Latest papers 647

172 papers in the last four weeks, up 310% on the four weeks before. 1.0% of all new papers.

Apr 12, 2026

LIDEA: Human-to-Robot Imitation Learning via Implicit Feature Distillation and Explicit Geometry Alignment

Scaling up robot learning is hindered by the scarcity of robotic demonstrations, whereas human videos offer a vast, untapped source of interaction data. However, bridging the embodiment gap between human hands and robot arms remains a critical challenge. Existing cross-embodiment transfer strategies typically rely on visual editing, but they often introduce visual artifacts due to intrinsic discrepancies in visual appearance and 3D geometry. To address these limitations, we introduce LIDEA (Implicit Feature Distillation and Explicit Geometric Alignment), an imitation learning framework in which policy learning benefits from human demonstrations. In the 2D visual domain, LIDEA employs a dual-stage transitive distillation pipeline that aligns human and robot representations in a shared latent space. In the 3D geometric domain, we propose an embodiment-agnostic alignment strategy that explicitly decouples embodiment from interaction geometry, ensuring consistent 3D-aware perception. Extensive experiments empirically validate LIDEA from two perspectives: data efficiency and OOD robustness. Results show that human data substitutes up to 80% of costly robot demonstrations, and the framework successfully transfers unseen patterns from human videos for out-of-distribution generalization.
Apr 12, 2026

AffordGen: Generating Diverse Demonstrations for Generalizable Object Manipulation with Afford Correspondence

Despite the recent success of modern imitation learning methods in robot manipulation, their performance is often constrained by geometric variations due to limited data diversity. Leveraging powerful 3D generative models and vision foundation models (VFMs), the proposed AffordGen framework overcomes this limitation by utilizing the semantic correspondence of meaningful keypoints across large-scale 3D meshes to generate new robot manipulation trajectories. This large-scale, affordance-aware dataset is then used to train a robust, closed-loop visuomotor policy, combining the semantic generalizability of affordances with the reactive robustness of end-to-end learning. Experiments in simulation and the real world show that policies trained with AffordGen achieve high success rates and enable zero-shot generalization to truly unseen objects, significantly improving data efficiency in robot learning. Project Page: https://jiaweiz9.github.io/AffordGen-release/
Apr 11, 2026

MoRI: Mixture of RL and IL Experts for Long-Horizon Manipulation Tasks

Reinforcement Learning (RL) and Imitation Learning (IL) are the standard frameworks for policy acquisition in manipulation. While IL offers efficient policy derivation, it suffers from compounding errors and distribution shift. Conversely, RL facilitates autonomous exploration but is frequently hindered by low sample efficiency and the high cost of trial and error. Since existing hybrid methods often struggle with complex tasks, we introduce Mixture of RL and IL Experts (MoRI). This system dynamically switches between IL and RL experts based on the variance of expert actions to handle coarse movements and fine-grained manipulations. MoRI employs an offline pre-training stage followed by online fine-tuning to accelerate convergence. To maintain exploration safety and minimize human intervention, the system applies IL-based regularization to the RL component. Evaluation across four complex real-world tasks shows that MoRI achieves an average success rate of 97.5% within 2 to 5 hours of fine-tuning. Compared to baseline RL algorithms, MoRI reduces human intervention by 85.8% and shortens convergence time by 21%, demonstrating its capability in robotic manipulation.
Apr 9, 2026

ActiveGlasses: Learning Manipulation with Active Vision from Ego-centric Human Demonstration

Large-scale real-world robot data collection is a prerequisite for bringing robots into everyday deployment. However, existing pipelines often rely on specialized handheld devices to bridge the embodiment gap, which not only increases operator burden and limits scalability, but also makes it difficult to capture the naturally coordinated perception-manipulation behaviors of human daily interaction. This challenge calls for a more natural system that can faithfully capture human manipulation and perception behaviors while enabling zero-shot transfer to robotic platforms. We introduce ActiveGlasses, a system for learning robot manipulation from ego-centric human demonstrations with active vision. A stereo camera mounted on smart glasses serves as the sole perception device for both data collection and policy inference: the operator wears it during bare-hand demonstrations, and the same camera is mounted on a 6-DoF perception arm during deployment to reproduce human active vision. To enable zero-transfer, we extract object trajectories from demonstrations and use an object-centric point-cloud policy to jointly predict manipulation and head movement. Across several challenging tasks involving occlusion and precise interaction, ActiveGlasses achieves zero-shot transfer with active vision, consistently outperforms strong baselines under the same hardware setup, and generalizes across two robot platforms.
Apr 8, 2026

