3D Representation Learning

Overview

3D representation learning studies how to encode point clouds, meshes, voxel grids, implicit fields, Gaussian splats, and multi-view images into features that preserve shape, spatial relations, and meaning. Methods include masked and contrastive self-supervised learning, rotation-equivariant networks, neural fields, generative latent models, and alignment with image, text, or action features. Systems are tested on tasks such as ShapeNet object recognition and reconstruction, ScanNet scene understanding, and robotic manipulation benchmarks. A central challenge is balancing compact, efficient features with the geometric detail, topology, and robustness needed for sparse views, occlusion, and transfer across datasets or tasks.

Latest papers

192 papers21 papers in the last four weeks, up 24% on the four weeks before. 0.1% of all new papers.

Mar 30, 2026

To View Transform or Not to View Transform: NeRF-based Pre-training Perspective

Neural radiance fields (NeRFs) have emerged as a prominent pre-training paradigm for vision-centric autonomous driving, which enhances 3D geometry and appearance understanding in a fully self-supervised manner. To apply NeRF-based pretraining to 3D perception models, recent approaches have simply applied NeRFs to volumetric features obtained from view transformation. However, coupling NeRFs with view transformation inherits conflicting priors; view transformation imposes discrete and rigid representations, whereas radiance fields assume continuous and adaptive functions. When these opposing assumptions are forced into a single pipeline, the misalignment surfaces as blurry and ambiguous 3D representations that ultimately limit 3D scene understanding. Moreover, the NeRF network for pre-training is discarded during downstream tasks, resulting in inefficient utilization of enhanced 3D representations through NeRF. In this paper, we propose a novel NeRF-Resembled Point-based 3D detector that can learn continuous 3D representation and thus avoid the misaligned priors from view transformation. NeRP3D preserves the pre-trained NeRF network regardless of the tasks, inheriting the principle of continuous 3D representation learning and leading to greater potentials for both scene reconstruction and detection tasks. Experiments on nuScenes dataset demonstrate that our proposed approach significantly improves previous state-of-the-art methods, outperforming not only pretext scene reconstruction tasks but also downstream detection tasks.
Mar 29, 2026

3-D Representations for Hyperspectral Flame Tomography

Flame tomography is a compelling approach for extracting large amounts of data from experiments via 3-D thermochemical reconstruction. Recent efforts employing neural-network flame representations have suggested improved reconstruction quality compared with classical tomography approaches, but a rigorous quantitative comparison with the same algorithm using a voxel-grid representation has not been conducted. Here, we compare a classical voxel-grid representation with varying regularizers to a continuous neural representation for tomographic reconstruction of a simulated pool fire. The representations are constructed to give temperature and composition as a function of location, and a subsequent ray-tracing step is used to solve the radiative transfer equation to determine the spectral intensity incident on hyperspectral infrared cameras, which is then convolved with an instrument lineshape function. We demonstrate that the voxel-grid approach with a total-variation regularizer reproduces the ground-truth synthetic flame with the highest accuracy for reduced memory intensity and runtime. Future work will explore more representations and under experimental configurations.
Mar 28, 2026

3D-IDE: 3D Implicit Depth Emergent

Leveraging 3D information within Multimodal Large Language Models (MLLMs) has recently shown significant advantages for indoor scene understanding. However, existing methods, including those using explicit ground-truth 3D positional encoding and those grafting external 3D foundation models for implicit geometry, struggle with the trade-off in 2D-3D representation fusion, leading to suboptimal deployment. To this end, we propose 3D-Implicit Depth Emergence, a method that reframes 3D perception as an emergent property derived from geometric self-supervision rather than explicit encoding. Our core insight is the Implicit Geometric Emergence Principle: by strategically leveraging privileged geometric supervision through mechanisms like a fine-grained geometry validator and global representation constraints, we construct an information bottleneck. This bottleneck forces the model to maximize the mutual information between visual features and 3D structures, allowing 3D awareness to emerge naturally within a unified visual representation. Unlike existing approaches, our method enables 3D perception to emerge implicitly, disentangling features in dense regions and, crucially, eliminating depth and pose dependencies during inference with zero latency overhead. This paradigm shift from external grafting to implicit emergence represents a fundamental rethinking of 3D knowledge integration in visual-language models. Extensive experiments demonstrate that our method surpasses SOTA on multiple 3D scene understanding benchmarks. Our approach achieves a 55% reduction in inference latency while maintaining strong performance across diverse downstream tasks, underscoring the effectiveness of meticulously designed auxiliary objectives for dependency-free 3D understanding. Source code can be found at github.com/ChushanZhang/3D-IDE.
Mar 27, 2026

