Synthetic Data Generation
Momentum
43 papers in the last four weeks, up 59% on the four weeks before. 0.4% of all new papers.
Latest papers 417
Full-duplex dialogue systems, which listen while speaking, must distinguish a completed turn from a pause within a turn and an interruption that requests a turn from a brief acknowledgment or speech addressed to a third party. Yet existing conversational corpora provide limited control over these events and limited labels for their intent. We present a pipeline for synthesizing intent-labeled, two-channel conversational speech from relational event lists. An LLM authors each event's speaker, text, conversational act, and attachment to an earlier event without predicting absolute timestamps. Events are synthesized independently, aligned with their source text, and placed on a shared clock, so turn-taking landmarks are measured from the rendered signal while silence durations are specified or sampled from turn-taking distributions. The pipeline covers 42 phenomena across eight families in English and Mandarin, derives frame-level system actions from authored intent, and promotes diversity using small, diverse sets of prior examples and batch prompts that request alternatives with self-reported probabilities. Ablations show gains in each targeted diversity dimension. On a four-action label space for taking, holding, releasing, and not holding the conversational floor, a semantic voice-activity detector using only current and past audio reaches start-speaking and start-listening F1 scores of 0.819 and 0.802. When generating its own responses, the full-duplex speech model Moshi takes 0.85 of the reference turns after fine-tuning on the generated corpus, compared with 0.44 before fine-tuning. Its frame-level precision for predicting system-floor occupancy rises from 0.46 to 0.88. With reference context at each step, its frame-level floor F1 rises from 0.893 to 0.962. These results show that controlled synthesis can provide learnable and transferable supervision for full-duplex turn management.
SatUnreal: A High-Precision Synthetic Dataset for Satellite Stereo Matching via Unreal Engine
3D reconstruction from satellite imagery is essential for large-scale topographic analysis, yet the lack of high-fidelity training datasets with accurate occlusion labels remains a primary bottleneck. Existing benchmarks, such as US3D and WHU-Stereo, face inherent challenges in spatio-temporal mismatch -- environmental changes and shadow displacements between multi-view acquisitions -- and provide ambiguous ground truth in occluded regions due to LiDAR sparsity. In this paper, we propose SatUnreal, a high-precision synthetic dataset designed to fundamentally overcome these limitations through an Unreal Engine-based simulation pipeline. SatUnreal provides 10,000 stereo pairs with high resolution (0.3m GSD) and is characterized by: (1) Physical Geometry Simulation, replicating realistic satellite orbits by systematically varying baselines and azimuths; (2) Spatio-temporal Consistency, eliminating temporal noise through fixed virtual environments; (3) Topographic Diversity, spanning dense urban canyons to low-texture natural terrains; and (4) Mathematical Label Integrity, utilizing a novel two-step linetrace algorithm to generate flawless occlusion masks. Experimental results using SOTA iterative models demonstrate that models trained exclusively on SatUnreal achieve superior zero-shot transfer performance on real-world benchmarks (US3D, WHU-Stereo) compared to those trained on real datasets. Our findings prove that physically accurate synthetic data provides a more effective supervisory signal for learning geometric features than complex real-world observations, establishing a new paradigm for Sim-to-Real transfer in Earth Observation. Code and dataset are available at https://github.com/jmp-Telepix/SatUnreal_A_High-Precision_Synthetic_Dataset_for_Satellite_Stereo_Matching_via_UnrealEngine
EvoAudio: Recursive Self-Improvement for Audio Understanding
Audio language models understand what is said far better than how it sounds. Closing this gap takes more than data. Detailed acoustic annotation is costly, labels from stronger models inherit their errors and limits, and fixed data cannot adapt as the learner improves. We therefore propose EvoAudio, a recursive self-improvement system for audio understanding. To our knowledge, it is the first to evolve the model, waveforms, questions, and difficulty in one closed loop. EvoAudio uses the current model's performance to set the focus and difficulty of the next training data. A library of audio tools then constructs questions whose answers follow from how the audio was made, providing verifiable supervision without new human annotation. Reinforcement learning updates the model, and validation decides whether it enters the next evolution round. Across 13 rounds, EvoAudio improves five models with different audio encoders and language backbones on MMSU, MMAU-Pro, and MMAR. It achieves the highest average for every backbone, raising overall performance by up to 6.3 points. The improvement unfolds over successive rounds, with each stronger model starting the next round.
