RL for LLM Agents
RL: Reinforcement Learning · LLM: Large Language Model
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70 papers in the last four weeks, up 141% on the four weeks before. 0.7% of all new papers.
Latest papers 402
Outcome-based reinforcement learning enables search-augmented language agents to learn from verifiable final answers, but its trajectory-level credit cannot distinguish the contributions of individual actions in a multi-turn search process. We propose EviSD, an evidence-conditioned self-distillation framework that uses instance-level supporting evidence as privileged information for search actions and golden answers as complementary privilege for answer actions. During training, the student samples actions from the original context, while the same model re-scores them as a privileged teacher under an action-aligned context. EviSD converts the detached teacher--student gap into a bounded correction to the outcome-derived GRPO advantage and applies it only to generated action spans. This design localizes privileged guidance while preserving the update direction determined by the outcome reward, without an auxiliary distillation objective or any change at inference time. Across seven question-answering benchmarks and three backbones spanning model scales and generations, EviSD achieves the highest macro-average Exact Match in all evaluated settings, outperforming the strongest compared methods by 1.3--2.3 points while modulating only 6.7%--15.1% of response tokens. Code is available at https://github.com/JiananXie/EviSD.
BiCAA: Bidirectional Credit Assignment for Search-Augmented Agent
Multi-step search is a fundamental capability for search agents, enabling them to iteratively acquire, refine, and integrate external evidence for complex reasoning QA. However, vanilla GRPO allocates rewards exclusively based on the model's final outputs, yielding outcome-only supervision with no supervisory signals for intermediate reasoning steps. Such sparse supervision easily causes training instability and redundant search behaviors on multi-step search tasks. To mitigate this limitation, we adopt process reward to deliver stepwise supervision signals. For this process reward, we propose two complementary criteria to judge each search step: whether the step yields new evidence to facilitate problem solving, and whether it forms an efficient, pivotal intermediate decision within the overall reasoning trajectory. Building on this insight, we propose BiCAA: a bidirectional credit assignment framework that delivers dense, distinguishing process rewards for search-augmented agents. BiCAA builds bidirectional process rewards by fusing two complementary signals: forward solvability gain and hindsight success criticality. The former quantifies step-wise improvements in answer plausibility, while the latter evaluates each step's necessity for final success via hindsight outcome-based criticality scoring. We modulate and aggregate the two signals and then fuse them with the outcome reward. Experiments on search-augmented QA benchmarks show that BiCAA stabilizes policy optimization, reduces redundant search behavior, and achieves competitive performance.
Search-GRT: Guided Retrieval Training of Search Agents to Optimize for Complex Question Answering
The effective use of search engines by large language models (LLMs) remains a significant challenge, particularly in complex, multi-hop question-answering (MHQA) tasks. These tasks require the model to decompose questions into subqueries, retrieve relevant information, and synthesize answers from multiple sources, often leading to cascading errors due to poor retrieval in early stages. Reinforcement learning (RL) has shown promise in improving LLMs' search capabilities, but it often suffers from sparse rewards during training, hindering the model's ability to learn effectively. To address these challenges, we introduce Guided Retrieval Training (GRT), a novel method that improves the performance of a search agent by restricting the retrieval process during RL training using ground truth information. By focusing on a curated set of relevant documents, GRT provides the model with a stronger learning signal, mitigating the problem of sparse rewards and improving its ability to generate accurate subqueries and synthesize correct answers. Our experimental results demonstrate that GRT achieves consistent performance improvements over existing methods, such as Search-R1, across a wide range of question-answering (QA) tasks. Notably, GRT excels in MHQA tasks, achieving over 40% improvements in performance. Additionally, GRT enhances training efficiency by achieving better QA performance with fewer training steps.
PROGRESS: Coverage-guided RL to Train Search-augmented LLM Agent
Existing search-augmented LLM agents are trained using Reinforcement Learning to boost its reasoning capabilities. However, these approaches primarily rely on outcome-level rewards, which provide little supervision over search behavior and overlook agent's ability to decompose complex queries properly. To mitigate this issue, we propose PROGRESS which utilizes teacher-guided coverage reward to explicitly shape decomposed query generation of the policy model. During training, frozen teacher models are used to decompose complex queries into essential search queries. These essential search queries are utilized to guide the search behavior of the policy model. Integrated into an R1-style training framework, our approach provides lightweight guidance over query decomposition decisions without dense process-level supervision. Experiments show that coverage-guided RL improves overall task performance, highlighting the importance of explicitly supervising search strategies in agentic LLMs.