FAST3DIS: Feed-forward Anchored Scene Transformer for 3D Instance Segmentation

While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a disjointed "lift-and-cluster" paradigm. Grouping dense pixel-wise embeddings via non-differentiable clustering scales poorly with the number of views and disconnects representation learning from the final segmentation objective. In this paper, we present a Feed-forward Anchored Scene Transformer for 3D Instance Segmentation (FAST3DIS), an end-to-end approach that effectively bypasses post-hoc clustering. We introduce a 3D-anchored, query-based Transformer architecture built upon a foundational depth backbone, adapted efficiently to learn instance-specific semantics while retaining its zero-shot geometric priors. We formulate a learned 3D anchor generator coupled with an anchor-sampling cross-attention mechanism for view-consistent 3D instance segmentation. By projecting 3D object queries directly into multi-view feature maps, our method samples context efficiently. Furthermore, we introduce a dual-level regularization strategy, that couples multi-view contrastive learning with a dynamically scheduled spatial overlap penalty to explicitly prevent query collisions and ensure precise instance boundaries. Experiments on complex indoor 3D datasets demonstrate that our approach achieves competitive segmentation accuracy with significantly improved memory scalability and inference speed over state-of-the-art clustering-based methods.
Mar 26, 2026

Towards Foundation Models for 3D Scene Understanding: Instance-Aware Self-Supervised Learning for Point Clouds

Recent advances in self-supervised learning (SSL) for point clouds have substantially improved 3D scene understanding without human annotations. Existing approaches emphasize semantic awareness by enforcing feature consistency across augmented views or by masked scene modeling. However, the resulting representations transfer poorly to instance localization, and often require full finetuning for strong performance. Instance awareness is a fundamental component of 3D perception, thus bridging this gap is crucial for progressing toward true 3D foundation models that support all downstream tasks on 3D data. In this work, we introduce PointINS, an instance-oriented self-supervised framework that enriches point cloud representations through geometry-aware learning. PointINS employs an orthogonal offset branch to jointly learn high-level semantic understanding and geometric reasoning, yielding instance awareness. We identify two consistent properties essential for robust instance localization and formulate them as complementary regularization strategies, Offset Distribution Regularization (ODR), which aligns predicted offsets with empirically observed geometric priors, and Spatial Clustering Regularization (SCR), which enforces local coherence by regularizing offsets with pseudo-instance masks. Through extensive experiments across five datasets, PointINS achieves on average +3.5% mAP improvement for indoor instance segmentation and +4.1% PQ gain for outdoor panoptic segmentation, paving the way for scalable 3D foundation models.
Mar 25, 2026

PointRFT: Explicit Reinforcement Fine-tuning for Point Cloud Few-shot Learning

Understanding spatial dynamics and semantics in point cloud is fundamental for comprehensive 3D comprehension. While reinforcement learning algorithms such as Group Relative Policy Optimization (GRPO) have recently achieved remarkable breakthroughs in large language models by incentivizing reasoning capabilities through strategic reward design, their potential remains largely unexplored in the 3D perception domain. This naturally raises a pivotal question: Can RL-based methods effectively empower 3D point cloud fine-tuning? In this paper, we propose PointRFT, the first reinforcement fine-tuning paradigm tailored specifically for point cloud representation learning. We select three prevalent 3D foundation models and devise specialized accuracy reward and dispersion reward functions to stabilize training and mitigate distribution shifts. Through comprehensive few-shot classification experiments comparing distinct training paradigms, we demonstrate that PointRFT consistently outperforms vanilla supervised fine-tuning (SFT) across diverse benchmarks. Furthermore, when organically integrated into a hybrid Pretraining-SFT-RFT paradigm, the representational capacity of point cloud foundation models is substantially unleashed, achieving state-of-the-art performance particularly under data-scarce scenarios.
Mar 24, 2026

Patchwork: A compact representation for 3D polygonal shapes

We introduce Patchwork, a new general-purpose shape representation capable of modeling 2D and 3D geometry with a small number of parameters. Patchwork is grounded in a rigorous mathematical framework, providing provable complexity bounds and the ability to approximate arbitrary shapes with arbitrary precision in any dimension. We propose an efficient gradient-based optimization scheme to fit Patchwork representations to 2D and 3D data, along with a novel regularization loss that progressively prunes redundant elements, yielding high compactness after convergence. Our approach offers fast fitting performance, a fraction of the required parameters compared to existing alternatives, and native support for inside-outside classification, making it a versatile and compact representation for geometric learning and reconstruction tasks, with future potential for 3D generation. Our implementation is available at: https://github.com/Ankbzpx/patchwork-experiment.
Mar 23, 2026

