Overview

World model learning studies how agents can represent a changing environment and predict what may happen next, especially after an action. Common approaches include latent-state models such as RSSMs and JEPAs, video diffusion models, and structured representations based on objects, graphs, geometry, physics, or executable rules. These models are used for imagined rollouts and planning in settings such as robot manipulation, autonomous driving, games, and web or GUI agents, as well as for scientific forecasting and simulation. A central challenge is that strong one-step or visual predictions do not guarantee useful decisions: long-horizon consistency, action accuracy, uncertainty, and transfer to unfamiliar settings remain difficult to balance with computational cost.

Latest papers

419 papers88 papers in the last four weeks, up 83% on the four weeks before. 0.5% of all new papers.

Mar 5, 2026

Probabilistic Dreaming for World Models

"Dreaming" enables agents to learn from imagined experiences, enabling more robust and sample-efficient learning of world models. In this work, we consider innovations to the state-of-the-art Dreamer model using probabilistic methods that enable: (1) the parallel exploration of many latent states; and (2) maintaining distinct hypotheses for mutually exclusive futures while retaining the desirable gradient properties of continuous latents. Evaluating on the MPE SimpleTag domain, our method outperforms standard Dreamer with a 4.5% score improvement and 28% lower variance in episode returns. We also discuss limitations and directions for future work, including how optimal hyperparameters (e.g. particle count K) scale with environmental complexity, and methods to capture epistemic uncertainty in world models.
Mar 4, 2026

Latent Particle World Models: Self-supervised Object-centric Stochastic Dynamics Modeling

We introduce Latent Particle World Model (LPWM), a self-supervised object-centric world model scaled to real-world multi-object datasets and applicable in decision-making. LPWM autonomously discovers keypoints, bounding boxes, and object masks directly from video data, enabling it to learn rich scene decompositions without supervision. Our architecture is trained end-to-end purely from videos and supports flexible conditioning on actions, language, and image goals. LPWM models stochastic particle dynamics via a novel latent action module and achieves state-of-the-art results on diverse real-world and synthetic datasets. Beyond stochastic video modeling, LPWM is readily applicable to decision-making, including goal-conditioned imitation learning, as we demonstrate in the paper. Code, data, pre-trained models and video rollouts are available: https://taldatech.github.io/lpwm-web
Mar 3, 2026

MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable experiences, and shared inference where players hold influence over a common world. To address these limitations, we introduce an explicit external memory into the system, a persistent state operating independent of the model's context window, that is continually updated by user actions and queried throughout the generation roll-out. Unlike conventional diffusion game engines that operate as next-frame predictors, our approach decomposes generation into Memory, Observation, and Dynamics modules. This design gives users direct, editable control over environment structure via an editable memory representation, and it naturally extends to real-time multiplayer rollouts with coherent viewpoints and consistent cross-player interactions.
Mar 3, 2026

Chain of World: World Model Thinking in Latent Motion

Vision-Language-Action (VLA) models are a promising path toward embodied intelligence, yet they often overlook the predictive and temporal-causal structure underlying visual dynamics. World-model VLAs address this by predicting future frames, but waste capacity reconstructing redundant backgrounds. Latent-action VLAs encode frame-to-frame transitions compactly, but lack temporally continuous dynamic modeling and world knowledge. To overcome these limitations, we introduce CoWVLA (Chain-of-World VLA), a new "Chain of World" paradigm that unifies world-model temporal reasoning with a disentangled latent motion representation. First, a pretrained video VAE serves as a latent motion extractor, explicitly factorizing video segments into structure and motion latents. Then, during pre-training, the VLA learns from an instruction and an initial frame to infer a continuous latent motion chain and predict the segment's terminal frame. Finally, during co-fine-tuning, this latent dynamic is aligned with discrete action prediction by jointly modeling sparse keyframes and action sequences in a unified autoregressive decoder. This design preserves the world-model benefits of temporal reasoning and world knowledge while retaining the compactness and interpretability of latent actions, enabling efficient visuomotor learning. Extensive experiments on robotic simulation benchmarks show that CoWVLA outperforms existing world-model and latent-action approaches and achieves moderate computational efficiency, highlighting its potential as a more effective VLA pretraining paradigm. The project website can be found at https://fx-hit.github.io/cowvla-io.
Mar 2, 2026

