Action-Conditioned World Models
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World models are increasingly used as policy-in-the-loop imagination environments, where reliable rollouts require fine-grained controllability with respect to low-level robot actions. A key obstacle to scaling such models in robotics is that actions are not a universal language in pixel space: changes in visual environment, camera view, robot placement, or embodiment alter how the same numerical action manifests visually, leading to conflicting supervision under mixed training and brittle generalization at deployment. We introduce SyncWorld, an action-conditioned world model that serves as a zero-shot simulator across unseen environments without any additional training. SyncWorld leverages a visual calibration episode---paired frames and actions that showcase all the controllable degrees of freedom---to specify the setup-specific Action--Visual Mapping in context. Training with visual calibration contexts teaches the model to interpret actions through visual evidence and to leverage interaction history when explicit calibration is unavailable. Experiments show that SyncWorld can accurately simulate action outcomes in previously unseen settings, and that its capability of simulating rollouts enables test-time policy improvement without training.
Earth System World Model for What-If Simulations: A Case Study for Terrestrial Ecosystems
Machine learning emulators have become essential for accelerating expensive Earth-system simulations, but most existing approaches remain passive forecasters: they reproduce simulator trajectories under prescribed forcings without an explicit interaction mechanism for user-specified interventions. This limits their use in interactive scientific workflows and Earth-system digital twins, where users often need to explore how a system would respond if selected state components were changed. We propose an action-conditioned world-modeling framework for Earth-system emulation that reformulates simulator trajectories as supervision for controllable state-transition learning. The key idea is transition-action pretraining: naturally observed state changes are treated as label-free action supervision, allowing the model to learn both prescribed dynamics and action-conditioned responses without manually annotated interventions. We further introduce masked response learning to infer unobserved variables under partial state edits and learn coupled system dependencies. We test this framework on ecosystem dynamics across six global regions and multiple stand ages. Experiments show that the model preserves competitive long-horizon emulation accuracy while enabling controllable structural interventions and coherent responses in coupled ecosystem-cycle variables. These results suggest a practical route from passive Earth-system emulators toward interactive, intervention-aware scientific surrogates.
WorldAgen: Unified State-Action Prediction with Test-Time World Model Training
How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining on static datasets, without mechanisms for active adaptation at deployment time. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling Test-Time Training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world model head that predicts future states from past state-action trajectories, and (2) an agent model head that predicts actions conditioned on task instructions. We design a Mixed Unidirectional Attention Mask to separate these two models. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding of the environment and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.
CST-WM: A Causally Structured World Model for Embodied Visual Tracking
Embodied visual tracking requires a robot to choose actions that keep a moving target observable at a suitable distance, and to recover it after occlusion, out-of-view drift, or distractor crossings. We cast the task as planning over future target evidence with an action-conditioned world model. In logged tracking data, however, the behavior policy's actions are correlated with where the target is, so a generic predictor can learn a shortcut: it writes the current action directly into its prediction of target evidence, instead of letting the action affect that evidence only by moving the robot and changing what it observes. We call this failure causal hallucination; the resulting rollouts look plausible but rank candidate actions for the wrong reason. We propose CST-WM, a causally structured world model whose state is split into target-evidence, robot, and observation branches. Its transition removes the same-step edge from action to target evidence but keeps the path through robot motion and the resulting views, so candidate actions are still distinguished by their predicted ego-motion. With rollout-based model-predictive control, a single model handles both steady following and re-acquisition after target loss. On EVT-Bench and Habitat 3.0, covering standard tracking, target-loss recovery, and cross-dataset transfer, CST-WM improves following, distance-range control, safety, and re-acquisition over reactive trackers and world-model baselines, and removing the action mask causes the largest drop in re-acquisition among our ablations. Offline, CST-WM has lower multi-step rollout error, and its ranking of candidate actions agrees better with the simulator's. On a Unitree Go2 quadruped, CST-WM succeeds in 20 of 30 real-world trials under occlusion, distractor crossing, and fast motion, against 14 for TrackVLA.