Grasp as You Dream: Imitating Functional Grasping from Generated Human Demonstrations

Building generalist robots capable of performing functional grasping in everyday, open-world environments remains a significant challenge due to the vast diversity of objects and tasks. Existing methods are either constrained to narrow object/task sets or rely on prohibitively large-scale data collection to capture real-world variability. In this work, we present an alternative approach, GraspDreamer, a method that leverages human demonstrations synthesized by visual generative models (VGMs) (e.g., video generation models) to enable zero-shot functional grasping without labor-intensive data collection. The key idea is that VGMs pre-trained on internet-scale human data implicitly encode generalized priors about how humans interact with the physical world, which can be combined with embodiment-specific action optimization to enable functional grasping with minimal effort. Extensive experiments on the public benchmarks with different robot hands demonstrate the superior data efficiency and generalization performance of GraspDreamer compared to previous methods. Real-world evaluations further validate the effectiveness on real robots. Additionally, we showcase that GraspDreamer can (1) be naturally extended to downstream manipulation tasks, and (2) can generate data to support visuomotor policy learning.
Apr 7, 2026

HiPolicy: Hierarchical Multi-Frequency Action Chunking for Policy Learning

Robotic imitation learning faces a fundamental trade-off between modeling long-horizon dependencies and enabling fine-grained closed-loop control. Existing fixed-frequency action chunking approaches struggle to achieve both. Building on this insight, we propose HiPolicy, a hierarchical multi-frequency action chunking framework that jointly predicts action sequences at different frequencies to capture both coarse high-level plans and precise reactive motions. We extract and fuse hierarchical features from history observations aligned to each frequency for multi-frequency chunk generation, and introduce an entropy-guided execution mechanism that adaptively balances long-horizon planning with fine-grained control based on action uncertainty. Experiments on diverse simulated benchmarks and real-world manipulation tasks show that HiPolicy can be seamlessly integrated into existing 2D and 3D generative policies, delivering consistent improvements in performance while significantly enhancing execution efficiency.
Apr 7, 2026

LatentMimic: Terrain-Adaptive Locomotion via Latent Space Imitation

Developing natural and diverse locomotion controllers for quadruped robots that can adapt to complex terrains while preserving motion style remains a significant challenge. Existing imitation-based methods face a fundamental optimization trade-off: strict adherence to motion capture (mocap) references penalizes the geometric deviations required for terrain adaptability, whereas terrain-centric policies often compromise stylistic fidelity. We introduce LatentMimic, a novel locomotion learning framework that decouples stylistic fidelity from geometric constraints. By minimizing the marginal latent divergence between the policy's state-action distribution and a learned mocap prior, our approach provides a conditional relaxation of rigid pose-tracking objectives. This formulation preserves gait topology while permitting independent end-effector adaptations for irregular terrains. We further introduce a terrain adaptation module with a dynamic replay buffer to resolve the policy's distribution shifts across different terrains. We validate our method across four locomotion styles and four terrains, demonstrating that LatentMimic enables effective terrain-adaptive locomotion, achieving higher terrain traversal success rates than state-of-the-art motion-tracking methods while maintaining high stylistic fidelity.
Apr 5, 2026

Learning from Imperfect Demonstrations via Temporal Behavior Tree-Guided Trajectory Repair

Learning robot control policies from demonstrations is a powerful paradigm, yet real-world data is often suboptimal, noisy, or otherwise imperfect, posing significant challenges for imitation and reinforcement learning. In this work, we present a formal framework that leverages Temporal Behavior Trees (TBT), an extension of Signal Temporal Logic (STL) with Behavior Tree semantics, to repair suboptimal trajectories prior to their use in downstream policy learning. Given demonstrations that violate a TBT specification, a model-based repair algorithm corrects trajectory segments to satisfy the formal constraints, yielding a dataset that is both logically consistent and interpretable. The repaired trajectories are then used to extract potential functions that shape the reward signal for reinforcement learning, guiding the agent toward task-consistent regions of the state space without requiring knowledge of the agent's kinematic model. We demonstrate the effectiveness of this framework on discrete grid-world navigation and continuous single and multi-agent reach-avoid tasks, highlighting its potential for data-efficient robot learning in settings where high-quality demonstrations cannot be assumed.
Apr 4, 2026