Fast Time-Varying Exponentiated Convolution Methods for Generative Direction Dependent Reverberation
Spherical harmonic encoded acoustic sound-fields capture directional characteristics of room impulse responses that are useful for accurate spatial audio reproduction. However, high costs of multi-microphone measurements and numerical simulations motivate alternative data-set augmentation and synthetic data generation methods that supplement small collections. This paper introduces time-varying exponentiated convolution methods that transform both Gaussian noise and impulse responses into reverberation and modified spectral-decay fields respectively. We derive two recursive and fast convolution algorithms that extend into the spherical harmonic domain, model smooth reverberation time distributions with non-stationary Gaussian processes, and realize an optimal filter design. Experiments evaluate computational performance, and validate out-of-distribution generated impulse responses.
A paired synthetic construction-site image dataset for robust computer vision under adverse conditions
Computer-vision systems used for construction monitoring can degrade under adverse environmental and visual conditions, yet such conditions remain underrepresented in existing construction image datasets. We present ConSynth-X, a paired synthetic construction-site image dataset containing 34,199 images derived from 3,109 real-world source scenes. The dataset comprises 11 condition-specific subsets spanning precipitation, fog, nighttime illumination, adverse weather at night, and small-object or long-distance views. Each synthetic image is linked to its corresponding source scene, enabling controlled comparison across environmental and visual conditions. ConSynth-X includes source-derived annotations, generation metadata, provenance information, and image-quality indicators, supporting object detection, image captioning, visual grounding, and visual question answering. Technical validation evaluates source-synthetic fidelity and alignment with real adverse-condition imagery using embedding-based similarity and distributional analyses. The dataset provides a structured resource for evaluating and improving the robustness of construction vision and vision-language models under challenging field conditions.
Stochastic Flow Map for Count Data
High-dimensional count data are common in scientific applications, but most diffusion and flow models are designed for continuous or categorical data, and generation often requires many sequential model evaluations. We propose Count Flow Map, a generative model that learns finite-time transitions directly in count space for one- or few-step generation. Our model directly learns stochastic transitions over finite time intervals, using Poisson births and Binomial deaths to preserve nonnegative integer counts without a predefined maximum. These transition models are trained to match the underlying local birth--death dynamics and to maintain consistency across step sizes. We characterize the connection between local dynamics and finite-time transition consistency and derive a bound on the generation error. After validating Count Flow Map in several simulations, including a high-dimensional, high-count setting, we apply it to single-cell drug perturbation prediction and neural population forecasting, where it captures perturbation responses and supports forecasts of high-activity events with only one or a few model evaluations. Together, these experiments demonstrate that Count Flow Map enables high-quality generation directly in count space across inference budgets, from one-step to few-step generation, using a single trained model.
OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue
We define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, good replies often depend on multimodal context and can be phrased in many ways, making keyword matching unreliable for evaluation. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. Replies are judged by a large language model based on explicit scoring criteria. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.
Towards Scaling Marine Perception with Synthetic Data
Scalable machine learning in challenging underwater environments is strongly limited by the lack of labeled real-world training data. This data is often expensive and laborious to gather, making large-scale real-world data challenging to gather and curate. However, simulated data can help close the gap, enabling many learning-based tasks for underwater perception. In this work, we extend OceanSim, an IsaacSim-based underwater perception simulator, with a Synthetic Data Generation (SDG) pipeline for training models to be used in underwater scenarios. The proposed pipeline enables users to generate large, automatically labeled, photorealistic datasets with configurable scene appearance, structure, and sensor settings. We evaluate the pipeline on a real-world sea urchin detection task and study how different forms of synthetic scene variation affect sim-to-real performance. Based on these experiments, we discuss findings on our results, main limitations of the current pipeline and identify future directions for improving underwater rendering fidelity, scene diversity, and the evaluation of sim-to-real generalization. The open-source code can be found at https://github.com/umfieldrobotics/OceanSim.
