Skills
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30 papers in the last four weeks, down 43% on the four weeks before. 0.4% of all new papers.
Latest papers 334
Large language model (LLM) agents increasingly rely on reusable skills: capability packages that combine instructions, control flow, constraints, and tool calls. In current agent systems, however, skills are still represented by text-heavy artifacts, mainly SKILL{.}md-style documents whose machine-usable evidence remains embedded largely in natural-language descriptions. As a result, skill-centered agent systems face a representation problem: both managing skill collections and using skills during agent execution require reasoning over invocation interfaces, execution structure, and concrete side effects, but these signals are often entangled in a single textual surface. An explicit representation of skill knowledge may therefore help make these artifacts easier for machines to acquire and leverage. Drawing on Memory Organization Packets, Script Theory, and Conceptual Dependency from Schank and Abelson's classical work on cognitive linguistic representation, we introduce what is, to our knowledge, the first structured representation for agent skill artifacts that disentangles skill-level scheduling signals, scene-level execution structure, and logic-level action/resource-use evidence: the Scheduling-Structural-Logical (SSL) representation. We instantiate SSL with an LLM-based normalizer and evaluate SSL-derived representations in two tasks, Skill Discovery and Risk Assessment. The experiment shows that SSL significantly outperforms the text-only baselines: in Skill Discovery, MRR@50 improves from 0.649 to 0.729; in Risk Assessment, macro F1 improves from 0.409 to 0.509. These findings suggest that an explicit, source-grounded structure can make agent skills easier to search and review, positioning SSL as a practical step toward more inspectable, reusable, and operationally actionable skill representations, rather than a finished standard or end-to-end skill-management mechanism.
ClawTrace: Cost-Aware Tracing for LLM Agent Skill Distillation
Skill-distillation pipelines learn reusable rules from LLM agent trajectories, but they lack a key signal: how much each step costs. Without per-step cost, a pipeline cannot distinguish adding a missing step to fix a bug from removing an expensive step that never affected the outcome. We use the cost-attribution gap to ask whether the rule types inside a distilled skill transfer the same way to new tasks. ClawTrace records cost-attributed agent traces and compiles each session into a TraceCard; CostCraft reads TraceCards and writes three kinds of skill patches: preserve, prune, and repair. We find a pattern aggregate metrics hide. On 30 held-out SpreadsheetBench tasks across two seeds, removing prune patches roughly tripled the quality-regression count without lowering median cost. Across the full 84-task SkillsBench transfer, CostCraft saves no aggregate cost. All three quality regressions trace to the preserve lane, and both quality wins trace to the prune lane: prune patches act as quality guardrails while preserve patches drive regressions. We argue that reusable agent skills should be evaluated at the rule-type level, not as monolithic instruction packages. To support this, we release ClawTrace, the TraceCard schema, and the full set of typed skills.
LEGO: An LLM Skill-Based Front-End Design Generation Platform
Existing LLM-based EDA agents are often isolated task-specific systems. This leads to repeated engineering effort and limited reuse of successful design and debugging strategies. We present LEGO, a unified skill-based platform for front-end design generation. It decomposes the digital front-end flow into six independent steps and represents every agent capability as a standardized composable circuit skill within a plug-and-play architecture. To build this skill library, we survey more than 100 papers, select 11 representative open-source projects, and extract 42 executable circuit skills within a six-step finite state machine formulation. Circuit Skill Builder automates skill extraction with linear scalability. Agent Skill RAG achieves submillisecond retrieval without relying on embedding models. Empirical evaluation on a hard subset of 41 VerilogEval v2 problems that gpt-5.2-codex fails to solve under extra-high reasoning effort shows that individual circuit skills constructed within LEGO raise Pass@1 from 0.000 to 0.805. This is an 80.5% gain over the baseline. Cross-project skill compositions also reach 0.805 Pass@1. They outperform hierarchy-verilog by 14.6% and VerilogCoder by 2.5%. They also match MAGE. These results show that modular skill composition supports both effective and flexible RTL design automation. The LEGO platform and all circuit skills are publicly available at GitHub: https://github.com/loujc/LEGO-An-LLM-Skill-Based-Front-End-Design-Generation-Platform
Chinese-SkillSpan: A Span-Level Dataset for ESCO-Aligned Competency Extraction from Chinese Job Ads
Job Skill Named Entity Recognition (JobSkillNER) aims to automatically extract key skill information from large-scale job posting data, which is important for improving talent-market matching efficiency and supporting personalized employment services. To the best of our knowledge, this work presents the first Chinese JobSkillNER dataset for recruitment texts. We propose annotation guidelines tailored to Chinese job postings and an LLM-empowered Macro-Micro collaborative annotation pipeline. The pipeline leverages the contextual understanding ability of large language models (LLMs) for initial annotation and then refines the results through expert sentence-level adjudication. Using this pipeline, we annotate more than 20,000 instances collected from four major recruitment platforms over the period 2014-2025. Based on these efforts, we release Chinese-SkillSpan, the first Chinese JobSkillNER dataset aligned with the ESCO occupational skill standard across four dimensions: knowledge, skill, transversal competence, and language competence (LSKT). Experimental results show that the dataset supports effective model training and evaluation, indicating that Chinese-SkillSpan helps fill a major gap in Chinese JobSkillNER resources and provides a useful benchmark for intelligent recruitment research. Code and data are available at https://sites.google.com/view/cn-skillspan-resources .
