Tree Search

Momentum

3 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 35

Sep 30, 2026cs.CL

OPTS-TTPO: Enhancing Finite-Sample Policy-Gradient Learning with Tree Search

The policy-gradient theorem gives the exact gradient under the current policy, but finite on-policy samples may miss rare high-return trajectories. We study whether tree search improves their coverage within a fixed budget while controlling gradient bias. We introduce On-Policy Parallel Tree Search (OPTS) and Tree Trajectory Policy Optimization (TTPO) using on-policy tree trajectories, which sample new suffixes from the current policy at visited states. This needs no action-distribution correction, although branching changes state visitation. Our Branch Aggregation Lemma shows that branch-weighted tree statistics recover chain expectations when branch choices and weights are fixed before outgoing transitions are sampled. OPTS selects expansion states using estimated performance differences. Under deterministic dynamics, exact values, and max-backup advantages, the induced search policy's expected return improves monotonically with the budget. We bound the gradient bias from adaptive expansion and show that max backup assigns prefix credit to actions leading to better discovered suffixes. Against a finite chain reference, TTPG's measured bias stays near its no-branching level, while NaivePG's bias grows from 0.1251 to 0.4884. At matched budgets, reward- and value-guided OPTS improve correct-answer coverage and majority-vote accuracy over independent sampling. At matched branch counts, OPTS + TTPG gains coverage with a modest bias increase relative to Fixed-branch + TTPG. Under matched interaction or rollout budgets, OPTS-TTPO improves MuJoCo tail returns over PPO by up to 28.6%, achieves a 34-22-1 win-loss-tie record against PPO on Atari-57 under the last-100-log mean-return metric, and improves micro-averaged avg@32 and pass@32 over PPO across all four Qwen3 models.
Sep 12, 2026cs.AI

Probabilistic Focal Search: Accelerating Bounded-Suboptimal Search via Lower-Bound Advancement

Bounded-suboptimal search seeks a solution within a factor ww of optimal while reducing search effort. Focal Search (FS) uses heuristic guidance within FOCAL, the frontier nodes eligible under the threshold wfmin⁡w f_{\min}, but its deterministic policy may leave fmin⁡f_{\min} unchanged for many expansions. We introduce Probabilistic Focal Search (PFS), which follows the FS guided choice with probability pp and expands a minimum-ff OPEN node with probability 1−p1-p. The latter branch encourages the lower bound to advance, enlarging FOCAL and admitting nodes that may lead to feasible solutions. By balancing guidance and lower-bound advancement, this mechanism can reduce time to a bounded solution when progress is limited by delayed FOCAL admission. As a secondary transfer experiment, we apply the same scheduler to Dynamic Potential Search, yielding Probabilistic Dynamic Potential Search (PDPS). We benchmark PFS against FS on N-Puzzle, Pancake Sorting, and the Traveling Salesperson Problem (TSP), and evaluate its anytime extension on the Generalized Covering TSP (GCTSP), using multiple ww and pp values. Across these benchmarks, the largest gains occur when long fmin⁡f_{\min} plateaus delay useful FOCAL admissions; in such settings, the probabilistic factor may reduce node expansions by about 90% or more (e.g., on N-Puzzle and TSP). For the anytime algorithm family, Anytime Probabilistic Focal Search (APFS) outperforms all tested algorithms in evaluating anytime methods on GCTSP. We also observe that the benefit is smaller when the deterministic search already advances efficiently (e.g., Pancake Sorting), indicating that the probabilistic factor is most useful when FOCAL admission is a search bottleneck. The PDPS transfer shows that the mechanism also transfers to potential guidance, although its common-success effects remain domain- and bound-dependent.
Sep 8, 2026cs.LG

Literati: Towards Anytime Optimal Shape Generalized Trees via AO*

Decision trees are prized for their interpretability and strong performance on tabular data, but popular greedy top-down induction algorithms can yield suboptimal and unnecessarily complex structures. Optimal decision tree methods address this through global optimization, yet remain restricted to axis-aligned threshold splits, which limit the expressivity of each node and often force deep, complex trees to capture non-linear feature effects. Shape Generalized Trees (SGTs) generalize threshold splits to learnable univariate shape functions, improving expressivity and enabling more compact trees. However, existing SGT induction algorithms are greedy and offer no optimality guarantees. In this work, we introduce Literati, the first algorithm for optimal SGT induction. We propose a novel AND/OR graph formulation of the problem that jointly optimizes tree structure and shape function complexity. To solve this AND/OR graph, we develop an AO*-based algorithm with two enhancements that improve anytime performance while preserving optimality: a secondary heuristic for OR-node selection and a round-robin policy for AND-node exploration. Across 24 real-world datasets, Literati achieves higher training and test accuracy than state-of-the-art tree approaches.
Aug 7, 2026cs.AI