BinoGen: Scaling egocentric binocular data for embodied visual perception and learning
Embodied visual perception relies on temporally coherent visual experience accumulated through continuous engagement with the environment. However, collecting large-scale egocentric binocular observations together with dense annotations remains costly and difficult. Moreover, visual experience is shaped not only by the environment but also by the embodiment of the observer, including viewing height, field of view, binocular geometry, and motion through the scene. To address these challenges, we present BinoGen, an automated framework for generating large-scale, embodiment-aware egocentric binocular visual experiences in indoor environments. BinoGen jointly models environmental and observer variation through generative scene synthesis, probabilistic object instantiation, appearance randomization, stochastic trajectory generation, and configurable binocular camera setups. The framework produces synchronized binocular videos together with dense multimodal supervision, including depth maps, optical flow, surface normals, semantic maps, object coordinates, and camera poses. Using BinoGen, we construct a dataset comprising more than 20 million annotated images for supervised learning. We demonstrate two complementary utilities of BinoGen. First, incorporating BinoGen data consistently improves real-world visual perception, including depth estimation, object detection, and video object tracking. Second, paired human-inspired and mouse-inspired observations from the same environments enable controlled investigation of how observer embodiment affects perceptual learning. Embodiment-specific adaptation substantially improves performance, while joint training enables a single model to perform competitively across both embodiments. Together, these results demonstrate that large-scale, controllable visual experience can improve embodied perception...
DataCanvas-EDU: An Agentic Framework for Instructor-Guided Synthetic Data Generation in Business Analytics Education
Business analytics education requires diverse datasets to support different learning objectives, student backgrounds, and analytical tasks. Real-world data can be difficult to obtain and offer limited flexibility for adapting a case to a particular course. Even when suitable data are available, instructors must investigate the patterns, verify the results, and prepare assignments and reference solutions, requiring substantial time and effort. The use of large language models (LLMs) introduces an additional concern about training data contamination. Widely used public datasets often have extensive tutorials and worked analyses that models may have encountered during training. Students may therefore receive explanations drawn from existing analyses without practicing how to investigate unfamiliar data in collaboration with AI. This paper presents DataCanvas-EDU, an agentic framework for instructor-guided synthetic data generation in business analytics education. Instructors specify teaching goals and intended patterns through conversation, while an AI agent writes generation code, checks the resulting data, and prepares assignments, reference analyses, and rubrics. Four phases, Plan, Create, Verify / Test Analysis, and Evaluate, organize the process and support instructor review and revision. The framework is intended to simplify case preparation while creating opportunities for students to investigate newly designed patterns with AI. We illustrate the approach with WindowDash, a food delivery case containing 15,000 orders and nine designed patterns. DataCanvas-EDU is packaged as a reusable AI Agent Skill for compatible agent environments, with the package and installation instructions available at https://github.com/BANG23333/datacanvas-edu
Synthetic Electric Vehicle Charging Session Generation Using a Conditional Variational Autoencoder
The increasing adoption of electric vehicles (EVs) is expected to place significant additional demand on residential distribution networks, creating a need for realistic charging datasets for planning and simulation studies. However, access to real-world EV charging data is often limited due to privacy constraints, incomplete records, and restricted availability. This paper proposes a conditional variational autoencoder (CVAE) for the generation of synthetic EV charging sessions from real transaction-level charging data. The model is trained on engineered session features describing plug-in duration, charging duration, delivered energy, charging delay, and cyclical time-of-week, while conditioning on day of week and managed charging status. A Gaussian negative log-likelihood (NLL) reconstruction loss is employed to model feature-wise heteroscedastic uncertainty, and the latent space is regularised using a Kullback-Leibler (KL) divergence term. The statistical fidelity of the generated data is evaluated using distributional metrics and downstream task performance through the Train-on-Synthetic-Test-on-Real (TSTR) protocol. Results demonstrate that the proposed approach produces synthetic EV charging sessions that preserve key statistical properties of the original dataset while supporting predictive modelling tasks.
NeMo Data Designer: An Extensible Framework for Multimodal Synthetic Data Generation
We present NeMo Data Designer (NDD), an open-source, general-purpose framework for multi-modal synthetic data generation (SDG). Designed to be intuitive to use, NDD provides a declarative configuration format in which human and/or agent users define each dataset column, with column types spanning text, code, structured outputs, images, embeddings, and statistical samplers that are explicitly configured to steer dataset diversity. Additional column types and functionality can be introduced using the framework's flexible plugin system. NDD's configuration is an inspectable artifact, supporting workflow sharing and reproducibility. SDG is an inherently iterative process. NDD therefore builds a preview-and-revision loop into its core workflow, allowing users to generate and inspect a small number of records, refine the specification, and rerun generation at full scale. At runtime, NDD resolves dependencies, schedules calls to user-provided model endpoints, and retries failed requests. We describe NDD's architecture and programming model and present case studies spanning structured, agentic, multimodal, and domain-specialized tasks, including datasets used in Nemotron model development and in production enterprise deployments.