From Skills to Talent: Organising Heterogeneous Agents as a Real-World Company
Individual agent capabilities have advanced rapidly through modular skills and tool integrations, yet multi-agent systems remain constrained by fixed team structures, tightly coupled coordination logic, and session-bound learning. We argue that this reflects a deeper absence: a principled organisational layer that governs how a workforce of agents is assembled, governed, and improved over time, decoupled from what individual agents know. To fill this gap, we introduce \emph{OneManCompany (OMC)}, a framework that elevates multi-agent systems to the organisational level. OMC encapsulates skills, tools, and runtime configurations into portable agent identities called \emph{Talents}, orchestrated through typed organisational interfaces that abstract over heterogeneous backends. A community-driven \emph{Talent Market} enables on-demand recruitment, allowing the organisation to close capability gaps and reconfigure itself dynamically during execution. Organisational decision-making is operationalised through an \emph{Explore-Execute-Review} (R) tree search, which unifies planning, execution, and evaluation in a single hierarchical loop: tasks are decomposed top-down into accountable units and execution outcomes are aggregated bottom-up to drive systematic review and refinement. This loop provides formal guarantees on termination and deadlock freedom while mirroring the feedback mechanisms of human enterprises. Together, these contributions transform multi-agent systems from static, pre-configured pipelines into self-organising and self-improving AI organisations capable of adapting to open-ended tasks across diverse domains. Empirical evaluation on PRDBench shows that OMC achieves an success rate, surpassing the state of the art by percentage points, with cross-domain case studies further demonstrating its generality.
Thinking with Reasoning Skills: Fewer Tokens, More Accuracy
Reasoning LLMs often spend substantial tokens on long intermediate reasoning traces (e.g., chain-of-thought) when solving new problems. We propose to summarize and store reusable reasoning skills distilled from extensive deliberation and trial-and-error exploration, and to retrieve these skills at inference time to guide future reasoning. Unlike the prevailing \emph{reasoning from scratch} paradigm, our approach first recalls relevant skills for each query, helping the model avoid redundant detours and focus on effective solution paths. We evaluate our method on coding and mathematical reasoning tasks, and find that it significantly reduces reasoning tokens while improving overall performance. The resulting lower per-request cost indicates strong practical and economic potential for real-world deployment.
Ask Only When Needed: Proactive Retrieval from Memory and Skills for Experience-Driven Lifelong Agents
Online lifelong learning agents must decide not only how to act but also when to consult prior experience to continually improve on long-horizon tasks. Existing methods typically retrieve memories passively, such as at task initialization or after each step, and therefore miss knowledge gaps that arise during interaction. We propose ProactAgent, an experience-driven lifelong learning framework for proactive retrieval over a structured Experience Base. ProactAgent continually improves through ExpOnEvo, which jointly updates policies and refines memory, organizing past interactions into factual, episodic, and skill repositories. It further introduces ProactRL, which treats retrieval as an explicit policy action and learns when and what to retrieve. By comparing paired continuations from identical interaction prefixes with and without retrieval, ProactRL provides step-level process rewards that encourage retrieval only when it improves task outcomes or efficiency. Experiments on SciWorld, AlfWorld, and StuLife show that ProactAgent consistently outperforms all baselines, achieving up to 32% relative improvement in success rate and over 33% reduction in interaction rounds. Our code will be publicly available at GitHub.
MedSkillAudit: A Domain-Specific Audit Framework for Medical Research Agent Skills
Background: Agent skills are increasingly deployed as modular, reusable capability units in AI agent systems. Medical research agent skills require safeguards beyond general-purpose evaluation, including scientific integrity, methodological validity, reproducibility, and boundary safety. This study developed and preliminarily evaluated a domain-specific audit framework for medical research agent skills, with a focus on reliability against expert review. Methods: We developed MedSkillAudit (skill-auditor@1.0), a layered framework assessing skill release readiness before deployment. We evaluated 75 skills across five medical research categories (15 per category). Two experts independently assigned a quality score (0-100), an ordinal release disposition (Production Ready / Limited Release / Beta Only / Reject), and a high-risk failure flag. System-expert agreement was quantified using ICC(2,1) and linearly weighted Cohen's kappa, benchmarked against the human inter-rater baseline. Results: The mean consensus quality score was 72.4 (SD = 13.0); 57.3% of skills fell below the Limited Release threshold. MedSkillAudit achieved ICC(2,1) = 0.449 (95% CI: 0.250-0.610), exceeding the human inter-rater ICC of 0.300. System-consensus score divergence (SD = 9.5) was smaller than inter-expert divergence (SD = 12.4), with no directional bias (Wilcoxon p = 0.613). Protocol Design showed the strongest category-level agreement (ICC = 0.551); Academic Writing showed a negative ICC (-0.567), reflecting a structural rubric-expert mismatch. Conclusions: Domain-specific pre-deployment audit may provide a practical foundation for governing medical research agent skills, complementing general-purpose quality checks with structured audit workflows tailored to scientific use cases.