CEDAR: Agent-Orchestrated Tree Search for Goal-Directed Optimization of Complex Systems

Complex systems, core objects of study in artificial life, model diverse phenomena through nonlinear, feedback-driven interactions that produce emergent behavior, with applications from population dynamics and biology to economic policy and strategic decision-making. Yet the difficulty of predicting how feedback structure gives rise to emergent behavior, a central open problem in artificial life, makes goal-directed design exceptionally challenging. In established practice, system structures are written in specialized modeling languages such as DYNAMO or STELLA, compounding the challenge with labor-intensive workflows that limit adoption and hinder timely decision-making. To address these challenges, we introduce CEDAR, an autonomous method that uses Large Language Model (LLM) agents to discover complex systems satisfying user-specified behavioral goals. Our key innovation is an LLM-driven Monte Carlo Tree Search (MCTS) deeply coupled with complex systems: at each iteration, an LLM Judge evaluates emergent behavior against specified goals and an LLM Editor proposes improved variants, with the Judge acting as a fitness function and the Editor as a variation operator, akin to a generate-and-evaluate loop in evolutionary computation. We represent complex systems as a restricted, runnable subset of Python with domain-specific primitives, letting LLMs modify system dynamics directly. CEDAR formalizes this as an MCTS variant with an LLM-parameterized transition kernel and value function, enabling goal-directed discovery of complex system behaviors while preserving solution diversity, and its LLM-based interpretability reveals how structural changes drive emergent behavior. CEDAR reduces human effort while enabling capabilities difficult to achieve with existing approaches, facilitating broader adoption of complex systems across domains.
Aug 5, 2026cs.RO

Approximate Multi-Objective Search Under Rulebooks

Robotic planning often involves multiple objectives with complex priority relationships, such as safety, efficiency, and regulatory compliance. Rulebooks formalize these relationships, allowing partial ordering of objectives that generalizes both Pareto and lexicographic dominance. Computing the full set of rulebook-optimal solutions, however, is computationally expensive. To address this challenge, we introduce the concept of epsilon-rule-dominance, a principled notion of approximate dominance under rulebooks, and propose RApex, a best-first search algorithm that efficiently computes a compact set of epsilon-approximate rulebook-optimal solutions. RApex leverages dimensionality reduction, a technique used to speed up existing multi-objective search algorithms, while respecting rule hierarchies by maintaining separate closed sets and performing dominance checks over truncated and residual rule sets. We provide a formal analysis of RA*pex, proving that every rulebook-optimal solution is epsilon-rule-dominated (a generalization of approximate dominance we introduce) by at least one solution in the returned set. Empirical results demonstrate that our approach achieves computation times over two orders of magnitude faster than existing methods.
Jul 31, 2026cs.LG

Learning Lookahead Lemmas for Neural Network Verification

State-of-the-art neural network verifiers use the branch-and-bound procedure as their core solving mechanism. We introduce an inprocessing framework for neural network verification driven by the lookahead procedure. Under this framework, lookahead derives new lemmas over the phases of unstable ReLUs, which are collected into an implication graph that is used to prune the search space and vivify boolean cuts. We instantiate the framework in two state-of-the-art verifiers, Marabou and αα-ββ-CROWN, and demonstrate that it improves performance in both, proving up to 34% more instances unsatisfiable.
Jul 13, 2026cs.CL

TreeThink: A Modular Tree Search Library for Mathematical Reasoning with LLMs

Tree search algorithms enable systematic exploration of the proof space in neural theorem proving. Existing LLM tree search libraries primarily target natural language reasoning and do not provide native integration with formal verifiers, while theorem proving systems often rely on task-specific search implementations. We introduce TreeThink, an open-source Python library for modular, fully asynchronous tree search in neural theorem proving. It integrates established tree search methods with vLLM-based inference pipelines and diverse node evaluation techniques, ranging from lightweight heuristics to neural evaluators. We support Lean~4, Rocq, and Isabelle/HOL alongside natural language. It connects directly to each language's Read-Eval-Print Loop (REPL) server for real-time verification and proof state extraction. We evaluate TreeThink on miniF2F and MATH500, demonstrating cross-language formal proof search, natural language reasoning support, and up to 8.0×\times wall-clock speedup from asynchronous execution. Source code is released under the MIT license at https://github.com/GGLAB-KU/treethink , and the library is accessible as a downloadable package at https://pypi.org/project/treethink/ .
Jul 9, 2026cs.AI

GATS: Graph-Augmented Tree Search with Layered World Models for Efficient Agent Planning

