3D VLMs
VLM: Vision-Language Model
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14 papers in the last four weeks, up 133% on the four weeks before. 0.1% of all new papers.
Latest papers 118
Accurate 3D scene description is fundamental to robotic navigation and augmented reality, yet current dense captioning methods face significant limitations in processing sparse point cloud data. % Existing approaches that apply Euclidean embedding spaces struggle to simultaneously preserve fine-grained local geometric details and model exponentially growing global semantic hierarchies, leading to either inaccurate localization or disjointed, shallow scene descriptions. % In this work, we propose a novel \textbf{\textsc{Curvature-Aware Captioning}} framework, integrating novel non-Euclidean geodesic attention mechanisms, to resolve the localization-contextualization conflict. % Specifically, self-attention within Oblique space enforces dimensional homogeneity while establishing long-range dependencies. Bidirectional geodesic cross-attention within Lorentz space models hierarchical semantic relationships across scene instances, enabling simultaneous precision in object localization and coherence in scene descriptions. % Theoretical analysis confirms that the curvature complementarity between the Oblique manifold and Lorentz hyperboloid resolves the Euclidean-hyperbolic conflict, ensuring feature stability via isotropic optimization while preserving inherent hierarchical relationships. Extensive experiments on ScanRefer and Nr3D benchmarks demonstrate state-of-the-art performance, with significant gains in both localization accuracy and descriptive richness.
Proxy3D: Efficient 3D Representations for Vision-Language Models via Semantic Clustering and Alignment
Spatial intelligence in vision-language models (VLMs) attracts research interest with the practical demand to reason in the 3D world.Despite promising results, most existing methods follow the conventional 2D pipeline in VLMs and use pixel-aligned representations for the vision modality. However, correspondence-based models with implicit 3D scene understanding often fail to achieve spatial consistency, and representation-based models with 3D geometric priors lack efficiency in vision sequence serialization. To address this, we propose a Proxy3D method with compact yet comprehensive 3D proxy representations for the vision modality. Given only video frames as input, we employ semantic and geometric encoders to extract scene features and then perform their semantic-aware clustering to obtain a set of proxies in the 3D space. For representation alignment, we further curate the SpaceSpan dataset and apply multi-stage training to adopt the proposed 3D proxy representations with the VLM. When using shorter sequences for vision information, our method achieves competitive or state-of-the-art performance in 3D visual question answering, visual grounding and general spatial intelligence benchmarks.
Uncovering and Shaping the Latent Representation of 3D Scene Topology in Vision-Language Models
Decades of cognitive science establish that humans navigate environments by forming cognitive maps, defined as allocentric and topology-preserving representations of 3D space. While modern Vision-Language Models (VLMs) demonstrate emergent spatial reasoning from 2D egocentric inputs, it remains unclear whether they construct an analogous 3D internal representation. In this paper, we demonstrate that current VLMs do possess a latent topological map of 3D scenes, but it is heavily overshadowed by non-geometric visual semantics, such as color and shape. By isolating this spatial subspace through cross-scene linear feature extraction, we extract a clean spatial subspace that causally controls the model's spatial outputs. We mathematically shape this latent representation and prove its correspondence to the Laplacian eigenmaps of the scene's 3D Gaussian-kernel graph, converging to the physical 3D space in the continuous limit. Motivated by this geometric identification, we further introduce a mathematically principled latent regularization method for VLMs, based on Dirichlet energy. Applying this single-term regularizer to a minimal 500-step supervised VLM fine-tuning (SFT) on simple synthetic data yields significant improvements on real-world spatial benchmarks, outperforming standard SFT and competitive baselines by up to 12.1% in spatial tasks involving scene topology understanding. Source code is available at https://github.com/pittisl/vlm-latent-shaping
VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detection
Open-vocabulary 3D affordance detection requires localizing interaction regions on point clouds given novel affordance descriptions. Recent methods extend multimodal large language models (MLLMs) with special output tokens that are decoded into segmentation masks. However, these tokens are produced through autoregressive generation, which models sequential dependencies rather than spatial neighborhood relations, leaving them semantically rich but spatially impoverished for 3D localization. We propose Voxel-enhanced Affordance detection (VoxAfford), which bypasses this bottleneck by injecting multi-scale geometric features from a frozen pre-trained 3D VQVAE encoder into the output tokens after generation. Each output token uses its affordance semantics as a query to retrieve relevant geometric patterns from its paired voxel scale via cross-attention, with a learned compatibility gate controlling the injection strength. The enhanced tokens are then aggregated into a spatially-aware affordance prompt through semantic-conditioned attention and propagated alongside per-point features to generate the final mask. Experiments on open-vocabulary affordance detection tasks show that VoxAfford achieves state-of-the-art performance with approximately an 8% improvement in mIoU, and real robot experiments confirm zero-shot transfer to novel objects.
