player match data and employs explicit probabilistic models to simulate rally-level dynamics, enabling realistic and interpretable agent-opponent interactions without relying on physics-based simulation. In this demonstration, we showcase multiple trained agents within ShuttleEnv and provide live, step-by-step visualization of badminton rallies, allowing attendees to explore different play styles, observe emergent strategies, and interactively analyze decision-making behaviors. ShuttleEnv serves as a reusable platform for research, visualization, and demonstration of intelligent agents in sports AI. Our ShuttleEnv demo video URL: https://drive.google.com/file/d/1hTR4P16U27H2O0-w316bR73pxE2ucczX/view
Mar 17, 2026

Shielded Reinforcement Learning Under Dynamic Temporal Logic Constraints

Reinforcement Learning (RL) has shown promise in various robotics applications, yet its deployment on real systems is still limited due to safety and operational constraints. The safe RL field has gained considerable attention in recent years, which focuses on imposing safety constraints throughout the learning process. However, real systems often require more complex constraints than just safety, such as periodic recharging or time-bounded visits to specific regions. Imposing such spatio-temporal tasks during learning still remains a challenge. Signal Temporal Logic (STL) is a formal language for specifying temporal properties of real-valued signals and provides a way to express such complex tasks. In this paper, we propose a framework that leverages sequential control barrier functions and model-free RL to ensure that the given STL tasks are satisfied throughout the learning process. Our method extends beyond traditional safety constraints by enforcing rich STL specifications, which can involve visits to dynamic targets with unknown trajectories. We also demonstrate the effectiveness of our framework through various simulations.
Mar 17, 2026

REAL: Regression-Aware Reinforcement Learning for LLM-as-a-Judge

Large language models (LLMs) are increasingly deployed as automated evaluators that assign numeric scores to model outputs, a paradigm known as LLM-as-a-Judge. However, standard Reinforcement Learning (RL) methods typically rely on binary rewards (e.g., 0-1 accuracy), thereby ignoring the ordinal structure inherent in regression tasks; for instance, they fail to recognize that predicting 4 is significantly better than predicting 1 when the ground truth is 5. Conversely, existing regression-aware approaches are often confined to Supervised Fine-Tuning (SFT), limiting their ability to explore optimal reasoning paths. To bridge this gap, we propose REAL (REgression-Aware Reinforcement Learning), a principled RL framework designed to optimize regression rewards, and also proven to be optimal for correlation metrics. A key technical challenge is that the regression objective is explicitly policy-dependent, thus invalidating standard policy gradient methods. To address this, we employ the generalized policy gradient estimator, which naturally decomposes optimization into two complementary components: (1) exploration over Chain-of-Thought (CoT) trajectory, and (2) regression-aware prediction refinement of the final score. Extensive experiments across model scales (8B to 32B) demonstrate that REAL consistently outperforms both regression-aware SFT baselines and standard RL methods, exhibiting significantly better generalization on out-of-domain benchmarks. On Qwen3-32B specifically, we achieve gains of +8.40 Pearson and +7.20 Spearman correlation over the SFT baseline, and +18.30/+11.20 over the base model. These findings highlight the critical value of integrating regression objectives into RL exploration for accurate LLM evaluation.
Mar 17, 2026

When and Why Does Unsupervised RL Succeed in Mathematical Reasoning? A Manifold Envelopment Perspective

Although outcome-based reinforcement learning (RL) significantly advances the mathematical reasoning capabilities of Large Language Models (LLMs), its reliance on computationally expensive ground-truth annotations imposes a severe scalability bottleneck. Unsupervised RL guided by intrinsic rewards offers a scalable alternative, yet it suffers from opaque training dynamics and catastrophic instability, such as policy collapse and reward hacking. In this paper, we first design and evaluate a suite of intrinsic rewards that explicitly enforce concise and certain generation. Second, to discover the boundaries of this approach, we test base models across a spectrum of intrinsic reasoning capabilities, revealing how a model's foundational logical prior dictates its success or failure. Finally, to demystify why certain configurations stabilize while others collapse, we introduce a novel geometric diagnostic lens, showing that successful cases are enveloped by manifolds. Ultimately, our work goes beyond merely demonstrating that enforcing concise and certain responses successfully boosts mathematical reasoning; we reveal when this unsupervised approach breaks down and geometrically diagnose why.
Mar 17, 2026