SpatialBoost: Enhancing Visual Representation through Language-Guided Reasoning

Despite the remarkable success of large-scale pre-trained image representation models (i.e., vision encoders) across various vision tasks, they are predominantly trained on 2D image data and therefore often fail to capture 3D spatial relationships between objects and backgrounds in the real world, constraining their effectiveness in many downstream applications. To address this, we propose SpatialBoost, a scalable framework that enhances the spatial awareness of existing pre-trained vision encoders by injecting 3D spatial knowledge expressed in linguistic descriptions. The core idea involves converting dense 3D spatial information from 2D images into linguistic expressions, which is then used to inject such spatial knowledge into vision encoders through a Large Language Model (LLM). To this end, we adopt a multi-turn Chain-of-Thought (CoT) reasoning process that progressively incorporates dense spatial knowledge and builds hierarchical spatial understanding. To validate effectiveness, we adapt SpatialBoost to state-of-the-art vision encoders such as DINOv3, and evaluate its performance gains on a wide range of benchmarks requiring both 3D perception and general vision abilities. For instance, SpatialBoost improves DINOv3 performance from 55.9 to 59.7 mIoU on ADE20K, achieving state-of-the-art performance with 3.8% gain over the pre-trained DINOv3.
Mar 23, 2026

Suiren-1.0 Technical Report: A Family of Molecular Foundation Models

We introduce Suiren-1.0, a family of molecular foundation models for the accurate modeling of diverse organic systems. Suiren-1.0 comprising three specialized variants (Suiren-Base, Suiren-Dimer, and Suiren-ConfAvg) is integrated within an algorithmic framework that bridges the gap between 3D conformational geometry and 2D statistical ensemble spaces. We first pre-train Suiren-Base (1.8B parameters) on a 70M-sample Density Functional Theory dataset using spatial self-supervision and SE(3)-equivariant architectures, achieving robust performance in quantum property prediction. Suiren-Dimer extends this capability through continued pre-training on 13.5M intermolecular interaction samples. To enable efficient downstream application, we propose Conformation Compression Distillation (CCD), a diffusion-based framework that distills complex 3D structural representations into 2D conformation-averaged representations. This yields the lightweight Suiren-ConfAvg, which generates high-fidelity representations from SMILES or molecular graphs. Our extensive evaluations demonstrate that Suiren-1.0 establishes state-of-the-art results across a range of tasks. All models and benchmarks are open-sourced.
Mar 23, 2026

Back to Point: Exploring Point-Language Models for Zero-Shot 3D Anomaly Detection

Zero-shot (ZS) 3D anomaly detection is crucial for reliable industrial inspection, as it enables detecting and localizing defects without requiring any target-category training data. Existing approaches render 3D point clouds into 2D images and leverage pre-trained Vision-Language Models (VLMs) for anomaly detection. However, such strategies inevitably discard geometric details and exhibit limited sensitivity to local anomalies. In this paper, we revisit intrinsic 3D representations and explore the potential of pre-trained Point-Language Models (PLMs) for ZS 3D anomaly detection. We propose BTP (Back To Point), a novel framework that effectively aligns 3D point cloud and textual embeddings. Specifically, BTP aligns multi-granularity patch features with textual representations for localized anomaly detection, while incorporating geometric descriptors to enhance sensitivity to structural anomalies. Furthermore, we introduce a joint representation learning strategy that leverages auxiliary point cloud data to improve robustness and enrich anomaly semantics. Extensive experiments on Real3D-AD and Anomaly-ShapeNet demonstrate that BTP achieves superior performance in ZS 3D anomaly detection. Code will be available at https://github.com/wistful-8029/BTP-3DAD.
Mar 20, 2026

LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis

Recent work has shown that neural networks can perform 3D tasks such as Novel View Synthesis (NVS) without explicit 3D reconstruction. Even so, we argue that strong 3D inductive biases are still helpful in the design of such networks. We show this point by introducing LagerNVS, an encoder-decoder neural network for NVS that builds on `3D-aware' latent features. The encoder is initialized from a 3D reconstruction network pre-trained using explicit 3D supervision. This is paired with a lightweight decoder, and trained end-to-end with photometric losses. LagerNVS achieves state-of-the-art deterministic feed-forward Novel View Synthesis (including 31.4 PSNR on Re10k), with and without known cameras, renders in real time, generalizes to in-the-wild data, and can be paired with a diffusion decoder for generative extrapolation.
Mar 19, 2026

