Overview

Spatial audio studies how listeners and machines use sound’s direction, distance, motion, and reverberation, enabling immersive playback, source tracking, and sound-guided interaction. Core approaches include first- and higher-order Ambisonics, spherical-harmonic processing, microphone-array beamforming, and binaural rendering with head-related transfer functions (HRTFs). Neural fields and diffusion or flow models now support tasks such as room-response prediction, spatial upmixing, and scene-grounded audio generation, while audio-language models are being tested on localization and motion-reasoning tasks. A central challenge is making systems generalize from simulated rooms and fixed arrays to real environments while preserving perceptually important cues; benchmarks such as DCASE and LOCATA, alongside human listening tests, help expose gaps in both spatial accuracy and evaluation metrics.

Latest papers

103 papers26 papers in the last four weeks, up 86% on the four weeks before. 0.2% of all new papers.

Jul 7, 2026

Learning-based Physics-Constrained Neural Kernel for Sound Field Estimation With Source-Position-Dependent Directional Weighting

A learning-based physics-constrained neural kernel for sound field estimation is proposed. Sound field estimation aims to estimate the spatial distribution of an acoustic field from a discrete set of microphone measurements, which have a wide range of applications. Among existing sound field estimation methods, kernel-regression-based methods offer a flexible and principled framework for incorporating physical constraints and allow inference through linear operation. It is also possible to adapt the kernel function to the target acoustic environment by representing the directional weighting function as an implicit neural representation (INR) and optimizing hyperparameters using measurements. However, the kernel function is generally optimized for single snapshot measurements of the microphones, which can lead to strong overfitting and poor generalization. We propose a source-position-dependent INR for the directional weighting function, enabling the kernel function to capture common directional patterns and to generalize to unseen source positions in the target acoustic environment. Experimental results indicate that our proposed method outperforms the snapshot-based method by estimating a directional weighting function that matches the directivity of the target sound field.
Jul 5, 2026

Weakly Guided and Autoregressive Beamformer Parameterization for Generalizable Moving Speaker Extraction in Higher-Order Ambisonics

Linear spatial filters (beamformers) enable robust, generalizable and interpretable speech enhancement with performance guarantees under ideal parameterization. Modern beamformers are often parameterized by deep neural networks, whose performance degrades in dynamic scenarios with multiple moving speakers of unknown directions. We propose a data-driven beamforming pipeline, which only requires an estimate of the target's initial direction. Building on a higher-order ambisonics representation, we show that neural temporal-spectral processing can be decoupled from linear spatial processing, and thereby achieve generalizable and array-agnostic enhancement. By incorporating autoregression into a frame-wise causal framework, we maintain consistent performance throughout fast speaker motion and long recordings. Evaluation on synthetic data demonstrates robust enhancement under challenging conditions with closely spaced and crossing speakers. Real-world recordings in a dynamic office meeting scenario complement these findings and show generalizability across varying ambisonics orders.
Jul 2, 2026

SelectTSL: Prompt-Guided Selective Target Sound Localization in Complex Scenarios

Humans can selectively attend to a target sound and estimate its direction in complex scenarios, whereas such selective localization remains challenging for current deep learning-based systems. Sound source localization (SSL) has achieved remarkable success with deep learning, yet most methods localize all active sources without selectivity. Conversely, target sound extraction (TSE) extracts sources using multimodal prompts but typically fails to preserve the multichannel spatial information required for accurate localization. To bridge this gap, we formulate the task of prompt-guided selective target sound localization and propose SelectTSL, an end-to-end architecture that localizes only the user-specified target in multi-source acoustic scenes. Specifically, we design a target-aware selective localization strategy that employs a Prompt-Guided Selective Attention Module (PGSA) to generate prompt-informed embeddings. These embeddings guide an inter-channel phase difference (IPD) enhancer to refine raw phase cues, fusing with target magnitudes to jointly estimate direction of arrival (DoA) and target-source cardinality, i.e., the number of target sound sources. This coupled design effectively focuses on the user-specified target spatial cues for selective localization and also handles time-varying numbers of target sources. Extensive experiments on both synthetic data and real-world recordings demonstrate that our proposed method consistently outperforms other baselines and exhibits robust generalization to real acoustic environments.
Jul 2, 2026

