VLM Reasoning
VLM: Vision-Language Model
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70 papers in the last four weeks, up 250% on the four weeks before. 0.7% of all new papers.
Latest papers 541
Vision-Language Models (VLMs) achieve strong performance on spatial question answering benchmarks, yet it remains unclear whether such gains reflect genuine spatial intelligence. We show that existing spatial VLMs lack basic camera motion understanding, a key component of spatial cognition. We propose the Spatial Narrative Score (SNS), an evaluation framework that requires VLMs to generate explicit spatial narratives capturing both scene semantics and camera motion, followed by reasoning with a frozen proxy LLM. Under SNS, state-of-the-art spatial VLMs exhibit significant performance degradation despite high direct question answering accuracy. To address this gap, we introduce CaMo, a camera motion grounded VLM that achieves consistent performance across SNS evaluation and direct spatial question answering accuracy. Our results highlight the importance of explicit spatial narrative externalization for evaluating VLMs with transferable 3D spatial understanding. Our code, data, and model is available at https://github.com/hsiangwei0903/CaMo
GeoX: Mastering Geospatial Reasoning Through Self-Play and Verifiable Rewards
Geospatial reasoning requires solving image-grounded problems over the complex spatial structure of a scene. However, developing this capability is hindered by the cost of annotating a vast and combinatorial question space. We propose GeoX, a self-play framework that acquires spatial logic through executable programs that yield verifiable rewards, without relying on large-scale human-curated data Given a satellite or aerial image, our framework employs a single multimodal policy that proposes spatial problems as executable programs and solves them under three reasoning modes-abduction, deduction, and induction-over spatial primitives and an image understanding tool. A verifier executes each program to covert a reward signal that jointly optimizes the two roles via reinforcement learning. GeoX consistently improves its base VLMs by up to 5.5 points on average, matching or exceeding conventional baselines trained on millions of curated data. Along-side the proposed method, we release a benchmark for geospatial understanding accumulated through self-play.
CogOmniControl: Reasoning-Driven Controllable Video Generation via Creative Intent Cognition
Recent diffusion models achieve strong photorealism and fluency in video generation, yet remain fragile under abstract, sparse or complex conditions, leading to poor performance in professional production workflows such as storyboard sketches and clay render conditions. Existing video generation models, either inject conditions through adapters or couple a generic vision-language model (VLM) within a diffusion backbone, leaving a capability gap and failing to produce the videos that align with the user's creative intent. We present CogOmniControl, a reasoning-driven framework that factorizes controllable video generation into creative intent cognition and generation. Specifically, we train a specialized CogVLM using authentic anime production data. Compared to generic VLMs, it generates more professional and clear outputs, accurately cognizing user creative intent from sparse and abstract conditions and tuning these cues into dense reasoning output. Besides, CogOmniDiT unifies the controls from various conditions through in-context generation and is aligned to the CogVLM reasoning outputs via reinforcement learning. Furthermore, leveraging CogVLM's robust capability in guiding video generation, we release its potential in planning specific evaluators and enable a Best-of-N selection for the generated videos. This integration transforms the entire framework into a closed-loop "harness-like" architecture. We further introduce CogReasonBench and CogControlBench, built from professional workflows data that carry genuine creative intent rather than simulated ones. Experiments on two benchmarks show that CogOmniControl surpassed the existing open-source models. The project website: https://um-lab.github.io/CogOmniControl/
FineBench: Benchmarking and Enhancing Vision-Language Models for Fine-grained Human Activity Understanding
Vision-Language Models (VLMs) have demonstrated remarkable capabilities in general video understanding, yet they often struggle with the fine-grained comprehension crucial for real-world applications requiring nuanced interpretation of human actions and interactions. While some recent human-centric benchmarks evaluate aspects of model behaviour such as fairness/ethics, emotion perception, and broader human-centric metrics, they do not combine long-form videos, very dense QA coverage, and frame-level spatial/temporal grounding at scale. To bridge this gap, we introduce FineBench, a human-centric video question answering (VQA) benchmark specifically designed to assess fine-grained understanding. FineBench comprises 199,420 multiple-choice QA pairs densely annotated across 64 long-form videos (15 minutes each), focusing on detailed person movement, person interaction, and object manipulation, including compositional actions. Our extensive evaluation reveals that while proprietary models like GPT-5 achieve respectable performance, current open-source VLMs significantly underperform, struggling particularly with spatial reasoning in multi-person scenes and distinguishing subtle differences in human movements and interactions. To address these identified weaknesses, we propose FineAgent, a modular framework that enhances VLMs by leveraging a Localizer and a Descriptor. Experiments show that FineAgent consistently improves the performance of various open VLMs on FineBench. FineBench provides a rigorous testbed for future research into fine-grained human-centric video understanding, while FineAgent offers a practical approach to enhance such reasoning in current VLMs. Project page and code at https://joslefaure.github.io/assets/html/finebench.html.
