Ad Hoc Teamwork

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0 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

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Latest papers 12

Aug 10, 2026cs.MA

Distributed Team Orchestration via Supervisor Networks: Convergence, Optimality, and Resilience

In this paper, we study zero-sum potential team games with a supervisor network, where agents rely on supervisor-provided belief information rather than accurate common beliefs. The main challenge is that such belief information can be inaccurate because of supervisors' belief-estimation errors and the misreporting of joint actions by Byzantine teams. We propose the distributed team-orchestrating algorithm (DTOA), which combines team fictitious play with supervisor-based distributed belief learning. We prove the convergence of supervisors' belief estimates and establish that the induced learning dynamics converge to a near team-Nash equilibrium (TNE) in terms of the team-Nash gap (TNG). In the Byzantine setting, we consider a misreporting attack model and develop a Byzantine-resilient DTOA. We further provide probabilistic guarantees for Byzantine-team identification and establish an asymptotic bound on the honest TNG. Numerical experiments illustrate the theoretical findings, compare DTOA with baseline learning methods, and evaluate its performance in a Markov decision process setting.
Jul 29, 2026cs.AI

Partner Capability Estimation for Task-Agnostic Adaptation in Ad-Hoc Teamwork

Effective collaboration with novel and diverse partners is a crucial skill for autonomous agents. Most current ad-hoc teamwork (AHT) approaches assume that agents will collaborate on a single, fixed task and that the partner's capabilities, their ability to successfully execute the desired action, are already known. In reality, a partner's true capabilities are often hidden, and human collaborators may act sub-optimally on tasks with multiple valid strategies. To address these limitations, we extend ad-hoc teamwork into a multi-task setting by re-framing it as a problem of joint planning with decentralised execution under hidden partner capabilities. We introduce CE-CM (Capability Estimation via Contextual Models), an approximate Bayesian method that infers task-invariant capability vectors. By using simulation-based sampling, the agent estimates capabilities and induces a contextual Multi-agent Markov Decision Processes for planning. This approach requires no population pre-training and refines its beliefs online from just a few tasks. To account for human unpredictability, we propose CE-CM-Div, an extension that evaluates capability hypotheses against diverse planner rollouts rather than a single optimal trajectory. Simulated experiments demonstrate that CE-CM rapidly recovers hidden capabilities, reduces infeasible action assignments, and adapts to changes over time. Furthermore, in an offline human study of 225 trajectories from 15 participants, CE-CM-Div substantially improved capability estimates over the baseline CE-CM method. Our results suggest capability-based modelling is a promising interpretable, task-agnostic representation in the studied settings, demonstrating that accounting for behavioural diversity is essential for robust human-AI teaming.
Jul 2, 2026cs.HC

What Types of Human-AI Teams Exist?

Human-AI teaming has received increasing attention in the literature. However, the range of studies conducted in multiple domains make it difficult to understand what types of teams are being studied, and in what ways are they similar/different from one another. In this study, we analyse 53 papers on human-AI teams and categorise them into five main clusters based on psychological taxonomies of teaming; AI Assistant, Ad-hoc Dependency, Ad-hoc Forced Dependency, Paired Equanimity, and Group Equanimity. Each cluster represents a unique combination of holistic team-level characteristics, indicating there are multiple disparate team types studied under the same definition. In turn, this raises the question of whether insights are truly transferable between papers. We conclude with guidance on how to identify the types of human-AI teams studied, a checklist for reporting a human-AI team in research work, and ways in which the field can be further synthesised.
May 28, 2026cs.MA

CONCAT: Consensus- and Confidence-Driven Ad Hoc Teaming for Efficient LLM-Based Multi-Agent Systems

Although large language model (LLM) based multi-agent systems (MAS) show their capability to solve complex tasks and achieve higher performance over single agent systems, they lead to huge computational overheads because of heavy communication between agents. Previous research has made efforts to train a sparse multi-agent graph or fine-tune a planner to orchestrate the workflow better. However, such extra training processes introduce computational costs and limit MAS to specific domains, therefore compromising their generalizability. In this paper, we propose CONCAT, a training-free multi-agent collaboration framework based on CONsensus and Confidence-driven Ad hoc Teaming to efficiently organize agent interactions. Specifically, agents are clustered based on their initial answers, and leaders of each cluster are selected based on the agents' confidence. Then, a heuristic function based on the Theory of Mind is designed to predict the collaboration benefits between every two leaders according to their answers and confidence. Finally, an ad hoc multi-agent network is organized after evicting a percentage of communications based on the predicted benefits. Experiments across three LLMs and three benchmarks show that CONCAT achieves up to 2.02x higher efficiency (accuracy/latency ratio) than LLM-Debate and outperforms training-aware methods such as AgentDropout, while reducing average latency by 50.1% on Qwen2.5-14B-Instruct, without any task-specific training.
May 23, 2026cs.AI

Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamwork

In-Context Reinforcement Learning (ICRL) has enabled foundation agents to adapt instantaneously to novel tasks, yet its efficacy in Ad-Hoc Teamwork (AHT)-where coordination with unknown partners is required-remains unexplored. To rigorously evaluate this, we introduce a large-scale benchmark ICRL4AHT, built upon a high-throughput JAX implementation of Overcooked-V2. Our benchmark includes a large, diverse teammate suite spanning both RL and heuristic policies, enabling controlled train-test shifts, and provides a reproducible end-to-end pipeline for teammate generation, learning-history collection, dataset construction, and online multi-episode evaluation. We evaluate representative history-conditioned ICRL algorithms, including Algorithm Distillation (AD) and Decision-Pretrained Transformer (DPT), across millions of transitions. Results reveal notable limitations: contrary to their success in single-agent domains, these baselines fail to exhibit robust test-time adaptation in multi-agent settings. Specifically, these methods frequently underperform random baselines across both unseen teammate and unseen layout tracks, with no clear in-context improvement over long horizons. These findings highlight the challenges of strategic inference under partial observability within the OvercookedV2 AHT protocol, establishing our benchmark as a critical testbed for next-generation coordination algorithms.
May 23, 2026cs.AI

Partner-Aware Hierarchical Skill Discovery for Robust Human-AI Collaboration

Multi-agent collaboration, especially in human-AI teaming, requires agents that can adapt to novel partners with diverse and dynamic behaviors. Conventional Deep Hierarchical Reinforcement Learning (DHRL) methods focus on agent-centric rewards and overlook partner behavior, leading to shortcut learning, where skills exploit spurious information instead of adapting to partners' dynamic behaviors. This limitation undermines agents' ability to adapt and coordinate effectively with novel partners. We introduce Partner-Aware Skill Discovery (PASD), a DHRL framework that learns skills conditioned on partner behavior. PASD introduces a contrastive intrinsic reward to capture patterns emerging from partner interactions, aligning skill representations across similar partners while maintaining discriminability across diverse strategies. By structuring the skill space based on partner interactions, this approach mitigates shortcut learning and promotes behavioral consistency, enabling robust and adaptive coordination. We extensively evaluate PASD in the Overcooked-AI benchmark with a diverse population of partners characterized by varying skill levels and play styles. We further evaluate the approach with human proxy models trained from human-human gameplay trajectories. PASD consistently outperforms existing population-based and hierarchical baselines, demonstrating transferable skill learning that generalizes across a wide range of partner behaviors. Analysis of learned skill representations shows that PASD adapts effectively to diverse partner behaviors, highlighting its robustness in human-AI collaboration.
May 23, 2026cs.AI

Adaptive Human-AI Coordination via Hierarchical Action Disentanglement

Human-AI collaboration requires agents that can adapt to diverse partner behaviors and skill levels while remaining robust to unseen partners. Existing methods often collapse to a single dominant behavior or learn poorly aligned skills, limiting effective coordination. We propose Intrinsic Action Disentanglement (IAD), a deep hierarchical reinforcement learning (DHRL) framework that learns distinct, partner-aware low-level action sequences conditioned on high-level latent skills. IAD introduces an intrinsic reward that explicitly encourages disentangled action distributions of the agent's low-level policy across skills, yielding an interpretable mapping between high-level decisions and partner-specific behavioral responses. By capturing temporally extended interaction patterns, IAD enables flexible adaptation to heterogeneous partner dynamics under distributional shift. We evaluate IAD in the Overcooked-AI domain across multiple layouts and diverse partner settings, including unseen simulated partners, a human-proxy model trained on human-human gameplay, and real human partners. Results show that IAD consistently outperforms strong baselines and achieves more reliable, adaptive coordination across all settings.
May 8, 2026cs.MA