Toward Physically Grounded JEPA World Models for Goal-Conditioned Robotic Planning
Action-conditioned JEPA world models enable planning toward visually specified goals without reconstructing future pixels, yet latent prediction alone does not explicitly encourage the learned representations to retain information relevant to robotic control. We introduce an end-to-end JEPA world model that augments latent prediction with inverse dynamics (IDM) and state alignment (SA). While inverse dynamics discourages latent collapse and makes latent transitions informative of the actions that produced them, state alignment grounds consecutive representations in their associated physical configuration and motion. Across four benchmark tasks, our model attains the highest success rates on TwoRoom (100%), PushT (98%), and OGBench-Cube (87%), while performing comparably to LeWorldModel on Reacher. Our ablation further shows that adding state alignment consistently improves planning success over IDM alone across all four tasks. Although LeWorldModel, our primary baseline, attains higher average straightening on OGBench-Cube, transition-subspace analysis shows that its transition energy is concentrated in a substantially lower-dimensional subspace. Our state-aligned model exhibits a higher effective transition dimension than LeWorldModel and improves planning over IDM alone, supporting state alignment as an effective complement to inverse dynamics for robotic planning.
GPU-Accelerated Astrodynamics World Models for Spacecraft Rendezvous and Proximity Operations
World models are an emerging paradigm in representation learning in which an agent jointly learns state-action dynamics and observation models from offline trajectory data, enabling multi-step planning and trajectory prediction with uncertainty estimates. They have shown strong results in robotics and game environments, but, to the best of our knowledge, have not previously been applied to the space domain. This paper introduces a world model-based approach to cooperative and non-cooperative spacecraft rendezvous and proximity operations. First, we introduce an open-source, JAX-based International Space Station (ISS) docking environment supporting parallel GPU simulation of spacecraft orbit and attitude dynamics, generating the thousands of state-action transitions that world model training requires. Second, we introduce Out-of-this-World-Model, a transformer-based world model that encodes relative kinematic states and body-fixed camera imagery into a latent state and predicts its evolution under commanded thrusts and torques using one-step flow matching. It produces a distribution over future observations, capturing stochastic dynamics and per-timestep uncertainty, and outperforms DreamerV3-style posterior-correction baselines with fewer trainable parameters and hyperparameters. Third, we apply the approach to a capsule autonomously docking with the ISS under keep-out-zone constraints, demonstrating improved sample efficiency and task performance over reinforcement learning baselines (53% versus 29% docking success across ports), better out-of-distribution generalization (on held-out ports the world model more than doubles baseline success, 40% versus 17%), and detection of anomalous objects encountered during approach with 98% classification accuracy. We open-source the simulation environment and model architecture to enable further study of this paradigm.
AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformers
World modeling requires a predictive model to maintain and update an internal state adequate for reasoning about the consequences of actions. We introduce the AGI Maze Prediction Datasets and Benchmark, a lightweight controlled testbed for studying this capability in Transformers and other predictive models. Derived from procedurally generated, stateful grid worlds, the benchmark comprises per-step transition prediction, fixed-horizon state prediction, and sequential textual-observation prediction. Source-maze-disjoint training and validation splits, together with greedy exact-match evaluation, distinguish learning transferable action-conditioned dynamics from memorizing transitions in familiar layouts. We establish from-scratch byte-level Transformer baselines and compare them with two working-memory-augmented architectures. A generic auxiliary latent-memory Transformer can fit some training sets perfectly but does not consistently improve held-out performance. In contrast, a pseudo-video spatial-memory Transformer initializes a two-dimensional latent workspace from the input map and updates it from action history without receiving intermediate maps, positions, or state labels. Under the same data, objectives, and evaluation protocol, this model reaches perfect validation accuracy on selected fixed-horizon tasks where the byte and unstructured-memory baselines do not, and substantially improves sequential text-trace prediction. These results suggest that structured, task-aligned working memory can be more useful than additional latent capacity alone. More broadly, we argue that language grounding is mediated by persistent data structures and computations over them; the benchmark offers a compact setting for testing architectures that couple textual interfaces to learned structured state.