SERL-SQL: Selective Hindsight Distillation for Text-to-SQL Reinforcement Agentic Learning
Recent Text-to-SQL systems increasingly rely on multi-turn interaction, execution feedback, and reinforcement learning. However, most existing methods use execution correctness only as a trajectory-level reward, which provides limited guidance for identifying the SQL decisions responsible for success or failure. We propose SERL-SQL, a selective execution-grounded reinforcement learning framework for multi-turn Text-to-SQL agents. SERL-SQL samples on-policy SQL interaction trajectories and uses a training-only teacher to re-score student actions with execution feedback. The resulting teacher--student likelihood gap is converted into bounded, masked weights that reweight GRPO advantages only on SQL and tool-action tokens. In this way, task rewards preserve the optimization direction, while execution hindsight provides localized credit assignment. Experiments on BIRD, Spider, and cross-domain benchmarks show that SERL-SQL achieves competitive performance, reaching 76.56% execution accuracy on BIRD-Dev and 89.92% on Spider-Test. Moreover, our reward-based selection strategy closely approaches the oracle Best-of-N upper bound and consistently outperforms consistency-based selection, showing that SERL-SQL produces high-quality candidates that can be reliably identified by lightweight execution-grounded rewards. Our code will be released at https://github.com/Ffunkytao/SERL-SQL.
RMSWeb: Reflection, Failure-Mode Mining, and Salvage-DS for Web Agent Reinforcement Learning
Compact web agents can reduce deployment cost, but training them poses challenges in both data collection and post-SFT reinforcement learning (RL). Successful trajectories are expensive to collect and often contain inefficient detours. After supervised fine-tuning (SFT), full trajectory corpora are dominated by routine states; moreover, when group-relative RL is applied to web actions, inadequately designed action-level rewards can yield weak or misleading relative updates, while groups rejected as unsuitable for such updates receive no fallback learning signal. We present RMSWeb, a three-part recipe for Qwen3-VL-Instruct at 8B and 32B. Reflection-conditioned retries increase collection yield and shorten successful trajectories; failure-mode mining concentrates offline RL on critical states exposed by the SFT policy; and Salvage-DS combines an action-semantic polarized reward, contrast-and-competence-gated dynamic sampling, and an action-only anchor for rejected groups. Policies trained with reflection-collected data use up to 19.7% fewer action steps on solved tasks. On WebVoyager, Online-Mind2Web, and WebTailBench, RMSWeb improves over SFT by 2.4-7.0 points at 8B and 1.2-7.7 points at 32B. Our 8B model also achieves the strongest reported Online-Mind2Web result among similarly sized open-weight models in our comparison and a leading reported accuracy-cost trade-off on WebVoyager and WebTailBench, with the caveat that external evaluation protocols differ.
Learning to Coordinate Symbolic Tools: LLM Agents for Verified Sum-of-Squares Certificates
Tool calling allows large language models (LLMs) to invoke external computation during problem solving, a useful capability in various fields including AI for mathematics. We study this setting through weighted sum-of-squares (SOS) decomposition, a machine-checkable route to proving polynomial nonnegativity and hence polynomial inequalities. A candidate decomposition can be checked exactly, but finding one requires choosing among non-unique regroupings and coordinating multiple symbolic transformations. We develop an agent that combines algebraic task training, symbolic tools, and verifier-grounded optimization for this task. Rather than training only on the composite SOS task, we construct 1.35 million synthetic examples covering eight supporting polynomial tasks together with weighted-SOS decomposition. We first apply supervised fine-tuning (SFT) to direct algebra problems and simulated symbolic traces, and then use Group Relative Policy Optimization (GRPO) with task-specific symbolic rewards. The SFT corpus contains no native tool-calling messages; at evaluation, the agent uses native SymPy calls for expansion, collection, reordering, and factorization. Every final SOS answer is checked by exact expansion and coefficient comparison. On held-out, same-generator synthetic problems, the full SFT+GRPO+tools system is the strongest of four evaluated configurations, reaching 78.96% verified success on weighted SOS, compared with 44.73% for the base model with the same tools, and 91.75% macro accuracy across nine polynomial tasks. Within this controlled setting, our work provides a case study of combining domain-specific skill training, executable tools, and verifier feedback, and may inform the design of tool-calling agents in other domains with exactly checkable outputs.