Large Language Model (LLM) agents have shown promise in multi-step planning tasks, but existing approaches like LATS (Language Agent Tree Search) and ReAct rely heavily on LLM inference during planning, leading to high computational costs and stochastic behavior. We present \textbf{GATS} (Graph-Augmented Tree Search), a planning framework that combines systematic UCB1-based tree search with a layered world model to eliminate LLM calls during inference while achieving superior planning performance. Our three-layer world model integrates: (L1) exact symbolic action matching, (L2) statistics learned from execution logs, and (L3) LLM-based prediction for unknown actions. On synthetic planning tasks with branching paths and dead-ends, GATS achieves \textbf{100% success rate} compared to 92 % for LATS and 64% for ReAct. On a comprehensive stress test spanning 12 challenging scenarios -- including coding workflows, web navigation, and long-horizon tasks -- GATS maintains \textbf{100% success} while LATS drops to 88.9 % and ReAct to 23.9%. GATS requires \textbf{zero LLM calls per task} during planning (vs. 37 per task for LATS) and produces deterministic plans with zero variance across runs. Our results demonstrate that systematic search with learned world models can substantially outperform LLM-guided exploration for agent planning.
Jul 9, 2026cs.GT

Offline Nash Solvers Meet Online Tree Search in Multi-Agent Games on Graphs

Computing Nash equilibrium policies in multi-agent Pursuit-Evasion games (PEG) is challenging due to the exponential growth of the joint state and action spaces with the number of agents. Existing approaches either rely on offline equilibrium approximations, which may lack adaptability during execution, or online planning methods, which suffer from large branching factors. In this work, we propose Primitive-Guided Tree Search (PGTS), a hybrid framework that integrates offline exact Nash equilibrium computation with online tree search: PGTS first solves a collection of smaller, tractable sub-games offline; at deployment, PGTS performs online tree search at each time step, using the optimal sub-game policies and value functions to guide tree expansion and estimate leaf-node values. Extensive experiments on varied graph topologies, including real-world networks, demonstrate that PGTS significantly outperforms state-of-the-art learning and heuristic baselines, while maintaining robust performance against adversaries.
Jul 8, 2026cs.AI

Search, Fail, Recover: A Training Framework for Correction-Aware Reasoning

Many reasoning tasks are not well described by a single left-to-right chain: a solver may need to pursue a plausible branch, observe delayed failure, and return to the latest prefix that can still be completed. We introduce Pyligent, a training and inference framework inspired by the Diligent Learner formulation that represents reasoning as validated search over partial solution chains. A task validator labels generated continuations and failures, and the resulting search trees are converted into supervised targets for three actions: continue, finish, and backtrack, with optional traces that summarize abandoned branches. We evaluate Pyligent on a hidden directed graph task designed to isolate delayed-failure recovery, and on structured reasoning domains with exact validators, including 4×44{\times}4 Sudoku, Sudoku with reasoning traces, and Blocksworld. Compared with gold-only supervised fine-tuning, Pyligent improves solve rate by 72.772.7 percentage points on hidden graphs, by 1717 and 1818 points on mixed and expert Sudoku, by 2727 and 1414 points on mixed and expert Sudoku with reasoning traces, and by 1313 points on Blocksworld. These results suggest that explicit failed-branch supervision can teach useful recovery behavior beyond imitation of polished solution chains.
Jul 7, 2026cs.AI

Information Gain-based Rollout Policy Optimization: An Adaptive Tree-Structured Rollout Approach for Multi-Turn Search Agents

Reinforcement learning (RL) improves large language model (LLM) agents on long-horizon search tasks that require multiple intermediate decisions before a final outcome. However, rollout budgets are often allocated without assessing intermediate-state utility, which can waste computation on unpromising branches. We propose Information Gain-based Rollout Policy Optimization (IGRPO), a framework that organizes rollout collection around intermediate-state informativeness. Specifically, IGRPO performs budget-aware tree-structured rollouts in which expansion probabilities depend on node-level informativeness, allowing informative branches to receive more computation while less informative branches are expanded less frequently within a fixed rollout budget. By directly shaping how training trajectories are generated, IGRPO induces a limiting teacher distribution over search trajectories that favors higher cumulative informativeness. The resulting distribution provides an explicit policy optimization target, connecting adaptive rollout collection with principled policy learning. Experiments on seven search-augmented question answering benchmarks show that IGRPO achieves higher average accuracy than strong baselines on both 3B and 7B backbones under comparable rollout budgets, supporting informativeness-guided trajectory generation for training search agents. Code is available at https://github.com/e3trange/IGRPO.
Jun 30, 2026cs.RO

Dual-Informed Vertical Expansion for Multi-Objective Node Selection in Anytime Conflict-Based Search