Belief-Calibrated Optimization: An Explicit World Model for Agentic Optimization
The performance of an LLM agent depends on the scaffold around a frozen model. A common way to improve that scaffold is to use a coding agent as an optimizer: it reads current scores and traces and iteratively edits the source, producing a new candidate each round. Each edit is chosen according to a belief about how the environment will respond: what went wrong, and which change should help. That belief is typically implicit. It lives in the coding agent's reasoning on the current call, or remains latent in its parameters, rather than as something written down. Later calls therefore see scores and traces, but they do not use that belief. We introduce Belief-Calibrated Optimization (BCO), a method that writes that belief down as a persistent in-context document and continually revises that document as new candidates are evaluated. The resulting document is a world model: the current account of how the environment responds to edits. Added to an otherwise standard loop, BCO reaches a higher train passrate than a matched control that lacks only the world model, on five benchmarks spanning memory QA, tool-use QA, code-as-action app agents, and terminal agents. The gap remains on every held-out split, which is not used to select the candidate. After a target-model swap, in which the frozen model is replaced and the scaffold is not, the selected BCO scaffold leads on the tasks we test, except where context-window overruns leave it unfinished. An offline ablation then asks whether that gap comes from what the world model says. A fresh predictor given the accumulated document forecasts how the environment will respond more accurately than predictors given either no document or a same-form copy whose content has been falsified. The comparison indicates that the document carries reusable information in its content, not only in its form.
IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training
World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.
CAER: Causal Action Effect Reweighting for World Model Training
World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.
Can Video World Models Track Unobserved World States?
Video world models are increasingly used as simulators, but visual fidelity alone does not show that a model maintains the hidden state of the world. We examine this difference with an action-conditioned video Shell Game, a visual analogue of state tracking that separates visual rendering from compositing the unobserved world state. Trained on 5-swap chains, standard backbones (e.g., bidirectional and autoregressive Transformers, Mamba, and linear attention) render plausible videos and predict the correct ball location up to 5 swaps. However, they fail to learn the rule and generalize to longer swap chains, even with more denoising steps. As the pixel-based diffusion loss does not force the generated frames to hold the unseen ball position, output tokens cannot carry it, and the state has to live within the architecture. In a causal Transformer, this implicit state is an append-only KV cache, which is written once and never revised, so the model must re-compose the swaps at every chunk. Tracking this way requires depth to grow with sequence length, which no fixed-depth Transformer provides. We study what enables learning the rule, and find that length generalization requires a revisable state carried across chunks and an update expressive enough to apply a swap. Linear attention can achieve this by allowing negative transition eigenvalues, and autoregressive Transformers can do so with nonlinear TTT fast weights (e.g., SwiGLU) whose online updates change the feature map used to read their state. We further examine Memory Maze and Block World, where the state is not fixed by the input action stream alone and must be corrected from observations or keeps changing out of view, and discuss the implications for building stateful video world models.
Hydra: A Navigation World Action Model with Discrete Latent Planning and Continuous Flow-Matching Execution
World models let robots imagine possible futures, but exploiting this capability for real-time planning is bottlenecked by a representation misalignment: generative models and planners operate on decoupled manifolds, requiring computationally expensive decoding of every candidate back to the high-dimensional observation space for evaluation. In this paper, we present Hydra, a discrete World Action Model that tackles this by establishing a unified latent manifold over visual states, physical poses, and control actions. By compressing this manifold through modality-specific Vector-Quantized bottlenecks, Hydra yields discrete vocabularies of kinodynamic intents and visual states. This enables Discrete Latent Planning (DLP), where candidates are sampled directly from the shared manifold and ranked by a Kinematic-Perceptual Cost within the discrete latent space. To bridge discrete planning with the continuous commands required for physical actuation, Hydra pairs DLP with conditional Flow Matching to map selected intents to smooth execution trajectories. Evaluated on two physical robotic platforms, Hydra outperforms state-of-the-art navigation world models in goal-directed planning, while matching or exceeding the closed-loop execution capabilities of leading reactive navigation policies.
BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation
Modern driving action models are increasingly improved in a self-improvement loop, where a learned world simulator imagines future observations and the resulting data is fed back to refine the action model. However, the bottleneck of this loop lies in the simulators' inability to generate behaviorally plausible responses by surrounding agents, making generated data both unrealistic in interaction and imbalanced in distribution. We introduce BehaviorWorldGen, a framework that closes the loop between action models and world simulators through controllable behavior-aware structured world generation. Its core component is BehaviorFlow, a meta-action-conditioned traffic-flow model that injects interpretable behavior controls and jointly generates multi-agent rollouts. BehaviorFlow realizes the specified agent behaviors while allowing surrounding vehicles to respond to the ego and to one another. The resulting rollouts are rendered by a world simulator into realistic multi-view observations, which are paired with corrected interaction-aware trajectories for action-model refinement. Since BehaviorWorldGen uses structured trajectories as the interface between its modules, it is compatible with diverse action models and world simulators. Experiments on world generation, scene extrapolation, and policy refinement demonstrate consistent improvements, with the largest benefits concentrated on difficult interactive scenarios.
ContactGuard: Pre-Contact Execution Monitoring with Action-Conditioned Latent World Models
Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce \emph{ContactGuard}, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls the model forward under the policy's own actions, and verifies the predicted post-contact latent. Across real-world contact-rich manipulation tasks, ContactGuard predicts failure more accurately than direct and corrupted-action ablations, and transfers to live robot as a pre-contact abort signal without modifying the underlying policy.
Diagnosing JEPA World Models with Action-Conditioned Predictive Consistency
Joint-embedding predictive architectures (JEPAs) learn world models that predict in a compact latent space rather than in pixels, reducing the pressure to model nuisance appearance. Yet this provides no guarantee against visual perturbations: they can still alter the encoded representation and affect subsequent action-conditioned predictions. Bisimulation captures this requirement precisely: two observations should be treated as the same state only when their action-conditioned consequences agree. Guided by this criterion, we introduce Action-Conditioned Predictive Consistency (ACPC), a diagnostic that measures how far a clean history and a visually perturbed view of it diverge after being rolled forward under the same action sequence. We prove that this divergence bounds the perturbation-induced change in multi-step prediction error and planner cost. Building on pairwise ACPC, we define two complementary measures: the Invariance Radius (IR) summarizes clean-perturbed rollout spread, while the Separation Rate (SR) checks whether different states remain distinguishable after rollout. Experiments on four visual control tasks show that pairwise ACPC predicts perturbation-induced prediction and cost changes. On LeWM, the IR-SR screen transfers across tasks, and the joint diagnostic remains informative under blur and resize. PLDM exhibits similar diagnostic trends under a different architecture.
FACT: Failure-Aware Causal Training for World-Action Models
Recent world-action models (WAMs) show that co-training policies with future prediction can provide physical priors for action generation. Building on the future-prediction ability of video models, many WAMs generate future videos and recover actions with inverse-dynamics models, or use these predicted videos as goal conditions for action generation. In both cases, the world model is trained mostly on successful demonstrations and has little reason to predict the consequences of bad actions. We introduce FACT, a causal World-Action Model that predicts future video and task progress conditioned on the executed action. This action-conditioned interface allows failure rollouts to supervise action consequences, turning bad actions into valid future targets rather than being discarded. Failure-aware training makes the progress predictor aware of both successful and failed action outcomes, which can optionally be used to score sampled action candidates at inference. Extensive experiments on simulation and real-world bimanual manipulation tasks show that FACT outperforms many existing baselines, improves as failure data are incorporated into training, and reduces success-biased future hallucination under bad actions. See more details at https://fact-wam.github.io/
Rethink Before You Execute: Adaptive Execution for World Action Models
World Action Models (WAMs) jointly predict future actions and the evolution of the environment. At each inference, a WAM generates a chunk of actions and the robot executes a fixed prefix before replanning. We argue that this fixed execution horizon is poorly matched to execution dynamics: the chunk reliability varies across task stages, so when to replan depends on the result of accumulated execution, not on the step counts. We propose TempoWAM (Timing Execution by Monitoring Progress Online), a lightweight plug-and-play execution scheme for WAMs. A Recurrent Progress Monitor first estimates task progress from the current observation, task instruction, remaining actions, and execution history; and an Adaptive Execution Protocol then evaluates whether the chunk is advancing the task to decide if replanning is needed. To bridge the training-deployment gap, the protocol is calibrated by a task-dependent calibration factor with online adaptation. Experiments on LIBERO, RoboTwin, and real-world tasks show that TempoWAM consistently improves the efficiency-success trade-off of WAM execution. On real robots, it reduces WAM inferences by 26.9% on easy tasks while maintaining success, and improves success by 13.3 points on difficult tasks.