Build on Priors: Vision--Language--Guided Neuro-Symbolic Imitation Learning for Data-Efficient Real-World Robot Manipulation

Enabling robots to learn long-horizon manipulation tasks from a handful of demonstrations remains a central challenge in robotics. Existing neuro-symbolic approaches often rely on hand-crafted symbolic abstractions, semantically labeled trajectories or large demonstration datasets, limiting their scalability and real-world applicability. We present a scalable neuro-symbolic framework that autonomously constructs symbolic planning domains and data-efficient control policies from as few as one to thirty unannotated skill demonstrations, without requiring manual domain engineering. Our method segments demonstrations into skills and employs a Vision-Language Model (VLM) to classify skills and identify equivalent high-level states, enabling automatic construction of a state-transition graph. This graph is processed by an Answer Set Programming solver to synthesize a PDDL planning domain, which an oracle function exploits to isolate the minimal, task-relevant and target relative observation and action spaces for each skill policy. Policies are learned at the control reference level rather than at the raw actuator signal level, yielding a smoother and less noisy learning target. Known controllers can be leveraged for real-world data augmentation by projecting a single demonstration onto other objects in the scene, simultaneously enriching the graph construction process and the dataset for imitation learning. We validate our framework primarily on a real industrial forklift across statistically rigorous manipulation trials, and demonstrate cross-platform generality on a Kinova Gen3 robotic arm across two standard benchmarks. Our results show that grounding control learning, VLM-driven abstraction, and automated planning synthesis into a unified pipeline constitutes a practical path toward scalable, data-efficient, expert-free and interpretable neuro-symbolic robotics.
Apr 4, 2026

Human-Robot Copilot for Data-Efficient Imitation Learning

Collecting human demonstrations via teleoperation is a common approach for teaching robots task-specific skills. However, when only a limited number of demonstrations are available, policies are prone to entering out-of-distribution (OOD) states due to compounding errors or environmental stochasticity. Existing interactive imitation learning or human-in-the-loop methods try to address this issue by following the Human-Gated DAgger (HG-DAgger) paradigm, an approach that augments demonstrations through selective human intervention during policy execution. Nevertheless, these approaches struggle to balance dexterity and generality: they either provide fine-grained corrections but are limited to specific kinematic structures, or achieve generality at the cost of precise control. To overcome this limitation, we propose the Human-Robot Copilot framework that can leverage a scaling factor for dexterous teleoperation while maintaining compatibility with a wide range of industrial and research manipulators. Experimental results demonstrate that our framework achieves higher performance with the same number of demonstration trajectories. Moreover, since corrective interventions are required only intermittently, the overall data collection process is more efficient and less time-consuming.
Apr 4, 2026

Optimizing Neurorobot Policy under Limited Demonstration Data through Preference Regret

Robot reinforcement learning from demonstrations (RLfD) assumes that expert data is abundant; this is usually unrealistic in the real world given data scarcity as well as high collection cost. Furthermore, imitation learning algorithms assume that the data is independently and identically distributed, which ultimately results in poorer performance as gradual errors emerge and compound within test-time trajectories. We address these issues by introducing the "master your own expertise" (MYOE) framework, a self-imitation framework that enables robotic agents to learn complex behaviors from limited demonstration data samples. Inspired by human perception and action, we propose and design what we call the queryable mixture-of-preferences state space model (QMoP-SSM), which estimates the desired goal at every time step. These desired goals are used in computing the "preference regret", which is used to optimize the robot control policy. Our experiments demonstrate the robustness, adaptability, and out-of-sample performance of our agent compared to other state-of-the-art RLfD schemes. The GitHub repository that supports this work can be found at: https://github.com/rxng8/neurorobot-preference-regret-learning.
Apr 2, 2026