Cross-Benchmark Generalization in Long-Horizon Agents
For reinforcement learning (RL) in self-contained environments, a policy can get rewards by exploiting environment-specific regularities (tool schemas, grader parsing, task templates) rather than by acquiring transferable skill, and an in-distribution holdout shares those regularities. We argue that the discriminating question is behavioral, namely how a trained agent acts, and that cross-benchmark transfer is the right place to look for it. We post-train an open-weight mixture-of-experts model (Qwen3.5-122B-A10B) on 363 long-horizon Model Context Protocol (MCP) tasks across 27 categories, using a two-stage SFT-then-RL pipeline. Toolathlon performance informed the initial base-family and SFT-teacher choices, but no external-benchmark task or grader entered training and no external score informed the reward, training hyperparameters, trained-checkpoint selection, or stopping. At greedy pass@1, the trained model improves over the base on five reported external evaluations: Toolathlon (+9.6 pp), -Bench (+5.3 pp), BFCL-V4 (+3.5 pp), SWE-Bench Pro (+5.8 pp), and Terminal-Bench 2 (+2.8 pp). Both software-engineering benchmarks improve despite the training collection containing no software-engineering tasks. An exploratory paired-trajectory analysis identifies four recurring behavioral differences (more careful local-goal formation, building goal-relevant working state, keeping parent goals stable through local repairs, and verifying completion) that appear in analogous forms across office workflows and code. These results provide descriptive evidence that long-horizon multi-tool post-training can change ways of working that transfer beyond its training domain.
Scaling Scientific Discovery Environments for Turn-Level Agentic RL
Large language model agents have shown promising capabilities in data-driven scientific discovery tasks, where an agent interacts with an execution environment and produces a statistical claim. Long-horizon scientific analysis remains constrained by the lack of process supervised environments over real-world scientific data. This paper introduces SciDisco, a scalable framework for training Scientific Discovery agents in process-verifiable environments. SciThèque compiles hypotheses, datasets, hidden evidence graphs, and verifiers into task environments where analytical progress can be checked during interaction. DAG-grounded trajectory synthesis uses these environments to construct verifier-filtered multi-turn demonstrations. DiscoPO then uses the environment as the source of training signal, assigning turn-level credit to actions that produce verifiable analytical evidence. Experiments show that SciDisco-14B reaches state-of-the-art on hypothesis-driven scientific data analysis benchmarks.
MemHarness: Memory Is Reconstructed, Not Replayed
Retrieving past experiences has become a common strategy to enhance large language model agents. However, most existing memory-augmented agents treat retrieved experiences as static records to be replayed verbatim, injecting them into the context regardless of whether they align with the agent's current situation. This ``replay'' paradigm ignores the gap between the abstract, general nature of stored experience and the concrete, ever-changing states encountered at decision time, frequently causing negative transfer. In contrast, humans rarely recall past experiences verbatim; instead, they reorganize and adapt retrieved memories to fit the present context. Inspired by this, we propose MemHarness, a framework that equips LLM agents to actively harness and reconstruct past experiences based on the present context. At each decision step, a unified policy model critiques and reconstructs the retrieved experience conditioned on the current state, producing context-grounded guidance before acting. This reconstructive ability emerges naturally through end-to-end training with GRPO. Experiments on ALFWorld and WebShop show that MemHarness substantially outperforms pure RL and static memory-augmented baselines, demonstrating strong robustness in out-of-distribution (OOD) scenarios. Furthermore, our analyses reveal that this reconstruction objective not only prevents negative transfer but also serves as latent guidance during training, fundamentally improving the agent's intrinsic reasoning capabilities.
Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale
Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them. Recent pipelines generate such environments in bulk, which moves the bottleneck from how many exist to what is inside each one. The returns, we find, come from three properties: how much behavioural depth an environment carries, whether it targets the interaction an agent actually fails, and whether it improves alongside the model. We present Echoverse, which compiles specifications into stateful applications whose tasks are graded against the application's own database, and a co-evolution loop that reads every graded rollout twice: as repairs to the environment, its tasks and its verifier, and as training signal for the model. Trained on twelve such environments, a 9B model improves from to across fourteen evaluation splits, within fourteen points of the much larger frontier model that taught it. We examine each property in turn. On the same domains, shallow environments push live-site accuracy below the base model () while deep ones raise it ( and ); drilling one interface control across many renderings transfers to held-out widget families and to the open web; and repairing a single environment lifts the model trained on it from to . The same worlds serve as reinforcement-learning environments, where a reward combining the grounded verifier with a dense per-step judge raises held-out score from to . We release four environments as a benchmark, with their applications, seed data and grounded graders. Code: https://aka.ms/echoverse
TAPO: Transition-Aware Policy Optimization for LLM Agents
Recently, Reinforcement Learning (RL) has emerged as a crucial paradigm for the post-training of Large Language Model (LLM) agents. However, existing methods predominantly rely on sparse task rewards for policy optimization, failing to fully exploit another class of inherently dense supervisory signals naturally present during online interaction: environmental feedback following action execution. Recent theoretical studies suggest that generalization in multi-step, goal-oriented tasks hinges on predictive knowledge of environmental consequences. Inspired by this, we propose TAPO: Transition-Aware Policy Optimization for LLM Agents, a unified training framework that alternates between policy optimization and transition supervision. Beyond standard RL updates, TAPO repurposes rollout data to apply action-conditioned next-observation prediction supervision on a shared backbone model. This approach enhances the model's sensitivity to environmental transition dynamics and action consequences while concurrently optimizing the policy. It serves as a computationally lightweight, plug-and-play enhancement module for existing agent RL algorithms, requiring no additional expert data, extra sampling costs, or inference-time overhead. We conduct systematic experiments on WebShop and ALFWorld, integrating foundation models of various scales with different policy optimization algorithms. Empirical results demonstrate that TAPO consistently improves task performance over pure policy optimization baselines.