Speaker head orientation estimation with a single microphone array using phase spectrogram features

Estimating a speaker's head orientation from audio can provide valuable information in smart environments, meetings, and driver monitoring. We propose a novel approach that leverages the phase component of the short-time Fourier transform from a single microphone array as input to a deep neural network combining convolutional, recurrent, and self-attention layers. Unlike prior methods that use physics-informed handcrafted features or raw waveform inputs, our approach enables robust learning from simulated and real data. Trained on a large-scale dataset generated with voice directivity patterns and fine-tuned on real recordings, our model achieves state-of-the-art accuracy, outperforming baselines under both clean and noisy conditions. Personalization experiments further demonstrate significant gains, reaching a mean angular error of 11.3 degrees when adapting to individual users and environments.
Jun 28, 2026

Position-Aware Target Speaker Extraction for Long-Form Multi-Party Conversations: A Diarization-Free Framework for ASR

In long-form multi-party conversations, highly imbalanced speaker activity and frequent overlap make it difficult to identify "who spoke when and what". Sliding-window continuous speech separation (CSS) mitigates sparse supervision, but often suffers from cross-window speaker inconsistency and residual crosstalk, which in practice requires diarization for reliable speaker attribution. Motivated by the stability of speakers' directions of arrival (DOAs) in meetings, we propose PATSE, a multi-channel Position-Aware Target Speaker Extraction front-end that uses DOA as a spatial prior to directly extract the speech of each target speaker. PATSE combines a DOA-guided spatial encoder and conditioner to generate speaker-attributed streams, from which speaker activity can be inferred via simple post-processing (e.g., VAD) without explicit diarization. Experiments on both replayed and real conversations show consistent ASR gains outperforming CSS and diarization-based pipelines.
Jun 26, 2026

From General-Purpose Audio Tagging to Spatially Grounded Sound Event Localization and Detection

This report investigates the extension of pretrained General-Purpose Audio Tagging (GP-AT) models toward spatially grounded Sound Event Localization and Detection (SELD). The proposed AT2SELD framework couples a pretrained AT backbone with compact First-Order Ambisonics (FOA) spatial processing, track-wise SED and Cartesian DOA estimation, permutation aware supervision, and calibration. It characterizes how semantic audio priors support localization-aware scene analysis under data, computation, and deployment constraints. The framework is developed through informed multi-stage Neural Architecture Search (NAS). Stage 1 shows that spectral FOA descriptors, based on magnitude, phase, and Intensity Vectors (IVs), provide the most reliable interface for semantic-to-spatial transfer. Stage 2 identifies early residual spatial encoding as the main capacity-sensitive component, while late track-wise abstraction and recurrent smoothing act mainly as refinement stages. Stage 3 shows that late cross-stitch coupling improves semantic-spatial interaction, whereas early fusion is costlier and less effective. Diagnostic evaluation analyzes the selected architecture under class balancing, focal loss, activity-conditioned DOA supervision, threshold calibration, and transfer across STARSS23, TAU2019, TAU-NIGENS2020, and TAU-NIGENS2021. Focal loss improves the activity point, active-only DOA supervision mitigates inactive target dominance, and validation-selected thresholds recover calibration without replacing spatial learning. Cross-dataset and oracle-activity analyses indicate strong fixed source localization on TAU2019, transferable representations from TAU NIGENS2021, and meaningful but uncertain behavior on STARSS23. Overall, GP-AT priors appear promising for SELD design when embedded in spatial-aware architectures and optimized through integrated calibration and deployment oriented strategies.
Jun 23, 2026

Statistical validation and full-sphere extension of a Bayesian model for human static sound localisation