LLMs as Master Forgers: Generating Synthetic Time Series Data for Manufacturing
This paper presents a novel framework leveraging Large Language Models (LLMs) to generate synthetic time series data for manufacturing processes. Motivated by the scarcity of labeled time-series data in real-world manufacturing settings, which hinders the development of robust machine learning models, we explore the potential of LLMs to learn complex temporal dependencies and generate realistic synthetic data. Our approach involves fine-tuning pre-trained LLMs on manufacturing process instructions and employing a Retrieval Augmented Generation (RAG) technique to enhance data diversity and realism. We evaluate our method against traditional time series modeling techniques like ARIMA and LSTMs, using quantitative metrics, PCA analysis, and downstream task performance (anomaly detection). Results demonstrate that our LLM-driven framework outperforms these baselines, generating high-quality synthetic time series data that effectively captures temporal dependencies and statistical properties of real manufacturing data, leading to improvements in downstream task performance.
SyntheticDoc: A Large Synthetic Dataset for Document Unwarping and Illumination Correction
Deep learning models have become the standard tool for document rectification and illumination correction, yet their performance is fundamentally bound by their training data. For nearly a decade, the community has heavily relied on Doc3D, a pioneering but increasingly limited document unwarping dataset in terms of scale and quality. To address this bottleneck, we introduce SyntheticDoc, a massive, high-quality dataset designed to push the boundaries of document unwarping. SyntheticDoc is composed of 1,000,000 high-resolution procedurally generated training samples, alongside extensive validation and test sets. Each sample is paired with rich, pixel-perfect annotations, including UV maps, normal maps, albedo and shading. To ensure physical accuracy and photorealism, the paper geometries are generated via a physics-based simulator and rendered using a path tracer. To demonstrate the benefit of our dataset, we train a simple baseline model on SyntheticDoc and report on its performance in comparison to state-of-the-art methods on both document unwarping and illumination correction tasks. Our dataset is available at https://igl.ethz.ch/projects/SyntheticDoc/ and the code used to generate it at https://github.com/tanguymagne/SyntheticDoc .
The average-farmer illusion in language-model simulations of agricultural decisions
Language-model agents are increasingly used as synthetic people in surveys and social simulations, yet their apparent realism is often judged from population averages or distributional similarity. We tested what such evidence actually establishes by comparing Claude, Codex and Kimi under four prespecified prompt designs with matched farmer decisions from China and four African countries. Some configurations reproduced observed means and adoption rates. However, their person-level predictions were weak; their decisions clustered around typical values and policy-relevant extremes were largely missing. Most strikingly, a simple generator fitted only to the observed marginal dis- tribution, and given no information about any farmer, achieved greater distributional similarity than every language-model configuration. Prompt additions produced conditional gains rather than uni- versal improvement: results varied with model, outcome, population and validation target. We call this the average-farmer illusion: a synthetic population can look realistic while failing to repro- duce who does what or how behaviour varies. We provide a claim-matched validation framework and reusable modular prompts that turn prompt construction into an auditable experimental process. Population-level resemblance should therefore be treated as the start of validation, not as evidence of individual simulation.
FINESSE: An Agent-Based Simulator and Benchmark Dataset for Multimodal Financial Event Sequences
Machine learning research in financial services is limited by the scarcity of representative open-source datasets. Existing resources are often narrowly focused on a single modality or task and fail to reflect the structured, multimodal, and dynamic nature inherent to many problems in financial services. In this paper, we introduce FINESSE, a Financial Event Sequence Simulation Environment, an agent-based simulation framework for generating synthetic, structured datasets composed of multiple interdependent event streams. Each stream corresponds to a distinct financial behavior such as transactions, payments, account status changes, and policy interventions, each with unique action spaces, schemas and variable types. These streams are coupled through agents' latent evolving states, enabling the simulation of temporally rich interactions. We also introduce FINESSE-Bench, a benchmark dataset generated by the simulator, supporting four representative tasks: balance forecasting, transaction fraud detection, missed payment prediction, and next event prediction. We report baseline results using methods from time series forecasting, event sequence modeling, temporal graphs, and temporal point processes. We release the FINESSE framework, including the simulator and dataset to accelerate research on structured, multimodal event sequence modeling challenges in financial services.