VesselTok: Tokenizing Vessel-like 3D Biomedical Graph Representations for Reconstruction and Generation

Spatial graphs provide a lightweight and elegant representation of curvilinear anatomical structures such as blood vessels, lung airways, and neuronal networks. Accurately modeling these graphs is crucial in clinical and (bio-)medical research. However, the high spatial resolution of large networks drastically increases their complexity, resulting in significant computational challenges. In this work, we aim to tackle these challenges by proposing VesselTok, a framework that approaches spatially dense graphs from a parametric shape perspective to learn latent representations (tokens). VesselTok leverages centerline points with a pseudo radius to effectively encode tubular geometry. Specifically, we learn a novel latent representation conditioned on centerline points to encode neural implicit representations of vessel-like, tubular structures. We demonstrate VesselTok's performance across diverse anatomies, including lung airways, lung vessels, and brain vessels, highlighting its ability to robustly encode complex topologies. To prove the effectiveness of VesselTok's learnt latent representations, we show that they (i) generalize to unseen anatomies, (ii) support generative modeling of plausible anatomical graphs, and (iii) transfer effectively to downstream inverse problems, such as link prediction.
Mar 18, 2026

LoST: Level of Semantics Tokenization for 3D Shapes

Tokenization is a fundamental technique in the generative modeling of various modalities. In particular, it plays a critical role in autoregressive (AR) models, which have recently emerged as a compelling option for 3D generation. However, optimal tokenization of 3D shapes remains an open question. State-of-the-art (SOTA) methods primarily rely on geometric level-of-detail (LoD) hierarchies, originally designed for rendering and compression. These spatial hierarchies are often token-inefficient and lack semantic coherence for AR modeling. We propose Level-of-Semantics Tokenization (LoST), which orders tokens by semantic salience, such that early prefixes decode into complete, plausible shapes that possess principal semantics, while subsequent tokens refine instance-specific geometric and semantic details. To train LoST, we introduce Relational Inter-Distance Alignment (RIDA), a novel 3D semantic alignment loss that aligns the relational structure of the 3D shape latent space with that of the semantic DINO feature space. Experiments show that LoST achieves SOTA reconstruction, surpassing previous LoD-based 3D shape tokenizers by large margins on both geometric and semantic reconstruction metrics. Moreover, LoST achieves efficient, high-quality AR 3D generation and enables downstream tasks like semantic retrieval, while using only 0.1%-10% of the tokens needed by prior AR models.
Mar 18, 2026

VolumeDP: Modeling Volumetric Representation for Manipulation Policy Learning

Imitation learning is a prominent paradigm for robotic manipulation. However, existing visual imitation methods map 2D image observations directly to 3D action outputs, imposing a 2D-3D mismatch that hinders spatial reasoning and degrades robustness. We present VolumeDP, a policy architecture that restores spatial alignment by explicitly reasoning in 3D. VolumeDP first lifts image features into a Volumetric Representation via cross-attention. It then selects task-relevant voxels with a learnable module and converts them into a compact set of spatial tokens, markedly reducing computation while preserving action-critical geometry. Finally, a multi-token decoder conditions on the entire token set to predict actions, thereby avoiding lossy aggregation that collapses multiple spatial tokens into a single descriptor. VolumeDP achieves a state-of-the-art average success rate of 88.8% on the LIBERO simulation benchmark, outperforming the strongest baseline by a substantial 14.8% improvement. It also delivers large performance gains over prior methods on the ManiSkill and LIBERO-Plus benchmarks. Real-world experiments further demonstrate higher success rates and robust generalization to novel spatial layouts, camera viewpoints, and environment backgrounds. Code and videos are available on the project page: https://yzc0731.github.io/VolumeDP/
Mar 18, 2026