WorldSimProbe: Diagnosing Simulator Faithfulness in Action-Conditioned World Models for Embodied Manipulation
Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation. Realizing this promise requires precise action-conditioned transitions rather than merely plausible outputs. Yet their applicability remains difficult to establish because prevailing evaluations emphasize visual quality, task outcomes, or coarse rollout-level responsiveness without directly testing simulator fidelity. To address this gap, we evaluate ACWMs through the observable capabilities expected of physical simulators. Accordingly, we formalize Observable Simulator Contract, a minimal contract that any action-conditioned physical simulator should satisfy: supplied actions must induce corresponding agent motion, and environment responses must be grounded in that realized motion. To operationalize this contract, we introduce WorldSimProbe, comprising five controlled suites spanning local control sensitivity, global trajectory variation, source-diverse actions, interaction grounding, and dynamics. Suite-specific evaluators assess simulator-relative calibration, dense action-to-motion correspondence, false-interaction grounding, and primitive-level dynamics. We evaluate six open-source ACWMs on more than 18,000 instances across RoboTwin, ManiSkill, and LIBERO. World-SimProbe reveals systematic action-realization degradation across control variation, structured failures in interaction grounding and dynamics, and benchmark signals consistent with human judgments and downstream outcomes. Together, this capability-based framework provides a transparent, and standardized paradigm for diagnosing ACWM simulator fidelity beyond coarse, task-directed evaluation.
4D-WAM: Infusing Spatiotemporal Awareness into World Action Models through Trajectory Fields
Building on recent advances in world models, World Action Models (WAMs) jointly model video prediction and action generation. However, they typically represent videos in 2D pixel space, creating a representation gap with 3D space in which robotic actions are executed. Recent 3D approaches introduce 3D information, but fail to fully exploit the dynamics of 3D structures. In this work, we propose 4D-WAM, a model-agnostic training strategy that injects spatiotemporal knowledge from 3D trajectory fields into WAMs through representation alignment. To this end, we introduce two complementary objectives: 1) motion alignment, which aligns temporal feature variations across adjacent frames and encourages the model to build local 4D awareness during training, and 2) destination alignment, which guides the model to infer the final destination from the source frame by minimizing the gap between their attention-like similarity distributions. Together, these objectives provide both local motion supervision and long-horizon goal guidance, enabling WAMs to learn trajectory-level spatiotemporal representations. Extensive in-distribution and out-of-distribution experiments across different base models demonstrate the model's improvements in spatial understanding, execution precision, robustness, generalization, and versatility.
CausalNav: Reliability-Certified Causal World Models for Control under Physical-Parameter Shift
A world model is only useful for physical AI if it changes what the agent does, and only safe if it declines to do so when it is wrong. We study both halves of that requirement with CausalNav, a controller built around a signed, action-conditioned transition graph over identified state coordinates. At deployment CausalNav simulates a small library of intervention sequences, converts their objective error into policy-logit advice, and admits that advice only when a scale-free predictive-reliability certificate, a policy-margin gate, and an argmax-agreement gate all pass; otherwise it falls back exactly to its own model-based base controller. We evaluate against nine controlled baselines (transformer, recurrent, split-latent, graph, causal-induction, and three recent model-based reasoning modules) on CartPole-v1 and discretized Pendulum-v1 with physical-parameter shifts, under one shared PPO trainer, one interaction budget, and ten held-out seeds (200 runs). CausalNav attains the best average rank (1.25 of ten). The diagnostic result is more informative than the ranking: the learned graph recovers structure well above chance (CartPole F1 = 0.59 +/- 0.09), yet per-seed structural fidelity is uncorrelated with per-seed control benefit (r = -0.15, p = 0.67), and the certificate abstains on 10/10 Pendulum seeds, where forcing the planner on costs return. Model fidelity did not predict downstream control utility in our setting; certified abstention, not better prediction, is what made the world model safe to deploy.
