RL for Code Generation

RL: Reinforcement Learning

Overview

This field trains language models to write, repair, and optimize programs by using execution environments, unit tests, compilers, formal verifiers, or renderers as feedback. Common approaches include reinforcement learning with verifiable rewards, often using GRPO or PPO, alongside synthetic tasks, curricula, and multi-turn tool-using agents. Newer methods add dense or token-level credit, reward models, self-correction, and search, with evaluation spanning HumanEval, MBPP, APPS, LiveCodeBench, SWE-bench, hardware kernels, and visual-to-code tasks. A central challenge is making feedback reliable and informative without reward hacking or excessive rollout costs, while ensuring gains transfer beyond the training tasks and execution harnesses.

Latest papers

150 papers24 papers in the last four weeks, up 26% on the four weeks before. 0.1% of all new papers.

May 20, 2026

Domain-Adaptable Reinforcement Learning for Code Generation with Dense Rewards

Large language models show strong potential for automated code generation, but lack guarantees for correctness, quality, safety, and domain-specific constraints. For instance in robotics, where code generation is increasingly being used for planning and executing actions, awareness of the environment and physical constraints is critical. To facilitate the adaption of code-generating LLMs to diverse requirements, including domain-specific ones, we present a reinforcement learning framework that fine-tunes pre-trained LLMs using proximal policy optimization. Our customizable execution-aware reward formula captures and optimizes syntax, functional correctness, code style, security, and simulator executability. A token-level reward mapping mechanism enables effective credit assignment from execution outcomes to generated tokens. The framework is evaluated on general-purpose code generation (MBPP/MBPP+) and robotic program synthesis (RoboEval). The results show substantial improvements in functional correctness and simulator executability, including an absolute pass@1 increase of 19% on MBPP and a reduction in execution failures by 51% on RoboEval. These findings demonstrate that structured reinforcement learning can effectively align language models to correct program generation and domain-specific requirements.
May 18, 2026

Beyond Inference-Time Search: Reinforcement Learning Synthesizes Reusable Solvers

Large language models (LLMs) typically approach combinatorial optimization as an inference-time procedure, solving each instance separately through sampling, search, or repeated prompting. We ask whether reinforcement learning can instead shift part of this reasoning cost into the weights of a code LLM, so that the model synthesizes a reusable solver for an entire problem family. We study this question on Synergistic Dependency Selection (SDS), a controlled variant of constrained Quadratic Knapsack designed to expose a specific failure mode: local signals and strict feasibility constraints make greedy heuristics attractive but unreliable. Under identical scaffolding, Best-of-64 base-model sampling saturates at an approximately 28.7% gap to the global Virtual Best Solver (VBS); code audits show that the base model often retrieves Simulated Annealing templates but misimplements the Metropolis acceptance rule. We fine-tune Qwen2.5-Coder-14B-Instruct with Group Relative Policy Optimization (GRPO) using a feasibility-gated reward and light structural scaffolding. The resulting policy converges to a constraint-aware Simulated Annealing template in 99.8% of feasible SDS outputs, achieves a 5.0% gap to that VBS, and is 91 times cheaper in post-generation execution/search cost than cumulative Best-of-64 evaluation. A compile-once check shows that one best frozen solver per seed remains highly competitive when reused unchanged across the SDS test set, while an additional-domain evaluation on Job Shop Scheduling provides narrower but positive evidence that the scaffold transfers beyond SDS. Negative ablations reveal the limits of this recipe: standard stabilizers degrade performance, a soft feasibility gate fails, and results remain sensitive to reward normalization and domain-specific design choices.
May 16, 2026

Beyond Execution: Static-Analysis Rewards and Hint-Conditioned Diffusion RL for Code Generation

Reinforcement Learning (RL) is an important paradigm for aligning Diffusion Language Models (DLMs) toward functional correctness in code generation. However, these models often encounter a ``capability cliff'' on complex tasks, where execution-based semantic rewards become too low to provide a viable learning signal. In this paper, we present a systematic empirical study of RL post-training for diffusion-based code generation along three axes: reward design, hint-conditioned sampling, and task difficulty. We investigate the effectiveness of execution-free rewards as alternatives to traditional unit-test execution, the role of training-time hint-conditioned diffusion sampling in mitigating exploration bottlenecks, and the impact of these design choices varies across tasks with different difficulty levels. Across HumanEval, MBPP, and LiveCodeBench, we find that static checking is the strongest overall standalone execution-free reward in our setting, especially improving DiffuCoder from 53.9 to 67.1 on HumanEval and from 14.9 to 15.5 on LiveCodeBench while reducing rollout time by 9.4%. We further find that moderate AST-based hinting is most useful on harder benchmarks, while the best reward design depends strongly on task difficulty: similarity-based rewards are more effective on easier subsets, whereas static checking is more reliable on harder subsets where execution rewards are low. These findings suggest that reward design and training guidance substantially affect diffusion RL performance in our evaluated code-generation setting.
May 14, 2026

