Overview

Visual spatial reasoning asks whether models can understand where things are, how they relate, and how scenes change across viewpoints or actions. Common approaches add explicit geometry such as depth, coordinates, bounding boxes, scene graphs, or maps, and combine these with structured reasoning, visual memory, tools, or imagined views. Benchmarks test static image relations and transformations, multi-view and video understanding, and embodied tasks such as navigation and manipulation. Models have improved with targeted data and training, but often rely on language priors rather than visual evidence and remain unreliable on cross-view, long-horizon, and action-grounded tasks.

Latest papers

251 papers40 papers in the last four weeks, up 264% on the four weeks before. 0.2% of all new papers.

Mar 19, 2026

SR-Nav: Spatial Relationships Matter for Zero-shot Object Goal Navigation

Zero-shot object-goal navigation aims to find target objects in unseen environments using only egocentric observation. Recent methods leverage foundation models' comprehension and reasoning capabilities to enhance navigation performance. However, when faced with poor viewpoints or weak semantic cues, foundation models often fail to support reliable reasoning in both perception and planning, resulting in inefficient or failed navigation. We observe that inherent relationships among objects and regions encode structured scene priors, which help agents infer plausible target locations even under partial observations. Motivated by this insight, we propose Spatial Relation-aware Navigation (SR-Nav), a framework that models both observed and experience-based spatial relationships to enhance both perception and planning. Specifically, SR-Nav first constructs a Dynamic Spatial Relationship Graph (DSRG) that encodes the target-centered spatial relationships through the foundation models and updates dynamically with real-time observations. We then introduce a Relation-aware Matching Module. It utilizes relationship matching instead of naive detection, leveraging diverse relationships in the DSRG to verify and correct errors, enhancing visual perception robustness. Finally, we design a Dynamic Relationship Planning Module to reduce the planning search space by dynamically computing the optimal paths based on the DSRG from the current position, thereby guiding planning and reducing exploration redundancy. Experiments on HM3D show that our method achieves state-of-the-art performance in both success rate and navigation efficiency. The code will be publicly available at https://github.com/Mzyw-1314/SR-Nav
Mar 17, 2026

360° Image Perception with MLLMs: A Comprehensive Benchmark and a Training-Free Method

Multimodal Large Language Models (MLLMs) have shown impressive abilities in understanding and reasoning over conventional images. However, their perception of 360° images remains largely underexplored. Unlike conventional images, 360° images capture the entire surrounding environment, enabling holistic spatial reasoning but introducing challenges such as geometric distortion and complex spatial relations. To comprehensively assess MLLMs' capabilities to perceive 360° images, we introduce 360Bench, a Visual Question Answering (VQA) benchmark featuring 7K-resolution 360° images, seven representative (sub)tasks with annotations carefully curated by human annotators. Using 360Bench, we systematically evaluate seven MLLMs and six enhancement methods, revealing their shortcomings in 360° image perception. To address these challenges, we propose Free360, a training-free scene-graph-based framework for high-resolution 360° VQA. Free360 decomposes the reasoning process into modular steps, applies adaptive spherical image transformations to 360° images tailored to each step, and seamlessly integrates the resulting information into a unified graph representation for answer generation. Experiments show that Free360 consistently improves its base MLLM and provides a strong training-free solution for 360° VQA tasks. The source code and dataset will be publicly released upon acceptance.
Mar 15, 2026

RenderMem: Rendering as Spatial Memory Retrieval

Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view observations or object-centric abstractions, making it difficult to perform reasoning with explicit geometric grounding. We introduce RenderMem, a spatial memory framework that treats rendering as the interface between 3D world representations and spatial reasoning. Instead of storing fixed observations, RenderMem maintains a 3D scene representation and generates query-conditioned visual evidence by rendering the scene from viewpoints implied by the query. This enables embodied agents to reason directly about line-of-sight, visibility, and occlusion from arbitrary perspectives. RenderMem is fully compatible with existing vision-language models and requires no modification to standard architectures. Experiments in the AI2-THOR environment show consistent improvements on viewpoint-dependent visibility and occlusion queries over prior memory baselines.
Mar 15, 2026

GroundSet: A Cadastral-Grounded Dataset for Spatial Understanding with Vector Data