Conflict-Based Search (CBS) is a leading exact algorithm for Multi-Agent Path Finding (MAPF), but its high-level node-selection rule is usually treated as a fixed implementation detail. Standard best-first selection is strong for minimizing expanded nodes and closing the optimality certificate, yet it can maintain a large frontier, interrupt parent-child expansion sequences, and provide no feasible incumbent until termination. This paper studies node selection as a first-class design choice for exact CBS. We introduce Dual-Informed Vertical Expansion (DIVE), a policy that is best-bound between dives and depth-oriented within a dive. DIVE starts each dive from the current best-bound frontier, follows promising children to exploit parent-child locality, and uses incumbent pruning to limit unproductive excursions. We formalize CBS node selection through a branch-and-bound view, prove that the traversal policy can be changed without affecting exactness, and analyze the resulting trade-offs among expanded nodes, dive breaks, queue size, and primal-dual bound progress. The analysis predicts three complementary extremes. Best-first search is node efficient, iterative deepening is memory efficient, and DIVE is dive efficient while retaining regular best-bound reanchoring. Experiments on standard MAPF benchmarks support this trade-off map. DIVE consistently reduces dive breaks, provides early incumbents with certified gaps, uses substantially less queue memory than best-first search, and benefits from warm starts and simple responsive variants in dense or memory-limited regimes.
Jun 22, 2026cs.NI

LLM-Aided A* Search in Non-Geometric Network Graphs

Finding the shortest path in non-geometric network graphs, where edge weights encode arbitrary metrics such as latency or monetary cost rather than spatial distance, poses a challenge for informed search algorithms. Their efficiency depends on an informative heuristic, typically supplied in spatial domains by geometric distances that have no counterpart on non-geometric graphs. We propose a large language model (LLM)-aided A* algorithm in which an LLM generates intermediate waypoints that guide the A* expansion toward promising graph regions. At the core of the approach are landmark distances, which serve both as an admissible landmark-based (ALT) heuristic for the search and as a compact structural feature that, supplied to the LLM, restores the distance-to-destination signal it would otherwise lack on non-geometric graphs. Our comprehensive experiments on multiple graph topologies with up to 2,000 nodes demonstrate that LLM-generated waypoints reduce the number of expanded nodes by around 50% while incurring only a marginal path cost increase compared to the optimal solution. We further analyze the impact of prompt engineering and show that incorporating compact structural features, namely heuristic estimates, is more effective than advanced prompting techniques. These findings demonstrate the potential of combining LLM- based guidance with classical search algorithms for efficient network optimization.
Jun 11, 2026cs.LG

CLARITree: Cholesky and Lookahead Accelerations for Regression with Interpretable Piecewise Linear Trees

Regression trees are among the most interpretable yet expressive model classes in machine learning. Historically, greedy induction has been the dominant approach for constructing well-performing regression trees. While optimal methods based on dynamic programming and branch-and-bound exist, they are computationally prohibitive for general linear regression trees, despite often achieving substantially better performance than greedy approaches. Recent work has shown that specialized lookahead strategies can dramatically improve runtime while maintaining near-optimal performance, primarily in classification settings. In this work, we develop a novel algorithm for near-optimal, sparse, piecewise linear regression trees that combines a lookahead-style search strategy with efficient rank-one Cholesky updates of the Gram matrix. We demonstrate, both theoretically and empirically, that our method achieves a favorable trade-off between computational efficiency, predictive accuracy, and sparsity, and scales significantly better than the current state of the art.
Jun 10, 2026cs.AI

TreeSeeker: Tree-Structured Trial, Error, and Return in Deep Search

Deep search requires agents to answer complex questions through multi-step web search, browsing, evidence comparison, and synthesis. A central challenge is deciding how to search when several directions look plausible but only some will later lead to reliable evidence. If an agent greedily follows the current best-looking direction, it may keep extending a weak continuation. If it explores without discipline, it may waste budget on disconnected trials. We propose TreeSeeker, an inference-time framework for controlled trial-and-error in deep search. TreeSeeker organizes search as branch-and-return search over tree-structured states, where each branch is a tentative direction for a sub-goal. At each round, TreeSearch reads all sub-goal trees, identifies active goals, and uses textual UCB signals of value, uncertainty, and risk to select among exploiting a promising branch, exploring an uncertain alternative, or pruning an unproductive continuation and returning to an earlier branch point. TreeMem supports this control loop by keeping evidence, uncertainty, conflicts, progress, and failure cues attached to the branches that produced them, so trial outcomes can guide later decisions. Experiments on XBench-DeepSearch, BrowseComp, and BrowseComp-ZH show that TreeSeeker consistently outperforms strong open-source baselines, suggesting that explicit branch-and-return control complements stronger reasoning and tool execution.
Jun 5, 2026cs.AI

Front-to-Attractors: Modifying the Front-to-Front Heuristic in Bidirectional Search