SkillLearnBench: Benchmarking Continual Learning Methods for Agent Skill Generation on Real-World Tasks
Skills have become the de facto way to enable LLM agents to perform complex real-world tasks with customized instructions, workflows, and tools, but how to learn them automatically and effectively remains unclear. We introduce SkillLearnBench, the first benchmark for evaluating continual skill learning methods, comprising 20 verified, skill-dependent tasks across 15 sub-domains derived from a real-world skill taxonomy , evaluated at three levels: skill quality, execution trajectory, and task outcome. Using this benchmark, we evaluate recent continual learning techniques, those leveraging one-shot, self/teacher feedback, and skill creator to generate skills from agent experiences. We find that all continual learning methods improve over the no-skill baseline, yet consistent gains remain elusive: no method leads across all tasks and LLMs, and scaling to stronger LLMs does not reliably help. Continual learning improves tasks with clear, reusable workflows but struggles on open-ended tasks, and using stronger LLM backbones does not consistently produce better skills. Our analysis also revealed that multiple iterations in continual learning facilitate genuine improvement via external feedback, whereas self-feedback alone induces recursive drift. Our data and code are open-source at https://github.com/cxcscmu/SkillLearnBench to enable further studies of automatic skill generation and continual learning techniques.
From Experience to Skill: Multi-Agent Generative Engine Optimization via Reusable Strategy Learning
Generative engines (GEs) are reshaping information access by replacing ranked links with citation-grounded answers, yet current Generative Engine Optimization (GEO) methods optimize each instance in isolation, unable to accumulate or transfer effective strategies across tasks and engines. We reframe GEO as a strategy learning problem and propose MAGEO, a multi-agent framework in which coordinated planning, editing, and fidelity-aware evaluation serve as the execution layer, while validated editing patterns are progressively distilled into reusable, engine-specific optimization skills. To enable controlled assessment, we introduce a Twin Branch Evaluation Protocol for causal attribution of content edits and DSV-CF, a dual-axis metric that unifies semantic visibility with attribution accuracy. We further release MSME-GEO-Bench, a multi-scenario, multi-engine benchmark grounded in real-world queries. Experiments on three mainstream engines show that MAGEO substantially outperforms heuristic baselines in both visibility and citation fidelity, with ablations confirming that engine-specific preference modeling and strategy reuse are central to these gains, suggesting a scalable learning-driven paradigm for trustworthy GEO. Code is available at https://github.com/Wu-beining/MAGEO
STaD: Scaffolded Task Design for Identifying Compositional Skill Gaps in LLMs
Benchmarks are often used as a standard to understand LLM capabilities in different domains. However, aggregate benchmark scores provide limited insight into compositional skill gaps of LLMs and how to improve them. To make these weaknesses visible, we propose Scaffolded Task Design (STaD) framework. STaD generates controlled variations of benchmark tasks based on the concept of scaffolding, which introduces structured, incremental support in a step-by-step manner. Rather than inspecting failures individually, this approach enables systematic and scalable probing of model behavior by identifying the specific reasoning skill compositions they lack. Treating the LLM as a black box, our experiments on six models of varying sizes reveal multiple failure points in three reasoning benchmarks and highlight each model's unique and distinct skill gaps.
CADMAS-CTX: Contextual Capability Calibration for Multi-Agent Delegation
We revisit multi-agent delegation under a stronger and more realistic assumption: an agent's capability is not fixed at the skill level, but depends on task context. A coding agent may excel at short standalone edits yet fail on long-horizon debugging; a planner may perform well on shallow tasks yet degrade on chained dependencies. Static skill-level capability profiles therefore average over heterogeneous situations and can induce systematic misdelegation. We propose CADMAS-CTX, a framework for contextual capability calibration. For each agent, skill, and coarse context bucket, CADMAS-CTX maintains a Beta posterior that captures stable experience in that part of the task space. Delegation is then made by a risk-aware score that combines the posterior mean with an uncertainty penalty, so that agents delegate only when a peer appears better and that assessment is sufficiently well supported by evidence. This paper makes three contributions. First, a hierarchical contextual capability profile replaces static skill-level confidence with context-conditioned posteriors. Second, based on contextual bandit theory, we formally prove context-aware routing achieves lower cumulative regret than static routing under sufficient context heterogeneity, formalizing the bias-variance tradeoff. Third, we empirically validate our method on GAIA and SWE-bench benchmarks. On GAIA with GPT-4o agents, CADMAS-CTX achieves 0.442 accuracy, outperforming static baseline 0.381 and AutoGen 0.354 with non-overlapping 95% confidence intervals. On SWE-bench Lite, it improves resolve rate from 22.3% to 31.4%. Ablations show the uncertainty penalty improves robustness against context tagging noise. Our results demonstrate contextual calibration and risk-aware delegation significantly improve multi-agent teamwork compared with static global skill assignments.