SpikeWorld: Fast-State Adaptation for Frozen Spiking World Models
A predictive model receives a self-supervised signal whenever the consequence of an action is observed. Using that signal after deployment is difficult when dynamics and semantics share parameters: freezing prevents adaptation, whereas weight updates require optimizer state and may alter the learned representation. Here we introduce SpikeWorld, a 1.45M-parameter sparse spiking model jointly trained for heterogeneous sensory prediction, semantics, image-text binding and action-conditioned dynamics. At deployment, all trained parameters are frozen. Delayed next-state residuals update two external paths: cumulative fixed-bank losses select the bounded action correction, while route-specific residual matrices refine next-state prediction. Neither path uses labels, teacher outputs, rewards, success signals or the true shift value. Joint optimization improves action next-state MSE by 17.10% while also improving multimodal prediction, semantic accuracy and image-text retrieval. On held-out shear and attenuation streams, the combined external state improves aggregate prediction by 5.48% and 30.01%; its fixed-bank action path improves tracking by 24.20% and 3.94%, respectively. In a six-arm study comprising 450 new Meta-World trajectories (75 per arm), SpikeWorld raises frozen-policy reward by 7.90 (95% CI [2.48, 14.06]); the 13.33-point success difference is descriptive (CI [0, 40]). For identical sensory inputs, model parameters and inherited semantic outputs remain bitwise unchanged. A 16-byte RLS estimator obtains the highest non-oracle reward on linear attenuation, showing that the contribution is not superior linear identification, but its integration with a frozen multimodal spiking checkpoint. Reference code is publicly available at https://github.com/Oooorca/SpikeWorld.
Beyond Myopic World Models: Long-Horizon End-to-End Training for Direct Future Prediction
World models are expected to support imagination over extended temporal horizons, yet most are still trained through local few-step prediction objectives and deployed by recursively rolling out their own predictions. This creates a fundamental mismatch: few-step losses optimize local transition fidelity, while long-horizon prediction depends on how errors and gradients propagate through the entire trajectory. As a result, transitions with different downstream influence on the endpoint are treated uniformly during training, and small local errors are amplified through recursive inference. We argue that long-horizon accuracy is better achieved by optimizing directly, through an end-to-end endpoint prediction objective. To instantiate this paradigm, we introduce the Direct Prediction World Model (DPWM), a non-recursive architecture that compresses an action sequence of arbitrary length into a single embedding and predicts the endpoint observation in a single forward pass. This design avoids recurrent rollout in both prediction and gradient propagation, making long-horizon end-to-end training practical at horizons where unrolled autoregressive training becomes unstable. Empirically, DPWM substantially improves long-horizon endpoint prediction over recursive world-model baselines on continuous-control and pixel-based benchmarks, with larger gains as the prediction horizon increases. We further show that recurrent baselines benefit similarly when retrained with the same long-horizon endpoint objective, supporting our central claim that the training objective, rather than the particular backbone choice, is the main driver of long-horizon prediction accuracy. Our results suggest that world models can benefit from being trained and evaluated at the temporal scales where they are ultimately used, shifting the focus from local transition modeling toward long-horizon predictive accuracy.
Is Forward Prediction Enough? Physical State Grounding for JEPA World Models
Learning structured and control-relevant latent representations remains a key challenge for world models. Recent JEPA-based world models learn action-conditioned predictive latent dynamics from observation sequences. However, their forward-prediction objectives do not explicitly enforce reliable identifiability of robot-centric physical state from individual latents or state changes from latent pairs, which can limit downstream planning and policy performance. We propose PSG-JEPA, a physically grounded JEPA world model that shapes its latent space with two complementary grounding objectives beyond forward prediction: grounding individual latents in robot proprioceptive state, and grounding latent pairs in multi-horizon joint-angle changes. Both objectives are applied only during training, leaving the inference architecture and computational cost unchanged. To comprehensively evaluate PSG-JEPA, we conduct experiments at three levels: (1) latent identifiability via probing, (2) goal-conditioned planning on frozen latents, and (3) policy learning in simulation and on a real robot. Experiments demonstrate that our PSG-JEPA consistently outperforms state-of-the-art latent world-model baselines at all three levels.