Discrete World Models via Regularization

World models aim to capture the states and dynamics of an environment in a compact latent space. Moreover, using Boolean state representations is particularly useful for search heuristics and symbolic reasoning and planning. Existing approaches keep latents informative via decoder-based reconstruction, or instead via contrastive or reward signals. In this work, we introduce Discrete World Models via Regularization (DWMR): a reconstruction-free and contrastive-free method for unsupervised Boolean world-model learning. In particular, we introduce a novel world-modeling loss that couples latent prediction with specialized regularizers. Such regularizers maximize the entropy and independence of the representation bits through variance, correlation, and coskewness penalties, while simultaneously enforcing a locality prior for sparse action changes. To enable effective optimization, we also introduce a novel training scheme improving robustness to discrete roll-outs. Experiments on two benchmarks with underlying combinatorial structure show that DWMR learns more accurate representations and transitions than reconstruction-based alternatives. Finally, DWMR can also be paired with an auxiliary reconstruction decoder, and this combination yields additional gains.
Feb 28, 2026

COMBAT: Conditional World Models for Behavioral Agent Training

Recent advances in video generation have spurred the development of world models capable of simulating 3D-consistent environments and interactions with static objects. However, a significant limitation remains in their ability to model dynamic, reactive agents that can intelligently influence and interact with the world. To address this gap, we introduce COMBAT, a real-time, action-controlled world model trained on the complex 1v1 fighting game Tekken 3. Our work demonstrates that diffusion models can successfully simulate a dynamic opponent that reacts to player actions, learning its behavior implicitly. Our approach utilizes a 1.2 billion parameter Diffusion Transformer, conditioned on latent representations from a deep compression autoencoder. We employ state-of-the-art techniques, including causal distillation and diffusion forcing, to achieve real-time inference. Crucially, we observe the emergence of sophisticated agent behavior by training the model solely on single-player inputs, without any explicit supervision for the opponent's policy. Unlike traditional imitation learning methods, which require complete action labels, COMBAT learns effectively from partially observed data to generate responsive behaviors for a controllable Player 1. We present an extensive study and introduce novel evaluation methods to benchmark this emergent agent behavior, establishing a strong foundation for training interactive agents within diffusion-based world models.
Feb 28, 2026

Social-JEPA: Emergent Geometric Isomorphism

World models compress rich sensory streams into compact latent codes that anticipate future observations. We let separate agents acquire such models from distinct viewpoints of the same environment without any parameter sharing or coordination. After training, their internal representations exhibit a striking emergent property: the two latent spaces are related by an approximate linear isometry, enabling transparent translation between them. This geometric consensus survives large viewpoint shifts and scant overlap in raw pixels. Leveraging the learned alignment, a classifier trained on one agent can be ported to the other with no additional gradient steps, while distillation-like migration accelerates later learning and markedly reduces total compute. The findings reveal that predictive learning objectives impose strong regularities on representation geometry, suggesting a lightweight path to interoperability among decentralized vision systems. The code is available at https://anonymous.4open.science/r/Social-JEPA-5C57.
Feb 27, 2026

NeuroHex: A Brain-Inspired Hex Coordinate System to Enable Highly Computationally-Efficient World Models for Continuous Online-Adaptive Learning

NeuroHex is a brain-inspired hexagonal coordinate system designed to support highly efficient world models and reference frames for online adaptive AI systems. Inspired by the hexadirectional firing structure of grid cells in the human brain, NeuroHex adopts a cubic isometric hexagonal coordinate formulation that provides full 60° rotational symmetry and low-cost translation, rotation and distance computation. We develop a mathematical framework that incorporates ring indexing, quantized angular encoding, and a hierarchical library of foundational, simple, and complex geometric shape primitives. These constructs allow low-overhead point-in-shape tests and spatial matching operations that are expensive in Cartesian coordinate systems. To support realistic settings, we also develop a novel tool (OSM2Hex) that can process OpenStreetMap (OSM) data sets and convert them into the NeuroHex coordinate system. The OSM2Hex spatial abstraction processing pipeline can achieve a reduction of 90-99% in geometric complexity while maintaining the relevant spatial structure map for navigation. Our initial results, based on actual city and neighborhood scale data sets, demonstrate that NeuroHex offers a highly efficient substrate for building dynamic world models to enable adaptive spatial reasoning in autonomous energy-efficient AI systems with continuous online-adaptive learning (COAL) capability.
Feb 27, 2026