Tune to Learn: How Controller Gains Shape Robot Policy Learning

Position controllers have become the dominant interface for executing learned manipulation policies. Yet a critical design decision remains understudied: how should we choose controller gains for policy learning? The conventional wisdom is to select gains based on desired task compliance or stiffness. However, this logic breaks down when controllers are paired with state-conditioned policies: effective stiffness emerges from the interplay between learned reactions and control dynamics, not from gains alone. We argue that gain selection should instead be guided by learnability: how amenable different gain settings are to the learning algorithm in use. In this work, we systematically investigate how position controller gains affect three core components of modern robot learning pipelines: behavior cloning, reinforcement learning from scratch, and sim-to-real transfer. Through extensive experiments across multiple tasks and robot embodiments, we find that: (1) behavior cloning benefits from compliant and overdamped gain regimes, (2) reinforcement learning can succeed across all gain regimes given compatible hyperparameter tuning, and (3) sim-to-real transfer is harmed by stiff and overdamped gain regimes. These findings reveal that optimal gain selection depends not on the desired task behavior, but on the learning paradigm employed. Project website: https://younghyopark.me/tune-to-learn
Apr 1, 2026

Functional Force-Aware Retargeting from Virtual Human Demos to Soft Robot Policies

We introduce SoftAct, a framework for teaching soft robot hands to perform human-like manipulation skills by explicitly reasoning about contact forces. Leveraging immersive virtual reality, our system captures rich human demonstrations, including hand kinematics, object motion, dense contact patches, and detailed contact force information. Unlike conventional approaches that retarget human joint trajectories, SoftAct employs a two-stage, force-aware retargeting algorithm. The first stage attributes demonstrated contact forces to individual human fingers and allocates robot fingers proportionally, establishing a force-balanced mapping between human and robot hands. The second stage performs online retargeting by combining baseline end-effector pose tracking with geodesic-weighted contact refinements, using contact geometry and force magnitude to adjust robot fingertip targets in real time. This formulation enables soft robotic hands to reproduce the functional intent of human demonstrations while naturally accommodating extreme embodiment mismatch and nonlinear compliance. We evaluate SoftAct on a suite of contact-rich manipulation tasks using a custom non-anthropomorphic pneumatic soft robot hand. SoftAct's controller reduces fingertip trajectory tracking RMSE by up to 55 percent and reduces tracking variance by up to 69 percent compared to kinematic and learning-based baselines. At the policy level, SoftAct achieves consistently higher success in zero-shot real-world deployment and in simulation. These results demonstrate that explicitly modeling contact geometry and force distribution is essential for effective skill transfer to soft robotic hands, and cannot be recovered through kinematic imitation alone. Project videos and additional details are available at https://soft-act.github.io/.
Apr 1, 2026

Multi-Camera View Scaling for Data-Efficient Robot Imitation Learning

The generalization ability of imitation learning policies for robotic manipulation is fundamentally constrained by the diversity of expert demonstrations, while collecting demonstrations across varied environments is costly and difficult in practice. In this paper, we propose a practical framework that exploits inherent scene diversity without additional human effort by scaling camera views during demonstration collection. Instead of acquiring more trajectories, multiple synchronized camera perspectives are used to generate pseudo-demonstrations from each expert trajectory, which enriches the training distribution and improves viewpoint invariance in visual representations. We analyze how different action spaces interact with view scaling and show that camera-space representations further enhance diversity. In addition, we introduce a multiview action aggregation method that allows single-view policies to benefit from multiple cameras during deployment. Extensive experiments in simulation and real-world manipulation tasks demonstrate significant gains in data efficiency and generalization compared to single-view baselines. Our results suggest that scaling camera views provides a practical and scalable solution for imitation learning, which requires minimal additional hardware setup and integrates seamlessly with existing imitation learning algorithms. The website of our project is https://yichen928.github.io/robot_multiview.
Apr 1, 2026