Precise spatial understanding in Earth Observation is essential for translating raw aerial imagery into actionable insights for critical applications like urban planning, environmental monitoring and disaster management. However, Multimodal Large Language Models exhibit critical deficiencies in fine-grained spatial understanding within Remote Sensing, primarily due to a reliance on limited or repurposed legacy datasets. To bridge this gap, we introduce a large-scale dataset grounded in verifiable cadastral vector data, comprising 3.8 million annotated objects across 510k high-resolution images with 135 granular semantic categories. We validate this resource through a comprehensive instruction-tuning benchmark spanning seven spatial reasoning tasks. Our evaluation establishes a robust baseline using a standard LLaVA architecture. We show that while current RS-specialized and commercial models (e.g., Gemini) struggle in zero-shot settings, high-fidelity supervision effectively bridges this gap, enabling standard architectures to master fine-grained spatial grounding without complex architectural modifications.
Mar 13, 2026

Evaluating VLMs' Spatial Reasoning Over Robot Motion: A Step Towards Robot Planning with Motion Preferences

Understanding user instructions and object spatial relations in surrounding environments is crucial for intelligent robot systems to assist humans in various tasks. The natural language and spatial reasoning capabilities of Vision-Language Models (VLMs) have the potential to enhance the generalization of robot planners on new tasks, objects, and motion specifications. While foundation models have been applied to task planning, it is still unclear the degree to which they have the capability of spatial reasoning required to enforce user preferences or constraints on motion, such as desired distances from objects, topological properties, or motion style preferences. In this paper, we evaluate the capability of four state-of-the-art VLMs at spatial reasoning over robot motion, using four different querying methods. Our results show that, with the highest-performing querying method, Qwen2.5-VL achieves 71.4% accuracy zero-shot and 75% on a smaller model after fine-tuning, and GPT-4o leads to lower performance. We evaluate two types of motion preferences (object-proximity and path-style), and we also analyze the trade-off between accuracy and computation cost in number of tokens. This work shows some promise in the potential of VLM integration with robot motion planning pipelines.
Mar 13, 2026

RoboStream: Weaving Spatio-Temporal Reasoning with Memory in Vision-Language Models for Robotics

Enabling reliable long-horizon robotic manipulation is a crucial step toward open-world embodied intelligence. However, VLM-based planners treat each step as an isolated observation-to-action mapping, forcing them to reinfer scene geometry from raw pixels at every decision point while remaining unaware of how prior actions have reshaped the environment. Despite strong short-horizon performance, these systems lack the spatio-temporal reasoning required for persistent geometric anchoring and memory of action-triggered state transitions. Without persistent state tracking, perceptual errors accumulate across the execution horizon, temporarily occluded objects are catastrophically forgotten, and these compounding failures lead to precondition violations that cascade through subsequent steps. In contrast, humans maintain a persistent mental model that continuously tracks spatial relations and action consequences across interactions rather than reconstructing them at each instant. Inspired by this human capacity for causal spatio-temporal reasoning with persistent memory, we propose RoboStream, a training-free framework that achieves geometric anchoring through Spatio-Temporal Fusion Tokens (STF-Tokens), which bind visual evidence to 3D geometric attributes for persistent object grounding, and maintains causal continuity via a Causal Spatio-Temporal Graph (CSTG) that records action-triggered state transitions across steps. This design enables the planner to trace causal chains and preserve object permanence under occlusion without additional training or fine-tuning. RoboStream achieves 90.5% on long-horizon RLBench and 44.4% on challenging real-world block-building tasks, where both SoFar and VoxPoser score 11.1%, demonstrating that spatio-temporal reasoning and causal memory are critical missing components for reliable long-horizon manipulation.
Mar 13, 2026

Spatial Reasoning is Not a Free Lunch: A Controlled Study on LLaVA

Vision-language models (VLMs) have advanced rapidly, yet they still struggle with basic spatial reasoning. Despite strong performance on general benchmarks, modern VLMs remain brittle at understanding 2D spatial relationships such as relative position, layout, and counting. We argue that this failure is not merely a data problem, but is closely tied to dominant design choices in current VLM pipelines: reliance on CLIP-style image encoders and the flattening of images into 1D token sequences with 1D positional encoding. We present a controlled diagnostic study within the LLaVA framework to isolate how these choices affect spatial grounding. We evaluate frontier models and LLaVA variants on a suite of spatial benchmarks, comparing CLIP-based encoders against alternatives trained with denser or generative objectives, as well as variants augmented with 2D positional encoding. Our results show consistent spatial performance gaps across models, and indicate that encoder objectives and positional structure shape spatial behavior, but do not fully resolve it.
Mar 11, 2026