Foundation World Models for Agents that Learn, Verify, and Adapt Reliably Beyond Static Environments

The next generation of autonomous agents must not only learn efficiently but also act reliably and adapt their behavior in open worlds. Standard approaches typically assume fixed tasks and environments with little or no novelty, which limits world models' ability to support agents that must evolve their policies as conditions change. This paper outlines a vision for foundation world models: persistent, compositional representations that unify reinforcement learning, reactive/program synthesis, and abstraction mechanisms. We propose an agenda built around four components: (i) learnable reward models from specifications to support optimization with clear objectives; (ii) adaptive formal verification integrated throughout learning; (iii) online abstraction calibration to quantify the reliability of the model's predictions; and (iv) test-time synthesis and world-model generation guided by verifiers. Together, these components enable agents to synthesize verifiable programs, derive new policies from a small number of interactions, and maintain correctness while adapting to novelty. The resulting framework positions foundation world models as a substrate for learning, reasoning, and adaptation, laying the groundwork for agents that not only act well but can explain and justify the behavior they adopt.
Feb 26, 2026

MetaOthello: A Controlled Study of Multiple World Models in Transformers

Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models". Previous experiments on Othello playing neural-networks test world-model learning but focus on a single game with a single set of rules. We introduce MetaOthello, a controlled suite of Othello variants with shared syntax but different rules or tokenizations, and train small GPTs on mixed-variant data to study how multiple world models are organized in a shared representation space. We find that transformers trained on mixed-game data do not partition their capacity into isolated sub-models; instead, they converge on a mostly shared board-state representation that transfers causally across variants. Linear probes trained on one variant can intervene on another's internal state with effectiveness approaching that of matched probes. For isomorphic games with token remapping, representations are equivalent up to a single orthogonal rotation that generalizes across layers. When rules partially overlap, early layers maintain game-agnostic representations while a middle layer identifies game identity, and later layers specialize. MetaOthello offers a path toward understanding not just whether transformers learn world models, but how they organize many at once.
Feb 26, 2026

The Trinity of Consistency as a Defining Principle for General World Models

The construction of World Models capable of learning, simulating, and reasoning about objective physical laws constitutes a foundational challenge in the pursuit of Artificial General Intelligence. Recent advancements represented by video generation models like Sora have demonstrated the potential of data-driven scaling laws to approximate physical dynamics, while the emerging Unified Multimodal Model (UMM) offers a promising architectural paradigm for integrating perception, language, and reasoning. Despite these advances, the field still lacks a principled theoretical framework that defines the essential properties requisite for a General World Model. In this paper, we propose that a World Model must be grounded in the Trinity of Consistency: Modal Consistency as the semantic interface, Spatial Consistency as the geometric basis, and Temporal Consistency as the causal engine. Through this tripartite lens, we systematically review the evolution of multimodal learning, revealing a trajectory from loosely coupled specialized modules toward unified architectures that enable the synergistic emergence of internal world simulators. To complement this conceptual framework, we introduce CoW-Bench, a benchmark centered on multi-frame reasoning and generation scenarios. CoW-Bench evaluates both video generation models and UMMs under a unified evaluation protocol. Our work establishes a principled pathway toward general world models, clarifying both the limitations of current systems and the architectural requirements for future progress.
Feb 26, 2026