Harness-G: A Graph-Structured Harness for Search Agents
Reinforcement learning (RL) search agents commonly model retrieval as free-form natural-language query generation and optimize multi-turn interactions using final-answer rewards. Current studies mainly improve training with denser or more structured credit signals, but rarely examine whether retrieval is properly formulated at the policy-environment interface. We observe pronounced retrieval aliasing during Search-R1 training: rollouts for the same question continue to generate distinct query strings, yet their accumulated evidence sets increasingly overlap. We call this phenomenon retrieval-equivalence collapse; in this regime, trajectories approach utility equivalence with respect to retrieval decisions, leaving within-group returns with little effective retrieval contrast. To address this problem, we propose Harness-G, a graph-structured retrieval framework that redesigns this interface. It reformulates free-form query generation as finite action selection: the policy selects an evidence sentence or entity, or chooses to answer, while the environment constructs the menu, tracks retrieval state, and validates and executes each choice. This interface reduces linguistic aliasing and makes same-state alternatives directly comparable. Building on this interface, we introduce Structured Non-myopic Credit (SNC), which uses a frozen answer scorer to compare the selected action with its alternatives and assigns downstream gains to the earlier actions that enabled them. Across six QA benchmarks, Harness-G achieves the highest average F1 at both evaluated model scales, outperforming the strongest baseline, Graph-R1, by 10.74 points at 1.5B and 3.98 points at 3B.
SkillMentor: LLM Agent Self-Evolution via Learning Blind-Spot Diagnosis
Agent self-evolution has primarily focused on learning how to act, while overlooking an equally important capability: learning to discover what an agent does not know. Existing approaches typically assume that failure discovery is given, focusing on how to repair failures once they are identified. We ask whether blind-spot diagnosis itself can be learned. We thus study diagnosis as an agent capability separate from execution, and exclude two alternative sources of progress: executor adaptation and human supervision. Under these constraints, performance cannot improve through executor updates or annotated examples, forcing all improvements to originate from the learned diagnostic capability. We propose SkillMentor, which trains a Mentor policy via reinforcement learning to generate diagnostic tasks, identify recurrent failure modes, and curate them into reusable corrective skills. Across AppWorld and BFCLv3, SkillMentor improves executor performance by an average of 44.2%. These results suggest that blind-spot diagnosis is a learnable capability, enabling self-evolution without updating executor weights or relying on human-curated data.
A Control System, a Dataset, and a Recipe for Making Frozen LLM Agents Learn a Domain
Production LLM agents are increasingly assembled from a frozen model wrapped in a harness: a prompt template, a tool set, a memory/retrieval layer, a planning strategy, and a verification policy. Two 2026 systems, Meta-Harness (Lee et al., 2026) and HyperAgents (Meta AI, 2026), show that this harness can itself be optimized or even self-rewritten by an agentic proposer -- at the cost of either an expensive code-search loop or unconstrained self-modifying code, neither of which is auditable or usable with a fully black-box model API. We take a narrower, more constrained position: treat the harness as a small, fixed, human-legible action space and learn a policy over it online with classic sample-efficient reinforcement learning (an -greedy contextual bandit and REINFORCE), scored against a multi-objective reward (task success, verifier score, policy compliance, cost, latency, and an unsupported-claim penalty). We instantiate this control system with DSPy (Khattab et al., 2024) as both the context assembler and the source of the strongest non-adaptive baseline (a DSPy BootstrapFewShot static prompt), and evaluate it across three verifiable task domains -- tool-use workflows, code generation (HumanEval), and multi-hop retrieval QA (HotpotQA) -- and two model providers (a local Ollama model and AWS Bedrock). We release the harness-control-system code, the cross-domain verifiable task suite, the full trajectory/reward-decomposition logs from training, and a provider-agnostic deployment recipe for applying this to a new organization's domain and verification setup.