GeoSense: Internalizing Geometric Necessity Perception for Multimodal Reasoning

Advancing towards artificial superintelligence requires rich and intelligent perceptual capabilities. A critical frontier in this pursuit is overcoming the limited spatial understanding of Multimodal Large Language Models (MLLMs), where geometry information is essential. Existing methods often address this by rigidly injecting geometric signals into every input, while ignoring their necessity and adding computation overhead. Contrary to this paradigm, our framework endows the model with an awareness of perceptual insufficiency, empowering it to autonomously engage geometric features in reasoning when 2D cues are deemed insufficient. To achieve this, we first introduce an independent geometry input channel to the model architecture and conduct alignment training, enabling the effective utilization of geometric features. Subsequently, to endow the model with perceptual awareness, we curate a dedicated spatial-aware supervised fine-tuning dataset. This serves to activate the model's latent internal cues, empowering it to autonomously determine the necessity of geometric information. Experiments across multiple spatial reasoning benchmarks validate this approach, demonstrating significant spatial gains without compromising 2D visual reasoning capabilities, offering a path toward more robust, efficient and self-aware multi-modal intelligence.
Mar 10, 2026

SPAN-Nav: Generalized Spatial Awareness for Versatile Embodied Navigation

Recent embodied navigation approaches leveraging Vision-Language Models (VLMs) demonstrate strong generalization in versatile Vision-Language Navigation (VLN). However, reliable path planning in complex environments remains challenging due to insufficient spatial awareness. In this work, we introduce SPAN-Nav, an end-to-end foundation model designed to infuse embodied navigation with universal 3D spatial awareness using RGB video streams. SPAN-Nav extracts spatial priors across diverse scenes through an occupancy prediction task on extensive indoor and outdoor environments. To mitigate the computational burden, we introduce a compact representation for spatial priors, finding that a single token is sufficient to encapsulate the coarse-grained cues essential for navigation tasks. Furthermore, inspired by the Chain-of-Thought (CoT) mechanism, SPAN-Nav utilizes this single spatial token to explicitly inject spatial cues into action reasoning through an end-to end framework. Leveraging multi-task co-training, SPAN-Nav captures task-adaptive cues from generalized spatial priors, enabling robust spatial awareness to generalize even to the task lacking explicit spatial supervision. To support comprehensive spatial learning, we present a massive dataset of 4.2 million occupancy annotations that covers both indoor and outdoor scenes across multi-type navigation tasks. SPAN-Nav achieves state-of-the-art performance across three benchmarks spanning diverse scenarios and varied navigation tasks. Finally, real-world experiments validate the robust generalization and practical reliability of our approach across complex physical scenarios.
Mar 9, 2026

Automating Crash Diagram Generation Using Vision-Language Models: A Case Study on Multi-Lane Roundabouts

Crash diagrams are essential tools in transportation safety analysis, yet their manual preparation remains time-consuming and prone to human variability. This study investigates the use of Vision-Language Models (VLMs) to automate crash diagram generation from police crash reports, focusing on multilane roundabouts as a challenging test case. A three-part structured prompt framework was developed to guide model reasoning through interpretation, extraction, and visual synthesis, while a 10-metric evaluation system was designed to assess diagram quality in terms of semantic accuracy, spatial fidelity, and visual clarity. Three popular models, including GPT-4o, Gemini-1.5-Flash, and Janus-4o, were tested on 79 crash reports. GPT-4o achieved the highest average performance (6.29 out of 10), followed by Gemini-1.5-Flash (5.28) and Janus-4o (3.64). The analysis revealed GPT-4o's superior spatial reasoning and alignment between extracted and visualized crash data. These results highlight both the promise and current limitations of VLMs in engineering visualization tasks. The study lays the groundwork for integrating generative AI into crash analysis workflows to improve efficiency, consistency, and interpretability.
Mar 9, 2026

It's Time to Get It Right: Improving Analog Clock Reading and Clock-Hand Spatial Reasoning in Vision-Language Models