GeoWorld: Geometric World Models

Energy-based predictive world models provide a powerful approach for multi-step visual planning by reasoning over latent energy landscapes rather than generating pixels. However, existing approaches face two major challenges: (i) their latent representations are typically learned in Euclidean space, neglecting the underlying geometric and hierarchical structure among states, and (ii) they struggle with long-horizon prediction, which leads to rapid degradation across extended rollouts. To address these challenges, we introduce GeoWorld, a geometric world model that preserves geometric structure and hierarchical relations through a Hyperbolic JEPA, which maps latent representations from Euclidean space onto hyperbolic manifolds. We further introduce Geometric Reinforcement Learning for energy-based optimization, enabling stable multi-step planning in hyperbolic latent space. Extensive experiments on CrossTask and COIN demonstrate around 3% SR improvement in 3-step planning and 2% SR improvement in 4-step planning compared to the state-of-the-art V-JEPA 2. Project website: https://steve-zeyu-zhang.github.io/GeoWorld.
Feb 25, 2026

Beyond Attention: True Adaptive World Models via Spherical Kernel Operator

The pursuit of world model based artificial intelligence has predominantly relied on projecting high-dimensional observations into parameterized latent spaces, wherein transition dynamics are subsequently learned. However, this conventional paradigm is mathematically flawed: it merely displaces the manifold learning problem into the latent space. When the underlying data distribution shifts, the latent manifold shifts accordingly, forcing the predictive operator to implicitly relearn the new topological structure. Furthermore, by classical approximation theory, positive operators like dot product attention inevitably suffer from the saturation phenomenon, permanently bottlenecking their predictive capacity and leaving them vulnerable to the curse of dimensionality. In this paper, we formulate a mathematically rigorous paradigm for world model construction by redefining the core predictive mechanism. Inspired by Ryan O'Dowd's foundational work we introduce Spherical Kernel Operator (SKO), a framework that replaces standard attention. By projecting the unknown data manifold onto a unified ambient hypersphere and utilizing a localized sequence of ultraspherical (Gegenbauer) polynomials, SKO performs direct integral reconstruction of the target function. Because this localized spherical polynomial kernel is not strictly positive, it bypasses the saturation phenomenon, yielding approximation error bounds that depend strictly on the intrinsic manifold dimension q, rather than the ambient dimension. Furthermore, by formalizing its unnormalized output as an authentic measure support estimator, SKO mathematically decouples the true environmental transition dynamics from the biased observation frequency of the agent. Empirical evaluations confirm that SKO significantly accelerates convergence and outperforms standard attention baselines in autoregressive language modeling.
Feb 25, 2026

World Guidance: World Modeling in Condition Space for Action Generation

Leveraging future observation modeling to facilitate action generation presents a promising avenue for enhancing the capabilities of Vision-Language-Action (VLA) models. However, existing approaches struggle to strike a balance between maintaining efficient, predictable future representations and preserving sufficient fine-grained information to guide precise action generation. To address this limitation, we propose WoG (World Guidance), a framework that maps future observations into compact conditions by injecting them into the action inference pipeline. The VLA is then trained to simultaneously predict these compressed conditions alongside future actions, thereby achieving effective world modeling within the condition space for action inference. We demonstrate that modeling and predicting this condition space not only facilitates fine-grained action generation but also exhibits superior generalization capabilities. Moreover, it learns effectively from substantial human manipulation videos. Extensive experiments across both simulation and real-world environments validate that our method significantly outperforms existing methods based on future prediction. Project page is available at: https://selen-suyue.github.io/WoGNet/
Feb 25, 2026

Geometric Priors for Generalizable World Models via Vector Symbolic Architecture

A key challenge in artificial intelligence and neuroscience is understanding how neural systems learn representations that capture the underlying dynamics of the world. Most world models represent the transition function with unstructured neural networks, limiting interpretability, sample efficiency, and generalization to unseen states or action compositions. We address these issues with a generalizable world model grounded in Vector Symbolic Architecture (VSA) principles as geometric priors. Our approach utilizes learnable Fourier Holographic Reduced Representation (FHRR) encoders to map states and actions into a high dimensional complex vector space with learned group structure and models transitions with element-wise complex multiplication. We formalize the framework's group theoretic foundation and show how training such structured representations to be approximately invariant enables strong multi-step composition directly in latent space and generalization performances over various experiments. On a discrete grid world environment, our model achieves 87.5% zero shot accuracy to unseen state-action pairs, obtains 53.6% higher accuracy on 20-timestep horizon rollouts, and demonstrates 4x higher robustness to noise relative to an MLP baseline. These results highlight how training to have latent group structure yields generalizable, data-efficient, and interpretable world models, providing a principled pathway toward structured models for real-world planning and reasoning.
Feb 22, 2026