From the Inside Out: Progressive Distribution Refinement for Confidence Calibration

Leveraging the model's internal information as the self-reward signal in Reinforcement Learning (RL) has received extensive attention due to its label-free nature. While prior works have made significant progress in applying the Test-Time Scaling (TTS) strategies to RL, the discrepancy in internal information between test and training remains inadequately addressed. Moreover, Test-Time Training based on voting-based TTS strategies often suffers from reward hacking problems. To address these issues, we propose DistriTTRL, which leverages the distribution prior of the model's confidence during RL to progressively optimize the reward signal, rather than relying solely on single-query rollouts. Additionally, we mitigate the phenomenon of consistent reward hacking caused by the voting-based TTS strategies through diversity-targeted penalties. Benefiting from this training mechanism where model capability and self-reward signals complement each other, and the mitigation of reward hacking, DistriTTRL has achieved significant performance improvements across multiple models and benchmarks.
Mar 17, 2026

DyJR: Preserving Diversity in Reinforcement Learning with Verifiable Rewards via Dynamic Jensen-Shannon Replay

While Reinforcement Learning (RL) enhances Large Language Model reasoning, on-policy algorithms like GRPO are sample-inefficient as they discard past rollouts. Existing experience replay methods address this by reusing accurate samples for direct policy updates, but this can incur additional storage costs and concentrate the policy on a narrow set of solutions. We argue that historical data should prioritize sustaining local policy plasticity rather than simply reinforcing accuracy. We define local policy plasticity as a persistent ability to remain backtrackable and switchable with respect to recent successful trajectories: throughout training, the policy maintains non-negligible support on recently reachable alternatives, so it can smoothly reallocate probability mass when needed without being locked into a single dominant path. To this end, we propose Dynamic Jensen-Shannon Replay (DyJR), a simple yet effective regularization framework using a dynamic reference distribution from recent trajectories. DyJR introduces two innovations: (1) A Time-Sensitive Dynamic Buffer that uses FIFO and adaptive sizing to retain only temporally proximal samples, synchronizing with model evolution; and (2) Jensen-Shannon Divergence Regularization, which replaces direct replay policy-gradient updates with a regularization signal that discourages premature over-commitment to a single Rank-1 trajectory. Experiments on mathematical reasoning, Text-to-SQL, and coding benchmarks demonstrate that DyJR improves over GRPO as well as baselines such as RLEP and Ex-GRPO, while maintaining training efficiency comparable to the original GRPO. Furthermore, Rank-k token probability evolution and semantic-mode analyses show reduced concentration and greater retention of alternative continuations. Matched admission-objective comparisons and repeated runs provide additional evidence for the roles of DyJR's components.
Mar 16, 2026

Game-Theory-Assisted Reinforcement Learning for Border Defense: Early Termination based on Analytical Solutions

Game theory provides the gold standard for analyzing adversarial engagements, offering strong optimality guarantees. However, these guarantees often become brittle when assumptions such as perfect information are violated. Reinforcement learning (RL), by contrast, is adaptive but can be sample-inefficient in large, complex domains. This paper introduces a hybrid approach that leverages game-theoretic insights to improve RL training efficiency. We study a border defense game with limited perceptual range, where defender performance depends on both search and pursuit strategies, making classical differential game solutions inapplicable. Our method employs the Apollonius Circle (AC) to compute equilibrium in the post-detection phase, enabling early termination of RL episodes without learning pursuit dynamics. This allows RL to concentrate on learning search strategies while guaranteeing optimal continuation after detection. Across single- and multi-defender settings, this early termination method yields 10-20% higher rewards, faster convergence, and more efficient search trajectories. Extensive experiments validate these findings and demonstrate the overall effectiveness of our approach.
Mar 16, 2026