Advances in vision-language models (VLMs) have achieved remarkable success on complex multimodal reasoning tasks, leading to the assumption that they should also excel at reading analog clocks. However, contrary to this expectation, our study reveals that reading analog clocks in real-world environments remains a significant challenge for state-of-the-art VLMs. Existing analog clock datasets are largely synthetic or planar with limited stylistic diversity and minimal background context, failing to capture the visual variability of real-world scenes. As a result, VLMs trained on such data exhibit weak spatiotemporal reasoning, frequently confusing the hour and minute hands and struggling under common visual conditions such as occlusion, lighting variation, and cluttered backgrounds. To address this issue, we introduce TickTockVQA, a human-annotated dataset containing analog clocks in diverse real-world scenarios. TickTockVQA provides explicit hour and minute annotations, and includes an AM/PM tag when it is inferable from the visual context. Furthermore, we propose Swap-DPO, a direct preference optimization-based fine-tuning framework to align model reasoning toward accurate time interpretation. Experimental results demonstrate that our approach substantially enhances clock reading accuracy and robustness under real-world conditions, establishing a foundation for future research on spatiotemporal reasoning and visual understanding in VLMs.
Mar 8, 2026

3ViewSense: Spatial and Mental Perspective Reasoning from Orthographic Views in Vision-Language Models

Current Large Language Models have achieved Olympiad-level logic, yet Vision-Language Models paradoxically falter on elementary spatial tasks like block counting. This capability mismatch reveals a critical spatial intelligence gap,'' where models fail to construct coherent 3D mental representations from 2D observations. We uncover this gap via diagnostic analyses showing the bottleneck is a missing view-consistent spatial interface rather than insufficient visual features or weak reasoning. To bridge this, we introduce **3ViewSense**, a framework that grounds spatial reasoning in Orthographic Views. Drawing on engineering cognition, we propose a Simulate-and-Reason'' mechanism that decomposes complex scenes into canonical orthographic projections to resolve geometric ambiguities. By aligning egocentric perceptions with these allocentric references, our method facilitates explicit mental rotation and reconstruction. Empirical results on spatial reasoning benchmarks demonstrate that our method significantly outperforms existing baselines, with consistent gains on occlusion-heavy counting and view-consistent spatial reasoning. The framework also improves the stability and consistency of spatial descriptions, offering a scalable path toward stronger spatial intelligence in multimodal systems.~\footnote{https://github.com/Jasaxion/3ViewSense}
Mar 7, 2026

Perception-Aware Multimodal Spatial Reasoning from Monocular Images

Spatial reasoning from monocular images is essential for autonomous driving, yet current Vision-Language Models (VLMs) still struggle with fine-grained geometric perception, particularly under large scale variation and ambiguous object appearance. We propose a simple yet effective perception-aware multimodal reasoning framework that equips VLMs with explicit object-centric grounding ability. Instead of relying on textual bounding-box outputs, each referred object is represented using all Visual Reference Tokens (VRTs) within its spatial extent, enabling visual evidence and textual reasoning to be processed jointly in a unified token space. To further strengthen cross-modal interaction, we construct a Multimodal Chain-of-Thought (MM-CoT) dataset that injects aligned visual and textual reasoning signals. A deterministic ordering strategy is introduced to make supervision over inherently unordered VRT sets fully compatible with the VLM's autoregressive next-token prediction. With only standard supervised fine-tuning, our method achieves substantial improvements on the SURDS benchmark, outperforming previous approaches - including those using RL-based post-training - by a large margin across both single-object and multi-object tasks. These results demonstrate that accurate perception and multimodal reasoning are mutually reinforcing, and together form the key to robust spatial understanding in challenging monocular driving scenarios.
Mar 6, 2026

What if? Emulative Simulation with World Models for Situated Reasoning

Situated reasoning often relies on active exploration, yet in many real-world scenarios such exploration is infeasible due to physical constraints of robots or safety concerns of visually impaired users. Given only a limited observation, can an agent mentally simulate a future trajectory toward a target situation and answer spatial what-if questions? We introduce WanderDream, the first large-scale dataset designed for the emulative simulation of mental exploration, enabling models to reason without active exploration. WanderDream-Gen comprises 15.8K panoramic videos across 1,088 real scenes from HM3D, ScanNet++, and real-world captures, depicting imagined trajectories from current viewpoints to target situations. WanderDream-QA contains 158K question-answer pairs, covering starting states, paths, and end states along each trajectory to comprehensively evaluate exploration-based reasoning. Extensive experiments with world models and MLLMs demonstrate (1) that mental exploration is essential for situated reasoning, (2) that world models achieve compelling performance on WanderDream-Gen, (3) that imagination substantially facilitates reasoning on WanderDream-QA, and (4) that WanderDream data exhibit remarkable transferability to real-world scenarios.
Mar 6, 2026