MRI Contrast Enhancement Kinetics World Model

Clinical MRI contrast acquisition suffers from inefficient information yield, which presents as a mismatch between the risky and costly acquisition protocol and the fixed and sparse acquisition sequence. Applying world models to simulate the contrast enhancement kinetics in the human body enables continuous contrast-free dynamics. However, the low temporal resolution in MRI acquisition restricts the training of world models, leading to a sparsely sampled dataset. Directly training a generative model to capture the kinetics leads to two limitations: (a) Due to the absence of data on missing time, the model tends to overfit to irrelevant features, leading to content distortion. (b) Due to the lack of continuous temporal supervision, the model fails to learn the continuous kinetics law over time, causing temporal discontinuities. For the first time, we propose MRI Contrast Enhancement Kinetics World model (MRI CEKWorld) with SpatioTemporal Consistency Learning (STCL). For (a), guided by the spatial law that patient-level structures remain consistent during enhancement, we propose Latent Alignment Learning (LAL) that constructs a patient-specific template to constrain contents to align with this template. For (b), guided by the temporal law that the kinetics follow a consistent smooth trend, we propose Latent Difference Learning (LDL) which extends the unobserved intervals by interpolation and constrains smooth variations in the latent space among interpolated sequences. Extensive experiments on two datasets show our MRI CEKWorld achieves better realistic contents and kinetics. Codes will be available at https://github.com/DD0922/MRI-Contrast-Enhancement-Kinetics-World-Model.
Feb 21, 2026

Neural Fields as World Models

Humans rehearse possible futures offline, as in mental practice and perhaps dreaming, suggesting that world models may support task learning away from the environment. Standard machine learning world models compress visual input into latent vectors, discarding the spatial structure that characterizes sensory cortex. We propose isomorphic world models: architectures that preserve sensory topology, so physics prediction becomes geometric propagation rather than abstract state transition. We implement this idea with motor-gated neural fields, where activity evolves through local lateral connectivity and motor commands multiplicatively modulate specific channels. Across three experiments, the same architecture learns ballistic prediction without ``teleporting,'' improves a catching policy offline by propagating task error through a frozen learned world model, and develops body-selective motor channels without body labels. These results provide preliminary evidence that physical prediction, offline task learning, and body-linked representation share a common computational substrate: action-conditional prediction within a spatial map.
Feb 16, 2026

WebWorld: A Large-Scale World Model for Web Agent Training

Web agents require massive trajectories to generalize, yet real-world training is constrained by network latency, rate limits, and safety risks. We introduce WebWorld series, the first open-web simulator trained at scale. While existing simulators are restricted to closed environments with thousands of trajectories, WebWorld leverages a scalable data pipeline to train on 1M+ open-web interactions, supporting reasoning, multi-format data, and long-horizon simulations of 30+ steps. For intrinsic evaluation, we introduce WebWorld-Bench with dual metrics spanning nine dimensions, where WebWorld achieves simulation performance comparable to Gemini-3-Pro. For extrinsic evaluation, Qwen3-14B trained on WebWorld-synthesized trajectories improves by +9.2% on WebArena, reaching performance comparable to GPT-4o. WebWorld enables effective inference-time search, outperforming GPT-5 as a world model. Beyond web simulation, WebWorld exhibits cross-domain generalization to code, GUI, and game environments, providing a replicable recipe for world model construction.
Feb 11, 2026