Multiple Consistent 2D-3D Mappings for Robust Zero-Shot 3D Visual Grounding
Zero-shot 3D Visual Grounding (3DVG) is a critical capability for open-world embodied AI. However, existing methods are fundamentally bottlenecked by the poor quality of open-vocabulary 3D proposals, suffering from inaccurate categories and imprecise geometries, as well as the spatial redundancy of exhaustive multi-view reasoning. To address these challenges, we propose MCM-VG, a novel framework that achieves robust zero-shot 3DVG by explicitly establishing Multiple Consistent 2D-3D Mappings. Instead of passively relying on noisy 3D segments, MCM-VG enforces 2D-3D consistency across three fundamental dimensions to achieve precise target localization and reliable reasoning. First, a Semantic Alignment module corrects category mismatches via LLM-driven query parsing and coarse-to-fine 2D-3D matching. Second, an Instance Rectification module leverages VLM-guided 2D segmentations to reconstruct missing targets, back-projecting these reliable visual priors to establish accurate 3D geometries. Finally, to eliminate spatial redundancy, a Viewpoint Distillation module clusters 3D camera directions to extract optimal frames. By pairing these optimal RGB frames with Bird's Eye View maps into concise visual prompt sets, we formulate the final target disambiguation as a multiple-choice reasoning task for Vision-Language Models. Extensive evaluations on ScanRefer and Nr3D benchmarks demonstrate that MCM-VG sets a new state-of-the-art for zero-shot 3D visual grounding. Remarkably, it achieves 62.0% and 53.6% in [email protected] and [email protected] on ScanRefer, outperforming previous baselines by substantial margins of 6.4% and 4.0%.
Reinforcing 3D Understanding in Point-VLMs via Geometric Reward Credit Assignment
Point-Vision-Language Models promise to empower embodied agents with executable spatial reasoning, yet they frequently succumb to geometric hallucination where predicted 3D structures contradict the observed 2D reality. We identify a key cause of this failure not as a representation bottleneck but as a structural misalignment in reinforcement learning, where sparse geometric tokens are drowned out by noisy and broadcasted sequence-level rewards. To resolve this causal dilution, we propose Geometric Reward Credit Assignment, a framework that disentangles holistic supervision into field-specific signals and routes them exclusively to their responsible token spans. This mechanism transforms vague feedback into precise gradient updates and effectively turns generic policy optimization into targeted structural alignment. Furthermore, we internalize physical constraints via a Reprojection-Consistency term which serves as a cross-modal verifier to penalize physically impossible geometries. Validated on a calibrated benchmark derived from ShapeNetCore, our approach bridges the reliability gap by boosting 3D KPA from 0.64 to 0.93, increasing 3D bounding box intersection over union to 0.686, and raising reprojection consistency scores to 0.852. Crucially, these gains are achieved while maintaining robust 2D localization performance, marking a meaningful step from plausible textual outputs toward physically verifiable spatial predictions.
