Overview

Robotic hand design asks how a hand’s shape, joints, actuators, materials, and sensors determine what it can grasp and manipulate. Common approaches include tendon-driven and underactuated fingers, linkage mechanisms, compliant soft-rigid structures, and remote actuation; designs increasingly integrate tactile sensing and are co-optimized with control or learning methods. Researchers assess hands through grasp taxonomies, object-manipulation tasks, teleoperation, and emerging standardized dexterity benchmarks. A central tension is whether anthropomorphic complexity is worth its cost: human-like motion can help in some tasks, but task-specific mechanisms may be simpler, while robust performance and fair comparisons remain challenging.

Latest papers

70 papers6 papers in the last four weeks, down 57% on the four weeks before. 0.0% of all new papers.

Mar 12, 2026

CRAFT: A Tendon-Driven Hand with Hybrid Hard-Soft Compliance

We introduce CRAFT hand, a tendon-driven anthropomorphic hand with hybrid hard-soft compliance for contact-rich manipulation. The design is based on a simple idea: contact is not uniform across the hand. Impacts concentrate at joints, while links carry most of the load. CRAFT places soft material at joints and keeps links rigid, and uses rollingcontact joint surfaces to keep flexion on repeatable motion paths. Fifteen motors mounted on the fingers drive the hand through tendons, keeping the form factor compact and the fingers light. In structural tests, CRAFT improves strength and endurance while maintaining comparable repeatability. In teleoperation, CRAFT improves handling of fragile and low-friction items, and the hand covers 33/33 grasps in the Feix taxonomy. The full design costs under $600 and will be released open-source with visionbased teleoperation and simulation integration. Project page: http://craft-hand.github.io/
Mar 11, 2026

Learning Bimanual Cloth Manipulation with Vision-based Tactile Sensing via Single Robotic Arm

Robotic cloth manipulation remains challenging due to the high-dimensional state space of fabrics, their deformable nature, and frequent occlusions that limit vision-based sensing. Although dual-arm systems can mitigate some of these issues, they increase hardware and control complexity. This paper presents Touch G.O.G., a compact vision-based tactile gripper and perception/control framework for single-arm bimanual cloth manipulation. The proposed framework combines three key components: (1) a novel gripper design and control strategy for in-gripper cloth sliding with a single robot arm, (2) a Vision Foundation Model-backboned Vision Transformer pipeline for cloth part classification (PC-Net) and edge pose estimation (PE-Net) using real and synthetic tactile images, and (3) an encoder-decoder synthetic data generator (SD-Net) that reduces manual annotation by producing high-fidelity tactile images. Experiments show 96% accuracy in distinguishing edges, corners, interior regions, and grasp failures, together with sub-millimeter edge localization and 4.5° orientation error. Real-world results demonstrate reliable cloth unfolding, even for crumpled fabrics, using only a single robotic arm. These results highlight Touch G.O.G. as a compact and cost-effective solution for deformable object manipulation.
Mar 7, 2026

Soft Rigid Hybrid Gripper with Inflatable Silicone Pockets for Tunable Frictional Grasping

Grasping objects with diverse mechanical properties, such as heavy, slippery, or fragile items, remains a significant challenge in robotics. Conventional rigid grippers typically rely on increasing the normal forces to secure an object, however, this can cause damage to fragile objects due to excessive force. To address this limitation, we propose a soft rigid hybrid gripper finger that combines rigid structural shells with soft, inflatable silicone pockets, which could be integrated into a conventional gripper. The hybrid gripper can actively modulate its surface friction by varying the internal air pressure of the silicone pockets, enabling the gripper to securely grasp objects without increasing the gripping force. This is demonstrated by fundamental experimental results, in which an increase in internal pressure leads to a proportional increase in the effective coefficient of friction. The gripping experiments also show that the integrated gripper can stably lift heavy and slippery objects or fragile, deformable objects, such as eggs, tofu, fruits, and paper cups, with minimal damage by increasing friction rather than applying high force.
Mar 1, 2026