WinSyn: An Automated Pipeline for Realistic Enterprise Question-Answering Evaluation
Enterprise settings provide a challenging environment for question-answering agents, which often rely on Retrieval-Augmented Generation, Deep Research (DR), and related techniques. Much of this challenge comes from the complexity of enterprise data: information is often spread across evolving and potentially conflict- ing emails, chat messages, documents, and other artifacts. Existing benchmarks typically have limited real-world complexity, short-form responses, and unnatural queries, so they often fail to capture the challenges of enterprise settings. In this work, we introduce an automated pipeline for generating synthetic datasets of emails reflecting realistic workplace scenarios, along with long- and short-form questions and gold answers grounded in the data. Our method simulates long-running enterprise projects spanning several months and involving up to 25 interacting employees across multiple roles. The data emphasizes ambiguity, distributed information, and naturally occurring queries. To validate the pipeline, we evaluate few standard agentic baselines on our datasets using the latest frontier models. We find that aggregate scores averaged over all queries remain below 80% for each dataset, indicating significant room for improvement. These findings suggest that more work remains to be done for enterprise deployment and underscore the importance of realistic, high-complexity evaluation data for developing stronger real-world enterprise DR systems.
LettuceVisSim: A Simulator That Generates Lettuce Image Time-series for Vision-Based Reinforcement Learning
Vision-based reinforcement learning holds strong potential for decision-making in controlled environment agriculture (CEA). However, its development is hindered by the scarcity of labelled crop images. To address this gap, LettuceVisSim, a lettuce growth simulator that generates labelled time series of crop images, was developed and validated. The simulator contains a process-based model (PBM) for shoot dry weight dynamics, a canopy layout algorithm for deriving canopy layout representations from shoot dry weight, and a Unity rendering engine for image generation. Five findings support the simulator. First, the PBM reproduced shoot dry weight under dynamic plant-density management with . Second, a piecewise cubic regression mapped shoot dry weight to potential projected area with . Third, the canopy layout representation was validated using 12 experimental datasets each having different dynamic environmental and spacing conditions. It reproduced the ground coverage ratio dynamics observed in measured images, achieving when driven by measured shoot dry weight and (0.76 excluding one outlier) when driven by PBM-simulated values. Fourth, the Unity rendering engine converted canopy layout representations into RGB and segmentation images at less than 10~ms. Fifth, a demonstration showed that a lighting-control policy can be learned and applied by observing only crop images that were generated with LettuceVisSim, providing a proof of concept of vision-based reinforcement learning in CEA using LettuceVisSim.
LoaDiff: Conditional Generation of Electricity Consumption Time Series for Energy Analytics
The energy transition is reshaping residential electricity consumption through the increasing adoption of distributed generation, electrified appliances, and demand-response programs. Understanding these evolving behaviors requires access to granular smart-meter data for applications such as load forecasting, appliance detection, and demand-side flexibility analysis. However, such data are subject to strict access restrictions and data-protection regulations. Thus, realistic synthetic alternatives are necessary. In this paper, we introduce LoaDiff, a diffusion-based generative model for year-long, sub-hourly smart-meter load curves. LoaDiff supports flexible conditioning on static household attributes, such as appliance ownership, and dynamic contextual variables, including calendar information and outdoor temperature. We evaluate the model against multiple generative baselines on three residential electricity-consumption datasets. Our experiments assess four complementary dimensions: fidelity and diversity, training-record memorization risk, downstream utility for load forecasting and appliance detection, and conditional controllability under alternative temperature conditions. The results show that LoaDiff generates realistic and diverse load profiles, achieves a favorable trade-off between generation quality and limited evidence of memorization, preserves information useful for downstream energy applications, and responds coherently to changes in conditioning variables.
Meddies-PII: A Multilingual Framework for Personally Identifiable Information Extraction in Clinical De-identification
Clinical de-identification relies on accurately identifying personally identifiable information (PII). However, manually annotated datasets are costly to construct, while existing synthetic alternatives often provide limited details about their generation process or rely on relatively simple synthesis strategies. We introduce Meddies-PII-Dataset, a corpus of one million synthetic clinical documents spanning seventeen languages and nine PII labels. The documents are generated using attribute-conditioned prompts and validated through thirteen deterministic gates that enforce structural and annotation consistency. To evaluate the dataset's utility, we train Meddies-PII-Model, a BIOES token classifier, and compare it with existing PII extraction systems using exact-match entity-level F1. Meddies-PII-Model achieves the highest performance among the evaluated systems on all reported benchmarks, with a mean F1 of 0.827 across fifteen external benchmarks, compared with 0.658 for the strongest baseline. Upon acceptance, we will publicly release the dataset, benchmark suite, model, generation framework, and evaluation code to support research on multilingual clinical de-identification.