Neuro-Symbolic Synergy for World Modeling

Large language models (LLMs) exhibit strong general-purpose reasoning capabilities, yet they frequently hallucinate when used as world models (WMs), where strict compliance with deterministic transition rules--particularly in corner cases--is essential. In contrast, Symbolic WMs provide logical consistency but lack semantic expressivity. To bridge this gap, we propose Neuro-Symbolic Synergy (NeSyS), a framework that integrates the probabilistic semantic priors of LLMs with executable symbolic rules to achieve both expressivity and robustness. NeSyS alternates training between the two models using trajectories inadequately explained by the other. Unlike rule-based prompting, the symbolic WM contributes candidate-level scores through log-linear reranking, without requiring the LLM to interpret rule text. Rule-guided sampling prioritizes transitions that are weakly covered by symbolic rules, using 35--60% of the training pairs while outperforming full-data supervised fine-tuning in five of six settings. Experiments on ScienceWorld, WebShop, and PlanCraft demonstrate consistent gains in WM prediction accuracy and data efficiency; one-step lookahead on open-ended WebShop also improves agent reward. Our models, rules, and code are available at https://github.com/tianyi-lab/NeSyS.
Feb 8, 2026

Horizon Imagination: Efficient On-Policy Rollout in Diffusion World Models

We study diffusion-based world models for reinforcement learning, which offer high generative fidelity but face critical efficiency challenges in control. Current methods either require heavyweight models at inference or rely on highly sequential imagination, both of which impose prohibitive computational costs. We propose Horizon Imagination (HI), an on-policy imagination process for discrete stochastic policies that denoises multiple future observations in parallel. HI incorporates a stabilization mechanism and a novel sampling schedule that decouples the denoising budget from the effective horizon over which denoising is applied while also supporting sub-frame budgets. Experiments on Atari 100K and Craftium show that our approach maintains control performance with a sub-frame budget of half the denoising steps and achieves superior generation quality under varied schedules. Code is available at https://github.com/leor-c/horizon-imagination.
Jan 7, 2026

UniDrive-WM: Unified Understanding, Planning and Generation World Model for Autonomous Driving

World models have become central to autonomous driving, where accurate scene understanding and future prediction are crucial for safe control. Recent work has explored using vision-language models (VLMs) for planning, yet existing approaches typically treat perception, prediction, and planning as separate modules. We propose UniDrive-WM, a unified VLM-based world model that jointly performs driving-scene understanding, trajectory planning, and trajectory-conditioned future image generation within a single architecture. UniDrive-WM's trajectory planner predicts a future trajectory, which conditions a VLM-based image generator to produce plausible future frames. These predictions provide additional supervisory signals that enhance scene understanding and iteratively refine trajectory generation. We further compare discrete and continuous output representations for future image prediction, analyzing their influence on downstream driving performance. Experiments on the challenging Bench2Drive benchmark show that UniDrive-WM produces high-fidelity future images and improves planning performance by 7.3% in L2 trajectory error and 10.4% in collision rate over the previous best method. These results demonstrate the advantages of tightly integrating VLM-driven reasoning, planning, and generative world modeling for autonomous driving. The project page is available at https://unidrive-wm.github.io/UniDrive-WM.
Jan 7, 2026

MobileDreamer: Generative Sketch World Model for GUI Agent

Mobile GUI agents have shown strong potential in real-world automation and practical applications. However, most existing agents remain reactive, making decisions mainly from current screen, which limits their performance on long-horizon tasks. Building a world model from repeated interactions enables forecasting action outcomes and supports better decision making for mobile GUI agents. This is challenging because the model must predict post-action states with spatial awareness while remaining efficient enough for practical deployment. In this paper, we propose MobileDreamer, an efficient world-model-based lookahead framework to equip the GUI agents based on the future imagination provided by the world model. It consists of textual sketch world model and rollout imagination for GUI agent. Textual sketch world model forecasts post-action states through a learning process to transform digital images into key task-related sketches, and designs a novel order-invariant learning strategy to preserve the spatial information of GUI elements. The rollout imagination strategy for GUI agent optimizes the action-selection process by leveraging the prediction capability of world model. Experiments on Android World show that MobileDreamer achieves state-of-the-art performance and improves task success by 5.25%. World model evaluations further verify that our textual sketch modeling accurately forecasts key GUI elements.
Dec 17, 2025