CAPruner: Conceptual-Adjacent Scene Graph Pruner for Enhancing 3D Spatial Reasoning of Large Language Models
Large language models (LLMs) have recently been applied to 3D vision-language (3D-VL) tasks, which require spatial reasoning to identify target objects relative to anchors. Scene graphs are commonly employed to represent such relations, but reasoning over complete graphs incurs high token costs and computational inefficiencies, motivating the need for pruning. Existing pruning methods primarily rely on spatial proximity and often remove task-relevant relations, thereby undermining reliable spatial reasoning. To address these limitations, we derive a key requirement for scene graph pruning: preserving spatial relations that are most pertinent to the specific 3D-VL task. Guided by this insight, we propose the Conceptual-Adjacent Scene Graph Pruner (CAPruner). CAPruner integrates fuzzy semantic relevance with spatial proximity to estimate the importance of relations, enabling the selection of critical relations in a task-specific context. Moreover, to avoid costly relation-level annotations, CAPruner is trained by supervising the aggregated scores of each node's incident edges. Extensive experiments demonstrate that CAPruner effectively preserves relations essential for spatial reasoning, leading to substantial performance improvements of LLMs on 3D-VL tasks. Code is available at https://github.com/fz-zsl/CAPruner.
XEmbodied: A Foundation Model with Enhanced Geometric and Physical Cues for Large-Scale Embodied Environments
Vision-Language-Action (VLA) models drive next-generation autonomous systems, but training them requires scalable, high-quality annotations from complex environments. Current cloud pipelines rely on generic vision-language models (VLMs) that lack geometric reasoning and domain semantics due to their 2D image-text pretraining. To address this mismatch, we propose XEmbodied, a cloud-side foundation model that endows VLMs with intrinsic 3D geometric awareness and interaction with physical cues (e.g., occupancy grids, 3D boxes). Instead of treating geometry as auxiliary input, XEmbodied integrates geometric representations via a structured 3D Adapter and distills physical signals into context tokens using an Efficient Image-Embodied Adapter. Through progressive domain curriculum and reinforcement learning post-training, XEmbodied preserves general capabilities while demonstrating robust performance across 18 public benchmarks. It significantly improves spatial reasoning, traffic semantics, embodied affordance, and out-of-distribution generalization for large-scale scenario mining and embodied VQA.
Geometry-Guided 3D Visual Token Pruning for Video-Language Models
Multimodal large language models have demonstrated remarkable capabilities in 2D vision, motivating their extension to 3D scene understanding. Recent studies represent 3D scenes as 3D spatial videos composed of image sequences with depth and camera pose information, enabling pre-trained video-language models to perform 3D reasoning tasks. However, the large number of visual tokens in spatial videos remains a major bottleneck for efficient inference and context management. Existing pruning methods overlook the view consistency of spatial videos and the spatial diversity of the remaining tokens, which prevents them from effectively removing inter-frame redundancy and preserving scene completeness. In this paper, we propose Geo3DPruner, a Geometry-Guided 3D Visual Token Pruning framework. Geo3DPruner first models cross-frame relevance through geometry-aware global attention, and then performs a two-stage pruning process. The intra-voxel stage selects representative multi-view features within each voxel, while the inter-voxel stage preserves spatial diversity by selecting a globally distributed subset of voxels. Extensive experiments on multiple 3D scene understanding benchmarks demonstrate that Geo3DPruner retains over 90% of the original performance while pruning 90% of visual tokens, significantly outperforming existing text-guided and vision-guided pruning methods.
Medical Image Understanding Improves Survival Prediction via Visual Instruction Tuning
Accurate prognostication and risk estimation are essential for guiding clinical decision-making and optimizing patient management. While radiologist-assessed features from CT scans provide valuable indicators of disease severity and outcomes, interpreting such images requires expert knowledge, and translating rich visual information into textual summaries inevitably leads to information loss. In this work, we propose a vision-language framework for 3D CT image understanding that leverages large-scale open-sourced CT images paired with radiology reports through visual instruction tuning. This pre-training enables the model to learn clinically meaningful visual-textual representations, which can then be adapted to downstream survival prediction tasks. By incorporating a survival prediction head on top of the pre-trained model, our approach improves survival prediction from CT images and clinical data while generating clinically meaningful language responses to predefined questions. Experimental results demonstrate that our method outperforms baseline methods in survival prediction, particularly, when clinical data alone is less predictive. The code will be released upon acceptance.