Auditory models are central tools for studying spatial hearing, yet their validation typically relies on heuristic performance metrics rather than principled statistical methods. We present two contributions building on a Bayesian sound localisation model that jointly infers sound direction from noisy perceptual features and individual head-related transfer functions (HRTFs). First, we derive an explicit likelihood function and validate it through parameter recovery on simulated data and fitting to behavioural responses from 33 participants, demonstrating that the framework reliably identifies individual sensorimotor and spectral parameters. Second, we use this framework to compare four HRTF template interpolation methods, showing that full-sphere spatial coverage and high-frequency spectral fidelity are the primary determinants of template quality, while the specific interpolation algorithm is secondary. Together, these results show that standard model-based statistical methods can address both fundamental questions in spatial hearing and applied problems such as perceptual HRTF evaluation. An open-source Python implementation is released alongside this work.
Jun 23, 2026

Evaluation of Headrest-Integrated Loudspeakers for Enhanced Spatial Audio Immersion in Automotive Cabins

Immersive object-based spatial audio is now firmly established in the music industry as the standard for production, distribution, and playback. The number of automobiles integrating such content to provide premium entertainment experiences is steadily increasing, driving the development of new audio rendering techniques. While loudspeakers integrated into automotive headrests have been around for more than 50 years, they have not yet achieved status as a standard feature in new cars. However, they represent a powerful tool for reproducing immersive audio by enabling the creation of personal sound zones with reduced passenger distraction while effectively complementing existing cabin speakers. We conducted subjective assessments using paired comparison experiments to measure preference and multiple spatial audio attributes. We modeled the resulting probability outcomes using a probabilistic choice model, the Bradley-Terry-Luce rank ordering. The results indicate that headrest-integrated speakers can improve the audio perception in immersive audio scenarios.
Jun 16, 2026

Generalised Transcoding Framework for Arbitrary Spatial Audio Capture and Playback Formats

This article introduces a unified framework for the parametric analysis and reproduction of spatial sound scenes captured either as Ambisonic signals or as raw microphone array signals. The proposed method estimates time-frequency-dependent spatial metadata that characterises a variable number of primary source components and an ambience component with its own angular power distribution, whose parameters fit the observed spatial covariances of the captured signals. This metadata is used to construct spatial covariances of the target playback formats, which are then used to derive optimal mixing matrices for transcoding the scene for playback over the target reproduction system. The method additionally handles independent rotations of both capture and playback setups. Real-time implementations of the method and other existing state-of-the-art parametric renderers are compared in a listening test using simulated scenes from Ambisonic, spherical, and head-worn arrays. The results highlight perceptual benefits of the proposed framework across a diverse range of content and receiver configurations, particularly for lower-order and geometrically constrained microphone arrays.
Jun 12, 2026

Spectro-Temporal Interference Confounds Phase Encoding in Spatial Audio Foundation Models

Recent spatial self supervised audio models achieve high performance on localization tasks, raising questions about their encoding of microsecond interaural phase fine structures. We propose a psychoacoustic benchmark based on the binaural masking level difference to evaluate this. Using an equalization cancellation baseline and a GCC PHAT positive control we evaluate nine frozen audio models spanning binaural SSL, monaural SSL, and neural audio codecs. Four monaural negative controls yield zero BMLD confirming binaural specificity. Two general purpose binaural SSL models exhibit minimal phase sensitivity while dedicated binaural spatial SSL models achieve BMLD comparable to the analytical baseline. Progressive physical ablations show that general purpose binaural SSL models rely on spectro temporal interference textures rather than cross channel phase computation. High detection rates in speech reflect a confounding reliance on broadband envelopes rather than genuine phase encoding.
Jun 12, 2026

