Canvas

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emerging

2 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Canvas.

18 papers

Latest in Canvas

Sep 17, 2026cs.GR

Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings

Figurative paintings are often approached as if they depict a single recoverable 3D scene: viewers infer depth and occlusion, and reconstruction pipelines attempt to converge to one stable model. We instead foreground multi-solutionness, the non-uniqueness of 3D configurations compatible with a single painted image, and propose a workflow that keeps this non-uniqueness visible and material. Multi-solutionness arises from two sources: unobserved content, where backsides and occluded volumes admit multiple plausible completions, and observed cues, where perspective, shading, and occlusion still underconstrain geometry. When additional views are synthesized by a video generative model without explicit 3D constraints, small frame-level drifts become inevitable rather than exceptional. Our pipeline samples multiple camera-orbit multi-view video sequences from one painting, reconstructs each sequence with 3D Gaussian Splatting into a point-based Gaussian scene representation where density halos and ghosting expose unresolved degrees of freedom, and fabricates these representations as physical artifacts using DreamPrinting. By treating multiple compatible interpretations as explicit outputs rather than residual error, we provide a computational framework for spatial readings of figurative painting that can be inspected, compared, and discussed in both digital and physical form.
Yutao Ming, Teng Xu, Youjia Wang +6
Sep 14, 2026cs.CV

QuPAINT: Physics-Aware Multimodal Reasoning for Quantum Material Characterization

Characterizing two-dimensional (2D) quantum materials by optical microscopy requires localizing exfoliated flakes and determining their layer thickness from subtle optical contrast and interference color to select suitable flakes for device fabrication. However, models face synthetic-to-real domain shifts and variation across materials, substrates, laboratories, and imaging conditions. We present QuPAINT, a physics-aware multimodal framework for transferable quantum flake characterization. The Synthetic Materials Framework (Synthia) generates diverse synthetic microscopy images while preserving layer-dependent optical behavior. Using these images, we construct QMat-Instruct, a multimodal instruction dataset with image-specific reasoning traces generated from verified annotations and constrained to observable optical cues. QuPAINT integrates these signals through Physics-Informed Attention (PIA), which injects substrate-relative optical priors into the visual representation to support grounded multimodal reasoning. For evaluation, we introduce QF-Bench, to our knowledge, the largest real-world benchmark for this problem, spanning diverse microscopy and substrate conditions. Using its verified annotations, we study counting, visual grounding, reasoning quality, confidence calibration, and transfer to an unseen material. QuPAINT-8B substantially outperforms prior methods and establishes state-of-the-art performance for both general and monolayer flake detection. Additional experiments show that image-grounded supervision improves strict spatial grounding and confidence calibration while preserving robust general flake detection on the unseen material.
Sankalp Pandey, Xuan-Bac Nguyen, Hoang-Quan Nguyen +4
Aug 4, 2026cs.CV

HyperbolicDiffusion: Sharp & Scalable Tiled Generation on the Hyperbolic Plane

Planar tiled diffusion denoises overlapping windows of one rectangular canvas. The hyperbolic plane has no such canvas, and its area grows exponentially with radius. We introduce HyperbolicDiffusion, a training-free method for generating finite visual fields directly on the hyperbolic plane H2. Our Hyperbolic Blooming Cover reduces window placement to a compact dynamic program that runs in seconds while providing strong theoretical guarantees. Permanent surface IDs form a shared latent canvas: a standard diffusion model denoises local windows, whose predictions are fused back onto H2. Because curvature causes residual disagreement and blur at multi-window junctions, a geometry-derived second stage re-noises and repairs precisely those regions. The resulting fields are sharp, reprojectable, and consistent across viewpoints, providing a prompt-driven generative counterpart to Escher's Circle Limit series.
Hugo Caselles-Dupré
Jul 17, 2026cs.CV

Think, Plan, Paint: Layout-Aware Reasoning for Controllable Image Generation in Unified Models