ViewFusion: Structured Spatial Thinking Chains for Multi-View Reasoning

Multi-view spatial reasoning remains difficult for current vision-language models. Even when multiple viewpoints are available, models often underutilize cross-view relations and instead rely on single-image shortcuts, leading to fragile performance on viewpoint transformation and occlusion-sensitive cases. We present ViewFusion, a two-stage framework that explicitly separates cross-view spatial pre-alignment from question answering. In the first stage, the model performs deliberate spatial pre-thinking to infer viewpoint relations and spatial transformations across views, forming an intermediate workspace that goes beyond a simple re-description. In the second stage, the model conducts question-driven reasoning conditioned on this workspace to produce the final prediction. We train ViewFusion with synthetic reasoning supervision followed by reinforcement learning using GRPO, which improves answer correctness while stabilizing the intended two-stage generation behavior. On MMSI-Bench, ViewFusion improves accuracy by 5.3% over Qwen3-VL-4B-Instruct, with the largest gains on examples that require genuine cross-view alignment.
Mar 5, 2026

Thinking with Spatial Code for Physical-World Video Reasoning

We introduce Thinking with Spatial Code, a framework that transforms RGB video into explicit, temporally coherent 3D representations for physical-world visual question answering. We highlight the empirical finding that our proposed spatial encoder can parse videos into structured spatial code with explicit 3D oriented bounding boxes and semantic labels, enabling large language models (LLMs) to reason directly over explicit spatial variables. Specifically, we propose the spatial encoder that encodes image and geometric features by unifying 6D object parsing and tracking backbones with geometric prediction, and we further finetuning LLMs with reinforcement learning using a spatial rubric reward that encourages perspective-aware, geometrically grounded inference. As a result, our model outperforms proprietary vision-language models on VSI-Bench, setting a new state-of-the-art. Code is available at https://github.com/Beckschen/spatialcode.
Mar 4, 2026

Visuospatial Perspective Taking in Multimodal Language Models

As multimodal language models (MLMs) are increasingly used in social and collaborative settings, it is crucial to evaluate their perspective-taking abilities. Existing benchmarks largely rely on text-based vignettes or static scene understanding, leaving visuospatial perspective-taking (VPT) underexplored. We adapt two evaluation tasks from human studies: the Director Task, assessing VPT in a referential communication paradigm, and the Rotating Figure Task, probing perspective-taking across angular disparities. Across tasks, MLMs show pronounced deficits in Level 2 VPT, which requires inhibiting one's own perspective to adopt another's. These results expose critical limitations in current MLMs' ability to represent and reason about alternative perspectives, with implications for their use in collaborative contexts.
Mar 4, 2026

RAGNav: A Retrieval-Augmented Topological Reasoning Framework for Multi-Goal Visual-Language Navigation

Vision-Language Navigation (VLN) is evolving from single-point pathfinding toward the more challenging Multi-Goal VLN. This task requires agents to accurately identify multiple entities while collaboratively reasoning over their spatial-physical constraints and sequential execution order. However, generic Retrieval-Augmented Generation (RAG) paradigms often suffer from spatial hallucinations and planning drift when handling multi-object associations due to the lack of explicit spatial modeling.To address these challenges, we propose RAGNav, a framework that bridges the gap between semantic reasoning and physical structure. The core of RAGNav is a Dual-Basis Memory system, which integrates a low-level topological map for maintaining physical connectivity with a high-level semantic forest for hierarchical environment abstraction. Building on this representation, the framework introduces an anchor-guided conditional retrieval and a topological neighbor score propagation mechanism. This approach facilitates the rapid screening of candidate targets and the elimination of semantic noise, while performing semantic calibration by leveraging the physical associations inherent in the topological neighborhood.This mechanism significantly enhances the capability of inter-target reachability reasoning and the efficiency of sequential planning. Experimental results demonstrate that RAGNav achieves state-of-the-art (SOTA) performance in complex multi-goal navigation tasks.
Mar 2, 2026