Soft Geometric Inductive Bias for Object Centric Dynamics

Physical systems are naturally parameterized in terms of geometric entities and their transformations. While exact equivariance can be a powerful inductive bias, real-world applications frequently exhibit approximate or broken symmetries in practice. We introduce object-centric world models that provide a soft geometric inductive bias without enforcing exact symmetries. By embedding object states as Clifford multivectors, our models encourage physically meaningful transformations while retaining the expressivity needed to handle asymmetric dynamics. We evaluate our approach on 2D rigid-body dynamics, 3D charged-particle systems, and real-world driving trajectories. Compared to both unstructured baselines and strictly equivariant models, our soft Clifford transformer achieves better long-horizon fidelity, particularly in regimes with broken symmetries. These results suggest that geometric algebra offers an effective middle ground, delivering sample-efficient dynamics without the inflexibility of hard mathematical constraints.
Oct 21, 2025

Higher Embedding Dimension Creates a Stronger World Model for a Simple Sorting Task

We investigate how embedding dimension affects the emergence of an internal "world model" in a transformer trained with reinforcement learning to perform bubble-sort-style adjacent swaps. Models achieve high accuracy even with very small embedding dimensions, but larger dimensions yield more faithful, consistent, and robust internal representations. In particular, higher embedding dimensions strengthen the formation of structured internal representation and lead to better interpretability. After hundreds of experiments, we observe two consistent mechanisms: (1) the last row of the attention weight matrix monotonically encodes the global ordering of tokens; and (2) the selected transposition aligns with the largest adjacent difference of these encoded values. Our results provide quantitative evidence that transformers build structured internal world models and that model size improves representation quality in addition to end performance. We release our metrics and analyses, which can be used to probe similar algorithmic tasks.
Oct 21, 2025

OmniNWM: Omniscient Driving Navigation World Models

Autonomous driving world models are expected to work effectively across three core dimensions: state, action, and reward. However, existing methods are typically restricted to fragmented modality modeling, short-horizon drift, and imprecise action control, while lacking intrinsic mechanisms for policy evaluation. In this paper, we introduce OmniNWM, an Omniscient panoramic Navigation World Model that addresses all three dimensions within a consistent probabilistic framework. For State, OmniNWM generates panoramic videos of RGB, semantics, metric depth, and 3D occupancy, ensuring pixel-level alignment across modalities with joint distribution modeling. To mitigate autoregressive exposure bias, we propose a structured panoramic forcing strategy to stabilize long-horizon generation via stochastic manifold thickening. For Action, we introduce canonical geometric action encoding with normalized panoramic Plücker ray-maps. This representation decouples motion dynamics from sensor intrinsics, enabling precise, zero-shot trajectory control across heterogeneous datasets and camera configurations. For Reward, we derive intrinsic occupancy-grounded dense rewards directly from generated 3D volumes, establishing a reliable closed-loop simulation cycle for evaluating diverse planning agents. Extensive experiments demonstrate that OmniNWM achieves SOTA performance in generation fidelity and control precision, with remarkable zero-shot robustness to novel scenes on NuPlan and in-house datasets with distinct camera rigs. Project page is available at https://arlo0o.github.io/OmniNWM/.
Oct 19, 2025

A Comprehensive Survey on World Models for Embodied AI

Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support perception, prediction, and decision making. This survey presents a unified framework for world models in embodied AI. Specifically, we formalize the problem setting and learning objectives, and propose a three-axis taxonomy encompassing: (1) Functionality, Decision-Coupled vs. General-Purpose; (2) Temporal Modeling, Sequential Simulation and Inference vs. Global Difference Prediction; (3) Spatial Representation, Global Latent Vector, Token Feature Sequence, Spatial Latent Grid, and Decomposed Rendering Representation. We systematize data resources and metrics across robotics, autonomous driving, and general video settings, covering pixel prediction quality, state-level understanding, and task performance. Furthermore, we offer a quantitative comparison of state-of-the-art models and distill key open challenges, including the scarcity of unified datasets and the need for evaluation metrics that assess physical consistency over pixel fidelity, the trade-off between model performance and the computational efficiency required for real-time control, and the core modeling difficulty of achieving long-horizon temporal consistency while mitigating error accumulation. Finally, we maintain a curated bibliography at https://github.com/Li-Zn-H/AwesomeWorldModels.
Aug 9, 2025