Pseudocode-Guided Structured Reasoning for Automating Reliable Inference in Vision-Language Models
Vision-Language Models (VLMs) are becoming the cornerstone of high-level reasoning for robotic automation, enabling robots to parse natural language commands and perceive their environments. However, their susceptibility to hallucinations introduces critical failures in decision-making, posing significant safety and reliability risks in physical deployments. This challenge is exacerbated by the open-ended nature of real-world tasks, where questions vary vastly in difficulty and modality, demanding robust and adaptable reasoning strategies. To tackle this, we propose the Pseudocode-guided Structured Reasoning framework (PStar), which adaptively selects structured pseudocode reasoning paths to help VLMs perform flexible and step-by-step reasoning. We first design a set of abstract reasoning functions and formulate a structured pseudocode library to represent modular reasoning strategies. Crucially, we design a Difficulty Feature Vector (DFV) that allows the model to assess question complexity and adaptively choose appropriate reasoning strategies-enhancing robustness and interpretability. Extensive experiments demonstrate that PStar significantly reduces hallucination rates, achieving state-of-the-art scores of 87.1% on POPE and 68.0% on MMStar, outperforming even GPT-4V. By providing a validated mechanism to reduce visual-language errors, PStar offers a critical step toward deploying more trustworthy and deterministic VLMs for real-world automated systems, where such errors can lead to catastrophic outcomes.
Benchmarking and Evolving Reason-Reflect-Rectify for Reflective Visual Generation
Text-to-Image (T2I) models and Unified Multimodal Models (UMMs) have achieved remarkable progress in visual generation. However, their reliance on a single-pass generation paradigm limits their ability to handle complex prompts requiring iterative refinement. To enable multi-round Reflective Visual Generation (RVG), we formalize the Reason-Reflect-Rectify (R^3) loop as a core framework and introduce R^3-Bench, a benchmark of over 600 expert-annotated instances that quantifies iterative reasoning and rectification capabilities. Evaluation on R^3-Bench reveals a critical gap: while state-of-the-art models can identify generation errors, they fail to generate actionable rectification instructions. To bridge this gap, we propose R^3-Refiner, a dual-stage framework leveraging Group Relative Policy Optimization (GRPO) and a Hierarchical Reward Mechanism (HRM) to better align rectification with reflective reasoning. Experiments show that R^3-Refiner achieves significant improvements on R^3-Bench (+12.0% in Reflective Verdict Score, +9.0% in Rectification Score), and can be seamlessly integrated with various MLLMs to enhance the generation quality of different T2I models on GenEval++ and T2I-CompBench. Code is available at https://github.com/xiaomoguhz/R3-Bench.
PERL: Parameter Efficient Reasoning in CLIP Latent Space
Contrastively trained vision-language models such as CLIP provide strong zero-shot transfer by aligning images and text in a shared embedding space. However, adapting these models to downstream tasks without degrading their open-vocabulary generalization remains challenging. Existing parameter-efficient adaptation methods typically improve task specialization through learned prompts, adapters, or multimodal transformations, where adaptation capacity is primarily expressed through additional trainable parameters. Inspired by recent latent reasoning methods in language models, we investigate a complementary perspective: can adaptation emerge from iterative reasoning on latent representations rather than from increasing parameter count alone? We introduce PERL (Parameter-Efficient Reasoning in CLIP Latent Space), a lightweight adaptation framework that augments a frozen CLIP model with a compact shared reasoning module applied recurrently across refinement steps. At each step, PERL generates a latent reasoning token conditioned on the current representation and injects it into an intermediate encoder layer, progressively refining higher-level semantic representations while preserving CLIP's pretrained multimodal structure. Across 15 benchmarks spanning base-to-novel generalization, cross-dataset transfer, and out-of-distribution ImageNet variants, PERL achieves the best parameter-performance trade-off among the compared methods under a fast-adaptation few-shot setting, combining strong novel-class accuracy and competitive transfer performance with only about 6K trainable parameters, up to 817x fewer than the largest compared approach. Overall, our results suggest that iterative latent reasoning provides a complementary adaptation mechanism to parameter scaling in discriminative vision-language models.
What's Holding Back Latent Visual Reasoning?