Dueling World Models: Advantage-Style Action Channels for Common-Mode Distractor Rejection
Latent world models plan by predicting future states from an action, but when a scene contains motion the agent does not control, they quietly go action-blind: predictions for different actions become indistinguishable even as the training loss keeps improving. Existing remedies suppress this distraction with reconstruction, task reward, or auxiliary objectives, each adding machinery or assumptions. We show that a minimal alternative suffices, borrowed from the dueling decomposition of value into a state baseline and an action advantage: in latent dynamics, subtracting a prediction's mean effect over actions cancels whatever the actions share--the action-independent variation where distractors live--leaving a clean, controllable channel, with no reward, no reconstruction, and no distractor-specific auxiliary loss. Because this is only a subtraction at readout time, it applies unchanged to any action-conditioned world model, including frozen pretrained ones. Across a gridworld, synthetic generators with known factors, distracting continuous control, and natural-pixel Atari, the isolated channel recovers the agent's own effect where entangled predictors fail, with nuisance leak indistinguishable from zero; applied post hoc it surfaces an action channel in off-the-shelf models that their raw readouts miss, and it converts into goal-reaching control in the gridworld. We prove the cancellation is exact in finite samples for both discrete and sampled action sets, and we state its measured boundary--distractors whose motion tracks the action--together with the remaining limitations in the appendix.
GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions
Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited. Scaling robot learning and evaluation in diverse real-world environments remains costly and challenging. Action-conditioned world models offer a promising alternative, but they often suffer from limited action controllability and poor generalization to out-of-distribution (OOD) scenarios. To this end, we present GeniWorld, an interactive world model for robots that generalizes robustly across unseen scenarios. Building on pretrained video generative models, we use URDF-based rendering to transform numerical actions into visual action representations, enabling spatially grounded action control. By explicitly decoupling embodiment kinematics from environmental dynamics, our model mitigates scene overfitting and facilitates modeling of robot-environment interactions. To achieve closed-loop control, we construct an autoregressive video prediction model integrated with high-frequency robot kinematic control, enabling interaction with both robot policies and human teleoperators. In our experiments, even when trained solely on limited fixed-scene data, our model achieves superior in-domain performance and robust zero-shot generalization to highly randomized, unseen environments. For downstream applications, GeniWorld serves as a scalable policy evaluator that remains reliable under environmental perturbations. Furthermore, even with limited real-world demonstrations, GeniWorld generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in complex environments.
XEWorld: Can Action-Conditioned World Models Generalize to Unseen Robot Embodiments?
Action-conditioned world models are promising learned simulators for robotic manipulation, yet evaluating them exclusively on training robots fails to reveal whether they capture physical dynamics or merely memorize visual patterns. To answer whether a model can faithfully render a robot it has never seen, we introduce XEWorld, a controlled cross-embodiment testbed for world models that isolates embodiments by evaluating held-out robots within physically identical scenes. Our systematic analysis uncovers a shared architectural bottleneck: current models act primarily as 2D visual pattern matchers whose generalization is governed by visual similarity rather than physical kinematic similarity. Driven by this limitation, they struggle to translate abstract numeric joint actions into coherent visual trajectories, and fail to predict dynamic visual changes from static initial observations. Consequently, successfully rendering an unseen embodiment zero-shot strictly requires heavily grounded cues, specifically pixel-space actions and explicit spatial-temporal alignment. Even when bypassing this zero-shot barrier via few-shot adaptation, the forced appearance recovery triggers catastrophic forgetting of seen embodiments. Together, these failures expose a critical inability to apply learned physical dynamics to novel visual appearances, highlighting that achieving true cross-embodiment generalization requires architectural innovations that decouple visual appearance from underlying physical dynamics.