Solvita: Enhancing Large Language Models for Competitive Programming via Agentic Evolution

Large language models (LLMs) still struggle with the rigorous reasoning demands of hard competitive programming. While recent multi-agent frameworks attempt to bridge this reliability gap, they remain fundamentally stateless: they rely on static retrieval and discard the valuable problem-solving and debugging experience gained from previous tasks. To address this, we present Solvita, an agentic evolution framework that enables continuous learning without requiring weight updates to the underlying LLM. Solvita reorganizes problem-solving into a closed-loop system of strategy selection, program synthesis, certified supervision, and targeted hacking, executed by four specialized agents: Planner, Solver, Oracle, and Hacker. Crucially, each agent is paired with a trainable, graph-structured knowledge network. As the system operates, outcome signals, such as pass/fail verdicts, test certification quality, and adversarial vulnerabilities discovered by the Hacker, are recast as reinforcement learning updates to these network weights. This allows the agents to dynamically route future queries based on past successes and failures, effectively accumulating transferable reasoning experience over time. Evaluated across CodeContests, APPS, AetherCode, and live Codeforces rounds, Solvita establishes a new state-of-the-art among code-generation agents, outperforming existing multi-agent pipelines and nearly doubling the accuracy of single-pass baselines.
May 14, 2026

Learning from Failures: Correction-Oriented Policy Optimization with Verifiable Rewards

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as an effective paradigm for improving the reasoning capabilities of large language models. However, RLVR training is often hindered by sparse binary rewards and weak credit assignment, resulting in ambiguous optimization signals and underutilization of the useful information embedded in failed trajectories. To address this challenge, we propose Correction-Oriented Policy Optimization (CIPO), a simple and effective extension to RLVR that converts on-policy failed trajectories into correction-oriented supervision, without relying on any external signals. By jointly optimizing correction samples derived from the model's own failed attempts together with the standard RLVR objective, CIPO improves learning effectiveness while explicitly enhancing the model's ability to correct its own errors. Extensive experiments across 11 benchmarks spanning mathematical reasoning and code generation demonstrate that CIPO consistently and significantly outperforms strong baselines in both reasoning and correction performance. Moreover, CIPO yields stronger pass@K gains, indicating that it improves the model's intrinsic reasoning capacity rather than merely redistributing probability mass over existing correct answers.
May 14, 2026

GenCircuit-RL: Reinforcement Learning from Hierarchical Verification for Genetic Circuit Design

Genetic circuit design remains a laborious, expert-driven process despite decades of progress in synthetic biology. We study this problem through code generation: models produce Python code in pysbol3 to construct genetic circuits in the Synthetic Biology Open Language (SBOL), a formal representation that supports automated verification. We introduce GenCircuit-RL, a reinforcement learning framework built around hierarchical verification rewards that decompose correctness into five levels, from code execution to task-specific topological checks, and a four-stage curriculum that shifts optimization pressure from code generation to functional reasoning. We also introduce SynBio-Reason, a benchmark of 4,753 circuits spanning six canonical circuit types and nine tasks from code repair to de novo design, with held-out biological parts for out-of-distribution evaluation. Hierarchical verification improves task success on functional reasoning tasks by 14 to 16 percentage points over binary rewards, and curriculum learning is required for strong design performance. The resulting models generate topologically correct circuits, generalize to novel biological parts, and rediscover canonical designs from the synthetic biology literature.
May 13, 2026

HLS-Seek: QoR-Aware Code Generation for High-Level Synthesis via Proxy Comparative Reward Reinforcement Learning

High-Level Synthesis (HLS) compiles algorithmic C/C++ descriptions into hardware, with Quality of Results (QoR) -- latency and resource utilization -- critically governed by pragma configurations and code structure. Existing LLM-based HLS approaches train for functional correctness but ignore QoR entirely. We observe that reinforcement learning (RL) for HLS does not require absolute synthesis results -- only relative comparisons between candidates. Based on this insight, we propose HLS-Seek, a QoR-aware NL-to-HLS framework that replaces expensive synthesis-in-the-loop RL with a comparative proxy reward model achieving 99.53% Pareto-dominance accuracy. To prevent reward hacking, we introduce uncertainty-aware Monte Carlo (MC) dropout switching that selectively invokes real Vitis HLS synthesis for low-confidence candidates and online updates the proxy, creating a self-improving reward system. HLS-Seek achieves 81.5% syntax correctness pass@1 and 81.4% Func@5 on HLS-eval with only 7B parameters, surpassing GPT-5.1 and other frontier models while achieving 8.5×\times faster training than real-reward RL. On QoR evaluation, HLS-Seek achieves the lowest latency on 16/30 kernels and Pareto-dominates HLS-specific baselines on 9 kernels.
May 13, 2026

ChipMATE: Multi-Agent Training via Reinforcement Learning for Enhanced RTL Generation