Unified Multimodal Large Language Models (MLLMs) offer a promising paradigm for unifying visual understanding and generation, yet they still struggle to follow complex spatial instructions and logical constraints in controllable image generation. To address this gap, we present ATLAS, a unified framework that equips MLLMs with a human-like "Think, Plan, and Paint" paradigm. We adopt layout as the shared representation that connects the three stages, enabling the model to reason about spatial requirements, plan explicit object arrangements, and render the final image. We further improve plan-to-image fidelity with reinforcement-learning-based layout alignment. We instantiate ATLAS at 7B and 80B scales, achieving state-of-the-art performance among MLLMs on image generation benchmarks and an average 65.31% improvement over existing layout-based unified MLLMs. On spatially related tasks, ATLAS obtains an average 23.06% gain over the base models. Through the same layout interface, ATLAS also supports instruction-guided editing and multimodal grounding. We further introduce ATLAS-Reasoning, a benchmark for evaluating generation under complex spatial instructions.
Junhao Liu, Jian-Wei Zhang, Tao Huang +3
Jul 11, 2026cs.CV

FlowPainter: Inpainting Optical Flow via Confidence-Guided Completion

Existing optical flow methods broadly follow two paradigms: iterative optimization and diffusion-based estimation. Iterative methods, exemplified by RAFT, achieve high accuracy through recurrent refinement, but remain challenged by large displacements and complex motion. Diffusion-based methods introduce generative modeling and show promise in such ambiguous regions. However, existing diffusion models usually denoise the entire dense flow field from Gaussian noise, including simple regions where reliable motion can already be estimated by a lightweight network. This increases the denoising burden and may cause slow convergence and unstable training. To address this issue, we introduce FlowPainter, a diffusion-based optical flow framework that reformulates dense-flow generation as confidence-guided soft inpainting. FlowPainter employs a lightweight confidence-aware network to predict a rough flow and a pixel-wise confidence mask, distinguishing reliable simple regions from uncertain hard regions. The resulting simple-flow prior is used for confidence-based initialization and further injected into iterative denoising through confidence-gated residual guidance. With dynamically decaying guidance strength, FlowPainter stabilizes early denoising while preserving the flexibility of the diffusion model for late-stage detail refinement. Extensive experiments on public benchmarks, including Sintel, KITTI, and Spring, show that FlowPainter achieves strong accuracy under comparable training settings and converges more efficiently than existing diffusion-based optical flow methods, with notable gains on challenging benchmark splits. Our approach offers a practical way to integrate reliable discriminative priors with diffusion-based refinement for optical flow estimation. Our code is publicly available at https://github.com/mya012/FlowPainter.
Yuang Meng, Chenyang Wu, Xianshun Liu +7
Jul 7, 2026cs.CV

High-Resolution Artwork Outpainting with Global Blueprint Guidance and Layout Control

Image outpainting extends an image beyond its original borders, requiring seamless style integration and globally coherent scene completion. Building on the success of diffusion models, recent methods have achieved substantial improvements in visual quality. In practice, however, high-resolution outpainting is commonly performed via progressive expansion around a fixed source image, particularly in artwork scenarios. Despite this progress, existing approaches still suffer from three key limitations: (i) the absence of a reliable global planning mechanism, which leads to structural instability and error accumulation at high resolutions; (ii) limited spatial controllability beyond text prompts, making it difficult to place objects at user-specified locations; and (iii) high inference latency caused by inherently sequential patch generation. To address these issues, we propose a global blueprint-guided two-stage diffusion framework for layout-controllable high-resolution outpainting with efficient parallel synthesis. In Stage 1, we generate a low-resolution global blueprint using a layout adapter that injects bounding-box conditions into a Stable Diffusion inpainting backbone, producing a globally consistent structural plan while extracting global guidance features. In Stage 2, we synthesize high-resolution local patches in parallel by injecting the blueprint-derived global guidance and initializing each patch from the blueprint using the low-frequency preservation property of forward diffusion. This design eliminates sequential dependency while maintaining global coherence. Extensive experiments on large-scale artwork datasets demonstrate improved visual fidelity, stronger semantic consistency, and substantially reduced inference time compared to prior baselines, while uniquely supporting explicit layout control for artwork outpainting.
Junha Kim, Hyunjoon Park, Donghyeon Cho
Jul 6, 2026cs.CV