Humans can approach complex visual problems by mentally simulating intermediate visual steps, rather than reasoning through language alone. Inspired by this, several works on Vision-Language Models have recently explored chain-of-thought reasoning with continuous latent tokens as intermediate visual imagination steps. In this work, we investigate how recent models leverage such latent tokens. Surprisingly, we find that model accuracy is unaffected when latent tokens are replaced by uninformative dummy tokens. This indicates that latent tokens play a minimal causal role in the model's final prediction. To better understand this phenomenon, we analyze both the training signal provided by oracle latent representations and the quality of the latent tokens generated at inference time. Our experiments reveal two crucial issues holding back latent visual reasoning: First, in most existing datasets, oracle latent tokens provide limited additional information beyond the original image and do not substantially simplify the task, leading models to ignore them during training and effectively bypassing them at inference time. When fine-tuned on a diagnostic dataset, in which latent tokens provide sufficient support for the final prediction, we show that models can causally rely on them. Second, the latent tokens produced at inference time deviate from their corresponding oracle representations, collapsing to a narrow region and preventing benefits even when the model relies on them. Overall, our findings suggest that future progress in latent visual reasoning depends on two key pillars: high-quality datasets with informative intermediate steps and more precise latent token prediction.
SEDualVLN: A Spatially-Enhanced Dual-System for Vision-Language Navigation
Vision-Language Navigation (VLN) approaches have currently followed two primary paradigms: the end-to-end Vision-Language Model (VLM) policy fine-tuned on navigation trajectories to directly predict actions, and the zero-shot modular pipeline integrating pre-trained Multimodal Large Language Model (MLLM) for training-free generalization to unseen environments. However, end-to-end methods struggle with long-horizon navigation and lack dynamic reasoning, whereas zero-shot methods are constrained by limited spatial grounding for reliable planning and also require substantial reasoning time. To bridge this gap, we introduce SEDualVLN, a spatially-enhanced dual-system VLN framework. System 1 is a VLM model enhanced with both global and local spatial awareness, used for action generation. System 2 integrates a general MLLM with a mapping module, wherein the MLLM plans waypoints by leveraging top-down views of the real-time 3D map alongside streams of rendered path images. Both systems leverage different forms of spatial enhancement to cultivate the agent's sense of direction in VLN tasks. Ultimately, they cooperate to complete the navigation task through a fast-slow coordinated approach. SEDualVLN achieves state-of-the-art performance on VLN-CE benchmarks, and further ablation studies demonstrate the effectiveness of each system and module.
ChemVA: Advancing Large Language Models on Chemical Reaction Diagrams Understanding
While Large Language Models (LLMs) have revolutionized scientific text processing, they exhibit a significant capability gap when interpreting chemical reaction diagrams. We identify two fundamental bottlenecks restricting current systems: a Visual Deficit, where generic vision encoders struggle to resolve the strict topological connectivity of dense molecular graphs, and a Semantic Disconnect, where standard linear strings, such as SMILES, fail to effectively activate the model's latent chemical reasoning. To bridge these gaps, we propose the Chemical Visual Activation (ChemVA) framework, which employs a Visual Anchor mechanism to ground functional groups via hybrid-granularity detection, followed by a semantic alignment approach that translates visual features into entity names to maximize knowledge activation in LLMs. We evaluate our approach on OCRD-Bench, a newly constructed dataset featuring dense visual-semantic contexts and comprehensive reaction coverage to evaluate the full spectrum from recognition to reasoning. Extensive experiments on OCRD-Bench demonstrate that ChemVA achieves 92.0% structural recognition accuracy. By bridging visual and semantic bottlenecks, our framework delivers a consistent performance gain of approximately 20 percentage points across 9 diverse LLMs, enabling open-weight models to rival proprietary SOTA systems in complex chemical reasoning tasks.
Ranking-Aware Calibration for Reliable Multimodal Reinforcement Learning
Reinforcement learning post-training has substantially improved the reasoning accuracy of vision-language models, yet the resulting policies remain poorly calibrated. Terminal correctness rewards provide no gradient that penalizes confident errors more than uncertain ones and no signal that ties confidence to the quality of visual evidence, a gap that becomes especially severe under corrupted or ambiguous inputs where models continue to report high confidence on incorrect answers. We introduce Ranking-Aware Calibration (RAC), a training-time framework that supervises confidence using two comparison signals that group-based RL already produces at no additional labeling cost. The ranking-aware group loss enforces that a better rollout receives higher confidence than a worse one within the same prompt. The clean--corrupted pairwise loss enforces that confidence attenuates as visual evidence degrades. Because the ranking signal forces the policy to distinguish between correct and incorrect reasoning paths, it also reinforces task accuracy beyond what correctness rewards alone produce. Both losses require no external confidence annotations and integrate naturally with group-based RL post-training. We instantiate RAC on Qwen2.5-VL and InternVL-3.5 backbones and evaluate on six multimodal reasoning benchmarks under clean and corrupted inputs. Empirical results show that the ranking-aware loss substantially improves task accuracy by teaching the policy to discriminate between better and worse reasoning, while the pairwise corruption loss reduces calibration error under degraded inputs. Their combination achieves the best calibration across all tested backbones while improving accuracy in the majority of settings.