Counteractive RL: Rethinking Core Principles for Efficient and Scalable Deep Reinforcement Learning

Following the pivotal success of learning strategies to win at tasks, solely by interacting with an environment without any supervision, agents have gained the ability to make sequential decisions in complex MDPs. Yet, reinforcement learning policies face exponentially growing state spaces in high dimensional MDPs resulting in a dichotomy between computational complexity and policy success. In our paper we focus on the agent's interaction with the environment in a high-dimensional MDP during the learning phase and we introduce a theoretically-founded novel paradigm based on experiences obtained through counteractive actions. Our analysis and method provide a theoretical basis for efficient, effective, scalable and accelerated learning, and further comes with zero additional computational complexity while leading to significant acceleration in training. We conduct extensive experiments in the Arcade Learning Environment with high-dimensional state representation MDPs. The experimental results further verify our theoretical analysis, and our method achieves significant performance increase with substantial sample-efficiency in high-dimensional environments.
Mar 16, 2026

Regularized Latent Dynamics Prediction is a Strong Baseline For Behavioral Foundation Models

Behavioral Foundation Models (BFMs) produce agents with the capability to adapt to any unknown reward or task. These methods, however, are only able to produce near-optimal policies for the reward functions that are in the span of some pre-existing state features, making the choice of state features crucial to the expressivity of the BFM. As a result, BFMs are trained using a variety of complex objectives and require sufficient dataset coverage, to train task-useful spanning features. In this work, we examine the question: are these complex representation learning objectives necessary for zero-shot RL? Specifically, we revisit the objective of self-supervised next-state prediction in latent space for state feature learning, but observe that such an objective alone is prone to increasing state-feature similarity, and subsequently reducing span. We propose an approach, Regularized Latent Dynamics Prediction (RLDP), that adds a simple orthogonality regularization to maintain feature diversity and can match or surpass state-of-the-art complex representation learning methods for zero-shot RL. Furthermore, we empirically show that prior approaches perform poorly in low-coverage scenarios where RLDP still succeeds.
Mar 16, 2026

S2Act: Simple Spiking Actor

Spiking neural networks (SNNs) and biologically-inspired learning mechanisms are attractive in mobile robotics, where the size and performance of onboard neural network policies are constrained by power and computational budgets. Existing SNN approaches, such as population coding, reward modulation, and hybrid artificial neural network (ANN)-SNN architectures, have shown promising results; however, they face challenges in complex, highly stochastic environments due to SNN sensitivity to hyperparameters and inconsistent gradient signals. To address these challenges, we propose simple spiking actor (S2Act), a computationally lightweight framework that deploys an RL policy using an SNN in three steps: (1) architect an actor-critic model based on an approximated network of rate-based spiking neurons, (2) train the network with gradients using compatible activation functions, and (3) transfer the trained weights into physical parameters of rate-based leaky integrate-and-fire (LIF) neurons for inference and deployment. By globally shaping LIF neuron parameters such that their rate-based responses approximate ReLU activations, S2Act effectively mitigates the vanishing gradient problem, while pre-constraining LIF response curves reduces reliance on complex SNN-specific hyperparameter tuning. We demonstrate our method in two multi-agent stochastic environments (capture-the-flag and parking) that capture the complexity of multi-robot interactions, and deploy our trained policies on physical TurtleBot platforms using Intel's Loihi neuromorphic hardware. Our experimental results show that S2Act outperforms relevant baselines in task performance and real-time inference in nearly all considered scenarios, highlighting its potential for rapid prototyping and efficient real-world deployment of SNN-based RL policies.
Mar 16, 2026

Evaluating the Robustness of Reinforcement Learning based Adaptive Traffic Signal Control