CAST: Game Solvers as Turn-Level Teachers for LLM Agents
Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success. Denser process signals could supply this missing turn-level credit, but existing sources are hard to keep both cheap and accurate. We observe that changes in a game solver's state value reveal whether an action advances the state toward success. Building on this insight, we propose CAST (Credit Assignment from Solver Teachers), which converts these value changes into solver advantages and injects them into RLVR as turn-level signals. We further show that, under a soft-optimal solver assumption, maximizing the solver advantage is equivalent to on-policy distillation from the solver, requiring only scalar values rather than teacher logits. Across Sokoban, Minesweeper, and Rush Hour, CAST outperforms all trained baselines on every game under both in-domain and unseen-difficulty evaluation and achieves the highest average zero-shot performance on ALFWorld and WebShop. Our code is available at https://github.com/Wloner0809/CAST.
From Proprietary to Open-Source: Bridging the Distribution Gap via Multi-Agent Protocol Distillation in Agentic Search
Agentic search enables large language models to solve knowledge-intensive tasks by interleaving multi-step reasoning with retrieval, yet optimizing this with outcome-based reinforcement learning (RL) provides only sparse supervision. Knowledge distillation can supply denser guidance, and advanced proprietary models with their strong reasoning capabilities are promising teachers. While distilling from proprietary models can densify this supervisory signal, conventional logit-matching is precluded by hidden logits and mismatched tokenizers, whereas raw natural language trajectory imitation transfers superficial stylistic artifacts rather than core reasoning competence. To address the heterogeneous distillation problem and bridge the distribution gap, we propose Multi-Agent Protocol Distillation (MAPD), a joint distillation and RL framework uses a structured, style-normalized protocol as an intermediate representation. An offline multi-agent system (MAS) decomposes each query, retrieves supporting evidence, repairs failed searches, and converts the resulting exploration trace into a JSON protocol containing the task type, reasoning plan, and extractive grounding facts. During training, the protocol is provided only to a privileged branch of the student policy, whose token distributions furnish a dense distillation signal alongside the sparse RL objective. Extensive evaluations across seven QA benchmarks demonstrate that MAPD consistently outperforms competitive distillation and RL, achieving average success rates of 39.4% on Qwen3-1.7B and 44.4% on Qwen3-4B. Crucially, the framework generalizes robustly across diverse proprietary teachers while effectively mitigating the student policy from style drift and verbosity degeneration.
MemChain: Learning Interpretable Memory Traces for Memory-Augmented LLM Agents
Memory-augmented LLM agents typically answer queries by retrieving relevant memories and feeding them directly to an answer model. This retrieval-as-evidence paradigm assumes retrieved memories are already suitable for reasoning, leaving the answer model to resolve redundancy, conflicts, and weak relevance while incurring substantial context overhead in long-term memory tasks. We propose MemChain, a trainable post-retrieval memory policy that transforms retrieved candidates into answer-facing active memory, represented as a compact and grounded evidence context. Given a user query and retrieved candidates, MemChain first generates a question-conditioned evidence plan, then constructs an ordered grounded evidence trace that organizes retrieved memories according to their semantic roles and dependencies, and finally executes explicit memory actions to produce a concise evidence context for answer generation. To train the mediator, we introduce a two-stage learning framework. Supervised trace learning first teaches the policy to generate structurally valid plans, traces, actions, and evidence contexts. We then propose Trace-Guided Memory Policy Optimization (TMPO), a reinforcement learning objective that optimizes the memory policy using downstream answer quality while jointly encouraging trace grounding, evidence support, structural validity, and answer stability across multiple rollouts. Experiments on LoCoMo and LongMemEval-S demonstrate that MemChain consistently achieves state-of-the-art performance across both closed-source and open-weight frozen answer models while substantially reducing the memory context passed to the answer model.