Spatio-Temporal Audio Language Modeling for Dynamic Sound Sources

Sound events have semantic identities, locations, and trajectories, yet existing audio-language models typically encode clips as global event content. Conversely, sound event localization models track source directions over time but offer limited semantic coverage for language reasoning. To bridge this gap, we introduce ST-AudioQA, a spatio-temporal audio QA dataset and benchmark built from first-order ambisonic (FOA) renderings of static and moving sound sources. Each scene provides source identity, activity, direction, distance, and motion metadata, enabling dense trajectory supervision and QA about what is sounding, where it is, how it moves, and how sources relate. We further introduce ST-Audio Encoder, which jointly learns event semantics and time-resolved source trajectories, and ST-AudioLM, which exposes these audio tokens to an LLM for spatio-temporal audio QA. Experiments show that this representation improves the balance between semantic preservation and localization and yields stronger reasoning than static spatial and localization-oriented baselines. Beyond the controlled benchmark, ST-AudioLM shows zero-shot transfer to real recordings, with further gains after light adaptation. Project page: https://st-audiolm.github.io/.
Jun 10, 2026

Sensitivity Analysis of Generative Spatial Audio Metrics: A Study on Responsiveness, Smoothness, and Symmetry

Evaluating generative spatial audio for First-Order Ambisonics (FOA) remains challenging due to a limited understanding of how metrics respond to changes in spatial parameters such as azimuth and elevation. We propose a framework to analyze metric sensitivity along continuous spatial trajectories, drawing on principles of sensitivity analysis in parametric sound synthesis. Using controlled FOA scenes with increasing scene complexity, we define three desiderata for metric behavior: Responsiveness, Smoothness, and Symmetry. We assess standard distribution-based and sample-based metrics, including Fréchet Audio Distance (FAD), intensity vectors, and acoustic maps. Our findings show that FAD using localization-specific embeddings and acoustic maps yield high Responsiveness and robust Smoothness and Symmetry across conditions, while intensity vectors degrade with increasing scene complexity. This is the first step towards investigating the sensitivity of metrics for generative spatial audio.
Jun 9, 2026

Spatial-Omni: Spatial Audio Understanding Integration in Multimodal LLMs via FOA Encoding

Recent multimodal large language models mainly process audio as monaural signals, thereby discarding the spatial cues contained in spatial audio for sound localization, spatial relation reasoning, and spatial scene understanding. We propose Spatial-Omni, a lightweight method that implements SO-Encoder to inject First-Order Ambisonics (FOA) spatial audio into existing Omni LLMs as an independent modality, without modifying their original audio encoders. SO-Encoder provides spatial tokens with limited additional context cost and improves spatial audio understanding through efficient staged training. To support training and evaluation, we construct SO-Dataset, SO-QA, and SO-Bench from open-source data, real recordings, and simulations, containing 400K FOA spatial audio clips and 2.1M spatial question answering pairs. SO-Bench covers 16 spatial audio understanding subtasks, including basic detection and location estimation, spatial relation understanding, and complex spatial reasoning. Experiments show that Spatial-Omni outperforms existing open-source Large Audio-Language Models (LALMs) and Omni LLM models on spatial audio understanding tasks while retaining a reasonable level of general audio understanding. Code and data are available at https://github.com/dieKarotte/Spatial-Omni.
Jun 5, 2026

BiEAR: A Human Auditory-Inspired Adaptive Binaural Front-end for Multi-Speaker Localisation and Distance Estimation

We present BiEAR, a human auditory-inspired adaptive binaural front-end for multi-speaker localisation and distance estimation. Inspired by medial olivocochlear (MOC) feedback in human hearing, BiEAR uses a neural controller to adaptively adjust the frequency selectivity of a binaural auditory filterbank during inference. This yields time-frequency adaptive representations for ears, enabling the model to respond to changing acoustic conditions. We evaluate BiEAR on multi-speaker localisation and distance estimation in anechoic and real-room environments. Results show that the adaptive front-end improves localisation accuracy and robustness to unseen speakers and rooms compared with commonly used fixed binaural front-ends. Visualisation and analysis of learned filter adaptations show that BiEAR emphasises informative frequency bands over time. These findings suggest that adaptive, biologically inspired binaural front-ends can improve machine hearing robustness in complex acoustic scenes.
Jun 4, 2026