GraSP: Graph-Structured Skill Compositions for LLM Agents
Skill ecosystems for LLM agents have matured rapidly, yet recent benchmarks show that providing agents with more skills does not monotonically improve performance -- focused sets of 2-3 skills outperform comprehensive documentation, and excessive skills actually hurt. The bottleneck has shifted from skill availability to skill orchestration: agents need not more skills, but a structural mechanism to select, compose, and execute them with explicit causal dependencies. We propose GraSP, the first executable skill graph architecture that introduces a compilation layer between skill retrieval and execution. GraSP transforms flat skill sets into typed directed acyclic graphs (DAGs) with precondition-effect edges, executes them with node-level verification, and performs locality-bounded repair through five typed operators -- reducing replanning from O(N) to O(d^h). Across ALFWorld, ScienceWorld, WebShop, and InterCode with eight LLM backbones, GraSP outperforms ReAct, Reflexion, ExpeL, and flat skill baselines in every configuration, improving reward by up to +19 points over the strongest baseline while cutting environment steps by up to 41%. GraSP's advantage grows with task complexity and is robust to both skill over-retrieval and quality degradation, confirming that structured orchestration -- not larger skill libraries -- is the key to reliable agent execution.
Characterizing Model-Native Skills
Skills are a natural unit for describing what a language model can do and how its behavior can be changed. However, existing characterizations rely on human-written taxonomies, textual descriptions, or manual profiling pipelines--all external hypotheses about what matters that need not align with the model's internal representations. We argue that when the goal is to intervene on model behavior, skill characterization should be model-native: grounded in the model's own representations rather than imposed through external ontologies. We instantiate this view by recovering a compact orthogonal basis from sequence-level activations. The resulting basis is semantically interpretable but need not correspond to any predefined human ontology; instead, it captures axes of behavioral variation that the model itself organizes around. We validate this characterization on reasoning post-training, using the recovered basis for both SFT data selection and inference-time steering. We develop lightweight proxy interventions to identify which directions are most useful for a given model. Across Llama3-8B and Qwen2.5-3B, selecting data along those directions improves Pass@1 by up to 20% on MATH and 41% on AMC, outperforming data selection based on human-characterized skills. Because the basis lives in activation space, the same directions also serve as steering vectors at inference time, improving Pass@8 by up to 4.8% on MATH--an intervention that human-characterized skills cannot support. We further validate the characterization on safety alignment, where selecting adversarial training data for model-native skill coverage rather than textual diversity yields more sample-efficient learning. These results suggest that recovering skills from the model's own representations, rather than imposing them externally, provides a more effective foundation for intervening on model behavior. Codes are open-sourced.
Skilldex: A Package Manager and Registry for Agent Skill Packages with Hierarchical Scope-Based Distribution
Large Language Model (LLM) agents are increasingly extended at runtime via skill packages, structured natural-language instruction bundles loaded from a well-known directory. Community install tooling and registries exist, but two gaps persist: no public tool scores skill packages against Anthropic's published format specification, and no mechanism bundles related skills with the shared context they need to remain mutually coherent. We present Skilldex, a package manager and registry for agent skill packages addressing both gaps. The two novel contributions are: (1) compiler-style format conformance scoring against Anthropic's skill specification, producing line-level diagnostics on description specificity, frontmatter validity, and structural adherence; and (2) the skillset abstraction, a bundled collection of related skills with shared assets (vocabulary files, templates, reference documents) that enforce cross-skill behavioral coherence. Skilldex also provides supporting infrastructure: a three-tier hierarchical scope system, a human-in-the-loop agent suggestion loop, a metadata-only community registry, and a Model Context Protocol (MCP) server. The system is implemented as a TypeScript CLI (skillpm / spm) with a Hono/Supabase registry backend, and is open-source.
Know When to Trust the Skill: Delayed Appraisal and Epistemic Vigilance for Single-Agent LLMs
As large language models (LLMs) transition into autonomous agents integrated with extensive tool ecosystems, traditional routing heuristics increasingly succumb to context pollution and "overthinking". We argue that the bottleneck is not a deficit in algorithmic capability or skill diversity, but the absence of disciplined second-order metacognitive governance. In this paper, our scientific contribution focuses on the computational translation of human cognitive control - specifically, delayed appraisal, epistemic vigilance, and region-of-proximal offloading - into a single-agent architecture. We introduce MESA-S (Metacognitive Skills for Agents, Single-agent), a preliminary framework that shifts scalar confidence estimation into a vector separating self-confidence (parametric certainty) from source-confidence (trust in retrieved external procedures). By formalizing a delayed procedural probe mechanism and introducing Metacognitive Skill Cards, MESA-S decouples the awareness of a skill's utility from its token-intensive execution. Evaluated under an In-Context Static Benchmark Evaluation natively executed via Gemini 3.1 Pro, our early results suggest that explicitly programming trust provenance and delayed escalation mitigates supply-chain vulnerabilities, prunes unnecessary reasoning loops, and prevents offloading-induced confidence inflation. This architecture offers a scientifically cautious, behaviorally anchored step toward reliable, epistemically vigilant single-agent orchestration.