Existing API-based agentic systems for RTL code generation are fundamentally misaligned with industrial practice: they assume a golden testbench is available at generation time, rely on closed-source APIs incompatible with chip vendors' air-gapped security requirements, and cannot be trained on vendors' proprietary RTL codebases, leaving valuable internal data unused. Recent self-trained models address the deployment constraint but remain single-turn generators that overlook the critical role of verification in real industrial flows. To bridge these gaps, we present ChipMATE, the first self-trained multi-agent framework for RTL generation. Inspired by industrial practice where correctness emerges from cross-comparison between independently written RTL modules and reference models, ChipMATE pairs a Verilog agent with a Python reference-model agent that mutually verify each other's outputs without any golden oracle. We design a backtrack-based inference workflow to prevent error propagation across turns, and a two-stage training pipeline that first trains each agent individually to saturate its code-generation capability, then trains the team jointly to collaborate effectively. To support the training, we further build a hybrid data-generation framework that produces 64.4K high-quality reference model training samples. ChipMATE achieves 75.0% and 80.1% pass@1 on VerilogEval V2 with 4B and 9B base models, outperforming all existing self-trained models and even DeepSeek V4 with 1600B parameters. Our code and model weights are publicly available in https://github.com/zhongkaiyu/ChipMATE.
May 11, 2026

Primal Generation, Dual Judgment: Self-Training from Test-Time Scaling

Code generation is typically trained in the primal space of programs: a model produces a candidate solution and receives sparse execution feedback, often a single pass/fail bit. Test-time scaling enriches the inference procedure by sampling multiple candidates and judging among them, but the comparative information this process reveals is discarded after inference. We argue that this information defines a dual judgment space that provides a far richer training signal: the model learns not from an isolated success or failure, but from the relative correctness structure across its own plausible attempts, identifying which succeed, which fail, and what distinguishes them. We introduce DuST (Dual Self-Training), a framework for self-training from the dual judgment space. DuST samples candidate programs from the model's own distribution, labels them through sandbox execution, retains groups containing both successes and failures, and trains the model to rank candidates by execution correctness using GRPO. The objective is purely discriminative: the model is never directly rewarded for generating correct programs. Dual self-training improves both judgment and generation. Across five models spanning two families and three scales (4B to 30B), DuST consistently improves Best-of-4 test-time scaling on LiveCodeBench. For Qwen3-30B-Thinking on LiveCodeBench v6, judgment quality improves by +6.2 NDCG, single-sample pass@1 improves by +3.1, and Best-of-4 accuracy improves by +4.1. The trained model's single rollout matches the base model's Best-of-4 performance. SFT on the same ranking data improves judgment without improving generation, confirming that on-policy RL is the mechanism that transfers dual-space learning back into primal generation.
May 8, 2026

PYTHALAB-MERA: Validation-Grounded Memory, Retrieval, and Acceptance Control for Frozen-LLM Coding Agents

Local LLM-based coding agents increasingly work in settings where correctness is earned through execution feedback, persistent state, and bounded repair, not through a single fluent answer. Static retrieval, long-context prompting, self-refinement, execution-feedback repair, and reinforcement learning over model weights each address part of this setting, but they do not jointly provide validation-grounded episodic memory, adaptive retrieval-action selection, delayed credit assignment, and structural skill reuse around a frozen local model. We introduce PYTHALAB-MERA, a lightweight external controller for local validation-conditioned code generation. The frozen language model proposes complete source files; the controller decides which memory records and AST-derived skills should enter the next prompt, validates each candidate through a fail-fast pipeline, converts validation outcomes into bounded shaped rewards, and propagates delayed credit through TD(lambda)-style eligibility traces. We evaluate the implementation as a local CLI artifact on reinforcement-learning coding tasks with strict validation gates. In the measured hard RL setting with three tasks, three repetitions, and a three-attempt budget, PYTHALAB-MERA passed 8/9 strict validations; the self-refinement baseline and the investigated GRACE extension each passed 0/9. These results support a deliberately bounded claim: in this recorded setting, the external memory-and-retrieval controller improved validation success. They do not establish general-purpose code synthesis, state-of-the-art performance, formal program correctness, or formal safety.
May 8, 2026

Signal Reshaping for GRPO in Weak-Feedback Agentic Code Repair

Code-agent RL often receives weak feedback: rollout-time signals are reliable and executable, but capture only necessary or surface conditions for task success rather than the target semantic predicate. Using agentic compile-fix as the setting, we study signal reshaping for standard GRPO under such feedback. Our central claim is that GRPO's within-group comparison is meaningful only after three kinds of signals are reshaped: outcome rewards recover semantic ranking, process signals localize intra-trajectory credit, and rollouts from the same prompt remain execution-comparable. We operationalize these conditions with a minimal signal-reshaping construction that leaves GRPO's group-normalized advantage construction unchanged: compile-and-semantic layered rewards reshape trajectory ranking, step-level process scores outside group reward normalization reshape within-trajectory update strength, and failure-cause-aware rollout governance reshapes within-group comparability. Experiments show a clear end-to-end gain: full signal-reshaped GRPO improves strict compile-and-semantic accuracy from the base model's zero-shot 0.3850.385 to 0.5350.535. Controlled comparisons further explain the source of this gain: binary rewards remove the compile-only middle tier and degrade trajectory control; on top of layered rewards, process-score weighting further improves accuracy from 0.480.48 to 0.530.53 and reduces average evaluation steps from 23.5023.50 to 17.0217.02. As a boundary comparison, privileged-prompt token-level distillation mainly optimizes local distributional alignment; in long tool-use trajectories, this signal is diluted by non-critical tokens and cannot replace outcome semantics, process credit, or within-group comparability.
May 7, 2026