CanvasAgent: Enabling Complex Image Creation and Editing via Visual Tool Orchestration

Complex image creation and editing often require more than a single generation or editing model. A user request may involve synthesizing images, localizing objects, segmenting regions, editing selected content, compositing intermediate assets, reading text, and enhancing the final result. Such tasks shift multimodal agents from perception-augmented reasoning to manipulation-centered visual creation, where tools must actively transform visual states rather than merely inspect them. However, existing multimodal tool-use agents are mostly optimized for perception, search, or domain-specific editing, and lack large-scale supervision for executable image-creation trajectories. In this paper, we introduce CanvasCraft, a large-scale multimodal tool-use dataset for complex image creation and editing, and \textbf{CanvasAgent}, a tool-augmented multimodal agent that learns to orchestrate heterogeneous visual tools through multi-turn interaction. CanvasCraft contains 140K fully annotated executable trajectories and 10K RL task specifications. CanvasAgent is first trained with SFT to learn executable reasoning-action trajectories, and is then optimized with GRPO using a hybrid reward that combines outcome- and process-level signals. During rollout, CanvasAgent inspects intermediate results, tracks visual assets, and adapts tool decisions to the evolving visual state. Experiments evaluate both final image quality and trajectory behavior, demonstrating the effectiveness of CanvasAgent and the proposed dataset for complex multi-tool image creation workflows.
Hairui Zhu, Yiying Yang, Tengjin Weng +5
Jun 17, 2026cs.CV

OneCanvas: 3D Scene Understanding via Panoramic Reprojection

Existing approaches to 3D scene understanding in Vision-Language Models (VLMs) either rely on complex, model-specific geometry encoders or large training budgets in pursuit of spatial reasoning. Instead, OneCanvas aggregates patch features from all views onto a single equirectangular panoramic canvas. Namely, each patch is unprojected to a 3D world coordinate using its depth and camera pose, then placed on the canvas at the continuous longitude and latitude of that point as seen from the canvas origin, with no rasterization or aggregation across overlapping views. A 3D position embedding of the patch's metric coordinates is added to its feature, restoring the depth lost when collapsing the world position to an angular canvas coordinate. Patches from all frames thus share one spatial coordinate system with no fusion or major architectural modifications of the backbone. The pretrained VLM consumes this representation as if it were an ordinary image. Because the canvas can be centered on any pose of interest, the same representation directly supports situated reasoning from a specific viewpoint, a common requirement in robotics and embodied AI. Thanks to this representation, we can also introduce a spatial pretraining curriculum: by procedurally placing patch features of objects, drawn from real images, at chosen 3D world positions on an otherwise empty canvas, we generate on-the-fly supervision spanning a broad range of spatial reasoning tasks, with answer distributions controlled to reduce spatial reasoning shortcuts. OneCanvas achieves state-of-the-art accuracy on SQA3D and VSI-Bench, and generalizes to out-of-distribution data on SPBench, using an order of magnitude less training compute than the strongest competing methods.
Bartłomiej Baranowski, Dave Zhenyu Chen, Matthias Nießner
Jun 2, 2026cs.CV