Learning after COVID-19 and the ICT career aspirations: Are students entering the AI era with weaker skills?
This paper examines whether students are entering the generative AI era with sufficiently strong educational foundations, focusing on the relationship between learning environments and changes in ICT related career aspirations across countries. The analysis uses country-level data from PISA 2018 and 2022, combining indicators of student autonomy, digital skills and teacher support. A mixed-method approach is applied, including descriptive statistics, regression analysis, clustering, latent representation learning (using Variational Autoencoder-VAE), discriminant analysis and probabilistic modeling to capture both observable and latent dimensions of educational readiness. Unlike prior research that treats learning loss, digital skills and career expectations separately, our analysis integrates them within a comparative longitudinal framework. It shifts the focus from short-term post-pandemic effects to the structural capacity of education systems to prepare students for digital and AI-driven labor markets. Results show a global but uneven increase in ICT career aspirations. Digital skills emerge as the strongest and most consistent predictor, while teacher support plays a complementary role. Autonomy shows weaker, context-dependent effects. Educational readiness is multidimensional, and ICT aspirations evolve relatively independently from other career domains.
Experience Compression Spectrum: Unifying Memory, Skills, and Rules in LLM Agents
As LLM agents scale to long-horizon, multi-session deployments, efficiently managing accumulated experience becomes a critical bottleneck. Agent memory systems and agent skill discovery both address this challenge, extracting reusable knowledge from interaction traces, yet a citation analysis of 1{,}136 references across 22 primary papers reveals a cross-community citation rate below 1%. We propose the \emph{Experience Compression Spectrum}, a unifying framework that positions memory, skills, and rules as points along a single axis of increasing compression (5--20 for episodic memory, 50--500 for procedural skills, 1{,}000+ for declarative rules), directly reducing context consumption, retrieval latency, and compute overhead. Mapping 20+ systems onto this spectrum reveals that every system operates at a fixed, predetermined compression level: none supports adaptive cross-level compression, a gap we term the \emph{missing diagonal}. We further show that specialization alone is insufficient (both communities independently solve shared sub-problems without exchanging solutions), that evaluation methods are tightly coupled to compression levels, that transferability increases with compression at the cost of specificity, and that knowledge lifecycle management remains largely neglected. We articulate open problems and design principles for scalable, full-spectrum agent learning systems.
Skill-RAG: Failure-State-Aware Retrieval Augmentation via Hidden-State Probing and Skill Routing
Retrieval-Augmented Generation (RAG) has emerged as a foundational paradigm for grounding large language models in external knowledge. While adaptive retrieval mechanisms have improved retrieval efficiency, existing approaches treat post-retrieval failure as a signal to retry rather than to diagnose -- leaving the structural causes of query-evidence misalignment unaddressed. We observe that a significant portion of persistent retrieval failures stem not from the absence of relevant evidence but from an alignment gap between the query and the evidence space. We propose Skill-RAG, a failure-aware RAG framework that couples a lightweight hidden-state prober with a prompt-based skill router. The prober gates retrieval at two pipeline stages; upon detecting a failure state, the skill router diagnoses the underlying cause and selects among four retrieval skills -- query rewriting, question decomposition, evidence focusing, and an exit skill for truly irreducible cases -- to correct misalignment before the next generation attempt. Experiments across multiple open-domain QA and complex reasoning benchmarks show that Skill-RAG substantially improves accuracy on hard cases persisting after multi-turn retrieval, with particularly strong gains on out-of-distribution datasets. Representation-space analyses further reveal that the proposed skills occupy structured, separable regions of the failure state space, supporting the view that query-evidence misalignment is a typed rather than monolithic phenomenon.
Bilevel Optimization of Agent Skills via Monte Carlo Tree Search
Agent \texttt{skills} are structured collections of instructions, tools, and supporting resources that help large language model (LLM) agents perform particular classes of tasks. Empirical evidence shows that the design of \texttt{skills} can materially affect agent task performance, yet systematically optimizing \texttt{skills} remains challenging. Since a \texttt{skill} comprises instructions, tools, and supporting resources in a structured way, optimizing it requires jointly determining both the structure of these components and the content each component contains. This gives rise to a complex decision space with strong interdependence across structure and components. We therefore represent these two coupled decisions as \texttt{skill} structure and component content, and formulate \texttt{skill} optimization as a bilevel optimization problem. We propose a bilevel optimization framework in which an outer loop employs Monte Carlo Tree Search to determine the \texttt{skill} structure, while an inner loop refines the component content within the structure selected by the outer loop. In both loops, we employ LLMs to assist the optimization procedure. We evaluate the proposed framework on an open-source Operations Research Question Answering dataset, and the experimental results suggest that the bilevel optimization framework improves the performance of the agents with the optimized \texttt{skill}.