EviBack: Search-Agent Reinforcement Learning via Evidence-Constrained Teacher Backoff
Reinforcement learning enables Agentic RAG systems to learn multi-turn search from verifiable outcome rewards, but all- zero rollout groups provide no comparative signal and may hide useful search behavior. We present EviBack, an evidence- constrained Teacher backoff that supplies auxiliary super- vision to such groups while preserving verifiable Actor re- wards. It separates evidence assessment from answer refine- ment, preventing reference answers from overriding evidence- insufficiency judgments. A fully automated, end-to-end GPT- 5.5-assisted APE pipeline starts from a manually authored single-prompt dual-task Teacher, automatically partitions and labels rollout data, and performs ablation, task decomposition, evaluation, and selection to produce a gated two-stage Teacher. Compared with the manual design, the resulting Teacher im- proves downstream F1 and valid-answer rate while reduc- ing search, duplicate queries, and forced termination. Across seven open-domain QA benchmarks and three Qwen3 scales, EviBack improves F1 over Search-R1 and raises both single- and multi-hop macro F1. We guarantee that the code will be made publicly available at a later stage.
Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills
LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.
Search-G1: Grounded Search Agents via Representation-Based Intrinsic Rewards
Search-augmented language agents should retrieve external information only when necessary and ground their answers in retrieved evidence. Existing external rewards provide either sparse outcome supervision or richer feedback from process annotations and LLM judges. Outcome rewards scale readily but cannot distinguish grounded retrieval from redundant search, whereas richer signals require costly annotation or inference during training. Internal rewards based on policy-side signals such as entropy, likelihood, or information gain are graded and inexpensive to evaluate, yet mainly reflect model confidence rather than evidence grounding. We propose Search-G1, a representation-based intrinsic reward framework that measures the operational grounding of an agent's answers through two intervention-calibrated readouts. A prompt-state readout predicts closed-book sufficiency, whose complement defines policy-relative retrieval necessity; an answer-commit readout estimates evidence reliance from answer-stage sensitivity to evidence deletion. Together, they provide additional credit to correct searched trajectories when retrieval is estimated necessary and the answer is evidence-sensitive, favor correct direct answers when closed-book knowledge suffices, and penalize repeated search. After calibration, reward scoring requires neither process annotations nor LLM-as-judge inference during policy optimization. Because reinforcement learning changes policy representations, Search-G1 periodically refits both readouts on trajectories from the latest checkpoint, allowing the reward to co-evolve with the policy. Experiments across multiple search-based question-answering benchmarks and two model scales show that Search-G1 improves the grounding--search-cost trade-off, producing shorter response-side trajectories at competitive task accuracy. Code is available at https://github.com/Rosy0912/Search-G1.
OpenForgeRL: Train Harness-native Agents in Any Environment
Modern AI agents rely on elaborate inference harnesses such as Claude Code, Codex, and OpenClaw to drive multi-turn reasoning, tool use, and access to external systems. While powerful, these complex harnesses also make agents hard to train end-to-end with open infrastructure, whose SFT/RL stacks cannot natively express stateful, multi-process harness inference. To address this, we present OpenForgeRL, an open-source framework for training harness-based agents end-to-end in diverse environments. OpenForgeRL achieves this with a lightweight proxy that serves the harness's model calls while recording them as training data for a standard RL codebase (e.g., veRL), and a Kubernetes orchestrator that runs each rollout in its own remote container, together enabling training on any harness in any environment at scale. By decoupling training and inference, OpenForgeRL allows researchers to easily train, study, and improve agents directly in the real harnesses and environments they are deployed with. We validate our framework across diverse, complex harnesses and environments, spanning tool/claw-based agents and multimodal GUI browser- and computer-use agents. Using only hundreds to a few thousand tasks, OpenForgeClaw reaches 31.7 pass^3 and 55.9 pass@3 on ClawEval and 33.7 on QwenClawBench. OpenForgeGUI reaches 37.7 on OSWorld-Verified, 63.0 on Online-Mind2Web, and 72.3 on WebVoyager. Both outperform open baselines of similar size on nearly all benchmarks, and in the GUI setting match or surpass models several times larger. Beyond benchmarks, we analyze how harness choice (e.g., ZeroClaw, OpenClaw, Codex) and RL shape agent behavior. We find that some harnesses are substantially harder to learn than others, and that RL improves agentic reliability, such as self-verification, tool coverage, and completing multi-step plans, though critical abilities such as error recovery remain weak.