Imaginative World Modeling with Scene Graphs for Embodied Agent Navigation

Semantic navigation requires an agent to navigate toward a specified target in an unseen environment. Employing an imaginative navigation strategy that predicts future scenes before taking action, can empower the agent to find target faster. Inspired by this idea, we propose SGImagineNav, a novel imaginative navigation framework that leverages symbolic world modeling to proactively build a global environmental representation. SGImagineNav maintains an evolving hierarchical scene graph and uses large vision language models to predict and explore unseen parts of the environment. While existing methods solely relying on past observations, this imaginative scene graph provides richer semantic context, enabling the agent to proactively estimate target locations. Building upon this, SGImagineNav adopts an adaptive navigation strategy that exploits semantic shortcuts when promising and explores unknown areas otherwise to gather additional context. This strategy continuously expands the known environment and accumulates valuable semantic contexts, ultimately guiding the agent toward the target. SGImagineNav is evaluated in both real-world scenarios and simulation benchmarks. SGImagineNav consistently outperforms previous methods, improving the success rate to 65.4% and 66.8% on HM3D and HSSD, and demonstrating cross-floor and cross-room navigation in real-world environments. All source code is open-sourced at https://github.com/UMich-CURLY/SGImagineNav.
May 29, 2025

Geometry-Centered 3D Latent World Models for Growing Surfaces

Many physical systems do not merely move or deform; they grow, adding material and changing the geometry that a world model must represent. Existing world models are typically optimized for pixel prediction, reward prediction, or fixed-support physical dynamics, leaving open how to model systems whose underlying physical support expands over time and whose future morphology depends on hidden material response. We introduce FOLIAGE, a geometry-centered latent world model for growing surfaces. Within a fixed state budget, FOLIAGE represents mature regions as a compact scaffold while allocating higher-resolution state to regions predicted to drive near-future growth. This focuses representation and computation where new material and geometric change occur while retaining compact global context. FOLIAGE further separates observation, action, and privileged physics: heterogeneous RGB, point-cloud, and mesh observations are fused into a deployable geometric state; material controls condition the latent dynamics; and hidden physical energies guide training but are not required at deployment. To evaluate this setting, we introduce SURF-GARDEN and SURF-BENCH, providing controlled counterfactual branches, dense cross-modal correspondences, hidden physical signals, and stress tests for growing-geometry state learning. FOLIAGE reduces inverse-material error by ≈40%\approx40\% and 5-step mesh forecasting Chamfer error by ≈30%\approx30\% relative to strong baselines, while improving cross-modal retrieval by +14 mAP points. Stress tests show graceful degradation under sensor loss and correspondence corruption. On temporal 3D plant scans, FOLIAGE also improves passive future-geometry forecasting, while transfer experiments show that the learned geometry-centered state remains useful beyond the simulator.
Jan 24, 2025

ACT-JEPA: Novel Joint-Embedding Predictive Architecture for Efficient Policy Representation Learning

Learning efficient representations for decision-making policies is a challenge in imitation learning (IL). Current IL methods require expert demonstrations, which are expensive to collect. Additionally, they are not explicitly trained to understand the environment. Consequently, they have underdeveloped world models. Self-supervised learning (SSL) offers an alternative, as it can learn a world model from diverse, unlabeled data. However, most SSL methods are inefficient because they operate in raw input space. In this work, we propose ACT-JEPA, a novel architecture that unifies IL and SSL to enhance policy representations. It is trained end-to-end to jointly predict 1) action sequences and 2) latent observation sequences. To learn in latent space, we utilize Joint-Embedding Predictive Architecture, which allows the model to filter out irrelevant details and learn a robust world model. We evaluate ACT-JEPA in different environments and across multiple tasks. Our results show that it outperforms the strongest baseline in all environments. ACT-JEPA achieves up to 40% improvement in world model understanding and up to 10% higher task success rate. Finally, we show that predicting latent observation sequences effectively generalizes to predicting action sequences. This work demonstrates how integrating IL and SSL leads to efficient policy representation learning, an improved world model, and a higher task success rate.