Generating a Consistent Enterprise: Synthesis and Reference-Free Evaluation of Multi-System Business Data
Synthetic relational data is normally produced by a model trained on a real dataset, and its quality is measured as the distance to that dataset. This paper describes a generator that has no real dataset at either end. Given an industry, a company size, a business model, a set of business applications, and a random seed, it produces a complete fictional enterprise: a workforce, a customer base, sales deals, support tickets, recorded calls, chat messages, and documents, all consistent with one another. One entity graph is projected into the native formats of 66 business products, so the same customer appears in the CRM, the support desk, and the call system under one identity. Because no real counterpart exists, realism is built in from cited reference statistics and verified by reference-free measurement: a five-axis scorecard of 28 statistical checks, an adversarial detector that hunts for the marks of synthetic generation, and a set of soundness checks that include a classifier test against an independently shuffled copy of the data. Because these instruments existed before the generator was tuned, progress is measured under a fixed yardstick: over 23 generated companies, mean realism climbed from 60.3 to 99.1, the weakest company from 41.1 to 94.9, and the detector, which initially flagged 55.2% of all records, now flags none. The scores hold on a seed never used during development. A second generator builds relational databases from a list of business questions. It forces qualifying rows for each answerable question, adds controlled near misses, and computes exact labels from the finished tables. The generator runs as a hosted service at https://console.era.eon.io. A company built there to a specification is served through its simulators over MCP and REST, and the simulators are also published as container images for offline use
SynCo: Synthetic Community-Aware Attributed Graph Generator for Graph Neural Network Benchmarking
Graph Neural Networks (GNNs) are powerful models for handling attributed graphs in tasks such as classification, link prediction, and community detection, as they enable the aggregation of information from both structural and semantic sources. However, progress in community detection is hindered by the lack of high-quality datasets, since ground-truth community labels are often unavailable and most algorithms proposed in recent literature rely on the same benchmark datasets for model training and evaluation. To address this issue, attributed random graph generators are commonly employed to create synthetic graphs for assessing the strengths and limitations of GNN-based models. Nevertheless, most existing generators rely heavily on power-law degree distributions, despite recent evidence indicating that scale-free networks are rare, particularly in social network contexts. Moreover, state-of-the-art attributed graph generators provide limited flexibility, as they do not allow users to construct communities with varying densities, degree distributions, and sub-community structures. To overcome these limitations, we introduce the Synthetic Community-Aware Attributed Graph Generator (SynCo), a graph generation algorithm that allows users to control the node degree distribution and sub-community structure. We evaluate SynCo across three different tasks: graph mimicking, hyperparameter evaluation, and node clustering tuning. The results show that our model outperforms state-of-the-art approaches in synthetic graph generation and data augmentation, while preserving the original distributions of duplicated and augmented datasets, as confirmed by statistical tests well know in literature. We also demonstrate the ability of SynCo to generate nodes in large scale, up to 2.1 million nodes.
Subgroup Membership Inference Audits of Differentially Private Synthetic Text
Synthetic data releases are increasingly proposed in the literature as a means of sharing realistic data replicas in lieu of sensitive private datasets. Even when the worst-case privacy leakage of such releases is bounded by means of differential privacy (DP), in practice a residual risk remains. Membership inference attack (MIA) audits are conducted to empirically quantify this risk. However, existing methods only measure average-case risk for randomly drawn records, which might conceal the risk to vulnerable subgroups. To highlight this issue, we define a subgroup-targeted membership inference game in which the target pool is an explicit parameter, and instantiate it with an audit of 32 proxies under three scenarios with different levels of attacker knowledge, across four datasets, three generators (DP-SGD fine-tuning, API-based prompting, and activation steering), and five privacy budgets. The audit shows that synthetic releases leak subgroup membership and that prior attacks systematically underestimate this leakage. DP is effective at the aggregate level: it substantially reduces average leakage at every budget we test. Three observations temper this picture. First, the remaining leakage is concentrated rather than spread out: under DP, a tenth of the records carries roughly 40% of it. Second, the protection DP delivers in practice is uneven: within its worst-case guarantee, the noise removes more of the measured leakage from random records than from high-risk ones---and a merged-pool audit that scores both record types against shared negatives confirms this at the record level. Third, \emph{which} records leak proves to be a property of the release mechanism rather than of the record alone, so record-level risk cannot be assessed independently of the release.