Heuristics play a central role in the performance of bidirectional search algorithms, which commonly rely on two main classes. Front-to-end (F2E) heuristics estimate the distance from a state s to the target of the search (the goal for forward search or the start for backward search). In contrast, front-to-front (F2F) heuristics estimate the distance from s to the opposite search frontier using a pairwise function h(s, s'), where s' ranges over frontier states. Although F2F heuristics are typically more informative and therefore reduce the number of node expansions, their reliance on extensive pairwise evaluations incurs substantial computational overhead. To address this limitation, we introduce a new heuristic class, front-to-attractors (F2A), that preserves much of the informativeness of F2F while dramatically reducing its computational cost. Rather than evaluating distances to all states on the opposite frontier, F2A estimates the distance from s to a small, dynamically maintained set of attractors in the opposite search direction. These attractors serve as a surrogate for the full frontier, enabling rich heuristic guidance at a fraction of the computational expense while maintaining the optimality guarantees offered by F2F. We evaluate F2A across multiple domains and show that it reduces the number of pairwise evaluations by up to 11.2x compared to F2F, while achieving 4.8x fewer node expansions than F2E on average.
Jun 4, 2026cs.AI

Bidirectional Search for Longest Paths: Case for Front-to-Front Heuristics

Bidirectional heuristic search can potentially reduce search effort for problems amenable to backward search. Therein, it is well-known that front-to-front heuristics can reduce the number of node expansions, but their overhead is so high that overall runtime almost always increases. We propose BiXDFBnB, a bidirectional depth-first branch-and-bound algorithm that adapts the Single-Frontier Bidirectional Search (SFBDS) framework - originally developed for shortest-path (MIN) problems - to the Generalized Longest Simple Path (GLSP) setting. Because SFBDS inherently operates on paired states, front-to-front (F2F) heuristic evaluation arises naturally and avoids the overhead typically associated with bidirectional frontier management. We show that this adaptation can be successfully applied to maximization (MAX) problems while efficiently handling overlapping constraints. BiXDFBnB is applied to several types of longest-path problems: Longest Simple Path (LSP), Snakes, and Coil-in-the-Box (CIB). Empirical evaluation shows that the new algorithm frequently reduces the number of node expansions and, in some cases, also improves overall runtime.
Jun 1, 2026cs.AI

Evaluation of Baseline Methods for IDD-based SSD External Memory Search

Many difficult search problems cannot be solved by algorithms such as A* using only RAM. Search algorithms which use external memory such as SSDs and HDDs with much higher capacity than RAM have been proposed in previous work, but previous work has focused on delayed duplicate detection approaches, as well as complex immediate duplicate detection (IDD) methods, and relatively simple methods for IDD have not been systematically studied. In addition, the effect of OS-level mechanisms for managing and speeding up accesses to external memory, such as page caches, has not been studied. This paper addresses these gaps in the literature by evaluating and analyzing the performance of simple baseline approaches for IDD-based A*.
May 30, 2026cs.AI

Efficient Test-time Inference for Generative Planning Models with OCL Search

Generative models have emerged as a powerful paradigm for AI planning, yet their performance remains constrained by the training data distribution. One approach is to improve generated solutions during inference by scaling test-time compute. A more efficient alternative is to optimize the inference process itself. In this paper, we show that a modified version of a classical Open-Closed List (OCL) search provides just such an efficient inference procedure. Our algorithm synergizes two learned components: a generative model that performs fast rollouts from intermediate states and a heuristic model that prioritizes among candidate reasoning paths. Key contributions include novel exploration control mechanisms and integration of learned models within the OCL framework. Across multiple combinatorial planning domains, our approach outperforms both neurosymbolic search baselines and classical solvers in computational efficiency and solution quality.
May 30, 2026cs.AI

TAPS: Target-Aware Prefix Tree Selection for Diffusion-Drafted Speculative Decoding

Using a diffusion model for parallel drafting is a promising approach for speculative decoding. By predicting tokens at multiple future positions in a single forward pass, diffusion drafters substantially reduce drafting latency. However, this shifts the bottleneck to verification: verifying a single sequence limits acceptance length, while verifying large draft trees incurs excessive target-model latency. We identify a key mismatch in existing draft-tree methods: existing diffusion-tree methods rank nodes by the marginal probability, ignoring that verification is prefix-conditioned. As a result, they may verify unreachable descendants of rejected prefixes, increasing latency with limited acceptance gains. To address this, we propose TAPS, a target-aware prefix selection method that turns diffusion marginals into path-conditioned acceptance estimates. TAPS then selects a compact prefix-closed subtree under a fixed verification budget, improving the acceptance-cost tradeoff rather than simply expanding the draft tree. Experiments across diverse datasets and model families demonstrate that TAPS achieves up to 7.9x lossless end-to-end speedup over vanilla autoregressive decoding, outperforming state-of-the-art DFlash and DDTree by 1.36x and 1.74x respectively. Our work is available at https://anonymous.4open.science/r/TAPS-EMNLP2026-53DD
May 29, 2026cs.LG