Learning Humanoid Navigation from Human Data

We present EgoNav, a system that enables a humanoid robot to traverse diverse, unseen environments by learning entirely from 5 hours of human walking data, with no robot data or finetuning. A diffusion model predicts distributions of plausible future trajectories conditioned on past trajectory, a 360 deg visual memory fusing color, depth, and semantics, and video features from a frozen DINOv3 backbone that capture appearance cues invisible to depth sensors. A hybrid sampling scheme achieves real-time inference in 10 denoising steps, and a receding-horizon controller selects paths from the predicted distribution. We validate EgoNav through offline evaluations, where it outperforms baselines in collision avoidance and multi-modal coverage, and through zero-shot deployment on a Unitree G1 humanoid across unseen indoor and outdoor environments. Behaviors such as waiting for doors to open, navigating around crowds, and avoiding glass walls emerge naturally from the learned prior. We will release the dataset and trained models. Our website: https://egonav.weizhuowang.com
Mar 30, 2026

Enhancing Policy Learning with World-Action Model

This paper presents the World-Action Model (WAM), an action-regularized world model that jointly reasons over future visual observations and the actions that drive state transitions. Unlike conventional world models trained solely via image prediction, WAM incorporates an inverse dynamics objective into DreamerV2 that predicts actions from latent state transitions, encouraging the learned representations to capture action-relevant structure critical for downstream control. We evaluate WAM on enhancing policy learning across eight manipulation tasks from the CALVIN benchmark. We first pretrain a diffusion policy via behavioral cloning on world model latents, then refine it with model-based PPO inside the frozen world model. Without modifying the policy architecture or training procedure, WAM improves average behavioral cloning success from 59.4% to 71.2% over DreamerV2 and DiWA baselines. After PPO fine-tuning, WAM achieves 92.8% average success versus 79.8% for the baseline, with two tasks reaching 100%, using 8.7x fewer training steps.
Mar 30, 2026

Active Stereo-Camera Outperforms Multi-Sensor Setup in ACT Imitation Learning for Humanoid Manipulation

The complexity of teaching humanoid robots new tasks is one of the major reasons hindering their widespread adoption in the industry. While Imitation Learning (IL), particularly Action Chunking with Transformers (ACT), enables rapid task acquisition, there is no consensus yet on the optimal sensory hardware required for manipulation tasks. This paper benchmarks 14 sensor combinations on the Unitree G1 humanoid robot equipped with three-finger hands for two manipulation tasks. We explicitly evaluate the integration of tactile and proprioceptive modalities alongside active vision. Our analysis demonstrates that strategic sensor selection can outperform complex configurations in data-limited regimes while reducing computational overhead. We develop an open-source Unified Ablation Framework that utilizes sensor masking on a comprehensive master dataset. Results indicate that additional modalities often degrade performance for IL with limited data. A minimal active stereo-camera setup outperformed complex multi-sensor configurations, achieving 87.5% success in a spatial generalization task and 94.4% in a structured manipulation task. Conversely, adding pressure sensors to this setup reduced success to 67.3% in the latter task due to a low signal-to-noise ratio. We conclude that in data-limited regimes, active vision offers a superior trade-off between robustness and complexity. While tactile modalities may require larger datasets to be effective, our findings validate that strategic sensor selection is critical for designing an efficient learning process.
Mar 30, 2026

Flip Stunts on Bicycle Robots using Iterative Motion Imitation

This work demonstrates a front-flip on bicycle robots via reinforcement learning, particularly by imitating reference motions that are infeasible and imperfect. To address this, we propose Iterative Motion Imitation(IMI), a method that iteratively imitates trajectories generated by prior policy rollouts. Starting from an initial reference that is kinematically or dynamically infeasible, IMI helps train policies that lead to feasible and agile behaviors. We demonstrate our method on Ultra-Mobility Vehicle (UMV), a bicycle robot that is designed to enable agile behaviors. From a self-colliding table-to-ground flip reference generated by a model-based controller, we are able to train policies that enable ground-to-ground and ground-to-table front-flips. We show that compared to a single-shot motion imitation, IMI results in policies with higher success rates and can transfer robustly to the real world. To our knowledge, this is the first unassisted acrobatic flip behavior on such a platform.
Mar 28, 2026