Probing Spatial Structure in Pretrained Audio Representations

Pretrained spatial audio encoders are increasingly used as general-purpose representations for perceptual tasks, yet their spatial encoding capabilities remain poorly understood. We introduce the Spatial Audio Representation Learning (SARL) benchmark, a controlled framework for evaluating spatial information in pretrained audio models. SARL probes source-level factors (azimuth, elevation, distance, class) and room-level factors (RT60, volume, shape). Experiments across diverse encoders reveal three patterns: input configuration and training paradigm shape spatial encoding; source factors are consistently easier to decode than room factors; and sensitivity analysis under controlled perturbations shows heterogeneous responses to source and room variation. These results reveal systematic biases in current pretrained audio representations. SARL is released as an open-source benchmark for reproducible evaluation of spatial audio representations.
Jun 3, 2026

SHB-AE: Spherical harmonic beamforming based Ambisonics encoding and upscaling method for smartphone microphone array

With the rapid development of virtual reality (VR) and augmented reality (AR), spatial audio recording and reproduction have gained increasing research interest. Higher Order Ambisonics (HOA) stands out for its adaptability to various playback devices and its ability to integrate head orientation. However, current HOA recordings often rely on bulky spherical microphone arrays (SMA), and portable devices like smartphones are limited by array configuration and number of microphones. We propose SHB-AE, a spherical harmonic beamforming based method for Ambisonics encoding using a smartphone microphone array (SPMA). By designing beamformers for each order of spherical harmonic functions based on the array manifold, the method enables Ambisonics encoding and up-scaling. Validation on a real SPMA and its simulated free-field counterpart in noisy and reverberant conditions showed that the method successfully encodes and up-scales Ambisonics up to the fourth order with just four irregularly arranged microphones.
Jun 3, 2026

Flow-HOA: Generative Joint Optimization for Ambisonics Encoding via Flow Matching

Higher-Order Ambisonics (HOA) encoding from sparse, irregular microphone arrays remains a critical challenge for consumer spatial audio capture in immersive communication and XR. We propose Flow-HOA, a generative framework that jointly optimizes a multi-dimensional objective encompassing time-domain, spectral, and spatial fidelity while producing a deployable, time-invariant bank of Finite Impulse Response (FIR) encoding filters. Using conditional flow matching, the model learns to map a simple prior distribution to the target distribution of FIR filter coefficients. Training is guided by a composite loss that balances time-domain waveform fidelity, multi-resolution spectral consistency, sub-band energy preservation, and spatial directivity constraints. Objective evaluations on synthetically simulated data demonstrate improved performance over strong model-based baselines in both signal fidelity and spatial accuracy metrics. Subjective listening tests on real microphone array recordings further confirm that Flow-HOA yields higher overall sound quality with reduced artifacts, demonstrating generalization from synthetic training data to real-world capture conditions.
Jun 2, 2026

Audio Spotforming via Post-Filtering Using Cross-Array Non-target Estimates

Audio spotforming is a technique for extracting target speech from noisy mixtures by utilizing multiple microphone arrays. Conventional methods estimate a shared target speech component from linearly separated signals obtained by each array using low-rank approximations and apply post filtering (PF) based on this estimated low-rank representation. However, owing to the mismatch between low-rank models and the complex structure of speech signals, directly relying on low-rank approximations for PF can degrade the speech extraction performance. In this study, we leverage the observation that non-target components located in the target speech direction from the perspective of one array can be spatially separated when viewed from other arrays. This insight motivates a new spotforming method for efficient post-filter estimation using non-target estimates across arrays instead of relying on low-rank approximations. Experiments demonstrate that the proposed method outperforms conventional spotforming methods.
May 29, 2026

Towards Streaming Synchronized Spatial Audio Generation via Autoregressive Diffusion Transformer