The Dark Room in the Reward Channel: Dense Prediction Rewards Collapse GRPO-Trained LLM Agents -- and The Channel, Not the Content, Decides What Works
Dense per-step supervision is the standard remedy for sparse-reward long-horizon LLM agents: reward the policy for predicting its next observation, which looks provably safe under potential-based shaping. Published prediction-reward and auxiliary-loss variants report both successes and instabilities; we supply the controlled account: 74 preregistered arms dissect one fixed prediction signal under GRPO across ALFWorld, WebShop, a synthetic POMDP, and Qwen3-1.7B/4B/8B, varying only the delivery mechanism. (1) Every run sustaining this difference-form reward under untouched std normalization (no filtering, dynamic-sampling, or decoupling mitigations) collapses: eleven runs across scales, coefficients, group sizes, and groupings (the floor-bound synthetic environment stalls instead); ALFWorld runs end in an absorbing state (prediction accuracy -> 1.0, success -> 0): the optimizer builds the "dark room". The algebra is one line: in all-fail groups z-scoring cancels the shaping coefficient; removing only std normalization restores baseline parity. (2) A signal's danger is set by its within-group variance trajectory, plus hackability as a second axis; it retrodicts every reward-channel collapse and survives preregistered prospective tests. (3) The same signal as a teacher-forced auxiliary loss is harmless on ALFWorld at 4B, but the gain is not the signal's: content-free placebos as a class match or beat gold at both matched seeds (s0: 78.8 vs 68.6; s42: 67.9 vs 57.9); the auxiliary update is the regularizer. (4) At 8B the recipe turns bistable: gold full-weight locks two of three seeds; every content-free or reduced-weight arm stays healthy. No ALFWorld or WebShop reward-channel variant measurably beats its matched-normalization baseline and no gold signal measurably outperforms its content-free placebo: the delivery channel, not the content, decides; which channel is safe is regime-dependent.
AttriMem: Attribution-Guided Process Feedback for Agent Memory Construction
Effective memory is crucial for LLM agents, yet constructing it effectively remains challenging. A memory-construction policy decides what information to extract, store, update, compress, or discard as interactions accumulate. Heuristic memory methods rely on subjective, task-specific rules, which can misalign with downstream objectives and limit cross-task adaptability. RL-based methods, by contrast, learn from task feedback but mainly use outcome- or module-level rewards. These coarse signals indicate task success but cannot identify which intermediate memory contents support the final answer, creating a fine-grained credit-assignment bottleneck. However, constructing such process feedback is prohibitively difficult because intermediate memory decisions lack unique ground-truth targets, while the appropriate credit varies with the agent's uncertain reasoning trajectory and therefore cannot be specified in advance. We propose AttriMem, an attribution-guided process-feedback framework for learning memory-construction policies with RL. AttriMem augments the global outcome reward with local rewards derived from token-level contributions to the final answer. Experiments on long-horizon dialogue question answering show that AttriMem outperforms retrieval-based, heuristic, and RL-based baselines, generalizes across benchmarks and answer models, stabilizes RL optimization.
Sample-Efficient Learning from Agent Experience
Real-world agent learning is often constrained by costly environment interactions, such as running time-consuming experiments or obtaining human feedback. In-context learning offers a highly sample-efficient way for agents to learn from their own interaction histories, but its gains disappear once that experience is removed from the context. Separately, context distillation provides a mechanism for internalizing contextual information into model weights. However, applying it to agents' interaction histories without sacrificing environment sample efficiency remains underexplored. We term this problem Experience Distillation and develop an implementation that requires no further environment interaction beyond the collected experience. Experiments on 749 curated software-engineering tasks and six text-adventure games show that it retains at least 64.8% of the gains from in-context learning across both domains, whereas direct supervised fine-tuning on the collected experience recovers only 3.8%. Compared with classical reinforcement-learning baselines, in-context learning from trial-and-error experience followed by Experience Distillation matches their performance with at least fewer environment samples.
Molt: A Scalable PyTorch-Native Training Framework for Agentic Reinforcement Learning
Agentic reinforcement learning requires rapid experimentation with agents and learning algorithms, yet large policies and long, multimodal trajectories demand substantial distributed infrastructure. We present MOLT, a lightweight, PyTorch- and Hugging Face-native framework that brings these goals together through four contributions. MOLT combines direct loading of Hugging Face models with experimentally validated trillion-parameter scalability in approximately 9.2K lines of framework code. Unified OpenAI- and Anthropic-compatible interfaces integrate existing agents with automatic handling of context compaction. Fully asynchronous training overlaps agent rollouts and policy optimization, accommodating variable agent execution times. Distributed experience storage removes centralized rollout-memory bottlenecks for long, multimodal trajectories. We experimentally validate the complete RL training pipeline on a one-trillion-parameter policy and demonstrate sustained learning with a 30B mixture-of-experts agent, establishing MOLT as a lightweight foundation for large-scale agentic RL research.