Thinking with Patterns: Breaking the Perceptual Bottleneck in Visual Planning via Pattern Induction
Planning from raw visual input remains a significant challenge for current Vision-Language Models (VLMs), when the complexity of input is beyond their one-step perception capability. Motivated by recent advances in Thinking with Images (TWI), a reasonable solution is to decompose the perception process into simpler steps by iteratively acquiring and incorporating local visual evidence. However, even though current VLMs are well-trained in general TWI ability, their perceptual bottleneck in the planning domain remains. To tackle this challenge, we formulate TWI as a tool to gradually build and reflect an accurate internal world model. We find that the resulting training-free planning strategy enables VLMs to solve tasks that are far beyond their initial capabilities, at the cost that too many TWI operations would significantly increase the computational overhead. To further improve efficiency, we propose Pattern Inference, a novel TWI strategy enabling VLMs to actively recognize known visual patterns in the new tasks and directly infer local world model structures. To obtain these patterns, we propose Pattern Induction, an online inductive learning strategy treating visual patterns as composite and reusable experts, which are autonomously discovered and optimized from experience. Experimental evaluations in FrozenLake, Crafter and CubeBench domains show that our approaches achieve a desirable balance between accuracy and efficiency.
Are VLMs Seeing or Just Saying? Uncovering the Illusion of Visual Re-examination
Vision-Language Models (VLMs) often produce self-reflective statements like "let me check the figure again" during reasoning. Do such statements trigger genuine visual re-examination, or are they merely learned textual patterns? We investigate this via VisualSwap, an image-swap probing framework: after a model reasons over an image, we replace it with a visually similar but semantically different one and test whether the model notices. We introduce VS-Bench, 800 image pairs curated from MathVista, MathVerse, MathVision, and MMMU-Pro. Experiments on Qwen3-VL, Kimi-VL, and ERNIE-VL reveal a striking failure: models overwhelmingly miss the swap, with accuracy dropping by up to 60%. Counterintuitively, thinking models are nearly 3x more vulnerable than their instructed counterparts, and scaling offers no mitigation. Multi-turn user instructions restore visual grounding, but self-generated reflective statements during continuous generation do not. Attention analysis explains why: user instructions substantially elevate attention to visual tokens, whereas self-reflection does not. Current VLMs tend to say rather than actually see when claiming to perform visual re-examination. Our code and dataset are available at the project page: https://visualswap.github.io
REC-RL: Referring expression counting via Gaussian and range-based reward optimization
Referring expression counting (REC) is an intention-driven task that requires context-aware visual reasoning. While recent vision-language models incorporate language for visual understanding, most existing REC methods rely on rulebased reinforcement learning with rewards focused primarily on final accuracy, overlooking the quality of intermediate reasoning. We propose REC-RL, a reinforcement learning framework that introduces a think-range-answer paradigm to explicitly optimize the visual reasoning process. RECRL employs Group Relative Policy Optimization and two lightweight rewards: an accuracy reward that combines range-based interval supervision with Gaussian-based precision guidance, and a format reward that enforces structured outputs. By modeling intermediate focus prediction as internal decision-making, REC-RL avoids additional annotations and better aligns with human perception. Extensive experiments demonstrate consistent improvements over strong baselines and robust generalization across benchmarks.
VLMs Trace Without Tracking: Diagnosing Failures in Visual Path Following
Vision-language models (VLMs) achieve strong performance on multimodal benchmarks, but may still lack robust control over basic visual operations. We study \textit{line tracing}, where a model must follow a selected visual path through successive local continuations. To isolate this ability, we design controlled tracing tasks that introduce nearby competitors while reducing semantic and topological ambiguity such as crossings and overlaps. Across these tasks, even state-of-the-art VLMs frequently lose the target path and switch to nearby alternatives, especially when those alternatives look locally similar to the target. Behavioral interventions and internal analyses indicate that these failures arise from local competition: nearby similar distractors pull the model away from the true continuation. Standard remedies do not remove this bottleneck: model-size scaling provides only limited gains, reasoning partially compensates through costly substitute strategies, and explicit tracing instructions fail to recover stable path following. Finally, tests on tangled-cable scenes and metro maps with richer visual complexity show that the same path-switching failure persists beyond our controlled settings.