Material Magic Wand: Material-Aware Grouping of 3D Parts in Untextured Meshes

We introduce the problem of material-aware part grouping in untextured meshes. Many real-world shapes, such as scales of pinecones or windows of buildings, contain repeated structures that share the same material but exhibit geometric variations. When assigning materials to such meshes, these repeated parts often require piece-by-piece manual identification and selection, which is tedious and time-consuming. To address this, we propose Material Magic Wand, a tool that allows artists to select part groups based on their estimated material properties -- when one part is selected, our algorithm automatically retrieves all other parts likely to share the same material. The key component of our approach is a part encoder that generates a material-aware embedding for each 3D part, accounting for both local geometry and global context. We train our model with a supervised contrastive loss that brings embeddings of material-consistent parts closer while separating those of different materials; therefore, part grouping can be achieved by retrieving embeddings that are close to the embedding of the selected part. To benchmark this task, we introduce a curated dataset of 100 shapes with 241 part-level queries. We verify the effectiveness of our method through extensive experiments and demonstrate its practical value in an interactive material assignment application.
Mar 17, 2026

OneWorld: Taming Scene Generation with 3D Unified Representation Autoencoder

Existing diffusion-based 3D scene generation methods primarily operate in 2D image/video latent spaces, which makes maintaining cross-view appearance and geometric consistency inherently challenging. To bridge this gap, we present OneWorld, a framework that performs diffusion directly within a coherent 3D representation space. Central to our approach is the 3D Unified Representation Autoencoder (3D-URAE); it leverages pretrained 3D foundation models and augments their geometry-centric nature by injecting appearance and distilling semantics into a unified 3D latent space. Furthermore, we introduce token-level Cross-View-Correspondence (CVC) consistency loss to explicitly enforce structural alignment across views, and propose Manifold-Drift Forcing (MDF) to mitigate train-inference exposure bias and shape a robust 3D manifold by mixing drifted and original representations. Comprehensive experiments demonstrate that OneWorld generates high-quality 3D scenes with superior cross-view consistency compared to state-of-the-art 2D-based methods. Our code will be available at https://github.com/SensenGao/OneWorld.
Mar 16, 2026

IConE: Batch Independent Collapse Prevention for Self-Supervised Representation Learning

Self-supervised learning (SSL) has revolutionized representation learning, with Joint-Embedding Architectures (JEAs) emerging as an effective approach for capturing semantic features. Existing JEAs rely on implicit or explicit batch interaction -- via negative sampling or statistical regularization -- to prevent representation collapse. This reliance becomes problematic in regimes where batch sizes must be small, such as high-dimensional scientific data, where memory constraints and class imbalance make large, well-balanced batches infeasible. We introduce IConE (Instance-Contrasted Embeddings), a framework that decouples collapse prevention from the training batch size. Rather than enforcing diversity through batch statistics, IConE maintains a global set of learnable auxiliary instance embeddings regularized by an explicit diversity objective. This transfers the anti-collapse mechanism from the transient batch to a dataset-level embedding space, allowing stable training even when batch statistics are unreliable, down to batch size 1. Across diverse 2D and 3D biomedical modalities, IConE outperforms strong contrastive and non-contrastive baselines throughout the small-batch regime (from B=1 to B=64) and demonstrates marked robustness to severe class imbalance. Geometric analysis shows that IConE preserves high intrinsic dimensionality in the learned representations, preventing the collapse observed in existing JEAs as batch sizes shrink.
Mar 16, 2026

ReMAP-DP: Reprojected Multi-view Aligned PointMaps for Diffusion Policy

Generalist robot policies built upon 2D visual representations excel at semantic reasoning but inherently lack the explicit 3D spatial awareness required for high-precision tasks. Existing 3D integration methods struggle to bridge this gap due to the structural irregularity of sparse point clouds and the geometric distortion introduced by multi-view orthographic rendering. To overcome these barriers, we present ReMAP-DP, a novel framework synergizing standardized perspective reprojection with a structure-aware dual-stream diffusion policy. By coupling the re-projected views with pixel-aligned PointMaps, our dual-stream architecture leverages learnable modality embeddings to fuse frozen semantic features and explicit geometric descriptors, ensuring precise implicit patch-level alignment. Extensive experiments across simulation and real-world environments demonstrate ReMAP-DP's superior performance in diverse manipulation tasks. On RoboTwin 2.0, it attains a 59.3% average success rate, outperforming the DP3 baseline by +6.6%. On ManiSkill 3, our method yields a 28% improvement over DP3 on the geometrically challenging Stack Cube task. Furthermore, ReMAP-DP exhibits remarkable real-world robustness, executing high-precision and dynamic manipulations with superior data efficiency from only a handful of demonstrations. Project page is available at: https://icr-lab.github.io/ReMAP-DP/
Mar 16, 2026