Agentic Transformers Provably Learn to Search via Reinforcement Learning

Tree search is a central abstraction behind many language-agent reasoning and decision-making tasks: agents must explore actions, remember failures, and backtrack toward promising alternatives. Yet, we lack a theoretical understanding of how transformer-based policies acquire such search capabilities from the training dynamics of reinforcement learning (RL). We study this question in a stochastic kk-ary tree environment, where an agentic transformer observes only its trajectory history through interaction and receives a terminal reward for reaching a hidden leaf goal node. We first construct a two-head transformer that implements randomized depth-first search (DFS): one head tracks previous actions, while the other detects failure outcomes and triggers backtracking. We then analyze the training dynamics of policy gradient under a depth-wise curriculum, showing that this same DFS mechanism emerges in stages from sparse reinforcement feedback without expert demonstrations. The resulting policy exhibits depth generalization: after training only on depth-11 and depth-22 trees, it succeeds on deeper full trees. We further show that, under imbalanced goal distributions, discounting the return leads to a ranked DFS policy that prioritizes higher-probability branches. Overall, our results identify a mechanistic normal form for transformer-based search, in which attention heads specialize and cooperate to extract decision-relevant traces from context and convert them into agentic action selection via RL training.
May 28, 2026cs.AI

Structure-Induced Information for Rerooting Levin Tree Search

Subgoal-based policy tree search, which uses a policy to guide search, is effective for complex single-agent deterministic problems but often relies on explicit subgoal generation that can incur substantial overhead and hinders scalability. In this paper, we overcome these limitations by using a learned ``rerooter'' through the recently-introduced LTS\sqrt{\text{LTS}} algorithm. A rerooter implicitly decomposes the problem into soft subtasks. While previous work focused on the formal guarantees for given or handcrafted rerooters, in this work we propose three rerooter designs: (i) a clustering-based rerooter that exploits global state-space structure, (ii) a heuristic-based rerooter that leverages learned cost-to-go estimates, and (iii) a hybrid that combines both signals. Our framework avoids having to explicitly reconstruct and reason over generated subgoals, thereby enabling scalable allocation of search effort with significantly lower computational overhead. Empirically, our rerooting-based methods scale to complex environments where subgoal-based policy tree search fails, and achieve state-of-the-art online training efficiency on the domains tested.
May 28, 2026cs.RO

Bidirectional Incremental Generalized Hybrid A*

We focus on the problem of efficient anytime kinodynamic planning for systems with complex dynamics in unstructured environments that make using precomputed motion primitives infeasible. Directly applying A* here is computationally infeasible due to the curse of dimensionality. Methods such as Hybrid A* (HA*) address this by pruning the search tree by discretizing the state space, but the coupling between pruning and discretization resolution can eliminate a vertex on the solution path. The Incremental Generalized Hybrid A* (IGHA*) breaks this coupling by organizing anytime search over a hierarchy of resolutions and by freezing vertices for later expansion rather than pruning. However, IGHA* can still freeze a vertex on the solution path, forcing the search to spend expansions elsewhere before reaching it. Our key insight is that bidirectional-IGHA* (Bi-IGHA*) not only gains the expected reduction in effective search depth from classical bidirectionality, but also mitigates this frozen-vertex barrier: when one search is blocked, the opposing search can reach it at a low resolution. We formalize this structural separation between Bi-IGHA* and IGHA* and empirically show a reduction in effective branching factor beyond the theoretical expectation from classic bidirectionality alone. Through open- loop experiments in R3, R4, and R6, we show that Bi- IGHA* substantially reduces expansions over IGHA*. Closed- loop experiments further demonstrate improved performance and feasibility in simulation and on a real-world robotic system. Link to Website: https://personalrobotics.github.io/IGHAStar/biighastar.html
May 27, 2026cs.AI

GONDOR to the Rescue: Satisficing Planning with Low Memory

Greedy Best-First Search (GBFS) is the dominant approach for solving search problems where the goal can be estimated with a heuristic, such as planning, route finding, navigation, and pathfinding. This is especially true when the memory is tightly constrained, such as planning on edge devices. To alleviate that, we present GONDOR (Greedy Online Navigation with Dynamic Outpost-based Re-search), a memory-efficient extension of GBFS that allows search to continue under strict memory limits by periodically compressing the search tree while retaining a sparse set of anchor states, then upon reaching the goal reconstructs the path by re-searching between the sparse states. We analyze the algorithm and discuss several variants defined by different outpost selection policies. In addition, we explore using Bloom filters for compact duplicate detection in the closed list. Experiments across numeric planning domains and heuristic configurations show that GONDOR consistently improves coverage under low memory budgets compared to standard GBFS. We release the implementation of GONDOR and the Bloom-filter variant to facilitate further research on memory-efficient heuristic search.
May 21, 2026cs.LG

Can Transformers Learn to Verify During Backtracking Search?