Real-time and accurate spatial audio generation is pivotal for delivering an immersive experience. However, existing spatial audio synthesis technologies are often encumbered by a tradeoff between generation quality and high inference latency, as well as difficulty in capturing precise spatial information from multimodal inputs. To address these challenges, we propose SwanSphere, a unified streaming framework for high-fidelity spatial audio generation from panoramic videos and text prompts. SwanSphere mainly makes the following contributions: 1) We introduce a causal autoregressive diffusion transformer architecture that enables streaming high-quality spatial audio generation. 2) We design a Spatial Video-Audio Contrastive (SVAC) learning strategy to align the video encoder with the acoustic domain, and further employ a multi-objective online direct preference optimization (ODPO) scheme, resulting in strong spatial perception and robust multimodal spatial audio synthesis. 3) To alleviate the current scarcity of spatial audio datasets, we also develop an automated annotation pipeline for generating detailed spatial captions. Experimental results demonstrate that SwanSphere achieves superior performance in both video-to-spatial and text-to-spatial audio generation tasks. Demos can be found at: https://swanaigc.github.io.
May 28, 2026

3DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmark

3D audio and novel-view acoustic synthesis models are usually evaluated with global metrics.However, global metrics often hide where and why binaural prediction fails. We propose a full-reference diagnostic framework that uses time-frequency audio error maps for magnitude, ILD, IPD, temporal alignment, loudness, and high-frequency failures, forming a 3D Audio Error Map (3DAE Map) for visual inspection. We frame these diagnostics into a model-agnostic benchmark, Spatial Audio Error Bench (3DAE Bench), which takes arbitrary ground-truth and predicted binaural pairs and reports the prediction quality of audio novel-view synthesis models. Experiments on ViGAS outputs over Replay-NVAS and SoundSpaces show different dominant failure modes: temporal misalignment on Replay-NVAS and ILD mismatch on SoundSpaces. Overall, the framework provides interpretable failure-mode summaries and intuitive visual maps for audio Novel-view-synthesis model development optimization.
May 27, 2026

EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction

Predicting spatially varying Room Impulse Response (RIR) from sparse observations is a critical but highly challenging inverse problem for immersive spatial audio rendering. In this work, we present EIGENET, a geometry-informed multi-modal framework for few-shot novel view RIR prediction. At its core is a Cross-view Alternate-attention Transformer that iteratively refines local intra-view acoustic structures and global cross-view spatial relationships. We empirically demonstrate that this architecture is capable of making full use of the multi-view multi-modal context while performing spatial-temporal reasoning for RIR prediction. Inspired by acoustic ray tracing, we design a geometry-informed modulation block to formulate the connection between geometric features and RIR power spectrum. In the mean time, an auxiliary loss is introduced to transform the single-target waveform prediction into a multi-task learning framework. Through ablation studies, we demonstrate that this design yields consistent performance gains regardless of the underlying backbone, thereby confirming its foundational utility and architecture-agnostic generalizability for RIR prediction task. Evaluated on both simulated and real-world benchmarks, EIGENET achieves both state-of-the-art performance in few-shot novel view RIR prediction and sim-to-real generalization. Codes and checkpoints are available on https://github.com/FEAfeatherTHER/EigeNet.
May 14, 2026

IsoNet: Face-Guided Speech Extraction for Compact Microphone Arrays

Listening to one chosen talker in a crowded room is effortless for people but hard for small devices, whose microphone arrays are too compact for classical beamforming to separate nearby voices. We present IsoNet, a select-to-listen system: the user selects a face in the camera view, and a 4-microphone array with a 9.4 cm aperture returns that person's speech. IsoNet fuses multi-channel complex spectra, GCC-PHAT spatial cues, and a face embedding at the bottleneck of a U-Net mask estimator, trained with auxiliary direction-of-arrival supervision and an SNR curriculum on simulated reverberant VoxCeleb mixtures. On a hard test set spanning -1 to 10 dB SNR, IsoNet reaches 9.31 dB SI-SDR, a 4.85 dB improvement over the mixture, and raises PESQ from 1.40 to 2.13 and STOI from 0.72 to 0.84. The gains are largest where the task is hardest (5.71 dB SI-SDR improvement at -1 to 1 dB SNR), and IsoNet outperforms oracle-steered delay-and-sum and MVDR beamformers by 9.7 and 10.9 dB SI-SDR. Ablations show that visual and spatial cues are complementary, and a 4.9M-parameter audio-spatial variant stays within 0.16 dB of the full model while running 26 times faster than real time.
Apr 10, 2026

