Visual SLAM
SLAM: Simultaneous Localization and Mapping
Momentum
12 papers in the last four weeks, up 300% on the four weeks before. 0.1% of all new papers.
Latest papers 70
Visual Geometry Foundation Models (VGFMs) demonstrate remarkable zero-shot capabilities in local reconstruction. However, deploying them for kilometer-level Simultaneous Localization and Mapping (SLAM) remains challenging. In such scenarios, current approaches mainly rely on linear transforms (e.g., Sim3 and SL4) for sub-map alignment, while we argue that a single linear transform is fundamentally insufficient to model the complex, non-linear geometric distortions inherent in VGFM outputs. Forcing such rigid alignment leads to the rapid accumulation of uncorrected residuals, eventually resulting in significant trajectory drift and map divergence. To address these limitations, we present CAL2M (Calibration-free Assistant-eye based Large-scale Localization and Mapping), a plug-and-play framework compatible with arbitrary VGFMs. Distinct from traditional systems, CAL2M introduces an "assistant eye" solely to leverage the prior of constant physical spacing, effectively eliminating scale ambiguity without any temporal or spatial pre-calibration. Furthermore, leveraging the assumption of accurate feature matching, we propose an epipolar-guided intrinsic and pose correction model. Supported by an online intrinsic search module, it can effectively rectify rotation and translation errors caused by inaccurate intrinsics through fundamental matrix decomposition. Finally, to ensure accurate mapping, we introduce a globally consistent mapping strategy based on anchor propagation. By constructing and fusing anchors across the trajectory, we establish a direct local-to-global mapping relationship. This enables the application of nonlinear transformations to elastically align sub-maps, effectively eliminating geometric misalignments and ensuring a globally consistent reconstruction. The source code of CAL2M will be publicly available at https://github.com/IRMVLab/CALM.
Dense Dynamic Scene Reconstruction and Camera Pose Estimation from Multi-View Videos
We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches either handle only single-camera input or require rigidly mounted, pre-calibrated camera rigs, limiting their practical applicability. We propose a two-stage optimization framework that decouples the task into robust camera tracking and dense depth refinement. In the first stage, we extend single-camera visual SLAM to the multi-camera setting by constructing a spatiotemporal connection graph that exploits both intra-camera temporal continuity and inter-camera spatial overlap, enabling consistent scale and robust tracking. To ensure robustness under limited overlap, we introduce a wide-baseline initialization strategy using feed-forward reconstruction models. In the second stage, we refine depth and camera poses by optimizing dense inter- and intra-camera consistency using wide-baseline optical flow. Additionally, we introduce MultiCamRobolab, a new real-world dataset with ground-truth poses from a motion capture system. Finally, we demonstrate that our method significantly outperforms state-of-the-art feed-forward models on both synthetic and real-world benchmarks, while requiring less memory.
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM
Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features incurs excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. We propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), a framework that achieves real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive autoencoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space, reducing the memory per Gaussian and accelerating rendering. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by up to 58% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses the language features already extracted for mapping, eliminating the need for a separate detection model. Experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS. Our project page is available at https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/
TurboMap: GPU-Accelerated Local Mapping for Visual SLAM
In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However, parallelizing local mapping is challenging due to synchronized shared-state updates and the overhead of transferring large map data structures to the GPU. This paper presents TurboMap, a GPU-parallelized and CPU-optimized local mapping backend that holistically addresses these challenges. We restructure Map Point Creation to enable parallel Keypoint Correspondence Search on the GPU, redesign and parallelize Map Point Fusion, optimize Redundant Keyframe Culling on the CPU, and integrate a fast GPU-based Local Bundle Adjustment solver. To minimize data transfer and synchronization costs, we introduce persistent GPU-resident keyframe storage. Experiments on the EuRoC and TUM-VI datasets show average local mapping speedups of 1.3x and 1.6x, respectively, while preserving accuracy.
BIM Informed Visual SLAM for Construction Environments
Monitoring building construction sites requires comparing the as-planned design with the as-built state, which can be estimated in real time using Simultaneous Localization and Mapping (SLAM) techniques. However, visual SLAM is prone to trajectory drift in construction environments, producing maps that are geometrically inaccurate with the actual environment. To address this limitation, we augment an existing RGB-D SLAM system with structural priors derived from the Building Information Model (BIM). The system associates detected walls with their BIM counterparts and includes these correspondences as geometric constraints in the back-end optimization, reducing drift and enhancing global consistency. The proposed method operates in real time and is validated on multiple real construction sites, achieving an average trajectory error reduction of 25.23% and a 7.14% improvement in map accuracy over state-of-the-art baselines. Robustness analyses further demonstrate resilience to incomplete BIM data and geometric discrepancies between as-planned models and the as-built environment.