Reinforcement learning (RL) has attracted increasing interest for adaptive traffic signal control due to its model-free ability to learn control policies directly from interaction with the traffic environment. However, several challenges remain before RL-based signal control can be considered ready for field deployment. Many existing studies rely on simplified signal timing structures, robustness of trained models under varying traffic demand conditions remains insufficiently evaluated, and runtime efficiency continues to pose challenges when training RL algorithms in traffic microscopic simulation environments. This study formulates an RL-based signal control algorithm capable of representing a full eight-phase ring-barrier configuration consistent with field signal controllers. The algorithm is trained and evaluated under varying traffic demand conditions and benchmarked against state-of-the-practice actuated signal control (ASC). To assess robustness, experiments are conducted across multiple traffic volumes and origin-destination (O-D) demand patterns with varying levels of structural similarity. To improve training efficiency, a distributed asynchronous training architecture is implemented that enables parallel simulation across multiple computing nodes. Results from a case study intersection show that the proposed RL-based signal control significantly outperforms optimized ASC, reducing average delay by 11-32% across movements. A model trained on a single O-D pattern generalizes well to similar unseen demand patterns but degrades under substantially different demand conditions. In contrast, a model trained on diverse O-D patterns demonstrates strong robustness, consistently outperforming ASC even under highly dissimilar unseen demand scenarios.
Mar 16, 2026

Writer-R1: Dynamic Rubric Mining for Reinforcement Learning of Open-Ended Writing

Training models for open-ended writing requires diverse prompts and sufficiently precise specifications of response quality. Constructing such specifications at scale entails recovering task requirements, consolidating overlapping criteria, and defining observable differences between performance levels. We introduce Writer-R1, a writing training pipeline built around Inductive Rubric Generation (IRG), which integrates these operations into an automated rubric construction procedure. The pipeline expands an open writing corpus and uses the resulting prompt-specific rubrics throughout supervised training and reinforcement learning (RL). Each rubric is concatenated with the user request and also defines the reward criteria, making the requirements used for assessment available to the writer before generation. A compact model, RubricGen-4B, learns to supply rubrics for new requests. Writer-R1 improves WritingBench scores by 0.182 and 0.158 over the 4B and 8B backbones, respectively, with gains also on HelloBench. Training ablations favor IRG over direct rubric generation, and further analyses support rubric transfer and the robustness of writer improvements across evaluators. These results support using inductively mined rubrics as both generation guidance and reward specifications for open-ended writing.
Mar 16, 2026

ViSA: Visited-State Augmentation for Generalized Goal-Space Contrastive Reinforcement Learning

Goal-Conditioned Reinforcement Learning (GCRL) is a framework for learning a policy that can reach arbitrarily given goals. In particular, Contrastive Reinforcement Learning (CRL) provides a framework for policy updates using an approximation of the value function estimated via contrastive learning, achieving higher sample efficiency compared to conventional methods. However, since CRL treats the visited state as a pseudo-goal during learning, it can accurately estimate the value function only for limited goals. To address this issue, we propose a novel data augmentation approach for CRL called ViSA (Visited-State Augmentation). ViSA consists of two components: 1) generating augmented state samples, with the aim of augmenting hard-to-visit state samples during on-policy exploration, and 2) learning consistent embedding space, which uses an augmented state as auxiliary information to regularize the embedding space by reformulating the objective function of the embedding space based on mutual information. We evaluate ViSA in simulation and real-world robotic tasks and show improved goal-space generalization, which permits accurate value estimation for hard-to-visit goals. Further details can be found on the project page: https://issa-n.github.io/projectPage_ViSA/
Mar 15, 2026