DeltaPrompts: Escaping the Zero-Delta Trap in Multimodal Distillation
Distillation enables compact Vision-Language Models (VLMs) to obtain strong reasoning capabilities, yet the prompts driving this process are typically chosen via simple heuristics or aggregated from off-the-shelf datasets. We reveal a critical inefficiency in this approach: up to 69% of the prompts in standard chart / document reasoning datasets are effectively zero-delta, meaning the teacher and student already induce the exact same answer distribution. Training on these prompts provides minimal learning signal, causing student improvement to rapidly saturate regardless of data scale. To escape the zero-delta trap, we return to first principles: distillation fundamentally minimizes distributional divergence, and thus a prompt is valuable only if it exposes a functional capability gap between the teacher and student. We quantify this gap through answer divergence (), demonstrating that non-zero divergence is critical for effective scaling. Building on this insight, we propose a staged synthesis pipeline that repurposes existing datasets as seeds, actively targeting student failure modes to produce better prompts. The result is DeltaPrompts, a diverse dataset of 200k synthetic, high-divergence reasoning problems. We evaluate DeltaPrompts across three distinct settings: on-policy distillation with the target teacher-student pair, transfer to a novel model family without regenerating the data, and off-policy fine-tuning of a non-reasoning model. Across all scenarios, DeltaPrompts drives substantial gains, yielding up to 15% relative improvement even on top of a highly-optimized reasoning model (e.g., Qwen3-VL-8B-Thinking) -- averaged over 10 benchmarks spanning chart, document and perception-centric reasoning.
ATLAS: Agentic or Latent Visual Reasoning? One Word is Enough for Both
Visual reasoning, often interleaved with intermediate visual states, has emerged as a promising direction in the field. A straightforward approach is to directly generate images via unified models during reasoning, but this is computationally expensive and architecturally non-trivial. Recent alternatives include agentic reasoning through code or tool calls, and latent reasoning with learnable hidden embeddings. However, agentic methods incur context-switching latency from external execution, while latent methods lack task generalization and are difficult to train with autoregressive parallelization. To combine their strengths while mitigating their limitations, we propose ATLAS, a framework in which a single discrete 'word', termed as a functional token, serves both as an agentic operation and a latent visual reasoning unit. Each functional token is associated with an internalized visual operation, yet requires no visual supervision and remains a standard token in the tokenizer vocabulary, which can be generated via next-token prediction. This design avoids verbose intermediate visual content generation, while preserving compatibility with the vanilla scalable SFT and RL training, without architectural or methodological modifications. To further address the sparsity of functional tokens during RL, we introduce Latent-Anchored GRPO (LA-GRPO), which stabilizes the training by anchoring functional tokens with a statically weighted auxiliary objective, providing stronger gradient updates. Extensive experiments and analyses demonstrate that ATLAS achieves superior performance on challenging benchmarks while maintaining clear interpretability. We hope ATLAS offers a new paradigm inspiring future visual reasoning research.
Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action
We present Pelican-Unify 1.0, the first embodied foundation model trained according to the principle of unification. Pelican-Unify 1.0 uses a single VLM as a unified understanding module, mapping scenes, instructions, visual contexts, and action histories into a shared semantic space. The same VLM also serves as a unified reasoning module, autoregressively producing task-, action-, and future-oriented chains of thought in a single forward pass and projecting the final hidden state into a dense latent variable. A Unified Future Generator (UFG) then conditions on this latent variable and jointly generates future videos and future actions through two modality-specific output heads within the same denoising process. The language, video, and action losses are all backpropagated into the shared representation, enabling the model to jointly optimize understanding, reasoning, imagination, and action during training, rather than training three isolated expert systems. Experiments demonstrate that unification does not imply compromise. With a single checkpoint, Pelican-Unify 1.0 achieves strong performance across all three capabilities: 64.7 on eight VLM benchmarks, the best among comparable-scale models; 66.03 on WorldArena, ranking first; and 93.5 on RoboTwin, the second-best average among compared action methods. These results show that the unified paradigm succeeds in preserving specialist strength while bringing understanding, reasoning, imagination, and action into one model.