Generative Visual Chain-of-Thought for Image Editing

Existing image editing methods struggle to perceive where to edit, especially under complex scenes and nuanced spatial instructions. To address this issue, we propose Generative Visual Chain-of-Thought (GVCoT), a unified framework that performs native visual reasoning by first generating spatial cues to localize the target region and then executing the edit. Unlike prior text-only CoT or tool-dependent visual CoT paradigms, GVCoT jointly optimizes visual tokens generated during the reasoning and editing phases in an end-to-end manner. This way fosters the emergence of innate spatial reasoning ability and enables more effective utilization of visual-domain cues. The main challenge of training GCVoT lies in the scarcity of large-scale editing data with precise edit region annotations; to this end, we construct GVCoT-Edit-Instruct, a dataset of 1.8M high-quality samples spanning 19 tasks. We adopt a progressive training strategy: supervised fine-tuning to build foundational localization ability in reasoning trace before final editing, followed by reinforcement learning to further improve reasoning and editing quality. Finally, we introduce SREdit-Bench, a new benchmark designed to comprehensively stress-test models under sophisticated scenes and fine-grained referring expressions. Experiments demonstrate that GVCoT consistently outperforms state-of-the-art models on SREdit-Bench and ImgEdit. We hope our GVCoT will inspire future research toward interpretable and precise image editing.
Mar 2, 2026

InterCoG: Towards Spatially Precise Image Editing with Interleaved Chain-of-Grounding Reasoning

Emerging unified editing models have demonstrated strong capabilities in general object editing tasks. However, it remains a significant challenge to perform fine-grained editing in complex multi-entity scenes, particularly those where targets are not visually salient and require spatial reasoning. To this end, we propose InterCoG, a novel text-vision Interleaved Chain-of-Grounding reasoning framework for fine-grained image editing in complex real-world scenes. The key insight of InterCoG is to first perform object position reasoning solely within text that includes spatial relation details to explicitly deduce the location and identity of the edited target. It then conducts visual grounding via highlighting the editing targets with generated bounding boxes and masks in pixel space, and finally rewrites the editing description to specify the intended outcomes. To further facilitate this paradigm, we propose two auxiliary training modules: multimodal grounding reconstruction supervision and multimodal grounding reasoning alignment to enforce spatial localization accuracy and reasoning interpretability, respectively. We also construct GroundEdit-45K, a dataset comprising 45K grounding-oriented editing samples with detailed reasoning annotations, and GroundEdit-Bench for grounding-aware editing evaluation. Extensive experiments substantiate the superiority of our approach in highly precise edits under spatially intricate and multi-entity scenes.
Feb 26, 2026

Scale Can't Overcome Pragmatics: The Impact of Reporting Bias on Vision-Language Reasoning

The lack of reasoning capabilities in Vision-Language Models (VLMs) has remained at the forefront of research discourse. We posit that this behavior stems from a reporting bias in their training data. That is, how people communicate about visual content by default omits tacit information needed to supervise some types of reasoning; e.g., "at the game today!" is a more likely caption than "a photo of 37 people standing behind a field". We investigate the data underlying the popular VLMs OpenCLIP, LLaVA-1.5 and Molmo through the lens of theories from pragmatics, and find that reporting bias results in insufficient representation of four reasoning skills (spatial, temporal, negation, and counting), despite the corpora being of web-scale, and/or synthetically generated. With a set of curated benchmarks, we demonstrate that: (i) VLMs perform poorly on the aforementioned types of reasoning suppressed in the training data by reporting bias; (ii) contrary to popular belief, scaling data size, model size, and to multiple languages does not result in emergence of these skills by default; but, promisingly, (iii) incorporating annotations specifically collected to obtain tacit information is effective. Our findings highlight the need for more intentional training data curation methods, rather than counting on scale for emergence of reasoning capabilities.
Feb 25, 2026

When More Is Less: A Systematic Analysis of Spatial and Commonsense Information for Visual Spatial Reasoning

Visual spatial reasoning (VSR) remains challenging for modern vision-language models (VLMs), despite advances in multimodal architectures. A common strategy is to inject additional information at inference time, such as explicit spatial cues, external commonsense knowledge, or chain-of-thought (CoT) reasoning instructions. However, it remains unclear when such information genuinely improves reasoning and when it introduces noise. In this paper, we conduct a hypothesis-driven analysis of information injection for VSR across three representative VLMs and two public benchmarks. We examine (i) the type and number of spatial contexts, (ii) the amount and relevance of injected commonsense knowledge, and (iii) the interaction between spatial grounding and CoT prompting. Our results reveal a consistent pattern: more information does not necessarily yield better reasoning. Targeted single spatial cues outperform multi-context aggregation, excessive or weakly relevant commonsense knowledge degrades performance, and CoT prompting improves accuracy only when spatial grounding is sufficiently precise. These findings highlight the importance of selective, task-aligned information injection and provide practical guidance for designing reliable multimodal reasoning pipelines.
Feb 24, 2026