MorFiC: Fixing Value Miscalibration for Zero-Shot Quadruped Transfer

Generalizing learned locomotion policies across quadrupedal robots with different morphologies remains a challenge. Policies trained on a single robot often fail when deployed on embodiments with different mass distributions, kinematics, joint limits, or actuation constraints, forcing per-robot retraining. Prior works have approached this primarily either by scaling via training across real or generated embodiments or using large architectures producing transferable policies which are both storage and compute heavy. We argue that both of these approaches circumvent a key failure mode in actor-critic learning: a shared value function tends to average incompatible value targets across embodiments, yielding miscalibrated advantages and fixing that helps transfer and reduce the compute cost. We present MorFiC, a reinforcement learning approach for zero-shot cross-morphology locomotion which fixes this issue using multiplicative critic conditioning on a morphology latent. Trained with a single source robot with morphology randomization in simulation, MorFiC achieves zero-shot transfer to total seven robots and reaching forward velocity competitive or surpassing scaling-based and morphology-conditioned PPO baselines for examples 1.98 m/s on AlienGo, where as additive PPO baselines remain below 0.65 m/s. MorFiC achieves this using single training robot within 2 hours of training time compared to tens or hundreds of hours required for scaling baselines training on multiple embodiments. We diagnose critic calibration via three metric: Explained variance, advantage sign-flip rate and policy gradient cosine, confirming our critic conditioning as determinant for policy update direction. Finally, we demonstrate zero-shot deployment on Unitree Go1 and Go2 robots without fine-tuning.
Mar 14, 2026

Chunk-Guided Q-Learning

In offline reinforcement learning (RL), single-step temporal-difference (TD) learning can suffer from bootstrapping error accumulation over long horizons. Action-chunked TD methods mitigate this by backing up over multiple steps, but can introduce suboptimality by restricting the policy class to open-loop action sequences. To resolve this trade-off, we present Chunk-Guided Q-Learning (CGQ), a single-step TD algorithm that guides a fine-grained single-step critic by regularizing it toward a chunk-based critic trained using temporally extended backups. This reduces compounding error while preserving fine-grained value propagation. We theoretically show that CGQ attains tighter critic optimality bounds than either single-step or action-chunked TD learning alone. Empirically, CGQ achieves strong performance on challenging long-horizon OGBench tasks, often outperforming both single-step and action-chunked methods.
Mar 14, 2026

Path-conditioned Reinforcement Learning-based Local Planning for Long-Range Navigation

Long-range navigation is commonly addressed through hierarchical pipelines in which a global planner generates a path, decomposed into waypoints, and followed sequentially by a local planner. These systems are sensitive to global path quality, as inaccurate remote sensing data can result in locally infeasible waypoints, which degrade local execution. At the same time, the limited global context available to the local planner hinders long-range efficiency. To address this issue, we propose a reinforcement learning-based local navigation policy that leverages path information as contextual guidance. The policy is conditioned on reference path observations and trained with a reward function mainly based on goal-reaching objectives, without any explicit path-following reward. Through this implicit conditioning, the policy learns to opportunistically exploit path information while remaining robust to misleading or degraded guidance. Experimental results show that the proposed approach significantly improves navigation efficiency when high-quality paths are available and maintains baseline-level performance when path observations are severely degraded or even non-existent. These properties make the method particularly well-suited for long-range navigation scenarios in which high-level plans are approximate and local execution must remain adaptive to uncertainty.
Mar 12, 2026

Thermodynamics of Reinforcement Learning Curricula

Connections between statistical mechanics and machine learning have repeatedly proven fruitful, providing insight into optimization, generalization, and representation learning. In this work, we follow this tradition by leveraging results from non-equilibrium thermodynamics to formalize curriculum learning in reinforcement learning (RL). In particular, we propose a geometric framework for RL by interpreting reward parameters as coordinates on a task manifold. We show that, by minimizing the excess thermodynamic work, optimal curricula correspond to geodesics in this task space. As an application of this framework, we provide an algorithm, "MEW" (Minimum Excess Work), to derive a principled schedule for temperature annealing in maximum-entropy RL.
Mar 12, 2026

IsoCompute Playbook: Optimally Scaling Sampling Compute for LLM RL

While scaling laws guide compute allocation for LLM pre-training, analogous prescriptions for reinforcement learning (RL) post-training of large language models (LLMs) remain poorly understood. We study the compute-optimal allocation of sampling compute for on-policy RL methods in LLMs, framing scaling as a compute-constrained optimization over three resources: parallel rollouts per problem, number of problems per batch, and number of update steps. We find that the compute-optimal number of parallel rollouts per problem increases predictably with compute budget and then saturates. This trend holds across both easy and hard problems, though driven by different mechanisms: solution sharpening on easy problems and coverage expansion on hard problems. We further show that increasing the number of parallel rollouts mitigates interference across problems, while the number of problems per batch primarily affects training stability and can be chosen within a broad range. Validated across base models and data distributions, our results recast RL scaling laws as prescriptive allocation rules and provide practical guidance for compute-efficient LLM RL post-training.
Mar 12, 2026