Masked BRep Autoencoder via Hierarchical Graph Transformer

We introduce a novel self-supervised learning framework that automatically learns representations from input computer-aided design (CAD) models for downstream tasks, including part classification, modeling segmentation, and machining feature recognition. To train our network, we construct a large-scale, unlabeled dataset of boundary representation (BRep) models. The success of our algorithm relies on two keycomponents. The first is a masked graph autoencoder that reconstructs randomly masked geometries and attributes of BReps for representation learning to enhance the generalization. The second is a hierarchical graph Transformer architecture that elegantly fuses global and local learning by a cross-scale mutual attention block to model long-range geometric dependencies and a graph neural network block to aggregate local topological information. After training the autoencoder, we replace its decoder with a task-specific network trained on a small amount of labeled data for downstream tasks. We conduct experiments on various tasks and achieve high performance, even with a small amount of labeled data, demonstrating the practicality and generalizability of our model. Compared to other methods, our model performs significantly better on downstream tasks with the same amount of training data, particularly when the training data is very limited.
Mar 11, 2026

LiTo: Surface Light Field Tokenization

We propose a 3D latent representation that jointly models object geometry and view-dependent appearance. Most prior works focus on either reconstructing 3D geometry or predicting view-independent diffuse appearance, and thus struggle to capture realistic view-dependent effects. Our approach leverages that RGB-depth images provide samples of a surface light field. By encoding random subsamples of this surface light field into a compact set of latent vectors, our model learns to represent both geometry and appearance within a unified 3D latent space. This representation reproduces view-dependent effects such as specular highlights and Fresnel reflections under complex lighting. We further train a latent flow matching model on this representation to learn its distribution conditioned on a single input image, enabling the generation of 3D objects with appearances consistent with the lighting and materials in the input. Experiments show that our approach achieves higher visual quality and better input fidelity than existing methods.
Mar 11, 2026

Pointy - A Lightweight Transformer for Point Cloud Foundation Models

Foundation models for point cloud data have recently grown in capability, often leveraging extensive representation learning from language or vision. In this work, we take a more controlled approach by introducing a lightweight transformer-based point cloud architecture. In contrast to the heavy reliance on cross-modal supervision, our model is trained only on 39k point clouds - yet it outperforms several larger foundation models trained on over 200k training samples. Interestingly, our method approaches state-of-the-art results from models that have seen over a million point clouds, images, and text samples, demonstrating the value of a carefully curated training setup and architecture. To ensure rigorous evaluation, we conduct a comprehensive replication study that standardizes the training regime and benchmarks across multiple point cloud architectures. This unified experimental framework isolates the impact of architectural choices, allowing for transparent comparisons and highlighting the benefits of our design and other tokenizer-free architectures. Our results show that simple backbones can deliver competitive results to more complex or data-rich strategies. The implementation, including code, pre-trained models, and training protocols, is available at https://github.com/KonradSzafer/Pointy.
Mar 7, 2026

CanoVerse: 3D Object Scalable Canonicalization and Dataset for Generation and Pose

3D learning systems implicitly assume that objects occupy a coherent reference frame. Nonetheless, in practice, every asset arrives with an arbitrary global rotation, and models are left to resolve directional ambiguity on their own. This persistent misalignment suppresses pose-consistent generation, and blocks the emergence of stable directional semantics. To address this issue, we construct \methodName{}, a massive canonical 3D dataset of 320K objects over 1,156 categories -- an order-of-magnitude increase over prior work. At this scale, directional semantics become statistically learnable: Canoverse improves 3D generation stability, enables precise cross-modal 3D shape retrieval, and unlocks zero-shot point-cloud orientation estimation even for out-of-distribution data. This is achieved by a new canonicalization framework that reduces alignment from minutes to seconds per object via compact hypothesis generation and lightweight human discrimination, transforming canonicalization from manual curation into a high-throughput data generation pipeline. The Canoverse dataset will be publicly released upon acceptance. Project page: https://github.com/123321456-gif/Canoverse
Mar 7, 2026

Optimizing Multi-Modal Models for Image-Based Shape Retrieval: The Role of Pre-Alignment and Hard Contrastive Learning