E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes
Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static observations or constrained egocentric motion, and thus do not explicitly evaluate fine-grained viewpoint-dependent phenomena that arise under unrestricted 5-DoF viewpoint control in real-world 3D environments, such as visibility changes caused by vertical viewpoint shifts, revealing contents inside containers, and disambiguating object attributes that are only observable from specific angles. To address this limitation, we introduce {E3VS-Bench}, a benchmark for embodied 3D visual search where agents must control their viewpoints in 5-DoF to gather viewpoint-dependent evidence for question answering. E3VS-Bench consists of 99 high-fidelity 3D scenes reconstructed using 3D Gaussian Splatting and 2,014 question-driven episodes. 3D Gaussian Splatting enables photorealistic free-viewpoint rendering that preserves fine-grained visual details (e.g., small text and subtle attributes) often degraded in mesh-based simulators, thereby allowing the construction of questions that cannot be answered from a single view and instead require active inspection across viewpoints in 5-DoF. We evaluate multiple state-of-the-art VLMs and compare their performance with humans. Despite strong 2D reasoning ability, all models exhibit a substantial gap from humans, highlighting limitations in active perception and coherent viewpoint planning specifically under full 5-DoF viewpoint changes.
P3T: Prototypical Point-level Prompt Tuning with Enhanced Generalization for 3D Vision-Language Models
With the rise of pre-trained models in the 3D point cloud domain for a wide range of real-world applications, adapting them to downstream tasks has become increasingly important. However, conventional full fine-tuning methods are computationally expensive and storage-intensive. Although prompt tuning has emerged as an efficient alternative, it often suffers from overfitting, thereby compromising generalization capability. To address this issue, we propose Prototypical Point-level Prompt Tuning (PT), a parameter-efficient prompt tuning method designed for pre-trained 3D vision-language models (VLMs). PT consists of two components: 1) \textit{Point Prompter}, which generates instance-aware point-level prompts for the input point cloud, and 2) \textit{Text Prompter}, which employs learnable prompts into the input text instead of hand-crafted ones. Since both prompters operate directly on input data, PT enables task-specific adaptation of 3D VLMs without sacrificing generalizability. Furthermore, to enhance embedding space alignment, which is key to fine-tuning 3D VLMs, we introduce a prototypical loss that reduces intra-category variance. Extensive experiments demonstrate that our method matches or outperforms full fine-tuning in classification and few-shot learning, and further exhibits robust generalization under data shift in the cross-dataset setting. The code is available at \textcolor{violet}{https://github.com/gyjung975/P3T}.
RGB-Pointmap Pretraining for Unified 3D Scene Understanding
Pretraining 3D encoders through alignment with Contrastive Language-Image Pre-training (CLIP) has emerged as a promising direction for learning generalizable representations for 3D scene understanding. In this paper, we propose UniScene3D, a transformer-based framework that learns unified 3D scene representations from multi-view RGB-Pointmap inputs by leveraging the priors of a pretrained 2D foundation model. For robust RGB-Pointmap representation learning, we introduce cross-view geometric alignment and grounded view alignment to enforce geometric and semantic consistency across views. Extensive low-shot and task-specific fine-tuning on viewpoint grounding, scene retrieval, scene classification, and 3D visual question answering demonstrates state-of-the-art performance. These results establish UniScene3D as an effective framework for unified 3D scene understanding. Project page: https://yebulabula.github.io/UniScene3D/
LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understanding
Recent advancements in open-vocabulary 3D scene understanding heavily rely on 3D Gaussian Splatting (3DGS) to register vision-language features into 3D space. However, we identify two critical limitations in these approaches: the spatial ambiguity arising from unstructured, overlapping Gaussians which necessitates probabilistic feature registration, and the multi-level semantic ambiguity caused by pooling features over object-level masks, which dilutes fine-grained details. To address these challenges, we present a novel framework that leverages Sparse Voxel Rasterization (SVRaster) as a structured, disjoint geometry representation. By regularizing SVRaster with monocular depth and normal priors, we establish a stable geometric foundation. This enables a deterministic, confidence-aware feature registration process and suppresses the semantic bleeding artifact common in 3DGS. Furthermore, we resolve multi-level ambiguity by exploiting the emerging dense alignment properties of the AM-RADIO foundation model, avoiding the computational overhead of hierarchical training methods. Our approach achieves state-of-the-art performance on Open Vocabulary Point Cloud Understanding, and highly competitive results on 3D and 2D Object Retrieval benchmarks.