DreamWAM: Beyond RGB Future Prediction for World Action Models
World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30% to 98.40% and from 98.00% to 98.90%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36% to 63.44% and from 69.16% to 75.47%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4% across unseen changes in lighting, background, and object layout, compared with 55.6% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.
WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models
Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors. Post-training methods such as reinforcement learning (RL) can improve these models, but they hit a verification bottleneck: for arbitrary action sequences, no ground-truth future state exists to measure long-term drift. Our key insight is that reversible action cycles make this verification possible: a sequence composed with its inverse must analytically return to the initial state, yielding annotation-free supervision on long-horizon correctness. Building on this, we introduce WorldCycle, a self-verifiable RL framework that constructs closed action cycles and their repeated executions from ordinary action sequences, and optimizes two complementary rewards: a spatial closure reward enforcing symmetry between mirrored forward and reverse segments, and a temporal consistency reward aligning states across repeated cycle executions. These rewards force the model to learn actions as consistent state operators rather than memorized temporal patterns, and extend naturally to out-of-distribution composite action cycles that the base model handles poorly. We further release CycleBench, a diagnostic benchmark for state-returning ability under complex action structures. WorldCycle reduces state returning drift by up to 44% and lifts composite-action accuracy nearly 4x over the base model, providing a vital foundation for physically grounded world models.
Overcoming Statistical Bias in Action-Controllable World Models
Action-conditioned world models aim to predict how visual environments evolve under an agent's actions. Yet future frames are often highly predictable from visual inertia and recurring motion patterns alone. This creates a shortcut: models can fit the data by exploiting statistical biases without making their visible dynamics meaningfully depend on the action. As a result, different actions may produce similar futures, while motion may persist even under zero action. The key question is how to reduce reliance on statistical shortcuts from dominating action-conditioned prediction. We argue that action control requires more than injecting action features; it requires enforcing consistency under counterfactual changes to actions and observations. Based on this insight, we introduce CoCo, a Counterfactual Consistency framework to enhance action controllability through two complementary constraints. Multi-step counterfactual consistency constrains reference, inverse-action, and zero-action rollouts, while action-spatial counterfactual consistency enforces consistent predictions under mirrored scenes and transformed actions. Together, they reduce reliance on statistical shortcuts from substituting for action-dependent dynamics. We further introduce Action Response Consistency (ARC) and Drift Energy (DE) to assess action controllability, together with Mini-SSMB for same-state, multi-action counterfactual evaluation. On Mini-SSMB, our full model achieved ARC_inv of 0.412 and ARC_ref of 0.483, while reducing DE by 17.07% relative to the baseline. On VP2 visual planning, it achieves the highest average success rate among SOTA models, at 73.1%. Experiments on BAIR and RoboNet further show that these gains preserve video prediction quality and transfer across model settings.
Faster-WAM: Efficient Inference-Time Future Conditioning for Robust World Action Models
World Action Models (WAMs) improve robot manipulation by learning how the environment evolves beyond the current observation. However, existing approaches face a fundamental dilemma: Joint-WAMs preserve future-aware representations during inference but incur prohibitive computation costs, while efficient alternatives remove future modeling at inference time and may lose the robustness benefits of temporal reasoning. In this work, we revisit the role of future representations in WAMs and show that inference-time future conditioning is critical for generalization under distribution shifts. This observation motivates Faster-WAM, an efficient future-conditioning WAM that preserves future representations while avoiding expensive video-action interaction. Faster-WAM introduces a sparse future-conditioning framework that computes future representations once and selectively reuses them throughout action denoising. Specifically, we propose SparseMoT to replace ubiquitous layer-wise fusion with selective video-action interaction at a compact subset of network stages, and Interval KV-Fusion to aggregate multi-depth future representations without increasing attention complexity. Experiments demonstrate that Faster-WAM achieves a substantially better performance-efficiency trade-off than existing WAMs. On the out-of-distribution LIBERO-Plus benchmark, Faster-WAM improves success rate from 49.14% to 73.57% compared with Fast-WAM, while running 2.21 faster than Joint-WAM. It further achieves state-of-the-art performance on LIBERO and RoboTwin 2.0, while demonstrating strong robustness in real-world manipulation.