On the Cultural Anachronism and Temporal Reasoning in Vision Language Models
Vision-Language Models (VLMs) are increasingly applied to cultural heritage materials, from digital archives to educational platforms. This work identifies a fundamental issue in how these models interpret historical artifacts. We define this phenomenon as cultural anachronism, the tendency to misinterpret historical objects using temporally inappropriate concepts, materials, or cultural frameworks. To quantify this phenomenon, we introduce the Temporal Anachronism Benchmark for Vision-Language Models (TAB-VLM), a dataset of 600 questions across six categories, designed to evaluate temporal reasoning on 1,600 Indian cultural artifacts spanning prehistoric to modern periods. Systematic evaluations of ten state-of-the-art models reveal significant deficiencies on our benchmark, and even the best model (GPT-5.2) achieves only 58.7% overall accuracy. The performance gap persists across varying architectures and scales, suggesting that cultural anachronism represents a significant limitation in visual AI systems, regardless of model size. These findings highlight the disparity between current VLM capabilities and the requirements for accurately interpreting cultural heritage materials, particularly for non-Western visual cultures underrepresented in training data. Our benchmark provides a foundation for enhancing temporal cognition in multimodal AI systems that interact with historical artifacts. The dataset and code are available in our project page.
LATERN: Test-Time Context-Aware Explainable Video Anomaly Detection
Vision-language models (VLMs) have recently emerged as a promising paradigm for video anomaly detection (VAD) due to their strong visual reasoning ability and natural language-based explainability. In this paper, we aim to address a key limitation of such pipelines, which perform segment-level inference independently owing to token constraints and reason without structured temporal context, allowing VLMs to interpret anomalies as deviations from evolving video dynamics rather than producing fragmented predictions and explanations. To specify, we propose a context-aware framework named LATERN, which reformulates VAD as a temporal evidence aggregation process. LATERN consists of two complementary modules: Context-Aware Anomaly Scoring (CEA) and Recursive Evidence Aggregation (REA). CEA introduces a novel image-grounded memory mechanism, which selectively chooses historical content via frame diversity and visual-textual alignment as expanded context to help generate reliable anomaly scores. Building upon these scores, REA performs recursive temporal aggregation to identify coherent anomaly intervals and produce event-level decisions and explanations grounded in visual-textual evidence. Extensive experiments on challenging benchmarks, including UCF-Crime and XD-Violence, show that LATERN enhances detection accuracy and explanation consistency for frozen VLMs during test time, while generating temporally coherent and semantically grounded event-level explanations.
Chain-of-Procedure: Hierarchical Visual-Language Reasoning for Procedural QA
Recent advances in vision-language models (VLMs) have achieved impressive results on standard image-text tasks, yet their potential for visual procedure question answering (VP-QA) remains largely unexplored. VP-QA presents unique challenges where users query next-step actions by uploading images for intermediate states of complex procedures. To systematically evaluate VLMs on this practical task, we propose ProcedureVQA, a novel multimodal benchmark specifically designed for visual procedural reasoning. Through comprehensive analysis, we identify two critical limitations in current VLMs: inadequate cross-modal retrieval of structured procedures given visual states, and misalignment between image sequence granularity and textual step decomposition. To address these issues, we present Chain-of-Procedure (CoP), a hierarchical reasoning framework that first retrieves relevant instructions using visual cues, then performs step refinement through semantic decomposition, and finally generates the next step. Experiments across six VLMs demonstrate CoP's effectiveness, achieving up to 13% absolute improvement over standard baselines.
Exploring Vision-Language Models for Online Signature Verification: A Zero-Shot Capability Study
Recent advancements in Vision-Language Models (VLMs) have demonstrated strong capabilities in general visual reasoning, yet their applicability to rigorous biometric tasks remains unexplored. This work presents an exploratory study evaluating the zero-shot performance of state-of-the-art VLMs (GPT-5.2 and Gemini 2.5 Pro) on the Signature Verification Challenge (SVC) benchmark. To enable visual processing, raw kinematic time-series are converted into static images, encoding pressure information into stroke opacity whenever available in the source data. Furthermore, we introduce a scoring protocol that extracts latent token probabilities to compute robust biometric scores. Experimental results reveal a significant performance dichotomy dependent on signal quality and forgery type. In random forgery scenarios, the zero-shot VLM achieves exceptional discrimination, with GPT-5.2 reaching an Equal Error Rate of 0.32% in mobile tasks, outperforming supervised state-of-the-art systems. Conversely, in skilled forgery scenarios, where the task is more challenging because both signatures are almost identical, the results are significantly worse, and a critical "Rationalization Trap" emerges: chain-of-thought (CoT) reasoning degrades performance as the model produces kinematic hallucinations to justify forgery artifacts as natural variability.