Liquid Networks with Mixture Density Heads for Efficient Imitation Learning

We compare liquid neural networks with mixture density heads against diffusion policies on Push-T, RoboMimic Can, and PointMaze under a shared-backbone comparison protocol that isolates policy-head effects under matched inputs, training budgets, and evaluation settings. Across tasks, liquid policies use roughly half the parameters (4.3M vs. 8.6M), achieve 2.4x lower offline prediction error, and run 1.8 faster at inference. In sample-efficiency experiments spanning 1% to 46.42% of training data, liquid models remain consistently more robust, with especially large gains in low-data and medium-data regimes. Closed-loop results on Push-T and PointMaze are directionally consistent with offline rankings but noisier, indicating that strong offline density modeling helps deployment while not fully determining closed-loop success. Overall, liquid recurrent multimodal policies provide a compact and practical alternative to iterative denoising for imitation learning.
Mar 27, 2026

Partial Motion Imitation for Learning Cart Pushing with Legged Manipulators

Loco-manipulation is a key capability for legged robots to perform practical mobile manipulation tasks, such as transporting and pushing objects, in real-world environments. However, learning robust loco-manipulation skills remains challenging due to the difficulty of maintaining stable locomotion while simultaneously performing precise manipulation behaviors. This work proposes a partial imitation learning approach that transfers the locomotion style learned from a locomotion task to cart loco-manipulation. A robust locomotion policy is first trained with extensive domain and terrain randomization, and a loco-manipulation policy is then learned by imitating only lower-body motions using a partial adversarial motion prior. We conduct experiments demonstrating that the learned policy successfully pushes a cart along diverse trajectories in IsaacLab and transfers effectively to MuJoCo. We also compare our method to several baselines and show that the proposed approach achieves more stable and accurate loco-manipulation behaviors.
Mar 27, 2026

Addressing Ambiguity in Imitation Learning through Product of Experts based Negative Feedback

Programming robots to perform complex tasks is often difficult and time consuming, requiring expert knowledge and skills in robot software and sometimes hardware. Imitation learning is a method for training robots to perform tasks by leveraging human expertise through demonstrations. Typically, the assumption is that those demonstrations are performed by a single, highly competent expert. However, in many real-world applications that use user demonstrations for tasks or incorporate both user data and pretrained data, such as home robotics including assistive robots, this is unlikely to be the case. This paper presents research towards a system which can leverage suboptimal demonstrations to solve ambiguous tasks; and particularly learn from its own failures. This is a negative-feedback system which achieves significant improvement over purely positive imitation learning for ambiguous tasks, achieving a 90% improvement in success rate against a system that does not utilise negative feedback, compared to a 50% improvement in success rate when utilised on a real robot, as well as demonstrating higher efficacy, memory efficiency and time efficiency than a comparable negative feedback scheme. The novel scheme presented in this paper is validated through simulated and real-robot experiments.
Mar 26, 2026

Emergent Neural Automaton Policies: Learning Symbolic Structure from Visuomotor Trajectories

Scaling robot learning to long-horizon tasks remains a formidable challenge. While end-to-end policies often lack the structural priors needed for effective long-term reasoning, traditional neuro-symbolic methods rely heavily on hand-crafted symbolic priors. To address the issue, we introduce ENAP (Emergent Neural Automaton Policy), a framework that allows a bi-level neuro-symbolic policy adaptively emerge from visuomotor demonstrations. Specifically, we first employ adaptive clustering and an extension of the L* algorithm to infer a Mealy state machine from visuomotor data, which serves as an interpretable high-level planner capturing latent task modes. Then, this discrete structure guides a low-level reactive residual network to learn precise continuous control via behavior cloning (BC). By explicitly modeling the task structure with discrete transitions and continuous residuals, ENAP achieves high sample efficiency and interpretability without requiring task-specific labels. Extensive experiments on complex manipulation and long-horizon tasks demonstrate that ENAP outperforms state-of-the-art (SoTA) end-to-end VLA policies by up to 27% in low-data regimes, while offering a structured representation of robotic intent (Fig. 1).
Mar 26, 2026

Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale

Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source framework for scalable motion imitation learning with physiologically realistic, muscle-actuated humanoids. MuscleMimic provides two validated musculoskeletal embodiments - a fixed-root upper-body model (126 muscles) for bimanual manipulation and a full-body model (416 muscles) for locomotion - together with a retargeting pipeline that maps SMPL-format motion capture data onto musculoskeletal structures while preserving kinematic and dynamic consistency. Leveraging massively parallel GPU simulation, the framework achieves order-of-magnitude training speedups over prior CPU-based approaches while maintaining comprehensive collision handling, enabling a single generalist policy to be trained on hundreds of diverse motions within days. The resulting policy faithfully reproduces a broad repertoire of human movements under full muscular control and can be fine-tuned to novel motions within hours. Biomechanical validation against experimental walking and running data demonstrates strong agreement in joint kinematics (mean correlation r = 0.90), while muscle activation analysis reveals both the promise and fundamental challenges of achieving physiological fidelity through kinematic imitation alone. By lowering the computational and data barriers to musculoskeletal simulation, MuscleMimic enables systematic model validation across diverse dynamic movements and broader participation in neuromuscular control research. Code, models, checkpoints, and retargeted datasets are available at: https://github.com/amathislab/musclemimic
Mar 23, 2026

UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos

Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6--24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.
Mar 19, 2026

ATG-MoE: Autoregressive trajectory generation with mixture-of-experts for assembly skill learning

Flexible manufacturing requires robot systems that can adapt to constantly changing tasks, objects, and environments. However, traditional robot programming is labor-intensive and inflexible, while existing learning-based assembly methods often suffer from weak positional generalization, complex multi-stage designs, and limited multi-skill integration capability. To address these issues, this paper proposes ATG-MoE, an end-to-end autoregressive trajectory generation method with mixture of experts for assembly skill learning from demonstration. The proposed method establishes a closed-loop mapping from multi-modal inputs, including RGB-D observations, natural language instructions, and robot proprioception to manipulation trajectories. It integrates multi-modal feature fusion for scene and task understanding, autoregressive sequence modeling for temporally coherent trajectory generation, and a mixture-of-experts architecture for unified multi-skill learning. In contrast to conventional methods that separate visual perception and control or train different skills independently, ATG-MoE directly incorporates visual information into trajectory generation and supports efficient multi-skill integration within a single model. We train and evaluate the proposed method on eight representative assembly skills from a pressure-reducing valve assembly task. Experimental results show that ATG-MoE achieves strong overall performance in simulation, with an average grasp success rate of 96.3% and an average overall success rate of 91.8%, while also demonstrating strong generalization and effective multi-skill integration. Real-world experiments further verify its practicality for multi-skill industrial assembly. The project page can be found at https://hwh23.github.io/ATG-MoE
Mar 18, 2026

Generative Control as Optimization: Time Unconditional Flow Matching for Adaptive and Robust Robotic Control

Diffusion models and flow matching have become a cornerstone of robotic imitation learning, yet they suffer from a structural inefficiency where inference is often bound to a fixed integration schedule that is agnostic to state complexity. This paradigm forces the policy to expend the same computational budget on trivial motions as it does on complex tasks. We introduce Generative Control as Optimization (GeCO), a time-unconditional framework that transforms action synthesis from trajectory integration into iterative optimization. GeCO learns a stationary velocity field in the action-sequence space where expert behaviors form stable attractors. Consequently, test-time inference becomes an adaptive process that allocates computation based on convergence--exiting early for simple states while refining longer for difficult ones. Furthermore, this stationary geometry yields an intrinsic, training-free safety signal, as the field norm at the optimized action serves as a robust out-of-distribution (OOD) detector, remaining low for in-distribution states while significantly increasing for anomalies. We validate GeCO on standard simulation benchmarks and demonstrate seamless scaling to pi0-series Vision-Language-Action (VLA) models. As a plug-and-play replacement for standard flow-matching heads, GeCO improves success rates and efficiency with an optimization-native mechanism for safe deployment. Video and code can be found at https://hrh6666.github.io/GeCO/
Mar 18, 2026