Backtracking search underlies classical constraint solvers, planners, and theorem provers. Recent transformer-based reasoning systems explore search trees over their own intermediate steps. A common training recipe fits an autoregressive next-token loss on offline solver traces. The model's input at each step is a cumulative trace of all prior decisions. The optimal continue-or-backtrack predictor depends only on the current search state, since two trajectories reaching the same state admit the same viable continuations. We show that decoder-only transformers trained on cumulative traces fail this requirement in two ways: the trace can scatter state features across many positions (scattered retrieval), and the predictor can condition on the trajectory rather than the state (history entanglement). We address scattered retrieval with localization, a trace-level fix that rewrites each decision block to expose state features locally. We address history entanglement with Selective State Attention (SSA), a fixed attention mask that enforces state-based decisions structurally without modifying training data, objective, or parameters. We focus on reactive verification, after propagation has exposed a contradiction. We test SSA on 3-SAT, graph coloring, Blocks World, and backtracking parsing. On same-state pairs that differ only in prior history, SSA emits identical decisions while a cumulative-trained causal baseline does not. Our contribution is a diagnostic of transformer behavior on serialized trajectory data, paired with a structural fix. Pretrained language models that search over their own reasoning steps may face the same failure. Our analysis opens up inference-time context clearing as a candidate way to apply the same isolation without retraining.
May 21, 2026q-bio.PE

PhylaFlow: Hybrid Flow Matching in Billera-Holmes-Vogtmann Tree Space for Phylogenetic Inference

Phylogenetic trees are hybrid objects: branch lengths vary continuously, while topologies change discretely through edge contractions and expansions. Billera-Holmes-Vogtmann (BHV) tree space provides a canonical geometry for this structure, representing each resolved topology as a Euclidean orthant and topological changes as motion across shared lower-dimensional boundaries. We introduce PhylaFlow, a hybrid flow-matching model that learns posterior-basin transport in BHV tree space. PhylaFlow is trained on BHV geodesic paths from random starting trees to short-run posterior samples, coupling continuous branch-length motion within orthants with learned boundary events and discrete topology transitions. We evaluate the learned geometry operationally: if the flow reaches posterior-relevant regions, finite-budget Bayesian refinement initialized from, or guided by, its terminal trees should recover posterior-supported topologies more efficiently. Across DS1-DS8 phylogenetic posterior benchmarks, PhylaFlow substantially reduces initial Tree-KL relative to classical initializers. After finite-budget MrBayes refinement, direct PhylaFlow improves early and intermediate topology-recovery trajectories on most datasets, while split-guided PhylaFlow-MCMC obtains the strongest hard-case results. The best PhylaFlow variant outperforms short-warmup on seven of eight datasets and PhyloGFN on five of eight under the same refinement budget. In a joint sequence-conditioned experiment, sequence embeddings steer posterior split recovery, although exact posterior topology recovery remains preliminary. These results show that hybrid flow matching can learn actionable transport in BHV tree space and provide a geometry-aware proposal mechanism for Bayesian phylogenetic inference.
May 18, 2026cs.AI

Efficient Lookahead Encoding and Abstracted Width for Learning General Policies in Classical Planning

Generalized planning aims to learn policies that generalize across collections of instances within a classical planning domain. Recent Graph Neural Network (GNN) approaches have learned nearly perfect policies for several domains. This work improves on the recently published idea of Iterated Width (IW) policies. Therein, the policy broadens its successor scope through an IW-lookahead search that can "jump" over multiple transitions, simplifying the problem structure. Yet, each transition is evaluated individually, leading to unscalable compute costs and expressivity limitations. Furthermore, although IW(1) is attractive because it scales linearly with the number of atoms, it becomes inefficient once thousands of objects are considered, as in the International Planning Competition (IPC) 2023 benchmark. We address both limitations. First, we introduce a vastly more efficient holistic encoding of the entire search tree. It jointly represents IW(1)-reachable states only by their relational differences to the current state, enabling Relational GNNs (R-GNNs) to score all transitions in a single forward pass. Second, we define Abstracted IW(1) to improve scaling through relational abstraction during novelty checks. Rather than testing fully instantiated atoms, it abstracts each atom by replacing all but one argument with its type. The original atom is novel if any of its abstracted forms is novel. This structural compression shifts novelty search scaling from atoms to objects, while preserving meaningful subgoal structure. We evaluate our contributions on the hyperscaling IPC 2023 benchmark and across diverse domains, including domains requiring features beyond the C2C_2 logic fragment. Our policies achieve new state-of-the-art performance, significantly surpassing prior work, including the classical planner LAMA.
May 17, 2026cs.AI

Memory-Guided Tree Search with Cross-Branch Knowledge Transfer for LLM Solver Synthesis