From Perception to Action: An Interactive Benchmark for Vision Reasoning

Understanding the physical structure is essential for real-world applications such as embodied agents, interactive design, and long-horizon manipulation. Yet, prevailing Vision-Language Model (VLM) evaluations still center on structure-agnostic, single-turn setups (e.g., VQA), which fail to assess agents' ability to reason about how geometry, contact, and support relations jointly constrain what actions are possible in a dynamic environment. To address this gap, we introduce the Causal Hierarchy of Actions and Interactions (CHAIN) benchmark, an interactive 3D, physics-driven testbed designed to evaluate whether models can understand, plan, and execute structured action sequences grounded in physical constraints. CHAIN shifts evaluation from passive perception to active problem solving, spanning tasks such as interlocking mechanical puzzles and 3D stacking and packing. We conduct a comprehensive study of state-of-the-art VLMs and diffusion-based models under unified interactive settings. Our results show that top-performing models still struggle to internalize physical structure and causal constraints, often failing to produce reliable long-horizon plans and cannot robustly translate perceived structure into effective actions. The project is available at https://social-ai-studio.github.io/CHAIN/.
Feb 24, 2026

SpatiaLQA: A Benchmark for Evaluating Spatial Logical Reasoning in Vision-Language Models

Vision-Language Models (VLMs) have been increasingly applied in real-world scenarios due to their outstanding understanding and reasoning capabilities. Although VLMs have already demonstrated impressive capabilities in common visual question answering and logical reasoning, they still lack the ability to make reasonable decisions in complex real-world environments. We define this ability as spatial logical reasoning, which not only requires understanding the spatial relationships among objects in complex scenes, but also the logical dependencies between steps in multi-step tasks. To bridge this gap, we introduce Spatial Logical Question Answering (SpatiaLQA), a benchmark designed to evaluate the spatial logical reasoning capabilities of VLMs. SpatiaLQA consists of 9,605 question answer pairs derived from 241 real-world indoor scenes. We conduct extensive experiments on 41 mainstream VLMs, and the results show that even the most advanced models still struggle with spatial logical reasoning. To address this issue, we propose a method called recursive scene graph assisted reasoning, which leverages visual foundation models to progressively decompose complex scenes into task-relevant scene graphs, thereby enhancing the spatial logical reasoning ability of VLMs, outperforming all previous methods. Code and dataset are available at https://github.com/xieyc99/SpatiaLQA.
Feb 24, 2026

Probing and Bridging Geometry-Interaction Cues for Affordance Reasoning in Vision Foundation Models

What does it mean for a visual system to truly understand affordance? We argue that this understanding hinges on two complementary capacities: geometric perception, which identifies the structural parts of objects that enable interaction, and interaction perception, which models how an agent's actions engage with those parts. To test this hypothesis, we conduct a systematic probing of Visual Foundation Models (VFMs). We find that models like DINO inherently encode part-level geometric structures, while generative models like Flux contain rich, verb-conditioned spatial attention maps that serve as implicit interaction priors. Crucially, we demonstrate that these two dimensions are not merely correlated but are composable elements of affordance. By simply fusing DINO's geometric prototypes with Flux's interaction maps in a training-free and zero-shot manner, we achieve affordance estimation competitive with weakly-supervised methods. This final fusion experiment confirms that geometric and interaction perception are the fundamental building blocks of affordance understanding in VFMs, providing a mechanistic account of how perception grounds action.
Feb 22, 2026

MentalBlackboard: Evaluating Spatial Visualization via Mathematical Transformations

Spatial visualization is the mental ability to imagine, transform, and manipulate the spatial characteristics of objects and actions. This intelligence is a part of human cognition where actions and perception are connected on a mental level. To explore whether state-of-the-art Vision-Language Models (VLMs) exhibit this ability, we develop MentalBlackboard, an open-ended spatial visualization benchmark for Paper Folding and Hole Punching tests within two core tasks: prediction and planning. Our prediction experiments reveal that models struggle with applying symmetrical transformations, even when they predict the sequence of unfolding steps correctly. Also, rotations introduce a significant challenge to the physical situational awareness for models. The planning task reveals limitations of models in analyzing symmetrical relationships and in implementing the multi-stage symmetry process, with Claude Opus 4.1 achieving the highest planning score at an accuracy of 10%. The top-performing model, o3, attains a peak performance of 71.6% on the generalization task, which does not require spatial visualization but transfers spatial data; however, it achieves only 25% accuracy on text-based prediction tasks.
Feb 22, 2026