VolumeDP: Modeling Volumetric Representation for Manipulation Policy Learning

Imitation learning is a prominent paradigm for robotic manipulation. However, existing visual imitation methods map 2D image observations directly to 3D action outputs, imposing a 2D-3D mismatch that hinders spatial reasoning and degrades robustness. We present VolumeDP, a policy architecture that restores spatial alignment by explicitly reasoning in 3D. VolumeDP first lifts image features into a Volumetric Representation via cross-attention. It then selects task-relevant voxels with a learnable module and converts them into a compact set of spatial tokens, markedly reducing computation while preserving action-critical geometry. Finally, a multi-token decoder conditions on the entire token set to predict actions, thereby avoiding lossy aggregation that collapses multiple spatial tokens into a single descriptor. VolumeDP achieves a state-of-the-art average success rate of 88.8% on the LIBERO simulation benchmark, outperforming the strongest baseline by a substantial 14.8% improvement. It also delivers large performance gains over prior methods on the ManiSkill and LIBERO-Plus benchmarks. Real-world experiments further demonstrate higher success rates and robust generalization to novel spatial layouts, camera viewpoints, and environment backgrounds. Code and videos are available on the project page: https://yzc0731.github.io/VolumeDP/
Mar 18, 2026

DexEXO: A Wearability-First Dexterous Exoskeleton for Operator-Agnostic Demonstration and Learning

Scaling dexterous robot learning is constrained by the difficulty of collecting high-quality demonstrations across diverse operators. Existing wearable interfaces often trade comfort and cross-user adaptability for kinematic fidelity, while embodiment mismatch between demonstration and deployment requires visual post-processing before policy training. We present DexEXO, a wearability-first hand exoskeleton that aligns visual appearance, contact geometry, and kinematics at the hardware level. DexEXO features a pose-tolerant thumb mechanism and a slider-based finger interface analytically modeled to support hand lengths from 140mm to 217mm, reducing operator-specific fitting and enabling scalable cross-operator data collection. A passive hand visually matches the deployed robot, allowing direct policy training from raw wrist-mounted RGB observations. User studies demonstrate improved comfort and usability compared to prior wearable systems. Using visually aligned observations alone, we train diffusion policies that achieve competitive performance while substantially simplifying the end-to-end pipeline. These results show that prioritizing wearability and hardware-level embodiment alignment reduces both human and algorithmic bottlenecks without sacrificing task performance. Project Page: https://dexexo-research.github.io/
Mar 17, 2026

Influence of Gripper Design on Human Demonstration Quality for Robot Learning

Opening sterile medical packaging is routine for healthcare workers but remains challenging for robots. Learning from demonstration enables robots to acquire manipulation skills directly from humans, and handheld gripper tools such as the Universal Manipulation Interface (UMI) offer a pathway for efficient data collection. However, the effectiveness of these tools depends heavily on their usability. We evaluated UMI in demonstrating a bandage opening task, a common manipulation task in hospital settings, by testing three conditions: distributed load grippers, concentrated load grippers, and bare hands. Eight participants performed timed trials, with task performance assessed by success rate, completion time, and damage, alongside perceived workload using the NASA-TLX questionnaire. Concentrated load grippers improved performance relative to distributed load grippers but remained substantially slower and less effective than hands. These results underscore the importance of ergonomic and mechanical refinements in handheld grippers to reduce user burden and improve demonstration quality, especially for applications in healthcare robotics.
Mar 16, 2026

ExpertGen: Scalable Sim-to-Real Expert Policy Learning from Imperfect Behavior Priors

Learning generalizable and robust behavior cloning policies requires large volumes of high-quality robotics data. While human demonstrations (e.g., through teleoperation) serve as the standard source for expert behaviors, acquiring such data at scale in the real world is prohibitively expensive. This paper introduces ExpertGen, a framework that automates expert policy learning in simulation to enable scalable sim-to-real transfer. ExpertGen first initializes a behavior prior using a diffusion policy trained on imperfect demonstrations, which may be synthesized by large language models or provided by humans. Reinforcement learning is then used to steer this prior toward high task success by optimizing the diffusion model's initial noise while keep original policy frozen. By keeping the pretrained diffusion policy frozen, ExpertGen regularizes exploration to remain within safe, human-like behavior manifolds, while also enabling effective learning with only sparse rewards. Empirical evaluations on challenging manipulation benchmarks demonstrate that ExpertGen reliably produces high-quality expert policies with no reward engineering. On industrial assembly tasks, ExpertGen achieves a 90.5% overall success rate, while on long-horizon manipulation tasks it attains 85% overall success, outperforming all baseline methods. The resulting policies exhibit dexterous control and remain robust across diverse initial configurations and failure states. To validate sim-to-real transfer, the learned state-based expert policies are further distilled into visuomotor policies via DAgger and successfully deployed on real robotic hardware.