Image-based shape retrieval (IBSR) aims to retrieve 3D models from a database given a query image, hence addressing a classical task in computer vision, computer graphics, and robotics. Recent approaches typically rely on bridging the domain gap between 2D images and 3D shapes based on the use of multi-view renderings as well as task-specific metric learning to embed shapes and images into a common latent space. In contrast, we address IBSR through large-scale multi-modal pretraining and show that explicit view-based supervision is not required. Inspired by pre-aligned image--point-cloud encoders from ULIP and OpenShape that have been used for tasks such as 3D shape classification, we propose the use of pre-aligned image and shape encoders for zero-shot and standard IBSR by embedding images and point clouds into a shared representation space and performing retrieval via similarity search over compact single-embedding shape descriptors. This formulation allows skipping view synthesis and naturally enables zero-shot and cross-domain retrieval without retraining on the target database. We evaluate pre-aligned encoders in both zero-shot and supervised IBSR settings and additionally introduce a multi-modal hard contrastive loss (HCL) to further increase retrieval performance. Our evaluation demonstrates state-of-the-art performance, outperforming related methods on AccTop1Acc_{Top1} and AccTop10Acc_{Top10} for shape retrieval across multiple datasets, with best results observed for OpenShape combined with Point-BERT. Furthermore, training on our proposed multi-modal HCL yields dataset-dependent gains in standard instance retrieval tasks on shape-centric data, underscoring the value of pretraining and hard contrastive learning for 3D shape retrieval. The code will be made available via the project website.
Mar 6, 2026

LATO: 3D Mesh Flow Matching with Structured TOpology Preserving LAtents

In this paper, we introduce LATO, a novel topology-preserving latent representation that enables scalable, flow matching-based synthesis of explicit 3D meshes. LATO represents a mesh as a Vertex Displacement Field (VDF) anchored on surface, incorporating a sparse voxel Variational Autoencoder (VAE) to compress this explicit signal into a structured, topology-aware voxel latent. To decapsulate the mesh, the VAE decoder progressively subdivides and prunes latent voxels to instantiate precise vertex locations. In the end, a dedicated connection head queries the voxel latent to predict edge connectivity between vertex pairs directly, allowing mesh topology to be recovered without isosurface extraction or heuristic meshing. For generative modeling, LATO adopts a two-stage flow matching process, first synthesizing the structure voxels and subsequently refining the voxel-wise topology features. Compared to prior isosurface/triangle-based diffusion models and autoregressive generation approaches, LATO generates meshes with complex geometry, well-formed topology while being highly efficient in inference.
Mar 5, 2026

Hyperbolic Multiview Pretraining for Robotic Manipulation

3D-aware visual pretraining has proven effective in improving the performance of downstream robotic manipulation tasks. However, existing methods are constrained to Euclidean embedding spaces, whose flat geometry limits their ability to model structural relations among embeddings. As a result, they struggle to learn structured embeddings that are essential for robust spatial perception in robotic applications. To this end, we propose HyperMVP, a self-supervised framework for Hyperbolic MultiView Pretraining. Hyperbolic space offers geometric properties well suited for capturing structural relations. Methodologically, we extend the masked autoencoder paradigm and design a GeoLink encoder to learn multiview hyperbolic representations. The pretrained encoder is then finetuned with visuomotor policies on manipulation tasks. In addition, we introduce 3D-MOV, a large-scale dataset comprising multiple types of 3D point clouds to support pretraining. We evaluate HyperMVP on COLOSSEUM, RLBench, and real-world scenarios, where it consistently outperforms strong baselines across diverse tasks and perturbation settings. Our results highlight the potential of 3D-aware pretraining in a non-Euclidean space for learning robust and generalizable robotic manipulation policies.
Mar 4, 2026

PlaneCycle: Training-Free 2D-to-3D Lifting of Foundation Models Without Adapters

Large-scale 2D foundation models exhibit strong transferable representations, yet extending them to 3D volumetric data typically requires retraining, adapters, or architectural redesign. We introduce PlaneCycle, a training-free, adapter-free operator for architecture-agnostic 2D-to-3D lifting of foundation models. PlaneCycle reuses the original pretrained 2D backbone by cyclically distributing spatial aggregation across orthogonal HW, DW, and DH planes throughout network depth, enabling progressive 3D fusion while preserving pretrained inductive biases. The method introduces no additional parameters and is applicable to arbitrary 2D networks. Using pretrained DINOv3 models, we evaluate PlaneCycle on six 3D classification and three 3D segmentation benchmarks. Without any training, the lifted models exhibit intrinsic 3D fusion capability and, under linear probing, outperform slice-wise 2D baselines and strong 3D counterparts, approaching the performance of fully trained models. With full fine-tuning, PlaneCycle matches standard 3D architectures, highlighting its potential as a seamless and practical 2D-to-3D lifting operator. These results demonstrate that 3D capability can be unlocked from pretrained 2D foundation models without structural modification or retraining. Code is available at https://github.com/HINTLab/PlaneCycle.
Mar 2, 2026

HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Grounding

Humans commonly identify 3D object affordance through observed interactions in images or videos, and once formed, such knowledge can be generically generalized to novel objects. Inspired by this principle, we advocate for a novel framework that leverages emerging multimodal large language models (MLLMs) for interaction intention-driven 3D affordance grounding, namely HAMMER. Instead of generating explicit object attribute descriptions or relying on off-the-shelf 2D segmenters, we alternatively aggregate the interaction intention depicted in the image into a contact-aware embedding and guide the model to infer textual affordance labels, ensuring it thoroughly excavates object semantics and contextual cues. We further devise a hierarchical cross-modal integration mechanism to fully exploit the complementary information from the MLLM for 3D representation refinement and introduce a multi-granular geometry lifting module that infuses spatial characteristics into the extracted intention embedding, thus facilitating accurate 3D affordance localization. Extensive experiments on public datasets and our newly constructed corrupted benchmark demonstrate the superiority and robustness of HAMMER compared to existing approaches. All code and weights are publicly available.
Mar 2, 2026

A 3D mesh convolution-based autoencoder for geometry compression

In this paper, we introduce a novel 3D mesh convolution-based autoencoder for geometry compression, able to deal with irregular mesh data without requiring neither preprocessing nor manifold/watertightness conditions. The proposed approach extracts meaningful latent representations by learning features directly from the mesh faces, while preserving connectivity through dedicated pooling and unpooling operations. The encoder compresses the input mesh into a compact base mesh space, which ensures that the latent space remains comparable. The decoder reconstructs the original connectivity and restores the compressed geometry to its full resolution. Extensive experiments on multi-class datasets demonstrate that our method outperforms state-of-the-art approaches in both 3D mesh geometry reconstruction and latent space classification tasks. Code available at: github.com/germainGB/MeshConv3D
Feb 28, 2026

PointAlign: Feature-Level Alignment Regularization for 3D Vision-Language Models

The development of 3D Vision-Language Models (VLMs), crucial for applications in robotics, autonomous driving, and augmented reality, is severely constrained by the scarcity of paired 3D-text data. Existing methods rely solely on next-token prediction loss, using only language tokens for supervision. This results in inefficient utilization of limited 3D data and leads to a significant degradation and loss of valuable geometric information in intermediate representations. To address these limitations, we propose {\mname}, a novel feature-level alignment regularization method. {\mname} explicitly supervises intermediate point cloud tokens to preserve fine-grained 3D geometric-semantic information throughout the language modeling process. Specifically, we constrain the intermediate point cloud tokens within the LLM to align with visual input tokens via a consistency loss. By training only a lightweight alignment projector and LoRA adapters, {\mname} achieves explicit feature-level supervision with minimal computational overhead, effectively preventing geometric degradation. Extensive experiments on ModelNet40 and Objaverse datasets demonstrate that our method achieves 2.08 pp improvement on average for classification tasks, with a substantial 7.50 pp gain on the challenging open-vocabulary Objaverse classification task and 4.88 pp improvement on 3D object captioning evaluated by Qwen2-72B-Instruct, validating the effectiveness of {\mname}. Code is publicly available at https://github.com/yharoldsu0627/PointAlign.
Feb 27, 2026

FoV-Net: Rotation-Invariant CAD B-rep Learning via Field-of-View Ray Casting

Learning directly from boundary representations (B-reps) has significantly advanced 3D CAD analysis. However, state-of-the-art B-rep learning methods rely on absolute coordinates and normals to encode global context, making them highly sensitive to rotations. Our experiments reveal that models achieving over 95% accuracy on aligned benchmarks can collapse to as low as 10% under arbitrary SO(3)\mathbf{SO}(3) rotations. To address this, we introduce FoV-Net, the first B-rep learning framework that captures both local surface geometry and global structural context in a rotation-invariant manner. Each face is represented by a Local Reference Frame (LRF) UV-grid that encodes its local surface geometry, and by Field-of-View (FoV) grids that capture the surrounding 3D context by casting rays and recording intersections with neighboring faces. Lightweight CNNs extract per-face features, which are propagated over the B-rep graph using a graph attention network. FoV-Net achieves state-of-the-art performance on B-rep classification and segmentation benchmarks, demonstrating robustness to arbitrary rotations while also requiring less training data to achieve strong results.