FastTrack: GPU-Accelerated Tracking for Visual SLAM
The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI.
DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations
This paper presents DINO-SLAM, a DINO-informed design strategy to enhance implicit (Neural Radiance Field -- NeRF) and explicit representations (Gaussian Splatting -- GS) in SLAM systems through the more comprehensive semantics understanding enabled by DINO. This latter alone, however, lacks proper 3D geometry understanding, allowing only for marginal improvements. Therefore, we rely on a Scene Geometry Encoder (SGE) to enrich DINO features into geometry-aware DINO features (geoDINO), to better understand those geometric relationships that vanilla DINO features fail to capture. Building upon it, we propose two foundational paradigms for NeRF and GS SLAM systems integrating geoDINO features. Compared to state-of-the-art methods, our DINO-informed pipelines achieve superior performance on the Replica, ScanNet, and TUM datasets.
NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU
Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM
NSL-SLAM: High-Fidelity Neural Structured-Light Depth for Practical SLAM and Reconstruction
Structured-light (SL) cameras power depth sensing in millions of devices, and recent neural SL decoding methods have substantially improved their depth quality. SLAM systems can benefit greatly from such strong depth sensing, where reliable geometry enables stable tracking and faithful reconstruction. In this work, we present NSL-SLAM, a practical SLAM system tailored for high-fidelity structured-light depth. We first strengthen SL depth sensing: inspired by the neural structured-light (NSL) method, we further incorporate strong monocular depth priors into the SL stereo decoding, reducing depth RMSE by 35% on Replica-SL compared to NSL. We then build a depth-centric SLAM pipeline with this stronger depth: because structured-light geometry is dense and metrically accurate, we keep it as the primary tracking signal, and add only sparse visual correspondences for geometrically degenerate cases and lightweight bundle adjustment for long-range drift. Our depth estimator and SLAM design reinforce each other: stronger depth makes a simple SLAM pipeline effective, and the depth-centric pipeline ensures this advantage transfers to downstream reconstruction. Experimentally, on the synthetic Replica-SL benchmark, NSL-SLAM achieves the best tracking accuracy and improves reconstruction F-score by 1.6 points over the SOTA baseline under a shared-depth protocol. On a real benchmark of 8 challenging scenes, it is the only method that avoids catastrophic failure on all sequences while achieving 43.3% lower trajectory deviation than selected baselines. The SLAM system runs online at 20.9 FPS, demonstrating that stronger structured-light depth and depth-centric system design together enable practical, robust SLAM.
Visual-SLAM for the detection of hidden tomatoes in greenhouses by Hierarchical Localization and GLOMAP for robotized harvesting
Advanced crop monitoring inside greenhouses is becoming one of the primary objectives of research centers. High-performance sensors, such as LiDAR or stereo cameras, have traditionally been employed for this purpose, though these often have a high cost. This work proposes a Visual-SLAM system using a monocular camera, which is significantly more cost-effective and specifically tailored for agricultural applications, such as mapping tomato crops in a greenhouse. Tests were carried out on a real tomato bunch, located in the Agroconnect experimental greenhouse. A ROS 2 Humble node was developed to run on the robot in order to capture images of these crops, which were then stored for offline processing. To generate a 3D mapped model for the crop in the greenhouse, the GLOMAP mapper, based on Structure-From-Motion, was integrated with the Hierarchical Localization toolbox. This initial mapping is a foundation for future, more advanced algorithms to analyze growth patterns, and optimize agricultural management. The system leverages a hierarchical localization paradigm based on a coarse-to-fine strategy: it first performs global retrieval to generate location hypotheses, then combines local features within the identified candidate regions. The results show a correct identification of the tomato cluster, correctly characterising the tomato that is occluded and inaccessible by classical vision technologies. The reconstructed 3D model was further validated against manual ground-truth measurements of fruit size, centroid position, and orientation, confirming the geometric accuracy of the proposed low-cost monocular pipeline.