One-Shot Cross-Geometry Skill Transfer through Part Decomposition
Given a demonstration, a robot should be able to generalize a skill to any object it encounters-but existing approaches to skill transfer often fail to adapt to objects with unfamiliar shapes. Motivated by examples of improved transfer from compositional modeling, we propose a method for improving transfer by decomposing objects into their constituent semantic parts. We leverage data-efficient generative shape models to accurately transfer interaction points from the parts of a demonstration object to a novel object. We autonomously construct an objective to optimize the alignment of those points on skill-relevant object parts. Our method generalizes to a wider range of object geometries than existing work, and achieves successful one-shot transfer for a range of skills and objects from a single demonstration, in both simulated and real environments.
HarmfulSkillBench: How Do Harmful Skills Weaponize Your Agents?
Large language models (LLMs) have evolved into autonomous agents that rely on open skill ecosystems (e.g., ClawHub and Skills.Rest), hosting numerous publicly reusable skills. Existing security research on these ecosystems mainly focuses on vulnerabilities within skills, such as prompt injection. However, there is a critical gap regarding skills that may be misused for harmful actions (e.g., cyber attacks, fraud and scams, privacy violations, and sexual content generation), namely harmful skills. In this paper, we present the first large-scale measurement study of harmful skills in agent ecosystems, covering 98,440 skills across two major registries. Using an LLM-driven scoring system grounded in our harmful skill taxonomy, we find that 4.93% of skills (4,858) are harmful, with ClawHub exhibiting an 8.84% harmful rate compared to 3.49% on Skills.Rest. We then construct HarmfulSkillBench, the first benchmark for evaluating agent safety against harmful skills in realistic agent contexts, comprising 200 harmful skills across 20 categories and four evaluation conditions. By evaluating six LLMs on HarmfulSkillBench, we find that presenting a harmful task through a pre-installed skill substantially lowers refusal rates across all models, with the average harm score rising from 0.27 without the skill to 0.47 with it, and further to 0.76 when the harmful intent is implicit rather than stated as an explicit user request. We responsibly disclose our findings to the affected registries and release our benchmark to support future research (see https://github.com/TrustAIRLab/HarmfulSkillBench).
From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution
This beta technical report asks how reusable experience should be represented so that it can function as effective test-time control and as a substrate for iterative evolution. We study this question in 4.590 controlled trials across 45 scientific code-solving scenarios. We find that documentation-oriented Skill packages provide unstable control: their useful signal is sparse, and expanding a compact experience object into a fuller documentation package often fails to help and can degrade the overall average. We further show that representation itself is a first-order factor. A compact Gene representation yields the strongest overall average, remains competitive under substantial structural perturbations, and outperforms matched-budget Skill fragments, while reattaching documentation-oriented material usually weakens rather than improves it. Beyond one-shot control, we show that Gene is also a better carrier for iterative experience accumulation: attached failure history is more effective in Gene than in Skill or freeform text, editable structure matters beyond content alone, and failure information is most useful when distilled into compact warnings rather than naively appended. On CritPt, gene-evolved systems improve over their paired base models from 9.1% to 18.57% and from 17.7% to 27.14%. These results suggest that the core problem in experience reuse is not how to supply more experience, but how to encode experience as a compact, control-oriented, evolution-ready object.
Switch: Learning Agile Skills Switching for Humanoid Robots
Recent advancements in whole-body control through deep reinforcement learning have enabled humanoid robots to achieve remarkable progress in real-world chal lenging locomotion skills. However, existing approaches often struggle with flexible transitions between distinct skills, cre ating safety concerns and practical limitations. To address this challenge, we introduce a hierarchical multi-skill system, Switch, enabling seamless skill transitions at any moment. Our approach comprises three key components: (1) a Skill Graph (SG) that establishes potential cross-skill transitions based on kinematic similarity within multi-skill motion data, (2) a whole-body tracking policy trained on this skill graph through deep reinforcement learning, and (3) an online skill scheduler to drive the tracking policy for robust skill execution and smooth transitions. For skill switching or significant tracking deviations, the scheduler performs online graph search to find the optimal feasible path, which ensures efficient, stable, and real-time execution of diverse locomotion skills. Comprehensive experiments demonstrate that Switch empowers humanoid to execute agile skill transitions with high success rates while maintaining strong motion imitation performance.
WebXSkill: Skill Learning for Autonomous Web Agents
Autonomous web agents powered by large language models (LLMs) remain brittle on long-horizon browser workflows. A key bottleneck is a grounding gap in existing skill formulations: textual workflow skills provide natural language guidance but cannot be directly executed, while code-based skills execute without giving the agent step-level guidance for adaptation or recovery. We introduce WebXSkill, a framework that bridges this gap with executable skills, each pairing a parameterized action program with step-level natural-language guidance. WebXSkill operates in three stages: skill extraction mines reusable action subsequences from readily available synthetic agent trajectories and abstracts them into parameterized skills, skill organization indexes them into a URL-based graph for context-aware retrieval, and skill deployment exposes two complementary modes, grounded mode for fully automated execution and guided mode where skills serve as step-by-step instructions the agent follows with its native planning. WebXSkill demonstrates consistent improvements on WebArena, WebVoyager, and Online-Mind2Web. We further find that better skill deployment mode depends on a model's plan and execution capability. The code is available at https://github.com/aiming-lab/WebXSkill.
