Renderer

Momentum

2 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 26

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  1. Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction

    Sep 29, 2026Zijian Huang, Suiliang Mai, Chuankun Zheng +2Dynamic 3D Gaussian Splatting3D Gaussian

  2. ContextRender: From Execution Dependencies to Agent Context

    Sep 29, 2026Savini Kashmira, Jayanaka L. Dantanarayana, Lingjia Tang +1Long-Horizon AgentsContextual Reasoning

  3. Learning Native Reflection in Unified Models with Interleaved Reinforcement Learning

    Sep 28, 2026Yijia Fan, Ziqi Huang, Zhongang Cai +5Multimodal ModelRenderer

  4. HairCS: Reconstructing Strand-Based Hair from Hair Cards

    Sep 15, 2026Zixuan Lu, Tongtong Wang, Yuefan Shen +4SewingStylization

  5. ReDeck: Step-Level Render-Grounded Refinement for Document-to-Slide Generation

    Aug 31, 2026Muzhao Tian, Zezi Zeng, Yifan Yang +14LayoutsRefinement

  6. Floating Radiance Networks

    Aug 6, 2026Krzysztof Byrski, Rafał Tobiasz, Grzegorz Wilczyński +5Neural Radiance FieldsNeural Rendering

  7. Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh

    Jul 30, 2026Junhao Chen, Mingjin Chen, Henghaofan Zhang +9Video Diffusion Models4D

  8. Generative World Renderer at the Speed of Play

    Jul 21, 2026Guixu Lin, Zheng-Hui Huang, Siqi Yang +3Playable Video World Generation3D World

  9. AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

    Jul 20, 2026Yen-Chi Cheng, Chen Gao, Chuhan Chen +8Scene ReconstructionNovel View Synthesis

  10. ChartSync: A Benchmark for Visuo-Logical Cascading Chart Editing

    Jul 11, 2026Jiakang Yu, Yixuan Chai, Tianci Wang +7Multi-Image Editing BenchmarksRenderer

  11. Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization

    Jun 26, 2026David Charatan, Daniel Xu, Richard Szeliski +2Differentiable RenderingMeshes

  12. Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM

    Jun 23, 2026Leshu Li, Jie Peng, Yang ZhaoGaussian Splatting Simultaneous Localization And Mapping SystemsOrb-Slam2

  13. CausalDrive: Real-time Causal World Models for Autonomous Driving

    Jun 13, 2026Tianyi Yan, Huan Zheng, Dubing Chen +10Autonomous Driving SimulationAutonomous Driving

  14. Magnifying What Matters: Attention-Guided Adaptive Rendering for Visual Text Comprehension

    Jun 11, 2026Shenglai Zeng, Qirui Wang, Kai Guo +3Optical Character RecognitionText Analysis and Detection

  15. REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance

    Jun 8, 2026Zhang Chen, Shuai Wan, Mengting Yu +2Dynamic 3D Gaussian Splatting3D Gaussian

  16. SkillsInjector: Dynamic Skill Context Construction for LLM Agents

    May 28, 2026Yanchao Li, Wanhao Liu, Ben Gao +5SkillsPlanner Agent

  17. MangaFlow: An End-to-End Agentic Framework for Controllable Story to Manga Generation

    May 27, 2026Muyao Wang, Zeke Xie, Yanhao Chen +2LayoutsLong-Form Generation

  18. Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering

    May 25, 2026Keyang Ye, Hongzhi Wu, Kun ZhouNovel View SynthesisRenderer

  19. See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

    May 15, 2026Yuejia Li, Ke He, Junheng Li +5RendererVisual Priors

  20. EMOVIS: Emotion-Optimized Image Processing

    May 4, 2026Dor Barber, Rony Zatzarinni, Hava Matichin +1Cinematic IdealVisual Perception

  21. Lightweight Real-Time Rendering Parameter Optimization via XGBoost-Driven Lookup Tables

    Apr 28, 2026Baijun Tan, Francesco MorettiRendererReal-Time Systems

  22. Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback

    Apr 22, 2026Guotao Liang, Zhangcheng Wang, Juncheng Hu +5Scalable Vector GraphicVisual Generation

  23. DivAS: Interactive 3D Segmentation by Depth-Weighted Voxel Aggregation

    Jan 8, 2026Ayush Pande, Mayank VatsaInteractive 3D SegmentationVoxel