UniCanvas: A Diffusion-base Unified Model for Text-in-Image Joint Generation

Recent years have seen remarkable progress in unified vision-language models handling both multimodal understanding and generation within a single architecture. While autoregressive VLMs can reason across modalities, they fail to generate high-quality images. In contrast, diffusion models produce photorealistic visuals yet struggle to generate coherent text, making it challenging to develop a single unified model that can seamlessly handle both visual and text generation. Recent advances suggest that language can be effectively embedded within visual representations, allowing models to reason about textual semantics directly from images. To this end, we propose UniCanvas, a first attempt that unifies diffusion models to generate interleaved multimodal contents through text-in-image generation. Diffusion models naturally capture transformations on a shared pixel canvas, which can be viewed as world models of visual change. Instead of producing discrete text tokens, the model learns to represent language as visual patterns inside images, leveraging its inherent multimodal embedding space. This design allows the model to "draw" text naturally within a single pixel canvas during image synthesis, achieving seamless multimodal generation. Experiments demonstrate that UniCanvas improves performance over previous unified models, positioning text-in-image generation with diffusion models as a promising unified multimodal generation paradigm.
Zeyuan Yang, Hao-Wei Chen, Xueyang Yu +5
May 29, 2026cs.GR

PaintBench: Deterministic Evaluation of Precise Visual Editing

While current multimodal models are proficient at open-ended visual editing, executing precise single-answer edits remains an important obstacle. To probe this challenge, we introduce PaintBench, a dynamically scalable benchmark targeting 20 fundamental precise visual editing operations across four categories: geometric transformation, structural manipulation, color change, and symbolic reasoning. Procedural generation with configurable complexity enables an effectively infinite, contamination-resistant evaluation suite, and deterministic pixel-level evaluation eliminates reliance on bias-prone judge models. Across 11 image editing models, we find overall low performance, with the current highest-performing industry leader scoring only 17.1% (mIoU). Task decomposition reveals especially challenging operation types (geometric transformation, most structural manipulation, formula-based color change) and model-specific specializations. Fine-grained benchmark diagnostics further show performance degradations induced by scene variations in object count, background complexity, color scheme, and edit-region size. To test generalization of PaintBench scores to applied task performance, we create a procedural, deterministic evaluation for data visualization editing (TinyGrafixBench) and find strong linear correlation with PaintBench scores (R2=0.91R^2 = 0.91, p<0.001p < 0.001). Altogether, PaintBench provides a rigorous foundation for measuring and driving progress in precise multimodal visual editing.
Kai Xu, Ellis Brown, Shrikar Madhu +3
May 20, 2026cs.CV

PaintCopilot: Modeling Painting as Autonomous Artistic Continuation

We present PaintCopilot, a co-creative neural painting assistant that models painting as an open-ended autoregressive artistic behavior conditioned on evolving canvas states and prior brushstroke history, without requiring a target image. Unlike existing neural painting methods that frame painting as pixel reconstruction toward a predefined reference, PaintCopilot predicts future strokes directly from learned artistic dynamics, analogous to how large language models continue text sequences from prior context. The framework proposes three complementary models: a ViT-based Target Predictor that infers artist intent from partial canvas observations, an autoregressive Next Stroke Predictor that generates temporally coherent brushstrokes via flow matching, and a VAE-based Region Sampler that synthesizes semantically localized stroke sequences on demand. Built on three differentiable brush representations (Hard Round, Brush Tip, and 2D Gaussian), the system supports four interactive workflows: Optimize History, Stroke Completion, Region Inpainting, and Dynamic Brush. Through case studies with professional artists, we demonstrate that PaintCopilot enables fluid co-creative painting workflows in which artists and AI continuously alternate control throughout the creative process.
Yunge Wen, Yuancheng Shen, Paul Pu Liang
May 17, 2026cs.CV

HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos

Video outpainting generates plausible visual content beyond the original spatial extent of a video, playing a key role in adapting videos to diverse display formats. To support such use cases, it must enable large spatial extrapolation over long sequences. However, most existing methods address only one of these challenges or lack explicit mechanisms for ensuring global spatio-temporal consistency, leading to notable limitations. In this paper, we propose HL-OutPaint, a high-resolution video outpainting framework for long sequences. Our approach follows a coarse-to-fine strategy with a two-stage pipeline. We first construct Global Coarse Guidance (GCG), a low-resolution representation that captures global structure and dominant motion across the video. Unlike naive downsampling, GCG is built via a novel global-local frame swapping mechanism that couples sparse global keyframes with local temporal windows and exchanges information during sampling. This enables GCG to encode both long-term structural consistency and short-term temporal dynamics in a unified representation. Guided by this representation, HL-OutPaint then performs high-resolution outpainting to generate spatially detailed and temporally consistent content. By separating global structure modeling from fine-grained synthesis, our framework achieves stable, coherent generation for large spatial expansion and long video sequences. Extensive experiments show that HL-OutPaint outperforms existing methods in challenging scenarios involving wide spatial extrapolation and long video sequences.
Jeongeun Park, Janghyeok Han, Geonung Kim +4
May 15, 2026cs.HC

Conversations in Space: Non-Linear LLM Interaction in Everyday Use

As LLM conversations grow, their histories capture alternative directions, decisions, and evolving lines of thought that can be difficult to navigate through chat alone. We investigate an interaction concept that represents the same conversation through two synchronized views: a familiar linear chat for ongoing dialogue and a spatial canvas for navigating its emerging structure. To investigate this interaction concept, we developed CanvasConvo, which allows conversations to branch into alternative paths that remain accessible across both views. In a five-day field deployment with 24 participants, we examined how people appropriated this parallel representation in self-directed knowledge work. Participants selectively moved between the two views rather than replacing chat with the canvas. Chat remained central to conversational interaction, while the canvas supported overview, revisitation, and exploration of alternatives. Adoption was uneven, revealing challenges around established chat habits, transitions between representations, and understanding branch context. Our findings inform the design of user interfaces for LLMs that combine linear and non-linear conversation representations.
Rifat Mehreen Amin, Alperen Adatepe, Daniela Fernandes +2
May 14, 2026cs.SD

PiAnnotate: A Web Annotation Tool for Piano Fingering, with a Diagnostic Probe

Piano fingering shapes how a passage can be played, yet it is difficult to label after a performance. An annotator must decide which finger produced each note while reconciling the score, timing, video, and hand motion. We present PiAnnotate, a web-based pipeline for adding expert fingering annotations to the FurElise performance dataset. The tool brings together a piano-roll view, performance video, and a 3D MANO hand mesh so that reviewers can inspect each assignment in musical and physical context. Rather than storing only the final answer, PiAnnotate keeps paired rule-based and human-edited fingering tracks. These paired tracks make the annotation history auditable by showing where a geometric rule was sufficient, where experts intervened, and how labels changed across review passes. As a final diagnostic, we train a small Transformer probe on the paired tracks. The probe improves on the rule baseline on held-out pieces while remaining conservative about changing labels that were already correct, suggesting that the edited labels contain learnable structure rather than only isolated fixes.
Joonhyung Bae, Kirak Kim, Hyeyoon Cho +8
May 8, 2026cs.RO

PathPainter: Transferring the Generalization Ability of Image Generation Models to Embodied Navigation

Bird's-eye-view (BEV) images have been widely demonstrated to provide valuable prior information for navigation. Given the global information provided by such views, two key challenges remain: how to fully exploit this information and how to reliably use it during execution. In this paper, we propose a navigation system that uses BEV images as global priors and is designed for ground and near-ground robotic platforms. The system employs an image generation model to interpret human intent from natural language, identify the target destination, and generate traversability masks. During execution, we introduce cross-view localization to align the robot's odometry with the BEV map and mitigate long-term drift in conventional odometry. We conduct extensive benchmark experiments to evaluate the proposed method and further validate it on a UAV platform. Using only a conventional local motion planner, the UAV successfully completes a 160-meter outdoor long-range navigation task. This work demonstrates how the world-understanding capabilities of foundation models can be transferred to embodied navigation, enabling robots to benefit from the strong generalization ability of existing image generation models.
Yijin Wang, Yuru Tian, Xijie Huang +5
May 2, 2026cs.OS