Combinatorial optimization (CO) underlies decision-making from logistics to chip design, where infeasible solutions are operationally unusable and small quality gains translate into substantial economic value. Recent work uses large language models (LLMs) to automate solver synthesis: generating executable solver programs from natural-language specifications. However, existing tree-search and evolutionary agents refine candidate trajectories in parallel without explicit knowledge transfer, reintroducing the same constraint violations and converging on similar algorithm families. We introduce MEMOIR, a memory-guided tree-search framework with a two-level memory hierarchy: branch-local memory preserves execution-grounded refinement details within a branch as it iterates on a single algorithmic design, while global memory stores compressed algorithmic and failure-mode summaries across branches. A reflection step at branch termination distills these summaries, enabling cross-branch transfer without polluting future contexts with low-level debugging traces. Across seven CO problems spanning scheduling, routing, packing, and geometric design, MEMOIR achieves 96.7% solution validity (a 9.2 point gap over the strongest baseline) and improves the average normalized score by 7.3 points at matched per-method execution budget. Over three independent runs on four problems, MEMOIR's run-to-run validity standard deviation is more than an order of magnitude below that of every baseline we evaluated in this setting, suggesting that memory-guided exploration yields consistent improvements rather than reflecting sampling variance.
May 10, 2026cs.CL

LEAF-SQL: Level-wise Exploration with Adaptive Fine-graining for Text-to-SQL Skeleton Prediction

Text-to-SQL translates natural language questions into executable SQL queries, enabling intuitive database access for non-experts. While large language models achieve strong performance on Text-to-SQL with prompting, they still struggle with complex queries that involve deeply nested logic or multiple clauses. A widely used approach employs SQL skeletons--intermediate representations of query logic--to streamline generation, but existing methods are limited by their reliance on a single structural hypothesis and lack of progressive reasoning. To overcome these limitations, we propose LEAF-SQL, a novel framework that reframes skeleton prediction as a coarse-to-fine tree search process. LEAF-SQL enables systematic exploration of diverse structural hypotheses with adaptive refinement. Several key techniques are employed in LEAF-SQL: (1) a three-level skeleton hierarchy to guide the search, (2) a Skeleton Formulation Agent to generate diverse candidates, and (3) a Skeleton Evaluation Agent to efficiently prune the search space. This integrated design yields skeleton candidates that are both structurally diverse and granularity-adaptive, providing a stronger foundation for the SQL generation. Extensive experiments show that LEAF-SQL consistently improves the performance of various LLM backbones. On the official hidden test set of the challenging BIRD benchmark, our method achieves 71.6 execution accuracy, which outperforms leading search-based and skeleton-based methods, affirming its effectiveness for complex queries.
May 6, 2026stat.ML

Maximizing Rollout Informativeness under a Fixed Budget: A Submodular View of Tree Search for Tool-Use Agentic Reinforcement Learning

We formalize Rollout Informativeness under a Fixed Budget (RIFB) as the expected non-vanishing policy-gradient mass that a tool-use rollout set injects into Group Relative Policy Optimization (GRPO). We prove that any budget-agnostic independent sampler suffers a collapse rate bounded away from zero for hard prompts regardless of the budget. Motivated by this, we recast intermediate state selection as a monotone submodular maximization problem, where a greedy one-step selector enjoys a 1 minus 1/e approximation guarantee. Our Uncertainty-aware Upper Confidence Bound (UUCB) terms arise as closed-form marginal gains of this objective. This turns the token-level entropy bonus from an empirical trick into an analytic consequence of the formulation. We present InfoTree, a training-time tree-search framework coupling UUCB with a learned Adaptive Budget Allocator (ABA) and an asynchronous Speculative Expansion scheme. ABA rescues prompts whose initial tree is wasted on uniform outcomes, lifting the mixed-outcome ratio from 58.1 percent to 76.3 percent with less than 5 percent budget overhead. Speculative Expansion reduces wall-clock overhead from 14.3 percent to 4.8 percent by tolerating bounded staleness in UUCB scores. Across nine benchmarks spanning math reasoning (AIME 2024 and 2025, MATH-500, OlympiadBench, USAMO), web-search agents (GAIA, HLE-100, BrowseComp-lite), and tool-rich coding and OS agents (APPS-verified, AgentBench-OS), InfoTree outperforms flat GRPO, DeepSearch, Tree-GRPO, AT2PO, CW-GRPO, and RC-GRPO. Head-to-head compositions with Tree-GRPO prefix sharing and CW-GRPO contribution weights deliver further gains, confirming that our selector operates orthogonally to rollout reuse and trajectory re-weighting. A 5 by 5 by 5 robustness grid reveals that over three quarters of the hyperparameter space lies on a performance plateau, confirming UUCB robustness.