Keep it SymPL: Symbolic Projective Layout for Allocentric Spatial Reasoning in Vision-Language Models

Perspective-aware spatial reasoning involves understanding spatial relationships from specific viewpoints-either egocentric (observer-centered) or allocentric (object-centered). While vision-language models (VLMs) perform well in egocentric settings, their performance deteriorates when reasoning from allocentric viewpoints, where spatial relations must be inferred from the perspective of objects within the scene. In this study, we address this underexplored challenge by introducing Symbolic Projective Layout (SymPL), a framework that reformulates allocentric reasoning into symbolic-layout forms that VLMs inherently handle well. By leveraging four key factors-projection, abstraction, bipartition, and localization-SymPL converts allocentric questions into structured symbolic-layout representations. Extensive experiments demonstrate that this reformulation substantially improves performance in both allocentric and egocentric tasks, enhances robustness under visual illusions and multi-view scenarios, and that each component contributes critically to these gains. These results show that SymPL provides an effective and principled approach for addressing complex perspective-aware spatial reasoning.
Feb 18, 2026

SAW-Bench: Learning Situated Awareness in the Real World

A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models (MFMs) emphasize environment-centric spatial relations (relations among objects in a scene), while largely overlooking observer-centric relationships that require reasoning relative to agent's viewpoint, pose, and motion. To bridge this gap, we introduce SAW-Bench (Situated Awareness in the Real World), a novel benchmark for evaluating egocentric situated awareness using real-world videos. SAW-Bench comprises 786 self-recorded videos captured with Ray-Ban Meta (Gen 2) smart glasses spanning diverse indoor and outdoor environments, and over 2,071 human-annotated question-answer pairs. It probes a model's observer-centric understanding with six different awareness tasks. Our comprehensive evaluation reveals a human-model performance gap of 37.66%, even with the best-performing MFM, Gemini 3 Flash. Beyond this gap, our in-depth analysis uncovers several notable findings; for example, while models can exploit partial geometric cues in egocentric videos, they often fail to infer a coherent camera geometry, leading to systematic spatial reasoning errors. We position SAW-Bench as a benchmark for situated spatial intelligence, moving beyond passive observation to understanding physically grounded, observer-centric dynamics.
Feb 10, 2026

ARK: A Dual-Axis Multimodal Retrieval Benchmark along Reasoning and Knowledge

Existing multimodal retrieval benchmarks largely emphasize semantic matching on daily-life images and offer limited diagnostics of professional knowledge and complex reasoning. To address this gap, we introduce ARK, a benchmark designed to analyze multimodal retrieval from two complementary perspectives: (i) knowledge domains (five domains with 17 subtypes), which characterize the content and expertise retrieval relies on, and (ii) reasoning skills (six categories), which characterize the type of inference over multimodal evidence required to identify the correct candidate. Specifically, ARK evaluates retrieval with both unimodal and multimodal queries and candidates, covering 16 heterogeneous visual data types. To avoid shortcut matching during evaluation, most queries are paired with targeted hard negatives that require multi-step reasoning. We evaluate 25 representative text-based and multimodal retrievers and observe a pronounced gap between knowledge- and reasoning-intensive retrieval, with fine-grained visual and spatial reasoning as persistent bottlenecks. We further show that enhancements such as re-ranking, rewriting, and agentic retrieval yield consistent gains, but substantial headroom remains.
Feb 10, 2026

Egocentric Bias in Vision-Language Models

Visual perspective taking--inferring how the world appears from another's viewpoint--is foundational to social cognition. We introduce FlipSet, a diagnostic benchmark for Level-2 visual perspective taking (L2 VPT) in vision-language models. The task requires simulating 180-degree rotations of 2D character strings from another agent's perspective, isolating spatial transformation from 3D scene complexity. Evaluating 103 VLMs reveals systematic egocentric bias: the vast majority perform below chance, with roughly three-quarters of errors reproducing the camera viewpoint. Control experiments expose a compositional deficit--models achieve high theory-of-mind accuracy and above-chance mental rotation in isolation, yet fail catastrophically when integration is required. This dissociation indicates that current VLMs lack the mechanisms needed to bind social awareness to spatial operations, suggesting fundamental limitations in model-based spatial reasoning. FlipSet provides a cognitively grounded testbed for diagnosing perspective-taking capabilities in multimodal systems.