Automatic Generation of High-Performance RL Environments

Translating complex reinforcement learning (RL) environments into high-performance implementations has traditionally required months of specialized engineering. We present a closed-loop methodology that produces equivalent high-performance environments for minimal compute cost. Our method uses a generic prompt template, hierarchical verification (property, interaction, and rollout tests), iterative repair, and cross-backend policy transfer to verify no sim-to-sim gap. We demonstrate three distinct workflows across five environments: (1) Direct translation (no prior performance implementation exists) from Game Boy emulator PyBoy to our EmuRust (via Rust IPC) and from Pokemon Showdown to our PokeJAX (via JAX); (2) Translation verified against existing performance implementations via throughput parity with Puffer Pong, MJX and Brax at matched GPU batch sizes; and (3) New environment creation: TCGJax, the first Pokemon TCG Pocket environment, created from a web-extracted specification. At 200M parameters, the environment overhead drops below 4% of training time. Our closed-loop methodology confirms equivalence for all five environments. TCGJax, synthesized from a private reference absent from public repositories, serves as a contamination control for agent pretraining data concerns.
Mar 12, 2026

Taming the Adversary: A Cost-to-Disturbance Ratio Approach to Adversarial Reinforcement Learning

Reinforcement learning (RL) policies trained in simulation often degrade once deployed on real systems, where the controller must reject external disturbances that were never encountered in simulation. Robust RL addresses this by exposing the controller to perturbations while it learns, through domain randomization, adversarial minimax formulations, or probabilistic mixtures of protagonist and adversarial behavior. However, an unregulated disturbance mechanism destabilizes training and often collapses nominal performance relative to standard, non-robust methods. We propose cost-to-disturbance ratio adversarial training (CoDRA), a framework that expresses the controller--adversary trade-off as a ratio of accumulated cost to accumulated squared disturbance norm, and optimizes it through a self-normalized actor--critic update. In this algorithm, each value term is scaled by a stop-gradient normalization constant computed from the current batch. This moderates the adversary's incentive without altering the controller's own update, and requires neither an explicit disturbance penalty nor an auxiliary trade-off parameter. We evaluate CoDRA on two MuJoCo pendulum environments under force and mass sweeps. On InvertedDoublePendulum, CoDRA attains the lowest cost at every force level, including a force outside the range seen during training, and in all but one cell of the mass grid, whereas its advantage is less pronounced on the milder InvertedPendulum.
Mar 12, 2026

A Robust and Efficient Multi-Agent Reinforcement Learning Framework for Traffic Signal Control

Reinforcement Learning (RL) in Traffic Signal Control (TSC) faces significant hurdles in real-world deployment due to limited generalization to dynamic traffic flow variations. Existing approaches often overfit static patterns and use action spaces incompatible with driver expectations. This paper proposes a robust Multi-Agent Reinforcement Learning (MARL) framework validated in the Vissim traffic simulator. The framework integrates three mechanisms: (1) Turning Ratio Randomization, a training strategy that exposes agents to dynamic turning probabilities to enhance robustness against unseen scenarios; (2) a stability-oriented Exponential Phase Duration Adjustment action space, which balances responsiveness and precision through cyclical, exponential phase adjustments; and (3) a Neighbor-Based Observation scheme utilizing the MAPPO algorithm with Centralized Training with Decentralized Execution (CTDE). By leveraging centralized updates, this approach approximates the efficacy of global observations while maintaining scalable local communication. Experimental results demonstrate that our framework outperforms standard RL baselines, reducing average waiting time by over 10%. The proposed model exhibits superior generalization in unseen traffic scenarios and maintains high control stability, offering a practical solution for adaptive signal control.