JANUS: Foreseeing Latent Risk for Long-Horizon Agent Safety
Agent safety is moving from content moderation toward preventing operational failures before tool-using agents act. We propose Janus, a foresight-oriented framework for long-horizon agent safety that trains guards to anticipate delayed risks from partial trajectories. Janus synthesizes diverse agent trajectories via multi-agent simulation and learns a shared policy with two coupled tasks: an anticipation task that forecasts safety-relevant futures and an adjudication task that decides safety from both the observed prefix and anticipated future. The two tasks are jointly optimized with CoAA-RL, which rewards forecasts by their utility for downstream safety judgment. The resulting guard model, Vanguard, blocks unsafe actions before execution. Across four agent-safety benchmarks, Vanguard improves average protection by 15.9 percentage points over baseline guards while increasing benign task completion by 5.1 percentage points.
Progress-conditioned Group Policy Optimization for Long-Horizon Agentic Tasks
Group-based policy optimization has been increasingly used to train large language model (LLM) agents from sparse outcome rewards by comparing trajectories or steps within a group. However, on difficult long-horizon tasks, this comparison can suffer from a sampling imbalance: repeated or low-effect actions dominate the high-probability region of the policy while useful state-changing actions remain under-sampled. This imbalance produces many all-failed rollout groups, where outcome rewards provide no direction for correcting the policy. Together, these effects can form a self-reinforcing credit trap: failure-dominated sampling yields no outcome-based correction, allowing repeated low-effect actions to persist. To break this loop, we propose Progress-conditioned Group Policy Optimization (ProGPO), which uses first-visit observation coverage only when all samples in a group receive zero outcome reward. Specifically, within such groups, ProGPO assigns higher relative advantages to trajectories or steps that visit more new states since reaching new observations is a prerequisite for task success. Experiments on two challenging agentic benchmarks, ALFWorld and WebShop with Qwen2.5-1.5/7B-Instruct, show that ProGPO consistently improves over group-based baselines, with particularly large gains on hard tasks.
WAR: Workload-Aware Rollouts for Synchronous Agentic Reinforcement Learning
Long-horizon rollout generation has become the dominant systems bottleneck in agentic reinforcement learning (RL). As agents interact with environments over many turns, trajectories rapidly grow to tens of thousands of tokens, making synchronous RL training increasingly constrained by rollout. We propose WAR, a workload-aware rollout system that substantially accelerates synchronous agentic RL by jointly optimizing decoding and scheduling. WAR is built on a key observation: the optimal rollout optimization strategy depends on runtime load: (1) Under low load, WAR enables model-free speculative decoding with SuffixDecoding, which reuses suffix patterns from previously completed trajectories as speculative drafts for future rollouts. Unlike model-based drafters, SuffixDecoding introduces no additional draft model and avoids GPU contention with rollout generation. (2) Under high load, where saturated batched decoding leaves limited room for speculative speedup, WAR shifts the optimization focus to cache-aware scheduling. A global scheduler places requests across rollout replicas based on cache locality, trajectory progress and server load, reducing redundant KV-cache recomputation and mitigating load imbalance. By combining decoding-level suffix reuse with system-level rollout scheduling, WAR delivers robust throughput improvements across workload regimes without changing the underlying RL algorithm. WAR improves long-context agentic rollout throughput by 1.4x under low load and up to 1.6x under high load. These results show that WAR removes a major rollout bottleneck in synchronous agentic RL and provides a practical path toward scalable long-context agent training.
AIGB-R1: Self-Evolving Generative Auto-Bidding via Hierarchical Planner-Executor Optimization
Auto-bidding plays an essential role in online advertising, automatically adjusting bids for advertisers to optimize their commercial goals. The emerging AI-Generated Bidding (AIGB) paradigm widely adopts generative modeling to optimize bidding strategies, yet suffers from the limited mode coverage of offline datasets and inadequate task-state understanding, hindering effective exploration of optimal strategies. Large Language Models (LLMs), with prior world knowledge and reasoning capabilities, offer a promising approach to overcome these limitations. However, directly applying LLMs to auto-bidding tasks faces inherent challenges in limited numerical precision, hallucinations, and inference latency. To address these limitations, we propose AIGB-R1, a hierarchical self-evolving auto-bidding framework aiming to enhance AI-Generated Bidding via LLMs' Reasoning capabilities, comprising a high-level Planner module for macro-level strategy planning and a low-level Executor module for fine-grained decision-making. Building upon this, we design an experience-driven self-evolving loop, enabling autonomous strategy exploration and optimization from accumulated experience. We adopt a two-stage pipeline of offline pre-training and post-training alignment, and build an interactive bidding simulation environment for strategy rollout. Furthermore, we propose Decoupled Group Relative Policy Optimization (D-GRPO) to achieve end-to-end optimization via advantage decoupling. Experimental results on a large-scale public dataset demonstrate the effectiveness of AIGB-R1.