Accessible Fine-grained Data Representation via Spatial Audio

Pitch-based sonification of quantitative data increases the accessibility of data visualizations that are otherwise inaccessible for blind and low-vision (BLV) individuals. We argue that, although pitch representations can reveal the coarse-grained information of data, such as data trend and value comparison, they cannot effectively convey the fine-grained details like the sign and exact value of individual data points. Informed by existing sound perception research, we propose a spatial audio-based approach by representing data values as the sound direction in the azimuth plane to achieve accessible fine-grained data representation. We conducted a user study with 26 participants (including 10 BLV participants) on four data perception tasks. The results show our approach significantly outperforms pitch representation on fine-grained data perception tasks like recognizing data signs and exact values, and performs similarly on data trend identification, despite its inferior accuracy on data value comparison.
Apr 10, 2026

AudioGS: Spectrogram-Based Audio Gaussian Splatting for Sound Field Reconstruction

Spatial audio is fundamental to immersive virtual experiences, yet synthesizing high-fidelity binaural audio from sparse observations remains a significant challenge. Existing methods typically rely on implicit neural representations conditioned on visual priors, which often struggle to capture fine-grained acoustic structures. Inspired by 3D Gaussian Splatting (3DGS), we introduce AudioGS, a novel visual-free framework that explicitly encodes the sound field as a set of Audio Gaussians based on spectrograms. AudioGS associates each time-frequency bin with an Audio Gaussian equipped with dual Spherical Harmonic (SH) coefficients and a decay coefficient. For a target pose, we render binaural audio by evaluating the SH field to capture directionality, incorporating geometry-guided distance attenuation and phase correction, and reconstructing the waveform. Experiments on the Replay-NVAS dataset demonstrate that AudioGS successfully captures complex spatial cues and outperforms state-of-the-art visual-dependent baselines. Specifically, AudioGS reduces the magnitude reconstruction error (MAG) by over 14% and reduces the perceptual quality metric (DPAM) by approximately 25% compared to the best performing visual-guided method.
Apr 7, 2026

FoleyDesigner: Immersive Stereo Foley Generation with Precise Spatio-Temporal Alignment for Film Clips

Foley art plays a pivotal role in enhancing immersive auditory experiences in film, yet manual creation of spatio-temporally aligned audio remains labor-intensive. We propose FoleyDesigner, a novel framework inspired by professional Foley workflows, integrating film clip analysis, spatio-temporally controllable Foley generation, and professional audio mixing capabilities. FoleyDesigner employs a multi-agent architecture for precise spatio-temporal analysis. It achieves spatio-temporal alignment through latent diffusion models trained on spatio-temporal cues extracted from video frames, combined with large language model (LLM)-driven hybrid mechanisms that emulate post-production practices in film industry. To address the lack of high-quality stereo audio datasets in film, we introduce FilmStereo, the first professional stereo audio dataset containing spatial metadata, precise timestamps, and semantic annotations for eight common Foley categories. For applications, the framework supports interactive user control while maintaining seamless integration with professional pipelines, including 5.1-channel Dolby Atmos systems compliant with ITU-R BS.775 standards, thereby offering extensive creative flexibility. Extensive experiments demonstrate that our method achieves superior spatio-temporal alignment compared to existing baselines, with seamless compatibility with professional film production standards. The project page is available at https://gekiii996.github.io/FoleyDesigner/ .
Apr 6, 2026

Generalizable Audio-Visual Navigation via Binaural Difference Attention and Action Transition Prediction