SceneTeract: Probing and Improving Agent-Aware Activity Reasoning in 3D Indoor Scenes
Indoor 3D scenes are ultimately meant to be used: an embodied agent should be able to navigate, reach objects, and complete diverse activities. Yet whether a given scene actually supports these activities for a specific agent profile is rarely verified. Existing evaluations of indoor 3D scenes typically focus on visual quality and semantic plausibility. In contrast, the feasibility of an activity depends on geometric, agent-specific constraints such as reach, clearance, and navigable space availability. These properties are not captured by visual plausibility metrics, and, as we show, VLMs, which are increasingly used to reason about 3D scenes, often fail to determine action feasibility in a single shot. We present SceneTeract, a verification interface that separates semantic action understanding from physical feasibility. Given a scene, an activity, and an embodied agent profile, we decompose the activity into atomic actions on scene objects. Explicit geometric checks then decide whether each step is executable and return a diagnostic trace explaining failures. In synthetic indoor scenes, SceneTeract reveals widespread functional and accessibility failures across diverse agent profiles. Moreover, when benchmarked against our verification, we find that existing VLMs systematically over-predict action feasibility, highlighting limited awareness of embodied functional constraints. In response, we post-train a lightweight VLM with verifier feedback, improving its assessment of physical feasibility. Although trained only on renders of synthetic scenes, we demonstrate that scene understanding improvements also generalize to real-world scenes. We will release our verification suite, benchmark labels, and diagnostic trace datasets.
TSegAgent: Zero-Shot Tooth Segmentation via Geometry-Aware Vision-Language Agents
Automatic tooth segmentation and identification from intra-oral scanned 3D models are fundamental problems in digital dentistry, yet most existing approaches rely on task-specific 3D neural networks trained with densely annotated datasets, resulting in high annotation cost and limited generalization to scans from unseen sources. Thus, we propose TSegAgent, which addresses these challenges by reformulating dental analysis as a zero-shot geometric reasoning problem rather than a purely data-driven recognition task. The key idea is to combine the representational capacity of general-purpose foundation models with explicit geometric inductive biases derived from dental anatomy. Instead of learning dental-specific features, the proposed framework leverages multi-view visual abstraction and geometry-grounded reasoning to infer tooth instances and identities without task-specific training. By explicitly encoding structural constraints such as dental arch organization and volumetric relationships, the method reduces uncertainty in ambiguous cases and mitigates overfitting to particular shape distributions. Experimental results demonstrate that this reasoning-oriented formulation enables accurate and reliable tooth segmentation and identification with low computational and annotation cost, while exhibiting strong generalization across diverse and previously unseen dental scans.
Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
X-GS: An Extensible Framework for Perceiving and Thinking with 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, subsequently extending into numerous spatial AI applications. However, most existing 3DGS methods operate in isolation, focusing on specific domains. In this paper, we introduce X-GS, an extensible framework that integrates previously isolated 3DGS methods into the perception module of a VLM for spatial tasks, with two major components: the and the . The performs online 3DGS-based SLAM with semantic distillation and outputs semantic Gaussians from unposed video streams. It leverages recent vision foundation models for stronger geometric priors, and we introduce three novel optimizations to improve semantic distillation efficiency. The interfaces diverse VLMs with these semantic Gaussians, unlocking spatial multimodal capabilities such as 3D visual grounding and scene captioning. Experimental results on diverse benchmarks demonstrate the efficiency and newly unlocked multimodal capabilities of the X-GS framework.