Too Many Specialists: Emergent Inefficiencies and Bottlenecks for Multi-agent Ad-hoc Collaboration

Computational models of collaboration without prior coordination often overlook how heterogeneous agent traits and complex task structures jointly produce systemic bottlenecks, inefficiencies, and contribution inequalities. We address this by using an agent-based model of ad-hoc teamwork in a kitchen environment. Our model integrates diverse agent personas with tasks that combine serial and parallel dependencies. We identify a specialist's dilemma, where rigid role assertion generates system-level bottlenecks, amplifies workload inequality, and fosters fragmented, homophilous networks. We also find that team size and communication overhead interact with problem structure to generate diminishing returns and redundant collaboration. Linking micro-level behavior to macro-level outcomes provides insights into emergent collaboration and design principles for effective multi-agent teamwork.
Apr 20, 2026cs.MA

ConventionPlay: Capability-Limited Training for Robust Ad-Hoc Collaboration

Ad-hoc collaboration often relies on identifying and adhering to shared conventions. However, when partners can follow multiple conventions, agents must do more than simply adapt; they must actively steer the team toward the most effective joint strategy. We present ConventionPlay, a reinforcement learning-based approach that extends cognitive hierarchies to include a diverse population of adaptive followers. By training against partners with varied capability limits, our agent learns to probe its partner's repertoire, leading the team when possible and following when necessary. Our results in canonical coordination tasks show that ConventionPlay achieves superior coordination efficiency, particularly in settings where conventions have differentiated payoffs.
Nov 10, 2025cs.AI

PADiff: Predictive and Adaptive Diffusion Policies for Ad Hoc Teamwork

Ad hoc teamwork (AHT) requires agents to collaborate with previously unseen teammates, which is crucial for many real-world applications. The core challenge of AHT is to develop an ego agent that can predict and adapt to unknown teammates on the fly. Conventional RL-based approaches optimize a single expected return, which often causes policies to collapse into a single dominant behavior, thus failing to capture the multimodal cooperation patterns inherent in AHT. In this work, we introduce PADiff, a diffusion-based approach that captures agent's multimodal behaviors, unlocking its diverse cooperation modes with teammates. However, standard diffusion models lack the ability to predict and adapt in highly non-stationary AHT scenarios. To address this limitation, we propose a novel diffusion-based policy that integrates critical predictive information about teammates into the denoising process. Extensive experiments across three cooperation environments demonstrate that PADiff outperforms existing AHT methods significantly.
Aug 8, 2025cs.LG

Unsupervised Partner Design Enables Robust Ad-hoc Teamwork

We introduce Unsupervised Partner Design (UPD), a population-free multi-agent reinforcement learning method for robust ad-hoc teamwork. UPD generates training partners on-the-fly and selects them adaptively based on a learnability criterion, removing the need for pre-trained partner populations or manual parameter tuning. We show that this simple mechanism enables effective partner diversity and can be extended to joint partner-environment selection when a procedural level generator is available. Across Level-Based Foraging, Overcooked-AI, and the Overcooked Generalisation Challenge, UPD consistently achieves strong performance compared to both population-based and population-free baselines. In a human-AI user study, agents trained with UPD achieve higher returns and are rated as more adaptive, more human-like, and less frustrating than all evaluated baseline methods.
May 29, 2025cs.AI

ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

Learning to collaborate with previously unseen partners is a fundamental generalization challenge, known as Ad Hoc Teamwork (AHT). Existing methods often adopt a two-stage pipeline: first, a fixed population of teammates is generated, and second, an AHT agent is trained to collaborate with them. This separation limits coverage of behaviors and ignores whether the generated teammates are informative for the AHT agent to learn from. On the other hand, AHT agents are typically trained under the assumption that the training teammate set is uncontrollable, despite the fact that its composition strongly influences generalization. This paper presents a unified framework for AHT by reformulating the problem as an open-ended learning process between an AHT agent and an adversarial teammate generator. We introduce ROTATE, a regret-driven, open-ended training algorithm that alternates between improving the AHT agent and generating teammates that probe its collaboration deficiencies. Experiments across Overcooked and Level-Based Foraging tasks demonstrate that ROTATE substantially outperforms baselines on an unseen set of teammates, establishing a new standard for robust, generalizable teamwork.