A Novel Reconfigurable Dexterous Hand Based on Triple-Symmetric Bricard Parallel Mechanism

This paper introduces a novel design for a robotic hand based on parallel mechanisms. The proposed hand uses a triple-symmetric Bricard linkage as its reconfigurable palm, enhancing adaptability to objects of varying shapes and sizes. Through topological and dimensional synthesis, the mechanism achieves a well-balanced degree of freedom and link configuration suitable for reconfigurable palm motion, balancing dexterity, stability, and load capacity. Furthermore, kinematic analysis is performed using screw theory and closed-loop constraints, and performance is evaluated based on workspace, stiffness, and motion/force transmission efficiency. Finally, a prototype is developed and tested through a series of grasping experiments, demonstrating the ability to perform stable and efficient manipulation across a wide range of objects. The results validate the effectiveness of the design in improving grasping versatility and operational precision, offering a promising solution for advanced robotic manipulation tasks.
Feb 26, 2026

DigiArm: An Anthropomorphic 3D-Printed Prosthetic Hand with Enhanced Dexterity for Typing Tasks

Despite recent advancements, existing prosthetic limbs are unable to replicate the dexterity and intuitive control of the human hand. Current control systems for prosthetic hands are often limited to grasping, and commercial prosthetic hands lack the precision needed for dexterous manipulation or applications that require fine finger motions. Thus, there is a critical need for accessible and replicable prosthetic designs that enable individuals to interact with electronic devices and perform precise finger pressing, such as keyboard typing or piano playing, while preserving current prosthetic capabilities. This paper presents a low-cost, lightweight, 3D-printed robotic prosthetic hand, specifically engineered for enhanced dexterity with electronic devices such as a computer keyboard or piano, as well as general object manipulation. The robotic hand features a mechanism to adjust finger abduction/adduction spacing, a 2-D wrist with the inclusion of controlled ulnar/radial deviation optimized for typing, and control of independent finger pressing. We conducted a study to demonstrate how participants can use the robotic hand to perform keyboard typing and piano playing in real time, with different levels of finger and wrist motion. This supports the notion that our proposed design can allow for the execution of key typing motions more effectively than before, aiming to enhance the functionality of prosthetic hands.
Feb 22, 2026

FruitTouch: A Perceptive Gripper for Gentle and Scalable Fruit Harvesting

The automation of fruit harvesting has gained increasing significance in response to rising labor shortages. A sensorized gripper is a key component of this process, which must be compact enough for confined spaces, able to stably grasp diverse fruits, and provide reliable feedback on fruit conditions for efficient harvesting. To address this need, we propose FruitTouch, a compact gripper that integrates high-resolution, vision-based tactile sensing through an optimized optical design. This configuration accommodates a wide range of fruit sizes while maintaining low cost and mechanical simplicity. Tactile images captured by an embedded camera provide rich information for real-time force estimation, slip detection, and softness prediction. We validate the gripper in real-world fruit harvesting experiments, demonstrating robust grasp stability and effective damage prevention.
Dec 3, 2025

House of Dextra: Cross-embodied Co-design for Dexterous Hands

Dexterous manipulation is limited by both control and design, without consensus as to what makes manipulators best for performing dexterous tasks. This raises a fundamental challenge: how should we design and control robot manipulators that are optimized for dexterity? We present a co-design framework that learns task-specific hand morphology and complementary dexterous control policies. The framework supports 1) an expansive morphology search space including joint, finger, and palm generation, 2) scalable evaluation across the wide design space via morphology-conditioned cross-embodied control, and 3) real-world fabrication with accessible components. We evaluate the approach across multiple dexterous tasks, including in-hand rotation with simulation and real deployment. Our framework enables an end-to-end pipeline that can design, train, fabricate, and deploy a new robotic hand in under 24 hours. The full framework and generated robot hands are open-sourced and available on our website.
Nov 29, 2025

MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulation

Dexterous robotic hands perform complex, contact-rich manipulation. Imitation learning provides a route to such skills, but collecting human demonstrations with accurate hand actions and rich tactile information remains a key bottleneck. We present MILE, a teleoperation-based data-collection system comprising the wearable MILE exoskeleton and the mechanically corresponding MILE-Tac robotic hand. Because human-hand anatomy and wearability place tighter constraints on the high-DoF wearable, our human-first design begins with the MILE exoskeleton, equipped with custom modular joint encoders for accurate joint-angle acquisition. We then design the MILE-Tac robotic hand to share the exoskeleton's selected kinematic topology and joint-axis arrangement while satisfying robot-side implementation constraints, and equip its fingertips with compact visuotactile sensor modules. This correspondence enables direct exoskeleton-to-robot joint-space command transfer without online task-space inverse-kinematics retargeting. During teleoperation, the system synchronously records task-specific visual observations, four fingertip visuotactile streams, robot-hand proprioception, and exoskeleton-derived action commands. In a four-task teleoperation benchmark, MILE achieved a mean success rate of 76%, compared with 28% and 8% for glove-based and vision-based baselines, respectively. For downstream imitation learning, we trained paired ACT and DP policies with and without tactile input on MILE-collected demonstrations. The tactile-input variants achieved higher success rates in all paired evaluations.
Aug 7, 2025

Do Robots Really Need Anthropomorphic Hands? A Comparison of Human and Robotic Hands

Human manipulation skills represent a pinnacle of voluntary motor functions, requiring the coordination of many degrees of freedom and the processing of high-dimensional sensor input to achieve remarkable dexterity. Thus, this study investigates whether the human hand, with its associated biomechanical properties, sensors, and control mechanisms, is an ideal that should be strived for in robotics. Do robots need anthropomorphic hands? First, characteristics of the human hand in terms of biomechanics and perception are extracted to compare them with currently commercially available robotic hands. From this comparison, research questions are derived that connect manipulation system complexity to skill repertoire size and dexterity. These questions are addressed through a systematic literature review, analyzing the manipulation capabilities demonstrated in 125 papers published between 2019 and 2025. Although complex five-fingered hands are often considered the ultimate goal for robotic manipulators, they are not necessary for all tasks. Findings indicate that in-hand manipulation does not benefit from anthropomorphic hand design, as simpler mechanisms are sufficient; however, mechanism complexity correlates with the breadth of manipulation tasks a hand can perform. Sensor integration and intelligent manipulation strategies remain underexplored, which may be due to a misalignment with hand design: instead of replicating the number of fingers and degrees of freedom, focusing on robustness and softness would allow more intelligent control and learning to exploit environmental contacts and integrate more sensors. Finally, the article argues for standardized evaluation criteria to enable the systematic comparison of hand designs and manipulation systems.
Nov 23, 2024

Development of a Low-Cost Prosthetic Hand Using Electromyography and Machine Learning

Electromyography (EMG) is a measure of muscular electrical activity and is used in many clinical/biomedical disciplines and modern human computer interaction. Myo-electric prosthetics analyze and classify the electrical signals recorded from the residual limb. The classified output is then used to control the position of motors in a robotic hand and a movement is produced. The aim of this project is to develop a low-cost and effective myo-electric prosthetic hand that would meet the needs of amputees in developing countries. The proposed prosthetic hand should be able to accurately classify five different patterns (gestures) using EMG recordings from three muscles and control a robotic hand accordingly. The robotic hand is composed of two servo motors allowing for two degrees of freedom. After establishing an efficient signal acquisition and amplification system, EMG signals were thoroughly analyzed in the frequency and time domains. Features were extracted from both domains and a shallow neural network was trained on the two sets of data. Results yielded an average classification accuracy of 94.8% and 93.2% for the time and frequency domains respectively. Furthermore, results showed a faster computation and response for the time domain analysis; hence, it was adopted for the classification system. A wrist rotation mechanism was designed and tested to add significant functionality to the prosthetic. The mechanism is controlled by two of the five gestures, one for each direction. Which added a third degree of freedom to the overall design. Finally, a tactile sensory feedback system which uses force sensors and vibration motors was developed to enable sensation of the force inflicted on the hand for the user.