Schedule-and-Calibrate: Utility-Guided Multi-Task Reinforcement Learning for Code LLMs

Reinforcement learning (RL) with verifiable rewards has proven effective at post-training LLMs for coding, yet deploying separate task-specific specialists incurs costs that scale with the number of tasks, motivating a unified multi-task RL (MTRL) approach. However, existing MTRL methods treat all coding tasks uniformly, relying on fixed data curricula under a shared optimization strategy, ultimately limiting the effectiveness of multi-task training. To address these limitations, we propose ASTOR, a multi-tASk code reinforcement learning framework via uTility-driven coORdination. Centered on task utility, a signal capturing each task learning potential and cross-task synergy, ASTOR comprises two coupled modules: 1) Hierarchical Utility-Routed Data Scheduling module hierarchically allocates training budget and prioritizes informative prompts, steering training toward the most valuable data and 2) Adaptive Utility-Calibrated Policy Optimization module dynamically scales per-task KL regularization, matching update constraints to each tasks current training state. Experiments on two widely-used LLMs across four representative coding tasks demonstrate that ASTOR consistently improves a single model across all tasks, outperforming the best task-specific specialist by 9.0%-9.5% and surpassing the strongest MTRL baseline by 7.5%-12.8%.
May 6, 2026

Rollout Pass-Rate Control: Steering Binary-Reward RL Toward Its Most Informative Regime

Agentic reinforcement learning (RL) for software engineering spends much of its compute on stateful trajectories whose grouped binary rewards are highly skewed and weakly contrastive. We frame this as pass-rate control and show that the binary reward-side signal is strongest near a 50% rollout pass rate under four criteria: reward entropy, group-filtering survival, leave-one-out (RLOO) advantage energy under Group Relative Policy Optimization (GRPO), and success-failure pair count. We propose Prefix Sampling (PS), which replays self-generated trajectory prefixes to steer skewed groups toward this regime: successful prefixes give mostly failing groups a head start, while failing prefixes handicap mostly passing groups. Replayed states are reconstructed through the existing rollout path, and replayed tokens are masked from the loss so optimization applies only to current-policy continuations. On SWE-bench Verified, PS reaches the baseline high-score regime within evaluation variability while delivering 2.01x and 1.55x end-to-end wall-clock speedups on Qwen3-14B and Qwen3-32B; the 14B peak improves from 0.274 to 0.295. AIME 2025 experiments on 4B and 8B show the same pass-rate-control pattern, and 4B ablations attribute gains to replay, bidirectional coverage, and adaptive control.
May 5, 2026

Correct Is Not Enough: Training Reasoning Planners with Executor-Grounded Rewards

Reinforcement learning with verifiable rewards has become a common way to improve explicit reasoning in large language models, but final-answer correctness alone does not reveal whether the reasoning trace is faithful, reliable, or useful to the model that consumes it. This outcome-only signal can reinforce traces that are right for the wrong reasons, overstate reasoning gains by rewarding shortcuts, and propagate flawed intermediate states in multi-step systems. To this end, we propose TraceLift, a planner-executor training framework that treats reasoning as a consumable intermediate artifact. During planner training, the planner emits tagged reasoning. A frozen executor turns this reasoning into the final artifact for verifier feedback, while an executor-grounded reward shapes the intermediate trace. This reward multiplies a rubric-based Reasoning Reward Model (RM) score by measured uplift on the same frozen executor, crediting traces that are both high-quality and useful. To make reasoning quality directly learnable, we introduce TRACELIFT-GROUPS, a rubric-annotated reason-only dataset built from math and code seed problems. Each example is a same-problem group containing a high-quality reference trace and multiple plausible flawed traces with localized perturbations that reduce reasoning quality or solution support while preserving task relevance. Extensive experiments on code and math benchmarks show that this executor-grounded reasoning reward improves the two-stage planner-executor system over execution-only training, suggesting that reasoning supervision should evaluate not only whether a trace looks good, but also whether it helps the model that consumes it. Our code is available at: https://github.com/MasaiahHan/TraceLift
May 4, 2026