ToolLoop: Closed-Loop Tool-Use Data Synthesis via Decomposed Generation and Dynamic Self-Feedback
High-quality tool-use data is critical for training language models to interact effectively with external tools. However, existing synthetic approaches typically follow a generate-then-filter paradigm with static post-hoc verification, often yielding inefficient data with imbalanced feature distributions. We propose ToolLoop, a closed-loop framework that decomposes synthesis into three progressive stages: (1) sampling function name combinations as ground truth; (2) backward derivation of user queries; and (3) forward derivation of tool calls. At each stage, dynamic self-feedback iteratively guides the model toward high-quality generation, realizing a transition from generate-then-filter to generate-verify-refine. On the Berkeley Function Calling Leaderboard (BFCL), a 4B parameter model trained with our 11K synthetic examples achieves 86.40% accuracy in non-reasoning mode, while an Isolate variant that removes BFCL-overlapping candidate functions still reaches 86.07%. Cross-benchmark evaluation on ACEBench further demonstrates strong generalization, with 72.1% overall accuracy using only 18.3% of baseline training data.
LEBGen: An LLM-Enhanced Bayesian Network Framework for Few-Shot Travel Survey Data Generation
Travel survey data are essential for transportation planning and travel behavior analysis, yet collecting large-scale representative samples is costly and time-consuming. A practical alternative is to generate synthetic survey records from a few-shot sample. However, such samples provide incomplete coverage of heterogeneous traveler groups and insufficient evidence for recovering the complex dependencies between demographic characteristics and travel behavior. Existing approaches have complementary limitations. Probabilistic generative models such as Bayesian networks (BNs) offer explicit distributional control, but structures learned from few-shot samples may omit meaningful dependencies or retain spurious ones. Large language models (LLMs) can help address these difficulties in BN structure learning by providing behavioral knowledge that complements the limited statistical evidence. We therefore propose LEBGen, an LLM-enhanced BN framework that uses this knowledge to refine network structure for few-shot travel survey data generation. Specifically, the LLM first identifies traveler personas from demographic attribute and travel behavior statistics, then recovers dependencies missed by the persona-augmented BN structure and prune spurious ones. The refined BN is parameterized exclusively from the observed data to generate synthetic records. Under a 2% few-shot setting on the 2022 Hong Kong Travel Characteristics Survey, LEBGen reduces the mean marginal Jensen-Shannon divergence from 0.0671 to 0.0091 and the mean absolute Cramer's V error by 14.3% over the best-performing baseline, substantially improving both distributional and dependency fidelity.
MedFlow: Class-Aware Multi-Scale Generation for Medical Time-Series Synthesis
Synthetic medical time-series generation can alleviate data scarcity and support the development of reliable clinical prediction models. However, existing methods mainly focus on matching the overall distribution and temporal dynamics of real data, which does not necessarily ensure strong downstream utility on imbalanced medical datasets. Clinically informative patterns often occur at heterogeneous temporal scales, while rare minority-class characteristics can be obscured by dominant population patterns. To address these challenges, we propose MedFlow, a class-aware multi-scale flow matching framework for medical time-series synthesis. MedFlow employs a vector-quantized multi-scale tokenizer to represent medical sequences at complementary temporal resolutions, capturing both coarse clinical trends and fine-grained dynamics. We further introduce Token Marginal Guidance, which incorporates class-conditional token statistics directly into the flow matching process to steer generation toward class-specific regions of the learned tokens. This mechanism strengthens minority-class patterns, while preserving the global and tail distributions of real data. Experiments on four public datasets covering electronic health records, EEG, and ECG signals demonstrate that MedFlow consistently outperforms recent state-of-the-art diffusion-based baselines across downstream prediction tasks. On average, it improves AUPRC by 5.8%, reduces Context-FID by 88.6%, and achieves 3.8 higher sampling throughput.
MiDShip: Multimodal Dataset of Ship Cargo Hold Structures for Engineering Design
Ship structures govern vessel strength, safety, and manufacturability, but their design must satisfy hundreds of classification society requirements, making the process complex and iterative. Data-driven approaches are limited by the lack of structured datasets linking design geometry, structural performance, and rule-based constraints. This paper presents MiDShip, a multimodal dataset of 12,753 synthetic cargo-hold structural designs: 6,020 random, 496 generated by an SGLD-inspired procedure, and 6,237 generated by an equation-informed repair procedure. Each design includes parametric data, full and mesh-ready 3D geometry, engineering drawings and annotations, a bill of materials, and preliminary structural evaluations. Twenty-five constraints derived from a subset of ABS MVR are also evaluated. None of the random designs satisfies all constraints. Among the SGLD-inspired designs, 322 (64.9%) were fully compliant, with an average of 0.409 violations, 82.7% below the seed mean and 96.9% below the random-design mean. The repair procedure, developed through LLM-assisted code analysis, produced 4,952 fully compliant designs (79.4%), averaging 0.296 violations, 97.1% below the paired-source mean. In equal-size comparisons, mean nearest-neighbor distances in the scaled 120-parameter space were 3.495 for repaired designs, 1.144 for SGLD batches, and 3.729 for random designs. The primary contribution is the synchronized dataset and its generation and evaluation infrastructure; the generation studies demonstrate its utility rather than proposing new optimization algorithms. MiDShip supports machine learning, generative design, and automated rule-based evaluation for ship structures.