JOPP-3D: Joint Open Vocabulary Semantic Segmentation on Point Clouds and Panoramas
Semantic segmentation across visual modalities such as 3D point clouds and panoramic images remains a challenging task, primarily due to the scarcity of annotated data and the limited adaptability of fixed-label models. In this paper, we present JOPP-3D, an open-vocabulary segmentation framework that jointly leverages panoramic and point cloud data to enable language-driven scene understanding. We convert RGB-D panoramic images into their corresponding wide field-of-view tangential perspectives and 3D point clouds, then use these modalities to extract and align foundational vision-language features. This allows natural language querying to generate semantic masks on both input modalities. Experimental evaluation on the Stanford-2D-3D-s and ToF-360 datasets demonstrates the capability of JOPP-3D to produce coherent and semantically meaningful segmentations across panoramic and 3D domains. Our proposed method achieves a significant improvement compared to the SOTA in open and closed vocabulary 2D and 3D semantic segmentation.
TotalFM: An Organ-Separated 3D-CT Foundation Model Leveraging Large-Scale Routine Clinical Radiology Data
While foundation models in radiology are expected to be applied to various clinical tasks, computational cost constraints remain a major challenge when training on 3D-CT volumetric data. In this study, we propose TotalFM, a radiological foundation model that efficiently learns the correspondence between 3D-CT images and linguistic expressions based on the concept of organ separation, utilizing a large-scale dataset of 140,000 series. By automating the creation of organ volume and finding-sentence pairs through segmentation techniques and Large Language Model (LLM)-based radiology report processing, and by combining self-supervised pre-training via VideoMAE with contrastive learning using volume-text pairs, we aimed to balance computational efficiency and representation capability. In zero-shot organ-wise lesion classification tasks, the proposed model achieved higher F1 scores in 83% (5/6) of organs compared to CT-CLIP and 64% (9/14) of organs compared to Merlin. These results suggest that the proposed model exhibits high generalization performance in a clinical evaluation setting using actual radiology report sentences. Furthermore, in zero-shot finding-wise lesion classification tasks, our model achieved a higher AUROC in 83% (25/30) of finding categories compared to Merlin. We also confirmed performance comparable to existing Vision-Language Models (VLMs) in radiology report generation tasks. Our results demonstrate that the organ-separated learning framework can serve as a realistic and effective design guideline for the practical implementation of 3D-CT foundation models. The source code and pretrained models are publicly available at https://github.com/jichi-labo/TotalFM.
OpenGround: Planning-based Online Perception for Open-World 3D Visual Grounding
3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes. Existing supervised methods are limited by generalization and recent zero-shot methods typically rely on a predefined Object Lookup Table (OLT) to query Visual Language Models (VLMs) for reasoning about object locations via a single step grounding, which limits the applications in scenarios with undefined targets and complex queries. To address these problems, we present OpenGround, a novel zero-shot framework for open-world 3D visual grounding that remains compatible with recent zero-shot methods. OpenGround integrates Task-Chain Planning to decompose a query into a plan of context-to-target sub-goals for progressive grounding, and Context-Guided Perception to perceive novel objects online under context guidance from the task chain. We also propose a new dataset named OpenTarget, which contains over 7000 object-description pairs to mimic open-world evaluation. Extensive experiments demonstrate that OpenGround achieves competitive performance on Nr3D, state-of-the-art on ScanRefer, and delivers a substantial 17.6% improvement on OpenTarget. Project Page at https://why-102.github.io/openground.io/.