Strategy-Aware Optimization Modeling with Reasoning LLMs

Large language models (LLMs) can generate syntactically valid optimization programs, yet often struggle to reliably choose an effective modeling strategy, leading to incorrect formulations and inefficient solver behavior. We propose SAGE, a strategy-aware framework that makes Modeling Strategy explicit in both data construction and post-training. SAGE builds a solver-verified multi-strategy dataset and trains a student model with supervised fine-tuning followed by Segment-Weighted GRPO using a composite reward over format compliance, correctness, and solver efficiency. Across eight benchmarks spanning synthetic and real-world settings, SAGE improves average pass@1 from 72.7 to 80.3 over the strongest open-source baseline. With multiple generations, SAGE discovers more distinct correct formulations and improves component-level diversity at pass@16 by 19-29%. At the largest scale, SAGE produces more compact constraint systems with 14.2% fewer constraints than the baseline, consistent with solver-efficient modeling. Overall, these results show that making Modeling Strategy explicit improves automated optimization modeling. Code is available at https://github.com/rachhhhing/SAGE.
May 1, 2026

Exploring Pass-Rate Reward in Reinforcement Learning for Code Generation

Reinforcement learning (RL) from unit-test feedback has become a standard post-training recipe for improving large language models (LLMs) on code generation. However, the pass-all-tests binary reward can be sparse, yielding no learning signal on challenging problems where none of the sampled solutions passes all tests. A common remedy is to use the test-case pass rate as a surrogate reward. In this work, we study pass-rate rewards in critic-free RL for code generation (e.g., GRPO and RLOO) and report a consistent pattern across base models and algorithms: despite alleviating reward sparsity, pass-rate rewards do not reliably improve final performance over binary rewards in rigorous controlled experiments. To understand this discrepancy, we analyze reward density and the resulting gradient directions. We find that pass-rate rewards are denser, but the induced gradient updates do not consistently move probability mass toward full-pass solutions. This arises because test-case pass rate is a miscalibrated surrogate for progress toward full correctness, and partial-pass solutions within the same group can induce conflicting gradient directions that cancel out. Overall, our results suggest that, in critic-free RL, pass-rate rewards are insufficient to improve code generation and motivate reward designs that better align optimization with the goal of full correctness.
May 1, 2026

Improving LLM Code Generation via Requirement-Aware Curriculum Reinforcement Learning

Code generation, which aims to automatically generate source code from given programming requirements, has the potential to substantially improve software development efficiency. With the rapid advancement of large language models (LLMs), LLM-based code generation has attracted widespread attention from both academia and industry. However, as programming requirements become increasingly complex, existing LLMs still exhibit notable performance limitations. To address this challenge, recent studies have proposed training-based curriculum reinforcement learning (CRL) strategies to improve LLM code generation performance. Despite their effectiveness, existing CRL approaches suffer from several limitations, including misaligned requirement difficulty perception, the absence of requirement difficulty optimization, and suboptimal curriculum sampling strategies. In CRL-based code generation, programming requirements serve as the sole input to the model, making their quality and difficulty critical to training effectiveness. Motivated by insights from software requirements engineering, we propose RECRL, a novel requirement-aware curriculum reinforcement learning framework for enhancing LLM-based code generation. RECRL automatically perceives model-specific requirement difficulty, optimizes challenging requirements to improve training data utilization, and employs an adaptive curriculum sampling strategy to construct training batches with smoothly varying difficulty. Extensive experiments on five state-of-the-art LLMs across five widely-used code generation benchmarks by comparing with five state-of-the-art baselines, demonstrate the significant effectiveness of RECRL. For example, RECRL achieves an average Pass@1 improvement of 1.23%-5.62% over all state-of-the-art baselines.
Apr 26, 2026

Do Prompt-Elicited Trajectories Reflect Training-Time Reward Hacking? A Systematic Study on Monitoring Trainig-Time Reward Hacking in Code Generation

Reward hacking in code generation, where models exploit evaluation loopholes to obtain high reward without correctly solving the intended task, poses a critical challenge for Reinforcement Learning (RL) and the deployment of reasoning models. Existing studies often rely on explicitly prompted hacking trajectories, but it remains unclear whether monitors trained on such data can detect reward hacks that arise without direct hacking instructions during RL training. In this work, we introduce Trace-and-Amplify, a framework for scalable curation of reward-hacking trajectories that arise during RL training without explicit hacking instructions. The framework uses unit-test tracers to identify hacking solutions when they occur and retains such trajectories for monitor training and evaluation. Through controlled comparisons between monitors trained on prompt-elicited hacking trajectories and training-time reward-hacking trajectories collected by Trace-and-Amplify, we find that (1) prompt-elicited-data-trained monitors often fail to generalize to trajectories curated by our framework, and (2) monitors trained on our Trace-and-Amplify trajectories demonstrate stronger generalizability to unseen hacking types. Our results indicate that prompted reward hacking data may not fully reflect training-time reward-hacking behaviors, and that relying solely on these data can lead to misleading conclusions. Codebase is available at https://github.com/LichenLillc/CoTMonitoring.git
Apr 24, 2026

CharTide: Data-Centric Chart-to-Code Generation via Tri-Perspective Tuning and Inquiry-Driven Evolution