VUDA: Breaking CUDA-Vulkan Isolation for Spatial Sharing of Compute and Graphics on the Same GPU

GPU-based simulation environments for embodied AI interleave physics simulation (CUDA) and photorealistic rendering (Vulkan) on a single device. We observe that two foundational scenarios -- simulation data generation and RL training -- can be naturally adapted to execute their simulation and rendering phases concurrently, presenting a significant opportunity to improve GPU utilization through spatial multiplexing. However, a fundamental obstacle we term execution isolation prevents this: CUDA and Vulkan create separate GPU contexts whose channels are bound to different scheduling groups, confining compute and graphics to mutually exclusive time slices. Existing spatial-sharing techniques are limited to the CUDA ecosystem, while temporal-sharing approaches underutilize available resources. This paper presents VUDA, a system that breaks execution isolation to enable spatial parallelism between CUDA compute and Vulkan graphics workloads. VUDA is built on two key observations: although CUDA and Vulkan expose different programming abstractions, their execution paths converge to a common channel primitive at the driver and hardware level; meanwhile, their virtual-address spaces are inherently disjoint, making safe page-table merging feasible without remapping. VUDA exposes a thin API for developers to annotate co-schedulable CUDA streams, and realizes spatial sharing through channel redirection into Vulkan's scheduling domain and page-table grafting to unify address spaces, eliminating all data copying on the critical path. Experiments on representative embodied-AI workloads show that VUDA delivers up to 85% higher throughput than temporal-sharing baselines, while improving GPU utilization and reducing end-to-end latency.
Bin Xu, Pengfei Hu, Wenxin Zheng +2
Apr 30, 2026cs.HC

CANVAS: Captioning Art with Narrative Visual-Audio AI Systems

Visual art remains largely inaccessible to blind and low-vision (BLV) audiences due to brief or absent alt-text, which rarely conveys the sensory, spatial, or emotional qualities of an artwork. This study presents an automated workflow that generates multi-sensory art descriptions and synchronized audio narration using large language models and text-to-speech services. The system, orchestrated through Zapier, converts uploaded images into rich narrative captions without human intervention, enabling rapid, scalable production of accessible media. Quantitative evaluation across 50 artworks shows that AI-generated descriptions contain significantly higher lexical diversity, adjective density, and narrative detail than baseline captions, while maintaining comparable readability levels. Statistical tests (t-tests, ANOVA) confirm meaningful differences in richness and length, and the full pipeline produces text-plus-audio outputs in under 20 seconds per image at a cost below $0.05. Findings demonstrate that automated captioning can bridge gaps in museum and digital-collection accessibility, with implications for broader public engagement. Future work can incorporate user studies with BLV participants to assess comprehension, preference, and optimal levels of interpretive language.
Vignesh Nagarajan
Oct 23, 2025cs.CV

CanvasComposer: Personalized Group Photo Generation via a Multi-Reference Canvas

Existing personalized image generators still struggle to preserve multiple reference identities in natural and coherent multi-human generations. To address these limitations, we present CanvasComposer, an interactive framework for personalized group photo generation. Inspired by professional image-editing software, CanvasComposer allows users to place reference subjects on a shared canvas, where each subject keeps its own RGBA cutout of the input. This multi-reference canvas preserves reference content under overlap while providing an intuitive interface for organizing multiple identities; the subjects remain separate elements on the input canvas, and the model outputs a single personalized and harmonized image. To keep this representation efficient, transparent latent pruning retains only tokens from each subject's non-transparent region, and cross-reference training mitigates copy-paste artifacts by learning to harmonize references sampled from different images. Extensive experiments demonstrate that CanvasComposer achieves coherent generation and strong identity preservation compared to state-of-the-art methods in multi-human personalized image generation. Project page: https://snap-research.github.io/canvascomposer
Gordon Guocheng Qian, Ruihang Zhang, Tsai-Shien Chen +11