BrepLLM: Enabling Large Language Models to Understand Boundary Representations
Current token-sequence-based Large Language Models (LLMs) struggle to directly process 3D Boundary Representation (B-rep) models that contain complex geometric and topological information. To this end, we propose BrepLLM, the first multimodal framework that enables LLMs to directly parse and reason over raw B-rep data. BrepLLM adopts a two-stage training pipeline: cross-modal alignment pre-training and two-stage LLM fine-tuning. In the first stage, we design an adaptive UV sampling strategy to convert B-reps into graph representations that integrate geometric and topological information. Subsequently, we construct a hierarchical BrepEncoder to extract features from geometric elements (faces and edges) and topology, generating a global token and a sequence of node tokens. Then, via contrastive learning, we conduct an initial alignment between this global token and the text embeddings of a frozen CLIP text encoder (ViT-L/14). In the second stage, we integrate the pre-trained BrepEncoder into the LLM and employ a two-stage progressive strategy to align the sequence of node tokens: (1) training an MLP-based semantic mapping network that utilizes the prior knowledge of a 2D-VLM to align the B-rep representation to the 2D visual semantic space; (2) utilizing LoRA for parameter-efficient fine-tuning of the Q-Former and the LLM backbone network to achieve the final 3D-language generation capability. Furthermore, we construct the Brep2Text dataset, which contains 269,444 B-rep and text question-answer pairs. Experiments demonstrate that BrepLLM achieves SOTA performance on 3D object classification and captioning tasks. The project page is available at https://user-deng.github.io/BrepLLM/.
Think, Then Look: Active Spatial Reasoning for House-Scale 3D Scene Understanding
Spatial reasoning in large-scale 3D environments remains challenging for current vision--language models, which are typically constrained to room-scale scenarios. We formalize Active House-Scale Spatial Reasoning (AHSR), a new paradigm in which a model reasons over a pre-built house-scale 3D map via virtual spatial tool invocations to answer spatial questions, without exhaustive scene-wide processing. To support AHSR research, we introduce HU3D (Holistic House Understanding in 3D), the first benchmark targeting house-scale 3D scene understanding, featuring environments with an average aggregate floor area of 250.8 m and up to three floors, together with hierarchical coarse-to-fine visual representations. Building on HU3D, we propose SpatialReasoner, an AHSR framework trained via supervised fine-tuning with self-correction, followed by reinforcement learning with a task-aware adaptive exploration reward. SpatialReasoner achieves state-of-the-art performance on HU3D with 64.9% overall accuracy, outperforming strong baselines including GPT-5.4 and Gemini-3.5-Flash, and generalizes effectively to MT-HM3D and HM-EQA. These results demonstrate the clear advantage of active map-directed exploration over passive scene-wide processing in house-scale 3D understanding.
Error-Driven Scene Editing for 3D Grounding in Large Language Models
Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than spatial understanding due to scarce 3D resources, leaving inherent grounding biases unresolved. To address this, we propose 3D scene editing as a key mechanism to generate visual counterfactuals that mitigate these biases through fine-grained spatial manipulation, without requiring costly scene reconstruction or large-scale 3D data collection. Furthermore, to make these edits targeted and directly address the specific weaknesses of the model, we introduce DEER-3D, an error-driven framework that diagnoses grounding failures and generates targeted counterfactual training supervision via a structured "Decompose, Diagnose, Edit, and Retrain" loop. Specifically, given a grounding failure, DEER-3D first identifies the predicate-level error (e.g., attribute or spatial relation). It then performs minimal predicate-aligned scene edits, such as recoloring or repositioning, and constructs aligned question-answer pairs that explicitly target the failed predicate, forming targeted counterfactual training examples. We evaluate our editing pipeline across multiple benchmarks for 3D grounding and scene understanding tasks, consistently demonstrating improvements across all grounding datasets through iterative refinement (4-6% gains). DEER-3D underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning with spatial grounding in 3D LLMs.