SceneFunRI: Reasoning the Invisible for Task-Driven Functional Object Localization
In real-world scenes, target objects may reside in regions that are not visible. While humans can often infer the locations of occluded objects from context and commonsense knowledge, this capability remains a major challenge for vision-language models (VLMs). To address this gap, we introduce SceneFunRI, a benchmark for Reasoning the Invisible. Based on the SceneFun3D dataset, SceneFunRI formulates the task as a 2D spatial reasoning problem via a semi-automatic pipeline and comprises 855 instances. It requires models to infer the locations of invisible functional objects from task instructions and commonsense reasoning. The strongest baseline model (Gemini 3 Flash) only achieves an CAcc@75 of 15.20, an mIoU of 0.74, and a Dist of 28.65. We group our prompting analysis into three categories: Strong Instruction Prompting, Reasoning-based Prompting, and Spatial Process of Elimination (SPoE). These findings indicate that invisible-region reasoning remains an unstable capability in current VLMs, motivating future work on models that more tightly integrate task intent, commonsense priors, spatial grounding, and uncertainty-aware search.
Bad Seeing or Bad Thinking? Rewarding Perception for Multimodal Reasoning
Achieving robust perception-reasoning synergy is a central goal for advanced Vision-Language Models (VLMs). Recent advancements have pursued this goal via architectural designs or agentic workflows. However, these approaches are often limited by static textual reasoning or complicated by the significant compute and engineering burden of external agentic complexity. Worse, this heavy investment does not yield proportional gains, often witnessing a "seesaw effect" on perception and reasoning. This motivates a fundamental rethinking of the true bottleneck. In this paper, we argue that the root cause of this trade-off is an ambiguity in modality credit assignment: when a VLM fails, is it due to flawed perception ("bad seeing") or flawed logic ("bad thinking")? To resolve this, we introduce a reinforcement learning framework that improves perception-reasoning synergy by reliably rewarding the perception fidelity. We explicitly decompose the generation process into interleaved perception and reasoning steps. This decoupling enables targeted supervision on perception. Crucially, we introduce Perception Verification (PV), leveraging a "blindfolded reasoning" proxy to reward perceptual fidelity independently of reasoning outcomes. Furthermore, to scale training across free-form VL tasks, we propose Structured Verbal Verification, which replaces high-variance LLM judging with structured algorithmic execution. These techniques are integrated into a Modality-Aware Credit Assignment (MoCA) mechanism, which routes rewards to the specific source of error -- either bad seeing or bad thinking -- enabling a single VLM to achieve simultaneous performance gains across a wide task spectrum.
CAVE: A Structured Credit Assignment Approach for Fragmented Visual Evidence Reasoning
Vision-Language Models (VLMs) have achieved strong performance on general multimodal reasoning, yet remain challenged in integrating nonlocal visual information to support semantically underdetermined visual reasoning. We describe this challenge as Fragmented Visual Reasoning. To this end, we propose Credit Assignment for Visual Evidence (CAVE), a structured process-reward method based on GRPO for interleaved visual reasoning. Specifically, CAVE evaluates the contribution of intermediate steps at the action level via three complementary reasoning process signals: belief update, evidence acquisition, and adaptive focus control, thereby guiding the model to optimize each reasoning action and learn more reliable visual reasoning strategies. Meanwhile, we construct TRACER-Bench, which covers four nonlocal and semantically confusable reasoning dimensions and provides key intermediate evidence to supervise reasoning paths. Experiments demonstrate that CAVE substantially improves performance on tasks requiring fragmented visual evidence integration, covering both public benchmarks and our newly introduced TRACER-Bench, while retaining competitive performance on general multimodal evaluations. Further analyses reveal that CAVE effectively improves the visual reasoning capacity and exhibits stronger robustness under longer-range and deeper cross-region dependencies.
Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models
In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. More details of the project can be found here: https://github.com/FutianLabs/GTA-VLA.
PDCR: Perception-Decomposed Confidence Reward for Vision-Language Reasoning
Reinforcement Learning with Verifiable Rewards (RLVR) traditionally relies on a sparse, outcome-based signal. Recent work shows that providing a fine-grained, model-intrinsic signal (rewarding the confidence growth in the ground-truth answer) effectively improves language reasoning training by providing step-level guidance without costly external models. While effective for unimodal text, we find that naively applying this global reward to vision-language (V-L) reasoning is a suboptimal strategy, as the task is a heterogeneous mix of sparse visual perception and dense textual reasoning. This global normalization creates mixture-induced signal degradation, where the training signal for visual steps is statistically distorted by the predominant textual steps. We propose Perception-Decomposed Confidence Reward (PDCR), a framework that solves this by aligning the reward structure with the task's heterogeneous nature. PDCR first performs an unsupervised skill decomposition, introducing a model-internal Visual Dependence Score to quantify visual reliance and applying a clustering algorithm to separate perception and reasoning steps. Based on this, PDCR computes a decomposed advantage by normalizing confidence gains within each skill cluster. This intra-cluster normalization provides a stable, correctly-scaled signal for both perception and reasoning. We demonstrate that PDCR outperforms the naive, global-reward formulation and sparse-reward baselines on key V-L reasoning benchmarks.