Chart-to-code generation demands strict visual precision and syntactic correctness from Vision-Language Models (VLMs). However, existing approaches are fundamentally constrained by data-centric limitations: despite the availability of growing chart-to-code datasets, simply scaling homogeneous chart-code pairs conflates visual perception with program logic, preventing models from fully leveraging the richness of multimodal supervision. We present CharTide, a novel data-centric framework that systematically redesigns both training and alignment data for chart-to-code generation. First, we construct a 2M-sample dataset via a Tri-Perspective Tuning strategy, explicitly decoupling training into visual perception, pure-text code logic, and modality fusion streams, enabling a 7B model to surpass specialized baselines using only supervised data. Second, we reformulate alignment as a data verification problem rather than a heuristic scoring task. To this end, we introduce an Inquiry-Driven RL framework grounded in the principle of information invariance: a downstream model should yield consistent answers to identical visual queries across both original and generated charts. Moving beyond rigid rule matching or VLM scoring, we employ a frozen Inspector to objectively verify generated charts through atomic QA tasks, providing verifiable reward signals based on answer accuracy. Experiments on ChartMimic, Plot2Code, and ChartX show that CharTide-7B/8B significantly outperforms open-source baselines, surpasses GPT-4o, and is competitive with GPT-5.
Apr 22, 2026

Parallel-SFT: Improving Zero-Shot Cross-Programming-Language Transfer for Code RL

Modern language models demonstrate impressive coding capabilities in common programming languages (PLs), such as C++ and Python, but their performance in lower-resource PLs is often limited by training data availability. In principle, however, most programming skills are universal across PLs, so the capability acquired in one PL should transfer to others. In this work, we propose the task of zero-shot cross-programming-language transfer for code RL. We find that, for Llama-3.1, RL training for code generation in a source PL fails to improve, and sometimes even degrades, the performance on other target PLs. To address this, we hypothesize that effective RL transfer requires a generalizable SFT initialization before RL. We thus propose Parallel-SFT, an SFT strategy that incorporates "parallel programs" -- functionally equivalent code implemented in multiple PLs -- into the data mixture. We demonstrate that this improves transferability: when we subsequently perform RL on our Parallel-SFT model, we observe better generalization to unseen PLs. Analysis of the model internal representations reveals that Parallel-SFT leads to a more functionality-centric latent space, where equivalent programs across PLs are more tightly clustered, which we hypothesize to contribute to the improved transferability.
Apr 22, 2026

WebGen-R1: Incentivizing Large Language Models to Generate Functional and Aesthetic Websites with Reinforcement Learning

While Large Language Models (LLMs) excel at function-level code generation, project-level tasks such as generating functional and visually aesthetic multi-page websites remain highly challenging. Existing works are often limited to single-page static websites, while agentic frameworks typically rely on multi-turn execution with proprietary models, leading to substantial token costs, high latency, and brittle integration. Training a small LLM end-to-end with reinforcement learning (RL) is a promising alternative, yet it faces a critical bottleneck in designing reliable and computationally feasible rewards for website generation. Unlike single-file coding tasks that can be verified by unit tests, website generation requires evaluating inherently subjective aesthetics, cross-page interactions, and functional correctness. To this end, we propose WebGen-R1, an end-to-end RL framework tailored for project-level website generation. We first introduce a scaffold-driven structured generation paradigm that constrains the large open-ended action space and preserves architectural integrity. We then design a novel cascaded multimodal reward that seamlessly couples structural guarantees with execution-grounded functional feedback and vision-based aesthetic supervision. Extensive experiments demonstrate that our WebGen-R1 substantially transforms a 7B base model from generating nearly nonfunctional websites into producing deployable, aesthetically aligned multi-page websites. Remarkably, our WebGen-R1 not only consistently outperforms heavily scaled open-source models (up to 72B), but also rivals the state-of-the-art DeepSeek-R1 (671B) in functional success, while substantially exceeding it in valid rendering and aesthetic alignment. These results position WebGen-R1 as a viable path for scaling small open models from function-level code generation to project-level web application generation.
Apr 20, 2026

Training and Agentic Inference Strategies for LLM-based Manim Animation Generation

Generating programmatic animation using libraries such as Manim presents unique challenges for Large Language Models (LLMs), requiring spatial reasoning, temporal sequencing, and familiarity with domain-specific APIs that are underrepresented in general pre-training data. A systematic study of how training and inference strategies interact in this setting is lacking in current research. This study introduces ManimTrainer, a training pipeline that combines Supervised Fine-tuning (SFT) with Reinforcement Learning (RL) based Group Relative Policy Optimisation (GRPO) using a unified reward signal that fuses code and visual assessment signals, and ManimAgent, an inference pipeline featuring Renderer-in-the-loop (RITL) and API documentation-augmented RITL (RITL-DOC) strategies. Using these techniques, this study presents the first unified training and inference study for text-to-code-to-video transformation with Manim. It evaluates 17 open-source sub-30B LLMs across nine combinations of training and inference strategies using ManimBench. Results show that SFT generally improves code quality, while GRPO enhances visual outputs and increases the models' responsiveness to extrinsic signals during self-correction at inference time. The Qwen 3 Coder 30B model with GRPO and RITL-DOC achieved the highest overall performance, with a 94% Render Success Rate (RSR) and 85.7% Visual Similarity (VS) to reference videos, surpassing the baseline GPT-4.1 model by +3 percentage points in VS. Additionally, the analysis shows that the correlation between code and visual metrics strengthens with SFT and GRPO but weakens with inference-time enhancements, highlighting the complementary roles of training and agentic inference strategies in Manim animation generation.
Apr 16, 2026