VLEM: Real-Time 3D Vision-Language Embedding Mapping
Semantic scene understanding in robotics requires representations that are both metric-accurate and queryable via natural language in real-time. While recent Vision-Language Models enable powerful 2D image-text alignment, their integration into real-time 3D mapping systems remains challenging due to their requirements on ground truth poses, computational cost, and memory constraints. We present VLEM (Vision-Language Embedding Mapping), a real-time framework for integrating pixel-aligned 2D vision-language embeddings from various backends into a globally consistent, metric-accurate 3D representation, requiring only a raw RGB-D stream. Compared to ConceptFusion, Open-Fusion, and RayFronts, VLEM provides better open-set segmentation performance and a more compact representation. We further demonstrate VLEM's versatility in interactive real-time robotic manipulation tasks and mobile mapping scenarios.
Ov3R: Open-Vocabulary Semantic 3D Reconstruction from RGB Videos
We present Ov3R, a novel framework for open-vocabulary semantic 3D reconstruction from RGB video streams, designed to advance Spatial AI. The system features two key components: CLIP3R, a CLIP-informed 3D reconstruction module that predicts dense point maps from overlapping clips while embedding object-level semantics; and 2D-3D OVS, a 2D-3D open-vocabulary semantic module that lifts 2D features into 3D by learning fused descriptors integrating spatial, geometric, and semantic cues. Unlike prior methods, Ov3R incorporates CLIP semantics directly into the reconstruction process, enabling globally consistent geometry and fine-grained semantic alignment. Our framework achieves state-of-the-art performance in both dense 3D reconstruction and open-vocabulary 3D segmentation, marking a step forward toward real-time, semantics-aware Spatial AI.
From Alignment to Synthesis: Contrastive Volumetric Grounding for Text-to-CT Generation
Generating semantically controllable 3D CT volumes from radiology reports requires more than a rich text encoder, it requires vision-language alignment grounded in volumetric space. Existing Text-to-CT approaches condition generation on encoders pretrained with language only or 2D vision-language objectives, providing conditioning signals that are linguistically expressive but volumetrically blind. We argue this is a structural limitation: the quality of 3D vision-language alignment, not the richness of the text encoder, is the primary bottleneck for semantic controllability in volumetric diffusion models. To address this, we propose a generation-oriented 3D-CLIP encoder trained with structured hard negatives that operate exclusively at the text level. This design increases contrastive difficulty without any additional 3D memory cost, overcoming the small-batch constraints inherent to volumetric encoders. The resulting encoder conditions a fully end-to-end latent diffusion model that operates directly in 3D latent space, eliminating the spatial artifacts and cross-slice inconsistencies introduced by super-resolution pipelines. Through systematic ablations, we establish a clear empirical link between grounding quality and downstream generative controllability. Evaluated on CT-RATE across 18 pathological conditions, our method achieves state-of-the-art performance on both image fidelity and factual correctness, while requiring less inference time and GPU memory than all competing methods. Code is at https://github.com/danielemolino/Text2CT.
3D-MoE: Towards Spatial Intelligence with Mixture-of-Experts for 3D Reasoning and Action Generation
Spatial intelligence, encompassing 3D perception and reasoning, is the essential next frontier of AI. Scaling current 3D vision-language models (VLMs) that rely on dense Transformers for spatial tasks incurs prohibitive computational costs. In this paper, we introduce 3D-MoE, a 3D VLM leveraging an efficient mixture-of-experts architecture with a modality- and spatial-context-aware probabilistic routing scheme, stably cultivated by a novel routing curriculum. To seamlessly extend 3D-MoE to embodied AI, we integrate a diffusion-based action head, Pose-DiT, transforming 3D-MoE into a 3D vision-language-action (VLA) model. By employing a rectified flow framework, Pose-DiT generates precise 6D pose actions in a single sampling step. Extensive experiments demonstrate that 3D-MoE achieves superior performance on diverse 3D vision-language benchmarks with drastically fewer activated parameters and yields higher success rates while enabling real-time inference for robot manipulation tasks.