Seg-Agent: Test-Time Multimodal Reasoning for Training-Free Language-Guided Segmentation
Language-guided segmentation transcends the scope limitations of traditional semantic segmentation, enabling models to segment arbitrary target regions based on natural language instructions. Existing approaches typically adopt a two-stage framework: employing Multimodal Large Language Models (MLLMs) to interpret instructions and generate visual prompts, followed by foundational segmentation models (e.g., SAM) to produce masks. However, due to the limited spatial grounding capabilities of off-the-shelf MLLMs, these methods often rely on extensive training on large-scale datasets to achieve satisfactory accuracy. While recent advances have introduced reasoning mechanisms to improve performance, they predominantly operate within the textual domain, performing chain-of-thought reasoning solely based on abstract text representations without direct visual feedback. In this paper, we propose Seg-Agent, a completely training-free framework that pioneers Explicit Multimodal Chain-of-Reasoning. Unlike prior text-only reasoning, our approach constructs an interactive visual reasoning loop comprising three stages: generation, selection, and refinement. Specifically, we leverage Set-of-Mark (SoM) visual prompting to render candidate regions directly onto the image, allowing the MLLM to ``see'' and iteratively reason about spatial relationships in the visual domain rather than just the textual one. This explicit multimodal interaction enables Seg-Agent to achieve performance comparable to state-of-the-art training-based methods without any parameter updates. Furthermore, to comprehensively evaluate generalization across diverse scenarios, we introduce Various-LangSeg, a novel benchmark covering explicit semantic, generic object, and reasoning-guided segmentation tasks. Extensive experiments demonstrate the effectiveness and robustness of our method.
3D Primitives are a Spatial Language for VLMs
Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at simpler spatial questions on the same image. We show that 3D geometric primitives (cubes, spheres, cylinders, expressed in executable code) serve as a powerful intermediate representation for spatial understanding, and exploit this through three contributions. First, we introduce \textbf{\textsc{SpatialBabel}}, a benchmark evaluating fourteen VLMs on primitive-based 3D scene reconstruction across six \emph{scene-code languages} (programming languages and declarative formats for 3D primitive scenes), revealing that a single model's object-detection F1 can vary by up to across languages. Second, we propose \textbf{Code-CoT} (Code Chain-of-Thought), a training-free inference strategy that routes spatial reasoning through primitive-based code generation. Code-CoT lifts the SpatialBabel-QA-Score by up to % on primitive scenes and real-photo CV-Bench-3D accuracy by % for VLMs with strong coding capabilities. Third, we propose \textbf{S-FT} (Self-Supervised Spatial Fine-Tuning), which self-supervisedly distills primitive spatial knowledge into general visual reasoning by parsing the model's own Three.js primitive-reconstructions into structured annotations and fine-tuning on the result, with \emph{no human labels and no teacher model}. Training on primitive images alone, S-FT improves Qwen3-VL-8B by to % on SpatialBabel-Primitive-QA, % on CV-Bench-2D, and % on HallusionBench; the recipe transfers across model families. These results establish geometric primitives in code as both a diagnostic and a transferable spatial vocabulary for VLMs. We will release all artifacts upon publication.
Fill the GAP: A Granular Alignment Paradigm for Visual Reasoning in Multimodal Large Language Models
Visual latent reasoning lets a multimodal large language model (MLLM) create intermediate visual evidence as continuous tokens, avoiding external tools or image generators. However, existing methods usually follow an output-as-input latent paradigm and yield unstable gains. We identify evidence for a feature-space mismatch that can contribute to this instability: dominant visual-latent models build on pre-norm MLLMs and reuse decoder hidden states as predicted latent inputs, even though these states occupy a substantially different norm regime from the input embeddings the model was trained to consume (Xie et al., 2025; Li et al., 2026; Team et al., 2026). This mismatch can make direct latent feedback unreliable. Motivated by this diagnosis, we propose GAP, a Granular Alignment Paradigm for visual latent modeling. GAP aligns visual latent reasoning at three levels: feature-level alignment maps decoder outputs into input-compatible visual latents through a lightweight PCA-aligned latent head; context-level alignment grounds latent targets with inspectable auxiliary visual supervision; and capacity-guided alignment assigns latent supervision selectively to examples where the base MLLM struggles. On Qwen2.5-VL 7B, the resulting model achieves the best mean aggregate perception and reasoning performance among our supervised variants. Inference-time intervention probing further suggests that generated latents provide task-relevant visual signal beyond merely adding token slots.