MARS2^2: Scaling Multi-Agent Tree Search via Reinforcement Learning for Code Generation

Reinforcement learning (RL) paradigms have demonstrated strong performance on reasoning-intensive tasks such as code generation. However, limited trajectory diversity often leads to diminishing returns, which constrains the achievable performance ceiling. Search-enhanced RL alleviates this issue by introducing structured exploration, which remains constrained by the single-agent policy priors. Meanwhile, leveraging multiple interacting policies can acquire more diverse exploratory signals, but existing approaches are typically decoupled from structured search. We propose \textbf{MARS2^2} (Multi-Agent Reinforced Tree-Search Scaling), a unified RL framework in which multiple independently-optimized agents collaborate within a shared tree-structured search environment. MARS2^2 models the search tree as a learnable multi-agent interaction environment, enabling heterogeneous agents to collaboratively generate and refine candidate solutions within a shared search topology. To support effective learning, we introduce a path-level group advantage formulation based on tree-consistent reward shaping, which facilitates effective credit assignment across complex search trajectories. Experiments on code generation benchmarks show that MARS2^2 consistently improves performance across diverse model combinations and training settings, demonstrating the effectiveness of coupling multi-agent collaboration with tree search for enhancing reinforcement learning. Our code is publicly available at https://github.com/TsinghuaC3I/MARTI.
Apr 9, 2026

An Imperfect Verifier is Good Enough: Learning with Noisy Rewards

Reinforcement Learning with Verifiable Rewards (RLVR) is widely used for post-training Large Language Models, but practical verifiers can make errors. We study how the rate and structure of reward noise affect RLVR in code generation, with a preliminary scientific-reasoning check. In multi-seed Qwen3 8B experiments on MBPP, mean validation reward over two fixed late evaluations is within 1 percentage point of the clean baseline at the tested resampled group-rollout noise rates through 20%, and within about 2 points at 30%. Confidence intervals allow larger losses; these point estimates do not establish a general tolerance threshold. We also examine full-program pass@k, four controlled noise structures, two model-based verifiers, and policy models from three families spanning 4B-9B parameters. We derive conditional advantage distributions for symmetric and asymmetric group noise, including retained format penalties, and show why clipping limits simple gradient-scaling arguments. The analysis identifies information preserved by whole-group corruption and limits on interpreting our asymmetric sweep as a precision-recall comparison. Overall, the results indicate that imperfect verification can support effective RLVR in the tested settings, while aggregate error rates alone do not characterize the learning signal.
Apr 7, 2026

Scientific Graphics Program Synthesis via Dual Self-Consistency Reinforcement Learning

Graphics Program Synthesis is pivotal for interpreting and editing visual data, effectively facilitating the reverse-engineering of static visuals into editable TikZ code. While TikZ is the de facto standard for scientific schematics due to its programmatic flexibility, its requirement for rigorous spatial precision presents a significant challenge for Multimodal Large Language Models. Progress is currently stifled by two primary gaps: (1) Data Quality Gap: existing image-TikZ corpora often lack strict executability and reliable visual alignment; (2) Evaluation Gap: a lack of benchmarks for both structural and visual fidelity. To address these, we present a closed-loop framework featuring: SciTikZ-230K, a large-scale, high-quality dataset from our Execution-Centric Data Engine covering 11 diverse scientific disciplines; SciTikZ-Bench, a multifaceted benchmark spanning from basic geometric constructs to intricate hierarchical schematics to evaluate both visual fidelity and structural logic. To further broaden the scope of visual-code optimization methodology, we introduce a novel Dual Self-Consistency Reinforcement Learning optimization paradigm, which utilizes Round-Trip Verification to penalize degenerate code and boost overall self-consistency. Empowered by these, our trained model SciTikZer-8B achieves state-of-the-art performance, consistently outperforming proprietary giants like Gemini-2.5-Pro and massive models like Qwen3-VL-235B-A22B-Instruct.
Apr 7, 2026

OmniDiagram: Advancing Unified Diagram Code Generation via Visual Interrogation Reward