In Audio-Visual Navigation (AVN), agents must locate sound sources in unseen 3D environments using visual and auditory cues. However, existing methods often struggle with generalization in unseen scenarios, as they tend to overfit to semantic sound features and specific training environments. To address these challenges, we propose the Binaural Difference Attention with Action Transition Prediction (BDATP) framework, which jointly optimizes perception and policy. Specifically, the Binaural Difference Attention (BDA) module explicitly models interaural differences to enhance spatial orientation, reducing reliance on semantic categories. Simultaneously, the Action Transition Prediction (ATP) task introduces an auxiliary action prediction objective as a regularization term, mitigating environment-specific overfitting. Extensive experiments on the Replica and Matterport3D datasets demonstrate that BDATP can be seamlessly integrated into various mainstream baselines, yielding consistent and significant performance gains. Notably, our framework achieves state-of-the-art Success Rates across most settings, with a remarkable absolute improvement of up to 21.6 percentage points in Replica dataset for unheard sounds. These results underscore BDATP's superior generalization capability and its robustness across diverse navigation architectures.
Apr 3, 2026

DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics (FOA) from video therefore remains an important but challenging problem. In complex scenes, sound perception depends not only on sound source locations but also on scene geometry, materials, and dynamic interactions with the environment. However, existing approaches only rely on visual cues and fail to model dynamic sources and acoustic effects such as occlusion, reflections, and reverberation. To address these challenges, we propose DynFOA, a generative framework that synthesizes FOA from 360-degree videos by integrating dynamic scene reconstruction with conditional diffusion modeling. DynFOA analyzes the input video to detect and localize dynamic sound sources, estimate depth and semantics, and reconstruct scene geometry and materials using 3D Gaussian Splatting (3DGS). The reconstructed scene representation provides physically grounded features that capture acoustic interactions between sources, environment, and listener viewpoint. Conditioned on these features, a diffusion model generates spatial audio consistent with the scene dynamics and acoustic context. We introduce M2G-360, a dataset of 600 real-world clips divided into MoveSources, Multi-Source, and Geometry subsets for evaluating robustness under diverse conditions. Experiments show that DynFOA consistently outperforms existing methods in spatial accuracy, acoustic fidelity, distribution matching, and perceived immersive experience.
Mar 31, 2026

SIREN: Spatially-Informed Reconstruction of Binaural Audio with Vision

Binaural audio delivers spatial cues essential for immersion, yet most consumer videos are monaural due to capture constraints. We introduce SIREN, a visually guided mono to binaural framework that explicitly predicts left and right channels. A ViT-based encoder learns dual-head self-attention to produce a shared scene map and end-to-end L/R attention, replacing hand-crafted masks. A soft, annealed spatial prior gently biases early L/R grounding, and a two-stage, confidence-weighted waveform-domain fusion (guided by mono reconstruction and interaural phase consistency) suppresses crosstalk when aggregating multi-crop and overlapping windows. Evaluated on FAIR-Play and MUSIC-Stereo, SIREN yields consistent gains on time-frequency and phase-sensitive metrics with competitive SNR. The design is modular and generic, requires no task-specific annotations, and integrates with standard audio-visual pipelines.
Mar 30, 2026

SonoWorld: From One Image to a 3D Audio-Visual Scene

Tremendous progress in visual scene generation now turns a single image into an explorable 3D world, yet immersion remains incomplete without sound. We introduce Image2AVScene, the task of generating a 3D audio-visual scene from a single image, and present SonoWorld, the first framework to tackle this challenge. From one image, our pipeline outpaints a 360° panorama, lifts it into a navigable 3D scene, places language-guided sound anchors, and renders ambisonics for point, areal, and ambient sources, yielding spatial audio aligned with scene geometry and semantics. Quantitative evaluations on a newly curated real-world dataset and a controlled user study confirm the effectiveness of our approach. Beyond free-viewpoint audio-visual rendering, we also demonstrate applications to one-shot acoustic learning and audio-visual spatial source separation. Project website: https://humathe.github.io/sonoworld/
Mar 30, 2026

On the Usefulness of Diffusion-Based Room Impulse Response Interpolation to Microphone Array Processing

Room Impulse Responses estimation is a fundamental problem in spatial audio processing and speech enhancement. In this paper, we build upon our previously introduced diffusion-based inpainting framework for Room Impulse Response interpolation and demonstrate its applicability to enhancing the performance of practical multi-microphone array processing tasks. Furthermore, we validate the robustness of this method in interpolating real-world Room Impulse Responses.