Organizations: Meijo university · Chubu Electric Power Co., Inc. · Department of Science Technology 1-1 Higashishin-cho, Higashi-ku, 1-501, Shiogamaguchi, Nagoya 461-8680, Japan Tempaku, Nagoya 468-8501, Japan
Reducing the number of cameras reduces the deployment cost but removes views that correct BEV responses stretched away from true pedestrian positions by projection and short score drops that can split tracks} in Bird's-Eye View (BEV) tracking. We introduce GRACE, a camera-efficient multi-view tracker with three components. Volumetric-Guided Fusion combines homography-based BEV features with features lifted through 3D space. Ray Conditioning exposes each camera's viewing direction to the fusion network. Its tracking component, BEV Track Recovery (BTR), uses low-confidence detections only to continue existing tracks. The same detections cannot start new tracks. With two WildTrack cameras, GRACE improves MOTA from 83.54 for TrackTacular, our baseline, to 91.07.
Precise multi-camera tracking traditionally relies on rigorous 3D site calibration, yet this requirement is often operationally impossible in large-scale deployments. Privacy regulations frequently prohibit recording video for offline calibration; limited bandwidth precludes synchronizing high-resolution streams from hundreds of cameras; and covering immense physical sites with calibration targets is logistically infeasible. We present a multi-camera homography calibration system designed to overcome these barriers through "on-the-fly" geometric refinement. Starting from coarse manual homographies, we introduce a centroid-based projection optimization (PO) that continuously aligns the ground-plane geometry using live detection streams. Because PO operates asynchronously on already-transmitted, lightweight metadata, it adds zero computational latency to the real-time tracker. This allows the system to adapt automatically to camera movements or environmental changes without human intervention. This optimized geometry feeds a multi-camera bird's-eye-view (BEV) tracker that fuses detections and unifies trajectories across zones. Crucially, by operating strictly on live anonymous metadata, our solution ensures a privacy-safe, zero-overhead, and resilient tracking pipeline that maintains global consistency in dynamic environments where static, recorded-video calibration is impossible.
The core challenge in multi-view pedestrian detection (MVPD) lies in effective aggregation of visual features from different viewpoints for robust occlusion reasoning. Recent approaches have addressed this by first projecting image-view features onto a Bird's Eye View (BEV) map, where ground localization is then performed. Despite impressive performance, the perspective transformation induces severe distortion, causing spatial structure break and degrading the quality of object feature extraction. The blurred and ambiguous features hinder accurate BEV point localization, especially in densely populated regions. Moreover, the strong mutual relationship between the BEV ground point and image bounding boxes is not capitalized on. Although multi-view consistency of 2D detections can serve as a powerful constraint in BEV space, these detections are commonly treated as auxiliary signals rather than being jointly optimized with the primary task.In this work, we propose \textbf{MVDGC}, a unified framework that \emph{jointly estimates pedestrian locations on the BEV plane and 2D bounding boxes in image views}. MVDGC employs a \emph{sparse set of 3D cylindrical queries} that embraces geometric context across both BEV and image views, enforcing dual spatial constraints for precise localization. Specifically, the geometric constraints is established by modeling each pedestrian as a vertical cylinder whose center lies on the BEV plane and whose projection casts a rectangular box in the image views. These queries function as shape anchors that directly extract 2D features from the intact image-view features using camera projection, eliminating projection-induced distortions. The 3D cylindrical query enables the unification of BEV and ImV localization into a single task: 3D cylinder position and shape refinement. Code is available at: https://github.com/UARK-AICV/MVDGC
Multi-camera tracking with overlapping fields of view typically relies on centralized fusion, which creates computational bottlenecks that prevent deployment at scale. We present MV3DT, a fully distributed framework for real-time multi-view 3D tracking that achieves accurate identity propagation and occlusion recovery through peer-to-peer coordination, eliminating the need for central aggregation. Each camera node executes a lightweight modular pipeline comprising monocular 3D perception, distributed multi-view association, and collaborative fusion via lightweight messaging. MV3DT achieves 96.5% IDF1, 93.1% MOTA, and 94.6% MOTP on WILDTRACK, competitive with state-of-the-art centralized methods, and unprecedented 41.7% IDF1 and 50.9% MOTA on SCOUT while demonstrating superior scalability: sustaining 30 FPS on 100 cameras with <10ms inter-camera latency and only 2.2% communication overhead. MV3DT operates in a zero-shot regime given camera calibrations, requiring no scene-specific learning and making it directly deployable in new environments. These results establish MV3DT as a practical solution for real-time multi-view tracking in large-scale overlapping camera networks.