The paradigm of programmable diagram generation is evolving rapidly, playing a crucial role in structured visualization. However, most existing studies are confined to a narrow range of task formulations and language support, constraining their applicability to diverse diagram types. In this work, we propose OmniDiagram, a unified framework that incorporates diverse diagram code languages and task definitions. To address the challenge of aligning code logic with visual fidelity in Reinforcement Learning (RL), we introduce a novel visual feedback strategy named Visual Interrogation Verifies All (Viva). Unlike brittle syntax-based rules or pixel-level matching, Viva rewards the visual structure of rendered diagrams through a generative approach. Specifically, Viva actively generates targeted visual inquiries to scrutinize diagram visual fidelity and provides fine-grained feedback for optimization. This mechanism facilitates a self-evolving training process, effectively obviating the need for manually annotated ground truth code. Furthermore, we construct M32^2Diagram, the first large-scale diagram code generation dataset, containing over 196k high-quality instances. Experimental results confirm that the combination of SFT and our Viva-based RL allows OmniDiagram to establish a new state-of-the-art (SOTA) across diagram code generation benchmarks.
Apr 6, 2026

Scaling Coding Agents via Atomic Skills

Current LLM coding agents are predominantly trained on composite benchmarks (e.g., bug fixing), which often leads to task-specific overfitting and limited generalization. To address this, we propose a novel scaling paradigm that shifts the focus from task-level optimization to atomic skill mastery. We first formalize five fundamental atomic skills, code localization, code editing, unit-test generation, issue reproduction, and code review, that serve as the basis vectors for complex software engineering tasks. Compared with composite coding tasks, these atomic skills are more generalizable and composable. Then, we scale coding agents by performing joint RL over atomic skills. In this manner, atomic skills are consistently improved without negative interference or trade-offs between them. Notably, we observe that improvements in these atomic skills generalize well to other unseen composite coding tasks, such as bug-fixing, code refactoring, machine learning engineering, and code security. The observation motivates a new scaling paradigm for coding agents by training with atomic skills. Extensive experiments demonstrate the effectiveness of our proposed paradigm. Notably, our joint RL improves average performance by 18.7% on 5 atomic skills and 5 composite tasks.
Apr 3, 2026

GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning

Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini3 Deep Think, attained 8th place even not being evaluated under live competition conditions. In this work, we introduce GrandCode, a multi-agent RL system designed for competitive programming. The capability of GrandCode is attributed to two key factors: (1) It orchestrates a variety of agentic modules (hypothesis proposal, solver, test generator, summarization, etc) and jointly improves them through post-training and online test-time RL; (2) We introduce Agentic GRPO specifically designed for multi-stage agent rollouts with delayed rewards and the severe off-policy drift that is prevalent in agentic RL. GrandCode is the first AI system that consistently beats all human participants in live contests of competitive programming: in the most recent three Codeforces live competitions, i.e., Round1087 (Mar 21, 2026), Round1088 (Mar 28, 2026), and Round1089 (Mar 29, 2026), GrandCode placed first in all of them, beating all human participants, including legendary grandmasters. GrandCode shows that AI systems have reached a point where they surpass the strongest human programmers on the most competitive coding tasks.
Apr 2, 2026

MM-ReCoder: Advancing Chart-to-Code Generation with Reinforcement Learning and Self-Correction

Multimodal Large Language Models (MLLMs) have recently demonstrated promising capabilities in multimodal coding tasks such as chart-to-code generation. However, existing methods primarily rely on supervised fine-tuning (SFT), which requires the model to learn code patterns through chart-code pairs but does not expose the model to a code execution environment. Moreover, while self-correction through execution feedback offers a potential route to improve coding quality, even state-of-the-art MLLMs have been shown to struggle with effective self-correction. In this work, we introduce MM-ReCoder, a chart-to-code generation model trained with reinforcement learning (RL) and equipped with self-correction ability. We propose a two-stage multi-turn self-correction RL strategy based on Group Relative Policy Optimization (GRPO). The first stage enhances the model's self-correction ability via rolling out a shared first turn, while the second stage improves the coding capability with full-trajectory optimization. MM-ReCoder learns to produce more accurate and executable code through the interaction with the environment and by iteratively correcting its own outputs. Our results on three chart-to-code benchmarks demonstrate the state-of-the-art performance of MM-ReCoder.
Apr 1, 2026

From Rebound to Remedy: Understanding and Mitigating Reward Hacking via Representation Engineering

Reinforcement learning for LLMs is vulnerable to reward hacking, where models exploit shortcuts to maximize reward without solving the intended task. We systematically study this phenomenon in coding tasks using an environment-manipulation setting, where models can rewrite evaluator code to trivially pass tests without solving the task, as a controlled testbed. Across both studied models, we identify a reproducible three-phase rebound pattern: models first attempt to rewrite the evaluator but fail, as their rewrites embed test cases their own solutions cannot pass. They then temporarily retreat to legitimate solving. When legitimate reward remains scarce, they rebound into successful hacking with qualitatively different strategies. Using representation engineering, we extract concept directions for shortcut, deception, and evaluation awareness from domain-general contrastive pairs and find that the shortcut direction tracks hacking behavior most closely, making it an effective representational proxy for detection. Motivated by this finding, we propose Advantage Modification, which integrates shortcut concept scores into GRPO advantage computation to penalize hacking rollouts before policy updates. Because the penalty is internalized into the training signal rather than applied only at inference time, Advantage Modification provides more robust suppression of hacking compared with generation-time activation steering.