XSkill: Continual Learning from Experience and Skills in Multimodal Agents
Multimodal agents can now tackle complex reasoning tasks with diverse tools, yet they still suffer from inefficient tool use and inflexible orchestration in open-ended settings. A central challenge is enabling such agents to continually improve without parameter updates by learning from past trajectories. We identify two complementary forms of reusable knowledge essential for this goal: experiences, providing concise action-level guidance for tool selection and decision making, and skills, providing structured task-level guidance for planning and tool use. To this end, we propose XSkill, a dual-stream framework for continual learning from experience and skills in multimodal agents. XSkill grounds both knowledge extraction and retrieval in visual observations. During accumulation, XSkill distills and consolidates experiences and skills from multi-path rollouts via visually grounded summarization and cross-rollout critique. During inference, it retrieves and adapts this knowledge to the current visual context and feeds usage history back into accumulation to form a continual learning loop. Evaluated on five benchmarks across diverse domains with four backbone models, XSkill consistently and substantially outperforms both tool-only and learning-based baselines. Further analysis reveals that the two knowledge streams play complementary roles in influencing the reasoning behaviors of agents and show superior zero-shot generalization.
Learning Semantic Atomic Skills for Multi-Task Robotic Manipulation
Scaling imitation learning to diverse multi-task robot manipulation remains challenging due to suboptimal demonstrations, behavioral multi-modality, and destructive interference across tasks. While skill-based methods offer a promising direction by decomposing behaviors into reusable abstractions, existing approaches often learn skills that are either biased toward linguistic structure or lack semantic alignment across tasks, limiting generalization. In this work, we propose AtomSkill, a novel framework that learns a semantically aligned Atomic Skill Space from demonstrations and enables robust long-horizon execution through keypose imagination. Our method introduces: (1) semantic contrastive skill alignment, which partitions demonstrations into variable-length atomic skills and employs a contrastive objective to jointly enforce semantic consistency and temporal coherence, yielding a compact and reusable skill library; and (2) action decoding with keypose imagining, where the policy predicts both a skill's terminal keypose and immediate actions, thereby supporting progress-aware skill transitions. During inference, an atomic skill diffusion sampler generates plausible skill sequences, while predicted keyposes autonomously trigger smooth skill chaining. Extensive experiments in simulation and real-world settings show that AtomSkill consistently outperforms state-of-the-art imitation learning and skill-based baselines. Project page: https://atom-skill.github.io.
Robot Drummer: Learning Rhythmic Skills for Humanoid Drumming
Humanoid robots have seen remarkable advances in dexterity, balance, and locomotion, yet their role in expressive domains such as music performance remains largely unexplored. Musical tasks, like drumming, present unique challenges such as split-second timing, rapid contacts, and multi-limb coordination over performances lasting minutes. In this paper, we introduce Robot Drummer, a simulation framework for humanoid drumming across a diverse repertoire of songs. We formulate humanoid drumming as the realization of timed contact events encoded as a Rhythmic Contact Chain. To handle the long-horizon nature of musical performance, we decompose each track into fixed-length segments and train a single policy across all segments in parallel using reinforcement learning. Through extensive experiments on over thirty popular tracks, our results demonstrate that Robot Drummer consistently achieves high F1 scores and enables efficient learning of long-horizon musical performances. The learned behaviors exhibit emergent human-like drumming strategies, such as cross-arm strikes, and adaptive stick assignments, demonstrating the potential of reinforcement learning to bring humanoid robots into the domain of creative musical performance. Project page: robotdrummer.github.io
KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills
Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multi-steps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly-dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfubot.github.io.
Graph-of-Skills: Dependency-Aware Structural Retrieval for Massive Agent Skills
As LLM agents act across personal applications, web browsers, and other interfaces, their reusable skill libraries can scale to thousands of skills. This scale introduces two challenges. First, loading the full library saturates the context window, driving up token costs, hallucination, and latency. Second, semantic retrieval surfaces topically relevant skills but can miss upstream and downstream prerequisite skills, creating a prerequisite gap that leaves the retrieved bundle insufficient for execution. We present Graph-of-Skills (GoS), an inference-time structural retrieval layer for large skill libraries. GoS constructs an executable skill graph offline from skill packages, then retrieves a bounded, dependency-aware bundle through hybrid semantic-lexical seeding, reverse-aware Personalized PageRank, and context-budgeted hydration. Across SkillsBench and ALFWorld, with three model families (Claude Sonnet 4.5, MiniMax M2.7, and GPT-5.2 Codex), GoS attains the highest average reward in all six model-benchmark blocks, at a fraction of the token cost of loading the full library. On SkillsBench with GPT-5.2 Codex it raises average reward by 7.0 absolute points over full skill loading, a 25.6% relative gain, while cutting total tokens by 56.7%. Ablations isolate the mechanism: replacing reverse traversal with forward propagation costs 9.1 reward points, a larger loss than removing the graph altogether. The gain thus comes from traversing dependencies backwards, not from graph diffusion as such. A budget-matched retrieval study holding seeding, reranking, hydration, and context budget fixed reproduces the same ordering, with dependency-pair co-recovery falling from 0.654 to 0.362. Code is available at https://github.com/davidliuk/graph-of-skills
SkillX: Unified Multi-Skill Policy Learning for Humanoid Soccer
Humanoid soccer is a challenging testbed for dynamic whole-body control, requiring robots to coordinate balance, locomotion, object interaction, and skill switching over long horizons. Existing humanoid sports methods often rely on task-specific multi-stage pipelines, making it difficult to jointly learn and compose multiple object-interactive skills within a single deployable policy. To address this, we present SkillX, a unified reinforcement learning framework that learns and composes multiple atomic soccer skills through a single command-conditioned policy. SkillX integrates three core designs: skill-specific adversarial motion priors, skill-specific critics, and an object-aware temporal encoder, enabling the robot to execute atomic skills and transition among them such as dribbling, trapping, and shooting. Experiments in simulation and on a real Noetix E1 humanoid demonstrate robust multi-skill execution, long-horizon skill composition, and successful sim-to-real deployment.