The Impact of Synthetic Data Augmentation on Discourse-Pragmatic Function Classification
Synthetic data augmentation has become a common strategy for addressing class imbalance in NLP, but most approaches focus on the quantity and diversity of generated examples rather than their geometric relationship to real training data. We investigate this question in the context of discourse pragmatic function classification, a task where data sparsity is a structural feature rather than a collection artefact. Using 410 manually annotated instances of the English word look drawn from the British National Corpus, spanning four functions: Attention Signal, Directive, Discourse Marker, and Interjection. We generate synthetic training examples with Llama 3.1 and partition them by their cosine distance from real training data in RoBERTa embedding space. We compare six training conditions that differ in the placement of synthetic examples relative to the empirical decision boundary, while holding augmentation quantity constant across conditions. All augmented conditions improve macro F and accuracy over the real only baseline, but core proximal examples (NEAR) yield the largest gains in macro F (0.113), while a distance balanced mix achieves the highest accuracy (0.748). No condition improves AUC, indicating that augmentation shifts the decision boundary rather than improving the model's underlying probability estimates. These findings suggest that where synthetic examples land in representation space matters as much as how many are generated, with implications for low resource pragmatic classification more broadly.
How Far Can Synthetic Data Take Thai OCR?
We investigate what makes synthetic OCR supervision transfer to real Thai documents and use the resulting insights to build Wayu-Paxa-OCR-Zero, a Thai OCR model adapted without OCR labels from real Thai document pages. Synthetic data provide exact labels at scale, but "realism" conflates source domain, page context, typography, spatial structure, and glyph variation. We disentangle these factors with a controlled document-reconstruction pipeline and evaluate each variant under page- and crop-level training on printed and handwritten Thai documents. Non-text context has little consistent effect, whereas typeface diversity, two-dimensional structure, and real handwriting glyphs improve transfer; moreover, source-domain matching depends on training granularity, with in-domain reconstruction approaching real printed supervision under page-level training (1.82% versus 1.31% median character error rate) but underperforming out-of-domain reconstruction under crop-level training (15.59% versus 5.52%). Guided by these findings, we adapt the 0.9B-parameter PaddleOCR-VL-1.6 into Wayu-Paxa-OCR-Zero using 45,723 synthetic pages: relative to its base checkpoint, it reduces median character error rate from 6.64% to 1.24% on printed pages and from 74.87% to 20.55% on handwriting and outperforms Typhoon OCR v1 7B on all five evaluation sets, showing that synthetic-only training can be competitive.
Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generation
Action-conditioned video models require large-scale visual data paired with control signals that are temporally aligned with the resulting scene transitions. Such supervision is difficult to obtain from ordinary real-world video because the actions that caused each visual change are typically unknown. We present a large-scale synthetic data production pipeline built on Unreal Engine for generating action-conditioned, multi-view video. To accommodate the different execution requirements of real-time physics and high-quality offline rendering, the pipeline executes trajectory generation and final rendering in two stages: Stage I runs real physics in PIE and records per-frame character states, control inputs, and camera states into an intermediate trajectory representation; Stage II replays those trajectories in a new engine process and renders them offline with Movie Render Queue (MRQ). Around this core, we develop a distributed production system with cache-aware task partitioning, node-local slot scheduling, automated scene screening, aesthetic and luminance filtering, partial-output recovery, asynchronous upload, and continuous cluster health monitoring. The production cluster contains 25 servers with eight NVIDIA RTX 5090 GPUs per server. From 2,384 asset packs, 429 levels were retained for production together with a pool of 40 humanoid characters. The pipeline has produced 2,691 hours of 1080p video and 6,076 hours of 720p video. We describe the system architecture, the implementation decisions that emerged from production failures, and the limitations of using perceptual quality proxies for world-model data curation. The pipeline described in this report constitutes the Unreal Engine synthetic-data production component used in EchoWM.