GitSkills: A Dataset of Agent Skills on GitHub
An agent skill is a folder containing a SKILL.md file with instructions for a language-model agent, optionally accompanied by scripts and reference files. The agent loads the skill when it judges that a task matches the skill description. Anthropic introduced the format in October 2025 as an open specification. Nine months later, public GitHub repositories hold millions of skill files. Skills are unlike the artifacts that software engineering researchers usually mine: they are written mainly in natural language, a model selects them probabilistically at run time, and no compiler or type checker verifies the selection. Skills also have no central registry or package manager; developers reuse them by copying folders between repositories. How developers write, reuse, and maintain skills is therefore an empirical question, and no existing dataset records this population. We present GitSkills, a dataset of 3,797,117 SKILL.md files collected from 282,200 public repositories in July 2026. The dataset retains every file occurrence with its repository, path, and content hash. We group identical files into 1,877,981 distinct contents and enrich one representative per group with the full text, parsed front matter, folder contents, repository metadata, and, for a subset, the commit history of the file. A single self-contained SQLite file supports research on the adoption, reuse, structure, authorship, maintenance, and security of agent skills.
Right Family, Wrong Skill: Evaluating Risk Exposure in Agent Skill Retrieval
Agent skill libraries are becoming routable software assets: a retrieved skill can contribute instructions, scripts, resource bindings, and execution assumptions to an agent. This makes retrieval failures more specific than broad irrelevance. A system can find the right capability family yet expose the wrong same-capability representative. We study this failure as same-capability risk-exposure retrieval. Each benchmark unit pairs a helpful skill with a query-specific risky sibling that shares the capability family but differs on an execution-controlling contract, such as the required resource, precondition, procedure, or artifact. We introduce SameCapRisk-Bench, an auditable benchmark with 1,190 skill-risk units and 1,686 evaluation query cases: 694 marked-sibling units under public library pressure and 496 hard role-flip units where the same two skills swap helpful/risky roles across paired queries. The release records admission evidence, cue/leakage checks, source hashes, family relations, and fixed candidate pools. The benchmark reports helpful ranking together with harmful sibling rate (HSR@K), the top-K exposure of the marked risky sibling. On this benchmark, public SkillRouter, SkillRet, and R3-Skill retrieve helpful skills at high Recall@3 (0.848--0.888) but also expose marked risky siblings frequently (HSR@3 0.346--0.372). A fully public score-and-cluster pipeline lowers HSR@3 to 0.128--0.182, with Recall@3 of 0.713--0.776. Under a benchmark-trained reference scorer, public text-cluster and controlled resolvers reach HSR@3 0.012 and 0.007; the latter attains Recall@3 0.833. Skill retrieval should therefore report both capability matching and same-family risk exposure, with HSR serving as a targeted exposure certificate for fixed skill libraries.
SimSkill: A Self-Evolving LLM Agent for Skill and Knowledge Accumulation in Traffic Simulation
Cumulative culture enables humans to preserve, reuse, and extend knowledge and skills across experiences and generations. Inspired by this principle, we introduce \textit{SimSkill}, a self-evolving agent built around the Simulation of Urban MObility (SUMO) traffic simulator. SimSkill continually identifies capability gaps, generates and solves environment-grounded tasks, verifies solutions through an action--critic loop, and consolidates experience into episodic, procedural, and semantic memory. Through autonomous exploration, it builds a library of reusable skills and knowledge spanning major stages of the traffic-simulation workflow. We evaluate SimSkill on two held-out benchmarks across three backbone LLMs, with each result independently verified. It improves verified success by up to 25 percentage points, and ablations show complementary contributions from procedural and semantic memory. Its benefits remain backbone- and budget-dependent, as memory does not improve every model or uniformly reduce inference cost. More broadly, SimSkill illustrates a natural-language-centered design paradigm for LLM-based agent systems. Its high-level control logic, operating principles, and accumulated knowledge are expressed in natural language, while an LLM integrates them with executable tools and code to realize precise and reproducible execution. All code and experimental data are publicly available at https://github.com/qiliuchn/SimSkill-V1.